Merge pull request 'v2' (#76) from v2 into main
Reviewed-on: http://185.100.212.76:7776/Dwinzo-Beta/Dwinzo_dev/pulls/76
This commit was merged in pull request #76.
This commit is contained in:
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app/src/assets/gltf-glb/default.glb
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app/src/assets/gltf-glb/default.glb
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app/src/assets/gltf-glb/material1.glb
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app/src/assets/gltf-glb/material1.glb
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app/src/assets/gltf-glb/material2.glb
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app/src/assets/gltf-glb/material2.glb
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app/src/assets/gltf-glb/material3.glb
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app/src/assets/gltf-glb/material3.glb
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@@ -103,7 +103,7 @@ function ConveyorMechanics() {
|
||||
const handleSpawnCountChange = (value: string) => {
|
||||
if (!selectedEventData || !selectedPointData) return;
|
||||
const event = updateAction(selectedProduct.productId, selectedPointData.action.actionUuid, {
|
||||
spawnCount: value === "inherit" ? "inherit" : parseFloat(value),
|
||||
spawnCount: parseFloat(value),
|
||||
});
|
||||
|
||||
if (event) {
|
||||
@@ -119,7 +119,7 @@ function ConveyorMechanics() {
|
||||
const handleSpawnIntervalChange = (value: string) => {
|
||||
if (!selectedEventData || !selectedPointData) return;
|
||||
const event = updateAction(selectedProduct.productId, selectedPointData.action.actionUuid, {
|
||||
spawnInterval: value === "inherit" ? "inherit" : parseFloat(value),
|
||||
spawnInterval: parseFloat(value),
|
||||
});
|
||||
|
||||
if (event) {
|
||||
@@ -149,7 +149,7 @@ function ConveyorMechanics() {
|
||||
const handleDelayChange = (value: string) => {
|
||||
if (!selectedEventData || !selectedPointData) return;
|
||||
const event = updateAction(selectedProduct.productId, selectedPointData.action.actionUuid, {
|
||||
delay: value === "inherit" ? "inherit" : parseFloat(value),
|
||||
delay: parseFloat(value),
|
||||
});
|
||||
|
||||
if (event) {
|
||||
@@ -271,7 +271,7 @@ function ConveyorMechanics() {
|
||||
</div>
|
||||
</div>
|
||||
<div className="tirgger">
|
||||
<Trigger selectedPointData={selectedPointData as any} type= {'Conveyor'}/>
|
||||
<Trigger selectedPointData={selectedPointData as any} type={'Conveyor'} />
|
||||
</div>
|
||||
</section>
|
||||
</>
|
||||
|
||||
@@ -1,25 +1,25 @@
|
||||
import { useFrame, useThree } from "@react-three/fiber";
|
||||
import {
|
||||
useActiveTool,
|
||||
useAsset3dWidget,
|
||||
useCamMode,
|
||||
useDeletableFloorItem,
|
||||
useDeleteTool,
|
||||
useFloorItems,
|
||||
useLoadingProgress,
|
||||
useRenderDistance,
|
||||
useSelectedFloorItem,
|
||||
useSelectedItem,
|
||||
useSocketStore,
|
||||
useToggleView,
|
||||
useTransformMode,
|
||||
useActiveTool,
|
||||
useAsset3dWidget,
|
||||
useCamMode,
|
||||
useDeletableFloorItem,
|
||||
useDeleteTool,
|
||||
useFloorItems,
|
||||
useLoadingProgress,
|
||||
useRenderDistance,
|
||||
useSelectedFloorItem,
|
||||
useSelectedItem,
|
||||
useSocketStore,
|
||||
useToggleView,
|
||||
useTransformMode,
|
||||
} from "../../../store/store";
|
||||
import assetVisibility from "../geomentries/assets/assetVisibility";
|
||||
import { useEffect } from "react";
|
||||
import * as THREE from "three";
|
||||
import * as Types from "../../../types/world/worldTypes";
|
||||
import assetManager, {
|
||||
cancelOngoingTasks,
|
||||
cancelOngoingTasks,
|
||||
} from "../geomentries/assets/assetManager";
|
||||
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
|
||||
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
|
||||
@@ -33,421 +33,420 @@ import useModuleStore from "../../../store/useModuleStore";
|
||||
import { useEventsStore } from "../../../store/simulation/useEventsStore";
|
||||
|
||||
const assetManagerWorker = new Worker(
|
||||
new URL(
|
||||
"../../../services/factoryBuilder/webWorkers/assetManagerWorker.js",
|
||||
import.meta.url
|
||||
)
|
||||
new URL(
|
||||
"../../../services/factoryBuilder/webWorkers/assetManagerWorker.js",
|
||||
import.meta.url
|
||||
)
|
||||
);
|
||||
const gltfLoaderWorker = new Worker(
|
||||
new URL(
|
||||
"../../../services/factoryBuilder/webWorkers/gltfLoaderWorker.js",
|
||||
import.meta.url
|
||||
)
|
||||
new URL(
|
||||
"../../../services/factoryBuilder/webWorkers/gltfLoaderWorker.js",
|
||||
import.meta.url
|
||||
)
|
||||
);
|
||||
|
||||
const FloorItemsGroup = ({
|
||||
itemsGroup,
|
||||
hoveredDeletableFloorItem,
|
||||
AttachedObject,
|
||||
floorGroup,
|
||||
tempLoader,
|
||||
isTempLoader,
|
||||
plane,
|
||||
itemsGroup,
|
||||
hoveredDeletableFloorItem,
|
||||
AttachedObject,
|
||||
floorGroup,
|
||||
tempLoader,
|
||||
isTempLoader,
|
||||
plane,
|
||||
}: any) => {
|
||||
const state: Types.ThreeState = useThree();
|
||||
const { raycaster, controls }: any = state;
|
||||
const { renderDistance } = useRenderDistance();
|
||||
const { toggleView } = useToggleView();
|
||||
const { floorItems, setFloorItems } = useFloorItems();
|
||||
const { camMode } = useCamMode();
|
||||
const { deleteTool } = useDeleteTool();
|
||||
const { setDeletableFloorItem } = useDeletableFloorItem();
|
||||
const { transformMode } = useTransformMode();
|
||||
const { setSelectedFloorItem } = useSelectedFloorItem();
|
||||
const { activeTool } = useActiveTool();
|
||||
const { selectedItem, setSelectedItem } = useSelectedItem();
|
||||
const { setLoadingProgress } = useLoadingProgress();
|
||||
const { activeModule } = useModuleStore();
|
||||
const { socket } = useSocketStore();
|
||||
const loader = new GLTFLoader();
|
||||
const dracoLoader = new DRACOLoader();
|
||||
const { addEvent } = useEventsStore();
|
||||
const state: Types.ThreeState = useThree();
|
||||
const { raycaster, controls }: any = state;
|
||||
const { renderDistance } = useRenderDistance();
|
||||
const { toggleView } = useToggleView();
|
||||
const { floorItems, setFloorItems } = useFloorItems();
|
||||
const { camMode } = useCamMode();
|
||||
const { deleteTool } = useDeleteTool();
|
||||
const { setDeletableFloorItem } = useDeletableFloorItem();
|
||||
const { transformMode } = useTransformMode();
|
||||
const { setSelectedFloorItem } = useSelectedFloorItem();
|
||||
const { activeTool } = useActiveTool();
|
||||
const { selectedItem, setSelectedItem } = useSelectedItem();
|
||||
const { setLoadingProgress } = useLoadingProgress();
|
||||
const { activeModule } = useModuleStore();
|
||||
const { socket } = useSocketStore();
|
||||
const loader = new GLTFLoader();
|
||||
const dracoLoader = new DRACOLoader();
|
||||
const { addEvent } = useEventsStore();
|
||||
|
||||
dracoLoader.setDecoderPath(
|
||||
"https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/"
|
||||
);
|
||||
loader.setDRACOLoader(dracoLoader);
|
||||
dracoLoader.setDecoderPath(
|
||||
"https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/"
|
||||
);
|
||||
loader.setDRACOLoader(dracoLoader);
|
||||
|
||||
useEffect(() => {
|
||||
const email = localStorage.getItem("email");
|
||||
const organization = email!.split("@")[1].split(".")[0];
|
||||
useEffect(() => {
|
||||
const email = localStorage.getItem("email");
|
||||
const organization = email!.split("@")[1].split(".")[0];
|
||||
|
||||
let totalAssets = 0;
|
||||
let loadedAssets = 0;
|
||||
let totalAssets = 0;
|
||||
let loadedAssets = 0;
|
||||
|
||||
const updateLoadingProgress = (progress: number) => {
|
||||
if (progress < 100) {
|
||||
setLoadingProgress(progress);
|
||||
} else if (progress === 100) {
|
||||
setTimeout(() => {
|
||||
setLoadingProgress(100);
|
||||
setTimeout(() => {
|
||||
setLoadingProgress(0);
|
||||
}, 1500);
|
||||
}, 1000);
|
||||
}
|
||||
};
|
||||
const updateLoadingProgress = (progress: number) => {
|
||||
if (progress < 100) {
|
||||
setLoadingProgress(progress);
|
||||
} else if (progress === 100) {
|
||||
setTimeout(() => {
|
||||
setLoadingProgress(100);
|
||||
setTimeout(() => {
|
||||
setLoadingProgress(0);
|
||||
}, 1500);
|
||||
}, 1000);
|
||||
}
|
||||
};
|
||||
|
||||
getFloorAssets(organization).then((data) => {
|
||||
if (data.length > 0) {
|
||||
const uniqueItems = (data as Types.FloorItems).filter(
|
||||
(item, index, self) =>
|
||||
index === self.findIndex((t) => t.modelfileID === item.modelfileID)
|
||||
);
|
||||
totalAssets = uniqueItems.length;
|
||||
if (totalAssets === 0) {
|
||||
updateLoadingProgress(100);
|
||||
return;
|
||||
}
|
||||
gltfLoaderWorker.postMessage({ floorItems: data });
|
||||
} else {
|
||||
gltfLoaderWorker.postMessage({ floorItems: [] });
|
||||
loadInitialFloorItems(
|
||||
itemsGroup,
|
||||
setFloorItems,
|
||||
addEvent,
|
||||
renderDistance
|
||||
);
|
||||
updateLoadingProgress(100);
|
||||
}
|
||||
});
|
||||
|
||||
gltfLoaderWorker.onmessage = async (event) => {
|
||||
if (event.data.message === "gltfLoaded" && event.data.modelBlob) {
|
||||
const blobUrl = URL.createObjectURL(event.data.modelBlob);
|
||||
|
||||
loader.load(blobUrl, (gltf) => {
|
||||
URL.revokeObjectURL(blobUrl);
|
||||
THREE.Cache.remove(blobUrl);
|
||||
THREE.Cache.add(event.data.modelID, gltf);
|
||||
|
||||
loadedAssets++;
|
||||
const progress = Math.round((loadedAssets / totalAssets) * 100);
|
||||
updateLoadingProgress(progress);
|
||||
|
||||
if (loadedAssets === totalAssets) {
|
||||
loadInitialFloorItems(
|
||||
itemsGroup,
|
||||
setFloorItems,
|
||||
addEvent,
|
||||
renderDistance
|
||||
);
|
||||
updateLoadingProgress(100);
|
||||
}
|
||||
getFloorAssets(organization).then((data) => {
|
||||
if (data.length > 0) {
|
||||
const uniqueItems = (data as Types.FloorItems).filter(
|
||||
(item, index, self) =>
|
||||
index === self.findIndex((t) => t.modelfileID === item.modelfileID)
|
||||
);
|
||||
totalAssets = uniqueItems.length;
|
||||
if (totalAssets === 0) {
|
||||
updateLoadingProgress(100);
|
||||
return;
|
||||
}
|
||||
gltfLoaderWorker.postMessage({ floorItems: data });
|
||||
} else {
|
||||
gltfLoaderWorker.postMessage({ floorItems: [] });
|
||||
loadInitialFloorItems(
|
||||
itemsGroup,
|
||||
setFloorItems,
|
||||
addEvent,
|
||||
renderDistance
|
||||
);
|
||||
updateLoadingProgress(100);
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
assetManagerWorker.onmessage = async (event) => {
|
||||
cancelOngoingTasks(); // Cancel the ongoing process
|
||||
await assetManager(event.data, itemsGroup, loader);
|
||||
};
|
||||
}, [assetManagerWorker]);
|
||||
gltfLoaderWorker.onmessage = async (event) => {
|
||||
if (event.data.message === "gltfLoaded" && event.data.modelBlob) {
|
||||
const blobUrl = URL.createObjectURL(event.data.modelBlob);
|
||||
|
||||
useEffect(() => {
|
||||
if (toggleView) return;
|
||||
loader.load(blobUrl, (gltf) => {
|
||||
