Refactor simulation components for improved functionality and performance

- Update SimulationPlayer to enhance reset handling and progress display
- Modify useDelayHandler to incorporate animation speed and improve delay management
- Revamp useSpawnHandler to utilize state for active spawns and optimize spawn logic
- Integrate reset functionality in Products and Simulator components
- Implement execution order and sequence determination in new utility functions
- Add trigger extraction logic for better event handling
This commit is contained in:
Jerald-Golden-B 2025-05-07 10:36:42 +05:30
parent 3bced5cfb7
commit ff5de28d49
8 changed files with 374 additions and 335 deletions

View File

@ -40,9 +40,9 @@ const SimulationPlayer: React.FC = () => {
useEffect(() => {
if (isReset) {
setTimeout(()=>{
setTimeout(() => {
setReset(false);
},0)
}, 0)
}
}, [isReset])
@ -282,11 +282,10 @@ const SimulationPlayer: React.FC = () => {
</div>
{index < intervals.length - 1 && (
<div
className={`line ${
progress >= ((index + 1) / totalSegments) * 100
className={`line ${progress >= ((index + 1) / totalSegments) * 100
? "filled"
: ""
}`}
}`}
></div>
)}
</React.Fragment>

View File

@ -1,22 +1,27 @@
import { useCallback, useEffect, useRef } from "react";
import { useFrame } from "@react-three/fiber";
import { usePlayButtonStore, usePauseButtonStore, useResetButtonStore } from "../../../../../store/usePlayButtonStore";
import { usePlayButtonStore, usePauseButtonStore, useResetButtonStore, useAnimationPlaySpeed } from "../../../../../store/usePlayButtonStore";
import { useMaterialStore } from "../../../../../store/simulation/useMaterialStore";
interface DelayInstance {
initialDelay: number;
delayEndTime: number;
materialId?: string;
action: ConveyorAction;
isPaused: boolean;
remainingTime: number;
lastUpdateTime: number;
elapsedTime: number;
}
export function useDelayHandler() {
const { isPlaying } = usePlayButtonStore();
const { isPaused } = usePauseButtonStore();
const { isReset } = useResetButtonStore();
const { speed } = useAnimationPlaySpeed();
const { setIsPaused } = useMaterialStore();
const activeDelays = useRef<Map<string, DelayInstance>>(new Map());
const lastUpdateTimeRef = useRef<number>(performance.now());
const cleanupDelay = useCallback(() => {
activeDelays.current.clear();
@ -30,34 +35,33 @@ export function useDelayHandler() {
const delayLogStatus = (materialUuid: string, status: string) => {
// console.log(`${materialUuid}, ${status}`);
}
};
useEffect(() => {
useFrame(() => {
const currentTime = performance.now();
const deltaTime = currentTime - lastUpdateTimeRef.current;
lastUpdateTimeRef.current = currentTime;
const completedDelays: string[] = [];
activeDelays.current.forEach((delay) => {
activeDelays.current.forEach((delay, key) => {
if (isPaused && !delay.isPaused) {
delay.remainingTime = Math.max(0, delay.delayEndTime - currentTime);
delay.isPaused = true;
} else if (!isPaused && delay.isPaused) {
delay.delayEndTime = currentTime + delay.remainingTime;
delay.isPaused = false;
delay.remainingTime = 0;
}
});
}, [isPaused]);
delay.lastUpdateTime = currentTime;
delay.elapsedTime = 0;
} else if (!delay.isPaused && isPlaying) {
delay.elapsedTime += deltaTime * speed;
useFrame(() => {
if (!isPlaying || isPaused) return;
const currentTime = performance.now();
const completedDelays: string[] = [];
activeDelays.current.forEach((delay, key) => {
if (!delay.isPaused && currentTime >= delay.delayEndTime && delay.materialId) {
delayLogStatus(delay.materialId, `Delay completed}`);
setIsPaused(delay.materialId, false);
completedDelays.push(key);
if (delay.elapsedTime >= delay.initialDelay) {
if (delay.materialId) {
delayLogStatus(delay.materialId, `Delay completed`);
setIsPaused(delay.materialId, false);
}
completedDelays.push(key);
}
}
});
@ -74,22 +78,24 @@ export function useDelayHandler() {
const key = materialId ? `${materialId}-${action.actionUuid}` : action.actionUuid;
// If this material already has a delay, cancel it
if (activeDelays.current.has(key)) {
activeDelays.current.delete(key);
}
const now = performance.now();
activeDelays.current.set(key, {
delayEndTime: performance.now() + delayMs,
initialDelay: delayMs,
delayEndTime: now + delayMs,
materialId,
action,
isPaused: false,
remainingTime: 0
remainingTime: 0,
lastUpdateTime: now,
elapsedTime: 0
});
delayLogStatus(materialId, `Started ${delayMs * 1000}s delay`);
delayLogStatus(materialId, `Started ${delayMs / 1000}s delay`);
setIsPaused(materialId, true);
}, [isPlaying]);
useEffect(() => {

