added donut and pole area chart and added its iot data
This commit is contained in:
@@ -1,59 +1,88 @@
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import { WalletIcon } from "../../icons/3dChartIcons";
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import { useEffect, useRef, useState } from "react";
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import { Line } from "react-chartjs-2";
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import { useDroppedObjectsStore, Zones } from "../../../store/useDroppedObjectsStore";
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import {
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useDroppedObjectsStore,
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Zones,
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} from "../../../store/useDroppedObjectsStore";
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import useModuleStore from "../../../store/useModuleStore";
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import { determinePosition } from "./functions/determinePosition";
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import { getActiveProperties } from "./functions/getActiveProperties";
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import { addingFloatingWidgets } from "../../../services/realTimeVisulization/zoneData/addFloatingWidgets";
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import TotalCardComponent from "../realTimeVis/floating/TotalCardComponent";
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import WarehouseThroughputComponent from "../realTimeVis/floating/WarehouseThroughputComponent";
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import FleetEfficiencyComponent from "../realTimeVis/floating/FleetEfficiencyComponent";
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import { useWidgetStore } from "../../../store/useWidgetStore";
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const DroppedObjects: React.FC = () => {
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const zones = useDroppedObjectsStore((state) => state.zones);
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const updateObjectPosition = useDroppedObjectsStore((state) => state.updateObjectPosition);
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const [draggingIndex, setDraggingIndex] = useState<{ zone: string; index: number } | null>(null);
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const updateObjectPosition = useDroppedObjectsStore(
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(state) => state.updateObjectPosition
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);
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const [draggingIndex, setDraggingIndex] = useState<{
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zone: string;
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index: number;
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} | null>(null);
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const [offset, setOffset] = useState<[number, number] | null>(null);
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const { setSelectedChartId } = useWidgetStore();
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const positionRef = useRef<[number, number] | null>(null);
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const animationRef = useRef<number | null>(null);
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const { activeModule } = useModuleStore();
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// useEffect(() => {
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// const initialZones: Record<string, Zones> = {
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// "Zone 1": {
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// zoneName: "Zone 1",
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// zoneId: "2e996073-546c-470c-8323-55bd3700c6aa",
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// objects: [
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// {
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// header: "Today’s Money",
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// value: 53000, // ✅ Converted to number
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// per: "+55%",
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// className: "floating total-card",
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// position: [146, 214], // ✅ No need for 'as' here
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// },
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// {
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// header: "New Clients",
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// value: 250, // ✅ Converted to number
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// per: "+12%",
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// className: "floating total-card",
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// position: [344, 295],
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// },
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// ],
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// },
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// };
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// useDroppedObjectsStore.setState({ zones: initialZones });
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// }, []);
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// Get the first zone and its objects
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const zoneEntries = Object.entries(zones);
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if (zoneEntries.length === 0) return null; // No zone, nothing to render
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const [zoneName, zone] = zoneEntries[0]; // Only render the first zone
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console.log("zone", zone);
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// Handle pointer down event
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function handlePointerDown(event: React.PointerEvent, index: number) {
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const obj = zone.objects[index];
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const offsetX = event.clientX - obj.position[1];
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const offsetY = event.clientY - obj.position[0];
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const container = document.getElementById("real-time-vis-canvas");
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if (!container) return;
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const rect = container.getBoundingClientRect();
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const relativeX = event.clientX - rect.left;
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const relativeY = event.clientY - rect.top;
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// Determine which properties are active for this object
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const [activeProp1, activeProp2] = getActiveProperties(obj.position);
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// Calculate the offset based on the active properties
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let offsetX = 0;
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let offsetY = 0;
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if (activeProp1 === "top") {
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offsetY =
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relativeY -
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(typeof obj.position.top === "number" ? obj.position.top : 0);
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} else if (activeProp1 === "bottom") {
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offsetY =
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rect.height -
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relativeY -
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(typeof obj.position.bottom === "number" ? obj.position.bottom : 0);
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}
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if (activeProp2 === "left") {
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offsetX =
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relativeX -
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(typeof obj.position.left === "number" ? obj.position.left : 0);
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} else if (activeProp2 === "right") {
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offsetX =
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rect.width -
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relativeX -
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(typeof obj.position.right === "number" ? obj.position.right : 0);
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}
