Merge remote-tracking branch 'origin/v2' into v2-ui
This commit is contained in:
commit
d99a78ece0
|
@ -3,7 +3,6 @@ import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
|
|||
import gsap from 'gsap';
|
||||
import * as THREE from 'three';
|
||||
import * as CONSTANTS from '../../../types/world/worldConstants';
|
||||
import { toast } from 'react-toastify';
|
||||
import * as Types from "../../../types/world/worldTypes";
|
||||
import { initializeDB, retrieveGLTF, storeGLTF } from '../../../utils/indexDB/idbUtils';
|
||||
import { getCamera } from '../../../services/factoryBuilder/camera/getCameraApi';
|
||||
|
@ -91,7 +90,7 @@ async function loadInitialFloorItems(
|
|||
},
|
||||
undefined,
|
||||
(error) => {
|
||||
toast.error(`[IndexedDB] Error loading ${item.modelName}:`);
|
||||
echo.error(`[IndexedDB] Error loading ${item.modelName}:`);
|
||||
URL.revokeObjectURL(blobUrl);
|
||||
resolve();
|
||||
}
|
||||
|
@ -111,7 +110,7 @@ async function loadInitialFloorItems(
|
|||
},
|
||||
undefined,
|
||||
(error) => {
|
||||
toast.error(`[Backend] Error loading ${item.modelName}:`);
|
||||
echo.error(`[Backend] Error loading ${item.modelName}:`);
|
||||
resolve();
|
||||
}
|
||||
);
|
||||
|
|
|
@ -33,7 +33,7 @@ async function loadInitialWallItems(
|
|||
|
||||
const loadedWallItems = await Promise.all(items.map(async (item: Types.WallItem) => {
|
||||
// Check THREE.js cache first
|
||||
const cachedModel = THREE.Cache.get(item.modelName!);
|
||||
const cachedModel = THREE.Cache.get(item.modelfileID!);
|
||||
if (cachedModel) {
|
||||
return processModel(cachedModel, item);
|
||||
}
|
||||
|
@ -45,7 +45,7 @@ async function loadInitialWallItems(
|
|||
return new Promise<Types.WallItem>((resolve) => {
|
||||
loader.load(blobUrl, (gltf) => {
|
||||
URL.revokeObjectURL(blobUrl);
|
||||
THREE.Cache.add(item.modelName!, gltf);
|
||||
THREE.Cache.add(item.modelfileID!, gltf);
|
||||
resolve(processModel(gltf, item));
|
||||
});
|
||||
});
|
||||
|
@ -58,8 +58,8 @@ async function loadInitialWallItems(
|
|||
try {
|
||||
// Cache the model
|
||||
const modelBlob = await fetch(modelUrl).then((res) => res.blob());
|
||||
await storeGLTF(item.modelName!, modelBlob);
|
||||
THREE.Cache.add(item.modelName!, gltf);
|
||||
await storeGLTF(item.modelfileID!, modelBlob);
|
||||
THREE.Cache.add(item.modelfileID!, gltf);
|
||||
resolve(processModel(gltf, item));
|
||||
} catch (error) {
|
||||
console.error('Failed to cache model:', error);
|
||||
|
|
|
@ -0,0 +1,125 @@
|
|||
import * as THREE from "three"
|
||||
import { useEffect } from 'react'
|
||||
import { getFloorAssets } from '../../../services/factoryBuilder/assest/floorAsset/getFloorItemsApi';
|
||||
import { useLoadingProgress } from '../../../store/builder/store';
|
||||
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
|
||||
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
|
||||
import { FloorItems } from "../../../types/world/worldTypes";
|
||||
import { useAssetsStore } from "../../../store/builder/useAssetStore";
|
||||
import Models from "./models/models";
|
||||
import { useGLTF } from "@react-three/drei";
|
||||
|
||||
const gltfLoaderWorker = new Worker(
|
||||
new URL(
|
||||
"../../../services/factoryBuilder/webWorkers/gltfLoaderWorker.js",
|
||||
import.meta.url
|
||||
)
|
||||
);
|
||||
|
||||
function AssetsGroup() {
|
||||
const { setLoadingProgress } = useLoadingProgress();
