created paths based on aisle and wall points
This commit is contained in:
parent
6e925a995c
commit
c1251dc598
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@ -39,7 +39,7 @@ const DropDownList: React.FC<DropDownListProps> = ({
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useEffect(() => {
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async function GetZoneData() {
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const response = await getZonesApi("hexrfactory")
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console.log('response: ', response.data);
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// console.log('response: ', response.data);
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setZoneDataList([{ id: "1", name: "zone1" },
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{ id: "2", name: "Zone 2" },])
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}
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File diff suppressed because it is too large
Load Diff
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@ -1,146 +1,43 @@
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// import React, { useEffect, useState } from "react";
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// import { init as initRecastNavigation } from "@recast-navigation/core";
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// import { generateSoloNavMesh } from "@recast-navigation/generators";
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// import { DebugDrawer, getPositionsAndIndices } from "@recast-navigation/three";
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// import { useThree } from "@react-three/fiber";
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// import * as THREE from "three";
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// interface RawNavMesh {
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// ptr: number; // Replace `number` with the actual type if known
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// }
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// interface NavMesh {
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// raw: RawNavMesh;
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// }
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// // Update the MeshState interface to use the correct type
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// interface MeshState {
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// setNavMesh: React.Dispatch<React.SetStateAction<NavMesh | null>>;
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// }
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// export default function NavMeshDetails({ setNavMesh }: MeshState) {
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// const { scene } = useThree();
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// useEffect(() => {
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// const initializeNavMesh = async () => {
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// try {
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// // Initialize Recast Navigation
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// await initRecastNavigation();
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// // Extract meshes from the scene
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// // Extract meshes from the scene
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// const meshes = scene?.children
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// .filter((child) => child.name === "Meshes")
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// .flatMap((mesh) => mesh.children);
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// if (!meshes || meshes.length === 0) {
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// return;
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// }
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// // Filter and process only Mesh objects
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// const meshObjects = meshes.filter(
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// (
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// child
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// ): child is THREE.Mesh<
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// THREE.BufferGeometry,
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// THREE.Material | THREE.Material[]
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// > => child instanceof THREE.Mesh
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// );
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// if (meshObjects.length === 0) {
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// return;
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// }
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// // Get positions and indices from the meshes
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// const [positions, indices] = getPositionsAndIndices(meshObjects);
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// // Generate navigation mesh
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// const cs = 0.05;
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// const ch = 0.05;
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// const walkableRadius = 0.87;
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// const { success, navMesh } = generateSoloNavMesh(positions, indices, {
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// cs,
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// ch,
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// walkableRadius: Math.round(walkableRadius / ch),
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// });
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// if (!success || !navMesh) {
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// return;
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// }
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// // Log and update the navigation mesh
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//
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// setNavMesh(navMesh);
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// // Draw the debug visualization
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// const debugDrawer = new DebugDrawer();
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// debugDrawer.drawNavMesh(navMesh);
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// // scene.add(debugDrawer); // Uncomment if you want to add the debug drawer to the scene
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// } catch (error) {
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// }
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// };
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// initializeNavMesh();
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// }, [setNavMesh, scene]);
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// return null;
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// }
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import React, { useEffect } from "react";
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import React, { useEffect, useState } from "react";
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import { init as initRecastNavigation } from "@recast-navigation/core";
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import { generateSoloNavMesh } from "@recast-navigation/generators";
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import { DebugDrawer, getPositionsAndIndices } from "@recast-navigation/three";
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import { useThree } from "@react-three/fiber";
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import * as THREE from "three";
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import * as Types from "../../../types/world/worldTypes";
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// Import the NavMesh type from the library
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import { NavMesh as RecastNavMesh } from "@recast-navigation/core";
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// Define the state type based on the library's NavMesh type
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interface MeshState {
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setNavMesh: React.Dispatch<React.SetStateAction<RecastNavMesh | null>>;
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interface NavMeshDetailsProps {
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setNavMesh: (navMesh: any) => void;
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groupRef: React.MutableRefObject<THREE.Group | null>;
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lines: Types.RefLines;
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plane: Types.RefMesh;
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}
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export default function NavMeshDetails({ setNavMesh }: MeshState) {
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export default function NavMeshDetails({
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lines,
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setNavMesh,
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groupRef,
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plane,
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}: NavMeshDetailsProps) {
