Merge pull request 'simulation-agv' (#42) from simulation-agv into main

Reviewed-on: http://185.100.212.76:7776/Dwinzo-Beta/Dwinzo_dev/pulls/42
This commit was merged in pull request #42.
This commit is contained in:
2025-04-04 04:19:48 +00:00
4 changed files with 130 additions and 58 deletions

View File

@@ -438,7 +438,6 @@ const Tools: React.FC = () => {
}`} }`}
onClick={() => { onClick={() => {
setIsPlaying(!isPlaying); setIsPlaying(!isPlaying);
setActiveTool("play");
}} }}
> >
<PlayIcon isActive={activeTool === "play"} /> <PlayIcon isActive={activeTool === "play"} />

View File

@@ -1,6 +1,7 @@
import React, { useState, useRef, useEffect } from "react"; import React, { useState, useRef, useEffect } from "react";
import { ExitIcon, PlayStopIcon, ResetIcon } from "../../icons/SimulationIcons"; import { ExitIcon, PlayStopIcon, ResetIcon } from "../../icons/SimulationIcons";
import { usePlayButtonStore } from "../../../store/usePlayButtonStore"; import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
import { useActiveTool } from "../../../store/store";
const SimulationPlayer: React.FC = () => { const SimulationPlayer: React.FC = () => {
const [speed, setSpeed] = useState<number>(1); const [speed, setSpeed] = useState<number>(1);
@@ -8,6 +9,7 @@ const SimulationPlayer: React.FC = () => {
const { setIsPlaying } = usePlayButtonStore(); const { setIsPlaying } = usePlayButtonStore();
const sliderRef = useRef<HTMLDivElement>(null); const sliderRef = useRef<HTMLDivElement>(null);
const isDragging = useRef(false); const isDragging = useRef(false);
const { setActiveTool } = useActiveTool();
// Button functions // Button functions
const handleReset = () => { const handleReset = () => {
@@ -19,6 +21,7 @@ const SimulationPlayer: React.FC = () => {
const handleExit = () => { const handleExit = () => {
setPlaySimulation(false); setPlaySimulation(false);
setIsPlaying(false); setIsPlaying(false);
setActiveTool("cursor")
}; };
// Slider functions starts // Slider functions starts

View File

@@ -19,7 +19,9 @@ const Agv = ({
}) => { }) => {
const [pathPoints, setPathPoints] = useState< const [pathPoints, setPathPoints] = useState<
{ {
uuid: string; modelUuid: string;
modelSpeed: number;
bufferTime: number;
points: { x: number; y: number; z: number }[]; points: { x: number; y: number; z: number }[];
}[] }[]
>([]); >([]);
@@ -32,6 +34,7 @@ const Agv = ({
(val: any) => val.modelName === "agv" (val: any) => val.modelName === "agv"
); );
console.log("agvModels: ", agvModels);
let findMesh = agvModels.filter( let findMesh = agvModels.filter(
(val: any) => (val: any) =>
val.modeluuid === selectedActionSphere?.path?.modeluuid && val.modeluuid === selectedActionSphere?.path?.modeluuid &&
@@ -49,8 +52,9 @@ const Agv = ({
"y" in findMesh[0].point.actions.end "y" in findMesh[0].point.actions.end
? [ ? [
{ {
uuid: findMesh[0].modeluuid, // Ensure it's a number modelUuid: findMesh[0].modeluuid, // Ensure it's a number
modelSpeed: findMesh[0].point.speed,
bufferTime: findMesh[0].point.actions.buffer,
points: [ points: [
{ {
x: findMesh[0].position[0], x: findMesh[0].position[0],
@@ -72,15 +76,29 @@ const Agv = ({
] ]
: []; : [];
if (result.length > 0) { if (result.length > 0) {
// setPathPoints((prev) => [...prev, ...result]);
setPathPoints((prev) => { setPathPoints((prev) => {
const existingUUIDs = new Set(prev.map((item) => item.uuid)); const existingIndex = prev.findIndex(
const newItems = result.filter( (item) => item.modelUuid === result[0].modelUuid
(item) => !existingUUIDs.has(item.uuid)
); );
return [...prev, ...newItems];
if (existingIndex !== -1) {
const updatedPathPoints = [...prev];
updatedPathPoints[existingIndex] = result[0];
return updatedPathPoints;
} else {
return [...prev, ...result];
}
}); });
} }
} }
// setPathPoints((prev) => {
// const existingUUIDs = new Set(prev.map((item) => item.uuid));
// const newItems = result.filter(
// (item) => !existingUUIDs.has(item.uuid)
// );
// return [...prev, ...newItems];
// });
}, [simulationPaths, selectedActionSphere]); }, [simulationPaths, selectedActionSphere]);
let groupRef = useRef() as Types.RefGroup; let groupRef = useRef() as Types.RefGroup;
@@ -96,12 +114,40 @@ const Agv = ({
plane={plane} plane={plane}
/> />
{pathPoints.map((pair, i) => ( {pathPoints.map((pair, i) => (
<PathNavigator <>
navMesh={navMesh} <PathNavigator
selectedPoints={pair.points} navMesh={navMesh}
id={pair.uuid} selectedPoints={pair.points}
key={i} id={pair.modelUuid}
/> key={i}
speed={pair.modelSpeed}
bufferTime={pair.bufferTime}
/>
{/* {pair.points.length > 2 && (
<>
<mesh
position={[
pair.points[1].x,
pair.points[1].y,
pair.points[1].z,
]}
>
<sphereGeometry args={[0.3, 15, 15]} />
<meshStandardMaterial color="red" />
</mesh>
<mesh
position={[
pair.points[2].x,
pair.points[2].y,
pair.points[2].z,
]}
>
<sphereGeometry args={[0.3, 15, 15]} />
<meshStandardMaterial color="red" />
</mesh>
</>
)} */}
</>
))} ))}
<group ref={groupRef} visible={false} name="Meshes"></group> <group ref={groupRef} visible={false} name="Meshes"></group>
</> </>