|
||||
const { setAssets } = useAssetsStore();
|
||||
|
||||
const loader = new GLTFLoader();
|
||||
const dracoLoader = new DRACOLoader();
|
||||
|
||||
dracoLoader.setDecoderPath(
|
||||
"https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/"
|
||||
);
|
||||
loader.setDRACOLoader(dracoLoader);
|
||||
|
||||
useEffect(() => {
|
||||
const email = localStorage.getItem("email");
|
||||
const organization = email!.split("@")[1].split(".")[0];
|
||||
|
||||
let totalAssets = 0;
|
||||
let loadedAssets = 0;
|
||||
|
||||
const updateLoadingProgress = (progress: number) => {
|
||||
if (progress < 100) {
|
||||
setLoadingProgress(progress);
|
||||
} else if (progress === 100) {
|
||||
setTimeout(() => {
|
||||
setLoadingProgress(100);
|
||||
setTimeout(() => {
|
||||
setLoadingProgress(0);
|
||||
}, 1500);
|
||||
}, 1000);
|
||||
}
|
||||
};
|
||||
|
||||
getFloorAssets(organization).then((data) => {
|
||||
if (data.length > 0) {
|
||||
const uniqueItems = (data as FloorItems).filter((item, index, self) => index === self.findIndex((t) => t.modelfileID === item.modelfileID));
|
||||
totalAssets = uniqueItems.length;
|
||||
if (totalAssets === 0) {
|
||||
updateLoadingProgress(100);
|
||||
return;
|
||||
}
|
||||
gltfLoaderWorker.postMessage({ floorItems: uniqueItems });
|
||||
} else {
|
||||
gltfLoaderWorker.postMessage({ floorItems: [] });
|
||||
updateLoadingProgress(100);
|
||||
}
|
||||
});
|
||||
|
||||
gltfLoaderWorker.onmessage = async (event) => {
|
||||
if (event.data.message === "gltfLoaded" && event.data.modelBlob) {
|
||||
const blobUrl = URL.createObjectURL(event.data.modelBlob);
|
||||
loader.load(blobUrl, (gltf) => {
|
||||
URL.revokeObjectURL(blobUrl);
|
||||
THREE.Cache.remove(blobUrl);
|
||||
THREE.Cache.add(event.data.modelID, gltf);
|
||||
|
||||
loadedAssets++;
|
||||
const progress = Math.round((loadedAssets / totalAssets) * 100);
|
||||
updateLoadingProgress(progress);
|
||||
|
||||
if (loadedAssets === totalAssets) {
|
||||
const assets: Asset[] = [];
|
||||
getFloorAssets(organization).then((data: FloorItems) => {
|
||||
data.forEach((item) => {
|
||||
if (item.eventData) {
|
||||
assets.push({
|
||||
modelUuid: item.modelUuid,
|
||||
modelName: item.modelName,
|
||||
assetId: item.modelfileID,
|
||||
position: item.position,
|
||||
rotation: [item.rotation.x, item.rotation.y, item.rotation.z],
|
||||
isLocked: item.isLocked,
|
||||
isCollidable: false,
|
||||
isVisible: item.isVisible,
|
||||
opacity: 1,
|
||||
eventData: item.eventData
|
||||
})
|
||||
} else {
|
||||
assets.push({
|
||||
modelUuid: item.modelUuid,
|
||||
modelName: item.modelName,
|
||||
assetId: item.modelfileID,
|
||||
position: item.position,
|
||||
rotation: [item.rotation.x, item.rotation.y, item.rotation.z],
|
||||
isLocked: item.isLocked,
|
||||
isCollidable: false,
|
||||
isVisible: item.isVisible,
|
||||
opacity: 1,
|
||||
})
|
||||
}
|
||||
})
|
||||
setAssets(assets);
|
||||
})
|
||||
updateLoadingProgress(100);
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<>
|
||||
<Models />
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
export default AssetsGroup;
|
|
@ -0,0 +1,82 @@
|
|||
import { Outlines } from '@react-three/drei';
|
||||
import { useEffect, useState } from 'react';
|
||||
import { retrieveGLTF, storeGLTF } from '../../../../../utils/indexDB/idbUtils';
|
||||
import { GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
|
||||
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
|
||||
import * as THREE from 'three';
|
||||
|
||||
function Model({ asset }: { asset: Asset }) {
|
||||
const url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
|
||||
const [gltfScene, setGltfScene] = useState<GLTF | null>(null);
|
||||
|
||||
useEffect(() => {
|
||||
const loader = new GLTFLoader();
|
||||
const dracoLoader = new DRACOLoader();
|
||||
|
||||
dracoLoader.setDecoderPath('https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/');
|
||||
loader.setDRACOLoader(dracoLoader);
|
||||
const loadModel = async () => {
|
||||
try {
|
||||
const cachedModel = THREE.Cache.get(asset.assetId!);
|
||||
if (cachedModel) {
|
||||
setGltfScene(cachedModel);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check IndexedDB
|
||||
const indexedDBModel = await retrieveGLTF(asset.assetId!);
|
||||
if (indexedDBModel) {
|
||||
const blobUrl = URL.createObjectURL(indexedDBModel);
|
||||
loader.load(blobUrl, (gltf) => {
|
||||
URL.revokeObjectURL(blobUrl);
|
||||
THREE.Cache.remove(blobUrl);
|
||||
THREE.Cache.add(asset.assetId!, gltf);
|
||||
setGltfScene(gltf);
|
||||
},
|
||||
undefined,
|
||||
(error) => {
|
||||
echo.error(`[IndexedDB] Error loading ${asset.modelName}:`);
|
||||
URL.revokeObjectURL(blobUrl);
|
||||
}
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
// Fetch from Backend
|
||||
const modelUrl = `${url_Backend_dwinzo}/api/v2/AssetFile/${asset.assetId!}`;
|
||||
loader.load(modelUrl, async (gltf) => {
|
||||
const modelBlob = await fetch(modelUrl).then((res) => res.blob());
|
||||
await storeGLTF(asset.assetId!, modelBlob);
|
||||
THREE.Cache.add(asset.assetId!, gltf);
|
||||
setGltfScene(gltf);
|
||||
},
|
||||
undefined,
|
||||
(error) => {
|
||||
echo.error(`[Backend] Error loading ${asset.modelName}:`);
|
||||
}
|
||||
);
|
||||
} catch (err) {
|
||||
console.error("Failed to load model:", asset.assetId, err);
|
||||
}
|
||||
};
|
||||
|
||||
loadModel();
|
||||
|
||||
}, [asset.assetId]);
|
||||
|
||||
return (
|
||||
<>
|
||||
{gltfScene &&
|
||||
<group
|
||||
position={asset.position}
|
||||
rotation={asset.rotation}
|
||||
visible={asset.isVisible}
|
||||
>
|
||||
<primitive object={gltfScene.scene.clone()} />
|
||||
</group>
|
||||
}
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
export default Model;
|
|
@ -0,0 +1,17 @@
|
|||
import React from 'react'
|
||||
import { useAssetsStore } from '../../../../store/builder/useAssetStore';
|
||||
import Model from './model/model';
|
||||
|
||||
function Models() {
|
||||
const { assets } = useAssetsStore();
|
||||
|
||||
return (
|
||||
<>
|
||||
{assets.map((asset) =>
|
||||
<Model key={asset.modelUuid} asset={asset} />
|
||||
)}
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
export default Models
|
|
@ -47,6 +47,7 @@ import MeasurementTool from "../scene/tools/measurementTool";
|
|||
import NavMesh from "../simulation/vehicle/navMesh/navMesh";
|
||||
import CalculateAreaGroup from "./groups/calculateAreaGroup";
|
||||
import LayoutImage from "./layout/layoutImage";
|
||||
import AssetsGroup from "./assetGroup/assetsGroup";
|
||||
|
||||
export default function Builder() {
|
||||
const state = useThree<Types.ThreeState>(); // Importing the state from the useThree hook, which contains the scene, camera, and other Three.js elements.
