Refactor simulation paths to simulation states
- Updated all instances of `simulationPaths` to `simulationStates` across multiple components including copyPasteControls, duplicationControls, moveControls, rotateControls, selectionControls, and others. - Adjusted related state management hooks in the store to reflect the change from `simulationPaths` to `simulationStates`. - Ensured that all references to simulation paths in the simulation logic and UI components are consistent with the new naming convention.
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@@ -12,7 +12,7 @@ import { getFloorAssets } from '../../../services/factoryBuilder/assest/floorAss
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async function loadInitialFloorItems(
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itemsGroup: Types.RefGroup,
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setFloorItems: Types.setFloorItemSetState,
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setSimulationPaths: (paths: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => void
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setSimulationStates: (paths: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => void
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): Promise<void> {
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if (!itemsGroup.current) return;
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let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
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@@ -71,7 +71,7 @@ async function loadInitialFloorItems(
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const cachedModel = THREE.Cache.get(item.modelfileID!);
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if (cachedModel) {
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// console.log(`[Cache] Fetching ${item.modelname}`);
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processLoadedModel(cachedModel.scene.clone(), item, itemsGroup, setFloorItems, setSimulationPaths);
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processLoadedModel(cachedModel.scene.clone(), item, itemsGroup, setFloorItems, setSimulationStates);
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modelsLoaded++;
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checkLoadingCompletion(modelsLoaded, modelsToLoad, dracoLoader, resolve);
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return;
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@@ -88,7 +88,7 @@ async function loadInitialFloorItems(
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URL.revokeObjectURL(blobUrl);
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THREE.Cache.remove(blobUrl);
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THREE.Cache.add(item.modelfileID!, gltf);
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processLoadedModel(gltf.scene.clone(), item, itemsGroup, setFloorItems, setSimulationPaths);
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processLoadedModel(gltf.scene.clone(), item, itemsGroup, setFloorItems, setSimulationStates);
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modelsLoaded++;
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checkLoadingCompletion(modelsLoaded, modelsToLoad, dracoLoader, resolve);
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},
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@@ -111,7 +111,7 @@ async function loadInitialFloorItems(
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const modelBlob = await fetch(modelUrl).then((res) => res.blob());
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await storeGLTF(item.modelfileID!, modelBlob);
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THREE.Cache.add(item.modelfileID!, gltf);
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processLoadedModel(gltf.scene.clone(), item, itemsGroup, setFloorItems, setSimulationPaths);
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processLoadedModel(gltf.scene.clone(), item, itemsGroup, setFloorItems, setSimulationStates);
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modelsLoaded++;
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checkLoadingCompletion(modelsLoaded, modelsToLoad, dracoLoader, resolve);
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},
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@@ -138,7 +138,7 @@ async function loadInitialFloorItems(
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]);
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if (item.eventData) {
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processEventData(item, setSimulationPaths);
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processEventData(item, setSimulationStates);
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}
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modelsLoaded++;
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@@ -157,7 +157,7 @@ function processLoadedModel(
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item: Types.EventData,
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itemsGroup: Types.RefGroup,
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setFloorItems: Types.setFloorItemSetState,
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setSimulationPaths: (paths: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => void
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setSimulationStates: (paths: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => void
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) {
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const model = gltf;
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model.uuid = item.modeluuid;
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@@ -193,14 +193,14 @@ function processLoadedModel(
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]);
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if (item.eventData) {
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processEventData(item, setSimulationPaths);
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processEventData(item, setSimulationStates);
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}
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gsap.to(model.position, { y: item.position[1], duration: 1.5, ease: 'power2.out' });
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gsap.to(model.scale, { x: 1, y: 1, z: 1, duration: 1.5, ease: 'power2.out' });
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}
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function processEventData(item: Types.EventData, setSimulationPaths: any) {
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function processEventData(item: Types.EventData, setSimulationStates: any) {
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if (item.eventData?.type === 'Conveyor') {
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@@ -210,7 +210,7 @@ function processEventData(item: Types.EventData, setSimulationPaths: any) {
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data.position = item.position;
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data.rotation = [item.rotation.x, item.rotation.y, item.rotation.z];
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setSimulationPaths((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => [
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setSimulationStates((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => [
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...(prevEvents || []),
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data as Types.ConveyorEventsSchema
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]);
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@@ -222,7 +222,7 @@ function processEventData(item: Types.EventData, setSimulationPaths: any) {
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data.modelName = item.modelname;
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data.position = item.position;
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setSimulationPaths((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => [
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setSimulationStates((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => [
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...(prevEvents || []),
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data as Types.VehicleEventsSchema
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]);
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