URL.revokeObjectURL(blobUrl);
|
||||
THREE.Cache.remove(blobUrl);
|
||||
THREE.Cache.add(event.data.modelID, gltf);
|
||||
|
||||
const uuids: string[] = [];
|
||||
itemsGroup.current?.children.forEach((child: any) => {
|
||||
uuids.push(child.uuid);
|
||||
});
|
||||
const cameraPosition = state.camera.position;
|
||||
loadedAssets++;
|
||||
const progress = Math.round((loadedAssets / totalAssets) * 100);
|
||||
updateLoadingProgress(progress);
|
||||
|
||||
assetManagerWorker.postMessage({
|
||||
floorItems,
|
||||
cameraPosition,
|
||||
uuids,
|
||||
renderDistance,
|
||||
});
|
||||
}, [camMode, renderDistance]);
|
||||
if (loadedAssets === totalAssets) {
|
||||
loadInitialFloorItems(
|
||||
itemsGroup,
|
||||
setFloorItems,
|
||||
addEvent,
|
||||
renderDistance
|
||||
);
|
||||
updateLoadingProgress(100);
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
const controls: any = state.controls;
|
||||
const camera: any = state.camera;
|
||||
useEffect(() => {
|
||||
assetManagerWorker.onmessage = async (event) => {
|
||||
cancelOngoingTasks(); // Cancel the ongoing process
|
||||
await assetManager(event.data, itemsGroup, loader);
|
||||
};
|
||||
}, [assetManagerWorker]);
|
||||
|
||||
if (controls) {
|
||||
let intervalId: NodeJS.Timeout | null = null;
|
||||
|
||||
const handleChange = () => {
|
||||
useEffect(() => {
|
||||
if (toggleView) return;
|
||||
|
||||
const uuids: string[] = [];
|
||||
itemsGroup.current?.children.forEach((child: any) => {
|
||||
uuids.push(child.uuid);
|
||||
uuids.push(child.uuid);
|
||||
});
|
||||
const cameraPosition = camera.position;
|
||||
const cameraPosition = state.camera.position;
|
||||
|
||||
assetManagerWorker.postMessage({
|
||||
floorItems,
|
||||
cameraPosition,
|
||||
uuids,
|
||||
renderDistance,
|
||||
floorItems,
|
||||
cameraPosition,
|
||||
uuids,
|
||||
renderDistance,
|
||||
});
|
||||
};
|
||||
}, [camMode, renderDistance]);
|
||||
|
||||
const startInterval = () => {
|
||||
if (!intervalId) {
|
||||
intervalId = setInterval(handleChange, 50);
|
||||
useEffect(() => {
|
||||
const controls: any = state.controls;
|
||||
const camera: any = state.camera;
|
||||
|
||||
if (controls) {
|
||||
let intervalId: NodeJS.Timeout | null = null;
|
||||
|
||||
const handleChange = () => {
|
||||
if (toggleView) return;
|
||||
|
||||
const uuids: string[] = [];
|
||||
itemsGroup.current?.children.forEach((child: any) => {
|
||||
uuids.push(child.uuid);
|
||||
});
|
||||
const cameraPosition = camera.position;
|
||||
|
||||
assetManagerWorker.postMessage({
|
||||
floorItems,
|
||||
cameraPosition,
|
||||
uuids,
|
||||
renderDistance,
|
||||
});
|
||||
};
|
||||
|
||||
const startInterval = () => {
|
||||
if (!intervalId) {
|
||||
intervalId = setInterval(handleChange, 50);
|
||||
}
|
||||
};
|
||||
|
||||
const stopInterval = () => {
|
||||
handleChange();
|
||||
if (intervalId) {
|
||||
clearInterval(intervalId);
|
||||
intervalId = null;
|
||||
}
|
||||
};
|
||||
|
||||
controls.addEventListener("rest", handleChange);
|
||||
controls.addEventListener("rest", stopInterval);
|
||||
controls.addEventListener("control", startInterval);
|
||||
controls.addEventListener("controlend", stopInterval);
|
||||
|
||||
return () => {
|
||||
controls.removeEventListener("rest", handleChange);
|
||||
controls.removeEventListener("rest", stopInterval);
|
||||
controls.removeEventListener("control", startInterval);
|
||||
controls.removeEventListener("controlend", stopInterval);
|
||||
if (intervalId) {
|
||||
clearInterval(intervalId);
|
||||
}
|
||||
};
|
||||
}
|
||||
};
|
||||
}, [state.controls, floorItems, toggleView, renderDistance]);
|
||||
|
||||
const stopInterval = () => {
|
||||
handleChange();
|
||||
if (intervalId) {
|
||||
clearInterval(intervalId);
|
||||
intervalId = null;
|
||||
}
|
||||
};
|
||||
useEffect(() => {
|
||||
const canvasElement = state.gl.domElement;
|
||||
let drag = false;
|
||||
let isLeftMouseDown = false;
|
||||
|
||||
controls.addEventListener("rest", handleChange);
|
||||
controls.addEventListener("rest", stopInterval);
|
||||
controls.addEventListener("control", startInterval);
|
||||
controls.addEventListener("controlend", stopInterval);
|
||||
|
||||
return () => {
|
||||
controls.removeEventListener("rest", handleChange);
|
||||
controls.removeEventListener("rest", stopInterval);
|
||||
controls.removeEventListener("control", startInterval);
|
||||
controls.removeEventListener("controlend", stopInterval);
|
||||
if (intervalId) {
|
||||
clearInterval(intervalId);
|
||||
}
|
||||
};
|
||||
}
|
||||
}, [state.controls, floorItems, toggleView, renderDistance]);
|
||||
|
||||
useEffect(() => {
|
||||
const canvasElement = state.gl.domElement;
|
||||
let drag = false;
|
||||
let isLeftMouseDown = false;
|
||||
|
||||
const onMouseDown = (evt: any) => {
|
||||
if (evt.button === 0) {
|
||||
isLeftMouseDown = true;
|
||||
drag = false;
|
||||
}
|
||||
};
|
||||
|
||||
const onMouseMove = () => {
|
||||
console.log('isLeftMouseDown: ', isLeftMouseDown);
|
||||
if (isLeftMouseDown) {
|
||||
drag = true;
|
||||
}
|
||||
};
|
||||
|
||||
const onMouseUp = async (evt: any) => {
|
||||
if (controls) {
|
||||
(controls as any).enabled = true;
|
||||
}
|
||||
if (evt.button === 0) {
|
||||
isLeftMouseDown = false;
|
||||
if (drag) return;
|
||||
|
||||
if (deleteTool) {
|
||||
DeleteFloorItems(
|
||||
itemsGroup,
|
||||
hoveredDeletableFloorItem,
|
||||
setFloorItems,
|
||||
socket
|
||||
);
|
||||
}
|
||||
const Mode = transformMode;
|
||||
|
||||
if (Mode !== null || activeTool === "cursor") {
|
||||
if (!itemsGroup.current) return;
|
||||
let intersects = raycaster.intersectObjects(
|
||||
itemsGroup.current.children,
|
||||
true
|
||||
);
|
||||
if (
|
||||
intersects.length > 0 &&
|
||||
intersects[0]?.object?.parent?.parent?.position &&
|
||||
intersects[0]?.object?.parent?.parent?.scale &&
|
||||
intersects[0]?.object?.parent?.parent?.rotation
|
||||
) {
|
||||
// let currentObject = intersects[0].object;
|
||||
// while (currentObject) {
|
||||
// if (currentObject.name === "Scene") {
|
||||
// break;
|
||||
// }
|
||||
// currentObject = currentObject.parent as THREE.Object3D;
|
||||
// }
|
||||
// if (currentObject) {
|
||||
// AttachedObject.current = currentObject as any;
|
||||
// setSelectedFloorItem(AttachedObject.current!);
|
||||
// }
|
||||
} else {
|
||||
const target = controls.getTarget(new THREE.Vector3());
|
||||
await controls.setTarget(target.x, 0, target.z, true);
|
||||
setSelectedFloorItem(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const onDblClick = async (evt: any) => {
|
||||
if (evt.button === 0) {
|
||||
isLeftMouseDown = false;
|
||||
if (drag) return;
|
||||
|
||||
const Mode = transformMode;
|
||||
|
||||
if (Mode !== null || activeTool === "cursor") {
|
||||
if (!itemsGroup.current) return;
|
||||
let intersects = raycaster.intersectObjects(
|
||||
itemsGroup.current.children,
|
||||
true
|
||||
);
|
||||
if (
|
||||
intersects.length > 0 &&
|
||||
intersects[0]?.object?.parent?.parent?.position &&
|
||||
intersects[0]?.object?.parent?.parent?.scale &&
|
||||
intersects[0]?.object?.parent?.parent?.rotation
|
||||
) {
|
||||
let currentObject = intersects[0].object;
|
||||
|
||||
while (currentObject) {
|
||||
if (currentObject.name === "Scene") {
|
||||
break;
|
||||
}
|
||||
currentObject = currentObject.parent as THREE.Object3D;
|
||||
const onMouseDown = (evt: any) => {
|
||||
if (evt.button === 0) {
|
||||
isLeftMouseDown = true;
|
||||
drag = false;
|
||||
}
|
||||
if (currentObject) {
|
||||
AttachedObject.current = currentObject as any;
|
||||
// controls.fitToSphere(AttachedObject.current!, true);
|
||||
};
|
||||
|
||||
const bbox = new THREE.Box3().setFromObject(
|
||||
AttachedObject.current
|
||||
);
|
||||
const size = bbox.getSize(new THREE.Vector3());
|
||||
const center = bbox.getCenter(new THREE.Vector3());
|
||||
|
||||
const front = new THREE.Vector3(0, 0, 1);
|
||||
AttachedObject.current.localToWorld(front);
|
||||
front.sub(AttachedObject.current.position).normalize();
|
||||
|
||||
const distance = Math.max(size.x, size.y, size.z) * 2;
|
||||
const newPosition = center
|
||||
.clone()
|
||||
.addScaledVector(front, distance);
|
||||
|
||||
controls.setPosition(
|
||||
newPosition.x,
|
||||
newPosition.y,
|
||||
newPosition.z,
|
||||
true
|
||||
);
|
||||
controls.setTarget(center.x, center.y, center.z, true);
|
||||
controls.fitToBox(AttachedObject.current!, true, {
|
||||
cover: true,
|
||||
paddingTop: 5,
|
||||
paddingLeft: 5,
|
||||
paddingBottom: 5,
|
||||
paddingRight: 5,
|
||||
});
|
||||
|
||||
setSelectedFloorItem(AttachedObject.current!);
|
||||
const onMouseMove = () => {
|
||||
if (isLeftMouseDown) {
|
||||
drag = true;
|
||||
}
|
||||
};
|
||||
|
||||
const onMouseUp = async (evt: any) => {
|
||||
if (controls) {
|
||||
(controls as any).enabled = true;
|
||||
}
|
||||
if (evt.button === 0) {
|
||||
isLeftMouseDown = false;
|
||||
if (drag) return;
|
||||
|
||||
if (deleteTool) {
|
||||
DeleteFloorItems(
|
||||
itemsGroup,
|
||||
hoveredDeletableFloorItem,
|
||||
setFloorItems,
|
||||
socket
|
||||
);
|
||||
}
|
||||
const Mode = transformMode;
|
||||
|
||||
if (Mode !== null || activeTool === "cursor") {
|
||||
if (!itemsGroup.current) return;
|
||||
let intersects = raycaster.intersectObjects(
|
||||
itemsGroup.current.children,
|
||||
true
|
||||
);
|
||||
if (
|
||||
intersects.length > 0 &&
|
||||
intersects[0]?.object?.parent?.parent?.position &&
|
||||
intersects[0]?.object?.parent?.parent?.scale &&
|
||||
intersects[0]?.object?.parent?.parent?.rotation
|
||||
) {
|
||||
// let currentObject = intersects[0].object;
|
||||
// while (currentObject) {
|
||||
// if (currentObject.name === "Scene") {
|
||||
// break;
|
||||
// }
|
||||
// currentObject = currentObject.parent as THREE.Object3D;
|
||||
// }
|
||||
// if (currentObject) {
|
||||
// AttachedObject.current = currentObject as any;
|
||||
// setSelectedFloorItem(AttachedObject.current!);
|
||||
// }
|
||||
} else {
|
||||
const target = controls.getTarget(new THREE.Vector3());
|
||||
await controls.setTarget(target.x, 0, target.z, true);
|
||||
setSelectedFloorItem(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const onDblClick = async (evt: any) => {
|
||||
if (evt.button === 0) {
|
||||
isLeftMouseDown = false;
|
||||
if (drag) return;
|
||||
|
||||
const Mode = transformMode;
|
||||
|
||||
if (Mode !== null || activeTool === "cursor") {
|
||||
if (!itemsGroup.current) return;
|
||||
let intersects = raycaster.intersectObjects(
|
||||
itemsGroup.current.children,
|
||||
true
|
||||
);
|
||||
if (
|
||||
intersects.length > 0 &&
|
||||
intersects[0]?.object?.parent?.parent?.position &&
|
||||
intersects[0]?.object?.parent?.parent?.scale &&
|
||||
intersects[0]?.object?.parent?.parent?.rotation
|
||||
) {
|
||||
let currentObject = intersects[0].object;
|
||||
|
||||
while (currentObject) {
|
||||
