refactor: remove console logs and enhance model userData structure

This commit is contained in:
2025-04-03 19:46:52 +05:30
parent 7b9695f006
commit d29ee03c44
20 changed files with 1060 additions and 490 deletions

View File

@@ -10,76 +10,76 @@ function Behaviour() {
useEffect(() => {
const newPaths: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[] = [];
floorItems.forEach((item: Types.FloorItemType) => {
if (item.modelfileID === "672a090f80d91ac979f4d0bd") {
console.log('item: ', item);
const point1Position = new THREE.Vector3(0, 0.85, 2.2);
const middlePointPosition = new THREE.Vector3(0, 0.85, 0);
const point2Position = new THREE.Vector3(0, 0.85, -2.2);
// floorItems.forEach((item: Types.FloorItemType) => {
// if (item.modelfileID === "672a090f80d91ac979f4d0bd") {
// const point1Position = new THREE.Vector3(0, 0.85, 2.2);
// const middlePointPosition = new THREE.Vector3(0, 0.85, 0);
// const point2Position = new THREE.Vector3(0, 0.85, -2.2);
const point1UUID = THREE.MathUtils.generateUUID();
const middlePointUUID = THREE.MathUtils.generateUUID();
const point2UUID = THREE.MathUtils.generateUUID();
// const point1UUID = THREE.MathUtils.generateUUID();
// const middlePointUUID = THREE.MathUtils.generateUUID();
// const point2UUID = THREE.MathUtils.generateUUID();
const newPath: Types.ConveyorEventsSchema = {
modeluuid: item.modeluuid,
modelName: item.modelname,
type: 'Conveyor',
points: [
{
uuid: point1UUID,
position: [point1Position.x, point1Position.y, point1Position.z],
rotation: [0, 0, 0],
actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Inherit', material: 'Inherit', delay: 'Inherit', spawnInterval: 'Inherit', isUsed: true }],
triggers: [],
connections: { source: { pathUUID: item.modeluuid, pointUUID: point1UUID }, targets: [] },
},
{
uuid: middlePointUUID,
position: [middlePointPosition.x, middlePointPosition.y, middlePointPosition.z],
rotation: [0, 0, 0],
actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Inherit', material: 'Inherit', delay: 'Inherit', spawnInterval: 'Inherit', isUsed: true }],
triggers: [],
connections: { source: { pathUUID: item.modeluuid, pointUUID: middlePointUUID }, targets: [] },
},
{
uuid: point2UUID,
position: [point2Position.x, point2Position.y, point2Position.z],
rotation: [0, 0, 0],
actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Inherit', material: 'Inherit', delay: 'Inherit', spawnInterval: 'Inherit', isUsed: true }],
triggers: [],
connections: { source: { pathUUID: item.modeluuid, pointUUID: point2UUID }, targets: [] },
},
],
position: [...item.position],
rotation: [item.rotation.x, item.rotation.y, item.rotation.z],
speed: 'Inherit',
};
// const newPath: Types.ConveyorEventsSchema = {
// modeluuid: item.modeluuid,
// modelName: item.modelname,
// type: 'Conveyor',
// points: [
// {
// uuid: point1UUID,
// position: [point1Position.x, point1Position.y, point1Position.z],
// rotation: [0, 0, 0],
// actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Inherit', material: 'Inherit', delay: 'Inherit', spawnInterval: 'Inherit', isUsed: true }],
// triggers: [],
// connections: { source: { pathUUID: item.modeluuid, pointUUID: point1UUID }, targets: [] },
// },
// {
// uuid: middlePointUUID,
// position: [middlePointPosition.x, middlePointPosition.y, middlePointPosition.z],
// rotation: [0, 0, 0],
// actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Inherit', material: 'Inherit', delay: 'Inherit', spawnInterval: 'Inherit', isUsed: true }],
// triggers: [],
// connections: { source: { pathUUID: item.modeluuid, pointUUID: middlePointUUID }, targets: [] },
// },
// {
// uuid: point2UUID,
// position: [point2Position.x, point2Position.y, point2Position.z],
// rotation: [0, 0, 0],
// actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Inherit', material: 'Inherit', delay: 'Inherit', spawnInterval: 'Inherit', isUsed: true }],
// triggers: [],
// connections: { source: { pathUUID: item.modeluuid, pointUUID: point2UUID }, targets: [] },
// },
// ],
// position: [...item.position],
// rotation: [item.rotation.x, item.rotation.y, item.rotation.z],
// speed: 'Inherit',
// };
newPaths.push(newPath);
} else if (item.modelfileID === "67e3da19c2e8f37134526e6a") {
const pointUUID = THREE.MathUtils.generateUUID();
const pointPosition = new THREE.Vector3(0, 1.3, 0);
// newPaths.push(newPath);
// } else if (item.modelfileID === "67e3da19c2e8f37134526e6a") {
// const pointUUID = THREE.MathUtils.generateUUID();
// const pointPosition = new THREE.Vector3(0, 1.3, 0);
const newVehiclePath: Types.VehicleEventsSchema = {
modeluuid: item.modeluuid,
modelName: item.modelname,
type: 'Vehicle',
point: {
uuid: pointUUID,
position: [pointPosition.x, pointPosition.y, pointPosition.z],
actions: { uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Start', start: {}, hitCount: 1, end: {}, buffer: 0 },
connections: { source: { pathUUID: item.modeluuid, pointUUID: pointUUID }, targets: [] },
speed: 2,
},
position: [...item.position],
};
// const newVehiclePath: Types.VehicleEventsSchema = {
// modeluuid: item.modeluuid,
// modelName: item.modelname,
// type: 'Vehicle',
// point: {
// uuid: pointUUID,
// position: [pointPosition.x, pointPosition.y, pointPosition.z],
// actions: { uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Start', start: {}, hitCount: 1, end: {}, buffer: 0 },
// connections: { source: { pathUUID: item.modeluuid, pointUUID: pointUUID }, targets: [] },
// speed: 2,
// },
// position: [...item.position],
// };
newPaths.push(newVehiclePath);
}
});
// newPaths.push(newVehiclePath);
// }
// });
setSimulationPaths(newPaths);
// setSimulationPaths(newPaths);
// console.log('floorItems: ', floorItems);
}, [floorItems]);
return null;

View File

@@ -69,7 +69,6 @@ const MAX_SPAWNED_OBJECTS = 20;
const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
processes,
}) => {
console.log("processes: ", processes);
const gltf = useLoader(GLTFLoader, boxGltb) as GLTF;
const { isPlaying, setIsPlaying } = usePlayButtonStore();
@@ -321,10 +320,10 @@ const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
spawnedObjectsRef.current.push(newObject);
// Clean up old objects if needed
console.log(
"spawnedObjectsRef.current.length: ",
spawnedObjectsRef.current.length
);
// console.log(
// "spawnedObjectsRef.current.length: ",
// spawnedObjectsRef.current.length
// );
if (spawnedObjectsRef.current.length > MAX_SPAWNED_OBJECTS) {
const oldest = spawnedObjectsRef.current.shift();
if (oldest && groupRef.current.children.includes(oldest)) {