Merge branch 'main' into v2

This commit is contained in:
2025-05-03 18:36:51 +05:30
38 changed files with 2194 additions and 1592 deletions

View File

@@ -22,7 +22,6 @@ import {
useDeletePointOrLine,
useMovePoint,
useActiveLayer,
useSocketStore,
useWallVisibility,
useRoofVisibility,
useShadows,
@@ -48,15 +47,11 @@ import FloorGroupAilse from "./groups/floorGroupAisle";
import Draw from "./functions/draw";
import WallsAndWallItems from "./groups/wallsAndWallItems";
import Ground from "../scene/environment/ground";
// import ZoneGroup from "../groups/zoneGroup1";
import { findEnvironment } from "../../services/factoryBuilder/environment/findEnvironment";
import Layer2DVisibility from "./geomentries/layers/layer2DVisibility";
import DrieHtmlTemp from "../visualization/mqttTemp/drieHtmlTemp";
import ZoneGroup from "./groups/zoneGroup";
import useModuleStore from "../../store/useModuleStore";
import MeasurementTool from "../scene/tools/measurementTool";
import NavMesh from "../simulation/vehicle/navMesh/navMesh";
import ProductionCapacity from "../../components/ui/analysis/ProductionCapacity";
export default function Builder() {
const state = useThree<Types.ThreeState>(); // Importing the state from the useThree hook, which contains the scene, camera, and other Three.js elements.
@@ -113,21 +108,19 @@ export default function Builder() {
const [selectedItemsIndex, setSelectedItemsIndex] =
useState<Types.Number | null>(null); // State for tracking the index of the selected item.
const { activeLayer, setActiveLayer } = useActiveLayer(); // State that changes based on which layer the user chooses in Layers.jsx.
const { toggleView, setToggleView } = useToggleView(); // State for toggling between 2D and 3D.
const { activeLayer } = useActiveLayer(); // State that changes based on which layer the user chooses in Layers.jsx.
const { toggleView } = useToggleView(); // State for toggling between 2D and 3D.
const { toolMode, setToolMode } = useToolMode();
const { movePoint, setMovePoint } = useMovePoint(); // State that stores a boolean which represents whether the move mode is active or not.
const { deletePointOrLine, setDeletePointOrLine } = useDeletePointOrLine();
const { socket } = useSocketStore();
const { roofVisibility, setRoofVisibility } = useRoofVisibility();
const { wallVisibility, setWallVisibility } = useWallVisibility();
const { shadows, setShadows } = useShadows();
const { renderDistance, setRenderDistance } = useRenderDistance();
const { limitDistance, setLimitDistance } = useLimitDistance();
const { updateScene, setUpdateScene } = useUpdateScene();
const { walls, setWalls } = useWalls();
const { setMovePoint } = useMovePoint(); // State that stores a boolean which represents whether the move mode is active or not.