if (currentObject.name === "Scene") {
|
||||
break;
|
||||
}
|
||||
currentObject = currentObject.parent as THREE.Object3D;
|
||||
}
|
||||
if (currentObject) {
|
||||
AttachedObject.current = currentObject as any;
|
||||
// controls.fitToSphere(AttachedObject.current!, true);
|
||||
|
||||
const bbox = new THREE.Box3().setFromObject(
|
||||
AttachedObject.current
|
||||
);
|
||||
const size = bbox.getSize(new THREE.Vector3());
|
||||
const center = bbox.getCenter(new THREE.Vector3());
|
||||
|
||||
const front = new THREE.Vector3(0, 0, 1);
|
||||
AttachedObject.current.localToWorld(front);
|
||||
front.sub(AttachedObject.current.position).normalize();
|
||||
|
||||
const distance = Math.max(size.x, size.y, size.z) * 2;
|
||||
const newPosition = center
|
||||
.clone()
|
||||
.addScaledVector(front, distance);
|
||||
|
||||
controls.setPosition(
|
||||
newPosition.x,
|
||||
newPosition.y,
|
||||
newPosition.z,
|
||||
true
|
||||
);
|
||||
controls.setTarget(center.x, center.y, center.z, true);
|
||||
controls.fitToBox(AttachedObject.current!, true, {
|
||||
cover: true,
|
||||
paddingTop: 5,
|
||||
paddingLeft: 5,
|
||||
paddingBottom: 5,
|
||||
paddingRight: 5,
|
||||
});
|
||||
|
||||
setSelectedFloorItem(AttachedObject.current!);
|
||||
}
|
||||
} else {
|
||||
const target = controls.getTarget(new THREE.Vector3());
|
||||
await controls.setTarget(target.x, 0, target.z, true);
|
||||
setSelectedFloorItem(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const onDrop = (event: any) => {
|
||||
if (!event.dataTransfer?.files[0]) return;
|
||||
|
||||
if (selectedItem.id !== "" && event.dataTransfer?.files[0]) {
|
||||
addAssetModel(
|
||||
raycaster,
|
||||
state.camera,
|
||||
state.pointer,
|
||||
floorGroup,
|
||||
setFloorItems,
|
||||
itemsGroup,
|
||||
isTempLoader,
|
||||
tempLoader,
|
||||
socket,
|
||||
selectedItem,
|
||||
setSelectedItem,
|
||||
addEvent,
|
||||
plane
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
const onDragOver = (event: any) => {
|
||||
event.preventDefault();
|
||||
};
|
||||
|
||||
if (activeModule === "builder") {
|
||||
canvasElement.addEventListener("mousedown", onMouseDown);
|
||||
canvasElement.addEventListener("mouseup", onMouseUp);
|
||||
canvasElement.addEventListener("mousemove", onMouseMove);
|
||||
canvasElement.addEventListener("dblclick", onDblClick);
|
||||
canvasElement.addEventListener("drop", onDrop);
|
||||
canvasElement.addEventListener("dragover", onDragOver);
|
||||
} else {
|
||||
if (controls) {
|
||||
const target = controls.getTarget(new THREE.Vector3());
|
||||
controls.setTarget(target.x, 0, target.z, true);
|
||||
setSelectedFloorItem(null);
|
||||
}
|
||||
} else {
|
||||
const target = controls.getTarget(new THREE.Vector3());
|
||||
await controls.setTarget(target.x, 0, target.z, true);
|
||||
setSelectedFloorItem(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const onDrop = (event: any) => {
|
||||
if (!event.dataTransfer?.files[0]) return;
|
||||
return () => {
|
||||
canvasElement.removeEventListener("mousedown", onMouseDown);
|
||||
canvasElement.removeEventListener("mouseup", onMouseUp);
|
||||
canvasElement.removeEventListener("mousemove", onMouseMove);
|
||||
canvasElement.removeEventListener("dblclick", onDblClick);
|
||||
canvasElement.removeEventListener("drop", onDrop);
|
||||
canvasElement.removeEventListener("dragover", onDragOver);
|
||||
};
|
||||
}, [
|
||||
deleteTool,
|
||||
transformMode,
|
||||
controls,
|
||||
selectedItem,
|
||||
state.camera,
|
||||
state.pointer,
|
||||
activeTool,
|
||||
activeModule,
|
||||
]);
|
||||
|
||||
if (selectedItem.id !== "" && event.dataTransfer?.files[0]) {
|
||||
addAssetModel(
|
||||
raycaster,
|
||||
state.camera,
|
||||
state.pointer,
|
||||
floorGroup,
|
||||
setFloorItems,
|
||||
itemsGroup,
|
||||
isTempLoader,
|
||||
tempLoader,
|
||||
socket,
|
||||
selectedItem,
|
||||
setSelectedItem,
|
||||
addEvent,
|
||||
plane
|
||||
);
|
||||
}
|
||||
};
|
||||
useFrame(() => {
|
||||
if (controls)
|
||||
if (deleteTool && activeModule === "builder") {
|
||||
// assetVisibility(itemsGroup, state.camera.position, renderDistance);
|
||||
DeletableHoveredFloorItems(
|
||||
state,
|
||||
itemsGroup,
|
||||
hoveredDeletableFloorItem,
|
||||
setDeletableFloorItem
|
||||
);
|
||||
} else if (!deleteTool) {
|
||||
if (hoveredDeletableFloorItem.current) {
|
||||
hoveredDeletableFloorItem.current = undefined;
|
||||
setDeletableFloorItem(null);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
const onDragOver = (event: any) => {
|
||||
event.preventDefault();
|
||||
};
|
||||
|
||||
if (activeModule === "builder") {
|
||||
canvasElement.addEventListener("mousedown", onMouseDown);
|
||||
canvasElement.addEventListener("mouseup", onMouseUp);
|
||||
canvasElement.addEventListener("mousemove", onMouseMove);
|
||||
canvasElement.addEventListener("dblclick", onDblClick);
|
||||
canvasElement.addEventListener("drop", onDrop);
|
||||
canvasElement.addEventListener("dragover", onDragOver);
|
||||
} else {
|
||||
if (controls) {
|
||||
const target = controls.getTarget(new THREE.Vector3());
|
||||
controls.setTarget(target.x, 0, target.z, true);
|
||||
setSelectedFloorItem(null);
|
||||
}
|
||||
}
|
||||
|
||||
return () => {
|
||||
canvasElement.removeEventListener("mousedown", onMouseDown);
|
||||
canvasElement.removeEventListener("mouseup", onMouseUp);
|
||||
canvasElement.removeEventListener("mousemove", onMouseMove);
|
||||
canvasElement.removeEventListener("dblclick", onDblClick);
|
||||
canvasElement.removeEventListener("drop", onDrop);
|
||||
canvasElement.removeEventListener("dragover", onDragOver);
|
||||
};
|
||||
}, [
|
||||
deleteTool,
|
||||
transformMode,
|
||||
controls,
|
||||
selectedItem,
|
||||
state.camera,
|
||||
state.pointer,
|
||||
activeTool,
|
||||
activeModule,
|
||||
]);
|
||||
|
||||
useFrame(() => {
|
||||
if (controls)
|
||||
if (deleteTool && activeModule === "builder") {
|
||||
// assetVisibility(itemsGroup, state.camera.position, renderDistance);
|
||||
DeletableHoveredFloorItems(
|
||||
state,
|
||||
itemsGroup,
|
||||
hoveredDeletableFloorItem,
|
||||
setDeletableFloorItem
|
||||
);
|
||||
} else if (!deleteTool) {
|
||||
if (hoveredDeletableFloorItem.current) {
|
||||
hoveredDeletableFloorItem.current = undefined;
|
||||
setDeletableFloorItem(null);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
return <group ref={itemsGroup} name="itemsGroup"></group>;
|
||||
return <group ref={itemsGroup} name="itemsGroup"></group>;
|
||||
};
|
||||
|
||||
export default FloorItemsGroup;
|
||||
|
||||
@@ -0,0 +1,129 @@
|
||||
import { useCallback, useEffect, useRef } from "react";
|
||||
import * as THREE from 'three';
|
||||
import { useFrame } from "@react-three/fiber";
|
||||
import { useMaterialStore } from "../../../../../store/simulation/useMaterialStore";
|
||||
import { useProductStore } from "../../../../../store/simulation/useProductStore";
|
||||
import { useSelectedProduct } from "../../../../../store/simulation/useSimulationStore";
|
||||
|
||||
export function useSpawnHandler() {
|
||||
const { addMaterial } = useMaterialStore();
|
||||
const { getModelUuidByActionUuid } = useProductStore();
|
||||
const { selectedProduct } = useSelectedProduct();
|
||||
const lastSpawnTime = useRef<number | null>(null);
|
||||
const startTime = useRef<number | null>(null);
|
||||
const spawnCountRef = useRef<number>(0);
|
||||
const spawnParams = useRef<{
|
||||
material: string;
|
||||
intervalMs: number;
|
||||
totalCount: number;
|
||||
point: ConveyorPointSchema;
|
||||
} | null>(null);
|
||||
|
||||
const clearCurrentSpawn = useCallback(() => {
|
||||
lastSpawnTime.current = null;
|
||||
startTime.current = null;
|
||||
spawnCountRef.current = 0;
|
||||
spawnParams.current = null;
|
||||
}, []);
|
||||
|
||||
const spawnLogStatus = (materialUuid: string, status: string) => {
|
||||
// console.log(`${materialUuid}, ${status}`);
|
||||
}
|
||||
|
||||
const createNewMaterial = useCallback((materialType: string, point: ConveyorPointSchema) => {
|
||||
const modelUuid = getModelUuidByActionUuid(selectedProduct.productId, point.action.actionUuid);
|
||||
if (!modelUuid || !point.uuid) return;
|
||||
|
||||
const newMaterial: MaterialSchema = {
|
||||
materialId: THREE.MathUtils.generateUUID(),
|
||||
materialName: `${materialType}-${Date.now()}`,
|
||||
materialType: materialType,
|
||||
isActive: false,
|
||||
isVisible: true,
|
||||
isRendered: true,
|
||||
current: {
|
||||
modelUuid: modelUuid,
|
||||
pointUuid: point.uuid,
|
||||
actionUuid: point.action?.actionUuid || ''
|
||||
},
|
||||
weight: 1,
|
||||
cost: 1
|
||||
};
|
||||
|
||||
addMaterial(newMaterial);
|
||||
return newMaterial;
|
||||
}, [addMaterial]);
|
||||
|
||||
useFrame(() => {
|
||||
if (!spawnParams.current || !startTime.current) return;
|
||||
|
||||
const currentTime = performance.now();
|
||||
const { material, intervalMs, totalCount, point } = spawnParams.current;
|
||||
const isFirstSpawn = lastSpawnTime.current === null;
|
||||
const elapsed = currentTime - startTime.current;
|
||||
|
||||
// First spawn
|
||||
if (isFirstSpawn) {
|
||||
if (elapsed >= intervalMs) {
|
||||
const createdMaterial = createNewMaterial(material, point);
|
||||
if (createdMaterial) {
|
||||
spawnLogStatus(createdMaterial.materialId, `[${elapsed.toFixed(2)}ms] Spawned ${material} (1/${totalCount})`);
|
||||
}
|
||||
lastSpawnTime.current = currentTime;
|
||||
spawnCountRef.current = 1;
|
||||
|
||||
if (totalCount <= 1) {
|
||||
clearCurrentSpawn();
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Subsequent spawns
|
||||
if (lastSpawnTime.current !== null) {
|
||||
const timeSinceLast = currentTime - lastSpawnTime.current;
|
||||
if (timeSinceLast >= intervalMs) {
|
||||
const count = spawnCountRef.current + 1;
|
||||
const createdMaterial = createNewMaterial(material, point);
|
||||
if (createdMaterial) {
|
||||
spawnLogStatus(createdMaterial.materialId, `[${elapsed.toFixed(2)}ms] Spawned ${material} (1/${totalCount})`);
|
||||
}
|
||||
lastSpawnTime.current = currentTime;
|
||||
spawnCountRef.current = count;
|
||||
|
||||
if (count >= totalCount) {
|
||||
clearCurrentSpawn();
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
const handleSpawn = useCallback((point: ConveyorPointSchema) => {
|
||||
if (!point.action || point.action.actionType !== 'spawn') return;
|
||||
|
||||
const { material, spawnInterval = 0, spawnCount = 1 } = point.action;
|
||||
const intervalMs = spawnInterval * 1000;
|
||||
|
||||
clearCurrentSpawn();
|
||||
|
||||
spawnParams.current = {
|
||||
material,
|
||||
intervalMs,
|
||||
totalCount: spawnCount,
|
||||
point: point
|
||||
};
|
||||
|
||||
startTime.current = performance.now();
|
||||
}, [clearCurrentSpawn]);
|
||||
|
||||
useEffect(() => {
|
||||
return () => {
|
||||
clearCurrentSpawn();
|
||||
};
|
||||
}, [clearCurrentSpawn]);
|
||||
|
||||
return {
|
||||
handleSpawn,
|
||||
