Refactor simulation paths to simulation states
- Updated all instances of `simulationPaths` to `simulationStates` across multiple components including copyPasteControls, duplicationControls, moveControls, rotateControls, selectionControls, and others. - Adjusted related state management hooks in the store to reflect the change from `simulationPaths` to `simulationStates`. - Ensured that all references to simulation paths in the simulation logic and UI components are consistent with the new naming convention.
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@@ -10,7 +10,7 @@ import {
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useRenderDistance,
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useselectedFloorItem,
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useSelectedItem,
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useSimulationPaths,
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useSimulationStates,
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useSocketStore,
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useToggleView,
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useTransformMode,
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@@ -65,7 +65,7 @@ const FloorItemsGroup = ({
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const { setselectedFloorItem } = useselectedFloorItem();
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const { activeTool } = useActiveTool();
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const { selectedItem, setSelectedItem } = useSelectedItem();
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const { simulationPaths, setSimulationPaths } = useSimulationPaths();
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const { simulationStates, setSimulationStates } = useSimulationStates();
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const { setLoadingProgress } = useLoadingProgress();
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const { activeModule } = useModuleStore();
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const { socket } = useSocketStore();
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@@ -111,7 +111,7 @@ const FloorItemsGroup = ({
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gltfLoaderWorker.postMessage({ floorItems: data });
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} else {
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gltfLoaderWorker.postMessage({ floorItems: [] });
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loadInitialFloorItems(itemsGroup, setFloorItems, setSimulationPaths);
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loadInitialFloorItems(itemsGroup, setFloorItems, setSimulationStates);
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updateLoadingProgress(100);
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}
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});
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@@ -130,7 +130,7 @@ const FloorItemsGroup = ({
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updateLoadingProgress(progress);
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if (loadedAssets === totalAssets) {
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loadInitialFloorItems(itemsGroup, setFloorItems, setSimulationPaths);
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loadInitialFloorItems(itemsGroup, setFloorItems, setSimulationStates);
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updateLoadingProgress(100);
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}
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});
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@@ -248,7 +248,7 @@ const FloorItemsGroup = ({
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itemsGroup,
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hoveredDeletableFloorItem,
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setFloorItems,
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setSimulationPaths,
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setSimulationStates,
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socket
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);
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}
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@@ -374,7 +374,7 @@ const FloorItemsGroup = ({
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socket,
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selectedItem,
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setSelectedItem,
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setSimulationPaths,
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setSimulationStates,
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plane
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);
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}
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