View File

@ -1,4 +1,4 @@
import { useCallback, useEffect, useRef } from "react";
import { useCallback, useEffect, useState } from "react";
import * as THREE from 'three';
import { useFrame } from "@react-three/fiber";
import { useMaterialStore } from "../../../../../store/simulation/useMaterialStore";
@ -32,10 +32,23 @@ export function useSpawnHandler() {
const { isReset } = useResetButtonStore();
const { selectedProduct } = useSelectedProduct();
const activeSpawns = useRef<Map<string, SpawnInstance>>(new Map());
const [activeSpawns, setActiveSpawns] = useState<Map<string, SpawnInstance>>(new Map());
const getConveyorPausedState = useCallback((action: ConveyorAction) => {
const modelUuid = getModelUuidByActionUuid(selectedProduct.productId, action.actionUuid);
if (!modelUuid) return false;
const conveyor = getConveyorById(modelUuid);
if (!conveyor) return false;
return conveyor.isPaused;
}, [getConveyorById, getModelUuidByActionUuid, selectedProduct.productId]);
const shouldPauseSpawn = useCallback((action: ConveyorAction) => {
return isPaused || getConveyorPausedState(action);
}, [isPaused, getConveyorPausedState]);
const clearAllSpawns = useCallback(() => {
activeSpawns.current.clear();
setActiveSpawns(new Map());
}, []);
useEffect(() => {
@ -84,92 +97,96 @@ export function useSpawnHandler() {
return newMaterial;
}, [addMaterial, getModelUuidByActionUuid, getPointUuidByActionUuid, selectedProduct.productId]);
const getConveyorPausedState = useCallback((action: ConveyorAction) => {
const modelUuid = getModelUuidByActionUuid(selectedProduct.productId, action.actionUuid);
if (!modelUuid) return false;
const conveyor = getConveyorById(modelUuid);
return conveyor?.isPaused ?? false;
}, [getConveyorById, getModelUuidByActionUuid, selectedProduct.productId]);
useEffect(() => {
useFrame(() => {
const currentTime = performance.now();
const completedActions: string[] = [];
let hasChanges = false;
activeSpawns.current.forEach((spawn) => {
if (isPaused && !spawn.isPaused) {
activeSpawns.forEach(spawn => {
const isPausedNow = shouldPauseSpawn(spawn.params.action);
if (isPausedNow && !spawn.isPaused) {
if (spawn.lastSpawnTime === null) {
spawn.remainingTime = Math.max(0, spawn.params.intervalMs - (currentTime - spawn.startTime));
spawn.remainingTime = Math.max(0, (spawn.params.intervalMs / speed) - (currentTime - spawn.startTime));
} else {
spawn.remainingTime = Math.max(0, spawn.params.intervalMs - (currentTime - spawn.lastSpawnTime));
spawn.remainingTime = Math.max(0, (spawn.params.intervalMs / speed) - (currentTime - spawn.lastSpawnTime));
}
spawn.pauseStartTime = currentTime;
spawn.isPaused = true;
} else if (!isPaused && spawn.isPaused) {
if (spawn.remainingTime > 0) {
if (spawn.lastSpawnTime === null) {
spawn.startTime = currentTime - (spawn.params.intervalMs - spawn.remainingTime);
} else {
spawn.lastSpawnTime = currentTime - (spawn.params.intervalMs - spawn.remainingTime);
}
hasChanges = true;
} else if (!isPausedNow && spawn.isPaused) {
const pauseDuration = currentTime - spawn.pauseStartTime;
if (spawn.lastSpawnTime === null) {
spawn.startTime += pauseDuration;
} else {
spawn.lastSpawnTime += pauseDuration;
}
spawn.isPaused = false;
spawn.pauseStartTime = 0;
spawn.remainingTime = 0;
hasChanges = true;
}
});
}, [isPaused]);
useFrame(() => {
if (!isPlaying || isPaused || isReset) return;
if (isPlaying && !isReset && !isPaused) {
activeSpawns.forEach((spawn, actionUuid) => {
if (spawn.isPaused) return;
const currentTime = performance.now();
const completedActions: string[] = [];
