Merge remote-tracking branch 'origin/simulation-armbot-v2' into v2
This commit is contained in:
commit
b8d24e2d32
|
@ -71,7 +71,7 @@ async function loadInitialFloorItems(
|
|||
// Check Three.js Cache
|
||||
const cachedModel = THREE.Cache.get(item.modelfileID!);
|
||||
if (cachedModel) {
|
||||
// console.log(`[Cache] Fetching ${item.modelName}`);
|
||||
//
|
||||
processLoadedModel(cachedModel.scene.clone(), item, itemsGroup, setFloorItems, addEvent);
|
||||
modelsLoaded++;
|
||||
checkLoadingCompletion(modelsLoaded, modelsToLoad, dracoLoader, resolve);
|
||||
|
@ -81,7 +81,7 @@ async function loadInitialFloorItems(
|
|||
// Check IndexedDB
|
||||
const indexedDBModel = await retrieveGLTF(item.modelfileID!);
|
||||
if (indexedDBModel) {
|
||||
// console.log(`[IndexedDB] Fetching ${item.modelName}`);
|
||||
//
|
||||
const blobUrl = URL.createObjectURL(indexedDBModel);
|
||||
loader.load(blobUrl, (gltf) => {
|
||||
URL.revokeObjectURL(blobUrl);
|
||||
|
@ -102,7 +102,7 @@ async function loadInitialFloorItems(
|
|||
}
|
||||
|
||||
// Fetch from Backend
|
||||
// console.log(`[Backend] Fetching ${item.modelName}`);
|
||||
//
|
||||
const modelUrl = `${url_Backend_dwinzo}/api/v2/AssetFile/${item.modelfileID!}`;
|
||||
loader.load(modelUrl, async (gltf) => {
|
||||
const modelBlob = await fetch(modelUrl).then((res) => res.blob());
|
||||
|
@ -120,7 +120,7 @@ async function loadInitialFloorItems(
|
|||
);
|
||||
});
|
||||
} else {
|
||||
// console.log(`Item ${item.modelName} is not near`);
|
||||
//
|
||||
setFloorItems((prevItems) => [
|
||||
...(prevItems || []),
|
||||
{
|
||||
|
@ -281,8 +281,8 @@ function processLoadedModel(
|
|||
actionName: "Action 1",
|
||||
actionType: "pickAndPlace",
|
||||
process: {
|
||||
startPoint: [0, 0, 0],
|
||||
endPoint: [0, 0, 0]
|
||||
startPoint: null,
|
||||
endPoint: null
|
||||
},
|
||||
triggers: []
|
||||
}
|
||||
|
|
|
@ -18,7 +18,7 @@ export default async function assetManager(
|
|||
const taskId = ++currentTaskId; // Increment taskId for each call
|
||||
activePromises.set(taskId, true); // Mark task as active
|
||||
|
||||
// console.log("Received message from worker:", data);
|
||||
//
|
||||
|
||||
if (data.toRemove.length > 0) {
|
||||
data.toRemove.forEach((uuid: string) => {
|
||||
|
@ -58,7 +58,7 @@ export default async function assetManager(
|
|||
// Check Three.js Cache
|
||||
const cachedModel = THREE.Cache.get(item.modelfileID!);
|
||||
if (cachedModel) {
|
||||
// console.log(`[Cache] Fetching ${item.modelName}`);
|
||||
//
|
||||
processLoadedModel(cachedModel.scene.clone(), item, itemsGroup, resolve);
|
||||
return;
|
||||
}
|
||||
|
@ -66,7 +66,7 @@ export default async function assetManager(
|
|||
// Check IndexedDB
|
||||
const indexedDBModel = await retrieveGLTF(item.modelfileID!);
|
||||
if (indexedDBModel) {
|
||||
// console.log(`[IndexedDB] Fetching ${item.modelName}`);
|
||||
//
|
||||
const blobUrl = URL.createObjectURL(indexedDBModel);
|
||||
loader.load(
|
||||
blobUrl,
|
||||
|
@ -86,7 +86,7 @@ export default async function assetManager(
|
|||
}
|
||||
|
||||
// Fetch from Backend
|
||||
// console.log(`[Backend] Fetching ${item.modelName}`);
|
||||
//
|
||||
loader.load(
|
||||
modelUrl,
|
||||
async (gltf) => {
|
||||
|
@ -114,14 +114,14 @@ export default async function assetManager(
|
|||
|
||||
const existingModel = itemsGroup?.current?.getObjectByProperty("uuid", item.modelUuid);
|
||||
if (existingModel) {
|
||||
// console.log(`Model ${item.modelName} already exists in the scene.`);
|
||||
//
|
||||
resolve();
|
||||
return;
|
||||
}
|
||||
|
||||
const model = gltf;
|
||||
model.uuid = item.modelUuid;
|
||||
model.userData = { name: item.modelName, modelId: item.modelfileID, modelUuid: item.modelUuid };
|
||||
model.userData = { name: item.modelName, modelId: item.modelfileID, modelUuid: item.modelUuid, eventData: item.eventData };
|
||||
model.scale.set(...CONSTANTS.assetConfig.defaultScaleBeforeGsap);
|
||||
model.position.set(...item.position);
|
||||
model.rotation.set(item.rotation.x, item.rotation.y, item.rotation.z);
|
||||
|
|
|
@ -222,6 +222,8 @@ function MoveControls({ movedObjects, setMovedObjects, itemsGroupRef, copiedObje
|
|||
event
|
||||
);
|
||||
}
|
||||
|
||||
newFloorItem.eventData = eventData;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -222,6 +222,8 @@ function RotateControls({ rotatedObjects, setRotatedObjects, movedObjects, setMo
|
|||
event
|
||||
);
|
||||
}
|
||||
|
||||
newFloorItem.eventData = eventData;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -21,7 +21,7 @@ function PointsCreator() {
|
|||
const [transformMode, setTransformMode] = useState<"translate" | "rotate" | null>(null);
|
||||
const sphereRefs = useRef<{ [key: string]: THREE.Mesh }>({});
|
||||
const { selectedEventSphere, setSelectedEventSphere, clearSelectedEventSphere, } = useSelectedEventSphere();
|
||||
const { setSelectedEventData, clearSelectedEventData } = useSelectedEventData();
|
||||
const { selectedEventData,setSelectedEventData, clearSelectedEventData } = useSelectedEventData();
|
||||
const { isDragging } = useIsDragging();
|
||||
const { isRotating } = useIsRotating();
|
||||
|
||||
|
@ -30,6 +30,7 @@ function PointsCreator() {
|
|||
const eventData = getEventByModelUuid(
|
||||
selectedEventSphere.userData.modelUuid
|
||||
);
|
||||
|
||||
if (eventData) {
|
||||
setSelectedEventData(eventData, selectedEventSphere.userData.pointUuid);
|
||||
} else {
|
||||
|
@ -134,7 +135,10 @@ function PointsCreator() {
|
|||
{events.map((event, i) => {
|
||||
if (event.type === "transfer") {
|
||||
return (
|
||||
<group key={i} position={[...event.position]} rotation={[...event.rotation]} >
|
||||
<group
|
||||
key={i}
|
||||
position={new THREE.Vector3(...event.position)}
|
||||
>
|
||||
{event.points.map((point, j) => (
|
||||
<mesh
|
||||
name="Event-Sphere"
|
||||
|
@ -146,10 +150,18 @@ function PointsCreator() {
|
|||
sphereRefs.current[point.uuid]
|
||||
);
|
||||
}}
|
||||
onPointerMissed={() => {
|
||||
if (selectedEventData?.data.type !== 'vehicle') {
|
||||
// clearSelectedEventSphere();
|
||||
}
|
||||
setTransformMode(null);
|
||||
}}
|
||||
key={`${i}-${j}`}
|
||||
position={new THREE.Vector3(...point.position)}
|
||||
// rotation={new THREE.Euler(...point.rotation)}
|
||||
userData={{ modelUuid: event.modelUuid, pointUuid: point.uuid }}
|
||||
userData={{
|
||||
modelUuid: event.modelUuid,
|
||||
pointUuid: point.uuid,
|
||||
}}
|
||||
>
|
||||
<sphereGeometry args={[0.1, 16, 16]} />
|
||||
<meshStandardMaterial color="orange" />
|
||||
|
@ -159,7 +171,10 @@ function PointsCreator() {
|
|||
);
|
||||
} else if (event.type === "vehicle") {
|
||||
return (
|
||||
<group key={i} position={[...event.position]} rotation={[...event.rotation]} >
|
||||
<group
|
||||
key={i}
|
||||
position={new THREE.Vector3(...event.position)}
|
||||
>
|
||||
<mesh
|
||||
name="Event-Sphere"
|
||||
uuid={event.point.uuid}
|
||||
|
@ -171,8 +186,10 @@ function PointsCreator() {
|
|||
);
|
||||
}}
|
||||
position={new THREE.Vector3(...event.point.position)}
|
||||
// rotation={new THREE.Euler(...event.point.rotation)}
|
||||
userData={{ modelUuid: event.modelUuid, pointUuid: event.point.uuid }}
|
||||
userData={{
|
||||
modelUuid: event.modelUuid,
|
||||
pointUuid: event.point.uuid,
|
||||
}}
|
||||
>
|
||||
<sphereGeometry args={[0.1, 16, 16]} />
|
||||
<meshStandardMaterial color="blue" />
|
||||
|
@ -181,7 +198,10 @@ function PointsCreator() {
|
|||
);
|
||||