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const { scene } = useThree();
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useEffect(() => {
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const initializeNavMesh = async () => {
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const initializeNavigation = async () => {
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try {
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// Initialize Recast Navigation
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await initRecastNavigation();
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// Extract meshes from the scene
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const meshes = scene?.children
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.filter((child) => child.name === "Meshes")
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.flatMap((mesh) => mesh.children);
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if (!meshes || meshes.length === 0) {
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if (!groupRef.current || groupRef.current.children.length === 0) {
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return;
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}
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// Filter and process only Mesh objects
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const meshObjects = meshes.filter(
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(
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child
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): child is THREE.Mesh<
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THREE.BufferGeometry,
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THREE.Material | THREE.Material[]
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> => child instanceof THREE.Mesh
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);
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const meshes = groupRef?.current?.children as THREE.Mesh[];
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if (meshObjects.length === 0) {
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return;
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}
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const [positions, indices] = getPositionsAndIndices(meshes);
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// Get positions and indices from the meshes
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const [positions, indices] = getPositionsAndIndices(meshObjects);
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const cs = 0.5;
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const ch = 0.5;
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const walkableRadius = 0.89;
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// Generate navigation mesh
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const cs = 0.05;
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const ch = 0.05;
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const walkableRadius = 0.95;
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const { success, navMesh } = generateSoloNavMesh(positions, indices, {
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cs,
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ch,
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@ -150,17 +47,17 @@ export default function NavMeshDetails({ setNavMesh }: MeshState) {
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if (!success || !navMesh) {
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return;
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}
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// Log and update the navigation mesh
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setNavMesh(navMesh); // Now compatible with the library's NavMesh type
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// Draw the debug visualization
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setNavMesh(navMesh);
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const debugDrawer = new DebugDrawer();
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debugDrawer.drawNavMesh(navMesh);
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// scene.add(debugDrawer); // Uncomment if you want to add the debug drawer to the scene
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// scene.add(debugDrawer);
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} catch (error) {}
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};
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initializeNavMesh();
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}, [setNavMesh, scene]);
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initializeNavigation();
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}, [scene, groupRef, lines.current]);
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return null;
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}
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@ -1,76 +1,46 @@
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import React, { useCallback, useEffect, useRef, useState } from "react";
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import React, { useEffect, useState, useRef } from "react";
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import * as THREE from "three";
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import { useFrame } from "@react-three/fiber";
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import { NavMeshQuery } from "@recast-navigation/core";
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import { NavMesh as RecastNavMesh } from "@recast-navigation/core";
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import { useFrame, useThree } from "@react-three/fiber";
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import { Line } from "@react-three/drei";
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interface Pair {
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x: number;
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y: number;
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z: number;
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// Define interface for props
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interface PathNavigatorProps {
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navMesh: any;
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selectedPoints: any;
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}
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interface PathProps {
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navMesh: RecastNavMesh | null; // The navigation mesh
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pathPoints: Pair[] | undefined; // Array of points (or undefined)
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}
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const PathNavigator = ({ navMesh, pathPoints }: PathProps) => {
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const { scene, raycaster, gl } = useThree();
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const [path, setPath] = useState<THREE.Vector3[]>([]); // Path is an array of THREE.Vector3
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const [points, setSelectedPoints] = useState<THREE.Vector3[]>([]); // Path is an array of THREE.Vector3
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const progressRef = useRef<number>(0);
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const meshRef = useRef<THREE.Mesh>(null!);
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const handleClick = useCallback(() => {
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if (!navMesh) return;
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export default function PathNavigator({
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navMesh,
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selectedPoints,
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}: PathNavigatorProps) {
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const [path, setPath] = useState<[number, number, number][]>([]);
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const progressRef = useRef(0);
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const meshRef = useRef<THREE.Mesh | null>(null);
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const intersects = raycaster.intersectObjects(scene.children, true);
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if (intersects.length > 0) {
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const { point } = intersects[0];
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const newPoint = { x: point.x, y: 0, z: point.z };
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setSelectedPoints((prevPoints: THREE.Vector3[]) => {
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if (prevPoints.length === 2) {
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// If two points already exist, replace them with the new point
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return [new THREE.Vector3(newPoint.x, newPoint.y, newPoint.z)];
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}
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// Otherwise, append the new point to the array
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return [
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...prevPoints,