|
||||
|
@ -299,6 +300,8 @@ export default function Builder() {
|
|||
anglesnappedPoint={anglesnappedPoint}
|
||||
/>
|
||||
|
||||
{/* <AssetsGroup /> */}
|
||||
|
||||
<MeasurementTool />
|
||||
|
||||
<CalculateAreaGroup />
|
||||
|
|
|
@ -78,7 +78,7 @@ export default async function assetManager(
|
|||
},
|
||||
undefined,
|
||||
(error) => {
|
||||
toast.error(`[IndexedDB] Error loading ${item.modelName}:`);
|
||||
echo.error(`[IndexedDB] Error loading ${item.modelName}:`);
|
||||
resolve();
|
||||
}
|
||||
);
|
||||
|
@ -97,7 +97,7 @@ export default async function assetManager(
|
|||
},
|
||||
undefined,
|
||||
(error) => {
|
||||
toast.error(`[Backend] Error loading ${item.modelName}:`);
|
||||
echo.error(`[Backend] Error loading ${item.modelName}:`);
|
||||
resolve();
|
||||
}
|
||||
);
|
||||
|
|
|
@ -28,7 +28,7 @@ function updateDistanceText(
|
|||
const textMesh = text as THREE.Mesh;
|
||||
if (textMesh.userData[0][1] === linePoints[0][1] && textMesh.userData[1][1] === linePoints[1][1]) {
|
||||
textMesh.position.set(position.x, 1, position.z);
|
||||
const className = `Distance line-${textMesh.userData[0][1]}_${textMesh.userData[1][1]}_${linePoints[0][2]}`;
|
||||
const className = `distance line-${textMesh.userData[0][1]}_${textMesh.userData[1][1]}_${linePoints[0][2]}`;
|
||||
const element = document.getElementsByClassName(className)[0] as HTMLElement;
|
||||
if (element) {
|
||||
element.innerHTML = `${distance} m`;
|
||||
|
|
|
@ -104,7 +104,7 @@ const FloorItemsGroup = ({
|
|||
updateLoadingProgress(100);
|
||||
return;
|
||||
}
|
||||
gltfLoaderWorker.postMessage({ floorItems: data });
|
||||
gltfLoaderWorker.postMessage({ floorItems: uniqueItems });
|
||||
} else {
|
||||
gltfLoaderWorker.postMessage({ floorItems: [] });
|
||||
loadInitialFloorItems(
|
||||
|
|
|
@ -0,0 +1,221 @@
|
|||
import { create } from 'zustand';
|
||||
import { immer } from 'zustand/middleware/immer';
|
||||
|
||||
interface AssetsStore {
|
||||
assets: Assets;
|
||||
|
||||
// Asset CRUD operations
|
||||
addAsset: (asset: Asset) => void;
|
||||
removeAsset: (modelUuid: string) => void;
|
||||
updateAsset: (modelUuid: string, updates: Partial<Asset>) => void;
|
||||
setAssets: (assets: Assets) => void;
|
||||
|
||||
// Asset properties
|
||||
setPosition: (modelUuid: string, position: [number, number, number]) => void;
|
||||
setRotation: (modelUuid: string, rotation: [number, number, number]) => void;
|
||||
setLock: (modelUuid: string, isLocked: boolean) => void;
|
||||
setCollision: (modelUuid: string, isCollidable: boolean) => void;
|
||||
setVisibility: (modelUuid: string, isVisible: boolean) => void;
|
||||
setOpacity: (modelUuid: string, opacity: number) => void;
|
||||
|
||||
// Animation controls
|
||||
setAnimation: (modelUuid: string, animation: string) => void;
|
||||
setCurrentAnimation: (modelUuid: string, current: string, isPlaying: boolean) => void;
|
||||
addAnimation: (modelUuid: string, animation: string) => void;
|
||||
removeAnimation: (modelUuid: string, animation: string) => void;
|
||||
|
||||
// Event data operations
|
||||
addEventData: (modelUuid: string, eventData: Asset['eventData']) => void;
|
||||
updateEventData: (modelUuid: string, updates: Partial<Asset['eventData']>) => void;
