"updated arm logic"
This commit is contained in:
@@ -150,6 +150,7 @@ const ArmBotMechanics: React.FC = () => {
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modeluuid: updatedPath.modeluuid,
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eventData: { type: "ArmBot", points: updatedPath.points }
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}
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console.log('data: ', data);
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socket.emit('v2:model-asset:updateEventData', data);
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}
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@@ -3,7 +3,10 @@ import * as THREE from "three";
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import { useFrame, useThree } from "@react-three/fiber";
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import { NavMeshQuery } from "@recast-navigation/core";
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import { Line } from "@react-three/drei";
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import { useAnimationPlaySpeed, usePlayButtonStore } from "../../../store/usePlayButtonStore";
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import {
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useAnimationPlaySpeed,
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usePlayButtonStore,
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} from "../../../store/usePlayButtonStore";
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import { usePlayAgv } from "../../../store/store";
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interface PathNavigatorProps {
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@@ -11,7 +14,7 @@ interface PathNavigatorProps {
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pathPoints: any;
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id: string;
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speed: number;
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globalSpeed: number,
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globalSpeed: number;
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bufferTime: number;
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hitCount: number;
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processes: any[];
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@@ -40,11 +43,21 @@ export default function PathNavigator({
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}: PathNavigatorProps) {
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const [currentPhase, setCurrentPhase] = useState<Phase>("initial");
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const [path, setPath] = useState<[number, number, number][]>([]);
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const [toPickupPath, setToPickupPath] = useState<[number, number, number][]>([]);
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const [pickupDropPath, setPickupDropPath] = useState<[number, number, number][]>([]);
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const [dropPickupPath, setDropPickupPath] = useState<[number, number, number][]>([]);
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const [initialPosition, setInitialPosition] = useState<THREE.Vector3 | null>(null);
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const [initialRotation, setInitialRotation] = useState<THREE.Euler | null>(null);
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const [toPickupPath, setToPickupPath] = useState<[number, number, number][]>(
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[]
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);
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const [pickupDropPath, setPickupDropPath] = useState<
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[number, number, number][]
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>([]);
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const [dropPickupPath, setDropPickupPath] = useState<
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[number, number, number][]
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>([]);
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const [initialPosition, setInitialPosition] = useState<THREE.Vector3 | null>(
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null
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);
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const [initialRotation, setInitialRotation] = useState<THREE.Euler | null>(
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null
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);
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const [boxVisible, setBoxVisible] = useState(false);
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const distancesRef = useRef<number[]>([]);
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@@ -61,11 +74,14 @@ export default function PathNavigator({
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const boxRef = useRef<THREE.Mesh | null>(null);
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const baseMaterials = useMemo(() => ({
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Box: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),
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Crate: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
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Default: new THREE.MeshStandardMaterial({ color: 0xcccccc })
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}), []);
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const baseMaterials = useMemo(
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() => ({
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Box: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),
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Crate: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
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Default: new THREE.MeshStandardMaterial({ color: 0xcccccc }),
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}),
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[]
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);
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useEffect(() => {
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const object = scene.getObjectByProperty("uuid", id);
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@@ -135,7 +151,11 @@ export default function PathNavigator({
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const pickupToDropPath = computePath(pickup, drop);
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const dropToPickupPath = computePath(drop, pickup);
