playSpeed,reset,exit added and armbot movemets added
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fe57e6c873
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@ -1,68 +1,117 @@
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import React, { useEffect, useMemo, useRef, useState } from 'react'
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import { useArmBotStore } from '../../../../../store/simulation/useArmBotStore';
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import { useFrame, useThree } from '@react-three/fiber';
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import * as THREE from "three"
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import { usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
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import React, { useEffect, useRef, useState } from 'react';
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import { useFrame } from '@react-three/fiber';
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import * as THREE from 'three';
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import {
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useAnimationPlaySpeed,
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usePauseButtonStore,
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usePlayButtonStore,
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useResetButtonStore
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} from '../../../../../store/usePlayButtonStore';
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import { Line } from '@react-three/drei';
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function RoboticArmAnimator({ armUuid, HandleCallback, currentPhase, ikSolver, targetBone, robot, logStatus, groupRef, processes, armBotCurveRef, path }: any) {
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const { armBots } = useArmBotStore();
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const { scene } = useThree();
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const restSpeed = 0.1;
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const restPosition = new THREE.Vector3(0, 1, -1.6);
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const initialCurveRef = useRef<THREE.CatmullRomCurve3 | null>(null);
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const initialStartPositionRef = useRef<THREE.Vector3 | null>(null);
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const [initialProgress, setInitialProgress] = useState(0);
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const [progress, setProgress] = useState(0);
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const [needsInitialMovement, setNeedsInitialMovement] = useState(true);
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const [isInitializing, setIsInitializing] = useState(true);
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const { isPlaying } = usePlayButtonStore();
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const statusRef = useRef("idle");
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// Create a ref for initialProgress
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const initialProgressRef = useRef(0);
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function RoboticArmAnimator({
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HandleCallback,
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restPosition,
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ikSolver,
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targetBone,
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armBot,
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logStatus,
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path
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}: any) {
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const progressRef = useRef(0);
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const curveRef = useRef<THREE.Vector3[] | null>(null);
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const [currentPath, setCurrentPath] = useState<[number, number, number][]>([]);
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const [curvePoints, setCurvePoints] = useState<THREE.Vector3[] | null>(null);
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// Zustand stores
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const { isPlaying } = usePlayButtonStore();
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const { isPaused } = usePauseButtonStore();
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const { isReset } = useResetButtonStore(); // optional use depending on your logic
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const { speed } = useAnimationPlaySpeed();
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useEffect(() => {
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setCurrentPath(path)
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}, [path])
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useEffect(() => {
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if (!isPlaying) {
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setCurrentPath([])
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curveRef.current = null
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}
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}, [isPlaying])
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}, [currentPath])
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useEffect(() => {
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if (currentPath && currentPath.length === 3) {
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const [start, mid, end] = currentPath;
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const points = [
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new THREE.Vector3(start[0], start[1], start[2]),
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new THREE.Vector3(start[0], mid[1] + 0.5, start[2]),
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new THREE.Vector3(mid[0], mid[1] + 0.5, mid[2]),
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new THREE.Vector3(mid[0], end[1] + 0.5, mid[2]),
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new THREE.Vector3(end[0], end[1], end[2])
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];
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const generatedCurve = new THREE.CatmullRomCurve3(points, false, 'centripetal', 1).getPoints(100);
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// console.log('generatedCurve: ', generatedCurve);
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curveRef.current = generatedCurve;
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setCurvePoints(generatedCurve);
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}
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}, [currentPath]);
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useFrame((_, delta) => {
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if (!ikSolver || !currentPath || currentPath.length === 0) return;
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if (ikSolver && curveRef.current && currentPath.length >= 0) {
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const bone = ikSolver.mesh.skeleton.bones.find(
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(b: any) => b.name === targetBone
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);
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if (!bone) return;
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// Ensure currentPath is a valid array of 3D points, create a CatmullRomCurve3 from it
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const curve = new THREE.CatmullRomCurve3(
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currentPath.map(point => new THREE.Vector3(point[0], point[1], point[2]))
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);
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const next = initialProgressRef.current + delta * 0.5;
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if (next >= 1) {
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// bone.position.copy(restPosition);
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HandleCallback(); // Call the callback when the path is completed
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initialProgressRef.current = 0; // Set ref to 1 when done
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if (isPlaying) {
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if (!isPaused) {
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const curvePoints = curveRef.current;
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const speedAdjustedProgress = progressRef.current + (speed * armBot.speed);
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const index = Math.floor(speedAdjustedProgress);
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if (index >= curvePoints.length) {
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HandleCallback();
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setCurrentPath([]);
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curveRef.current = null;
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progressRef.current = 0;
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} else {
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const point = curve.getPoint(next); // Get the interpolated point from the curve
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bone.position.copy(point); // Update the bone position along the curve
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initialProgressRef.current = next; // Update progress
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const point = curvePoints[index];
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bone.position.copy(point);
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progressRef.current = speedAdjustedProgress;
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}
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}
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} else {
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logStatus(armBot.modelUuid, 'Simulation Play Exited');
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// bone.position.copy(restPosition);
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}
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ikSolver.update();
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} else if (ikSolver && !isPlaying && currentPath.length === 0) {
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const bone = ikSolver.mesh.skeleton.bones.find(
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(b: any) => b.name === targetBone
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);
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bone.position.copy(restPosition);
