Refactor simulation paths to simulation states

- Updated all instances of `simulationPaths` to `simulationStates` across multiple components including copyPasteControls, duplicationControls, moveControls, rotateControls, selectionControls, and others.
- Adjusted related state management hooks in the store to reflect the change from `simulationPaths` to `simulationStates`.
- Ensured that all references to simulation paths in the simulation logic and UI components are consistent with the new naming convention.
This commit is contained in:
2025-04-05 10:12:28 +05:30
parent 42f0ae5317
commit e92345d820
22 changed files with 260 additions and 333 deletions

View File

@@ -24,7 +24,7 @@ async function addAssetModel(
socket: Socket<any>,
selectedItem: any,
setSelectedItem: any,
setSimulationPaths: any,
setSimulationStates: any,
plane: Types.RefMesh,
): Promise<void> {
@@ -65,7 +65,7 @@ async function addAssetModel(
const cachedModel = THREE.Cache.get(selectedItem.id);
if (cachedModel) {
// console.log(`[Cache] Fetching ${selectedItem.name}`);
handleModelLoad(cachedModel, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, setSimulationPaths, socket);
handleModelLoad(cachedModel, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, setSimulationStates, socket);
return;
} else {
const cachedModelBlob = await retrieveGLTF(selectedItem.id);
@@ -78,7 +78,7 @@ async function addAssetModel(
URL.revokeObjectURL(blobUrl);
THREE.Cache.remove(blobUrl);
THREE.Cache.add(selectedItem.id, gltf);
handleModelLoad(gltf, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, setSimulationPaths, socket);
handleModelLoad(gltf, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, setSimulationStates, socket);
},
() => {
TempLoader(intersectPoint!, isTempLoader, tempLoader, itemsGroup);
@@ -90,7 +90,7 @@ async function addAssetModel(
const modelBlob = await fetch(`${url_Backend_dwinzo}/api/v1/AssetFile/${selectedItem.id}`).then((res) => res.blob());
await storeGLTF(selectedItem.id, modelBlob);
THREE.Cache.add(selectedItem.id, gltf);
await handleModelLoad(gltf, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, setSimulationPaths, socket);
await handleModelLoad(gltf, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, setSimulationStates, socket);
},
() => {
TempLoader(intersectPoint!, isTempLoader, tempLoader, itemsGroup);
@@ -113,7 +113,7 @@ async function handleModelLoad(
tempLoader: Types.RefMesh,
isTempLoader: Types.RefBoolean,
setFloorItems: Types.setFloorItemSetState,
setSimulationPaths: any,
setSimulationStates: any,
socket: Socket<any>
) {
const model = gltf.scene.clone();
@@ -219,7 +219,7 @@ async function handleModelLoad(
eventData.position = newFloorItem.position;
eventData.rotation = [model.rotation.x, model.rotation.y, model.rotation.z];
setSimulationPaths((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => [
setSimulationStates((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => [
...(prevEvents || []),
eventData as Types.ConveyorEventsSchema
]);
@@ -281,7 +281,7 @@ async function handleModelLoad(
return updatedItems;
});
setSimulationPaths((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => [
setSimulationStates((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => [
...(prevEvents || []),
eventData as Types.VehicleEventsSchema
]);