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if (toPickupPath.length && pickupToDropPath.length && dropToPickupPath.length) {
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if (
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toPickupPath.length &&
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pickupToDropPath.length &&
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dropToPickupPath.length
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) {
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setPickupDropPath(pickupToDropPath);
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setDropPickupPath(dropToPickupPath);
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setToPickupPath(toPickupPath);
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@@ -163,7 +183,10 @@ export default function PathNavigator({
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}, [path]);
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function logAgvStatus(id: string, status: string) {
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// console.log(`AGV ${id}: ${status}`);
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// console.log(
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// `AGV ${id}: ${status}`
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// );
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}
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function findProcessByTargetModelUUID(processes: any, targetModelUUID: any) {
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@@ -223,7 +246,9 @@ export default function PathNavigator({
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}, [processes, MaterialRef, boxVisible, scene, id, baseMaterials]);
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useFrame((_, delta) => {
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const currentAgv = (agvRef.current || []).find((agv: AGVData) => agv.vehicleId === id);
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const currentAgv = (agvRef.current || []).find(
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(agv: AGVData) => agv.vehicleId === id
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);
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if (!scene || !id || !isPlaying) return;
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@@ -243,6 +268,7 @@ export default function PathNavigator({
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const isAgvReady = () => {
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if (!agvRef.current || agvRef.current.length === 0) return false;
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if (!currentAgv) return false;
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return currentAgv.isActive && hitCount >= currentAgv.maxHitCount;
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};
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@@ -266,12 +292,19 @@ export default function PathNavigator({
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}
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if (isPlaying && currentPhase === "initial" && !hasReachedPickup.current) {
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const reached = moveAlongPath(object, path, distancesRef.current, speed, delta, progressRef);
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const reached = moveAlongPath(
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object,
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path,
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distancesRef.current,
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speed,
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delta,
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progressRef
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);
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if (reached) {
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hasReachedPickup.current = true;
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if (currentAgv) {
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currentAgv.status = 'picking';
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currentAgv.status = "picking";
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}
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logAgvStatus(id, "Reached pickup point, Waiting for material");
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}
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@@ -287,20 +320,28 @@ export default function PathNavigator({
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progressRef.current = 0;
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logAgvStatus(id, "Started from pickup point, heading to drop point");
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if (currentAgv) {
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currentAgv.status = 'toDrop';
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currentAgv.status = "toDrop";
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}
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}, 0)
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}, 0);
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return;
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}
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if (isPlaying && currentPhase === "toDrop") {
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const reached = moveAlongPath(object, path, distancesRef.current, speed, delta, progressRef);
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const reached = moveAlongPath(
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object,
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path,
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distancesRef.current,
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speed,
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delta,
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progressRef
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);
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if (reached && !isWaiting.current) {
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isWaiting.current = true;
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logAgvStatus(id, "Reached drop point");
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if (currentAgv) {
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currentAgv.status = 'droping';
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currentAgv.status = "droping";
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currentAgv.hitCount = currentAgv.hitCount--;