View File

@@ -3,30 +3,38 @@ import * as THREE from "three";
import { useFrame, useThree } from "@react-three/fiber"; import { useFrame, useThree } from "@react-three/fiber";
import { NavMeshQuery } from "@recast-navigation/core"; import { NavMeshQuery } from "@recast-navigation/core";
import { Line } from "@react-three/drei"; import { Line } from "@react-three/drei";
import { useTh } from "leva/dist/declarations/src/styles";
import { useActiveTool } from "../../../store/store"; import { useActiveTool } from "../../../store/store";
import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
// Define interface for props
interface PathNavigatorProps { interface PathNavigatorProps {
navMesh: any; navMesh: any;
selectedPoints: any; selectedPoints: any;
id: string; id: string;
speed: number;
bufferTime: number;
} }
export default function PathNavigator({ export default function PathNavigator({
navMesh, navMesh,
selectedPoints, selectedPoints,
id, id,
speed,
bufferTime,
}: PathNavigatorProps) { }: PathNavigatorProps) {
const [path, setPath] = useState<[number, number, number][]>([]); const [path, setPath] = useState<[number, number, number][]>([]);
const progressRef = useRef(0); const progressRef = useRef(0);
const distancesRef = useRef<number[]>([]); const distancesRef = useRef<number[]>([]);
const totalDistanceRef = useRef(0); const totalDistanceRef = useRef(0);
const currentSegmentIndex = useRef(0); const currentSegmentIndex = useRef(0);
const [stop, setStop] = useState<boolean>(true);
const { scene } = useThree(); const { scene } = useThree();
const { activeTool } = useActiveTool(); const { isPlaying, setIsPlaying } = usePlayButtonStore();
const [startPoint, setStartPoint] = useState(new THREE.Vector3()); const [startPoint, setStartPoint] = useState(new THREE.Vector3());
const meshRef = useRef<THREE.Mesh | null>(null); const isWaiting = useRef<boolean>(false); // Flag to track waiting state
const delayTime = bufferTime;
const movingForward = useRef<boolean>(true); // Tracks whether the object is moving forward
// Compute distances and total distance when the path changes
useEffect(() => { useEffect(() => {
if (!scene || !id || path.length < 2) return; if (!scene || !id || path.length < 2) return;
@@ -39,19 +47,17 @@ export default function PathNavigator({
distances.push(segmentDistance); distances.push(segmentDistance);
totalDistance += segmentDistance; totalDistance += segmentDistance;
} }
distancesRef.current = distances; distancesRef.current = distances;
totalDistanceRef.current = totalDistance; totalDistanceRef.current = totalDistance;
progressRef.current = 0; // Reset progress when the path changes progressRef.current = 0;
}, [path]); }, [path]);
useEffect(() => { useEffect(() => {
if (!navMesh || selectedPoints.length === 0) return; if (!navMesh || selectedPoints.length === 0) return;
// Flatten the selectedPoints array into a single list of points
const allPoints = selectedPoints.flat(); const allPoints = selectedPoints.flat();
// Compute paths between consecutive points
const computedPath: [number, number, number][] = []; const computedPath: [number, number, number][] = [];
for (let i = 0; i < allPoints.length - 1; i++) { for (let i = 0; i < allPoints.length - 1; i++) {
const start = allPoints[i]; const start = allPoints[i];
setStartPoint( setStartPoint(
@@ -64,36 +70,35 @@ export default function PathNavigator({
const navMeshQuery = new NavMeshQuery(navMesh); const navMeshQuery = new NavMeshQuery(navMesh);
const { path: segmentPath } = navMeshQuery.computePath(start, end); const { path: segmentPath } = navMeshQuery.computePath(start, end);
if (segmentPath && segmentPath.length > 0) { if (!segmentPath || segmentPath.length === 0) {
computedPath.push( continue;
...segmentPath.map(({ x, y, z }): [number, number, number] => [
x,
y + 0.1,
z,
])
);
} }