const { setDeletePointOrLine } = useDeletePointOrLine();
const { setRoofVisibility } = useRoofVisibility();
const { setWallVisibility } = useWallVisibility();
const { setShadows } = useShadows();
const { setRenderDistance } = useRenderDistance();
const { setLimitDistance } = useLimitDistance();
const { setUpdateScene } = useUpdateScene();
const { setWalls } = useWalls();
const { refTextupdate, setRefTextUpdate } = useRefTextUpdate();
const { activeModule } = useModuleStore();
// const loader = new GLTFLoader();
// const dracoLoader = new DRACOLoader();

View File

@@ -1,11 +1,25 @@
import { useFrame, useThree } from "@react-three/fiber";
import { useActiveTool, useAsset3dWidget, useCamMode, useDeletableFloorItem, useDeleteTool, useFloorItems, useLoadingProgress, useRenderDistance, useSelectedFloorItem, useSelectedItem, useSocketStore, useToggleView, useTransformMode, } from "../../../store/store";
import {
useActiveTool,
useAsset3dWidget,
useCamMode,
useDeletableFloorItem,
useDeleteTool,
useFloorItems,
useLoadingProgress,
useRenderDistance,
useSelectedFloorItem,
useSelectedItem,
useSocketStore,
useToggleView,
useTransformMode,
} from "../../../store/store";
import assetVisibility from "../geomentries/assets/assetVisibility";
import { useEffect } from "react";
import * as THREE from "three";
import * as Types from "../../../types/world/worldTypes";
import assetManager, {
cancelOngoingTasks,
cancelOngoingTasks,
} from "../geomentries/assets/assetManager";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
@@ -18,313 +32,422 @@ import useModuleStore from "../../../store/useModuleStore";
// import { retrieveGLTF } from "../../../utils/indexDB/idbUtils";
import { useEventsStore } from "../../../store/simulation/useEventsStore";
const assetManagerWorker = new Worker(new URL("../../../services/factoryBuilder/webWorkers/assetManagerWorker.js", import.meta.url));
const gltfLoaderWorker = new Worker(new URL("../../../services/factoryBuilder/webWorkers/gltfLoaderWorker.js", import.meta.url));
const assetManagerWorker = new Worker(
new URL(
"../../../services/factoryBuilder/webWorkers/assetManagerWorker.js",
import.meta.url
)
);
const gltfLoaderWorker = new Worker(
new URL(
"../../../services/factoryBuilder/webWorkers/gltfLoaderWorker.js",
import.meta.url
)
);
const FloorItemsGroup = ({ itemsGroup, hoveredDeletableFloorItem, AttachedObject, floorGroup, tempLoader, isTempLoader, plane, }: any) => {
const state: Types.ThreeState = useThree();
const { raycaster, controls }: any = state;
const { renderDistance } = useRenderDistance();
const { toggleView } = useToggleView();
const { floorItems, setFloorItems } = useFloorItems();
const { camMode } = useCamMode();
const { deleteTool } = useDeleteTool();
const { setDeletableFloorItem } = useDeletableFloorItem();
const { transformMode } = useTransformMode();
const { setSelectedFloorItem } = useSelectedFloorItem();
const { activeTool } = useActiveTool();
const { selectedItem, setSelectedItem } = useSelectedItem();
const { setLoadingProgress } = useLoadingProgress();
const { activeModule } = useModuleStore();
const { socket } = useSocketStore();
const loader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
const { addEvent } = useEventsStore();
const FloorItemsGroup = ({
itemsGroup,
hoveredDeletableFloorItem,
AttachedObject,
floorGroup,
tempLoader,
isTempLoader,
plane,
}: any) => {
const state: Types.ThreeState = useThree();
const { raycaster, controls }: any = state;
const { renderDistance } = useRenderDistance();
const { toggleView } = useToggleView();
const { floorItems, setFloorItems } = useFloorItems();
const { camMode } = useCamMode();
const { deleteTool } = useDeleteTool();
const { setDeletableFloorItem } = useDeletableFloorItem();
const { transformMode } = useTransformMode();
const { setSelectedFloorItem } = useSelectedFloorItem();