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}
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timeoutRef.current = setTimeout(() => {
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setPath([...dropPickupPath]);
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@@ -309,16 +350,26 @@ export default function PathNavigator({
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isWaiting.current = false;
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setBoxVisible(false);
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if (currentAgv) {
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currentAgv.status = 'toPickup';
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currentAgv.status = "toPickup";
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}
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logAgvStatus(id, "Started from droping point, heading to pickup point");
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logAgvStatus(
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id,
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"Started from droping point, heading to pickup point"
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);
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}, bufferTime * 1000);
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}
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return;
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}
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if (isPlaying && currentPhase === "toPickup") {
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const reached = moveAlongPath(object, path, distancesRef.current, speed, delta, progressRef);
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const reached = moveAlongPath(
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object,
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path,
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distancesRef.current,
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speed,
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delta,
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progressRef
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);
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if (reached) {
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if (currentAgv) {
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@@ -326,14 +377,21 @@ export default function PathNavigator({
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}
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setCurrentPhase("initial");
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if (currentAgv) {
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currentAgv.status = 'picking';
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currentAgv.status = "picking";
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}
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logAgvStatus(id, "Reached pickup point again, cycle complete");
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}
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return;
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}
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moveAlongPath(object, path, distancesRef.current, speed, delta, progressRef);
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moveAlongPath(
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object,
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path,
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distancesRef.current,
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speed,
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delta,
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progressRef
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);
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});
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function moveAlongPath(
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@@ -379,7 +437,11 @@ export default function PathNavigator({
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const targetRotationY = Math.atan2(targetDirection.x, targetDirection.z);
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const rotationSpeed = Math.min(5 * delta, 1);
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object.rotation.y = THREE.MathUtils.lerp(object.rotation.y, targetRotationY, rotationSpeed);
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object.rotation.y = THREE.MathUtils.lerp(
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object.rotation.y,
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targetRotationY,
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rotationSpeed
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);
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}
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return false;
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@@ -8,8 +8,7 @@ import crate from "../../../assets/gltf-glb/crate_box.glb";
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import { useProcessAnimation } from "./useProcessAnimations";
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import ProcessObject from "./processObject";
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import { ProcessData } from "./types";
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import { useSimulationStates } from "../../../store/store";
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import { retrieveGLTF } from "../../../utils/indexDB/idbUtils";
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interface ProcessContainerProps {
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processes: ProcessData[];
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@@ -44,19 +43,23 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
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checkAndCountTriggers,
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} = useProcessAnimation(processes, setProcesses, agvRef);
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const baseMaterials = useMemo(() => ({
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Box: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),
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Crate: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
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Default: new THREE.MeshStandardMaterial(),
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}), []);
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const baseMaterials = useMemo(
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() => ({