|
||||
removeEventData: (modelUuid: string) => void;
|
||||
|
||||
// Helper functions
|
||||
getAssetById: (modelUuid: string) => Asset | undefined;
|
||||
getAssetByPointUuid: (pointUuid: string) => Asset | undefined;
|
||||
hasAsset: (modelUuid: string) => boolean;
|
||||
}
|
||||
|
||||
export const useAssetsStore = create<AssetsStore>()(
|
||||
immer((set, get) => ({
|
||||
assets: [],
|
||||
|
||||
// Asset CRUD operations
|
||||
addAsset: (asset) => {
|
||||
set((state) => {
|
||||
if (!state.assets.some(a => a.modelUuid === asset.modelUuid)) {
|
||||
state.assets.push(asset);
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
removeAsset: (modelUuid) => {
|
||||
set((state) => {
|
||||
state.assets = state.assets.filter(a => a.modelUuid !== modelUuid);
|
||||
});
|
||||
},
|
||||
|
||||
updateAsset: (modelUuid, updates) => {
|
||||
set((state) => {
|
||||
const asset = state.assets.find(a => a.modelUuid === modelUuid);
|
||||
if (asset) {
|
||||
Object.assign(asset, updates);
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
setAssets: (assets) => {
|
||||
set((state) => {
|
||||
state.assets = assets;
|
||||
});
|
||||
},
|
||||
|
||||
// Asset properties
|
||||
setPosition: (modelUuid, position) => {
|
||||
set((state) => {
|
||||
const asset = state.assets.find(a => a.modelUuid === modelUuid);
|
||||
if (asset) {
|
||||
asset.position = position;
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
setRotation: (modelUuid, rotation) => {
|
||||
set((state) => {
|
||||
const asset = state.assets.find(a => a.modelUuid === modelUuid);
|
||||
if (asset) {
|
||||
asset.rotation = rotation;
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
setLock: (modelUuid, isLocked) => {
|
||||
set((state) => {
|
||||
const asset = state.assets.find(a => a.modelUuid === modelUuid);
|
||||
if (asset) {
|
||||
asset.isLocked = isLocked;
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
setCollision: (modelUuid, isCollidable) => {
|
||||
set((state) => {
|
||||
const asset = state.assets.find(a => a.modelUuid === modelUuid);
|
||||
if (asset) {
|
||||
asset.isCollidable = isCollidable;
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
setVisibility: (modelUuid, isVisible) => {
|
||||
set((state) => {
|
||||
const asset = state.assets.find(a => a.modelUuid === modelUuid);
|
||||
if (asset) {
|
||||
asset.isVisible = isVisible;
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
setOpacity: (modelUuid, opacity) => {
|
||||
set((state) => {
|
||||
const asset = state.assets.find(a => a.modelUuid === modelUuid);
|
||||
if (asset) {
|
||||
asset.opacity = opacity;
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
// Animation controls
|
||||
setAnimation: (modelUuid, animation) => {
|
||||
set((state) => {
|
||||
const asset = state.assets.find(a => a.modelUuid === modelUuid);
|
||||
if (asset) {
|
||||
if (!asset.animationState) {
|
||||
asset.animationState = { current: animation, playing: false };
|
||||
} else {
|
||||
asset.animationState.current = animation;
|
||||
}
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
setCurrentAnimation: (modelUuid, current, isPlaying) => {
|
||||
set((state) => {
|
||||