const { activeTool } = useActiveTool();
const { selectedItem, setSelectedItem } = useSelectedItem();
const { setLoadingProgress } = useLoadingProgress();
const { activeModule } = useModuleStore();
const { socket } = useSocketStore();
const loader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
const { addEvent } = useEventsStore();
dracoLoader.setDecoderPath("https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/");
loader.setDRACOLoader(dracoLoader);
dracoLoader.setDecoderPath(
"https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/"
);
loader.setDRACOLoader(dracoLoader);
useEffect(() => {
const email = localStorage.getItem("email");
const organization = email!.split("@")[1].split(".")[0];
useEffect(() => {
const email = localStorage.getItem("email");
const organization = email!.split("@")[1].split(".")[0];
let totalAssets = 0;
let loadedAssets = 0;
let totalAssets = 0;
let loadedAssets = 0;
const updateLoadingProgress = (progress: number) => {
if (progress < 100) {
setLoadingProgress(progress);
} else if (progress === 100) {
setTimeout(() => {
setLoadingProgress(100);
setTimeout(() => {
setLoadingProgress(0);
}, 1500);
}, 1000);
}
};
const updateLoadingProgress = (progress: number) => {
if (progress < 100) {
setLoadingProgress(progress);
} else if (progress === 100) {
setTimeout(() => {
setLoadingProgress(100);
setTimeout(() => {
setLoadingProgress(0);
}, 1500);
}, 1000);
}
};
getFloorAssets(organization).then((data) => {
if (data.length > 0) {
const uniqueItems = (data as Types.FloorItems).filter((item, index, self) => index === self.findIndex((t) => t.modelfileID === item.modelfileID));
totalAssets = uniqueItems.length;
if (totalAssets === 0) {
updateLoadingProgress(100);
return;
}
gltfLoaderWorker.postMessage({ floorItems: data });
} else {
gltfLoaderWorker.postMessage({ floorItems: [] });
loadInitialFloorItems(itemsGroup, setFloorItems, addEvent, renderDistance);
updateLoadingProgress(100);
}
getFloorAssets(organization).then((data) => {
if (data.length > 0) {
const uniqueItems = (data as Types.FloorItems).filter(
(item, index, self) =>
index === self.findIndex((t) => t.modelfileID === item.modelfileID)
);
totalAssets = uniqueItems.length;
if (totalAssets === 0) {
updateLoadingProgress(100);
return;
}
gltfLoaderWorker.postMessage({ floorItems: data });
} else {
gltfLoaderWorker.postMessage({ floorItems: [] });
loadInitialFloorItems(
itemsGroup,
setFloorItems,
addEvent,
renderDistance
);
updateLoadingProgress(100);
}
});
gltfLoaderWorker.onmessage = async (event) => {
if (event.data.message === "gltfLoaded" && event.data.modelBlob) {
const blobUrl = URL.createObjectURL(event.data.modelBlob);
loader.load(blobUrl, (gltf) => {
URL.revokeObjectURL(blobUrl);
THREE.Cache.remove(blobUrl);
THREE.Cache.add(event.data.modelID, gltf);
loadedAssets++;
const progress = Math.round((loadedAssets / totalAssets) * 100);
updateLoadingProgress(progress);
if (loadedAssets === totalAssets) {
loadInitialFloorItems(
itemsGroup,
setFloorItems,
addEvent,
renderDistance
);
updateLoadingProgress(100);
}
});
}
};
}, []);
gltfLoaderWorker.onmessage = async (event) => {
if (event.data.message === "gltfLoaded" && event.data.modelBlob) {
const blobUrl = URL.createObjectURL(event.data.modelBlob);
useEffect(() => {
assetManagerWorker.onmessage = async (event) => {
cancelOngoingTasks(); // Cancel the ongoing process
await assetManager(event.data, itemsGroup, loader);
};
}, [assetManagerWorker]);
loader.load(blobUrl, (gltf) => {
URL.revokeObjectURL(blobUrl);
THREE.Cache.remove(blobUrl);
THREE.Cache.add(event.data.modelID, gltf);
useEffect(() => {
if (toggleView) return;
loadedAssets++;
const progress = Math.round((loadedAssets / totalAssets) * 100);
updateLoadingProgress(progress);
const uuids: string[] = [];