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Box: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),
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Crate: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
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Default: new THREE.MeshStandardMaterial(),
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}),
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[]
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);
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useEffect(() => {
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// Update material references for all spawned objects
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Object.entries(animationStates).forEach(([processId, processState]) => {
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Object.keys(processState.spawnedObjects).forEach((objectId) => {
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const entry = { processId, objectId, };
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const entry = { processId, objectId };
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const materialType = processState.spawnedObjects[objectId]?.currentMaterialType;
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const materialType =
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processState.spawnedObjects[objectId]?.currentMaterialType;
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if (!materialType) {
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return;
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@@ -65,13 +68,17 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
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const matRefArray = MaterialRef.current;
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// Find existing material group
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const existing = matRefArray.find((entryGroup: { material: string; objects: any[] }) =>
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entryGroup.material === materialType
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const existing = matRefArray.find(
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(entryGroup: { material: string; objects: any[] }) =>
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entryGroup.material === materialType
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);
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if (existing) {
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// Check if this processId + objectId already exists
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const alreadyExists = existing.objects.some((o: any) => o.processId === entry.processId && o.objectId === entry.objectId);
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const alreadyExists = existing.objects.some(
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(o: any) =>
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o.processId === entry.processId && o.objectId === entry.objectId
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);
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if (!alreadyExists) {
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existing.objects.push(entry);
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@@ -91,7 +98,8 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
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useFrame(() => {
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// Spawn logic frame
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const currentTime = clockRef.current.getElapsedTime() - elapsedBeforePauseRef.current;
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const currentTime =
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clockRef.current.getElapsedTime() - elapsedBeforePauseRef.current;
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setAnimationStates((prev) => {
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const newStates = { ...prev };
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@@ -119,7 +127,10 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
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: parseFloat(spawnAction.spawnInterval as string) || 0;
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// Check if this is a zero interval spawn and we already spawned an object
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if (spawnInterval === 0 && processState.hasSpawnedZeroIntervalObject === true) {
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if (
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spawnInterval === 0 &&
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processState.hasSpawnedZeroIntervalObject === true
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) {
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return; // Don't spawn more objects for zero interval
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}
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@@ -324,10 +335,13 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
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if (isLastPoint) {
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const isAgvPicking = agvRef.current.some(
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(agv: any) => agv.processId === process.id && agv.status === "picking"
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(agv: any) =>
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agv.processId === process.id && agv.status === "picking"
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);
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const shouldHide = !currentPointData?.actions || !hasNonInheritActions(currentPointData.actions);
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const shouldHide =
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!currentPointData?.actions ||
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!hasNonInheritActions(currentPointData.actions);
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if (shouldHide) {
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if (isAgvPicking) {
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@@ -358,7 +372,8 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
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if (tempStackedObjectsRef.current[objectId]) {
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const isAgvPicking = agvRef.current.some(
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(agv: any) => agv.processId === process.id && agv.status === "picking"
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(agv: any) =>
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agv.processId === process.id && agv.status === "picking"