const { material, intervalMs, totalCount, action } = spawn.params;
const adjustedInterval = intervalMs / speed;
const isFirstSpawn = spawn.lastSpawnTime === null;
activeSpawns.current.forEach((spawn, actionUuid) => {
const { material, intervalMs, totalCount, action } = spawn.params;
const isFirstSpawn = spawn.lastSpawnTime === null;
// First spawn
if (isFirstSpawn) {
const elapsed = currentTime - spawn.startTime;
if (elapsed >= adjustedInterval) {
const createdMaterial = createNewMaterial(material, action);
if (createdMaterial) {
spawnLogStatus(createdMaterial.materialId, `[${elapsed.toFixed(2)}ms] Spawned ${material} (1/${totalCount})`);
}
spawn.lastSpawnTime = currentTime;
spawn.spawnCount = 1;
hasChanges = true;
// First spawn
if (isFirstSpawn) {
const elapsed = currentTime - spawn.startTime;
if (elapsed >= intervalMs) {
const createdMaterial = createNewMaterial(material, action);
if (createdMaterial) {
spawnLogStatus(createdMaterial.materialId, `[${elapsed.toFixed(2)}ms] Spawned ${material} (1/${totalCount})`);
if (totalCount <= 1) {
completedActions.push(actionUuid);
}
}
spawn.lastSpawnTime = currentTime;
spawn.spawnCount = 1;
return;
}
if (totalCount <= 1) {
completedActions.push(actionUuid);
// Subsequent spawns
if (spawn.lastSpawnTime !== null) {
const timeSinceLast = currentTime - spawn.lastSpawnTime;
if (timeSinceLast >= adjustedInterval) {
const count = spawn.spawnCount + 1;
const createdMaterial = createNewMaterial(material, action);
if (createdMaterial) {
spawnLogStatus(createdMaterial.materialId, `[${timeSinceLast.toFixed(2)}ms] Spawned ${material} (${count}/${totalCount})`);
}
spawn.lastSpawnTime = currentTime;
spawn.spawnCount = count;
hasChanges = true;
if (count >= totalCount) {
completedActions.push(actionUuid);
}
}
}
return;
}
});
}
// Subsequent spawns
if (spawn.lastSpawnTime !== null) {
const timeSinceLast = currentTime - spawn.lastSpawnTime;
if (timeSinceLast >= intervalMs) {
const count = spawn.spawnCount + 1;
const createdMaterial = createNewMaterial(material, action);
if (createdMaterial) {
spawnLogStatus(createdMaterial.materialId, `[${timeSinceLast.toFixed(2)}ms] Spawned ${material} (${count}/${totalCount})`);
}
spawn.lastSpawnTime = currentTime;
spawn.spawnCount = count;
if (hasChanges || completedActions.length > 0) {
setActiveSpawns(prevSpawns => {
const newSpawns = new Map(prevSpawns);
if (count >= totalCount) {
completedActions.push(actionUuid);
}
}
}
});
completedActions.forEach(actionUuid => {
newSpawns.delete(actionUuid);
});
completedActions.forEach(actionUuid => {
activeSpawns.current.delete(actionUuid);
});
return newSpawns;
});
}
});
const handleSpawn = useCallback((action: ConveyorAction) => {
@ -178,23 +195,29 @@ export function useSpawnHandler() {
const { material, spawnInterval = 0, spawnCount = 1, actionUuid } = action;
const intervalMs = spawnInterval * 1000;
if (activeSpawns.current.has(actionUuid)) {
activeSpawns.current.delete(actionUuid);
}
setActiveSpawns(prevSpawns => {
const newSpawns = new Map(prevSpawns);
activeSpawns.current.set(actionUuid, {
lastSpawnTime: null,
startTime: performance.now(),
spawnCount: 0,
params: {
material,
intervalMs,
totalCount: spawnCount,
action: action
},
pauseStartTime: 0,
remainingTime: 0,
isPaused: false
if (newSpawns.has(actionUuid)) {
newSpawns.delete(actionUuid);
}
newSpawns.set(actionUuid, {
lastSpawnTime: null,
startTime: performance.now(),
spawnCount: 0,
params: {
material,
intervalMs,
totalCount: spawnCount,
action: action
},
pauseStartTime: 0,
remainingTime: 0,
isPaused: false
});
return newSpawns;
});
}, []);

View File

@ -8,6 +8,7 @@ import { getAllProductsApi } from '../../../services/simulation/getallProductsAp
import { useVehicleStore } from '../../../store/simulation/useVehicleStore';
import { useArmBotStore } from '../../../store/simulation/useArmBotStore';
import { useConveyorStore } from '../../../store/simulation/useConveyorStore';
import { useResetButtonStore } from '../../../store/usePlayButtonStore';
function Products() {
const { products, getProductById, addProduct, setProducts } = useProductStore();
@ -15,6 +16,7 @@ function Products() {
const { addVehicle, clearvehicles } = useVehicleStore();
const { addArmBot, clearArmBots } = useArmBotStore();
const { addConveyor, clearConveyors } = useConveyorStore();
const { isReset } = useResetButtonStore();
useEffect(() => {
const email = localStorage.getItem('email')
@ -45,7 +47,7 @@ function Products() {
});
}
}
}, [selectedProduct, products]);
}, [selectedProduct, products, isReset]);
useEffect(() => {
if (selectedProduct.productId) {
@ -59,7 +61,7 @@ function Products() {
});
}
}
}, [selectedProduct, products]);
}, [selectedProduct, products, isReset]);
useEffect(() => {
if (selectedProduct.productId) {
@ -73,7 +75,7 @@ function Products() {
});
}
}
}, [selectedProduct, products]);
}, [selectedProduct, products, isReset]);
return (
<>

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@ -0,0 +1,114 @@
import { extractTriggersFromPoint } from "./extractTriggersFromPoint";
export function determineExecutionOrder(products: productsSchema): PointsScheme[] {
// Create maps for all events and points
const eventMap = new Map<string, EventsSchema>();
const pointMap = new Map<string, PointsScheme>();
const allPoints: PointsScheme[] = [];
// First pass: collect all points
products.forEach(product => {
product.eventDatas.forEach(event => {
eventMap.set(event.modelUuid, event);
if (event.type === 'transfer') {
event.points.forEach(point => {
pointMap.set(point.uuid, point);
allPoints.push(point);
});
} else if (event.type === 'vehicle' ||
event.type === 'machine' ||
event.type === 'storageUnit') {
pointMap.set(event.point.uuid, event.point);
allPoints.push(event.point);
} else if (event.type === 'roboticArm') {
pointMap.set(event.point.uuid, event.point);
allPoints.push(event.point);
}
});
});
// Build dependency graphs
const graph = new Map<string, string[]>();
const reverseGraph = new Map<string, string[]>();
const allTriggeredPoints = new Set<string>();
allPoints.forEach(point => {
const triggers = extractTriggersFromPoint(point);
const dependencies: string[] = [];
triggers.forEach(trigger => {
const targetUuid = trigger.triggeredAsset?.triggeredPoint?.pointUuid;
if (targetUuid && pointMap.has(targetUuid)) {
dependencies.push(targetUuid);
allTriggeredPoints.add(targetUuid);
if (!reverseGraph.has(targetUuid)) {
reverseGraph.set(targetUuid, []);
}
reverseGraph.get(targetUuid)!.push(point.uuid);
}
});
graph.set(point.uuid, dependencies);
});
// Identify root points (points that trigger others but aren't triggered themselves)
const rootPoints = allPoints
.filter(point => !allTriggeredPoints.has(point.uuid))
.filter(point => {
// Only include roots that actually have triggers pointing FROM them
const triggers = extractTriggersFromPoint(point);
return triggers.some(t => t.triggeredAsset?.triggeredPoint?.pointUuid);
});
// If no root points found but we have triggered points, find the earliest triggers
if (rootPoints.length === 0 && allTriggeredPoints.size > 0) {
// This handles cases where we have circular dependencies
// but still want to include the triggered points
const minTriggerCount = Math.min(
...Array.from(allTriggeredPoints)
.map(uuid => (graph.get(uuid) || []).length)
);
const potentialRoots = Array.from(allTriggeredPoints)
.filter(uuid => (graph.get(uuid) || []).length === minTriggerCount);
rootPoints.push(...potentialRoots.map(uuid => pointMap.get(uuid)!));
}
// Topological sort only for triggered points
const visited = new Set<string>();
const temp = new Set<string>();
const order: string[] = [];
let hasCycle = false;
function visit(node: string) {
if (temp.has(node)) {
hasCycle = true;
return;
}
if (visited.has(node)) return;
temp.add(node);
const dependencies = reverseGraph.get(node) || [];
for (const dep of dependencies) {
visit(dep);
}
temp.delete(node);
visited.add(node);
order.push(node);
}
// Start processing from root points
rootPoints.forEach(root => visit(root.uuid));
// Convert UUIDs back to points and filter out untriggered points
const triggeredPoints = order
.map(uuid => pointMap.get(uuid)!)
.filter(point => allTriggeredPoints.has(point.uuid) ||
rootPoints.some(root => root.uuid === point.uuid));
return triggeredPoints;
}