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ikSolver.update();
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};
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});
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return (
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<></>
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)
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<>
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{/* {currentPath.length > 0 && (
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<>
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<Line points={currentPath} color="green" lineWidth={3} />
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{currentPath.map((point, index) => (
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<mesh key={index} position={point} rotation={armBot.rotation}>
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<sphereGeometry args={[0.1, 16, 16]} />
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<meshStandardMaterial color="red" />
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</mesh>
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))}
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</>
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)} */}
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</>
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);
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}
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export default RoboticArmAnimator;
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@ -1,42 +1,100 @@
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import React, { useEffect, useRef, useState } from 'react'
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import IKInstance from '../ikInstance/ikInstance';
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import RoboticArmAnimator from '../animator/roboticArmAnimator';
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import { usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
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import { usePauseButtonStore, usePlayButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
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import { useArmBotStore } from '../../../../../store/simulation/useArmBotStore';
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import armModel from "../../../../../assets/gltf-glb/rigged/ik_arm_4.glb";
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import { useThree } from "@react-three/fiber";
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import { useFloorItems } from '../../../../../store/store';
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import useModuleStore from '../../../../../store/useModuleStore';
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import { Vector3 } from "three";
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import * as THREE from "three";
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interface Process {
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triggerId: string;
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startPoint?: Vector3;
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endPoint?: Vector3;
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speed: number;
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}
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function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
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function RoboticArmInstance({ robot }: { robot: ArmBotStatus }) {
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const { isPlaying } = usePlayButtonStore();
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const [currentPhase, setCurrentPhase] = useState<(string)>("init");
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const { scene } = useThree();
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const targetBone = "Target";
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const { activeModule } = useModuleStore();
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const [path, setPath] = useState<[number, number, number][]>([]);
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const [ikSolver, setIkSolver] = useState<any>(null);
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const { scene } = useThree();
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const restPosition = new THREE.Vector3(0, 1.75, -1.6);
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const targetBone = "Target";
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const groupRef = useRef<any>(null);
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const pauseTimeRef = useRef<number | null>(null);
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const isPausedRef = useRef<boolean>(false);
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let startTime: number;
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//zustand
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const { addCurrentAction, setArmBotActive, setArmBotState, removeCurrentAction } = useArmBotStore();
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const { floorItems } = useFloorItems();
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const groupRef = useRef<any>(null);
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const [processes, setProcesses] = useState<Process[]>([]);
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const [armBotCurvePoints, setArmBotCurvePoints] = useState({ start: [], end: [] })
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const restPosition = new THREE.Vector3(0, 1, -1.6);
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let armBotCurveRef = useRef<THREE.CatmullRomCurve3 | null>(null)
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const [path, setPath] = useState<[number, number, number][]>([]);
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const { activeModule } = useModuleStore();
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const { isPlaying } = usePlayButtonStore();
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const { isReset, setReset } = useResetButtonStore();
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const { isPaused } = usePauseButtonStore();
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function firstFrame() {
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startTime = performance.now();
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step();
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}
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function step() {
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if (isPausedRef.current) {
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if (!pauseTimeRef.current) {
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pauseTimeRef.current = performance.now();
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}
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requestAnimationFrame(() => step());
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return;
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}
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if (pauseTimeRef.current) {
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const pauseDuration = performance.now() - pauseTimeRef.current;
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startTime += pauseDuration;
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pauseTimeRef.current = null;
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}
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const elapsedTime = performance.now() - startTime;
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if (elapsedTime < 1500) {
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// Wait until 1500ms has passed
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requestAnimationFrame(step);
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return;
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}
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if(currentPhase==="picking"){
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setArmBotActive(armBot.modelUuid, true);
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setArmBotState(armBot.modelUuid, "running");
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setCurrentPhase("start-to-end");
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startTime=0
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const startPoint = armBot.point.actions[0].process.startPoint;
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const endPoint = armBot.point.actions[0].process.endPoint;
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if (startPoint && endPoint) {
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let curve = createCurveBetweenTwoPoints(
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new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]),
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new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]));
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if (curve) {
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logStatus(armBot.modelUuid, "picking the object");
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setPath(curve.points.map(point => [point.x, point.y, point.z]))
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}
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}
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logStatus(armBot.modelUuid, "Moving armBot from start point to end position.")
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}else if(currentPhase==="dropping"){
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setArmBotActive(armBot.modelUuid, true);
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setArmBotState(armBot.modelUuid, "running");
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setCurrentPhase("end-to-rest");
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startTime=0;
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const endPoint = armBot.point.actions[0].process.endPoint;
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if (endPoint) {
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let curve = createCurveBetweenTwoPoints(new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]), restPosition);
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if (curve) {
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logStatus(armBot.modelUuid, "dropping the object");
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setPath(curve.points.map(point => [point.x, point.y, point.z]));
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}
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}
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logStatus(armBot.modelUuid, "Moving armBot from end point to rest position.")