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);
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if (isAgvPicking) {
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@@ -377,7 +392,8 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
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if (!isLastPoint) {
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const nextPoint = path[nextPointIdx];
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const distance = path[stateRef.currentIndex].distanceTo(nextPoint);
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const distance =
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path[stateRef.currentIndex].distanceTo(nextPoint);
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const effectiveSpeed = stateRef.speed * speedRef.current;
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const movement = effectiveSpeed * delta;
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@@ -1,450 +1,3 @@
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// import React, {
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// useEffect,
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// useMemo,
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// useState,
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// useCallback,
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// useRef,
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// } from "react";
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// import { useSimulationStates } from "../../../store/store";
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// import * as THREE from "three";
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// import { useThree } from "@react-three/fiber";
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// import {
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// ConveyorEventsSchema,
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// VehicleEventsSchema,
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// } from "../../../types/world/worldTypes";
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// // Type definitions
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// export interface PointAction {
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// uuid: string;
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// name: string;
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// type: string;
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// material: string;
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// delay: number | string;
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// spawnInterval: string | number;
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// isUsed: boolean;
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// }
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// export interface PointTrigger {
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// uuid: string;
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// bufferTime: number;
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// name: string;
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// type: string;
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// isUsed: boolean;
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// }
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// export interface PathPoint {
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// uuid: string;
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// position: [number, number, number];
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// actions: PointAction[];
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// triggers: PointTrigger[];
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// connections: {
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// targets: Array<{ modelUUID: string }>;
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// };
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// }
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// export interface SimulationPath {
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// type: string;
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// modeluuid: string;
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// points: PathPoint[];
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// pathPosition: [number, number, number];
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// speed?: number;
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// }
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||||
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// export interface Process {
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// id: string;
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// paths: SimulationPath[];
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// animationPath: THREE.Vector3[];
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// pointActions: PointAction[][];
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// pointTriggers: PointTrigger[][];
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// speed: number;
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// isActive: boolean;
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// }
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||||
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// interface ProcessCreatorProps {
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// onProcessesCreated: (processes: Process[]) => void;
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// }
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// // Convert event schemas to SimulationPath
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// function convertToSimulationPath(
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// path: ConveyorEventsSchema | VehicleEventsSchema
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// ): SimulationPath {
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// const { modeluuid } = path;
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// // Normalized action handler
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// const normalizeAction = (action: any): PointAction => {
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// return { ...action }; // Return exact copy with no modifications
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// };
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// // Normalized trigger handler
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// const normalizeTrigger = (trigger: any): PointTrigger => {