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new THREE.Vector3(newPoint.x, newPoint.y, newPoint.z),
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];
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});
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}
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}, [navMesh, scene]);
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React.useEffect(() => {
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if (points?.length === 2 && navMesh) {
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const [start, end] = points;
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console.log("start: ", start);
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console.log("end: ", end);
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useEffect(() => {
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if (selectedPoints.length === 2 && navMesh) {
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const [start, end] = selectedPoints;
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if (!start || !end) return;
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const navMeshQuery = new NavMeshQuery(navMesh);
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console.log("navMeshQuery: ", navMeshQuery);
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const { path } = navMeshQuery.computePath(start, end);
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console.log("paths: ", path);
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const { path: computedPath } = navMeshQuery.computePath(start, end);
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// if (path.length > 0) {
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// setPath(
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// path.map((point) => {
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// const newY = point.y + 0.1; // Increment the y-coordinate
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// return new THREE.Vector3(point.x, newY, point.z); // Create a new Vector3
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// })
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// );
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// progressRef.current = 0;
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// }
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if (computedPath.length > 0) {
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setPath(computedPath.map(({ x, y, z }) => [x, y + 0.1, z]));
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progressRef.current = 0;
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}
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}
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}, [points,]);
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}, [selectedPoints, navMesh]);
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useFrame((_, delta) => {
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if (path.length > 1 && meshRef.current) {
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const speed = 3;
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progressRef.current += delta * speed;
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let totalDistance = 0;
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const distances = [];
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const distances: number[] = [];
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for (let i = 0; i < path.length - 1; i++) {
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const start = new THREE.Vector3(...path[i]);
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const end = new THREE.Vector3(...path[i + 1]);
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const segmentDistance = distances[index];
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const t = (coveredDistance - accumulatedDistance) / segmentDistance;
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const position = start.lerp(end, t);
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const position = start.clone().lerp(end, t); // Use clone() to avoid mutating the original vector
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meshRef.current.position.copy(position);
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const direction = new THREE.Vector3()
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@ -114,20 +84,10 @@ const PathNavigator = ({ navMesh, pathPoints }: PathProps) => {
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}
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});
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useEffect(() => {
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gl.domElement.addEventListener("click", handleClick);
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return () => gl.domElement.removeEventListener("click", handleClick);
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}, [handleClick]);
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return (
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<>
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{path.length > 0 && <Line points={path} color="blue" lineWidth={3} />}
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{path.length > 0 && (
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// <primitive
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// ref={gltfRef}
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// object={gltfClone}
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// position={path.length > 0 ? path[0] : [0, 0.1, 0]}
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// scale={[0.5, 0.5, 0.5]}
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// />
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<mesh ref={meshRef} position={path.length > 0 ? path[0] : [0, 0.1, 0]}>
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<boxGeometry args={[1, 1, 1]} />
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<meshNormalMaterial />
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@ -135,6 +95,4 @@ const PathNavigator = ({ navMesh, pathPoints }: PathProps) => {
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)}
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</>
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);
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};
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export default PathNavigator;
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}
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@ -1,86 +1,86 @@
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import * as THREE from "three";
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import { useEffect, useRef } from "react";
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import { useThree } from "@react-three/fiber";
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import { useEffect, useState } from "react";
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import * as turf from "@turf/turf";
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import * as Types from "../../../types/world/worldTypes";
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// import { Feature, Polygon, MultiPolygon } from "@turf/helpers";
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type Point = {
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position: { x: number; y: number; z: number };
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uuid: string;
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};
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type LineData = {
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type: string;
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line: Point[];
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_id: {};
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layer: number;
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__v: number;
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};
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type PolygonGeneratorProps = {
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processPoint: LineData[];
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groupRef: React.RefObject<THREE.Group>;
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lines: any;
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plane: any;
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};
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import arrayLinesToObject from "../geomentries/lines/lineConvertions/arrayLinesToObject";
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interface PolygonGeneratorProps {
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groupRef: React.MutableRefObject<THREE.Group | null>;
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lines: Types.RefLines;
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plane: Types.RefMesh;
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}
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export default function PolygonGenerator({
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processPoint,
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groupRef,
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lines,
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plane,
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}: PolygonGeneratorProps) {
