added Navmesh Details
This commit is contained in:
@@ -28,7 +28,7 @@ import {
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useShadows,
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useUpdateScene,
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useWalls,
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useToolMode
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useToolMode,
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} from "../../../store/store";
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////////// 3D Function Imports //////////
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@@ -50,16 +50,17 @@ import { findEnvironment } from "../../../services/factoryBuilder/environment/fi
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import Layer2DVisibility from "../../builder/geomentries/layers/layer2DVisibility";
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import DrieHtmlTemp from "../mqttTemp/drieHtmlTemp";
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import ZoneGroup from "../../builder/groups/zoneGroup";
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import Agv from "../../builder/agv/agv";
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export default function World() {
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const state = useThree<Types.ThreeState>(); // Importing the state from the useThree hook, which contains the scene, camera, and other Three.js elements.
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const csg = useRef(); // Reference for CSG object, used for 3D modeling.
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const CSGGroup = useRef() as Types.RefMesh; // Reference to a group of CSG objects.
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const scene = useRef() as Types.RefScene; // Reference to the scene.
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const camera = useRef() as Types.RefCamera; // Reference to the camera object.
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const controls = useRef<any>(); // Reference to the controls object.
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const raycaster = useRef() as Types.RefRaycaster; // Reference for raycaster used for detecting objects being pointed at in the scene.
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const dragPointControls = useRef() as Types.RefDragControl; // Reference for drag point controls, an array for drag control.
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const state = useThree<Types.ThreeState>(); // Importing the state from the useThree hook, which contains the scene, camera, and other Three.js elements.
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const csg = useRef(); // Reference for CSG object, used for 3D modeling.
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const CSGGroup = useRef() as Types.RefMesh; // Reference to a group of CSG objects.
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const scene = useRef() as Types.RefScene; // Reference to the scene.
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const camera = useRef() as Types.RefCamera; // Reference to the camera object.
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const controls = useRef<any>(); // Reference to the controls object.
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const raycaster = useRef() as Types.RefRaycaster; // Reference for raycaster used for detecting objects being pointed at in the scene.
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const dragPointControls = useRef() as Types.RefDragControl; // Reference for drag point controls, an array for drag control.
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// Assigning the scene and camera from the Three.js state to the references.
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@@ -68,47 +69,48 @@ export default function World() {
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controls.current = state.controls;
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raycaster.current = state.raycaster;
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const plane = useRef<THREE.Mesh>(null); // Reference for a plane object for raycaster reference.
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const grid = useRef() as any; // Reference for a grid object for raycaster reference.
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const snappedPoint = useRef() as Types.RefVector3; // Reference for storing a snapped point at the (end = isSnapped) and (start = ispreSnapped) of the line.
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const isSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (end).
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const anglesnappedPoint = useRef() as Types.RefVector3; // Reference for storing an angle-snapped point when the line is in 90 degree etc...
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const isAngleSnapped = useRef(false) as Types.RefBoolean; // Boolean to indicate if angle snapping is active.
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const isSnappedUUID = useRef() as Types.RefString; // UUID reference to identify the snapped point.
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const ispreSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (start).
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const tempLoader = useRef() as Types.RefMesh; // Reference for a temporary loader for the floor items.
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const isTempLoader = useRef() as Types.RefBoolean; // Reference to check if a temporary loader is active.
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const Tube = useRef() as Types.RefTubeGeometry; // Reference for tubes used for reference line creation and updation.
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const line = useRef([]) as Types.RefLine; // Reference for line which stores the current line that is being drawn.
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const lines = useRef([]) as Types.RefLines; // Reference for lines which stores all the lines that are ever drawn.
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const onlyFloorline = useRef<Types.OnlyFloorLine>([]); // Reference for floor lines which does not have walls or roof and have only floor used to store the current line that is being drawn.
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const onlyFloorlines = useRef<Types.OnlyFloorLines>([]); // Reference for all the floor lines that are ever drawn.
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const ReferenceLineMesh = useRef() as Types.RefMesh; // Reference for storing the mesh of the reference line for moving it during draw.
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const LineCreated = useRef(false) as Types.RefBoolean; // Boolean to track whether the reference line is created or not.
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const referencePole = useRef() as Types.RefMesh; // Reference for a pole that is used as the reference for the user to show where it is placed.
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const itemsGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the floor items (Gltf).
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const floorGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the roofs and the floors.
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const AttachedObject = useRef() as Types.RefMesh; // Reference for an object that is attached using dbl click for transform controls rotation.