itemsGroup.current?.children.forEach((child: any) => {
uuids.push(child.uuid);
});
const cameraPosition = state.camera.position;
if (loadedAssets === totalAssets) {
loadInitialFloorItems(itemsGroup, setFloorItems, addEvent, renderDistance);
updateLoadingProgress(100);
}
});
}
};
}, []);
assetManagerWorker.postMessage({
floorItems,
cameraPosition,
uuids,
renderDistance,
});
}, [camMode, renderDistance]);
useEffect(() => {
assetManagerWorker.onmessage = async (event) => {
cancelOngoingTasks(); // Cancel the ongoing process
await assetManager(event.data, itemsGroup, loader);
};
}, [assetManagerWorker]);
useEffect(() => {
const controls: any = state.controls;
const camera: any = state.camera;
useEffect(() => {
if (controls) {
let intervalId: NodeJS.Timeout | null = null;
const handleChange = () => {
if (toggleView) return;
const uuids: string[] = [];
itemsGroup.current?.children.forEach((child: any) => { uuids.push(child.uuid); });
const cameraPosition = state.camera.position;
itemsGroup.current?.children.forEach((child: any) => {
uuids.push(child.uuid);
});
const cameraPosition = camera.position;
assetManagerWorker.postMessage({ floorItems, cameraPosition, uuids, renderDistance, });
}, [camMode, renderDistance]);
assetManagerWorker.postMessage({
floorItems,
cameraPosition,
uuids,
renderDistance,
});
};
useEffect(() => {
const controls: any = state.controls;
const camera: any = state.camera;
if (controls) {
let intervalId: NodeJS.Timeout | null = null;
const handleChange = () => {
if (toggleView) return;
const uuids: string[] = [];
itemsGroup.current?.children.forEach((child: any) => { uuids.push(child.uuid); });
const cameraPosition = camera.position;
assetManagerWorker.postMessage({ floorItems, cameraPosition, uuids, renderDistance, });
};
const startInterval = () => {
if (!intervalId) {
intervalId = setInterval(handleChange, 50);
}
};
const stopInterval = () => {
handleChange();
if (intervalId) {
clearInterval(intervalId);
intervalId = null;
}
};
controls.addEventListener("rest", handleChange);
controls.addEventListener("rest", stopInterval);
controls.addEventListener("control", startInterval);
controls.addEventListener("controlend", stopInterval);
return () => {
controls.removeEventListener("rest", handleChange);
controls.removeEventListener("rest", stopInterval);
controls.removeEventListener("control", startInterval);
controls.removeEventListener("controlend", stopInterval);
if (intervalId) {
clearInterval(intervalId);
}
};
const startInterval = () => {
if (!intervalId) {
intervalId = setInterval(handleChange, 50);
}
}, [state.controls, floorItems, toggleView, renderDistance]);
};
useEffect(() => {
const canvasElement = state.gl.domElement;
let drag = false;
let isLeftMouseDown = false;
const onMouseDown = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = true;
drag = false;
}
};
const onMouseMove = () => {
if (isLeftMouseDown) {
drag = true;
}
};
const onMouseUp = async (evt: any) => {
if (controls) {
(controls as any).enabled = true;
}
if (evt.button === 0) {
isLeftMouseDown = false;
if (drag) return;
if (deleteTool) {
DeleteFloorItems(itemsGroup, hoveredDeletableFloorItem, setFloorItems, socket);
}
const Mode = transformMode;
if (Mode !== null || activeTool === "cursor") {
if (!itemsGroup.current) return;
let intersects = raycaster.intersectObjects(
itemsGroup.current.children,
true
);
if (intersects.length > 0 && intersects[0]?.object?.parent?.parent?.position && intersects[0]?.object?.parent?.parent?.scale && intersects[0]?.object?.parent?.parent?.rotation) {
// let currentObject = intersects[0].object;
// while (currentObject) {
// if (currentObject.name === "Scene") {
// break;
// }
// currentObject = currentObject.parent as THREE.Object3D;
// }
// if (currentObject) {
// AttachedObject.current = currentObject as any;
// setSelectedFloorItem(AttachedObject.current!);