computedPath.push(
...segmentPath.map(({ x, y, z }): [number, number, number] => [
x,
y + 0.1,
z,
])
);
} catch (error) {} } catch (error) {}
} }
// Set the full computed path
if (computedPath.length > 0) { if (computedPath.length > 0) {
setPath(computedPath); setPath(computedPath);
currentSegmentIndex.current = 0; // Reset to the first segment currentSegmentIndex.current = 0;
} }
}, [selectedPoints, navMesh, path]); }, [selectedPoints, navMesh]);
useFrame((_, delta) => { useFrame((_, delta) => {
if (!scene || !id || path.length < 2) return; if (!scene || !id || path.length < 2) return;
// Find the object in the scene // Find the object in the scene by its UUID
const findObject = scene.getObjectByProperty("uuid", id); const findObject = scene.getObjectByProperty("uuid", id);
if (activeTool === "play") { if (!findObject) return;
if (!findObject) return;
const speed = 5; if (isPlaying) {
progressRef.current += delta * speed; const fast = speed;
progressRef.current += delta * fast;
let coveredDistance = progressRef.current; let coveredDistance = progressRef.current;
let accumulatedDistance = 0; let accumulatedDistance = 0;
@@ -108,9 +113,24 @@ export default function PathNavigator({
index++; index++;
} }
// If the object has reached the end of the path, stop moving
if (index >= distancesRef.current.length) { if (index >= distancesRef.current.length) {
progressRef.current = totalDistanceRef.current; progressRef.current = totalDistanceRef.current;
if (!isWaiting.current) {
isWaiting.current = true; // Set waiting flag
setTimeout(() => {
progressRef.current = 0; // Reset progress
movingForward.current = !movingForward.current; // Toggle direction
// Reverse the path and distances arrays
path.reverse();
distancesRef.current.reverse();
// Reset the waiting flag
isWaiting.current = false;
}, delayTime * 1000); // Convert seconds to milliseconds
}
return; return;
} }
@@ -119,31 +139,35 @@ export default function PathNavigator({
const end = new THREE.Vector3(...path[index + 1]); const end = new THREE.Vector3(...path[index + 1]);
const segmentDistance = distancesRef.current[index]; const segmentDistance = distancesRef.current[index];
const t = (coveredDistance - accumulatedDistance) / segmentDistance; const t = Math.min(
(coveredDistance - accumulatedDistance) / segmentDistance,
1
); // Clamp t to avoid overshooting
const position = start.clone().lerp(end, t); const position = start.clone().lerp(end, t);
findObject.position.copy(position); findObject.position.copy(position);
// Rotate the object to face the direction of movement // Rotate the object to face the direction of movement
const direction = new THREE.Vector3().subVectors(end, start).normalize(); const direction = new THREE.Vector3().subVectors(end, start).normalize();
const targetQuaternion = new THREE.Quaternion().setFromUnitVectors( const targetYRotation = Math.atan2(direction.x, direction.z);
new THREE.Vector3(0, 0, 1), // Assuming forward direction is (0, 0, 1) findObject.rotation.y += (targetYRotation - findObject.rotation.y) * 0.1;
direction } else {
); findObject.position.copy(startPoint);
findObject.quaternion.slerp(targetQuaternion, 0.1); // Smoothly interpolate rotation
} else if (activeTool === "cursor") {
findObject?.position.copy(startPoint);
} }
}); });
return ( return (
<> <>
{path.length > 0 && <Line points={path} color="blue" lineWidth={3} />} {path.length > 0 && (
{/* {path.length > 0 && ( <>
<mesh ref={meshRef} position={path.length > 0 ? path[0] : [0, 0.1, 0]}> <Line points={path} color="blue" lineWidth={3} />
<boxGeometry args={[1, 1, 1]} /> {selectedPoints.map((val: any, i: any) => (
<meshNormalMaterial /> <mesh position={[val[0], val[1] + 1, val[2]]} key={i}>
</mesh> <sphereGeometry args={[50, 5, 5]} />
)} */} <meshBasicMaterial color={"red"} />
</mesh>
))}
</>
)}
</> </>
); );
} }