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}
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}
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useEffect(() => {
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isPausedRef.current = isPaused;
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}, [isPaused]);
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useEffect(() => {
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let armItems = floorItems?.filter((val: any) =>
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val.modeluuid === "3abf5d46-b59e-4e6b-9c02-a4634b64b82d"
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val.modeluuid === armBot.modelUuid
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);
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// Get the first matching item
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let armItem = armItems?.[0];
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@ -49,13 +107,30 @@ function RoboticArmInstance({ robot }: { robot: ArmBotStatus }) {
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const targetBones = ikSolver?.mesh.skeleton.bones.find(
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(b: any) => b.name === targetBone
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);
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if (isReset) {
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logStatus(armBot.modelUuid, "Simulation Play Reset Successfully")
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removeCurrentAction(armBot.modelUuid)
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setArmBotActive(armBot.modelUuid, true)
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setArmBotState(armBot.modelUuid, "running")
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setCurrentPhase("init-to-rest");
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isPausedRef.current=false
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pauseTimeRef.current=null
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isPausedRef.current=false
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startTime=0
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if (targetBones) {
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let curve = createCurveBetweenTwoPoints(targetBones.position, restPosition)
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if (curve) {
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setPath(curve.points.map(point => [point.x, point.y, point.z]));
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}
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}
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setReset(false);
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logStatus(armBot.modelUuid, "Moving armBot from initial point to rest position.")
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}
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if (isPlaying) {
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//Moving armBot from initial point to rest position.
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if (!robot?.isActive && robot?.state == "idle" && currentPhase == "init") {
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setArmBotActive(robot.modelUuid, true)
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setArmBotState(robot.modelUuid, "running")
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if (!armBot?.isActive && armBot?.state == "idle" && currentPhase == "init") {
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setArmBotActive(armBot.modelUuid, true)
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setArmBotState(armBot.modelUuid, "running")
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setCurrentPhase("init-to-rest");
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if (targetBones) {
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let curve = createCurveBetweenTwoPoints(targetBones.position, restPosition)
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@ -63,21 +138,22 @@ function RoboticArmInstance({ robot }: { robot: ArmBotStatus }) {
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setPath(curve.points.map(point => [point.x, point.y, point.z]));
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}
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}
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logStatus(robot.modelUuid, "Moving armBot from initial point to rest position.")
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logStatus(armBot.modelUuid, "Moving armBot from initial point to rest position.")
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}
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//Waiting for trigger.
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else if (robot && !robot.isActive && robot.state === "idle" && currentPhase === "rest" && !robot.currentAction) {
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logStatus(robot.modelUuid, "Waiting to trigger CurrentAction")
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setTimeout(() => {
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addCurrentAction(robot.modelUuid, 'action-003');
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else if (armBot && !armBot.isActive && armBot.state === "idle" && currentPhase === "rest" && !armBot.currentAction) {
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logStatus(armBot.modelUuid, "Waiting to trigger CurrentAction")
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const timeoutId = setTimeout(() => {
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addCurrentAction(armBot.modelUuid, 'action-003');
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}, 3000);
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return () => clearTimeout(timeoutId);
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}
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else if (robot && !robot.isActive && robot.state === "idle" && currentPhase === "rest" && robot.currentAction) {
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if (robot.currentAction) {
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setArmBotActive(robot.modelUuid, true);
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setArmBotState(robot.modelUuid, "running");
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else if (armBot && !armBot.isActive && armBot.state === "idle" && currentPhase === "rest" && armBot.currentAction) {
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if (armBot.currentAction) {
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setArmBotActive(armBot.modelUuid, true);
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setArmBotState(armBot.modelUuid, "running");
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setCurrentPhase("rest-to-start");
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const startPoint = robot.point.actions[0].process.startPoint;
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const startPoint = armBot.point.actions[0].process.startPoint;
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if (startPoint) {
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let curve = createCurveBetweenTwoPoints(restPosition, new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]));
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if (curve) {
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@ -85,105 +161,396 @@ function RoboticArmInstance({ robot }: { robot: ArmBotStatus }) {
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}
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}
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}
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logStatus(robot.modelUuid, "Moving armBot from rest point to start position.")
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logStatus(armBot.modelUuid, "Moving armBot from rest point to start position.")
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}
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else if (robot && !robot.isActive && robot.state === "idle" && currentPhase === "picking" && robot.currentAction) {
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setArmBotActive(robot.modelUuid, true);
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setArmBotState(robot.modelUuid, "running");
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setCurrentPhase("start-to-end");
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const startPoint = robot.point.actions[0].process.startPoint;
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const endPoint = robot.point.actions[0].process.endPoint;
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if (startPoint && endPoint) {
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let curve = createCurveBetweenTwoPoints(
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new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]),
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new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2])
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);
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if (curve) {
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setTimeout(() => {
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logStatus(robot.modelUuid, "picking the object");
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setPath(curve.points.map(point => [point.x, point.y, point.z]));
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}, 1500)
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else if (armBot && !armBot.isActive && armBot.state === "idle" && currentPhase === "picking" && armBot.currentAction) {
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requestAnimationFrame(firstFrame);
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// setArmBotActive(armBot.modelUuid, true);
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// setArmBotState(armBot.modelUuid, "running");
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// setCurrentPhase("start-to-end");
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// const startPoint = armBot.point.actions[0].process.startPoint;
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// const endPoint = armBot.point.actions[0].process.endPoint;
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// if (startPoint && endPoint) {
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// let curve = createCurveBetweenTwoPoints(
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// new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]),
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// new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]));
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// if (curve) {
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// setTimeout(() => {
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// logStatus(armBot.modelUuid, "picking the object");
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// setPath(curve.points.map(point => [point.x, point.y, point.z]));
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// }, 1500)
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// }
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// }
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// logStatus(armBot.modelUuid, "Moving armBot from start point to end position.")