// }
} else {
const target = controls.getTarget(new THREE.Vector3());
await controls.setTarget(target.x, 0, target.z, true);
setSelectedFloorItem(null);
}
}
}
};
const onDblClick = async (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = false;
if (drag) return;
const Mode = transformMode;
if (Mode !== null || activeTool === "cursor") {
if (!itemsGroup.current) return;
let intersects = raycaster.intersectObjects(itemsGroup.current.children, true);
if (intersects.length > 0 && intersects[0]?.object?.parent?.parent?.position && intersects[0]?.object?.parent?.parent?.scale && intersects[0]?.object?.parent?.parent?.rotation) {
let currentObject = intersects[0].object;
while (currentObject) {
if (currentObject.name === "Scene") {
break;
}
currentObject = currentObject.parent as THREE.Object3D;
}
if (currentObject) {
AttachedObject.current = currentObject as any;
// controls.fitToSphere(AttachedObject.current!, true);
const bbox = new THREE.Box3().setFromObject(AttachedObject.current);
const size = bbox.getSize(new THREE.Vector3());
const center = bbox.getCenter(new THREE.Vector3());
const front = new THREE.Vector3(0, 0, 1);
AttachedObject.current.localToWorld(front);
front.sub(AttachedObject.current.position).normalize();
const distance = Math.max(size.x, size.y, size.z) * 2;
const newPosition = center.clone().addScaledVector(front, distance);
controls.setPosition(newPosition.x, newPosition.y, newPosition.z, true);
controls.setTarget(center.x, center.y, center.z, true);
controls.fitToBox(AttachedObject.current!, true, { cover: true, paddingTop: 5, paddingLeft: 5, paddingBottom: 5, paddingRight: 5, });
setSelectedFloorItem(AttachedObject.current!);
}
} else {
const target = controls.getTarget(new THREE.Vector3());
await controls.setTarget(target.x, 0, target.z, true);
setSelectedFloorItem(null);
}
}
}
};
const onDrop = (event: any) => {
if (!event.dataTransfer?.files[0]) return;
if (selectedItem.id !== "" && event.dataTransfer?.files[0]) {
addAssetModel(raycaster, state.camera, state.pointer, floorGroup, setFloorItems, itemsGroup, isTempLoader, tempLoader, socket, selectedItem, setSelectedItem, addEvent, plane);
}
};
const onDragOver = (event: any) => {
event.preventDefault();
};
if (activeModule === "builder") {
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
canvasElement.addEventListener("dblclick", onDblClick);
canvasElement.addEventListener("drop", onDrop);
canvasElement.addEventListener("dragover", onDragOver);
} else {
if (controls) {
const target = controls.getTarget(new THREE.Vector3());
controls.setTarget(target.x, 0, target.z, true);
setSelectedFloorItem(null);
}
const stopInterval = () => {
handleChange();
if (intervalId) {
clearInterval(intervalId);
intervalId = null;
}
};
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
canvasElement.removeEventListener("dblclick", onDblClick);
canvasElement.removeEventListener("drop", onDrop);
canvasElement.removeEventListener("dragover", onDragOver);
};
}, [deleteTool, transformMode, controls, selectedItem, state.camera, state.pointer, activeTool, activeModule,]);
controls.addEventListener("rest", handleChange);
controls.addEventListener("rest", stopInterval);
controls.addEventListener("control", startInterval);
controls.addEventListener("controlend", stopInterval);
useFrame(() => {
if (controls)
// assetVisibility(itemsGroup, state.camera.position, renderDistance);
if (deleteTool && activeModule === "builder") {
DeletableHoveredFloorItems(state, itemsGroup, hoveredDeletableFloorItem, setDeletableFloorItem);
} else if (!deleteTool) {
if (hoveredDeletableFloorItem.current) {
hoveredDeletableFloorItem.current = undefined;
setDeletableFloorItem(null);
}
return () => {
controls.removeEventListener("rest", handleChange);
controls.removeEventListener("rest", stopInterval);