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setDraggingIndex({ zone: zoneName, index });
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setOffset([offsetY, offsetX]);
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}
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// Handle pointer move event
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function handlePointerMove(event: React.PointerEvent) {
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if (!draggingIndex || !offset) return;
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@@ -61,34 +90,92 @@ const DroppedObjects: React.FC = () => {
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if (!container) return;
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const rect = container.getBoundingClientRect();
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const relativeX = event.clientX - rect.left;
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const relativeY = event.clientY - rect.top;
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let newX = event.clientX - offset[1];
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let newY = event.clientY - offset[0];
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// Determine which properties are active for the dragged object
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const obj = zone.objects[draggingIndex.index];
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const [activeProp1, activeProp2] = getActiveProperties(obj.position);
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// Calculate the new position based on the active properties
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let newX = 0;
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let newY = 0;
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if (activeProp2 === "left") {
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newX = relativeX - offset[1];
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} else if (activeProp2 === "right") {
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newX = rect.width - (relativeX + offset[1]);
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}
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if (activeProp1 === "top") {
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newY = relativeY - offset[0];
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} else if (activeProp1 === "bottom") {
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newY = rect.height - (relativeY + offset[0]);
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}
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// Ensure the object stays within the canvas boundaries
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newX = Math.max(0, Math.min(rect.width - 50, newX));
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newY = Math.max(0, Math.min(rect.height - 50, newY));
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// Update the position reference
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positionRef.current = [newY, newX];
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// Update the object's position using requestAnimationFrame for smoother animations
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if (!animationRef.current) {
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animationRef.current = requestAnimationFrame(() => {
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if (positionRef.current) {
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updateObjectPosition(zoneName, draggingIndex.index, positionRef.current);
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updateObjectPosition(zoneName, draggingIndex.index, {
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...obj.position,
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[activeProp1]: positionRef.current[0],
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[activeProp2]: positionRef.current[1],
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});
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}
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animationRef.current = null;
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});
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}
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}
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function handlePointerUp() {
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setDraggingIndex(null);
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setOffset(null);
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if (animationRef.current) {
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cancelAnimationFrame(animationRef.current);
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animationRef.current = null;
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// Handle pointer up event
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async function handlePointerUp(event: React.MouseEvent<HTMLDivElement>) {
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try {
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if (!draggingIndex || !offset) return;
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const email = localStorage.getItem("email") || "";
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const organization = email?.split("@")[1]?.split(".")[0];
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const container = document.getElementById("real-time-vis-canvas");
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if (!container) throw new Error("Canvas container not found");
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const rect = container.getBoundingClientRect();
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const relativeX = event.clientX - rect.left;
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const relativeY = event.clientY - rect.top;
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// Recalculate the position using determinePosition
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const newPosition = determinePosition(rect, relativeX, relativeY);
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// Validate the dragging index and get the object
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if (!zone.objects[draggingIndex.index]) {
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throw new Error("Dragged object not found in the zone");
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}
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const obj = { ...zone.objects[draggingIndex.index], position: newPosition };
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let response = await addingFloatingWidgets(zone.zoneId, organization, obj);
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if (response.message === "Widget updated successfully") {
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updateObjectPosition(zoneName, draggingIndex.index, newPosition);
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}
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// Reset states
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setDraggingIndex(null);
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setOffset(null);
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if (animationRef.current) {
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cancelAnimationFrame(animationRef.current);
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animationRef.current = null;
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}
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} catch (error) {
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}
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}
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return (
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<div onPointerMove={handlePointerMove} onPointerUp={handlePointerUp}>
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{zone.objects.map((obj, index) => (
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@@ -96,59 +183,42 @@ const DroppedObjects: React.FC = () => {
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key={`${zoneName}-${index}`}
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className={obj.className}
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style={{
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top: obj.position[0] + "px",
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left: obj.position[1] + "px",
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transition: draggingIndex?.index === index ? "none" : "transform 0.1s ease-out",
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position: "absolute",
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top:
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typeof obj.position.top !== "string"