clearCurrentSpawn
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
import { useEffect } from "react";
|
||||
import { useSpawnHandler } from "./actionHandler/spawnActionHandler";
|
||||
|
||||
// Conveyor Actions
|
||||
export function useConveyorActions(point: ConveyorPointSchema) {
|
||||
const { handleSpawn } = useSpawnHandler();
|
||||
|
||||
useEffect(() => {
|
||||
if (!point.action) return;
|
||||
|
||||
const { actionType, material, delay, spawnInterval, spawnCount } = point.action;
|
||||
|
||||
const handleAction = () => {
|
||||
switch (actionType) {
|
||||
case 'default':
|
||||
console.log(`Default conveyor action at point ${point.uuid}`);
|
||||
break;
|
||||
case 'spawn':
|
||||
console.log(`Spawning material ${material} at point ${point.uuid}`);
|
||||
handleSpawn(point);
|
||||
break;
|
||||
case 'swap':
|
||||
console.log(`Swapping to material ${material} at point ${point.uuid}`);
|
||||
break;
|
||||
case 'delay':
|
||||
console.log(`Delaying for ${delay}ms at point ${point.uuid}`);
|
||||
break;
|
||||
case 'despawn':
|
||||
console.log(`Despawning material at point ${point.uuid}`);
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
handleAction();
|
||||
|
||||
return () => {
|
||||
// Cleanup if needed
|
||||
};
|
||||
}, [point]);
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
import { useEffect } from 'react';
|
||||
|
||||
// Machine Actions
|
||||
export function useMachineActions(point: MachinePointSchema) {
|
||||
useEffect(() => {
|
||||
if (!point.action) return;
|
||||
|
||||
const { actionType, processTime, swapMaterial } = point.action;
|
||||
|
||||
const handleAction = () => {
|
||||
if (actionType === 'process') {
|
||||
console.log(`Machine processing for ${processTime}ms at point ${point.uuid}`);
|
||||
if (swapMaterial) {
|
||||
console.log(`Swapping material to ${swapMaterial}`);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
return () => {
|
||||
// Cleanup if needed
|
||||
};
|
||||
}, [point]);
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
import { useEffect } from 'react';
|
||||
|
||||
// Robotic Arm Actions
|
||||
export function useRoboticArmActions(point: RoboticArmPointSchema) {
|
||||
useEffect(() => {
|
||||
point.actions.forEach(action => {
|
||||
const { actionType, process } = action;
|
||||
|
||||
const handleAction = () => {
|
||||
if (actionType === 'pickAndPlace') {
|
||||
console.log(`Robotic arm pick and place at point ${point.uuid}`);
|
||||
if (process.startPoint) {
|
||||
console.log(`Start point: ${process.startPoint}`);
|
||||
}
|
||||
if (process.endPoint) {
|
||||
console.log(`End point: ${process.endPoint}`);
|
||||
}
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
return () => {
|
||||
// Cleanup if needed
|
||||
};
|
||||
}, [point]);
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
import { useEffect } from 'react';
|
||||
|
||||
// Storage Actions
|
||||
export function useStorageActions(point: StoragePointSchema) {
|
||||
useEffect(() => {
|
||||
if (!point.action) return;
|
||||
|
||||
const { actionType, materials, storageCapacity } = point.action;
|
||||
|
||||
const handleAction = () => {
|
||||
if (actionType === 'store') {
|
||||
console.log(`Storage action at point ${point.uuid}`);
|
||||
console.log(`Materials: ${materials.map(m => m.materialName).join(', ')}`);
|
||||
console.log(`Capacity: ${storageCapacity}`);
|
||||
}
|
||||
};
|
||||
|
||||
return () => {
|
||||
// Cleanup if needed
|
||||
};
|
||||
}, [point]);
|
||||
}
|
||||
25
app/src/modules/simulation/actions/useActionHandler.ts
Normal file
25
app/src/modules/simulation/actions/useActionHandler.ts
Normal file
@@ -0,0 +1,25 @@
|
||||
import { useConveyorActions } from "./conveyor/useConveyorActions";
|
||||
import { useMachineActions } from "./machine/useMachineActions";
|
||||
import { useRoboticArmActions } from "./roboticArm/useRoboticArmActions";
|
||||
import { useStorageActions } from "./storageUnit/useStorageUnitActions";
|
||||
import { useVehicleActions } from "./vehicle/useVehicleActions";
|
||||
|
||||
// Master hook that selects the appropriate action handler
|
||||
export function useActionHandler(point: PointsScheme) {
|
||||
if ('actions' in point) {
|
||||
// Robotic Arm
|
||||
useRoboticArmActions(point);
|
||||
} else if (point.action.actionType === 'travel') {
|
||||
// Vehicle
|
||||
useVehicleActions(point as VehiclePointSchema);
|
||||
} else if (point.action.actionType === 'process') {
|
||||
// Machine
|
||||
useMachineActions(point as MachinePointSchema);
|
||||
} else if (point.action.actionType === 'store') {
|
||||
// Storage
|
||||
useStorageActions(point as StoragePointSchema);
|
||||
} else {
|
||||
// Conveyor
|
||||
useConveyorActions(point as ConveyorPointSchema);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
import { useEffect } from 'react';
|
||||
|
||||
// Vehicle Actions
|
||||
export function useVehicleActions(point: VehiclePointSchema) {
|
||||
useEffect(() => {
|
||||
if (!point.action) return;
|
||||
|
||||
const { actionType, unLoadDuration, loadCapacity, steeringAngle } = point.action;
|
||||
|
||||
const handleAction = () => {
|
||||
if (actionType === 'travel') {
|
||||
console.log(`Vehicle travel action at point ${point.uuid}`);
|
||||
if (point.action.pickUpPoint) {
|
||||
console.log(`Pick up at: ${JSON.stringify(point.action.pickUpPoint)}`);
|
||||
}
|
||||
if (point.action.unLoadPoint) {
|
||||
console.log(`Unload at: ${JSON.stringify(point.action.unLoadPoint)}`);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
return () => {
|
||||
// Cleanup if needed
|
||||
};
|
||||
}, [point]);
|
||||
}
|
||||
@@ -6,8 +6,8 @@ function MachineInstances() {
|
||||
const { machines } = useMachineStore();
|
||||
return (
|
||||
<>
|
||||
{machines.map((val: MachineStatus) => (
|
||||
<MachineInstance key={val.modelUuid} machineDetail={val} />
|
||||
{machines.map((machine: MachineStatus) => (
|
||||
<MachineInstance key={machine.modelUuid} machineDetail={machine} />
|
||||
))}
|
||||
|
||||
</>
|
||||
|
||||
@@ -1,9 +1,22 @@
|
||||
import React from 'react'
|
||||
import React, { useEffect, useState } from 'react'
|
||||
import * as THREE from 'three';
|
||||
import MaterialAnimator from '../animator/materialAnimator'
|
||||
|
||||
function MaterialInstance() {
|
||||
return (
|
||||
<></>
|
||||
)
|
||||
function MaterialInstance({ material }: { material: MaterialSchema }) {
|
||||
const [position, setPosition] = useState<THREE.Vector3>();
|
||||
const [rotation, setRotation] = useState<THREE.Vector3>();
|
||||
|
||||
useEffect(() => {
|
||||
// console.log('material: ', material);
|
||||
}, [material])
|
||||
|
||||
return (
|
||||
<>
|
||||
|
||||
<MaterialAnimator />
|
||||
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
export default MaterialInstance
|
||||
@@ -1,14 +1,20 @@
|
||||
import React from 'react'
|
||||
import React, { useEffect } from 'react'
|
||||
import MaterialInstance from './instance/materialInstance'
|
||||
import MaterialAnimator from './animator/materialAnimator'
|
||||
import { useMaterialStore } from '../../../../store/simulation/useMaterialStore';
|
||||
|
||||
function MaterialInstances() {
|
||||
const { materials } = useMaterialStore();
|
||||
|
||||
useEffect(() => {
|
||||
// console.log('materials: ', materials);
|
||||
}, [materials])
|
||||
|
||||
return (
|
||||
<>
|
||||
|
||||
<MaterialInstance />
|
||||
|
||||
<MaterialAnimator />
|
||||
{materials.map((material: MaterialSchema) =>
|
||||
<MaterialInstance key={material.materialId} material={material} />
|
||||
)}
|
||||
|
||||
</>
|
||||
)
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
import React, { useEffect, useRef, useState } from "react";
|
||||
import { useFrame } from "@react-three/fiber";
|
||||
import * as THREE from "three";
|
||||
import { Line } from "@react-three/drei";
|
||||
import React, { useEffect, useMemo, useRef, useState } from 'react';
|
||||
import { useFrame } from '@react-three/fiber';
|
||||
import * as THREE from 'three';
|
||||
import { Line } from '@react-three/drei';
|
||||
import {
|
||||
useAnimationPlaySpeed,
|
||||
usePauseButtonStore,
|
||||
usePlayButtonStore,
|
||||
useResetButtonStore,
|
||||
} from "../../../../../store/usePlayButtonStore";
|
||||
useResetButtonStore
|
||||
} from '../../../../../store/usePlayButtonStore';
|
||||
|
||||
function RoboticArmAnimator({
|
||||
HandleCallback,
|
||||
@@ -16,24 +16,21 @@ function RoboticArmAnimator({
|
||||
targetBone,
|
||||
armBot,
|
||||
logStatus,
|
||||
path,
|
||||
path
|
||||
}: any) {
|
||||
const progressRef = useRef(0);
|
||||
const curveRef = useRef<THREE.Vector3[] | null>(null);
|
||||
const [currentPath, setCurrentPath] = useState<[number, number, number][]>(
|
||||
[]
|
||||
);
|
||||
const [circlePoints, setCirclePoints] = useState<[number, number, number][]>(
|
||||
[]
|
||||
);
|
||||
const [customCurvePoints, setCustomCurvePoints] = useState<
|
||||
THREE.Vector3[] | null
|
||||
>(null);
|
||||
|
||||
const [currentPath, setCurrentPath] = useState<[number, number, number][]>([]);
|
||||
const [circlePoints, setCirclePoints] = useState<[number, number, number][]>([]);
|
||||
const [customCurvePoints, setCustomCurvePoints] = useState<THREE.Vector3[] | null>(null);
|
||||
let curveHeight = 1.75
|
||||
const totalDistanceRef = useRef(0);
|
||||
const startTimeRef = useRef<number | null>(null);
|
||||
const segmentDistancesRef = useRef<number[]>([]);
|
||||
// Zustand stores
|
||||
const { isPlaying } = usePlayButtonStore();
|
||||
const { isPaused } = usePauseButtonStore();
|
||||
const { isReset } = useResetButtonStore();
|
||||
const { isReset, setReset } = useResetButtonStore();
|
||||
const { speed } = useAnimationPlaySpeed();
|
||||
|
||||
// Update path state whenever `path` prop changes
|
||||
@@ -41,20 +38,26 @@ function RoboticArmAnimator({
|
||||
setCurrentPath(path);
|
||||
}, [path]);
|
||||
|
||||
// Reset logic when `isPlaying` changes
|
||||
useEffect(() => {
|
||||
if (!isPlaying) {
|
||||
setCurrentPath([]);
|
||||
curveRef.current = null;
|
||||
}
|
||||
}, [isPlaying]);
|
||||
|
||||
// Handle circle points based on armBot position
|
||||
useEffect(() => {
|
||||
const points = generateRingPoints(1.6, 64);
|
||||
const points = generateRingPoints(1.6, 64)
|
||||
setCirclePoints(points);
|
||||
}, [armBot.position]);
|
||||
|
||||
useEffect(() => {
|
||||
if (isReset || !isPlaying) {
|
||||
progressRef.current = 0;
|
||||
curveRef.current = null;
|
||||
setCurrentPath([]);
|
||||
setCustomCurvePoints(null);
|
||||
totalDistanceRef.current = 0;
|
||||
startTimeRef.current = null;
|
||||
segmentDistancesRef.current = [];
|
||||
setReset(false);
|
||||
}
|
||||
}, [isReset, isPlaying])
|
||||
|
||||
|
||||
function generateRingPoints(radius: any, segments: any) {
|
||||
const points: [number, number, number][] = [];
|
||||
for (let i = 0; i < segments; i++) {
|
||||