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const { scene } = useThree();
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// const [rooms, setRooms] = useState<THREE.Vector3[][]>([]);
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useEffect(() => {
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if (!processPoint) return;
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const wallInLayer = processPoint?.filter(
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(line) => line.type === "WallLine"
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);
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const wallPoints = wallInLayer.map((pair) =>
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pair?.line.map((vals) => vals.position)
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);
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renderWallGeometry(wallPoints);
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if (groupRef.current && plane.current) {
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groupRef.current.add(plane.current.clone());
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}
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}, [groupRef, plane]);
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const linesInLayer = processPoint?.filter(
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(line) => line.type === "AisleLine"
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);
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const result = linesInLayer.map((pair) =>
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useEffect(() => {
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let allLines = arrayLinesToObject(lines.current);
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const wallLines = allLines?.filter((line) => line?.type === "WallLine");
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const aisleLines = allLines?.filter((line) => line?.type === "AisleLine");
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const wallPoints = wallLines
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.map((pair) => pair?.line.map((vals) => vals.position))
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.filter((wall): wall is THREE.Vector3[] => !!wall);
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const result = aisleLines.map((pair) =>
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pair?.line.map((point) => ({
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position: [point.position.x, point.position.z],
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uuid: point.uuid,
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}))
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);
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if (!result || result.some((line) => !line)) {
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return;
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}
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const lineFeatures = result.map((line) =>
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turf.lineString(line.map((p) => p.position))
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const lineFeatures = result?.map((line: any) =>
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turf.lineString(line.map((p: any) => p?.position))
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);
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const polygons = turf.polygonize(turf.featureCollection(lineFeatures));
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let union: any[] = [];
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renderWallGeometry(wallPoints);
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let union: any = [];
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polygons.features.forEach((feature) => {
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union.push(feature);
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});
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if (union.length > 0) {
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if (union.length > 1) {
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const unionResult = turf.union(turf.featureCollection(union));
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if (unionResult && unionResult.geometry.type === "MultiPolygon") {
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if (unionResult?.geometry.type === "MultiPolygon") {
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unionResult.geometry.coordinates.forEach((poly) => {
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const Coordinates = poly[0].map(
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([x, z]) => new THREE.Vector3(x, 0, z)
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);
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renderBoxGeometry(Coordinates);
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const coordinates = poly[0].map(([x, z]) => {
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return new THREE.Vector3(x, 0, z);
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});
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renderBoxGeometry(coordinates);
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});
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} else if (unionResult && unionResult.geometry.type === "Polygon") {
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const Coordinates = unionResult.geometry.coordinates[0].map(
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([x, z]) => new THREE.Vector3(x, 0, z)
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} else if (unionResult?.geometry.type === "Polygon") {
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const coordinates = unionResult.geometry.coordinates[0].map(
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([x, z]) => {
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return new THREE.Vector3(x, 0, z);
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}
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);
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renderBoxGeometry(Coordinates);
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renderBoxGeometry(coordinates);
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}
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} else if (union.length === 1) {
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const coordinates = union[0].geometry.coordinates[0].map(
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([x, z]: [number, number]) => {
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return new THREE.Vector3(x, 0, z);
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}
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);
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// setRooms((prevRooms) => [...prevRooms, coordinates]);
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}
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}, [processPoint]);
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}, [lines.current]);
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const renderBoxGeometry = (coordinates: THREE.Vector3[]) => {
|
||||
const minX = Math.min(...coordinates.map((p) => p.x));
|
||||
|
@ -97,16 +97,13 @@ export default function PolygonGenerator({
|
|||
color: "#ff66cc",
|
||||
visible: false,
|
||||
});
|
||||
|
||||
const mesh = new THREE.Mesh(geometry, material);
|
||||
mesh.position.set((minX + maxX) / 2, height / 2, (minZ + maxZ) / 2);
|
||||
|
||||
groupRef?.current?.add(mesh);
|
||||
// scene.add(groupRef.current!);
|
||||
groupRef.current?.add(mesh);
|
||||
};
|
||||
|
||||
const renderWallGeometry = (
|
||||
walls: { x: number; y: number; z: number }[][]
|
||||
) => {
|
||||
const renderWallGeometry = (walls: THREE.Vector3[][]) => {
|
||||
walls.forEach((wall) => {
|
||||
if (wall.length < 2) return;
|
||||
|
||||
|
@ -117,19 +114,20 @@ export default function PolygonGenerator({
|
|||
wall[i + 1].y,
|
||||
wall[i + 1].z
|
||||
);
|
||||
|
||||
const wallHeight = 10;
|
||||
const direction = new THREE.Vector3().subVectors(end, start);
|
||||
const length = direction.length();
|
||||
direction.normalize();
|
||||
|
||||
const wallGeometry = new THREE.BoxGeometry(length, wallHeight, 0.5);
|
||||
const wallGeometry = new THREE.BoxGeometry(length, wallHeight);
|
||||
const wallMaterial = new THREE.MeshBasicMaterial({
|
||||
color: "#aaa",
|
||||
transparent: true,
|
||||
opacity: 0.5,
|
||||
});
|
||||
const wallMesh = new THREE.Mesh(wallGeometry, wallMaterial);
|
||||
|
||||
const wallMesh = new THREE.Mesh(wallGeometry, wallMaterial);
|
||||
const midPoint = new THREE.Vector3()
|
||||
.addVectors(start, end)
|
||||
.multiplyScalar(0.5);
|
||||
|
@ -139,17 +137,7 @@ export default function PolygonGenerator({
|
|||
quaternion.setFromUnitVectors(new THREE.Vector3(1, 0, 0), direction);
|
||||
wallMesh.quaternion.copy(quaternion);
|
||||
|
||||
groupRef?.current?.add(wallMesh);
|
||||
// scene.add(groupRef.current!);
|
||||
|
||||
const lineGeometry = new THREE.BufferGeometry().setFromPoints([
|
||||
start,
|
||||
end,
|
||||
]);
|
||||
const lineMaterial = new THREE.LineBasicMaterial({ color: "blue" });
|
||||
const line = new THREE.Line(lineGeometry, lineMaterial);
|
||||
|
||||
groupRef?.current?.add(line);
|
||||
groupRef.current?.add(wallMesh);
|
||||
}
|
||||
});
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue