refactor: remove console logs and enhance model userData structure

This commit is contained in:
2025-04-03 19:46:52 +05:30
parent 7b9695f006
commit d29ee03c44
20 changed files with 1060 additions and 490 deletions

View File

@@ -11,7 +11,8 @@ import { getFloorAssets } from '../../../services/factoryBuilder/assest/floorAss
async function loadInitialFloorItems(
itemsGroup: Types.RefGroup,
setFloorItems: Types.setFloorItemSetState
setFloorItems: Types.setFloorItemSetState,
setSimulationPaths: (paths: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => void
): Promise<void> {
if (!itemsGroup.current) return;
let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
@@ -22,6 +23,8 @@ async function loadInitialFloorItems(
localStorage.setItem("FloorItems", JSON.stringify(items));
await initializeDB();
if (items.message === "floorItems not found") return;
if (items) {
const storedFloorItems: Types.FloorItems = items;
const loader = new GLTFLoader();
@@ -50,6 +53,7 @@ async function loadInitialFloorItems(
});
for (const item of storedFloorItems) {
console.log('item: ', item);
if (!item.modelfileID) return;
const itemPosition = new THREE.Vector3(item.position[0], item.position[1], item.position[2]);
let storedPosition;
@@ -68,7 +72,7 @@ async function loadInitialFloorItems(
const cachedModel = THREE.Cache.get(item.modelfileID!);
if (cachedModel) {
// console.log(`[Cache] Fetching ${item.modelname}`);
processLoadedModel(cachedModel.scene.clone(), item, itemsGroup, setFloorItems);
processLoadedModel(cachedModel.scene.clone(), item, itemsGroup, setFloorItems, setSimulationPaths);
modelsLoaded++;
checkLoadingCompletion(modelsLoaded, modelsToLoad, dracoLoader, resolve);
return;
@@ -85,7 +89,7 @@ async function loadInitialFloorItems(
URL.revokeObjectURL(blobUrl);
THREE.Cache.remove(blobUrl);
THREE.Cache.add(item.modelfileID!, gltf);
processLoadedModel(gltf.scene.clone(), item, itemsGroup, setFloorItems);
processLoadedModel(gltf.scene.clone(), item, itemsGroup, setFloorItems, setSimulationPaths);
modelsLoaded++;
checkLoadingCompletion(modelsLoaded, modelsToLoad, dracoLoader, resolve);
},
@@ -108,7 +112,7 @@ async function loadInitialFloorItems(
const modelBlob = await fetch(modelUrl).then((res) => res.blob());
await storeGLTF(item.modelfileID!, modelBlob);
THREE.Cache.add(item.modelfileID!, gltf);
processLoadedModel(gltf.scene.clone(), item, itemsGroup, setFloorItems);
processLoadedModel(gltf.scene.clone(), item, itemsGroup, setFloorItems, setSimulationPaths);
modelsLoaded++;
checkLoadingCompletion(modelsLoaded, modelsToLoad, dracoLoader, resolve);
},
@@ -121,34 +125,23 @@ async function loadInitialFloorItems(
});
} else {
// console.log(`Item ${item.modelname} is not near`);
setFloorItems((prevItems) => [
...(prevItems || []),
{
modeluuid: item.modeluuid,
modelname: item.modelname,
position: item.position,
rotation: item.rotation,
modelfileID: item.modelfileID,
isLocked: item.isLocked,
isVisible: item.isVisible,
},
]);
if (item.eventData) {
setFloorItems((prevItems) => [
...(prevItems || []),
{
modeluuid: item.modeluuid,
modelname: item.modelname,
position: item.position,
rotation: item.rotation,
modelfileID: item.modelfileID,
isLocked: item.isLocked,
isVisible: item.isVisible,
// eventData: item.eventData,
},
]);
} else {
setFloorItems((prevItems) => [
...(prevItems || []),
{
modeluuid: item.modeluuid,
modelname: item.modelname,