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}
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else if (armBot && !armBot.isActive && armBot.state === "idle" && currentPhase === "dropping" && armBot.currentAction) {
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requestAnimationFrame(firstFrame);
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// setArmBotActive(armBot.modelUuid, true);
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// setArmBotState(armBot.modelUuid, "running");
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// setCurrentPhase("end-to-rest");
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// const endPoint = armBot.point.actions[0].process.endPoint;
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// if (endPoint) {
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// let curve = createCurveBetweenTwoPoints(new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]), restPosition);
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// if (curve) {
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// setTimeout(() => {
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// logStatus(armBot.modelUuid, "dropping the object");
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// setPath(curve.points.map(point => [point.x, point.y, point.z]));
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// }, 1500)
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// }
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// }
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// logStatus(armBot.modelUuid, "Moving armBot from end point to rest position.")
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}
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logStatus(robot.modelUuid, "Moving armBot from start point to end position.")
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||||
}
|
||||
else if (robot && !robot.isActive && robot.state === "idle" && currentPhase === "dropping" && robot.currentAction) {
|
||||
setArmBotActive(robot.modelUuid, true);
|
||||
setArmBotState(robot.modelUuid, "running");
|
||||
setCurrentPhase("end-to-rest");
|
||||
const endPoint = robot.point.actions[0].process.endPoint;
|
||||
if (endPoint) {
|
||||
let curve = createCurveBetweenTwoPoints(new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]), restPosition
|
||||
);
|
||||
if (curve) {
|
||||
setTimeout(() => {
|
||||
logStatus(robot.modelUuid, "dropping the object");
|
||||
setPath(curve.points.map(point => [point.x, point.y, point.z]));
|
||||
}, 1500)
|
||||
}
|
||||
}
|
||||
logStatus(robot.modelUuid, "Moving armBot from end point to rest position.")
|
||||
}
|
||||
} else {
|
||||
logStatus(armBot.modelUuid, "Simulation Play Stopped")
|
||||
setArmBotActive(armBot.modelUuid, false)
|
||||
setArmBotState(armBot.modelUuid, "idle")
|
||||
setCurrentPhase("init");
|
||||
setPath([])
|
||||
removeCurrentAction(armBot.modelUuid)
|
||||
|
||||
}
|
||||
|
||||
}, [currentPhase, robot, isPlaying, ikSolver])
|
||||
}, [currentPhase, armBot, isPlaying, ikSolver, isReset])
|
||||
|
||||
|
||||
function createCurveBetweenTwoPoints(p1: any, p2: any) {
|
||||
const mid = new THREE.Vector3().addVectors(p1, p2).multiplyScalar(0.5);
|
||||
mid.y += 0.5;
|
||||
|
||||
// mid.y += 0.5;
|
||||
const points = [p1, mid, p2];
|
||||
return new THREE.CatmullRomCurve3(points);
|
||||
}
|
||||
|
||||
|
||||
const HandleCallback = () => {
|
||||
if (robot.isActive && robot.state == "running" && currentPhase == "init-to-rest") {
|
||||
logStatus(robot.modelUuid, "Callback triggered: rest");
|
||||
setArmBotActive(robot.modelUuid, false)
|
||||
setArmBotState(robot.modelUuid, "idle")
|
||||
if (armBot.isActive && armBot.state == "running" && currentPhase == "init-to-rest") {
|
||||
logStatus(armBot.modelUuid, "Callback triggered: rest");
|
||||
setArmBotActive(armBot.modelUuid, false)
|
||||
setArmBotState(armBot.modelUuid, "idle")
|
||||
setCurrentPhase("rest");
|
||||
setPath([])
|
||||
}
|
||||
else if (robot.isActive && robot.state == "running" && currentPhase == "rest-to-start") {
|
||||
logStatus(robot.modelUuid, "Callback triggered: pick.");
|
||||
setArmBotActive(robot.modelUuid, false)
|
||||
setArmBotState(robot.modelUuid, "idle")
|
||||
else if (armBot.isActive && armBot.state == "running" && currentPhase == "rest-to-start") {
|
||||
logStatus(armBot.modelUuid, "Callback triggered: pick.");
|
||||
setArmBotActive(armBot.modelUuid, false)
|
||||