@@ -68,11 +71,7 @@ function RoboticArmAnimator({
|
||||
return points;
|
||||
}
|
||||
|
||||
const findNearestIndex = (
|
||||
nearestPoint: [number, number, number],
|
||||
points: [number, number, number][],
|
||||
epsilon = 1e-6
|
||||
) => {
|
||||
const findNearestIndex = (nearestPoint: [number, number, number], points: [number, number, number][], epsilon = 1e-6) => {
|
||||
for (let i = 0; i < points.length; i++) {
|
||||
const [x, y, z] = points[i];
|
||||
if (
|
||||
@@ -89,168 +88,150 @@ function RoboticArmAnimator({
|
||||
// Handle nearest points and final path (including arc points)
|
||||
useEffect(() => {
|
||||
if (circlePoints.length > 0 && currentPath.length > 0) {
|
||||
|
||||
const start = currentPath[0];
|
||||
const end = currentPath[currentPath.length - 1];
|
||||
|
||||
const raisedStart = [start[0], start[1] + 0.5, start[2]] as [
|
||||
number,
|
||||
number,
|
||||
number
|
||||
];
|
||||
const raisedEnd = [end[0], end[1] + 0.5, end[2]] as [
|
||||
number,
|
||||
number,
|
||||
number
|
||||
];
|
||||
const raisedStart = [start[0], start[1] + 0.5, start[2]] as [number, number, number];
|
||||
const raisedEnd = [end[0], end[1] + 0.5, end[2]] as [number, number, number];
|
||||
|
||||
const findNearest = (target: [number, number, number]) => {
|
||||
return circlePoints.reduce((nearest, point) => {
|
||||
const distance = Math.hypot(
|
||||
target[0] - point[0],
|
||||
target[1] - point[1],
|
||||
target[2] - point[2]
|
||||
);
|
||||
const nearestDistance = Math.hypot(
|
||||
target[0] - nearest[0],
|
||||
target[1] - nearest[1],
|
||||
target[2] - nearest[2]
|
||||
);
|
||||
const distance = Math.hypot(target[0] - point[0], target[1] - point[1], target[2] - point[2]);
|
||||
const nearestDistance = Math.hypot(target[0] - nearest[0], target[1] - nearest[1], target[2] - nearest[2]);
|
||||
return distance < nearestDistance ? point : nearest;
|
||||
}, circlePoints[0]);
|
||||
};
|
||||
|
||||
const nearestToStart = findNearest(raisedStart);
|
||||
|
||||
const nearestToEnd = findNearest(raisedEnd);
|
||||
|
||||
const indexOfNearestStart = findNearestIndex(
|
||||
nearestToStart,
|
||||
circlePoints
|
||||
);
|
||||
|
||||
const indexOfNearestStart = findNearestIndex(nearestToStart, circlePoints);
|
||||
const indexOfNearestEnd = findNearestIndex(nearestToEnd, circlePoints);
|
||||
|
||||
// Find clockwise and counter-clockwise distances
|
||||
const clockwiseDistance =
|
||||
(indexOfNearestEnd - indexOfNearestStart + 64) % 64;
|
||||
|
||||
const counterClockwiseDistance =
|
||||
(indexOfNearestStart - indexOfNearestEnd + 64) % 64;
|
||||
|
||||
const clockwiseDistance = (indexOfNearestEnd - indexOfNearestStart + 64) % 64;
|
||||
const counterClockwiseDistance = (indexOfNearestStart - indexOfNearestEnd + 64) % 64;
|
||||
const clockwiseIsShorter = clockwiseDistance <= counterClockwiseDistance;
|
||||
|
||||
// Collect arc points between start and end
|
||||
let arcPoints: [number, number, number][] = [];
|
||||
|
||||
if (clockwiseIsShorter) {
|
||||
if (indexOfNearestStart <= indexOfNearestEnd) {
|
||||
arcPoints = circlePoints.slice(
|
||||
indexOfNearestStart,
|
||||
indexOfNearestEnd + 1
|
||||
);
|
||||
arcPoints = circlePoints.slice(indexOfNearestStart, indexOfNearestEnd + 1);
|
||||
} else {
|
||||
// Wrap around
|
||||
arcPoints = [
|
||||
...circlePoints.slice(indexOfNearestStart, 64),
|
||||
...circlePoints.slice(0, indexOfNearestEnd + 1),
|
||||
...circlePoints.slice(0, indexOfNearestEnd + 1)
|
||||
];
|
||||
}
|
||||
} else if (indexOfNearestStart >= indexOfNearestEnd) {
|
||||
for (
|
||||
let i = indexOfNearestStart;
|
||||
i !== (indexOfNearestEnd - 1 + 64) % 64;
|
||||
i = (i - 1 + 64) % 64
|
||||
) {
|
||||
arcPoints.push(circlePoints[i]);
|
||||
} else {
|
||||
if (indexOfNearestStart >= indexOfNearestEnd) {
|
||||
for (let i = indexOfNearestStart; i !== (indexOfNearestEnd - 1 + 64) % 64; i = (i - 1 + 64) % 64) {
|
||||
arcPoints.push(circlePoints[i]);
|
||||
}
|
||||
} else {
|
||||
for (let i = indexOfNearestStart; i !== (indexOfNearestEnd - 1 + 64) % 64; i = (i - 1 + 64) % 64) {
|
||||
arcPoints.push(circlePoints[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Continue your custom path logic
|
||||
const pathVectors = [
|
||||
new THREE.Vector3(start[0], start[1], start[2]), // start
|
||||
new THREE.Vector3(raisedStart[0], raisedStart[1], raisedStart[2]), // lift up
|
||||
new THREE.Vector3(nearestToStart[0], raisedStart[1], nearestToStart[2]), // move to arc start
|
||||
...arcPoints.map(
|
||||
(point) => new THREE.Vector3(point[0], raisedStart[1], point[2])
|
||||
),
|
||||
new THREE.Vector3(nearestToEnd[0], raisedEnd[1], nearestToEnd[2]), // move from arc end
|
||||
new THREE.Vector3(raisedEnd[0], raisedEnd[1], raisedEnd[2]), // lowered end
|
||||
new THREE.Vector3(end[0], end[1], end[2]), // end
|
||||
new THREE.Vector3(start[0], start[1], start[2]),
|
||||
new THREE.Vector3(start[0], curveHeight, start[2]),
|
||||
new THREE.Vector3(nearestToStart[0], curveHeight, nearestToStart[2]),
|
||||
...arcPoints.map(point => new THREE.Vector3(point[0], curveHeight, point[2])),
|
||||
new THREE.Vector3(nearestToEnd[0], curveHeight, nearestToEnd[2]),
|
||||
new THREE.Vector3(end[0], curveHeight, end[2]),
|
||||
new THREE.Vector3(end[0], end[1], end[2])
|
||||
];
|
||||
|
||||
const customCurve = new THREE.CatmullRomCurve3(
|
||||
pathVectors,
|
||||
false,
|
||||
"centripetal",
|
||||
1
|
||||
);
|
||||
const generatedPoints = customCurve.getPoints(100);
|
||||
setCustomCurvePoints(generatedPoints);
|
||||
|
||||
const pathSegments: [THREE.Vector3, THREE.Vector3][] = [];
|
||||
|
||||
for (let i = 0; i < pathVectors.length - 1; i++) {
|
||||
pathSegments.push([pathVectors[i], pathVectors[i + 1]]);
|
||||
}
|
||||
|
||||
const segmentDistances = pathSegments.map(([p1, p2]) => p1.distanceTo(p2));
|
||||
segmentDistancesRef.current = segmentDistances;
|
||||
const totalDistance = segmentDistances.reduce((sum, d) => sum + d, 0);
|
||||
totalDistanceRef.current = totalDistance;
|
||||
|
||||
const movementSpeed = speed * armBot.speed;
|
||||
const totalMoveTime = totalDistance / movementSpeed;
|
||||
|
||||
const segmentTimes = segmentDistances.map(distance => (distance / totalDistance) * totalMoveTime);
|
||||
|
||||
setCustomCurvePoints(pathVectors);
|
||||
|
||||
}
|
||||
}, [circlePoints, currentPath]);
|
||||
|
||||
// Frame update for animation
|
||||
useFrame((_, delta) => {
|
||||
useFrame((state, delta) => {
|
||||
if (!ikSolver) return;
|
||||
|
||||
const bone = ikSolver.mesh.skeleton.bones.find(
|
||||
(b: any) => b.name === targetBone
|
||||
);
|
||||
const bone = ikSolver.mesh.skeleton.bones.find((b: any) => b.name === targetBone);
|
||||
if (!bone) return;
|
||||
|
||||
if (isPlaying) {
|
||||
if (!isPaused && customCurvePoints && currentPath.length > 0) {
|
||||
const curvePoints = customCurvePoints;
|
||||
const speedAdjustedProgress =
|
||||
progressRef.current + speed * armBot.speed;
|
||||
const index = Math.floor(speedAdjustedProgress);
|
||||
if (!isPaused && customCurvePoints && customCurvePoints.length > 0) {
|
||||
const distances = segmentDistancesRef.current; // distances between each pair of points
|
||||
const totalDistance = totalDistanceRef.current;
|
||||
|
||||
if (index >= curvePoints.length) {
|
||||
// Reached the end of the curve
|
||||
progressRef.current += delta * (speed * armBot.speed);
|
||||
const coveredDistance = progressRef.current;
|
||||
|
||||
let index = 0;
|
||||
let accumulatedDistance = 0;
|
||||
|
||||
// Find which segment we are currently in
|
||||
while (index < distances.length && coveredDistance > accumulatedDistance + distances[index]) {
|
||||
accumulatedDistance += distances[index];
|
||||
index++;
|
||||
}
|
||||
if (index < distances.length) {
|
||||
const startPoint = customCurvePoints[index];
|
||||
const endPoint = customCurvePoints[index + 1];
|
||||
const segmentDistance = distances[index];
|
||||
const t = (coveredDistance - accumulatedDistance) / segmentDistance;
|
||||
if (startPoint && endPoint) {
|
||||
const position = startPoint.clone().lerp(endPoint, t);
|
||||
bone.position.copy(position);
|
||||
}
|
||||
}
|
||||
if (progressRef.current >= totalDistance) {
|
||||
HandleCallback();
|
||||
setCurrentPath([]);
|
||||
setCustomCurvePoints([]);
|
||||
curveRef.current = null;
|
||||
progressRef.current = 0;
|
||||
} else {
|
||||
const point = curvePoints[index];
|
||||
bone.position.copy(point);
|
||||
progressRef.current = speedAdjustedProgress;
|
||||
startTimeRef.current = null;
|
||||
}
|
||||
} else if (isPaused) {
|
||||
logStatus(armBot.modelUuid, "Simulation Paused");
|
||||
}
|
||||
|
||||
ikSolver.update();
|
||||
} else if (!isPlaying && currentPath.length === 0) {
|
||||
// Not playing anymore, reset to rest
|
||||
ikSolver.update();
|
||||
}
|
||||
} else if ((!isPlaying && currentPath.length === 0) || isReset) {
|
||||
bone.position.copy(restPosition);
|
||||
ikSolver.update();
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
return (
|
||||
<>
|
||||
{customCurvePoints && currentPath && isPlaying && (
|
||||
{customCurvePoints && customCurvePoints?.length >= 2 && currentPath && isPlaying && (
|
||||
<mesh rotation={armBot.rotation} position={armBot.position}>
|
||||
<Line
|
||||
points={customCurvePoints.map(
|
||||
(p) => [p.x, p.y, p.z] as [number, number, number]
|
||||
)}
|
||||
points={customCurvePoints.map((p) => [p.x, p.y, p.z] as [number, number, number])}
|
||||
color="green"
|
||||
lineWidth={5}
|
||||
dashed={false}
|
||||
/>
|
||||
</mesh>
|
||||
)}
|
||||
<mesh
|
||||
position={[
|
||||
armBot.position[0],
|
||||
armBot.position[1] + 1.5,
|
||||
armBot.position[2],
|
||||
]}
|
||||
rotation={[-Math.PI / 2, 0, 0]}
|
||||
visible={false}
|
||||
>
|
||||
<mesh position={[armBot.position[0], armBot.position[1] + 1.5, armBot.position[2]]} rotation={[-Math.PI / 2, 0, 0]}>
|
||||
<ringGeometry args={[1.59, 1.61, 64]} />
|
||||
<meshBasicMaterial color="green" side={THREE.DoubleSide} />
|
||||
</mesh>
|
||||
@@ -258,4 +239,4 @@ function RoboticArmAnimator({
|
||||
);
|
||||
}
|
||||
|
||||
export default RoboticArmAnimator;
|
||||
export default RoboticArmAnimator;
|
||||
@@ -51,13 +51,12 @@ function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
|
||||
pauseTimeRef.current = null;
|
||||
}
|
||||
const elapsedTime = performance.now() - startTime;
|
||||
if (elapsedTime < 1500) {
|
||||
if (elapsedTime < 1000) {
|
||||
// Wait until 1500ms has passed
|
||||
requestAnimationFrame(step);
|
||||
return;
|
||||
}
|
||||
if (currentPhase === "picking") {
|
||||
|
||||
setArmBotActive(armBot.modelUuid, true);
|
||||
setArmBotState(armBot.modelUuid, "running");
|
||||
setCurrentPhase("start-to-end");
|
||||
@@ -75,7 +74,6 @@ function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
|
||||
}
|
||||
logStatus(armBot.modelUuid, "Moving armBot from start point to end position.")