const asset = state.assets.find(a => a.modelUuid === modelUuid);
|
||||
if (asset?.animationState) {
|
||||
asset.animationState.current = current;
|
||||
asset.animationState.playing = isPlaying;
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
addAnimation: (modelUuid, animation) => {
|
||||
set((state) => {
|
||||
const asset = state.assets.find(a => a.modelUuid === modelUuid);
|
||||
if (asset) {
|
||||
if (!asset.animations) {
|
||||
asset.animations = [animation];
|
||||
} else if (!asset.animations.includes(animation)) {
|
||||
asset.animations.push(animation);
|
||||
}
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
removeAnimation: (modelUuid, animation) => {
|
||||
set((state) => {
|
||||
const asset = state.assets.find(a => a.modelUuid === modelUuid);
|
||||
if (asset?.animations) {
|
||||
asset.animations = asset.animations.filter(a => a !== animation);
|
||||
if (asset.animationState?.current === animation) {
|
||||
asset.animationState.playing = false;
|
||||
asset.animationState.current = '';
|
||||
}
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
// Event data operations
|
||||
addEventData: (modelUuid, eventData) => {
|
||||
set((state) => {
|
||||
const asset = state.assets.find(a => a.modelUuid === modelUuid);
|
||||
if (asset) {
|
||||
asset.eventData = eventData;
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
updateEventData: (modelUuid, updates) => {
|
||||
set((state) => {
|
||||
const asset = state.assets.find(a => a.modelUuid === modelUuid);
|
||||
if (asset?.eventData) {
|
||||
asset.eventData = { ...asset.eventData, ...updates };
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
removeEventData: (modelUuid) => {
|
||||
set((state) => {
|
||||
const asset = state.assets.find(a => a.modelUuid === modelUuid);
|
||||
if (asset) {
|
||||
delete asset.eventData;
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
// Helper functions
|
||||
getAssetById: (modelUuid) => {
|
||||
return get().assets.find(a => a.modelUuid === modelUuid);
|
||||
},
|
||||
|
||||
getAssetByPointUuid: (pointUuid) => {
|
||||
return get().assets.find(asset =>
|
||||
asset.eventData?.point?.uuid === pointUuid ||
|
||||
asset.eventData?.points?.some(p => p.uuid === pointUuid)
|
||||
);
|
||||
},
|
||||
|
||||
hasAsset: (modelUuid) => {
|
||||
return get().assets.some(a => a.modelUuid === modelUuid);
|
||||
}
|
||||
}))
|
||||
);
|
|
@ -0,0 +1,31 @@
|
|||
interface Asset {
|
||||
modelUuid: string;
|
||||
modelName: string;
|
||||
assetId: string;
|
||||
position: [number, number, number];
|
||||
rotation: [number, number, number];
|
||||
isLocked: boolean;
|
||||
isCollidable: boolean;
|
||||
isVisible: boolean;
|
||||
opacity: number;
|
||||
animations?: string[];
|
||||
animationState?: {
|
||||
current: string;
|
||||
playing: boolean;
|
||||
};
|
||||
eventData?: {
|
||||
type: string;
|
||||
point?: {
|
||||
uuid: string;
|
||||
position: [number, number, number];
|
||||
rotation: [number, number, number];
|
||||
}
|
||||
points?: {
|
||||
uuid: string;
|
||||
position: [number, number, number];
|
||||
rotation: [number, number, number];
|
||||
}[];
|
||||
}
|
||||
};
|
||||
|
||||
type Assets = Asset[];
|
Loading…
Reference in New Issue