setArmBotState(armBot.modelUuid, "idle")
|
||||
setCurrentPhase("picking");
|
||||
setPath([])
|
||||
}
|
||||
else if (robot.isActive && robot.state == "running" && currentPhase == "start-to-end") {
|
||||
logStatus(robot.modelUuid, "Callback triggered: drop.");
|
||||
setArmBotActive(robot.modelUuid, false)
|
||||
setArmBotState(robot.modelUuid, "idle")
|
||||
else if (armBot.isActive && armBot.state == "running" && currentPhase == "start-to-end") {
|
||||
logStatus(armBot.modelUuid, "Callback triggered: drop.");
|
||||
setArmBotActive(armBot.modelUuid, false)
|
||||
setArmBotState(armBot.modelUuid, "idle")
|
||||
setCurrentPhase("dropping");
|
||||
setPath([])
|
||||
}
|
||||
else if (robot.isActive && robot.state == "running" && currentPhase == "end-to-rest") {
|
||||
logStatus(robot.modelUuid, "Callback triggered: rest, cycle completed.");
|
||||
setArmBotActive(robot.modelUuid, false)
|
||||
setArmBotState(robot.modelUuid, "idle")
|
||||
else if (armBot.isActive && armBot.state == "running" && currentPhase == "end-to-rest") {
|
||||
logStatus(armBot.modelUuid, "Callback triggered: rest, cycle completed.");
|
||||
setArmBotActive(armBot.modelUuid, false)
|
||||
setArmBotState(armBot.modelUuid, "idle")
|
||||
setCurrentPhase("rest");
|
||||
setPath([])
|
||||
removeCurrentAction(robot.modelUuid)
|
||||
removeCurrentAction(armBot.modelUuid)
|
||||
}
|
||||
}
|
||||
const logStatus = (id: string, status: string) => {
|
||||
// console.log(id + "," + status);
|
||||
console.log( status);
|
||||
// console.log('status: ', status);
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
<IKInstance modelUrl={armModel} setIkSolver={setIkSolver} ikSolver={ikSolver} robot={robot} groupRef={groupRef} processes={processes}
|
||||
setArmBotCurvePoints={setArmBotCurvePoints} />
|
||||
<RoboticArmAnimator armUuid={robot?.modelUuid} HandleCallback={HandleCallback}
|
||||
currentPhase={currentPhase} targetBone={targetBone} ikSolver={ikSolver} robot={robot}
|
||||
logStatus={logStatus} groupRef={groupRef} processes={processes} armBotCurveRef={armBotCurveRef} path={path} />
|
||||
<IKInstance modelUrl={armModel} setIkSolver={setIkSolver} ikSolver={ikSolver} armBot={armBot} groupRef={groupRef} />
|
||||
<RoboticArmAnimator HandleCallback={HandleCallback} restPosition={restPosition} ikSolver={ikSolver} targetBone={targetBone} armBot={armBot}
|
||||
logStatus={logStatus} path={path}currentPhase={currentPhase} />
|
||||
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
export default RoboticArmInstance;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// import React, { useEffect, useRef, useState } from 'react';
|
||||
// import IKInstance from '../ikInstance/ikInstance';
|
||||
// import RoboticArmAnimator from '../animator/roboticArmAnimator';
|
||||
// import { usePlayButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
|
||||
// import { useArmBotStore } from '../../../../../store/simulation/useArmBotStore';
|
||||
// import armModel from "../../../../../assets/gltf-glb/rigged/ik_arm_4.glb";
|
||||
// import { useThree } from "@react-three/fiber";
|
||||
// import { useFloorItems } from '../../../../../store/store';
|
||||
// import useModuleStore from '../../../../../store/useModuleStore';
|
||||
// import * as THREE from "three";
|
||||
|
||||
// function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
|
||||
|
||||
// const [currentPhase, setCurrentPhase] = useState<string>("init");
|
||||
// const [path, setPath] = useState<[number, number, number][]>([]);
|
||||
// const [ikSolver, setIkSolver] = useState<any>(null);
|
||||
// const { scene } = useThree();
|
||||
// const restPosition = new THREE.Vector3(0, 1, -1.6);
|
||||
// const targetBone = "Target";
|
||||
// const groupRef = useRef<any>(null);
|
||||
|
||||
// // Zustand Stores
|
||||
// const { addCurrentAction, setArmBotActive, setArmBotState, removeCurrentAction } = useArmBotStore();
|
||||
// const { floorItems } = useFloorItems();
|
||||
// const { activeModule } = useModuleStore();
|
||||
// const { isPlaying } = usePlayButtonStore();
|
||||
// const { isReset, setReset } = useResetButtonStore();
|
||||
|
||||
// // Generate path according to constraints
|
||||
// const generateArmPath = (
|
||||
// startPoint: [number, number, number],
|
||||
// endPoint: [number, number, number],
|
||||
// restPos: THREE.Vector3 = new THREE.Vector3(0, 1, -1.6)
|
||||
// ): [number, number, number][] => {
|
||||
// const path: [number, number, number][] = [];
|
||||
|
||||
// const startVec = new THREE.Vector3(...startPoint);
|
||||
// const endVec = new THREE.Vector3(...endPoint);
|
||||
|
||||
// // Helper functions
|
||||
// const addLinePoints = (from: THREE.Vector3, to: THREE.Vector3, segments: number) => {
|
||||
// for (let i = 0; i <= segments; i++) {
|
||||
// const t = i / segments;
|
||||
// const point = new THREE.Vector3().lerpVectors(from, to, t);
|
||||
// path.push([point.x, point.y, point.z]);
|
||||
// }
|
||||
// };
|
||||
|
||||
// const addCurveFromTo = (from: THREE.Vector3, to: THREE.Vector3, segments: number = 15) => {
|
||||
// const mid = new THREE.Vector3()
|
||||
// .addVectors(from, to)
|
||||
// .multiplyScalar(0.5)
|
||||
// .setY(Math.max(from.y, to.y) + 0.5);
|
||||
// const curve = new THREE.CatmullRomCurve3([from, mid, to]);
|
||||
// const points = curve.getPoints(segments);
|
||||
// for (const p of points) {
|
||||
// path.push([p.x, p.y, p.z]);
|
||||
// }
|
||||
// };
|
||||
|
||||
// // Step 1: Move vertically to align Y with start point
|
||||
// const step1Start = startVec.clone().setY(restPos.y);
|
||||
// const step1End = startVec.clone();
|
||||
// addLinePoints(step1Start, step1End, 10);
|
||||
|
||||
// // Step 2: Move horizontally XZ to reach start point
|
||||
// const step2Start = step1End.clone();
|
||||
// const step2End = startVec.clone(); // ✅ Fixed here
|
||||
// addLinePoints(step2Start, step2End, 10);
|
||||
// addLinePoints(step1End, step2End, 10);
|
||||
|
||||
// // Optional Step 3: Move to rest/midpoint if needed
|
||||
// const distanceToRest = startVec.distanceTo(restPos);
|
||||
// if (distanceToRest > 1) {
|
||||
// addCurveFromTo(step2End, restPos, 15);
|
||||
// }
|
||||
|
||||
// // Step 4: Move up/down to align Y with end point
|
||||
// const step4Start = endVec.clone().setY(restPos.y);
|
||||
// const step4End = endVec.clone();
|
||||
// addLinePoints(step4Start, step4End, 10);
|
||||
|
||||
// // Step 5: Move horizontally XZ to end point
|
||||
// addLinePoints(step4End, endVec.clone(), 10);
|
||||
|
||||
// // Step 6: Return to rest or mid-position after dropping
|
||||
// const finalRestHeight = restPos.clone().setY(endVec.y + 0.5);
|
||||
// addCurveFromTo(endVec, finalRestHeight, 15);
|
||||
|
||||
// return path;
|
||||
// };
|
||||
|
||||
// useEffect(() => {
|
||||
// let armItems = floorItems?.filter((val: any) =>
|
||||
// val.modeluuid === armBot.modelUuid
|
||||
// );
|
||||
// let armItem = armItems?.[0];
|
||||
// if (armItem) {
|
||||
// const targetMesh = scene?.getObjectByProperty("uuid", armItem.modeluuid);
|
||||
// if (targetMesh) {
|
||||
// targetMesh.visible = activeModule !== "simulation";
|
||||
// }
|
||||
// }
|
||||
|
||||
// const targetBones = ikSolver?.mesh.skeleton.bones.find(
|
||||
// (b: any) => b.name === targetBone
|
||||
// );
|
||||
|
||||
// if (isReset) {
|
||||
// logStatus(armBot.modelUuid, "Simulation Play Reset Successfully");
|
||||
// removeCurrentAction(armBot.modelUuid);
|
||||
// setArmBotActive(armBot.modelUuid, true);
|
||||
// setArmBotState(armBot.modelUuid, "running");
|
||||
// setCurrentPhase("init-to-rest");
|
||||
|
||||
// if (targetBones) {
|
||||
// const startPoint = new THREE.Vector3(targetBones.position.x, targetBones.position.y, targetBones.position.z);
|
||||
// const curve = new THREE.CatmullRomCurve3([
|
||||
// startPoint,
|
||||
// startPoint.clone().setY(restPosition.y + 0.5),
|
||||
// restPosition.clone(),
|
||||
// ]);
|
||||
// setPath(curve.getPoints(30).map(p => [p.x, p.y, p.z]));
|
||||
// }
|
||||
|
||||
// setReset(false);
|
||||
// logStatus(armBot.modelUuid, "Moving armBot from initial point to rest position.");
|
||||
// }
|
||||
|
||||
// if (isPlaying) {
|
||||
// // Phase 1: Initial -> Rest
|
||||
// if (!armBot.isActive && armBot.state === "idle" && currentPhase === "init") {
|
||||
// setArmBotActive(armBot.modelUuid, true);
|
||||
// setArmBotState(armBot.modelUuid, "running");
|
||||
// setCurrentPhase("init-to-rest");
|
||||
|
||||
// if (targetBones) {
|
||||
// const startPoint = new THREE.Vector3(targetBones.position.x, targetBones.position.y, targetBones.position.z);
|
||||
// const curve = new THREE.CatmullRomCurve3([
|
||||
// startPoint,
|
||||
// startPoint.clone().setY(restPosition.y + 0.5),
|
||||
// restPosition.clone(),
|
||||
// ]);
|
||||
// setPath(curve.getPoints(30).map(p => [p.x, p.y, p.z]));
|
||||
// }
|
||||
|
||||
// logStatus(armBot.modelUuid, "Moving armBot from initial point to rest position.");
|
||||
// }
|
||||
|
||||
// // Phase 2: Wait for trigger
|
||||
// else if (!armBot.isActive && armBot.state === "idle" && currentPhase === "rest" && !armBot.currentAction) {
|
||||
// logStatus(armBot.modelUuid, "Waiting to trigger CurrentAction");
|
||||
// const timeoutId = setTimeout(() => {
|
||||
// addCurrentAction(armBot.modelUuid, 'action-003');
|
||||
// }, 3000);
|
||||
// return () => clearTimeout(timeoutId);
|
||||
// }
|
||||
|
||||
// // Phase 3: Rest -> Start Point
|
||||
// else if (!armBot.isActive && armBot.state === "idle" && currentPhase === "rest" && armBot.currentAction) {
|
||||
// setArmBotActive(armBot.modelUuid, true);
|
||||
// setArmBotState(armBot.modelUuid, "running");
|
||||
// setCurrentPhase("rest-to-start");
|
||||
|
||||
// const startPoint = armBot.point.actions[0].process.startPoint;
|
||||
// if (startPoint) {
|
||||
// const start = new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]);
|
||||
// const curve = new THREE.CatmullRomCurve3([restPosition, restPosition.clone().setY(start.y), start]);
|
||||
// setPath(curve.getPoints(30).map(p => [p.x, p.y, p.z]));
|
||||
// }
|
||||
|
||||
// logStatus(armBot.modelUuid, "Moving armBot from rest point to start position.");
|
||||
// }
|
||||
|
||||
// // Phase 4: Start -> End (Pick & Move Object)
|
||||
// else if (!armBot.isActive && armBot.state === "idle" && currentPhase === "picking" && armBot.currentAction) {
|
||||
// setArmBotActive(armBot.modelUuid, true);
|
||||
// setArmBotState(armBot.modelUuid, "running");
|
||||
// setCurrentPhase("start-to-end");
|
||||
|
||||
// const startPoint = armBot.point.actions[0].process.startPoint;
|
||||
// const endPoint = armBot.point.actions[0].process.endPoint;
|
||||
|
||||
// if (startPoint && endPoint) {
|
||||
// const path = generateArmPath(startPoint, endPoint, restPosition);
|
||||
// logStatus(armBot.modelUuid, "Waiting to pick.");
|
||||
// setTimeout(()=>{
|
||||
// setPath(path);
|
||||
// },3000)
|
||||
// }
|
||||
|
||||
// logStatus(armBot.modelUuid, "Moving armBot from start point to end position.");
|
||||
// }
|
||||
|
||||
// // Phase 5: End -> Rest (Drop & Return)
|
||||
// else if (!armBot.isActive && armBot.state === "idle" && currentPhase === "dropping" && armBot.currentAction) {
|
||||
// setArmBotActive(armBot.modelUuid, true);
|
||||
// setArmBotState(armBot.modelUuid, "running");
|
||||
// setCurrentPhase("end-to-rest");
|
||||
|
||||
// const endPoint = armBot.point.actions[0].process.endPoint;
|
||||
// if (endPoint) {
|
||||
// const start = new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]);
|
||||
// const curve = new THREE.CatmullRomCurve3([start, start.clone().setY(restPosition.y), restPosition]);
|
||||
// logStatus(armBot.modelUuid, "Waiting to drop.");
|
||||
// setTimeout(()=>{
|
||||
// setPath(curve.getPoints(30).map(p => [p.x, p.y, p.z]));
|
||||
// },3000)
|
||||
|
||||
// }
|
||||
|
||||
// logStatus(armBot.modelUuid, "Moving armBot from end point to rest position.");
|
||||
// }
|
||||
// } else {
|
||||
// logStatus(armBot.modelUuid, "Simulation Play Stopped");
|
||||
// setArmBotActive(armBot.modelUuid, false);
|
||||
// setArmBotState(armBot.modelUuid, "idle");
|
||||
// setCurrentPhase("init");
|
||||
// setPath([]);
|
||||
// removeCurrentAction(armBot.modelUuid);
|
||||
// }
|
||||
|
||||
// }, [currentPhase, armBot, isPlaying, ikSolver, isReset]);
|
||||
|
||||
// const HandleCallback = () => {
|
||||
// if (armBot.isActive && armBot.state === "running" && currentPhase === "init-to-rest") {
|
||||
// logStatus(armBot.modelUuid, "Callback triggered: rest");
|
||||
// setArmBotActive(armBot.modelUuid, false);
|
||||
// setArmBotState(armBot.modelUuid, "idle");
|
||||
// setCurrentPhase("rest");
|
||||
// setPath([]);
|
||||
// } else if (armBot.isActive && armBot.state === "running" && currentPhase === "rest-to-start") {
|
||||
// logStatus(armBot.modelUuid, "Callback triggered: pick.");
|
||||
// setArmBotActive(armBot.modelUuid, false);
|
||||
// setArmBotState(armBot.modelUuid, "idle");
|
||||
// setCurrentPhase("picking");
|
||||
// setPath([]);
|
||||
// } else if (armBot.isActive && armBot.state === "running" && currentPhase === "start-to-end") {
|
||||
// logStatus(armBot.modelUuid, "Callback triggered: drop.");
|
||||
// setArmBotActive(armBot.modelUuid, false);
|
||||
// setArmBotState(armBot.modelUuid, "idle");
|
||||
// setCurrentPhase("dropping");
|
||||
// setPath([]);
|
||||