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// return { ...trigger }; // Return exact copy with no modifications
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// };
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// if (path.type === "Conveyor") {
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// return {
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// type: path.type,
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// modeluuid,
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// points: path.points.map((point) => ({
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// uuid: point.uuid,
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// position: point.position,
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// actions: Array.isArray(point.actions)
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// ? point.actions.map(normalizeAction)
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// : point.actions
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// ? [normalizeAction(point.actions)]
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// : [],
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// triggers: Array.isArray(point.triggers)
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// ? point.triggers.map(normalizeTrigger)
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// : point.triggers
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// ? [normalizeTrigger(point.triggers)]
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// : [],
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// connections: {
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||||
// targets: point.connections.targets.map((target) => ({
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||||
// modelUUID: target.modelUUID,
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||||
// })),
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||||
// },
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||||
// })),
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||||
// pathPosition: path.position,
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||||
// speed:
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||||
// typeof path.speed === "string"
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||||
// ? parseFloat(path.speed) || 1
|
||||
// : path.speed || 1,
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||||
// };
|
||||
// } else {
|
||||
// // For vehicle paths, handle the case where triggers might not exist
|
||||
// return {
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||||
// type: path.type,
|
||||
// modeluuid,
|
||||
// points: [
|
||||
// {
|
||||
// uuid: path.points.uuid,
|
||||
// position: path.points.position,
|
||||
// actions: Array.isArray(path.points.actions)
|
||||
// ? path.points.actions.map(normalizeAction)
|
||||
// : path.points.actions
|
||||
// ? [normalizeAction(path.points.actions)]
|
||||
// : [],
|
||||
// // For vehicle paths, since triggers might not exist in the schema,
|
||||
// // we always define default to an empty array
|
||||
// triggers: [],
|
||||
// connections: {
|
||||
// targets: path.points.connections.targets.map((target) => ({
|
||||
// modelUUID: target.modelUUID,
|
||||
// })),
|
||||
// },
|
||||
// },
|
||||
// ],
|
||||
// pathPosition: path.position,
|
||||
// speed: path.points.speed || 1,
|
||||
// };
|
||||
// }
|
||||
// }
|
||||
|
||||
// // Helper function to create an empty process
|
||||
// const createEmptyProcess = (): Process => ({
|
||||
// id: `process-${Math.random().toString(36).substring(2, 11)}`,
|
||||
// paths: [],
|
||||
// animationPath: [],
|
||||
// pointActions: [],
|
||||
// pointTriggers: [], // Added point triggers array
|
||||
// speed: 1,
|
||||
// isActive: false,
|
||||
// });
|
||||
|
||||
// // Enhanced connection checking function
|
||||
// function shouldReverseNextPath(
|
||||
// currentPath: SimulationPath,
|
||||
// nextPath: SimulationPath
|
||||
// ): boolean {
|
||||
// if (nextPath.points.length !== 3) return false;
|
||||
|
||||
// const currentLastPoint = currentPath.points[currentPath.points.length - 1];
|
||||
// const nextFirstPoint = nextPath.points[0];
|
||||
// const nextLastPoint = nextPath.points[nextPath.points.length - 1];
|
||||
|
||||
// // Check if current last connects to next last (requires reversal)
|
||||
// const connectsToLast = currentLastPoint.connections.targets.some(
|
||||
// (target) =>
|
||||
// target.modelUUID === nextPath.modeluuid &&
|
||||
// nextLastPoint.connections.targets.some(
|
||||
// (t) => t.modelUUID === currentPath.modeluuid
|
||||
// )
|
||||
// );
|
||||
|
||||
// // Check if current last connects to next first (no reversal needed)
|
||||
// const connectsToFirst = currentLastPoint.connections.targets.some(
|
||||
// (target) =>
|
||||
// target.modelUUID === nextPath.modeluuid &&
|
||||
// nextFirstPoint.connections.targets.some(
|
||||
// (t) => t.modelUUID === currentPath.modeluuid
|
||||
// )
|
||||
// );
|
||||
|
||||
// // Only reverse if connected to last point and not to first point
|
||||
// return connectsToLast && !connectsToFirst;
|
||||
// }
|
||||
|
||||
// // Check if a point has a spawn action
|
||||
// function hasSpawnAction(point: PathPoint): boolean {
|
||||
// return point.actions.some((action) => action.type.toLowerCase() === "spawn");
|
||||
// }
|
||||
|
||||
// // Ensure spawn point is always at the beginning of the path
|
||||
// function ensureSpawnPointIsFirst(path: SimulationPath): SimulationPath {
|
||||
// if (path.points.length !== 3) return path;
|
||||
|
||||
// // If the third point has spawn action and first doesn't, reverse the array
|
||||
// if (hasSpawnAction(path.points[2]) && !hasSpawnAction(path.points[0])) {
|
||||
// return {
|
||||
// ...path,
|
||||
// points: [...path.points].reverse(),
|
||||
// };
|
||||
// }
|
||||
|
||||
// return path;
|
||||
// }
|
||||
|
||||
// // Updated path adjustment function
|
||||
// function adjustPathPointsOrder(paths: SimulationPath[]): SimulationPath[] {
|
||||
// if (paths.length < 1) return paths;
|
||||
|
||||
// const adjustedPaths = [...paths];
|
||||
|
||||
// // First ensure all paths have spawn points at the beginning
|
||||
// for (let i = 0; i < adjustedPaths.length; i++) {
|
||||
// adjustedPaths[i] = ensureSpawnPointIsFirst(adjustedPaths[i]);
|
||||
// }
|
||||
|
||||
// // Then handle connections between paths
|
||||
// for (let i = 0; i < adjustedPaths.length - 1; i++) {
|
||||
// const currentPath = adjustedPaths[i];
|
||||
// const nextPath = adjustedPaths[i + 1];
|
||||
|
||||
// if (shouldReverseNextPath(currentPath, nextPath)) {
|
||||
// const reversedPoints = [