} else if (event.type === "roboticArm") {
|
||||
return (
|
||||
<group key={i} position={[...event.position]} rotation={[...event.rotation]} >
|
||||
<group
|
||||
key={i}
|
||||
position={new THREE.Vector3(...event.position)}
|
||||
>
|
||||
<mesh
|
||||
name="Event-Sphere"
|
||||
uuid={event.point.uuid}
|
||||
|
@ -192,9 +212,14 @@ function PointsCreator() {
|
|||
sphereRefs.current[event.point.uuid]
|
||||
);
|
||||
}}
|
||||
onPointerMissed={() => {
|
||||
setTransformMode(null);
|
||||
}}
|
||||
position={new THREE.Vector3(...event.point.position)}
|
||||
// rotation={new THREE.Euler(...event.point.rotation)}
|
||||
userData={{ modelUuid: event.modelUuid, pointUuid: event.point.uuid }}
|
||||
userData={{
|
||||
modelUuid: event.modelUuid,
|
||||
pointUuid: event.point.uuid,
|
||||
}}
|
||||
>
|
||||
<sphereGeometry args={[0.1, 16, 16]} />
|
||||
<meshStandardMaterial color="green" />
|
||||
|
@ -203,7 +228,10 @@ function PointsCreator() {
|
|||
);
|
||||
} else if (event.type === "machine") {
|
||||
return (
|
||||
<group key={i} position={[...event.position]} rotation={[...event.rotation]} >
|
||||
<group
|
||||
key={i}
|
||||
position={new THREE.Vector3(...event.position)}
|
||||
>
|
||||
<mesh
|
||||
name="Event-Sphere"
|
||||
uuid={event.point.uuid}
|
||||
|
@ -214,9 +242,15 @@ function PointsCreator() {
|
|||
sphereRefs.current[event.point.uuid]
|
||||
);
|
||||
}}
|
||||
onPointerMissed={() => {
|
||||
// clearSelectedEventSphere();
|
||||
setTransformMode(null);
|
||||
}}
|
||||
position={new THREE.Vector3(...event.point.position)}
|
||||
// rotation={new THREE.Euler(...event.point.rotation)}
|
||||
userData={{ modelUuid: event.modelUuid, pointUuid: event.point.uuid }}
|
||||
userData={{
|
||||
modelUuid: event.modelUuid,
|
||||
pointUuid: event.point.uuid,
|
||||
}}
|
||||
>
|
||||
<sphereGeometry args={[0.1, 16, 16]} />
|
||||
<meshStandardMaterial color="purple" />
|
||||
|
@ -244,4 +278,4 @@ function PointsCreator() {
|
|||
);
|
||||
}
|
||||
|
||||
export default PointsCreator;
|
||||
export default PointsCreator;
|
|
@ -1,68 +1,220 @@
|
|||
import React, { useEffect, useMemo, useRef, useState } from 'react'
|
||||
import { useArmBotStore } from '../../../../../store/simulation/useArmBotStore';
|
||||
import { useFrame, useThree } from '@react-three/fiber';
|
||||
import * as THREE from "three"
|
||||
import { usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
|
||||
import React, { useEffect, useMemo, useRef, useState } from 'react';
|
||||
import { useFrame } from '@react-three/fiber';
|
||||
import * as THREE from 'three';
|
||||
import { Line } from '@react-three/drei';
|
||||
import {
|
||||
useAnimationPlaySpeed,
|
||||
usePauseButtonStore,
|
||||
usePlayButtonStore,
|
||||
useResetButtonStore
|
||||
} from '../../../../../store/usePlayButtonStore';
|
||||
|
||||
function RoboticArmAnimator({ armUuid, HandleCallback, currentPhase, ikSolver, targetBone, robot, logStatus, groupRef, processes, armBotCurveRef, path }: any) {
|
||||
const { armBots } = useArmBotStore();
|
||||
const { scene } = useThree();
|
||||
const restSpeed = 0.1;
|
||||
const restPosition = new THREE.Vector3(0, 1, -1.6);
|
||||
const initialCurveRef = useRef<THREE.CatmullRomCurve3 | null>(null);
|
||||
const initialStartPositionRef = useRef<THREE.Vector3 | null>(null);
|
||||
const [initialProgress, setInitialProgress] = useState(0);
|
||||
const [progress, setProgress] = useState(0);
|
||||
const [needsInitialMovement, setNeedsInitialMovement] = useState(true);
|
||||
const [isInitializing, setIsInitializing] = useState(true);
|
||||
const { isPlaying } = usePlayButtonStore();
|
||||
const statusRef = useRef("idle");
|
||||
// Create a ref for initialProgress
|
||||
const initialProgressRef = useRef(0);
|
||||
function RoboticArmAnimator({
|
||||
HandleCallback,
|
||||
restPosition,
|
||||
ikSolver,
|
||||
targetBone,
|
||||
armBot,
|
||||
logStatus,
|
||||
path
|
||||
}: any) {
|
||||
const progressRef = useRef(0);
|
||||
const curveRef = useRef<THREE.Vector3[] | null>(null);
|
||||
const [currentPath, setCurrentPath] = useState<[number, number, number][]>([]);
|
||||
const [circlePoints, setCirclePoints] = useState<[number, number, number][]>([]);
|
||||
const [customCurvePoints, setCustomCurvePoints] = useState<THREE.Vector3[] | null>(null);
|
||||
|
||||
// Zustand stores
|
||||
const { isPlaying } = usePlayButtonStore();
|
||||
const { isPaused } = usePauseButtonStore();
|
||||
const { isReset } = useResetButtonStore();
|
||||
const { speed } = useAnimationPlaySpeed();
|
||||
|
||||
// Update path state whenever `path` prop changes
|
||||
useEffect(() => {
|
||||
|
||||
setCurrentPath(path)
|
||||
}, [path])
|
||||
setCurrentPath(path);
|
||||
}, [path]);
|
||||
|
||||
// Reset logic when `isPlaying` changes
|
||||
useEffect(() => {
|
||||
if (!isPlaying) {
|
||||
setCurrentPath([]);
|
||||
curveRef.current = null;
|
||||
}
|
||||
}, [isPlaying]);
|
||||
|
||||
}, [currentPath])
|
||||
// Handle circle points based on armBot position
|
||||
useEffect(() => {
|
||||
const points = generateRingPoints(1.6, 64)
|
||||
setCirclePoints(points);
|
||||
}, [armBot.position]);
|
||||
|
||||
|
||||
function generateRingPoints(radius: any, segments: any) {
|
||||
const points: [number, number, number][] = [];
|
||||
for (let i = 0; i < segments; i++) {
|
||||
// Calculate angle for current segment
|
||||
const angle = (i / segments) * Math.PI * 2;
|
||||
// Calculate x and z coordinates (y remains the same for a flat ring)
|
||||
const x = Math.cos(angle) * radius;
|
||||
const z = Math.sin(angle) * radius;
|
||||
points.push([x, 1.5, z]);
|
||||
}
|
||||
return points;
|
||||
}
|
||||
|
||||
const findNearestIndex = (nearestPoint: [number, number, number], points: [number, number, number][], epsilon = 1e-6) => {
|
||||
for (let i = 0; i < points.length; i++) {
|
||||
const [x, y, z] = points[i];
|
||||
if (
|
||||
Math.abs(x - nearestPoint[0]) < epsilon &&
|
||||
Math.abs(y - nearestPoint[1]) < epsilon &&
|
||||
Math.abs(z - nearestPoint[2]) < epsilon
|
||||
) {
|
||||
return i; // Found the matching index
|
||||
}
|
||||
}
|
||||
return -1; // Not found
|
||||
};
|
||||
|
||||
|
||||
// Handle nearest points and final path (including arc points)
|
||||
useEffect(() => {
|
||||
if (circlePoints.length > 0 && currentPath.length > 0) {
|
||||
const start = currentPath[0];
|
||||
const end = currentPath[currentPath.length - 1];
|
||||
|
||||
const raisedStart = [start[0], start[1] + 0.5, start[2]] as [number, number, number];
|
||||
const raisedEnd = [end[0], end[1] + 0.5, end[2]] as [number, number, number];
|
||||
|
||||
const findNearest = (target: [number, number, number]) => {
|
||||
return circlePoints.reduce((nearest, point) => {
|
||||
const distance = Math.hypot(
|
||||
target[0] - point[0],
|
||||
target[1] - point[1],
|
||||
target[2] - point[2]
|
||||
);
|
||||
const nearestDistance = Math.hypot(
|
||||
target[0] - nearest[0],
|
||||
target[1] - nearest[1],
|
||||
target[2] - nearest[2]
|
||||
);
|
||||
return distance < nearestDistance ? point : nearest;
|
||||
}, circlePoints[0]);
|
||||
};
|
||||
|
||||
const nearestToStart = findNearest(raisedStart);
|
||||
|
||||
const nearestToEnd = findNearest(raisedEnd);
|
||||
|
||||
const indexOfNearestStart = findNearestIndex(nearestToStart, circlePoints);
|
||||
|
||||
const indexOfNearestEnd = findNearestIndex(nearestToEnd, circlePoints);
|
||||
|
||||
// Find clockwise and counter-clockwise distances
|
||||
const clockwiseDistance = (indexOfNearestEnd - indexOfNearestStart + 64) % 64;
|
||||
|
||||
const counterClockwiseDistance = (indexOfNearestStart - indexOfNearestEnd + 64) % 64;
|
||||
|
||||
const clockwiseIsShorter = clockwiseDistance <= counterClockwiseDistance;
|
||||
|
||||
// Collect arc points between start and end
|
||||
let arcPoints: [number, number, number][] = [];
|
||||
|
||||
if (clockwiseIsShorter) {
|
||||
if (indexOfNearestStart <= indexOfNearestEnd) {
|
||||
arcPoints = circlePoints.slice(indexOfNearestStart, indexOfNearestEnd + 1);
|
||||
} else {
|
||||
// Wrap around
|
||||
arcPoints = [
|
||||
...circlePoints.slice(indexOfNearestStart, 64),
|
||||
...circlePoints.slice(0, indexOfNearestEnd + 1)
|
||||
];
|
||||
}
|
||||
} else {
|
||||
if (indexOfNearestStart >= indexOfNearestEnd) {
|
||||
for (let i = indexOfNearestStart; i !== (indexOfNearestEnd - 1 + 64) % 64; i = (i - 1 + 64) % 64) {
|
||||
arcPoints.push(circlePoints[i]);
|
||||
}
|
||||
} else {
|
||||
for (let i = indexOfNearestStart; i !== (indexOfNearestEnd - 1 + 64) % 64; i = (i - 1 + 64) % 64) {
|
||||
arcPoints.push(circlePoints[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Continue your custom path logic
|
||||
const pathVectors = [
|
||||
new THREE.Vector3(start[0], start[1], start[2]), // start
|
||||
new THREE.Vector3(raisedStart[0], raisedStart[1], raisedStart[2]), // lift up
|
||||
new THREE.Vector3(nearestToStart[0], raisedStart[1], nearestToStart[2]), // move to arc start
|
||||
...arcPoints.map(point => new THREE.Vector3(point[0], raisedStart[1], point[2])),
|
||||
new THREE.Vector3(nearestToEnd[0], raisedEnd[1], nearestToEnd[2]), // move from arc end
|
||||
new THREE.Vector3(raisedEnd[0], raisedEnd[1], raisedEnd[2]), // lowered end
|
||||
new THREE.Vector3(end[0], end[1], end[2]) // end
|
||||
];
|
||||
|
||||
const customCurve = new THREE.CatmullRomCurve3(pathVectors, false, 'centripetal', 1);
|
||||
const generatedPoints = customCurve.getPoints(100);
|
||||
setCustomCurvePoints(generatedPoints);
|
||||
}
|
||||
}, [circlePoints, currentPath]);
|
||||
|
||||
// Frame update for animation
|
||||
useFrame((_, delta) => {
|
||||
if (!ikSolver || !currentPath || currentPath.length === 0) return;
|
||||
if (!ikSolver) return;
|
||||
|
||||
const bone = ikSolver.mesh.skeleton.bones.find(
|
||||
(b: any) => b.name === targetBone
|
||||
);
|
||||
const bone = ikSolver.mesh.skeleton.bones.find((b: any) => b.name === targetBone);
|
||||
if (!bone) return;
|
||||
|
||||
// Ensure currentPath is a valid array of 3D points, create a CatmullRomCurve3 from it
|
||||
const curve = new THREE.CatmullRomCurve3(
|
||||
currentPath.map(point => new THREE.Vector3(point[0], point[1], point[2]))
|
||||
);
|
||||
if (isPlaying) {
|
||||
if (!isPaused && customCurvePoints && currentPath.length > 0) {
|
||||
const curvePoints = customCurvePoints;
|
||||
const speedAdjustedProgress = progressRef.current + (speed * armBot.speed);
|
||||
const index = Math.floor(speedAdjustedProgress);
|
||||
|
||||
if (index >= curvePoints.length) {
|
||||
// Reached the end of the curve
|
||||
HandleCallback();
|
||||
setCurrentPath([]);
|
||||
curveRef.current = null;
|
||||
progressRef.current = 0;
|
||||
} else {
|
||||
const point = curvePoints[index];
|
||||
bone.position.copy(point);
|
||||
progressRef.current = speedAdjustedProgress;
|
||||
}
|
||||
} else if (isPaused) {
|
||||
logStatus(armBot.modelUuid, 'Simulation Paused');
|
||||
}
|
||||
|
||||
const next = initialProgressRef.current + delta * 0.5;
|
||||
if (next >= 1) {
|
||||
// bone.position.copy(restPosition);
|
||||
HandleCallback(); // Call the callback when the path is completed
|
||||
initialProgressRef.current = 0; // Set ref to 1 when done
|
||||
} else {
|
||||
const point = curve.getPoint(next); // Get the interpolated point from the curve
|
||||
bone.position.copy(point); // Update the bone position along the curve
|
||||
initialProgressRef.current = next; // Update progress
|
||||
ikSolver.update();
|
||||
} else if (!isPlaying && currentPath.length === 0) {
|
||||
// Not playing anymore, reset to rest
|
||||
bone.position.copy(restPosition);
|
||||
ikSolver.update();
|
||||
}
|
||||
|
||||
ikSolver.update();
|
||||
});
|
||||
|
||||
|
||||
|
||||
return (
|
||||
<></>
|
||||
)
|
||||
<>
|
||||
{customCurvePoints && currentPath && isPlaying && (
|
||||
<mesh rotation={armBot.rotation} position={armBot.position}>
|
||||
<Line
|
||||
points={customCurvePoints.map((p) => [p.x, p.y, p.z] as [number, number, number])}
|
||||
color="green"
|
||||
lineWidth={5}
|
||||
dashed={false}
|
||||
/>
|
||||
</mesh>
|
||||
)}
|
||||
<mesh position={[armBot.position[0], armBot.position[1] + 1.5, armBot.position[2]]} rotation={[-Math.PI / 2, 0, 0]}>
|
||||
<ringGeometry args={[1.59, 1.61, 64]} />
|
||||
<meshBasicMaterial color="green" side={THREE.DoubleSide} />
|
||||
</mesh>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
export default RoboticArmAnimator;
|
||||
export default RoboticArmAnimator;
|
||||
|
|
|
@ -1,61 +1,141 @@
|
|||
import React, { useEffect, useRef, useState } from 'react'
|
||||
import IKInstance from '../ikInstance/ikInstance';
|
||||
import RoboticArmAnimator from '../animator/roboticArmAnimator';
|
||||
import { usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
|
||||
import { usePauseButtonStore, usePlayButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
|
||||
import { useArmBotStore } from '../../../../../store/simulation/useArmBotStore';
|
||||
import armModel from "../../../../../assets/gltf-glb/rigged/ik_arm_4.glb";
|
||||
import { useThree } from "@react-three/fiber";
|
||||
import { useFloorItems } from '../../../../../store/store';
|
||||
import useModuleStore from '../../../../../store/useModuleStore';
|
||||
import { Vector3 } from "three";
|
||||
import * as THREE from "three";
|
||||
import { useSelectedAction, useSelectedProduct } from '../../../../../store/simulation/useSimulationStore';
|
||||
import { useProductStore } from '../../../../../store/simulation/useProductStore';
|
||||
|
||||
interface Process {
|
||||
triggerId: string;
|
||||
startPoint?: Vector3;
|
||||
endPoint?: Vector3;
|
||||
speed: number;
|
||||
}
|
||||
|
||||
function RoboticArmInstance({ robot }: { robot: ArmBotStatus }) {
|
||||
function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
|
||||
|
||||
const { isPlaying } = usePlayButtonStore();
|
||||
const [currentPhase, setCurrentPhase] = useState<(string)>("init");
|
||||
const { scene } = useThree();
|
||||
const targetBone = "Target";
|
||||
const { activeModule } = useModuleStore();
|
||||
const [ikSolver, setIkSolver] = useState<any>(null);
|
||||
const { addCurrentAction, setArmBotActive, setArmBotState, removeCurrentAction } = useArmBotStore();
|
||||
const { floorItems } = useFloorItems();
|
||||
const groupRef = useRef<any>(null);
|
||||
const [processes, setProcesses] = useState<Process[]>([]);
|
||||
const [armBotCurvePoints, setArmBotCurvePoints] = useState({ start: [], end: [] })
|
||||
const restPosition = new THREE.Vector3(0, 1, -1.6);
|
||||
let armBotCurveRef = useRef<THREE.CatmullRomCurve3 | null>(null)
|
||||
const [path, setPath] = useState<[number, number, number][]>([]);
|
||||
const [ikSolver, setIkSolver] = useState<any>(null);
|
||||
const { scene } = useThree();
|
||||
const restPosition = new THREE.Vector3(0, 1.75, -1.6);
|
||||
const targetBone = "Target";
|
||||
const groupRef = useRef<any>(null);
|
||||
const pauseTimeRef = useRef<number | null>(null);
|
||||
const isPausedRef = useRef<boolean>(false);
|
||||
let startTime: number;
|
||||
//zustand
|
||||
const { addCurrentAction, setArmBotActive, setArmBotState, removeCurrentAction } = useArmBotStore();
|
||||
const { products, getActionByUuid } = useProductStore();
|
||||
const { selectedProduct } = useSelectedProduct();
|
||||
const { floorItems } = useFloorItems();
|
||||
const { activeModule } = useModuleStore();
|
||||
const { isPlaying } = usePlayButtonStore();
|
||||
const { isReset, setReset } = useResetButtonStore();
|
||||
const { isPaused } = usePauseButtonStore();
|
||||
const { selectedAction } = useSelectedAction();
|
||||
|
||||
function firstFrame() {
|
||||
startTime = performance.now();
|
||||
step();
|
||||
}
|
||||
function step() {
|
||||
if (isPausedRef.current) {
|
||||
if (!pauseTimeRef.current) {
|
||||
pauseTimeRef.current = performance.now();
|
||||
}
|
||||
requestAnimationFrame(() => step());
|
||||
return;
|
||||
}
|
||||
if (pauseTimeRef.current) {
|
||||
const pauseDuration = performance.now() - pauseTimeRef.current;
|
||||
startTime += pauseDuration;
|
||||
pauseTimeRef.current = null;
|
||||
}
|
||||
const elapsedTime = performance.now() - startTime;
|
||||
if (elapsedTime < 1500) {
|
||||
// Wait until 1500ms has passed
|
||||
requestAnimationFrame(step);
|
||||
return;
|
||||
}
|
||||
if (currentPhase === "picking") {
|
||||
|
||||
setArmBotActive(armBot.modelUuid, true);
|
||||
setArmBotState(armBot.modelUuid, "running");
|
||||
setCurrentPhase("start-to-end");
|
||||
startTime = 0
|
||||
const startPoint = armBot.point.actions[0].process.startPoint;
|
||||
const endPoint = armBot.point.actions[0].process.endPoint;
|
||||
if (startPoint && endPoint) {
|
||||
let curve = createCurveBetweenTwoPoints(
|
||||
new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]),
|
||||
new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]));
|
||||
if (curve) {
|
||||
logStatus(armBot.modelUuid, "picking the object");
|
||||
setPath(curve.points.map(point => [point.x, point.y, point.z]))
|
||||
}
|
||||
}
|
||||
logStatus(armBot.modelUuid, "Moving armBot from start point to end position.")
|
||||
} else if (currentPhase === "dropping") {
|
||||
|
||||
setArmBotActive(armBot.modelUuid, true);
|
||||
setArmBotState(armBot.modelUuid, "running");
|
||||
setCurrentPhase("end-to-rest");
|
||||
startTime = 0;
|
||||
const endPoint = armBot.point.actions[0].process.endPoint;
|
||||
if (endPoint) {
|
||||
|
||||
let curve = createCurveBetweenTwoPoints(new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]), restPosition);
|
||||
if (curve) {
|
||||
logStatus(armBot.modelUuid, "dropping the object");
|
||||
setPath(curve.points.map(point => [point.x, point.y, point.z]));
|
||||
}
|
||||
}
|
||||
logStatus(armBot.modelUuid, "Moving armBot from end point to rest position.")
|
||||
}
|
||||
|
||||
}
|
||||
useEffect(() => {
|
||||
isPausedRef.current = isPaused;
|
||||
}, [isPaused]);
|
||||
|
||||
useEffect(() => {
|
||||
let armItems = floorItems?.filter((val: any) =>
|
||||
val.modelUuid === "3abf5d46-b59e-4e6b-9c02-a4634b64b82d"
|
||||
);
|
||||
// Get the first matching item
|
||||
let armItem = armItems?.[0];
|
||||
if (armItem) {
|
||||
const targetMesh = scene?.getObjectByProperty("uuid", armItem.modelUuid);
|
||||
if (targetMesh) {
|
||||
targetMesh.visible = activeModule !== "simulation"
|
||||
}
|
||||
const targetMesh = scene?.getObjectByProperty("uuid", armBot.modelUuid);
|
||||
|
||||
if (targetMesh) {
|
||||
targetMesh.visible = activeModule !== "simulation"
|
||||
}
|
||||
|
||||
const targetBones = ikSolver?.mesh.skeleton.bones.find(
|
||||
(b: any) => b.name === targetBone
|
||||
);
|
||||
if (isReset) {
|
||||
|
||||
logStatus(armBot.modelUuid, "Simulation Play Reset Successfully")
|
||||
removeCurrentAction(armBot.modelUuid)
|
||||
setArmBotActive(armBot.modelUuid, true)
|
||||
setArmBotState(armBot.modelUuid, "running")
|
||||
setCurrentPhase("init-to-rest");
|
||||
isPausedRef.current = false
|
||||
pauseTimeRef.current = null
|
||||
isPausedRef.current = false
|
||||
startTime = 0
|
||||
if (targetBones) {
|
||||
let curve = createCurveBetweenTwoPoints(targetBones.position, targetBones.position)
|
||||
if (curve) {
|
||||
setPath(curve.points.map(point => [point.x, point.y, point.z]));
|
||||
}
|
||||
}
|
||||
setReset(false);
|
||||
logStatus(armBot.modelUuid, "Moving armBot from initial point to rest position.")
|
||||
}
|
||||
if (isPlaying) {
|
||||
//Moving armBot from initial point to rest position.
|
||||
if (!robot?.isActive && robot?.state == "idle" && currentPhase == "init") {
|
||||
|
||||
setArmBotActive(robot.modelUuid, true)
|
||||
setArmBotState(robot.modelUuid, "running")
|
||||
//Moving armBot from initial point to rest position.
|
||||
if (!armBot?.isActive && armBot?.state == "idle" && currentPhase == "init") {
|
||||
|
||||
setArmBotActive(armBot.modelUuid, true)
|
||||
setArmBotState(armBot.modelUuid, "running")
|
||||
setCurrentPhase("init-to-rest");
|
||||
if (targetBones) {
|
||||
let curve = createCurveBetweenTwoPoints(targetBones.position, restPosition)
|
||||
|
@ -63,21 +143,26 @@ function RoboticArmInstance({ robot }: { robot: ArmBotStatus }) {
|
|||
setPath(curve.points.map(point => [point.x, point.y, point.z]));
|
||||
}
|
||||
}
|
||||
logStatus(robot.modelUuid, "Moving armBot from initial point to rest position.")
|
||||
logStatus(armBot.modelUuid, "Moving armBot from initial point to rest position.")
|
||||
}
|
||||
//Waiting for trigger.
|
||||
else if (robot && !robot.isActive && robot.state === "idle" && currentPhase === "rest" && !robot.currentAction) {
|
||||
logStatus(robot.modelUuid, "Waiting to trigger CurrentAction")
|
||||
setTimeout(() => {
|
||||
addCurrentAction(robot.modelUuid, 'action-003');
|
||||
else if (armBot && !armBot.isActive && armBot.state === "idle" && currentPhase === "rest" && !armBot.currentAction) {
|
||||
logStatus(armBot.modelUuid, "Waiting to trigger CurrentAction")
|
||||
const timeoutId = setTimeout(() => {
|
||||
addCurrentAction(armBot.modelUuid, selectedAction?.actionId);
|
||||
console.log('selectedAction?.actionId: ', selectedAction?.actionId);
|
||||
}, 3000);
|
||||
return () => clearTimeout(timeoutId);
|
||||
}
|
||||
else if (robot && !robot.isActive && robot.state === "idle" && currentPhase === "rest" && robot.currentAction) {
|
||||
if (robot.currentAction) {
|
||||
setArmBotActive(robot.modelUuid, true);
|
||||
setArmBotState(robot.modelUuid, "running");
|
||||
else if (armBot && !armBot.isActive && armBot.state === "idle" && currentPhase === "rest" && armBot.currentAction) {
|
||||
if (armBot.currentAction) {
|
||||
|
||||
setArmBotActive(armBot.modelUuid, true);
|
||||
setArmBotState(armBot.modelUuid, "running");
|
||||
setCurrentPhase("rest-to-start");
|
||||
const startPoint = robot.point.actions[0].process.startPoint;
|
||||
let actiondata = getActionByUuid(selectedProduct.productId, selectedAction.actionId)
|
||||
console.log('actiondata: ', actiondata);
|
||||
const startPoint = armBot.point.actions[0].process.startPoint;
|
||||
if (startPoint) {
|
||||
let curve = createCurveBetweenTwoPoints(restPosition, new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]));
|
||||
if (curve) {
|
||||
|
@ -85,105 +170,109 @@ function RoboticArmInstance({ robot }: { robot: ArmBotStatus }) {
|
|||
}
|
||||
}
|
||||
}
|
||||
logStatus(robot.modelUuid, "Moving armBot from rest point to start position.")
|
||||
logStatus(armBot.modelUuid, "Moving armBot from rest point to start position.")
|
||||
}
|
||||
else if (robot && !robot.isActive && robot.state === "idle" && currentPhase === "picking" && robot.currentAction) {
|
||||
setArmBotActive(robot.modelUuid, true);
|
||||
setArmBotState(robot.modelUuid, "running");
|
||||
setCurrentPhase("start-to-end");
|
||||
const startPoint = robot.point.actions[0].process.startPoint;
|
||||
const endPoint = robot.point.actions[0].process.endPoint;
|
||||
if (startPoint && endPoint) {
|
||||
let curve = createCurveBetweenTwoPoints(
|
||||
new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]),
|
||||
new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2])
|
||||
);
|
||||
if (curve) {
|
||||
setTimeout(() => {
|
||||
logStatus(robot.modelUuid, "picking the object");
|
||||
setPath(curve.points.map(point => [point.x, point.y, point.z]));
|
||||
}, 1500)
|
||||
}
|
||||
}
|
||||
logStatus(robot.modelUuid, "Moving armBot from start point to end position.")
|
||||
else if (armBot && !armBot.isActive && armBot.state === "idle" && currentPhase === "picking" && armBot.currentAction) {
|
||||
requestAnimationFrame(firstFrame);
|
||||
// setArmBotActive(armBot.modelUuid, true);
|
||||
// setArmBotState(armBot.modelUuid, "running");
|
||||
// setCurrentPhase("start-to-end");
|
||||
// const startPoint = armBot.point.actions[0].process.startPoint;
|
||||
// const endPoint = armBot.point.actions[0].process.endPoint;
|
||||
// if (startPoint && endPoint) {
|
||||
// let curve = createCurveBetweenTwoPoints(
|
||||
// new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]),
|
||||
// new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]));
|
||||
// if (curve) {
|
||||
// setTimeout(() => {
|
||||
// logStatus(armBot.modelUuid, "picking the object");
|
||||
// setPath(curve.points.map(point => [point.x, point.y, point.z]));
|
||||
// }, 1500)
|
||||
// }
|
||||
// }
|
||||
// logStatus(armBot.modelUuid, "Moving armBot from start point to end position.")
|
||||
}
|
||||
else if (robot && !robot.isActive && robot.state === "idle" && currentPhase === "dropping" && robot.currentAction) {
|
||||
setArmBotActive(robot.modelUuid, true);
|
||||
setArmBotState(robot.modelUuid, "running");
|
||||
setCurrentPhase("end-to-rest");
|
||||
const endPoint = robot.point.actions[0].process.endPoint;
|
||||
if (endPoint) {
|
||||
let curve = createCurveBetweenTwoPoints(new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]), restPosition
|
||||
);
|
||||
if (curve) {
|
||||
setTimeout(() => {
|
||||
logStatus(robot.modelUuid, "dropping the object");
|
||||
setPath(curve.points.map(point => [point.x, point.y, point.z]));
|
||||
}, 1500)
|
||||
}
|
||||
}
|
||||
logStatus(robot.modelUuid, "Moving armBot from end point to rest position.")
|
||||
else if (armBot && !armBot.isActive && armBot.state === "idle" && currentPhase === "dropping" && armBot.currentAction) {
|
||||
requestAnimationFrame(firstFrame);
|
||||
// setArmBotActive(armBot.modelUuid, true);
|
||||
// setArmBotState(armBot.modelUuid, "running");
|
||||
// setCurrentPhase("end-to-rest");
|
||||
// const endPoint = armBot.point.actions[0].process.endPoint;
|
||||
// if (endPoint) {
|
||||
// let curve = createCurveBetweenTwoPoints(new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]), restPosition);
|
||||
// if (curve) {
|
||||
// setTimeout(() => {
|
||||
// logStatus(armBot.modelUuid, "dropping the object");
|
||||
// setPath(curve.points.map(point => [point.x, point.y, point.z]));
|
||||
// }, 1500)
|
||||
// }
|
||||
// }
|
||||
// logStatus(armBot.modelUuid, "Moving armBot from end point to rest position.")
|
||||
}
|
||||
} else {
|
||||
logStatus(armBot.modelUuid, "Simulation Play Stopped")
|
||||
setArmBotActive(armBot.modelUuid, false)
|
||||
setArmBotState(armBot.modelUuid, "idle")
|
||||
setCurrentPhase("init");
|
||||
setPath([])
|
||||
removeCurrentAction(armBot.modelUuid)
|
||||
|
||||
}
|
||||
|
||||
}, [currentPhase, robot, isPlaying, ikSolver])
|
||||
}, [currentPhase, armBot, isPlaying, ikSolver, isReset])
|
||||
|
||||
|
||||
function createCurveBetweenTwoPoints(p1: any, p2: any) {
|
||||
const mid = new THREE.Vector3().addVectors(p1, p2).multiplyScalar(0.5);
|
||||
mid.y += 0.5;
|
||||
|
||||
// mid.y += 0.5;
|
||||
const points = [p1, mid, p2];
|
||||
return new THREE.CatmullRomCurve3(points);
|
||||
}
|
||||
|
||||
|
||||
const HandleCallback = () => {
|
||||
if (robot.isActive && robot.state == "running" && currentPhase == "init-to-rest") {
|
||||
logStatus(robot.modelUuid, "Callback triggered: rest");
|
||||
setArmBotActive(robot.modelUuid, false)
|
||||
setArmBotState(robot.modelUuid, "idle")
|
||||
if (armBot.isActive && armBot.state == "running" && currentPhase == "init-to-rest") {
|
||||
logStatus(armBot.modelUuid, "Callback triggered: rest");
|
||||
setArmBotActive(armBot.modelUuid, false)
|
||||
setArmBotState(armBot.modelUuid, "idle")
|
||||
setCurrentPhase("rest");
|
||||
setPath([])
|
||||
}
|
||||
else if (robot.isActive && robot.state == "running" && currentPhase == "rest-to-start") {
|
||||
logStatus(robot.modelUuid, "Callback triggered: pick.");
|
||||
setArmBotActive(robot.modelUuid, false)
|
||||
setArmBotState(robot.modelUuid, "idle")
|
||||
else if (armBot.isActive && armBot.state == "running" && currentPhase == "rest-to-start") {
|
||||
logStatus(armBot.modelUuid, "Callback triggered: pick.");
|
||||
setArmBotActive(armBot.modelUuid, false)
|
||||
setArmBotState(armBot.modelUuid, "idle")
|
||||
setCurrentPhase("picking");
|
||||
setPath([])
|
||||
}
|
||||
else if (robot.isActive && robot.state == "running" && currentPhase == "start-to-end") {
|
||||
logStatus(robot.modelUuid, "Callback triggered: drop.");
|
||||
setArmBotActive(robot.modelUuid, false)
|
||||
setArmBotState(robot.modelUuid, "idle")
|
||||
else if (armBot.isActive && armBot.state == "running" && currentPhase == "start-to-end") {
|
||||
logStatus(armBot.modelUuid, "Callback triggered: drop.");
|
||||
setArmBotActive(armBot.modelUuid, false)
|
||||
setArmBotState(armBot.modelUuid, "idle")
|
||||
setCurrentPhase("dropping");
|
||||
setPath([])
|
||||
}
|
||||
else if (robot.isActive && robot.state == "running" && currentPhase == "end-to-rest") {
|
||||
logStatus(robot.modelUuid, "Callback triggered: rest, cycle completed.");
|
||||
setArmBotActive(robot.modelUuid, false)
|
||||
setArmBotState(robot.modelUuid, "idle")
|
||||
else if (armBot.isActive && armBot.state == "running" && currentPhase == "end-to-rest") {
|
||||
logStatus(armBot.modelUuid, "Callback triggered: rest, cycle completed.");
|
||||
setArmBotActive(armBot.modelUuid, false)
|
||||
setArmBotState(armBot.modelUuid, "idle")
|
||||
setCurrentPhase("rest");
|
||||
setPath([])
|
||||
removeCurrentAction(robot.modelUuid)
|
||||
removeCurrentAction(armBot.modelUuid)
|
||||
}
|
||||
}
|
||||
const logStatus = (id: string, status: string) => {
|
||||
//
|
||||
|
||||
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
<IKInstance modelUrl={armModel} setIkSolver={setIkSolver} ikSolver={ikSolver} robot={robot} groupRef={groupRef} processes={processes}
|
||||
setArmBotCurvePoints={setArmBotCurvePoints} />
|
||||
<RoboticArmAnimator armUuid={robot?.modelUuid} HandleCallback={HandleCallback}
|
||||
currentPhase={currentPhase} targetBone={targetBone} ikSolver={ikSolver} robot={robot}
|
||||
logStatus={logStatus} groupRef={groupRef} processes={processes} armBotCurveRef={armBotCurveRef} path={path} />
|
||||
|
||||
<IKInstance modelUrl={armModel} setIkSolver={setIkSolver} ikSolver={ikSolver} armBot={armBot} groupRef={groupRef} />
|
||||
<RoboticArmAnimator HandleCallback={HandleCallback} restPosition={restPosition} ikSolver={ikSolver} targetBone={targetBone} armBot={armBot}
|
||||
logStatus={logStatus} path={path} currentPhase={currentPhase} />
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
export default RoboticArmInstance;
|
||||
export default RoboticArmInstance;
|
||||
|
|
|
@ -3,20 +3,19 @@ import * as THREE from "three";
|
|||
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
|
||||
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
|
||||
import { clone } from "three/examples/jsm/utils/SkeletonUtils";
|
||||
import { useFrame, useLoader, useThree } from "@react-three/fiber";
|
||||
import { useLoader, useThree } from "@react-three/fiber";
|
||||
import { CCDIKSolver, CCDIKHelper, } from "three/examples/jsm/animation/CCDIKSolver";
|
||||
import { TransformControls } from '@react-three/drei';
|
||||
|
||||
type IKInstanceProps = {
|
||||
modelUrl: string;
|
||||
ikSolver: any;
|
||||
setIkSolver: any
|
||||
robot: any;
|
||||
groupRef: React.RefObject<THREE.Group>;
|
||||
processes: any;
|
||||
setArmBotCurvePoints: any
|
||||
armBot: any;
|
||||
groupRef: any;
|
||||
};
|
||||
function IKInstance({ modelUrl, setIkSolver, ikSolver, robot, groupRef, processes, setArmBotCurvePoints }: IKInstanceProps) {
|
||||
|
||||
const { scene } = useThree();
|
||||
function IKInstance({ modelUrl, setIkSolver, ikSolver, armBot, groupRef }: IKInstanceProps) {
|
||||
const { scene } = useThree()
|
||||
const gltf = useLoader(GLTFLoader, modelUrl, (loader) => {
|
||||
const draco = new DRACOLoader();
|
||||
draco.setDecoderPath("https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/");
|
||||
|
@ -25,6 +24,8 @@ function IKInstance({ modelUrl, setIkSolver, ikSolver, robot, groupRef, processe
|
|||
const cloned = useMemo(() => clone(gltf?.scene), [gltf]);
|
||||
const targetBoneName = "Target";
|
||||
const skinnedMeshName = "link_0";
|
||||
const [selectedArm, setSelectedArm] = useState<THREE.Group>();
|
||||
|
||||
useEffect(() => {
|
||||
if (!gltf) return;
|
||||
const OOI: any = {};
|
||||
|
@ -66,15 +67,19 @@ function IKInstance({ modelUrl, setIkSolver, ikSolver, robot, groupRef, processe
|
|||
setIkSolver(solver);
|
||||
|
||||
const helper = new CCDIKHelper(OOI.Skinned_Mesh, iks, 0.05)
|
||||
// groupRef.current.add(helper);
|
||||
|
||||
// scene.add(helper)
|
||||
setSelectedArm(OOI.Target_Bone);
|
||||
|
||||
scene.add(helper)
|
||||
|
||||
}, [gltf]);
|
||||
|
||||
return (
|
||||
<>
|
||||
<group ref={groupRef} position={robot.position} rotation={robot.rotation}>
|
||||
<group ref={groupRef} position={armBot.position} rotation={armBot.rotation} onClick={() => {
|
||||
setSelectedArm(groupRef.current?.getObjectByName(targetBoneName))
|
||||
}}>
|
||||
<primitive
|
||||
uuid={"ArmBot-X200"}
|
||||
object={cloned}
|
||||
|
@ -82,6 +87,7 @@ function IKInstance({ modelUrl, setIkSolver, ikSolver, robot, groupRef, processe
|
|||
name={`arm-bot11`}
|
||||
/>
|
||||
</group>
|
||||
{/* {selectedArm && <TransformControls object={selectedArm} />} */}
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
import React from 'react'
|
||||
import RoboticArmInstance from './armInstance/roboticArmInstance';
|
||||
import { useArmBotStore } from '../../../../store/simulation/useArmBotStore';
|
||||
|
||||
|
@ -8,9 +7,8 @@ function RoboticArmInstances() {
|
|||
return (
|
||||
<>
|
||||
{armBots?.map((robot: ArmBotStatus) => (
|
||||
<RoboticArmInstance key={robot.modelUuid} robot={robot} />
|
||||
<RoboticArmInstance key={robot.modelUuid} armBot={robot} />
|
||||
))}
|
||||
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
|
|
@ -2,18 +2,26 @@ import { useEffect } from "react";
|
|||
import RoboticArmInstances from "./instances/roboticArmInstances";
|
||||
import { useArmBotStore } from "../../../store/simulation/useArmBotStore";
|
||||
import { useFloorItems } from "../../../store/store";
|
||||
import { useSelectedEventData, useSelectedEventSphere, useSelectedProduct } from "../../../store/simulation/useSimulationStore";
|
||||
import { useProductStore } from "../../../store/simulation/useProductStore";
|
||||
import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
|
||||
import ArmBotUI from "../ui/arm/armBotUI";
|
||||
|
||||
function RoboticArm() {
|
||||
const { armBots, addArmBot, removeArmBot } = useArmBotStore();
|
||||
const { armBots, addArmBot, clearArmBots } = useArmBotStore();
|
||||
const { products, getProductById } = useProductStore();
|
||||
const { selectedProduct } = useSelectedProduct();
|
||||
const { selectedEventSphere } = useSelectedEventSphere();
|
||||
const { selectedEventData } = useSelectedEventData();
|
||||
const { isPlaying } = usePlayButtonStore();
|
||||
const { floorItems } = useFloorItems();
|
||||
|
||||
|
||||
const armBotStatusSample: RoboticArmEventSchema[] = [
|
||||
{
|
||||
state: "idle",
|
||||
modelUuid: "3abf5d46-b59e-4e6b-9c02-a4634b64b82d",
|
||||
modelUuid: "8790b4d5-fb6e-49e0-8161-04945fe3fdc4",
|
||||
modelName: "ArmBot-X200",
|
||||
position: [0.20849215906958463, 0, 0.32079278127773675],
|
||||
position: [4.317833205016363, 0, -3.2829924989068715],
|
||||
rotation: [-1.3768690876192207e-15, 1.4883085074751308, 1.5407776675834467e-15],
|
||||
type: "roboticArm",
|
||||
speed: 1.5,
|
||||
|
@ -29,19 +37,9 @@ function RoboticArm() {
|
|||
process: {
|
||||
startPoint: [-1, 2, 1],
|
||||
endPoint: [-2, 1, -1],
|
||||
// startPoint: [-2, 1, -1],
|
||||
// endPoint: [-1, 2, 1],
|
||||
},
|
||||
// process: {
|
||||
// "startPoint": [
|
||||
// 0.37114476008711866,
|
||||
// 1.9999999999999998,
|
||||
// 1.8418816116721384
|
||||
// ],
|
||||
// "endPoint": [
|
||||
// -0.42197069459490777,
|
||||
// 1,
|
||||
// -3.159515927851809
|
||||
// ]
|
||||
// },
|
||||
triggers: [
|
||||
{
|
||||
triggerUuid: "trigger-001",
|
||||
|
@ -95,7 +93,7 @@ function RoboticArm() {
|
|||
position: [95.94347308985614, 0, 6.742905194869091],
|
||||
rotation: [0, 0, 0],
|
||||
type: "roboticArm",
|
||||
speed: 1.5,
|
||||
speed: 0.1,
|
||||
point: {
|
||||
uuid: "point-123",
|
||||
position: [0, 1.5, 0],
|
||||
|
@ -106,8 +104,10 @@ function RoboticArm() {
|
|||
actionName: "Pick Component",
|
||||
actionType: "pickAndPlace",
|
||||
process: {
|
||||
startPoint: [2.52543010919071, 0, 8.433681161200905],
|
||||
endPoint: [95.3438373267953, 0, 9.0279187421610025],
|
||||
// startPoint: [2.52543010919071, 0, 8.433681161200905],
|
||||
// endPoint: [95.3438373267953, 0, 9.0279187421610025],
|
||||
startPoint: null,
|
||||
endPoint: null,
|
||||
},
|
||||
triggers: [
|
||||
{
|
||||
|
@ -158,20 +158,32 @@ function RoboticArm() {
|
|||
];
|
||||
|
||||
useEffect(() => {
|
||||
|
||||
removeArmBot(armBotStatusSample[0].modelUuid);
|
||||
addArmBot('123', armBotStatusSample[0]);
|
||||
// addArmBot('123', armBotStatusSample[1]);
|
||||
// addCurrentAction('armbot-xyz-001', 'action-001');
|
||||
}, []);
|
||||
if (selectedProduct.productId) {
|
||||
const product = getProductById(selectedProduct.productId);
|
||||
if (product) {
|
||||
clearArmBots();
|
||||
product.eventDatas.forEach(events => {
|
||||
if (events.type === 'roboticArm') {
|
||||
addArmBot(selectedProduct.productId, events);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}, [selectedProduct, products]);
|
||||
|
||||
useEffect(() => {
|
||||
|
||||
}, [armBots]);
|
||||
}, [armBots])
|
||||
|
||||
useEffect(() => {
|
||||
|
||||
}, [selectedEventData, selectedEventSphere, isPlaying]);
|
||||
|
||||
return (
|
||||
<>
|
||||
<RoboticArmInstances />
|
||||
{selectedEventSphere && selectedEventData?.data.type === "roboticArm" &&
|
||||
< ArmBotUI />
|
||||
}
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
|
|
@ -29,14 +29,14 @@ function Simulation() {
|
|||
return (
|
||||
<>
|
||||
|
||||
<Products />
|
||||
|
||||
{activeModule === 'simulation' &&
|
||||
|
||||
<>
|
||||
|
||||
<Points />
|
||||
|
||||
<Products />
|
||||
|
||||
<Materials />
|
||||
|
||||
<Trigger />
|
||||
|
|
|
@ -9,7 +9,7 @@ interface PickDropProps {
|
|||
actionType: "pick" | "drop";
|
||||
actionUuid: string;
|
||||
gltfScene: THREE.Group;
|
||||
selectedPoint: THREE.Mesh | null;
|
||||
|
||||
handlePointerDown: (e: ThreeEvent<PointerEvent>) => void;
|
||||
isSelected: boolean;
|
||||
}
|
||||
|
@ -21,12 +21,10 @@ const PickDropPoints: React.FC<PickDropProps> = ({
|
|||
actionType,
|
||||
actionUuid,
|
||||
gltfScene,
|
||||
selectedPoint,
|
||||
handlePointerDown,
|
||||
isSelected,
|
||||
}) => {
|
||||
const groupRef = useRef<THREE.Group>(null);
|
||||
|
||||
return (
|
||||
<group
|
||||
ref={groupRef}
|
||||
|
@ -36,15 +34,24 @@ const PickDropPoints: React.FC<PickDropProps> = ({
|
|||
: new THREE.Vector3(0, 0, 0)
|
||||
}
|
||||
onPointerDown={(e) => {
|
||||
e.stopPropagation(); // Important to prevent event bubbling
|
||||
|
||||
e.stopPropagation(); // Prevent event bubbling
|
||||
if (!isSelected) return;
|
||||
handlePointerDown(e);
|
||||
}}
|
||||
userData={{ modelUuid, pointUuid, actionType, actionUuid }}
|
||||
>
|
||||
<primitive
|
||||
object={gltfScene.clone()}
|
||||
position={[0, 0, 0]} // Ensure this stays at origin
|
||||
object={(() => {
|
||||
const cloned = gltfScene.clone();
|
||||
cloned.traverse((child: any) => {
|
||||
if (child.isMesh) {
|
||||
child.userData = { modelUuid, pointUuid, actionType, actionUuid };
|
||||
}
|
||||
});
|
||||
return cloned;
|
||||
})()}
|
||||
position={[0, 0, 0]}
|
||||
scale={[0.5, 0.5, 0.5]}
|
||||
/>
|
||||
</group>
|
||||
|
|
|
@ -0,0 +1,190 @@
|
|||
import React, { useCallback, useEffect, useState } from 'react';
|
||||
import { useSelectedAction, useSelectedEventData, useSelectedEventSphere, useSelectedProduct } from '../../../../store/simulation/useSimulationStore';
|
||||
import { useArmBotStore } from '../../../../store/simulation/useArmBotStore';
|
||||
import { useGLTF } from '@react-three/drei';
|
||||
import { useThree } from '@react-three/fiber';
|
||||
import { useProductStore } from '../../../../store/simulation/useProductStore';
|
||||
import PickDropPoints from './PickDropPoints';
|
||||
import useDraggableGLTF from './useDraggableGLTF';
|
||||
import * as THREE from 'three';
|
||||
|
||||
import armPick from "../../../../assets/gltf-glb/arm_ui_pick.glb";
|
||||
import armDrop from "../../../../assets/gltf-glb/arm_ui_drop.glb";
|
||||
import useModuleStore from '../../../../store/useModuleStore';
|
||||
|
||||
type Positions = {
|
||||
pick: [number, number, number];
|
||||
drop: [number, number, number];
|
||||
default: [number, number, number];
|
||||
};
|
||||
|
||||
const ArmBotUI = () => {
|
||||
const { getEventByModelUuid } = useProductStore();
|
||||
const { selectedEventData } = useSelectedEventData();
|
||||
const { selectedProduct } = useSelectedProduct();
|
||||
const { armBots, updateStartPoint, updateEndPoint } = useArmBotStore();
|
||||
const { scene } = useThree();
|
||||
const { selectedAction } = useSelectedAction();
|
||||
|
||||
const armUiPick = useGLTF(armPick) as any;
|
||||
const armUiDrop = useGLTF(armDrop) as any;
|
||||
|
||||
const [startPosition, setStartPosition] = useState<[number, number, number]>([0, 0, 0]);
|
||||
const [endPosition, setEndPosition] = useState<[number, number, number]>([0, 0, 0]);
|
||||
const [selectedArmBotData, setSelectedArmBotData] = useState<any>(null);
|
||||
|
||||
// Fetch and setup selected ArmBot data
|
||||
useEffect(() => {
|
||||
if (selectedEventData?.data.type === "roboticArm") {
|
||||
const selectedArmBot = getEventByModelUuid(selectedProduct.productId, selectedEventData.data.modelUuid);
|
||||
|
||||
if (selectedArmBot?.type === "roboticArm") {
|
||||
setSelectedArmBotData(selectedArmBot);
|
||||
const defaultPositions = getDefaultPositions(selectedArmBot.modelUuid);
|
||||
const matchingAction = armBots?.flatMap((robot: ArmBotStatus) => robot.point.actions)
|
||||
.find((action) => action.actionUuid === selectedAction.actionId);
|
||||
if (matchingAction) {
|
||||
const startPoint = matchingAction.process.startPoint;
|
||||
const pickPosition = (!startPoint || (Array.isArray(startPoint) && startPoint.every(v => v === 0)))
|
||||
? defaultPositions.pick
|
||||
: startPoint;
|
||||
|
||||
const endPoint = matchingAction.process.endPoint;
|
||||
const dropPosition = (!endPoint || (Array.isArray(endPoint) && endPoint.every(v => v === 0)))
|
||||
? defaultPositions.drop
|
||||
: endPoint;
|
||||
|
||||
setStartPosition(pickPosition);
|
||||
setEndPosition(dropPosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
}, [selectedEventData, selectedProduct, getEventByModelUuid, selectedAction]);
|
||||
|
||||
|
||||
function getDefaultPositions(modelUuid: string): Positions {
|
||||
const modelData = getEventByModelUuid(selectedProduct.productId, modelUuid);
|
||||
|
||||
if (modelData?.type === "roboticArm") {
|
||||
const baseX = modelData.point.position?.[0] || 0;
|
||||
const baseY = modelData.point.position?.[1] || 0;;
|
||||
const baseZ = modelData.point.position?.[2] || 0;
|
||||
return {
|
||||
pick: [baseX, baseY, baseZ + 0.5],
|
||||
drop: [baseX, baseY, baseZ - 0.5],
|
||||
default: [baseX, baseY, baseZ],
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
pick: [0.5, 1.5, 0],
|
||||
drop: [-0.5, 1.5, 0],
|
||||
default: [0, 1.5, 0],
|
||||
};
|
||||
}
|
||||
|
||||
function getLocalPosition(parentUuid: string, worldPosArray: [number, number, number] | null): [number, number, number] | null {
|
||||
if (worldPosArray) {
|
||||
const worldPos = new THREE.Vector3(...worldPosArray);
|
||||
const parentObject = scene.getObjectByProperty('uuid', parentUuid);
|
||||
|
||||
if (parentObject) {
|
||||
const localPos = worldPos.clone();
|
||||
parentObject.worldToLocal(localPos);
|
||||
return [localPos.x, localPos.y, localPos.z];
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
const updatePointToState = (obj: THREE.Object3D) => {
|
||||
const { modelUuid, actionType, actionUuid } = obj.userData;
|
||||
const newPosition = new THREE.Vector3();
|
||||
obj.getWorldPosition(newPosition);
|
||||
const worldPositionArray = newPosition.toArray() as [number, number, number];
|
||||
|
||||
if (selectedEventData?.data.type === "roboticArm") {
|
||||
const selectedArmBot = getEventByModelUuid(selectedProduct.productId, selectedEventData.data.modelUuid);
|
||||
|
||||
const armBot = selectedArmBot?.modelUuid === modelUuid ? selectedArmBot : null;
|
||||
if (!armBot) return;
|
||||
|
||||
if (armBot.type === "roboticArm") {
|
||||
armBot?.point?.actions?.map((action: any) => {
|
||||
if (action.actionUuid === actionUuid) {
|
||||
const updatedProcess = { ...action.process };
|
||||
|
||||
if (actionType === "pick") {
|
||||
updatedProcess.startPoint = getLocalPosition(modelUuid, worldPositionArray);
|
||||
setStartPosition(updatedProcess.startPoint)
|
||||
updateStartPoint(modelUuid, actionUuid, updatedProcess.startPoint);
|
||||
} else if (actionType === "drop") {
|
||||
updatedProcess.endPoint = getLocalPosition(modelUuid, worldPositionArray);
|
||||
setEndPosition(updatedProcess.endPoint)
|
||||
updateEndPoint(modelUuid, actionUuid, updatedProcess.endPoint);
|
||||
}
|
||||
return {
|
||||
...action,
|
||||
process: updatedProcess,
|
||||
};
|
||||
}
|
||||
return action;
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
|
||||
|
||||
}, [armBots])
|
||||
|
||||
const { handlePointerDown } = useDraggableGLTF(updatePointToState);
|
||||
|
||||
if (!selectedArmBotData || !Array.isArray(selectedArmBotData.point?.actions)) {
|
||||
return null; // avoid rendering if no data yet
|
||||
}
|
||||
return (
|
||||
<>
|
||||
{selectedArmBotData.point.actions.map((action: any) => {
|
||||
if (action.actionUuid === selectedAction.actionId) {
|
||||
return (
|
||||
<React.Fragment key={action.actionUuid}>
|
||||
<group
|
||||
position={new THREE.Vector3(...selectedArmBotData.position)}
|
||||
rotation={new THREE.Euler(...selectedArmBotData.rotation)}
|
||||
>
|
||||
<PickDropPoints
|
||||
position={startPosition}
|
||||
modelUuid={selectedArmBotData.modelUuid}
|
||||
pointUuid={selectedArmBotData.point.uuid}
|
||||
actionType="pick"
|
||||
actionUuid={action.actionUuid}
|
||||
gltfScene={armUiPick.scene}
|
||||
handlePointerDown={handlePointerDown}
|
||||
isSelected={true}
|
||||
/>
|
||||
<PickDropPoints
|
||||
position={endPosition}
|
||||
modelUuid={selectedArmBotData.modelUuid}
|
||||
pointUuid={selectedArmBotData.point.uuid}
|
||||
actionType="drop"
|
||||
actionUuid={action.actionUuid}
|
||||
gltfScene={armUiDrop.scene}
|
||||
handlePointerDown={handlePointerDown}
|
||||
isSelected={true}
|
||||
/>
|
||||
</group>
|
||||
</React.Fragment>
|
||||
);
|
||||
} else {
|
||||
return null; // important! must return something
|
||||
}
|
||||
})}
|
||||
</>
|
||||
);
|
||||
|
||||
};
|
||||
|
||||
export default ArmBotUI;
|
|
@ -1,11 +1,11 @@
|
|||
import { useRef } from "react";
|
||||
import { useRef, useState } from "react";
|
||||
import * as THREE from "three";
|
||||
import { ThreeEvent, useThree } from "@react-three/fiber";
|
||||
|
||||
type OnUpdateCallback = (object: THREE.Object3D) => void;
|
||||
|
||||
export default function useDraggableGLTF(onUpdate: OnUpdateCallback) {
|
||||
const { camera, gl, controls, scene } = useThree();
|
||||
const { camera, gl, controls } = useThree();
|
||||
const activeObjRef = useRef<THREE.Object3D | null>(null);
|
||||
const planeRef = useRef<THREE.Plane>(
|
||||
new THREE.Plane(new THREE.Vector3(0, 1, 0), 0)
|
||||
|
@ -15,6 +15,7 @@ export default function useDraggableGLTF(onUpdate: OnUpdateCallback) {
|
|||
|
||||
const raycaster = new THREE.Raycaster();
|
||||
const pointer = new THREE.Vector2();
|
||||
const [objectWorldPos, setObjectWorldPos] = useState(new THREE.Vector3());
|
||||
|
||||
const handlePointerDown = (e: ThreeEvent<PointerEvent>) => {
|
||||
e.stopPropagation();
|
||||
|
@ -33,10 +34,10 @@ export default function useDraggableGLTF(onUpdate: OnUpdateCallback) {
|
|||
|
||||
activeObjRef.current = obj;
|
||||
initialPositionRef.current.copy(obj.position);
|
||||
|
||||
|
||||
// Get world position
|
||||
const objectWorldPos = new THREE.Vector3();
|
||||
obj.getWorldPosition(objectWorldPos);
|
||||
setObjectWorldPos(obj.getWorldPosition(objectWorldPos));
|
||||
|
||||
// Set plane at the object's Y level
|
||||
planeRef.current.set(new THREE.Vector3(0, 1, 0), -objectWorldPos.y);
|
||||
|
@ -61,52 +62,56 @@ export default function useDraggableGLTF(onUpdate: OnUpdateCallback) {
|
|||
|
||||
const handlePointerMove = (e: PointerEvent) => {
|
||||
if (!activeObjRef.current) return;
|
||||
|
||||
|
||||
// Check if Shift key is pressed
|
||||
const isShiftKeyPressed = e.shiftKey;
|
||||
|
||||
|
||||
// Get the mouse position relative to the canvas
|
||||
const rect = gl.domElement.getBoundingClientRect();
|
||||
pointer.x = ((e.clientX - rect.left) / rect.width) * 2 - 1;
|
||||
pointer.y = -((e.clientY - rect.top) / rect.height) * 2 + 1;
|
||||
|
||||
|
||||
// Update raycaster to point to the mouse position
|
||||
raycaster.setFromCamera(pointer, camera);
|
||||
|
||||
|
||||
// Create a vector to store intersection point
|
||||
const intersection = new THREE.Vector3();
|
||||
const intersects = raycaster.ray.intersectPlane(planeRef.current, intersection);
|
||||
const intersects = raycaster.ray.intersectPlane(
|
||||
planeRef.current,
|
||||
intersection
|
||||
);
|
||||
if (!intersects) return;
|
||||
|
||||
|
||||
// Add offset for dragging
|
||||
intersection.add(offsetRef.current);
|
||||
console.log('intersection: ', intersection);
|
||||
|
||||
|
||||
// Get the parent's world matrix if exists
|
||||
const parent = activeObjRef.current.parent;
|
||||
const targetPosition = new THREE.Vector3();
|
||||
|
||||
|
||||
// OnPointerDown
|
||||
initialPositionRef.current.copy(objectWorldPos);
|
||||
|
||||
// OnPointerMove
|
||||
if (isShiftKeyPressed) {
|
||||
console.log('isShiftKeyPressed: ', isShiftKeyPressed);
|
||||
// For Y-axis only movement, maintain original X and Z
|
||||
console.log('initialPositionRef: ', initialPositionRef);
|
||||
console.log('intersection.y: ', intersection);
|
||||
targetPosition.set(
|
||||
initialPositionRef.current.x,
|
||||
intersection.y,
|
||||
initialPositionRef.current.z
|
||||
);
|
||||
const { x: initialX, y: initialY } = initialPositionRef.current;
|
||||
const { x: objectX, z: objectZ } = objectWorldPos;
|
||||
|
||||
const deltaX = intersection.x - initialX;
|
||||
|
||||
targetPosition.set(objectX, initialY + deltaX, objectZ);
|
||||
} else {
|
||||
// For free movement
|
||||
targetPosition.copy(intersection);
|
||||
}
|
||||
|
||||
|
||||
// Convert world position to local if object is nested inside a parent
|
||||
if (parent) {
|
||||
parent.worldToLocal(targetPosition);
|
||||
}
|
||||
|
||||
|
||||
// Update object position
|
||||
|
||||
activeObjRef.current.position.copy(targetPosition);
|
||||
};
|
||||
|
||||
|
@ -126,6 +131,3 @@ export default function useDraggableGLTF(onUpdate: OnUpdateCallback) {
|
|||
|
||||
return { handlePointerDown };
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@ function Vehicles() {
|
|||
}, [selectedProduct, products]);
|
||||
|
||||
useEffect(() => {
|
||||
// console.log('vehicles: ', vehicles);
|
||||
//
|
||||
}, [vehicles])
|
||||
|
||||
return (
|
||||
|
|
Loading…
Reference in New Issue