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@ -0,0 +1,101 @@
import { extractTriggersFromPoint } from "./extractTriggersFromPoint";
export function determineExecutionSequences(products: productsSchema): PointsScheme[][] {
// Create maps for all points
const pointMap = new Map<string, PointsScheme>();
const allPoints: PointsScheme[] = [];
// First pass: collect all points
products.forEach(product => {
product.eventDatas.forEach(event => {
if (event.type === 'transfer') {
event.points.forEach(point => {
pointMap.set(point.uuid, point);
allPoints.push(point);
});
} else if (event.type === 'vehicle' ||
event.type === 'machine' ||
event.type === 'storageUnit' ||
event.type === 'roboticArm') {
pointMap.set(event.point.uuid, event.point);
allPoints.push(event.point);
}
});
});
// Build complete dependency graph
const dependencyGraph = new Map<string, string[]>();
const reverseDependencyGraph = new Map<string, string[]>();
const triggeredPoints = new Set<string>();
allPoints.forEach(point => {
const triggers = extractTriggersFromPoint(point);
const dependencies: string[] = [];
triggers.forEach(trigger => {
const targetUuid = trigger.triggeredAsset?.triggeredPoint?.pointUuid;
if (targetUuid && pointMap.has(targetUuid)) {
dependencies.push(targetUuid);
triggeredPoints.add(targetUuid);
if (!reverseDependencyGraph.has(targetUuid)) {
reverseDependencyGraph.set(targetUuid, []);
}
reverseDependencyGraph.get(targetUuid)!.push(point.uuid);
}
});
dependencyGraph.set(point.uuid, dependencies);
});
// Identify independent root points (points that trigger others but aren't triggered themselves)
const rootPoints = allPoints.filter(point => {
const hasOutgoingTriggers = extractTriggersFromPoint(point).some(
t => t.triggeredAsset?.triggeredPoint?.pointUuid
);
return hasOutgoingTriggers && !triggeredPoints.has(point.uuid);
});
// For each root point, build its complete trigger chain
const executionSequences: PointsScheme[][] = [];
function buildSequence(startUuid: string): PointsScheme[] {
const sequence: PointsScheme[] = [];
const visited = new Set<string>();
function traverse(uuid: string) {
if (visited.has(uuid)) return;
visited.add(uuid);
const point = pointMap.get(uuid);
if (point) {
sequence.push(point);
}
// Follow forward dependencies
const nextPoints = dependencyGraph.get(uuid) || [];
nextPoints.forEach(nextUuid => traverse(nextUuid));
}
traverse(startUuid);
return sequence;
}
// Build sequences for all root points
rootPoints.forEach(root => {
executionSequences.push(buildSequence(root.uuid));
});
// Handle any triggered points not reachable from roots (isolated chains)
const processedPoints = new Set(
executionSequences.flat().map(p => p.uuid)
);
allPoints.forEach(point => {
if (triggeredPoints.has(point.uuid) && !processedPoints.has(point.uuid)) {
executionSequences.push(buildSequence(point.uuid));
}
});
return executionSequences;
}