|
||||
} else if (currentPhase === "dropping") {
|
||||
|
||||
setArmBotActive(armBot.modelUuid, true);
|
||||
setArmBotState(armBot.modelUuid, "running");
|
||||
setCurrentPhase("end-to-rest");
|
||||
@@ -91,35 +89,26 @@ function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
|
||||
}
|
||||
logStatus(armBot.modelUuid, "Moving armBot from end point to rest position.")
|
||||
}
|
||||
|
||||
}
|
||||
useEffect(() => {
|
||||
isPausedRef.current = isPaused;
|
||||
}, [isPaused]);
|
||||
|
||||
useEffect(() => {
|
||||
const targetMesh = scene?.getObjectByProperty("uuid", armBot.modelUuid);
|
||||
|
||||
if (targetMesh) {
|
||||
targetMesh.visible = activeModule !== "simulation"
|
||||
}
|
||||
|
||||
const targetBones = ikSolver?.mesh.skeleton.bones.find(
|
||||
(b: any) => b.name === targetBone
|
||||
);
|
||||
if (isReset) {
|
||||
|
||||
if (isReset || !isPlaying) {
|
||||
logStatus(armBot.modelUuid, "Simulation Play Reset Successfully")
|
||||
removeCurrentAction(armBot.modelUuid)
|
||||
setArmBotActive(armBot.modelUuid, true)
|
||||
setArmBotState(armBot.modelUuid, "running")
|
||||
setCurrentPhase("init-to-rest");
|
||||
setArmBotActive(armBot.modelUuid, false)
|
||||
setArmBotState(armBot.modelUuid, "idle")
|
||||
setCurrentPhase("init");
|
||||
isPausedRef.current = false
|
||||
pauseTimeRef.current = null
|
||||
isPausedRef.current = false
|
||||
startTime = 0
|
||||
const targetBones = ikSolver?.mesh.skeleton.bones.find(
|
||||
(b: any) => b.name === targetBone
|
||||
);
|
||||
if (targetBones) {
|
||||
let curve = createCurveBetweenTwoPoints(targetBones.position, targetBones.position)
|
||||
let curve = createCurveBetweenTwoPoints(targetBones.position, restPosition)
|
||||
if (curve) {
|
||||
setPath(curve.points.map(point => [point.x, point.y, point.z]));
|
||||
}
|
||||
@@ -127,6 +116,16 @@ function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
|
||||
setReset(false);
|
||||
logStatus(armBot.modelUuid, "Moving armBot from initial point to rest position.")
|
||||
}
|
||||
}, [isReset, isPlaying])
|
||||
|
||||
useEffect(() => {
|
||||
const targetMesh = scene?.getObjectByProperty("uuid", armBot.modelUuid);
|
||||
if (targetMesh) {
|
||||
targetMesh.visible = activeModule !== "simulation"
|
||||
}
|
||||
const targetBones = ikSolver?.mesh.skeleton.bones.find(
|
||||
(b: any) => b.name === targetBone
|
||||
);
|
||||
if (isPlaying) {
|
||||
|
||||
//Moving armBot from initial point to rest position.
|
||||
@@ -136,7 +135,7 @@ function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
|
||||
setArmBotState(armBot.modelUuid, "running")
|
||||
setCurrentPhase("init-to-rest");
|
||||
if (targetBones) {
|
||||
let curve = createCurveBetweenTwoPoints(targetBones.position, restPosition)
|
||||
let curve = createCurveBetweenTwoPoints(targetBones.position, targetBones.position)
|
||||
if (curve) {
|
||||
setPath(curve.points.map(point => [point.x, point.y, point.z]));
|
||||
}
|
||||
@@ -157,10 +156,9 @@ function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
|
||||
setArmBotActive(armBot.modelUuid, true);
|
||||
setArmBotState(armBot.modelUuid, "running");
|
||||
setCurrentPhase("rest-to-start");
|
||||
let actiondata = getActionByUuid(selectedProduct.productId, selectedAction.actionId)
|
||||
const startPoint = armBot.point.actions[0].process.startPoint;
|
||||
if (startPoint) {
|
||||
let curve = createCurveBetweenTwoPoints(restPosition, new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]));
|
||||
let curve = createCurveBetweenTwoPoints(targetBones.position, new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]));
|
||||
if (curve) {
|
||||
setPath(curve.points.map(point => [point.x, point.y, point.z]));
|
||||
}
|
||||
@@ -206,16 +204,19 @@ function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
|
||||
// logStatus(armBot.modelUuid, "Moving armBot from end point to rest position.")
|
||||
}
|
||||
} else {
|
||||
logStatus(armBot.modelUuid, "Simulation Play Stopped")
|
||||
logStatus(armBot.modelUuid, "Simulation Play Exited")
|
||||
setArmBotActive(armBot.modelUuid, false)
|
||||
setArmBotState(armBot.modelUuid, "idle")
|
||||
setCurrentPhase("init");
|
||||
setPath([])
|
||||
isPausedRef.current = false
|
||||
pauseTimeRef.current = null
|
||||
isPausedRef.current = false
|
||||
startTime = 0
|
||||
removeCurrentAction(armBot.modelUuid)
|
||||
|
||||
}
|
||||
|
||||
}, [currentPhase, armBot, isPlaying, ikSolver, isReset])
|
||||
}, [currentPhase, armBot, isPlaying, ikSolver])
|
||||
|
||||
|
||||
function createCurveBetweenTwoPoints(p1: any, p2: any) {
|
||||
@@ -258,6 +259,7 @@ function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
|
||||
}
|
||||
}
|
||||
const logStatus = (id: string, status: string) => {
|
||||
|
||||
//
|
||||
|
||||
}
|
||||
|
||||
@@ -70,7 +70,7 @@ function IKInstance({ modelUrl, setIkSolver, ikSolver, armBot, groupRef }: IKIns
|
||||
|
||||
setSelectedArm(OOI.Target_Bone);
|
||||
|
||||
// scene.add(helper);
|
||||
scene.add(helper);
|
||||
|
||||
}, [cloned, gltf, setIkSolver]);
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ function Simulation() {
|
||||
}, [events])
|
||||
|
||||
useEffect(() => {
|
||||
console.log('products: ', products);
|
||||
// console.log('products: ', products);
|
||||
}, [products])
|
||||
|
||||
return (
|
||||
|
||||
@@ -1,18 +1,238 @@
|
||||
import { useEffect } from 'react'
|
||||
import { useProductStore } from '../../../store/simulation/useProductStore'
|
||||
import { useProductStore } from '../../../store/simulation/useProductStore';
|
||||
import { useActionHandler } from '../actions/useActionHandler';
|
||||
|
||||
function Simulator() {
|
||||
const { products } = useProductStore();
|
||||
|
||||
useEffect(() => {
|
||||
// console.log('products: ', products);
|
||||
}, [products])
|
||||
const executionOrder = determineExecutionOrder(products);
|
||||
|
||||
return (
|
||||
<>
|
||||
executionOrder.forEach(point => {
|
||||
useActionHandler(point);
|
||||
});
|
||||
|
||||
</>
|
||||
)
|
||||
function determineExecutionSequences(products: productsSchema): PointsScheme[][] {
|
||||
// Create maps for all points
|
||||
const pointMap = new Map<string, PointsScheme>();
|
||||
const allPoints: PointsScheme[] = [];
|
||||
|
||||
// First pass: collect all points
|
||||
products.forEach(product => {
|
||||
product.eventDatas.forEach(event => {
|
||||
if (event.type === 'transfer') {
|
||||
event.points.forEach(point => {
|
||||
pointMap.set(point.uuid, point);
|
||||
allPoints.push(point);
|
||||
});
|
||||
} else if (event.type === 'vehicle' ||
|
||||
event.type === 'machine' ||
|
||||
event.type === 'storageUnit' ||
|
||||
event.type === 'roboticArm') {
|
||||
pointMap.set(event.point.uuid, event.point);
|
||||
allPoints.push(event.point);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// Build complete dependency graph
|
||||
const dependencyGraph = new Map<string, string[]>();
|
||||
const reverseDependencyGraph = new Map<string, string[]>();
|
||||
const triggeredPoints = new Set<string>();
|
||||
|
||||
allPoints.forEach(point => {
|
||||
const triggers = extractTriggersFromPoint(point);
|
||||
const dependencies: string[] = [];
|
||||
|
||||
triggers.forEach(trigger => {
|
||||
const targetUuid = trigger.triggeredAsset?.triggeredPoint?.pointUuid;
|
||||
if (targetUuid && pointMap.has(targetUuid)) {
|
||||
dependencies.push(targetUuid);
|
||||
triggeredPoints.add(targetUuid);
|
||||
|
||||
if (!reverseDependencyGraph.has(targetUuid)) {
|
||||
reverseDependencyGraph.set(targetUuid, []);
|
||||
}
|
||||
reverseDependencyGraph.get(targetUuid)!.push(point.uuid);
|
||||
}
|
||||
});
|
||||
|
||||
dependencyGraph.set(point.uuid, dependencies);
|
||||
});
|
||||
|
||||
// Identify independent root points (points that trigger others but aren't triggered themselves)
|
||||
const rootPoints = allPoints.filter(point => {
|
||||
const hasOutgoingTriggers = extractTriggersFromPoint(point).some(
|
||||
t => t.triggeredAsset?.triggeredPoint?.pointUuid
|
||||
);
|
||||
return hasOutgoingTriggers && !triggeredPoints.has(point.uuid);
|
||||
});
|
||||
|
||||
// For each root point, build its complete trigger chain
|
||||
const executionSequences: PointsScheme[][] = [];
|
||||
|
||||
function buildSequence(startUuid: string): PointsScheme[] {
|
||||
const sequence: PointsScheme[] = [];
|
||||
const visited = new Set<string>();
|
||||
|
||||
function traverse(uuid: string) {
|
||||
if (visited.has(uuid)) return;
|
||||
visited.add(uuid);
|
||||
|
||||
const point = pointMap.get(uuid);
|
||||
if (point) {
|
||||
sequence.push(point);
|
||||
}
|
||||
|
||||
// Follow forward dependencies
|
||||
const nextPoints = dependencyGraph.get(uuid) || [];
|
||||
nextPoints.forEach(nextUuid => traverse(nextUuid));
|
||||
}
|
||||
|
||||
traverse(startUuid);
|
||||
return sequence;
|
||||
}
|
||||
|
||||
// Build sequences for all root points
|
||||
rootPoints.forEach(root => {
|
||||
executionSequences.push(buildSequence(root.uuid));
|
||||
});
|
||||
|
||||
// Handle any triggered points not reachable from roots (isolated chains)
|
||||
const processedPoints = new Set(
|
||||
executionSequences.flat().map(p => p.uuid)
|
||||
);
|
||||
|
||||
allPoints.forEach(point => {
|
||||
if (triggeredPoints.has(point.uuid) && !processedPoints.has(point.uuid)) {
|
||||
executionSequences.push(buildSequence(point.uuid));
|
||||
}
|
||||
});
|
||||
|
||||
return executionSequences;
|
||||
}
|
||||
|
||||
function determineExecutionOrder(products: productsSchema): PointsScheme[] {
|
||||
// Create maps for all events and points
|
||||
const eventMap = new Map<string, EventsSchema>();
|
||||
const pointMap = new Map<string, PointsScheme>();
|
||||
const allPoints: PointsScheme[] = [];
|
||||
|
||||
// First pass: collect all points
|
||||
products.forEach(product => {
|
||||
product.eventDatas.forEach(event => {
|
||||
eventMap.set(event.modelUuid, event);
|
||||
|
||||
if (event.type === 'transfer') {
|
||||
event.points.forEach(point => {
|
||||
pointMap.set(point.uuid, point);
|
||||
allPoints.push(point);
|
||||
});
|
||||
} else if (event.type === 'vehicle' ||
|
||||
event.type === 'machine' ||
|
||||
event.type === 'storageUnit') {
|
||||
pointMap.set(event.point.uuid, event.point);
|
||||
allPoints.push(event.point);
|
||||
} else if (event.type === 'roboticArm') {
|
||||
pointMap.set(event.point.uuid, event.point);
|
||||
