feat: Enhance conveyor actions and event handling
- Added detailed logging for default conveyor actions in useConveyorActions. - Integrated play and reset button states into useActionHandler for better control flow. - Updated PointsCreator to conditionally render based on play state and improved event handling. - Modified MaterialAnimator to support pause and resume functionality based on play state. - Enhanced MaterialInstance to trigger actions upon animation completion. - Implemented material clearing logic in Materials component on reset or stop. - Updated Simulator to respect play and reset states during action handling. - Improved trigger handling logic to accommodate new event retrieval methods. - Added utility functions in useProductStore for fetching events by trigger and point UUIDs. - Created a new file for default action handling in conveyor actions.
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@@ -49,7 +49,9 @@ const SimulationPlayer: React.FC = () => {
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// Button functions
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const handleReset = () => {
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setReset(true);
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setIsPaused(false);
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setSpeed(1);
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setPlaySimulation(false); // local state reset
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};
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const handlePlayStop = () => {
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setIsPaused(!isPaused);
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@@ -58,6 +60,7 @@ const SimulationPlayer: React.FC = () => {
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const handleExit = () => {
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setPlaySimulation(false);
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setIsPlaying(false);
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setIsPaused(false);
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setActiveTool("cursor");
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};
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