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const floorPlanGroup = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines group and the points group.
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const floorPlanGroupLine = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines that are drawn.
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const floorPlanGroupPoint = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the points that are created.
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const plane = useRef<THREE.Mesh>(null); // Reference for a plane object for raycaster reference.
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const grid = useRef() as any; // Reference for a grid object for raycaster reference.
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const snappedPoint = useRef() as Types.RefVector3; // Reference for storing a snapped point at the (end = isSnapped) and (start = ispreSnapped) of the line.
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const isSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (end).
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const anglesnappedPoint = useRef() as Types.RefVector3; // Reference for storing an angle-snapped point when the line is in 90 degree etc...
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const isAngleSnapped = useRef(false) as Types.RefBoolean; // Boolean to indicate if angle snapping is active.
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const isSnappedUUID = useRef() as Types.RefString; // UUID reference to identify the snapped point.
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const ispreSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (start).
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const tempLoader = useRef() as Types.RefMesh; // Reference for a temporary loader for the floor items.
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const isTempLoader = useRef() as Types.RefBoolean; // Reference to check if a temporary loader is active.
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const Tube = useRef() as Types.RefTubeGeometry; // Reference for tubes used for reference line creation and updation.
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const line = useRef([]) as Types.RefLine; // Reference for line which stores the current line that is being drawn.
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const lines = useRef([]) as Types.RefLines; // Reference for lines which stores all the lines that are ever drawn.
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const onlyFloorline = useRef<Types.OnlyFloorLine>([]); // Reference for floor lines which does not have walls or roof and have only floor used to store the current line that is being drawn.
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const onlyFloorlines = useRef<Types.OnlyFloorLines>([]); // Reference for all the floor lines that are ever drawn.
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const ReferenceLineMesh = useRef() as Types.RefMesh; // Reference for storing the mesh of the reference line for moving it during draw.
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const LineCreated = useRef(false) as Types.RefBoolean; // Boolean to track whether the reference line is created or not.
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const referencePole = useRef() as Types.RefMesh; // Reference for a pole that is used as the reference for the user to show where it is placed.
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const itemsGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the floor items (Gltf).
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const floorGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the roofs and the floors.
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const AttachedObject = useRef() as Types.RefMesh; // Reference for an object that is attached using dbl click for transform controls rotation.
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const floorPlanGroup = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines group and the points group.
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const floorPlanGroupLine = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines that are drawn.
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const floorPlanGroupPoint = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the points that are created.
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const floorGroupAisle = useRef() as Types.RefGroup;
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const zoneGroup = useRef() as Types.RefGroup;
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const currentLayerPoint = useRef([]) as Types.RefMeshArray; // Reference for points that re in the current layer used to update the points in drag controls.
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const hoveredDeletablePoint = useRef() as Types.RefMesh; // Reference for the currently hovered point that can be deleted.
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const hoveredDeletableLine = useRef() as Types.RefMesh; // Reference for the currently hovered line that can be deleted.
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const hoveredDeletableFloorItem = useRef() as Types.RefMesh; // Reference for the currently hovered floor item that can be deleted.
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const hoveredDeletableWallItem = useRef() as Types.RefMesh; // Reference for the currently hovered wall item that can be deleted.
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const hoveredDeletablePillar = useRef() as Types.RefMesh; // Reference for the currently hovered pillar that can be deleted.
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const currentWallItem = useRef() as Types.RefMesh; // Reference for the currently selected wall item that can be scaled, dragged etc...
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const currentLayerPoint = useRef([]) as Types.RefMeshArray; // Reference for points that re in the current layer used to update the points in drag controls.
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const hoveredDeletablePoint = useRef() as Types.RefMesh; // Reference for the currently hovered point that can be deleted.
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const hoveredDeletableLine = useRef() as Types.RefMesh; // Reference for the currently hovered line that can be deleted.
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const hoveredDeletableFloorItem = useRef() as Types.RefMesh; // Reference for the currently hovered floor item that can be deleted.
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const hoveredDeletableWallItem = useRef() as Types.RefMesh; // Reference for the currently hovered wall item that can be deleted.
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const hoveredDeletablePillar = useRef() as Types.RefMesh; // Reference for the currently hovered pillar that can be deleted.
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const currentWallItem = useRef() as Types.RefMesh; // Reference for the currently selected wall item that can be scaled, dragged etc...
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const cursorPosition = new THREE.Vector3(); // 3D vector for storing the cursor position.