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@ -0,0 +1,9 @@
export function extractTriggersFromPoint(point: PointsScheme): TriggerSchema[] {
if ('actions' in point) {
return point.actions.flatMap(action => action.triggers);
} else if ('action' in point) {
return point.action.triggers;
}
return [];
}

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@ -2,6 +2,7 @@ import { useEffect } from 'react';
import { useProductStore } from '../../../store/simulation/useProductStore';
import { useActionHandler } from '../actions/useActionHandler';
import { usePlayButtonStore, useResetButtonStore } from '../../../store/usePlayButtonStore';
import { determineExecutionOrder } from './functions/determineExecutionOrder';
function Simulator() {
const { products } = useProductStore();
@ -11,237 +12,21 @@ function Simulator() {
useEffect(() => {
if (!isPlaying || isReset) return;
const executionOrder = determineExecutionOrder(products);
executionOrder.map(point => {
const action = 'actions' in point ? point.actions[0] : point.action;
handleAction(action);
});
}, [products, handleAction, isPlaying, isReset]);
}, [products, isPlaying, isReset]);
function determineExecutionOrder(products: productsSchema): PointsScheme[] {
// Create maps for all events and points
const eventMap = new Map<string, EventsSchema>();
const pointMap = new Map<string, PointsScheme>();
const allPoints: PointsScheme[] = [];
return (
// First pass: collect all points
products.forEach(product => {
product.eventDatas.forEach(event => {
eventMap.set(event.modelUuid, event);
<>
if (event.type === 'transfer') {
event.points.forEach(point => {
pointMap.set(point.uuid, point);
allPoints.push(point);
});
} else if (event.type === 'vehicle' ||
event.type === 'machine' ||
event.type === 'storageUnit') {
pointMap.set(event.point.uuid, event.point);
allPoints.push(event.point);
} else if (event.type === 'roboticArm') {
pointMap.set(event.point.uuid, event.point);
allPoints.push(event.point);
}
});
});
</>
// Build dependency graphs
const graph = new Map<string, string[]>();
const reverseGraph = new Map<string, string[]>();
const allTriggeredPoints = new Set<string>();
allPoints.forEach(point => {
const triggers = extractTriggersFromPoint(point);
const dependencies: string[] = [];
triggers.forEach(trigger => {
const targetUuid = trigger.triggeredAsset?.triggeredPoint?.pointUuid;
if (targetUuid && pointMap.has(targetUuid)) {
dependencies.push(targetUuid);
allTriggeredPoints.add(targetUuid);
if (!reverseGraph.has(targetUuid)) {
reverseGraph.set(targetUuid, []);
}
reverseGraph.get(targetUuid)!.push(point.uuid);
}
});
graph.set(point.uuid, dependencies);
});
// Identify root points (points that trigger others but aren't triggered themselves)
const rootPoints = allPoints
.filter(point => !allTriggeredPoints.has(point.uuid))
.filter(point => {
// Only include roots that actually have triggers pointing FROM them
const triggers = extractTriggersFromPoint(point);
return triggers.some(t => t.triggeredAsset?.triggeredPoint?.pointUuid);
});
// If no root points found but we have triggered points, find the earliest triggers
if (rootPoints.length === 0 && allTriggeredPoints.size > 0) {
// This handles cases where we have circular dependencies
// but still want to include the triggered points
const minTriggerCount = Math.min(
...Array.from(allTriggeredPoints)
.map(uuid => (graph.get(uuid) || []).length)
);
const potentialRoots = Array.from(allTriggeredPoints)
.filter(uuid => (graph.get(uuid) || []).length === minTriggerCount);
rootPoints.push(...potentialRoots.map(uuid => pointMap.get(uuid)!));
}
// Topological sort only for triggered points
const visited = new Set<string>();
const temp = new Set<string>();