controls.removeEventListener("control", startInterval);
controls.removeEventListener("controlend", stopInterval);
if (intervalId) {
clearInterval(intervalId);
}
};
}
}, [state.controls, floorItems, toggleView, renderDistance]);
useEffect(() => {
const canvasElement = state.gl.domElement;
let drag = false;
let isLeftMouseDown = false;
const onMouseDown = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = true;
drag = false;
}
};
const onMouseMove = () => {
console.log('isLeftMouseDown: ', isLeftMouseDown);
if (isLeftMouseDown) {
drag = true;
}
};
const onMouseUp = async (evt: any) => {
if (controls) {
(controls as any).enabled = true;
}
if (evt.button === 0) {
isLeftMouseDown = false;
if (drag) return;
if (deleteTool) {
DeleteFloorItems(
itemsGroup,
hoveredDeletableFloorItem,
setFloorItems,
socket
);
}
const Mode = transformMode;
if (Mode !== null || activeTool === "cursor") {
if (!itemsGroup.current) return;
let intersects = raycaster.intersectObjects(
itemsGroup.current.children,
true
);
if (
intersects.length > 0 &&
intersects[0]?.object?.parent?.parent?.position &&
intersects[0]?.object?.parent?.parent?.scale &&
intersects[0]?.object?.parent?.parent?.rotation
) {
// let currentObject = intersects[0].object;
// while (currentObject) {
// if (currentObject.name === "Scene") {
// break;
// }
// currentObject = currentObject.parent as THREE.Object3D;
// }
// if (currentObject) {
// AttachedObject.current = currentObject as any;
// setSelectedFloorItem(AttachedObject.current!);
// }
} else {
const target = controls.getTarget(new THREE.Vector3());
await controls.setTarget(target.x, 0, target.z, true);
setSelectedFloorItem(null);
}
}
}
};
const onDblClick = async (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = false;
if (drag) return;
const Mode = transformMode;
if (Mode !== null || activeTool === "cursor") {
if (!itemsGroup.current) return;
let intersects = raycaster.intersectObjects(
itemsGroup.current.children,
true
);
if (
intersects.length > 0 &&
intersects[0]?.object?.parent?.parent?.position &&
intersects[0]?.object?.parent?.parent?.scale &&
intersects[0]?.object?.parent?.parent?.rotation
) {
let currentObject = intersects[0].object;
while (currentObject) {
if (currentObject.name === "Scene") {
break;
}
currentObject = currentObject.parent as THREE.Object3D;
}
});
if (currentObject) {
AttachedObject.current = currentObject as any;
// controls.fitToSphere(AttachedObject.current!, true);
return <group ref={itemsGroup} name="itemsGroup"></group>;
const bbox = new THREE.Box3().setFromObject(
AttachedObject.current
);
const size = bbox.getSize(new THREE.Vector3());
const center = bbox.getCenter(new THREE.Vector3());
const front = new THREE.Vector3(0, 0, 1);
AttachedObject.current.localToWorld(front);
front.sub(AttachedObject.current.position).normalize();
const distance = Math.max(size.x, size.y, size.z) * 2;
const newPosition = center
.clone()
.addScaledVector(front, distance);
controls.setPosition(
newPosition.x,
newPosition.y,
newPosition.z,
true
);
controls.setTarget(center.x, center.y, center.z, true);
controls.fitToBox(AttachedObject.current!, true, {
cover: true,
paddingTop: 5,
paddingLeft: 5,
paddingBottom: 5,
paddingRight: 5,
});
setSelectedFloorItem(AttachedObject.current!);
}
} else {
const target = controls.getTarget(new THREE.Vector3());
await controls.setTarget(target.x, 0, target.z, true);
setSelectedFloorItem(null);
}
}
}
};
const onDrop = (event: any) => {
if (!event.dataTransfer?.files[0]) return;
if (selectedItem.id !== "" && event.dataTransfer?.files[0]) {
addAssetModel(
raycaster,
state.camera,
state.pointer,
floorGroup,
setFloorItems,
itemsGroup,
isTempLoader,
tempLoader,
socket,
selectedItem,
setSelectedItem,
addEvent,
plane
);
}
};
const onDragOver = (event: any) => {
event.preventDefault();
};
if (activeModule === "builder") {