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? `${obj.position.top}px`
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: "auto",
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left:
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typeof obj.position.left !== "string"
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? `${obj.position.left}px`
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: "auto",
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right:
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typeof obj.position.right !== "string"
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? `${obj.position.right}px`
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: "auto",
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bottom:
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typeof obj.position.bottom !== "string"
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? `${obj.position.bottom}px`
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: "auto",
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// transition: draggingIndex?.index === index ? "none" : "transform 0.1s ease-out",
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}}
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onPointerDown={(event) => handlePointerDown(event, index)}
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onClick={() => {
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setSelectedChartId(obj)
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}}
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>
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{obj.className === "floating total-card" ? (
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<div>
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<div className="header-wrapper">
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<div className="header">{obj.header}</div>
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<div className="data-values">
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<div className="value">{obj.value}</div>
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<div className="per">{obj.per}</div>
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</div>
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</div>
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<div className="icon">
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<WalletIcon />
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</div>
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</div>
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<>
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<TotalCardComponent object={obj} />
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</>
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) : obj.className === "warehouseThroughput floating" ? (
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<div>
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<div className="header">
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<h2>Warehouse Throughput</h2>
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<p>
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<span>(+5) more</span> in 2025
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</p>
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</div>
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<div className="lineGraph" style={{ height: "100%" }}>
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{/* <Line data={lineGraphData} options={lineGraphOptions} /> */}
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</div>
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</div>
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<>
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<WarehouseThroughputComponent />
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</>
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) : obj.className === "fleetEfficiency floating" ? (
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<div>
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<h2 className="header">Fleet Efficiency</h2>
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<div className="progressContainer">
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<div className="progress">
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<div className="barOverflow">
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<div
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className="bar"
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style={{ transform: `rotate(${obj.value}deg)` }}
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></div>
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</div>
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</div>
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</div>
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<div className="scaleLabels">
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<span>0%</span>
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<div className="centerText">
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<div className="percentage">{obj.per}%</div>
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<div className="status">Optimal</div>
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</div>
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<span>100%</span>
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</div>
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</div>
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<>
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<FleetEfficiencyComponent object={obj} />
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</>
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) : null}
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</div>
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))}
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@@ -156,59 +226,4 @@ const DroppedObjects: React.FC = () => {
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);
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};
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export default DroppedObjects;
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// import { Html } from "@react-three/drei";
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// import { useDroppedObjectsStore } from "../../../store/store";
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// import { CartIcon, DocumentIcon, GlobeIcon, WalletIcon } from "../../icons/3dChartIcons";
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// import SimpleCard from "../realTimeVis/floating/SimpleCard";
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// const ICON_MAP: Record<string, React.ComponentType<React.SVGProps<SVGSVGElement>>> = {
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// WalletIcon,
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// GlobeIcon,
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// DocumentIcon,
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// CartIcon
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// };
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// const DroppedObjects: React.FC = () => {
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// const objects = useDroppedObjectsStore((state) => state.objects); // Get objects from Zustand store
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//
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// return (
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// <>
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// {objects.map((obj, index) => {
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// const IconComponent = obj.Icon || WalletIcon; // Use obj.Icon directly if it exists
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// return (
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// <SimpleCard
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// key={index}
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// position={obj.position}
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// header={obj.header}
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// icon={IconComponent} // ✅ No need to look it up in ICON_MAP
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// value={obj.value}
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// per={obj.per}
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// />
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// );
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// })}
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// </>
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// );
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// };
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// export default DroppedObjects;
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Block a user