refactor: remove console logs and enhance model userData structure
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@@ -11,7 +11,8 @@ import { getFloorAssets } from '../../../services/factoryBuilder/assest/floorAss
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async function loadInitialFloorItems(
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itemsGroup: Types.RefGroup,
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setFloorItems: Types.setFloorItemSetState
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setFloorItems: Types.setFloorItemSetState,
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setSimulationPaths: (paths: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => void
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): Promise<void> {
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if (!itemsGroup.current) return;
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let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
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@@ -22,6 +23,8 @@ async function loadInitialFloorItems(
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localStorage.setItem("FloorItems", JSON.stringify(items));
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await initializeDB();
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if (items.message === "floorItems not found") return;
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if (items) {
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const storedFloorItems: Types.FloorItems = items;
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const loader = new GLTFLoader();
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@@ -50,6 +53,7 @@ async function loadInitialFloorItems(
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});
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for (const item of storedFloorItems) {
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console.log('item: ', item);
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if (!item.modelfileID) return;
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const itemPosition = new THREE.Vector3(item.position[0], item.position[1], item.position[2]);
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let storedPosition;
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@@ -68,7 +72,7 @@ async function loadInitialFloorItems(
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const cachedModel = THREE.Cache.get(item.modelfileID!);
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if (cachedModel) {
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// console.log(`[Cache] Fetching ${item.modelname}`);
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processLoadedModel(cachedModel.scene.clone(), item, itemsGroup, setFloorItems);
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processLoadedModel(cachedModel.scene.clone(), item, itemsGroup, setFloorItems, setSimulationPaths);
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modelsLoaded++;
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checkLoadingCompletion(modelsLoaded, modelsToLoad, dracoLoader, resolve);
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return;
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@@ -85,7 +89,7 @@ async function loadInitialFloorItems(
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URL.revokeObjectURL(blobUrl);
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THREE.Cache.remove(blobUrl);
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THREE.Cache.add(item.modelfileID!, gltf);
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processLoadedModel(gltf.scene.clone(), item, itemsGroup, setFloorItems);
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processLoadedModel(gltf.scene.clone(), item, itemsGroup, setFloorItems, setSimulationPaths);
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modelsLoaded++;
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checkLoadingCompletion(modelsLoaded, modelsToLoad, dracoLoader, resolve);
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},
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@@ -108,7 +112,7 @@ async function loadInitialFloorItems(
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const modelBlob = await fetch(modelUrl).then((res) => res.blob());
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await storeGLTF(item.modelfileID!, modelBlob);
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THREE.Cache.add(item.modelfileID!, gltf);
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processLoadedModel(gltf.scene.clone(), item, itemsGroup, setFloorItems);
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processLoadedModel(gltf.scene.clone(), item, itemsGroup, setFloorItems, setSimulationPaths);
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modelsLoaded++;
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checkLoadingCompletion(modelsLoaded, modelsToLoad, dracoLoader, resolve);
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},
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@@ -121,34 +125,23 @@ async function loadInitialFloorItems(
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});
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} else {
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// console.log(`Item ${item.modelname} is not near`);
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setFloorItems((prevItems) => [
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...(prevItems || []),
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{
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modeluuid: item.modeluuid,
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modelname: item.modelname,
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position: item.position,
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rotation: item.rotation,
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modelfileID: item.modelfileID,
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isLocked: item.isLocked,
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isVisible: item.isVisible,
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},
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]);
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if (item.eventData) {
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setFloorItems((prevItems) => [
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...(prevItems || []),
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{
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modeluuid: item.modeluuid,
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modelname: item.modelname,
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position: item.position,
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rotation: item.rotation,
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modelfileID: item.modelfileID,
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isLocked: item.isLocked,
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isVisible: item.isVisible,
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// eventData: item.eventData,
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},
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]);
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} else {
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setFloorItems((prevItems) => [
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...(prevItems || []),
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{
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modeluuid: item.modeluuid,
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modelname: item.modelname,
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position: item.position,
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rotation: item.rotation,
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modelfileID: item.modelfileID,
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isLocked: item.isLocked,
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isVisible: item.isVisible,
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},
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]);
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processEventData(item, setSimulationPaths);
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}
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modelsLoaded++;