position: item.position,
rotation: item.rotation,
modelfileID: item.modelfileID,
isLocked: item.isLocked,
isVisible: item.isVisible,
},
]);
processEventData(item, setSimulationPaths);
}
modelsLoaded++;
checkLoadingCompletion(modelsLoaded, modelsToLoad, dracoLoader, () => { });
}
@@ -164,12 +157,13 @@ function processLoadedModel(
gltf: any,
item: Types.FloorItemType,
itemsGroup: Types.RefGroup,
setFloorItems: Types.setFloorItemSetState
setFloorItems: Types.setFloorItemSetState,
setSimulationPaths: (paths: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => void
) {
const model = gltf;
model.uuid = item.modeluuid;
model.scale.set(...CONSTANTS.assetConfig.defaultScaleBeforeGsap);
model.userData = { name: item.modelname, modelId: item.modelfileID };
model.userData = { name: item.modelname, modelId: item.modelfileID, modeluuid: item.modeluuid };
model.position.set(...item.position);
model.rotation.set(item.rotation.x, item.rotation.y, item.rotation.z);
@@ -186,39 +180,67 @@ function processLoadedModel(
itemsGroup?.current?.add(model);
if (item.eventData) {
setFloorItems((prevItems) => [
...(prevItems || []),
{
modeluuid: item.modeluuid,
modelname: item.modelname,
position: item.position,
rotation: item.rotation,
modelfileID: item.modelfileID,
isLocked: item.isLocked,
isVisible: item.isVisible,
// eventData: item.eventData,
},
]);
} else {
setFloorItems((prevItems) => [
...(prevItems || []),
{
modeluuid: item.modeluuid,
modelname: item.modelname,
position: item.position,
rotation: item.rotation,
modelfileID: item.modelfileID,
isLocked: item.isLocked,
isVisible: item.isVisible,
},
]);
setFloorItems((prevItems) => [
...(prevItems || []),
{
modeluuid: item.modeluuid,
modelname: item.modelname,
position: item.position,
rotation: item.rotation,
modelfileID: item.modelfileID,
isLocked: item.isLocked,
isVisible: item.isVisible,
},
]);
if (item.eventData || item.modelfileID === '67e3da19c2e8f37134526e6a') {
processEventData(item, setSimulationPaths);
}
gsap.to(model.position, { y: item.position[1], duration: 1.5, ease: 'power2.out' });
gsap.to(model.scale, { x: 1, y: 1, z: 1, duration: 1.5, ease: 'power2.out' });
}
function processEventData(item: Types.FloorItemType, setSimulationPaths: any) {
if (item.eventData?.type === 'Conveyor') {
const data: any = item.eventData;
data.modeluuid = item.modeluuid;
data.modelName = item.modelname;
data.position = item.position;
data.rotation = [item.rotation.x, item.rotation.y, item.rotation.z];
setSimulationPaths((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => [
...(prevEvents || []),
data as Types.ConveyorEventsSchema
]);
} else {
const pointUUID = THREE.MathUtils.generateUUID();
const pointPosition = new THREE.Vector3(0, 1.3, 0);
const newVehiclePath: Types.VehicleEventsSchema = {
modeluuid: item.modeluuid,
modelName: item.modelname,
type: 'Vehicle',
point: {
uuid: pointUUID,
position: [pointPosition.x, pointPosition.y, pointPosition.z],
actions: { uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Start', start: {}, hitCount: 1, end: {}, buffer: 0 },
connections: { source: { pathUUID: item.modeluuid, pointUUID: pointUUID }, targets: [] },
speed: 2,
},
position: [...item.position],
};
setSimulationPaths((prevEvents: (Types.VehicleEventsSchema)[]) => [
...(prevEvents || []),
newVehiclePath as Types.VehicleEventsSchema
]);
}
}
function checkLoadingCompletion(
modelsLoaded: number,
modelsToLoad: number,