added Navmesh Details

This commit is contained in:
2025-03-26 18:28:14 +05:30
parent fea55b7f15
commit dc1101db53
8 changed files with 3217 additions and 1056 deletions

View File

@@ -28,7 +28,7 @@ import {
useShadows,
useUpdateScene,
useWalls,
useToolMode
useToolMode,
} from "../../../store/store";
////////// 3D Function Imports //////////
@@ -50,16 +50,17 @@ import { findEnvironment } from "../../../services/factoryBuilder/environment/fi
import Layer2DVisibility from "../../builder/geomentries/layers/layer2DVisibility";
import DrieHtmlTemp from "../mqttTemp/drieHtmlTemp";
import ZoneGroup from "../../builder/groups/zoneGroup";
import Agv from "../../builder/agv/agv";
export default function World() {
const state = useThree<Types.ThreeState>(); // Importing the state from the useThree hook, which contains the scene, camera, and other Three.js elements.
const csg = useRef(); // Reference for CSG object, used for 3D modeling.
const CSGGroup = useRef() as Types.RefMesh; // Reference to a group of CSG objects.
const scene = useRef() as Types.RefScene; // Reference to the scene.
const camera = useRef() as Types.RefCamera; // Reference to the camera object.
const controls = useRef<any>(); // Reference to the controls object.
const raycaster = useRef() as Types.RefRaycaster; // Reference for raycaster used for detecting objects being pointed at in the scene.
const dragPointControls = useRef() as Types.RefDragControl; // Reference for drag point controls, an array for drag control.
const state = useThree<Types.ThreeState>(); // Importing the state from the useThree hook, which contains the scene, camera, and other Three.js elements.
const csg = useRef(); // Reference for CSG object, used for 3D modeling.
const CSGGroup = useRef() as Types.RefMesh; // Reference to a group of CSG objects.
const scene = useRef() as Types.RefScene; // Reference to the scene.
const camera = useRef() as Types.RefCamera; // Reference to the camera object.
const controls = useRef<any>(); // Reference to the controls object.
const raycaster = useRef() as Types.RefRaycaster; // Reference for raycaster used for detecting objects being pointed at in the scene.
const dragPointControls = useRef() as Types.RefDragControl; // Reference for drag point controls, an array for drag control.
// Assigning the scene and camera from the Three.js state to the references.
@@ -68,47 +69,48 @@ export default function World() {
controls.current = state.controls;
raycaster.current = state.raycaster;
const plane = useRef<THREE.Mesh>(null); // Reference for a plane object for raycaster reference.
const grid = useRef() as any; // Reference for a grid object for raycaster reference.
const snappedPoint = useRef() as Types.RefVector3; // Reference for storing a snapped point at the (end = isSnapped) and (start = ispreSnapped) of the line.
const isSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (end).
const anglesnappedPoint = useRef() as Types.RefVector3; // Reference for storing an angle-snapped point when the line is in 90 degree etc...
const isAngleSnapped = useRef(false) as Types.RefBoolean; // Boolean to indicate if angle snapping is active.
const isSnappedUUID = useRef() as Types.RefString; // UUID reference to identify the snapped point.
const ispreSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (start).
const tempLoader = useRef() as Types.RefMesh; // Reference for a temporary loader for the floor items.
const isTempLoader = useRef() as Types.RefBoolean; // Reference to check if a temporary loader is active.
const Tube = useRef() as Types.RefTubeGeometry; // Reference for tubes used for reference line creation and updation.
const line = useRef([]) as Types.RefLine; // Reference for line which stores the current line that is being drawn.
const lines = useRef([]) as Types.RefLines; // Reference for lines which stores all the lines that are ever drawn.
const onlyFloorline = useRef<Types.OnlyFloorLine>([]); // Reference for floor lines which does not have walls or roof and have only floor used to store the current line that is being drawn.
const onlyFloorlines = useRef<Types.OnlyFloorLines>([]); // Reference for all the floor lines that are ever drawn.
const ReferenceLineMesh = useRef() as Types.RefMesh; // Reference for storing the mesh of the reference line for moving it during draw.
const LineCreated = useRef(false) as Types.RefBoolean; // Boolean to track whether the reference line is created or not.
const referencePole = useRef() as Types.RefMesh; // Reference for a pole that is used as the reference for the user to show where it is placed.
const itemsGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the floor items (Gltf).
const floorGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the roofs and the floors.
const AttachedObject = useRef() as Types.RefMesh; // Reference for an object that is attached using dbl click for transform controls rotation.
const floorPlanGroup = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines group and the points group.
const floorPlanGroupLine = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines that are drawn.
const floorPlanGroupPoint = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the points that are created.
const plane = useRef<THREE.Mesh>(null); // Reference for a plane object for raycaster reference.
const grid = useRef() as any; // Reference for a grid object for raycaster reference.
const snappedPoint = useRef() as Types.RefVector3; // Reference for storing a snapped point at the (end = isSnapped) and (start = ispreSnapped) of the line.
const isSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (end).
const anglesnappedPoint = useRef() as Types.RefVector3; // Reference for storing an angle-snapped point when the line is in 90 degree etc...
const isAngleSnapped = useRef(false) as Types.RefBoolean; // Boolean to indicate if angle snapping is active.
const isSnappedUUID = useRef() as Types.RefString; // UUID reference to identify the snapped point.
const ispreSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (start).
const tempLoader = useRef() as Types.RefMesh; // Reference for a temporary loader for the floor items.
const isTempLoader = useRef() as Types.RefBoolean; // Reference to check if a temporary loader is active.
const Tube = useRef() as Types.RefTubeGeometry; // Reference for tubes used for reference line creation and updation.
const line = useRef([]) as Types.RefLine; // Reference for line which stores the current line that is being drawn.
const lines = useRef([]) as Types.RefLines; // Reference for lines which stores all the lines that are ever drawn.
const onlyFloorline = useRef<Types.OnlyFloorLine>([]); // Reference for floor lines which does not have walls or roof and have only floor used to store the current line that is being drawn.
const onlyFloorlines = useRef<Types.OnlyFloorLines>([]); // Reference for all the floor lines that are ever drawn.
const ReferenceLineMesh = useRef() as Types.RefMesh; // Reference for storing the mesh of the reference line for moving it during draw.
const LineCreated = useRef(false) as Types.RefBoolean; // Boolean to track whether the reference line is created or not.
const referencePole = useRef() as Types.RefMesh; // Reference for a pole that is used as the reference for the user to show where it is placed.
const itemsGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the floor items (Gltf).
const floorGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the roofs and the floors.
const AttachedObject = useRef() as Types.RefMesh; // Reference for an object that is attached using dbl click for transform controls rotation.
const floorPlanGroup = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines group and the points group.
const floorPlanGroupLine = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines that are drawn.
const floorPlanGroupPoint = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the points that are created.
const floorGroupAisle = useRef() as Types.RefGroup;
const zoneGroup = useRef() as Types.RefGroup;
const currentLayerPoint = useRef([]) as Types.RefMeshArray; // Reference for points that re in the current layer used to update the points in drag controls.
const hoveredDeletablePoint = useRef() as Types.RefMesh; // Reference for the currently hovered point that can be deleted.
const hoveredDeletableLine = useRef() as Types.RefMesh; // Reference for the currently hovered line that can be deleted.
const hoveredDeletableFloorItem = useRef() as Types.RefMesh; // Reference for the currently hovered floor item that can be deleted.
const hoveredDeletableWallItem = useRef() as Types.RefMesh; // Reference for the currently hovered wall item that can be deleted.
const hoveredDeletablePillar = useRef() as Types.RefMesh; // Reference for the currently hovered pillar that can be deleted.
const currentWallItem = useRef() as Types.RefMesh; // Reference for the currently selected wall item that can be scaled, dragged etc...
const currentLayerPoint = useRef([]) as Types.RefMeshArray; // Reference for points that re in the current layer used to update the points in drag controls.
const hoveredDeletablePoint = useRef() as Types.RefMesh; // Reference for the currently hovered point that can be deleted.
const hoveredDeletableLine = useRef() as Types.RefMesh; // Reference for the currently hovered line that can be deleted.
const hoveredDeletableFloorItem = useRef() as Types.RefMesh; // Reference for the currently hovered floor item that can be deleted.
const hoveredDeletableWallItem = useRef() as Types.RefMesh; // Reference for the currently hovered wall item that can be deleted.
const hoveredDeletablePillar = useRef() as Types.RefMesh; // Reference for the currently hovered pillar that can be deleted.