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checkLoadingCompletion(modelsLoaded, modelsToLoad, dracoLoader, () => { });
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}
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@@ -164,12 +157,13 @@ function processLoadedModel(
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gltf: any,
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item: Types.FloorItemType,
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itemsGroup: Types.RefGroup,
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setFloorItems: Types.setFloorItemSetState
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setFloorItems: Types.setFloorItemSetState,
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setSimulationPaths: (paths: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => void
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) {
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const model = gltf;
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model.uuid = item.modeluuid;
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model.scale.set(...CONSTANTS.assetConfig.defaultScaleBeforeGsap);
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model.userData = { name: item.modelname, modelId: item.modelfileID };
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model.userData = { name: item.modelname, modelId: item.modelfileID, modeluuid: item.modeluuid };
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model.position.set(...item.position);
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model.rotation.set(item.rotation.x, item.rotation.y, item.rotation.z);
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@@ -186,39 +180,67 @@ function processLoadedModel(
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itemsGroup?.current?.add(model);
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if (item.eventData) {
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setFloorItems((prevItems) => [
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...(prevItems || []),
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{
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modeluuid: item.modeluuid,
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modelname: item.modelname,
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position: item.position,
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rotation: item.rotation,
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modelfileID: item.modelfileID,
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isLocked: item.isLocked,
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isVisible: item.isVisible,
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// eventData: item.eventData,
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},
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]);
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} else {
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setFloorItems((prevItems) => [
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...(prevItems || []),
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{
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modeluuid: item.modeluuid,
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modelname: item.modelname,
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position: item.position,
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rotation: item.rotation,
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modelfileID: item.modelfileID,
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isLocked: item.isLocked,
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isVisible: item.isVisible,
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},
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]);
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setFloorItems((prevItems) => [
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...(prevItems || []),
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{
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modeluuid: item.modeluuid,
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modelname: item.modelname,
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position: item.position,
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rotation: item.rotation,
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modelfileID: item.modelfileID,
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isLocked: item.isLocked,
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isVisible: item.isVisible,
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},
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]);
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if (item.eventData || item.modelfileID === '67e3da19c2e8f37134526e6a') {
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processEventData(item, setSimulationPaths);
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}
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gsap.to(model.position, { y: item.position[1], duration: 1.5, ease: 'power2.out' });
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gsap.to(model.scale, { x: 1, y: 1, z: 1, duration: 1.5, ease: 'power2.out' });
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}
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function processEventData(item: Types.FloorItemType, setSimulationPaths: any) {
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if (item.eventData?.type === 'Conveyor') {
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const data: any = item.eventData;
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data.modeluuid = item.modeluuid;
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data.modelName = item.modelname;
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data.position = item.position;
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data.rotation = [item.rotation.x, item.rotation.y, item.rotation.z];
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setSimulationPaths((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => [
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...(prevEvents || []),
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data as Types.ConveyorEventsSchema
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]);
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} else {
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const pointUUID = THREE.MathUtils.generateUUID();
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const pointPosition = new THREE.Vector3(0, 1.3, 0);
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const newVehiclePath: Types.VehicleEventsSchema = {
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modeluuid: item.modeluuid,
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modelName: item.modelname,
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type: 'Vehicle',
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point: {
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uuid: pointUUID,
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position: [pointPosition.x, pointPosition.y, pointPosition.z],
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actions: { uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Start', start: {}, hitCount: 1, end: {}, buffer: 0 },
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connections: { source: { pathUUID: item.modeluuid, pointUUID: pointUUID }, targets: [] },
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speed: 2,
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},
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position: [...item.position],
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};
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setSimulationPaths((prevEvents: (Types.VehicleEventsSchema)[]) => [
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...(prevEvents || []),
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newVehiclePath as Types.VehicleEventsSchema
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]);
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}
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}
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function checkLoadingCompletion(
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modelsLoaded: number,
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modelsToLoad: number,
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