allPoints.push(event.point);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// Build dependency graphs
|
||||
const graph = new Map<string, string[]>();
|
||||
const reverseGraph = new Map<string, string[]>();
|
||||
const allTriggeredPoints = new Set<string>();
|
||||
|
||||
allPoints.forEach(point => {
|
||||
const triggers = extractTriggersFromPoint(point);
|
||||
const dependencies: string[] = [];
|
||||
|
||||
triggers.forEach(trigger => {
|
||||
const targetUuid = trigger.triggeredAsset?.triggeredPoint?.pointUuid;
|
||||
if (targetUuid && pointMap.has(targetUuid)) {
|
||||
dependencies.push(targetUuid);
|
||||
allTriggeredPoints.add(targetUuid);
|
||||
|
||||
if (!reverseGraph.has(targetUuid)) {
|
||||
reverseGraph.set(targetUuid, []);
|
||||
}
|
||||
reverseGraph.get(targetUuid)!.push(point.uuid);
|
||||
}
|
||||
});
|
||||
|
||||
graph.set(point.uuid, dependencies);
|
||||
});
|
||||
|
||||
// Identify root points (points that trigger others but aren't triggered themselves)
|
||||
const rootPoints = allPoints
|
||||
.filter(point => !allTriggeredPoints.has(point.uuid))
|
||||
.filter(point => {
|
||||
// Only include roots that actually have triggers pointing FROM them
|
||||
const triggers = extractTriggersFromPoint(point);
|
||||
return triggers.some(t => t.triggeredAsset?.triggeredPoint?.pointUuid);
|
||||
});
|
||||
|
||||
// If no root points found but we have triggered points, find the earliest triggers
|
||||
if (rootPoints.length === 0 && allTriggeredPoints.size > 0) {
|
||||
// This handles cases where we have circular dependencies
|
||||
// but still want to include the triggered points
|
||||
const minTriggerCount = Math.min(
|
||||
...Array.from(allTriggeredPoints)
|
||||
.map(uuid => (graph.get(uuid) || []).length)
|
||||
);
|
||||
const potentialRoots = Array.from(allTriggeredPoints)
|
||||
.filter(uuid => (graph.get(uuid) || []).length === minTriggerCount);
|
||||
|
||||
rootPoints.push(...potentialRoots.map(uuid => pointMap.get(uuid)!));
|
||||
}
|
||||
|
||||
// Topological sort only for triggered points
|
||||
const visited = new Set<string>();
|
||||
const temp = new Set<string>();
|
||||
const order: string[] = [];
|
||||
let hasCycle = false;
|
||||
|
||||
function visit(node: string) {
|
||||
if (temp.has(node)) {
|
||||
hasCycle = true;
|
||||
return;
|
||||
}
|
||||
if (visited.has(node)) return;
|
||||
|
||||
temp.add(node);
|
||||
|
||||
const dependencies = reverseGraph.get(node) || [];
|
||||
for (const dep of dependencies) {
|
||||
visit(dep);
|
||||
}
|
||||
|
||||
temp.delete(node);
|
||||
visited.add(node);
|
||||
order.push(node);
|
||||
}
|
||||
|
||||
// Start processing from root points
|
||||
rootPoints.forEach(root => visit(root.uuid));
|
||||
|
||||
// Convert UUIDs back to points and filter out untriggered points
|
||||
const triggeredPoints = order
|
||||
.map(uuid => pointMap.get(uuid)!)
|
||||
.filter(point => allTriggeredPoints.has(point.uuid) ||
|
||||
rootPoints.some(root => root.uuid === point.uuid));
|
||||
|
||||
return triggeredPoints;
|
||||
}
|
||||
|
||||
function extractTriggersFromPoint(point: PointsScheme): TriggerSchema[] {
|
||||
if ('actions' in point) {
|
||||
return point.actions.flatMap(action => action.triggers);
|
||||
} else if ('action' in point) {
|
||||
return point.action.triggers;
|
||||
}
|
||||
return [];
|
||||
}
|
||||
|
||||
return <></>;
|
||||
}
|
||||
|
||||
export default Simulator
|
||||
export default Simulator;
|
||||
@@ -1,10 +1,19 @@
|
||||
import { useRef, useState } from "react";
|
||||
import * as THREE from "three";
|
||||
import { ThreeEvent, useThree } from "@react-three/fiber";
|
||||
import { useProductStore } from "../../../../store/simulation/useProductStore";
|
||||
import {
|
||||
useSelectedEventData,
|
||||
useSelectedProduct,
|
||||
} from "../../../../store/simulation/useSimulationStore";
|
||||
|
||||
type OnUpdateCallback = (object: THREE.Object3D) => void;
|
||||
|
||||
export default function useDraggableGLTF(onUpdate: OnUpdateCallback) {
|
||||
const { getEventByModelUuid, updateAction, getActionByUuid } =
|
||||
useProductStore();
|
||||
const { selectedEventData } = useSelectedEventData();
|
||||
const { selectedProduct } = useSelectedProduct();
|
||||
const { camera, gl, controls } = useThree();
|
||||
const activeObjRef = useRef<THREE.Object3D | null>(null);
|
||||
const planeRef = useRef<THREE.Plane>(
|
||||
@@ -34,7 +43,6 @@ export default function useDraggableGLTF(onUpdate: OnUpdateCallback) {
|
||||
|
||||
activeObjRef.current = obj;
|
||||
initialPositionRef.current.copy(obj.position);
|
||||
|
||||
|
||||
// Get world position
|
||||
setObjectWorldPos(obj.getWorldPosition(objectWorldPos));
|
||||
@@ -62,57 +70,84 @@ export default function useDraggableGLTF(onUpdate: OnUpdateCallback) {
|
||||
|
||||
const handlePointerMove = (e: PointerEvent) => {
|
||||
if (!activeObjRef.current) return;
|
||||
if (selectedEventData?.data.type === "roboticArm") {
|
||||
const selectedArmBot = getEventByModelUuid(
|
||||
selectedProduct.productId,
|
||||
selectedEventData.data.modelUuid
|
||||
);
|
||||
if (!selectedArmBot) return;
|
||||
// Check if Shift key is pressed
|
||||
const isShiftKeyPressed = e.shiftKey;
|
||||
|
||||
// Check if Shift key is pressed
|
||||
const isShiftKeyPressed = e.shiftKey;
|
||||
// Get the mouse position relative to the canvas
|
||||
const rect = gl.domElement.getBoundingClientRect();
|
||||
pointer.x = ((e.clientX - rect.left) / rect.width) * 2 - 1;
|
||||
pointer.y = -((e.clientY - rect.top) / rect.height) * 2 + 1;
|
||||
|
||||
// Get the mouse position relative to the canvas
|
||||
const rect = gl.domElement.getBoundingClientRect();
|
||||
pointer.x = ((e.clientX - rect.left) / rect.width) * 2 - 1;
|
||||
pointer.y = -((e.clientY - rect.top) / rect.height) * 2 + 1;
|
||||
// Update raycaster to point to the mouse position
|
||||
raycaster.setFromCamera(pointer, camera);
|
||||
|
||||
// Update raycaster to point to the mouse position
|
||||
raycaster.setFromCamera(pointer, camera);
|
||||
// Create a vector to store intersection point
|
||||
const intersection = new THREE.Vector3();
|
||||
const intersects = raycaster.ray.intersectPlane(
|
||||
planeRef.current,
|
||||
intersection
|
||||
);
|
||||
if (!intersects) return;
|
||||
|
||||
// Create a vector to store intersection point
|
||||
const intersection = new THREE.Vector3();
|
||||
const intersects = raycaster.ray.intersectPlane(
|
||||
planeRef.current,
|
||||
intersection
|
||||
);
|
||||
if (!intersects) return;
|
||||
// Add offset for dragging
|
||||
intersection.add(offsetRef.current);
|
||||
|
||||
// Add offset for dragging
|
||||
intersection.add(offsetRef.current);
|
||||
// Get the parent's world matrix if exists
|
||||
const parent = activeObjRef.current.parent;
|
||||
const targetPosition = new THREE.Vector3();
|
||||
|
||||
// Get the parent's world matrix if exists
|
||||
const parent = activeObjRef.current.parent;
|
||||
const targetPosition = new THREE.Vector3();
|
||||
// OnPointerDown
|
||||
initialPositionRef.current.copy(objectWorldPos);
|
||||
|
||||
// OnPointerDown
|
||||
initialPositionRef.current.copy(objectWorldPos);
|
||||
// OnPointerMove
|
||||
if (isShiftKeyPressed) {
|
||||
const { x: initialX, y: initialY } = initialPositionRef.current;
|
||||
const { x: objectX, z: objectZ } = objectWorldPos;
|
||||
|
||||
// OnPointerMove
|
||||
if (isShiftKeyPressed) {
|
||||
const { x: initialX, y: initialY } = initialPositionRef.current;
|
||||
const { x: objectX, z: objectZ } = objectWorldPos;
|
||||
const deltaX = intersection.x - initialX;
|
||||
|
||||
const deltaX = intersection.x - initialX;
|
||||
targetPosition.set(objectX, initialY + deltaX, objectZ);
|
||||
} else {
|
||||
// For free movement
|
||||
targetPosition.copy(intersection);
|
||||
}
|
||||
|
||||
targetPosition.set(objectX, initialY + deltaX, objectZ);
|
||||
} else {
|
||||
// For free movement
|
||||
targetPosition.copy(intersection);
|
||||
// CONSTRAIN MOVEMENT HERE:
|
||||
const centerX = selectedArmBot.position[0];
|
||||
const centerZ = selectedArmBot.position[2];
|
||||
const minDistance = 1.2; // 1.4 radius
|
||||
const maxDistance = 2; // 2 radius
|
||||
|
||||
const deltaX = targetPosition.x - centerX;
|
||||
const deltaZ = targetPosition.z - centerZ;
|
||||
const distance = Math.sqrt(deltaX * deltaX + deltaZ * deltaZ);
|
||||
|
||||
if (distance < minDistance || distance > maxDistance) {
|
||||
const angle = Math.atan2(deltaZ, deltaX);
|
||||
const clampedDistance = Math.min(
|
||||
Math.max(distance, minDistance),
|
||||
maxDistance
|
||||
);
|
||||
|
||||
targetPosition.x = centerX + Math.cos(angle) * clampedDistance;
|
||||
targetPosition.z = centerZ + Math.sin(angle) * clampedDistance;
|
||||
}
|
||||
targetPosition.y = Math.min(Math.max(targetPosition.y, 0.6), 1.5);
|
||||
// Convert world position to local if object is nested inside a parent
|
||||
if (parent) {
|
||||
parent.worldToLocal(targetPosition);
|
||||
}
|
||||
|
||||
// Update object position
|
||||
|
||||
activeObjRef.current.position.copy(targetPosition);
|
||||
}
|
||||
|
||||
// Convert world position to local if object is nested inside a parent
|
||||
if (parent) {
|
||||
parent.worldToLocal(targetPosition);
|
||||
}
|
||||
|
||||
// Update object position
|
||||
|
||||
activeObjRef.current.position.copy(targetPosition);
|
||||
};
|
||||
|
||||
const handlePointerUp = () => {
|
||||
|
||||
@@ -9,8 +9,8 @@ function VehicleInstances() {
|
||||
return (
|
||||
<>
|
||||
|
||||
{vehicles.map((val: VehicleStatus) =>
|
||||
<VehicleInstance agvDetail={val} key={val.modelUuid} />
|
||||
{vehicles.map((vehicle: VehicleStatus) =>
|
||||
<VehicleInstance agvDetail={vehicle} key={vehicle.modelUuid} />
|
||||
)}
|
||||
|
||||
</>
|
||||
|
||||
@@ -4,16 +4,39 @@ import { immer } from 'zustand/middleware/immer';
|
||||
type MaterialsStore = {
|
||||
materials: MaterialsSchema;
|
||||
|
||||
addMaterial: (material: MaterialSchema) => void;
|
||||
removeMaterial: (materialId: string) => void;
|
||||
updateMaterial: (materialId: string, updates: Partial<MaterialSchema>) => void;
|
||||
addMaterial: (material: MaterialSchema) => MaterialSchema | undefined;
|
||||
removeMaterial: (materialId: string) => MaterialSchema | undefined;
|
||||
updateMaterial: (materialId: string, updates: Partial<MaterialSchema>) => MaterialSchema | undefined;
|
||||
|
||||
setStartTime: (materialId: string, startTime: string) => void;
|
||||