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const cursorPosition = new THREE.Vector3(); // 3D vector for storing the cursor position.
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const [selectedItemsIndex, setSelectedItemsIndex] = useState<Types.Number | null>(null); // State for tracking the index of the selected item.
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const { activeLayer, setActiveLayer } = useActiveLayer(); // State that changes based on which layer the user chooses in Layers.jsx.
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const { toggleView, setToggleView } = useToggleView(); // State for toggling between 2D and 3D.
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const [selectedItemsIndex, setSelectedItemsIndex] =
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useState<Types.Number | null>(null); // State for tracking the index of the selected item.
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const { activeLayer, setActiveLayer } = useActiveLayer(); // State that changes based on which layer the user chooses in Layers.jsx.
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const { toggleView, setToggleView } = useToggleView(); // State for toggling between 2D and 3D.
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const { toolMode, setToolMode } = useToolMode();
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const { movePoint, setMovePoint } = useMovePoint(); // State that stores a boolean which represents whether the move mode is active or not.
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const { movePoint, setMovePoint } = useMovePoint(); // State that stores a boolean which represents whether the move mode is active or not.
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const { deletePointOrLine, setDeletePointOrLine } = useDeletePointOrLine();
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const { socket } = useSocketStore();
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const { roofVisibility, setRoofVisibility } = useRoofVisibility();
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@@ -118,7 +120,6 @@ export default function World() {
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const { walls, setWalls } = useWalls();
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const [RefTextupdate, setRefTextUpdate] = useState(-1000);
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// const loader = new GLTFLoader();
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// const dracoLoader = new DRACOLoader();
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@@ -162,7 +163,14 @@ export default function World() {
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dragPointControls.current.enabled = false;
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}
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if (toggleView) {
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Layer2DVisibility(activeLayer, floorPlanGroup, floorPlanGroupLine, floorPlanGroupPoint, currentLayerPoint, dragPointControls);
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Layer2DVisibility(
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activeLayer,
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floorPlanGroup,
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floorPlanGroupLine,
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floorPlanGroupPoint,
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currentLayerPoint,
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dragPointControls
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);
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} else {
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setToolMode(null);
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setDeletePointOrLine(false);
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@@ -179,11 +187,14 @@ export default function World() {
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}, []);
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useEffect(() => {
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const email = localStorage.getItem('email')
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const organization = (email!.split("@")[1]).split(".")[0];
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const email = localStorage.getItem("email");
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const organization = email!.split("@")[1].split(".")[0];
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async function fetchVisibility() {
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const visibility = await findEnvironment(organization, localStorage.getItem('userId')!);
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const visibility = await findEnvironment(
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organization,
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localStorage.getItem("userId")!
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);
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if (visibility) {
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setRoofVisibility(visibility.roofVisibility);
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setWallVisibility(visibility.wallVisibility);
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@@ -191,13 +202,33 @@ export default function World() {
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}
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}
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fetchVisibility();
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}, [])
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}, []);
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////////// UseFrame is Here //////////
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useFrame(() => {
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if (toolMode) {
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Draw(state, plane, cursorPosition, floorPlanGroupPoint, floorPlanGroupLine, snappedPoint, isSnapped, isSnappedUUID, line, lines, ispreSnapped, floorPlanGroup, ReferenceLineMesh, LineCreated, setRefTextUpdate, Tube, anglesnappedPoint, isAngleSnapped, toolMode)
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Draw(
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state,
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plane,
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cursorPosition,
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floorPlanGroupPoint,
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floorPlanGroupLine,
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snappedPoint,
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isSnapped,
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isSnappedUUID,
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line,
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lines,
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ispreSnapped,
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floorPlanGroup,
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ReferenceLineMesh,
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LineCreated,
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setRefTextUpdate,
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Tube,
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anglesnappedPoint,
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isAngleSnapped,
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toolMode
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);
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}
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});
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@@ -304,7 +335,6 @@ export default function World() {
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anglesnappedPoint={anglesnappedPoint}
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/> */}
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<ZoneGroup />
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<FloorGroupAilse
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@@ -327,10 +357,10 @@ export default function World() {
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anglesnappedPoint={anglesnappedPoint}
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/>
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<DrieHtmlTemp
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itemsGroup={itemsGroup}
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/>
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<DrieHtmlTemp itemsGroup={itemsGroup} />
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<Agv />
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{/* <Agv lines={lines} plane={plane} /> */}
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</>
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);
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}
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}
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