const currentWallItem = useRef() as Types.RefMesh; // Reference for the currently selected wall item that can be scaled, dragged etc...
const cursorPosition = new THREE.Vector3(); // 3D vector for storing the cursor position.
const cursorPosition = new THREE.Vector3(); // 3D vector for storing the cursor position.
const [selectedItemsIndex, setSelectedItemsIndex] = useState<Types.Number | null>(null); // State for tracking the index of the selected item.
const { activeLayer, setActiveLayer } = useActiveLayer(); // State that changes based on which layer the user chooses in Layers.jsx.
const { toggleView, setToggleView } = useToggleView(); // State for toggling between 2D and 3D.
const [selectedItemsIndex, setSelectedItemsIndex] =
useState<Types.Number | null>(null); // State for tracking the index of the selected item.
const { activeLayer, setActiveLayer } = useActiveLayer(); // State that changes based on which layer the user chooses in Layers.jsx.
const { toggleView, setToggleView } = useToggleView(); // State for toggling between 2D and 3D.
const { toolMode, setToolMode } = useToolMode();
const { movePoint, setMovePoint } = useMovePoint(); // State that stores a boolean which represents whether the move mode is active or not.
const { movePoint, setMovePoint } = useMovePoint(); // State that stores a boolean which represents whether the move mode is active or not.
const { deletePointOrLine, setDeletePointOrLine } = useDeletePointOrLine();
const { socket } = useSocketStore();
const { roofVisibility, setRoofVisibility } = useRoofVisibility();
@@ -118,7 +120,6 @@ export default function World() {
const { walls, setWalls } = useWalls();
const [RefTextupdate, setRefTextUpdate] = useState(-1000);
// const loader = new GLTFLoader();
// const dracoLoader = new DRACOLoader();
@@ -162,7 +163,14 @@ export default function World() {
dragPointControls.current.enabled = false;
}
if (toggleView) {
Layer2DVisibility(activeLayer, floorPlanGroup, floorPlanGroupLine, floorPlanGroupPoint, currentLayerPoint, dragPointControls);
Layer2DVisibility(
activeLayer,
floorPlanGroup,
floorPlanGroupLine,
floorPlanGroupPoint,
currentLayerPoint,
dragPointControls
);
} else {
setToolMode(null);
setDeletePointOrLine(false);
@@ -179,11 +187,14 @@ export default function World() {
}, []);
useEffect(() => {
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
const email = localStorage.getItem("email");
const organization = email!.split("@")[1].split(".")[0];
async function fetchVisibility() {
const visibility = await findEnvironment(organization, localStorage.getItem('userId')!);
const visibility = await findEnvironment(
organization,
localStorage.getItem("userId")!
);
if (visibility) {
setRoofVisibility(visibility.roofVisibility);
setWallVisibility(visibility.wallVisibility);
@@ -191,13 +202,33 @@ export default function World() {
}
}
fetchVisibility();
}, [])
}, []);
////////// UseFrame is Here //////////
useFrame(() => {
if (toolMode) {
Draw(state, plane, cursorPosition, floorPlanGroupPoint, floorPlanGroupLine, snappedPoint, isSnapped, isSnappedUUID, line, lines, ispreSnapped, floorPlanGroup, ReferenceLineMesh, LineCreated, setRefTextUpdate, Tube, anglesnappedPoint, isAngleSnapped, toolMode)
Draw(
state,
plane,
cursorPosition,
floorPlanGroupPoint,
floorPlanGroupLine,
snappedPoint,
isSnapped,
isSnappedUUID,
line,
lines,
ispreSnapped,
floorPlanGroup,
ReferenceLineMesh,
LineCreated,
setRefTextUpdate,
Tube,
anglesnappedPoint,
isAngleSnapped,
toolMode
);
}
});
@@ -304,7 +335,6 @@ export default function World() {
anglesnappedPoint={anglesnappedPoint}
/> */}
<ZoneGroup />
<FloorGroupAilse
@@ -327,10 +357,10 @@ export default function World() {
anglesnappedPoint={anglesnappedPoint}
/>
<DrieHtmlTemp
itemsGroup={itemsGroup}
/>
<DrieHtmlTemp itemsGroup={itemsGroup} />
<Agv />
{/* <Agv lines={lines} plane={plane} /> */}
</>
);
}
}