|
||||
// nextPath.points[2],
|
||||
// nextPath.points[1],
|
||||
// nextPath.points[0],
|
||||
// ];
|
||||
|
||||
// adjustedPaths[i + 1] = {
|
||||
// ...nextPath,
|
||||
// points: reversedPoints,
|
||||
// };
|
||||
// }
|
||||
// }
|
||||
|
||||
// return adjustedPaths;
|
||||
// }
|
||||
|
||||
// // Main hook for process creation
|
||||
// export function useProcessCreation() {
|
||||
// const { scene } = useThree();
|
||||
// const [processes, setProcesses] = useState<Process[]>([]);
|
||||
|
||||
// const hasSpawnAction = useCallback((path: SimulationPath): boolean => {
|
||||
// if (path.type !== "Conveyor") return false;
|
||||
// return path.points.some((point) =>
|
||||
// point.actions.some((action) => action.type.toLowerCase() === "spawn")
|
||||
// );
|
||||
// }, []);
|
||||
|
||||
// const createProcess = useCallback(
|
||||
// (paths: SimulationPath[]): Process => {
|
||||
// if (!paths || paths.length === 0) {
|
||||
// return createEmptyProcess();
|
||||
// }
|
||||
|
||||
// const animationPath: THREE.Vector3[] = [];
|
||||
// const pointActions: PointAction[][] = [];
|
||||
// const pointTriggers: PointTrigger[][] = []; // Added point triggers collection
|
||||
// const processSpeed = paths[0]?.speed || 1;
|
||||
|
||||
// for (const path of paths) {
|
||||
// for (const point of path.points) {
|
||||
// if (path.type === "Conveyor") {
|
||||
// const obj = scene.getObjectByProperty("uuid", point.uuid);
|
||||
// if (!obj) {
|
||||
// console.warn(`Object with UUID ${point.uuid} not found in scene`);
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// const position = obj.getWorldPosition(new THREE.Vector3());
|
||||
// animationPath.push(position.clone());
|
||||
// pointActions.push(point.actions);
|
||||
// pointTriggers.push(point.triggers); // Collect triggers for each point
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// return {
|
||||
// id: `process-${Math.random().toString(36).substring(2, 11)}`,
|
||||
// paths,
|
||||
// animationPath,
|
||||
// pointActions,
|
||||
// pointTriggers,
|
||||
// speed: processSpeed,
|
||||
// isActive: false,
|
||||
// };
|
||||
// },
|
||||
// [scene]
|
||||
// );
|
||||
|
||||
// const getAllConnectedPaths = useCallback(
|
||||
// (
|
||||
// initialPath: SimulationPath,
|
||||
// allPaths: SimulationPath[],
|
||||
// visited: Set<string> = new Set()
|
||||
// ): SimulationPath[] => {
|
||||
// const connectedPaths: SimulationPath[] = [];
|
||||
// const queue: SimulationPath[] = [initialPath];
|
||||
// visited.add(initialPath.modeluuid);
|
||||
|
||||
// const pathMap = new Map<string, SimulationPath>();
|
||||
// allPaths.forEach((path) => pathMap.set(path.modeluuid, path));
|
||||
|
||||
// while (queue.length > 0) {
|
||||
// const currentPath = queue.shift()!;
|
||||
// connectedPaths.push(currentPath);
|
||||
|
||||
// // Process outgoing connections
|
||||
// for (const point of currentPath.points) {
|
||||
// for (const target of point.connections.targets) {
|
||||
// if (!visited.has(target.modelUUID)) {
|
||||
// const targetPath = pathMap.get(target.modelUUID);
|
||||
// if (targetPath) {
|
||||
// visited.add(target.modelUUID);
|
||||
// queue.push(targetPath);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// // Process incoming connections
|
||||
// for (const [uuid, path] of pathMap) {
|
||||
// if (!visited.has(uuid)) {
|
||||
// const hasConnectionToCurrent = path.points.some((point) =>
|
||||
// point.connections.targets.some(
|
||||
// (t) => t.modelUUID === currentPath.modeluuid
|
||||
// )
|
||||
// );
|
||||
// if (hasConnectionToCurrent) {
|
||||
// visited.add(uuid);
|
||||
// queue.push(path);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// return connectedPaths;
|
||||
// },
|
||||
// []
|
||||
// );
|
||||
|
||||
// const createProcessesFromPaths = useCallback(
|
||||
// (paths: SimulationPath[]): Process[] => {
|
||||
// if (!paths || paths.length === 0) return [];
|
||||
|
||||
// const visited = new Set<string>();
|
||||
// const processes: Process[] = [];
|
||||
// const pathMap = new Map<string, SimulationPath>();
|
||||
// paths.forEach((path) => pathMap.set(path.modeluuid, path));
|
||||
|
||||
// for (const path of paths) {
|
||||
// if (!visited.has(path.modeluuid) && hasSpawnAction(path)) {
|
||||
// const connectedPaths = getAllConnectedPaths(path, paths, visited);
|
||||
// const adjustedPaths = adjustPathPointsOrder(connectedPaths);
|
||||
// const process = createProcess(adjustedPaths);
|
||||
// processes.push(process);
|
||||
// }
|
||||
// }
|
||||
|
||||
// return processes;
|
||||
// },
|
||||
// [createProcess, getAllConnectedPaths, hasSpawnAction]
|
||||
// );
|
||||
|
||||
// return {
|
||||
// processes,
|
||||
// createProcessesFromPaths,
|
||||
// setProcesses,
|
||||
// };
|
||||
// }
|
||||
|
||||
// const ProcessCreator: React.FC<ProcessCreatorProps> = React.memo(
|
||||
// ({ onProcessesCreated }) => {
|
||||
// const { simulationStates } = useSimulationStates();
|
||||
// const { createProcessesFromPaths } = useProcessCreation();
|
||||
// const prevPathsRef = useRef<SimulationPath[]>([]);
|
||||
// const prevProcessesRef = useRef<Process[]>([]);
|
||||
|
||||
// const convertedPaths = useMemo((): SimulationPath[] => {
|
||||
// if (!simulationStates) return [];
|
||||
// return simulationStates.map((path) =>
|
||||
// convertToSimulationPath(
|
||||
// path as ConveyorEventsSchema | VehicleEventsSchema
|
||||
// )
|
||||
// );
|
||||
// }, [simulationStates]);
|
||||
|
||||
// // Enhanced dependency tracking that includes action and trigger types
|
||||
// const pathsDependency = useMemo(() => {
|
||||
// if (!convertedPaths) return null;
|
||||
// return convertedPaths.map((path) => ({
|
||||
// id: path.modeluuid,
|
||||
// // Track all action types for each point
|
||||
// actionSignature: path.points
|
||||
// .map((point, index) =>
|
||||
// point.actions.map((action) => `${index}-${action.type}`).join("|")
|
||||
// )
|
||||
// .join(","),
|
||||
// // Track all trigger types for each point
|
||||
// triggerSignature: path.points
|
||||
// .map((point, index) =>
|
||||
// point.triggers
|
||||
// .map((trigger) => `${index}-${trigger.type}`)
|
||||
// .join("|")
|
||||
// )
|
||||
// .join(","),
|
||||
// connections: path.points
|
||||
// .flatMap((p: PathPoint) =>
|
||||
// p.connections.targets.map((t: { modelUUID: string }) => t.modelUUID)
|
||||
// )
|
||||
// .join(","),
|
||||
// isActive: false,
|
||||
// }));
|
||||
// }, [convertedPaths]);
|
||||
|
||||
// // Force process recreation when paths change
|
||||
// useEffect(() => {
|
||||
// if (!convertedPaths || convertedPaths.length === 0) {
|
||||
// if (prevProcessesRef.current.length > 0) {