// } else if (armBot.isActive && armBot.state === "running" && currentPhase === "end-to-rest") {
|
||||
// logStatus(armBot.modelUuid, "Callback triggered: rest, cycle completed.");
|
||||
// setArmBotActive(armBot.modelUuid, false);
|
||||
// setArmBotState(armBot.modelUuid, "idle");
|
||||
// setCurrentPhase("rest");
|
||||
// setPath([]);
|
||||
// removeCurrentAction(armBot.modelUuid);
|
||||
// }
|
||||
// };
|
||||
|
||||
// const logStatus = (id: string, status: string) => {
|
||||
// console.log( status);
|
||||
// // console.log(`status [${id}]: ${status}`);
|
||||
// };
|
||||
|
||||
// return (
|
||||
// <>
|
||||
// <IKInstance modelUrl={armModel} setIkSolver={setIkSolver} ikSolver={ikSolver} armBot={armBot} groupRef={groupRef} />
|
||||
// <RoboticArmAnimator
|
||||
// HandleCallback={HandleCallback}
|
||||
// restPosition={restPosition}
|
||||
// ikSolver={ikSolver}
|
||||
// targetBone={targetBone}
|
||||
// armBot={armBot}
|
||||
// logStatus={logStatus}
|
||||
// path={path}
|
||||
// />
|
||||
// </>
|
||||
// );
|
||||
// }
|
||||
|
||||
// export default RoboticArmInstance;
|
|
@ -3,20 +3,18 @@ import * as THREE from "three";
|
|||
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
|
||||
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
|
||||
import { clone } from "three/examples/jsm/utils/SkeletonUtils";
|
||||
import { useFrame, useLoader, useThree } from "@react-three/fiber";
|
||||
import { useLoader, useThree } from "@react-three/fiber";
|
||||
import { CCDIKSolver, CCDIKHelper, } from "three/examples/jsm/animation/CCDIKSolver";
|
||||
|
||||
type IKInstanceProps = {
|
||||
modelUrl: string;
|
||||
ikSolver: any;
|
||||
setIkSolver: any
|
||||
robot: any;
|
||||
armBot: any;
|
||||
groupRef: React.RefObject<THREE.Group>;
|
||||
processes: any;
|
||||
setArmBotCurvePoints: any
|
||||
};
|
||||
function IKInstance({ modelUrl, setIkSolver, ikSolver, robot, groupRef, processes, setArmBotCurvePoints }: IKInstanceProps) {
|
||||
|
||||
const { scene } = useThree();
|
||||
function IKInstance({ modelUrl, setIkSolver, ikSolver, armBot, groupRef}: IKInstanceProps) {
|
||||
const {scene}=useThree()
|
||||
const gltf = useLoader(GLTFLoader, modelUrl, (loader) => {
|
||||
const draco = new DRACOLoader();
|
||||
draco.setDecoderPath("https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/");
|
||||
|
@ -25,6 +23,7 @@ function IKInstance({ modelUrl, setIkSolver, ikSolver, robot, groupRef, processe
|
|||
const cloned = useMemo(() => clone(gltf?.scene), [gltf]);
|
||||
const targetBoneName = "Target";
|
||||
const skinnedMeshName = "link_0";
|
||||
|
||||
useEffect(() => {
|
||||
if (!gltf) return;
|
||||
const OOI: any = {};
|
||||
|
@ -67,14 +66,14 @@ function IKInstance({ modelUrl, setIkSolver, ikSolver, robot, groupRef, processe
|
|||
|
||||
const helper = new CCDIKHelper(OOI.Skinned_Mesh, iks, 0.05)
|
||||
|
||||
// scene.add(helper)
|
||||
scene.add(helper)
|
||||
|
||||
|
||||
}, [gltf]);
|
||||
|
||||
return (
|
||||
<>
|
||||
<group ref={groupRef} position={robot.position} rotation={robot.rotation}>
|
||||
<group ref={groupRef} position={armBot.position} rotation={armBot.rotation}>
|
||||
<primitive
|
||||
uuid={"ArmBot-X200"}
|
||||
object={cloned}
|
||||
|
|
|
@ -8,7 +8,7 @@ function RoboticArmInstances() {
|
|||
return (
|
||||
<>
|
||||
{armBots?.map((robot: ArmBotStatus) => (
|
||||
<RoboticArmInstance key={robot.modelUuid} robot={robot} />
|
||||
<RoboticArmInstance key={robot.modelUuid} armBot={robot} />
|
||||
))}
|
||||
|
||||
</>
|
||||
|
|
|
@ -6,8 +6,6 @@ import { useFloorItems } from "../../../store/store";
|
|||
function RoboticArm() {
|
||||
const { armBots, addArmBot, removeArmBot } = useArmBotStore();
|
||||
const { floorItems } = useFloorItems();
|
||||
|
||||
|
||||
const armBotStatusSample: RoboticArmEventSchema[] = [
|
||||
{
|
||||
state: "idle",
|
||||
|
@ -95,7 +93,7 @@ function RoboticArm() {
|
|||
position: [95.94347308985614, 0, 6.742905194869091],
|
||||
rotation: [0, 0, 0],
|
||||
type: "roboticArm",
|
||||
speed: 1.5,
|
||||
speed: 0.1,
|
||||
point: {
|
||||
uuid: "point-123",
|
||||
position: [0, 1.5, 0],
|
||||
|
|
|
@ -80,7 +80,7 @@ export default function useDraggableGLTF(onUpdate: OnUpdateCallback) {
|
|||
|
||||
// Add offset for dragging
|
||||
intersection.add(offsetRef.current);
|
||||
console.log('intersection: ', intersection);
|
||||
|
||||
|
||||
// Get the parent's world matrix if exists
|
||||
const parent = activeObjRef.current.parent;
|
||||
|
|
Loading…
Reference in New Issue