setEndTime: (materialId: string, endTime: string) => void;
|
||||
setCost: (materialId: string, cost: number) => void;
|
||||
setWeight: (materialId: string, weight: number) => void;
|
||||
setCurrentLocation: (
|
||||
materialId: string,
|
||||
location: {
|
||||
modelUuid: string;
|
||||
pointUuid: string;
|
||||
actionUuid: string;
|
||||
}
|
||||
) => MaterialSchema | undefined;
|
||||
|
||||
setNextLocation: (
|
||||
materialId: string,
|
||||
location?: {
|
||||
modelUuid: string;
|
||||
pointUuid: string;
|
||||
actionUuid: string;
|
||||
} | null
|
||||
) => MaterialSchema | undefined;
|
||||
|
||||
setStartTime: (materialId: string, startTime: string) => MaterialSchema | undefined;
|
||||
setEndTime: (materialId: string, endTime: string) => MaterialSchema | undefined;
|
||||
setCost: (materialId: string, cost: number) => MaterialSchema | undefined;
|
||||
setWeight: (materialId: string, weight: number) => MaterialSchema | undefined;
|
||||
setIsActive: (materialId: string, isActive: boolean) => MaterialSchema | undefined;
|
||||
setIsVisible: (materialId: string, isVisible: boolean) => MaterialSchema | undefined;
|
||||
setIsRendered: (materialId: string, isRendered: boolean) => MaterialSchema | undefined;
|
||||
|
||||
getMaterialById: (materialId: string) => MaterialSchema | undefined;
|
||||
getMaterialsByPoint: (pointUuid: string) => MaterialSchema[];
|
||||
getMaterialsByModel: (modelUuid: string) => MaterialSchema[];
|
||||
};
|
||||
|
||||
export const useMaterialStore = create<MaterialsStore>()(
|
||||
@@ -21,56 +44,161 @@ export const useMaterialStore = create<MaterialsStore>()(
|
||||
materials: [],
|
||||
|
||||
addMaterial: (material) => {
|
||||
let updatedMaterial: MaterialSchema | undefined;
|
||||
set((state) => {
|
||||
state.materials.push(material);
|
||||
});
|
||||
return updatedMaterial;
|
||||
},
|
||||
|
||||
removeMaterial: (materialId) => {
|
||||
let updatedMaterial: MaterialSchema | undefined;
|
||||
set((state) => {
|
||||
state.materials = state.materials.filter(m => m.materialId !== materialId);
|
||||
const material = state.materials.find(m => m.materialId === materialId);
|
||||
if (material) {
|
||||
state.materials.filter(m => m.materialId !== material.materialId);
|
||||
updatedMaterial = JSON.parse(JSON.stringify(material));
|
||||
}
|
||||
});
|
||||
return updatedMaterial;
|
||||
},
|
||||
|
||||
updateMaterial: (materialId, updates) => {
|
||||
let updatedMaterial: MaterialSchema | undefined;
|
||||
set((state) => {
|
||||
const material = state.materials.find(m => m.materialId === materialId);
|
||||
if (material) {
|
||||
Object.assign(material, updates);
|
||||
updatedMaterial = JSON.parse(JSON.stringify(material));
|
||||
}
|
||||
});
|
||||
return updatedMaterial;
|
||||
},
|
||||
|
||||
setCurrentLocation: (materialId, location) => {
|
||||
let updatedMaterial: MaterialSchema | undefined;
|
||||
set((state) => {
|
||||
const material = state.materials.find(m => m.materialId === materialId);
|
||||
if (material) {
|
||||
material.current = location;
|
||||
updatedMaterial = JSON.parse(JSON.stringify(material));
|
||||
}
|
||||
});
|
||||
return updatedMaterial;
|
||||
},
|
||||
|
||||
setNextLocation: (materialId, location) => {
|
||||
let updatedMaterial: MaterialSchema | undefined;
|
||||
set((state) => {
|
||||
const material = state.materials.find(m => m.materialId === materialId);
|
||||
if (material) {
|
||||
material.next = location || undefined;
|
||||
updatedMaterial = JSON.parse(JSON.stringify(material));
|
||||
}
|
||||
});
|
||||
return updatedMaterial;
|
||||
},
|
||||
|
||||
setStartTime: (materialId, startTime) => {
|
||||
let updatedMaterial: MaterialSchema | undefined;
|
||||
set((state) => {
|
||||
const material = state.materials.find(m => m.materialId === materialId);
|
||||
if (material) material.startTime = startTime;
|
||||
if (material) {
|
||||
material.startTime = startTime
|
||||
updatedMaterial = JSON.parse(JSON.stringify(material));
|
||||
};
|
||||
});
|
||||
return updatedMaterial;
|
||||
},
|
||||
|
||||
setEndTime: (materialId, endTime) => {
|
||||
let updatedMaterial: MaterialSchema | undefined;
|
||||
set((state) => {
|
||||
const material = state.materials.find(m => m.materialId === materialId);
|
||||
if (material) material.endTime = endTime;
|
||||
if (material) {
|
||||
material.endTime = endTime;
|
||||
updatedMaterial = JSON.parse(JSON.stringify(material));
|
||||
};
|
||||
});
|
||||
return updatedMaterial;
|
||||
},
|
||||
|
||||
setCost: (materialId, cost) => {
|
||||
let updatedMaterial: MaterialSchema | undefined;
|
||||
set((state) => {
|
||||
const material = state.materials.find(m => m.materialId === materialId);
|
||||
if (material) material.cost = cost;
|
||||
if (material) {
|
||||
material.cost = cost;
|
||||
updatedMaterial = JSON.parse(JSON.stringify(material));
|
||||
};
|
||||
});
|
||||
return updatedMaterial;
|
||||
},
|
||||
|
||||
setWeight: (materialId, weight) => {
|
||||
let updatedMaterial: MaterialSchema | undefined;
|
||||
set((state) => {
|
||||
const material = state.materials.find(m => m.materialId === materialId);
|
||||
if (material) material.weight = weight;
|
||||
if (material) {
|
||||
material.weight = weight;
|
||||
updatedMaterial = JSON.parse(JSON.stringify(material));
|
||||
};
|
||||
});
|
||||
return updatedMaterial;
|
||||
},
|
||||
|
||||
setIsActive: (materialId, isActive) => {
|
||||
let updatedMaterial: MaterialSchema | undefined;
|
||||
set((state) => {
|
||||
const material = state.materials.find(m => m.materialId === materialId);
|
||||
if (material) {
|
||||
material.isActive = isActive;
|
||||
updatedMaterial = JSON.parse(JSON.stringify(material));
|
||||
};
|
||||
});
|
||||
return updatedMaterial;
|
||||
},
|
||||
|
||||
setIsVisible: (materialId, isVisible) => {
|
||||
let updatedMaterial: MaterialSchema | undefined;
|
||||
set((state) => {
|
||||
const material = state.materials.find(m => m.materialId === materialId);
|
||||
if (material) {
|
||||
material.isVisible = isVisible;
|
||||
updatedMaterial = JSON.parse(JSON.stringify(material));
|
||||
};
|
||||
});
|
||||
return updatedMaterial;
|
||||
},
|
||||
|
||||
setIsRendered: (materialId, isRendered) => {
|
||||
let updatedMaterial: MaterialSchema | undefined;
|
||||
set((state) => {
|
||||
const material = state.materials.find(m => m.materialId === materialId);
|
||||
if (material) {
|
||||
material.isRendered = isRendered;
|
||||
updatedMaterial = JSON.parse(JSON.stringify(material));
|
||||
};
|
||||
});
|
||||
return updatedMaterial;
|
||||
},
|
||||
|
||||
getMaterialById: (materialId) => {
|
||||
return get().materials.find(m => m.materialId === materialId);
|
||||
},
|
||||
|
||||
getMaterialsByPoint: (pointUuid) => {
|
||||
return get().materials.filter(m =>
|
||||
m.current?.pointUuid === pointUuid ||
|
||||
m.next?.pointUuid === pointUuid
|
||||
);
|
||||
},
|
||||
|
||||
getMaterialsByModel: (modelUuid) => {
|
||||
return get().materials.filter(m =>
|
||||
m.current?.modelUuid === modelUuid ||
|
||||
m.next?.modelUuid === modelUuid
|
||||
);
|
||||
},
|
||||
}))
|
||||
);
|
||||
);
|
||||
@@ -63,6 +63,7 @@ type ProductsStore = {
|
||||
getEventByModelUuid: (productId: string, modelUuid: string) => EventsSchema | undefined;
|
||||
getPointByUuid: (productId: string, modelUuid: string, pointUuid: string) => ConveyorPointSchema | VehiclePointSchema | RoboticArmPointSchema | MachinePointSchema | StoragePointSchema | undefined;
|
||||
getActionByUuid: (productId: string, actionUuid: string) => (ConveyorPointSchema['action'] | VehiclePointSchema['action'] | RoboticArmPointSchema['actions'][0] | MachinePointSchema['action'] | StoragePointSchema['action']) | undefined;
|
||||
getModelUuidByActionUuid: (productId: string, actionUuid: string) => (string) | undefined;
|
||||
getTriggerByUuid: (productId: string, triggerUuid: string) => TriggerSchema | undefined;
|
||||
getIsEventInProduct: (productId: string, modelUuid: string) => boolean;
|
||||
};
|
||||
@@ -573,6 +574,30 @@ export const useProductStore = create<ProductsStore>()(
|
||||
return undefined;
|
||||
},
|
||||
|
||||
getModelUuidByActionUuid: (productId, actionUuid) => {
|
||||
const product = get().products.find(p => p.productId === productId);
|
||||
if (!product) return undefined;
|
||||
|
||||
for (const event of product.eventDatas) {
|
||||
if ('points' in event) {
|
||||
for (const point of (event as ConveyorEventSchema).points) {
|
||||
if (point.action?.actionUuid === actionUuid) {
|
||||
return event.modelUuid;
|
||||
}
|
||||
}
|
||||
} else if ('point' in event) {
|
||||
const point = (event as any).point;
|
||||
if ('action' in point && point.action?.actionUuid === actionUuid) {
|
||||
return event.modelUuid;
|
||||
} else if ('actions' in point) {
|
||||
const action = point.actions.find((a: any) => a.actionUuid === actionUuid);
|
||||
if (action) return event.modelUuid;
|
||||
}
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
},
|
||||
|
||||
getTriggerByUuid: (productId, triggerUuid) => {
|
||||
const product = get().products.find(p => p.productId === productId);
|
||||
if (!product) return undefined;
|
||||
|
||||
22
app/src/types/simulationTypes.d.ts
vendored
22
app/src/types/simulationTypes.d.ts
vendored
@@ -27,9 +27,9 @@ interface ConveyorPointSchema {
|
||||
actionName: string;
|
||||
actionType: "default" | "spawn" | "swap" | "delay" | "despawn";
|
||||
material: string;
|
||||
delay: number | "inherit";
|
||||
spawnInterval: number | "inherit";
|
||||
spawnCount: number | "inherit";
|
||||
delay: number;
|
||||
spawnInterval: number;
|
||||
spawnCount: number;
|
||||
triggers: TriggerSchema[];
|
||||
};
|
||||
}
|
||||
@@ -180,13 +180,27 @@ interface StorageUnitStatus extends StorageEventSchema {
|
||||
|
||||
interface MaterialSchema {
|
||||
materialId: string;
|
||||
materialName: string;
|
||||
materialName: stri9ng;
|
||||
materialType: string;
|
||||
isActive: boolean;
|
||||
isVisible: boolean;
|
||||
isRendered: boolean;
|
||||
startTime?: string;
|
||||
endTime?: string;
|
||||
cost?: number;
|
||||
weight?: number;
|
||||
|
||||
current: {
|
||||
modelUuid: string;
|
||||
pointUuid: string;
|
||||
actionUuid: string;
|
||||
};
|
||||
|
||||
next?: {
|
||||
modelUuid: string;
|
||||
pointUuid: string;
|
||||
actionUuid: string;
|
||||
};
|
||||
}
|
||||
|
||||
type MaterialsSchema = MaterialSchema[];
|
||||
Reference in New Issue
Block a user