|
||||
// onProcessesCreated([]);
|
||||
// prevProcessesRef.current = [];
|
||||
// }
|
||||
// return;
|
||||
// }
|
||||
|
||||
// // Always regenerate processes if the pathsDependency has changed
|
||||
// // This ensures action and trigger type changes will be detected
|
||||
// const newProcesses = createProcessesFromPaths(convertedPaths);
|
||||
// prevPathsRef.current = convertedPaths;
|
||||
|
||||
// // Always update processes when action or trigger types change
|
||||
// onProcessesCreated(newProcesses);
|
||||
// prevProcessesRef.current = newProcesses;
|
||||
// }, [
|
||||
// pathsDependency, // This now includes action and trigger types
|
||||
// onProcessesCreated,
|
||||
// convertedPaths,
|
||||
// createProcessesFromPaths,
|
||||
// ]);
|
||||
|
||||
// return null;
|
||||
// }
|
||||
// );
|
||||
|
||||
// export default ProcessCreator;
|
||||
|
||||
import React, {
|
||||
useEffect,
|
||||
useMemo,
|
||||
@@ -456,6 +9,7 @@ import { useSimulationStates } from "../../../store/store";
|
||||
import * as THREE from "three";
|
||||
import { useThree } from "@react-three/fiber";
|
||||
import {
|
||||
ArmBotEventsSchema,
|
||||
ConveyorEventsSchema,
|
||||
VehicleEventsSchema,
|
||||
} from "../../../types/simulation";
|
||||
@@ -480,13 +34,14 @@ export interface PointTrigger {
|
||||
isUsed: boolean;
|
||||
}
|
||||
|
||||
// Update the connections type in your interfaces
|
||||
export interface PathPoint {
|
||||
uuid: string;
|
||||
position: [number, number, number];
|
||||
actions: PointAction[];
|
||||
triggers: PointTrigger[];
|
||||
connections: {
|
||||
targets: Array<{ modelUUID: string }>;
|
||||
targets: Array<{ modelUUID: string; pointUUID?: string }>;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -498,6 +53,14 @@ export interface SimulationPath {
|
||||
speed?: number;
|
||||
isActive: boolean;
|
||||
}
|
||||
export interface ArmBot {
|
||||
type: string;
|
||||
modeluuid: string;
|
||||
points: PathPoint[];
|
||||
pathPosition: [number, number, number];
|
||||
speed?: number;
|
||||
isActive: boolean;
|
||||
}
|
||||
|
||||
export interface Process {
|
||||
id: string;
|
||||
@@ -515,7 +78,7 @@ interface ProcessCreatorProps {
|
||||
|
||||
// Convert event schemas to SimulationPath
|
||||
function convertToSimulationPath(
|
||||
path: ConveyorEventsSchema | VehicleEventsSchema
|
||||
path: ConveyorEventsSchema | VehicleEventsSchema | ArmBotEventsSchema
|
||||
): SimulationPath {
|
||||
const { modeluuid } = path;
|
||||
|
||||
@@ -539,13 +102,13 @@ function convertToSimulationPath(
|
||||
actions: Array.isArray(point.actions)
|
||||
? point.actions.map(normalizeAction)
|
||||
: point.actions
|
||||
? [normalizeAction(point.actions)]
|
||||
: [],
|
||||
? [normalizeAction(point.actions)]
|
||||
: [],
|
||||
triggers: Array.isArray(point.triggers)
|
||||
? point.triggers.map(normalizeTrigger)
|
||||
: point.triggers
|
||||
? [normalizeTrigger(point.triggers)]
|
||||
: [],
|
||||
? [normalizeTrigger(point.triggers)]
|
||||
: [],
|
||||
connections: {
|
||||
targets: point.connections.targets.map((target) => ({
|
||||
modelUUID: target.modelUUID,
|
||||
@@ -559,6 +122,36 @@ function convertToSimulationPath(
|
||||
: path.speed || 1,
|
||||
isActive: false, // Added missing property
|
||||
};
|
||||
} else if (path.type === "ArmBot") {
|
||||
return {
|
||||
type: path.type,
|
||||
modeluuid,
|
||||
points: [
|
||||
{
|
||||
uuid: path.points.uuid,
|
||||
position: path.points.position,
|
||||
actions: Array.isArray(path.points.actions)
|
||||
? path.points.actions.map(normalizeAction)
|
||||
: path.points.actions
|
||||
? [normalizeAction(path.points.actions)]
|
||||
: [],
|
||||
triggers: Array.isArray(path.points.triggers)
|
||||
? path.points.triggers.map(normalizeTrigger)
|
||||
: path.points.triggers
|
||||
? [normalizeTrigger(path.points.triggers)]
|
||||
: [],
|
||||
connections: {
|
||||
targets: path.points.connections.targets.map((target) => ({
|
||||
modelUUID: target.modelUUID,
|
||||
pointUUID: target.pointUUID, // Include if available
|
||||
})),
|
||||
},
|
||||
},
|
||||
],
|
||||
pathPosition: path.position,
|
||||
speed: path.points.actions?.speed || 1,
|
||||
isActive: false,
|
||||
};
|
||||
} else {
|
||||
// For vehicle paths, handle the case where triggers might not exist
|
||||
return {
|
||||
@@ -571,8 +164,8 @@ function convertToSimulationPath(
|
||||
actions: Array.isArray(path.points.actions)
|
||||
? path.points.actions.map(normalizeAction)
|
||||
: path.points.actions
|
||||
? [normalizeAction(path.points.actions)]
|
||||
: [],
|
||||
? [normalizeAction(path.points.actions)]
|
||||
: [],
|
||||
triggers: [],
|
||||
connections: {
|
||||
targets: path.points.connections.targets.map((target) => ({
|
||||
@@ -831,7 +424,10 @@ const ProcessCreator: React.FC<ProcessCreatorProps> = React.memo(
|
||||
if (!simulationStates) return [];
|
||||
return simulationStates.map((path) =>
|
||||
convertToSimulationPath(
|
||||
path as ConveyorEventsSchema | VehicleEventsSchema
|
||||
path as
|
||||
| ConveyorEventsSchema
|
||||
| VehicleEventsSchema
|
||||
| ArmBotEventsSchema
|
||||
)
|
||||
);
|
||||
}, [simulationStates]);
|
||||
|
||||
@@ -21,15 +21,15 @@ export interface PointAction {
|
||||
}
|
||||
|
||||
export interface ProcessPoint {
|
||||
uuid: string;
|
||||
uuid: string;
|
||||
position: number[];
|
||||
rotation: number[];
|
||||
actions: PointAction[];
|
||||
rotation: number[];
|
||||
actions: PointAction[];
|
||||
connections: {
|
||||
source: { modelUUID: string; pointUUID: string };
|
||||
targets: { modelUUID: string; pointUUID: string }[];
|
||||
source: { modelUUID: string; pointUUID: string };
|
||||
targets: { modelUUID: string; pointUUID: string }[];
|
||||
};
|
||||
triggers?: Trigger[];
|
||||
triggers?: Trigger[];
|
||||
}
|
||||
export interface ProcessPath {
|
||||
modeluuid: string;
|
||||
@@ -38,8 +38,8 @@ export interface ProcessPath {
|
||||
pathPosition: number[];
|
||||
pathRotation: number[];
|
||||
speed: number;
|
||||
type: "Conveyor" | "Vehicle";
|
||||
isActive: boolean
|
||||
type: "Conveyor" | "Vehicle" | "ArmBot";
|
||||
isActive: boolean;
|
||||
}
|
||||
|
||||
export interface ProcessData {
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -11,8 +11,10 @@ function Simulation() {
|
||||
const { activeModule } = useModuleStore();
|
||||
const pathsGroupRef = useRef() as React.MutableRefObject<THREE.Group>;
|
||||
const [processes, setProcesses] = useState<any[]>([]);
|
||||
|
||||
const agvRef = useRef([]);
|
||||
const MaterialRef = useRef([]);
|
||||
const { simulationStates } = useSimulationStates();
|
||||
|
||||
return (
|
||||
<>
|
||||
|
||||
Reference in New Issue
Block a user