const order: string[] = [];
let hasCycle = false;
function visit(node: string) {
if (temp.has(node)) {
hasCycle = true;
return;
}
if (visited.has(node)) return;
temp.add(node);
const dependencies = reverseGraph.get(node) || [];
for (const dep of dependencies) {
visit(dep);
}
temp.delete(node);
visited.add(node);
order.push(node);
}
// Start processing from root points
rootPoints.forEach(root => visit(root.uuid));
// Convert UUIDs back to points and filter out untriggered points
const triggeredPoints = order
.map(uuid => pointMap.get(uuid)!)
.filter(point => allTriggeredPoints.has(point.uuid) ||
rootPoints.some(root => root.uuid === point.uuid));
return triggeredPoints;
}
function determineExecutionSequences(products: productsSchema): PointsScheme[][] {
// Create maps for all points
const pointMap = new Map<string, PointsScheme>();
const allPoints: PointsScheme[] = [];
// First pass: collect all points
products.forEach(product => {
product.eventDatas.forEach(event => {
if (event.type === 'transfer') {
event.points.forEach(point => {
pointMap.set(point.uuid, point);
allPoints.push(point);
});
} else if (event.type === 'vehicle' ||
event.type === 'machine' ||
event.type === 'storageUnit' ||
event.type === 'roboticArm') {
pointMap.set(event.point.uuid, event.point);
allPoints.push(event.point);
}
});
});
// Build complete dependency graph
const dependencyGraph = new Map<string, string[]>();
const reverseDependencyGraph = new Map<string, string[]>();
const triggeredPoints = new Set<string>();
allPoints.forEach(point => {
const triggers = extractTriggersFromPoint(point);
const dependencies: string[] = [];
triggers.forEach(trigger => {
const targetUuid = trigger.triggeredAsset?.triggeredPoint?.pointUuid;
if (targetUuid && pointMap.has(targetUuid)) {
dependencies.push(targetUuid);
triggeredPoints.add(targetUuid);
if (!reverseDependencyGraph.has(targetUuid)) {
reverseDependencyGraph.set(targetUuid, []);
}
reverseDependencyGraph.get(targetUuid)!.push(point.uuid);
}
});
dependencyGraph.set(point.uuid, dependencies);
});
// Identify independent root points (points that trigger others but aren't triggered themselves)
const rootPoints = allPoints.filter(point => {
const hasOutgoingTriggers = extractTriggersFromPoint(point).some(
t => t.triggeredAsset?.triggeredPoint?.pointUuid
);
return hasOutgoingTriggers && !triggeredPoints.has(point.uuid);
});
// For each root point, build its complete trigger chain
const executionSequences: PointsScheme[][] = [];
function buildSequence(startUuid: string): PointsScheme[] {
const sequence: PointsScheme[] = [];
const visited = new Set<string>();
function traverse(uuid: string) {
if (visited.has(uuid)) return;
visited.add(uuid);
const point = pointMap.get(uuid);
if (point) {
sequence.push(point);
}
// Follow forward dependencies
const nextPoints = dependencyGraph.get(uuid) || [];
nextPoints.forEach(nextUuid => traverse(nextUuid));
}
traverse(startUuid);
return sequence;
}
// Build sequences for all root points
rootPoints.forEach(root => {
executionSequences.push(buildSequence(root.uuid));
});
// Handle any triggered points not reachable from roots (isolated chains)
const processedPoints = new Set(
executionSequences.flat().map(p => p.uuid)
);
allPoints.forEach(point => {
if (triggeredPoints.has(point.uuid) && !processedPoints.has(point.uuid)) {
executionSequences.push(buildSequence(point.uuid));
}
});
return executionSequences;
}
function extractTriggersFromPoint(point: PointsScheme): TriggerSchema[] {
if ('actions' in point) {
return point.actions.flatMap(action => action.triggers);
} else if ('action' in point) {
return point.action.triggers;
}
return [];
}
return <></>;
);
}
export default Simulator;