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
canvasElement.addEventListener("dblclick", onDblClick);
canvasElement.addEventListener("drop", onDrop);
canvasElement.addEventListener("dragover", onDragOver);
} else {
if (controls) {
const target = controls.getTarget(new THREE.Vector3());
controls.setTarget(target.x, 0, target.z, true);
setSelectedFloorItem(null);
}
}
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
canvasElement.removeEventListener("dblclick", onDblClick);
canvasElement.removeEventListener("drop", onDrop);
canvasElement.removeEventListener("dragover", onDragOver);
};
}, [
deleteTool,
transformMode,
controls,
selectedItem,
state.camera,
state.pointer,
activeTool,
activeModule,
]);
useFrame(() => {
if (controls)
if (deleteTool && activeModule === "builder") {
// assetVisibility(itemsGroup, state.camera.position, renderDistance);
DeletableHoveredFloorItems(
state,
itemsGroup,
hoveredDeletableFloorItem,
setDeletableFloorItem
);
} else if (!deleteTool) {
if (hoveredDeletableFloorItem.current) {
hoveredDeletableFloorItem.current = undefined;
setDeletableFloorItem(null);
}
}
});
return <group ref={itemsGroup} name="itemsGroup"></group>;
};
export default FloorItemsGroup;

View File

@@ -3,7 +3,6 @@ import * as CONSTANTS from "../../../types/world/worldConstants";
const Ground = ({ grid, plane }: any) => {
const { toggleView } = useToggleView();
const savedTheme: string | null = localStorage.getItem("theme");
const { planeValue, gridValue } = useTileDistance();
return (

View File

@@ -1,255 +1,276 @@
import React, { useEffect, useRef, useState } from "react";
import * as THREE from "three";
import { useEventsStore } from "../../../../../store/simulation/useEventsStore";
import useModuleStore, { useSubModuleStore } from "../../../../../store/useModuleStore";
import useModuleStore, {
useSubModuleStore,
} from "../../../../../store/useModuleStore";
import { TransformControls } from "@react-three/drei";
import { detectModifierKeys } from "../../../../../utils/shortcutkeys/detectModifierKeys";
import {
useSelectedEventSphere,
useSelectedEventData,
useSelectedEventSphere,
useSelectedEventData,
} from "../../../../../store/simulation/useSimulationStore";
import { useThree } from "@react-three/fiber";
function PointsCreator() {
const { gl, raycaster, scene, pointer, camera } = useThree();
const { subModule } = useSubModuleStore();
const { events, updatePoint, getPointByUuid, getEventByModelUuid } = useEventsStore();
const { activeModule } = useModuleStore();
const transformRef = useRef<any>(null);
const [transformMode, setTransformMode] = useState<"translate" | "rotate" | null>(null);
const sphereRefs = useRef<{ [key: string]: THREE.Mesh }>({});
const { selectedEventSphere, setSelectedEventSphere, clearSelectedEventSphere, } = useSelectedEventSphere();
const { setSelectedEventData, clearSelectedEventData } = useSelectedEventData();
const { gl, raycaster, scene, pointer, camera } = useThree();
const { subModule } = useSubModuleStore();
const { events, updatePoint, getPointByUuid, getEventByModelUuid } =
useEventsStore();
const { activeModule } = useModuleStore();
const transformRef = useRef<any>(null);
const [transformMode, setTransformMode] = useState<
"translate" | "rotate" | null
>(null);
const sphereRefs = useRef<{ [key: string]: THREE.Mesh }>({});
const {
selectedEventSphere,
setSelectedEventSphere,
clearSelectedEventSphere,
} = useSelectedEventSphere();
const { setSelectedEventData, clearSelectedEventData } =
useSelectedEventData();
useEffect(() => {
if (selectedEventSphere) {
const eventData = getEventByModelUuid(
selectedEventSphere.userData.modelUuid
);
useEffect(() => {
if (selectedEventSphere) {
const eventData = getEventByModelUuid(
selectedEventSphere.userData.modelUuid
);
if (eventData) {
setSelectedEventData(eventData, selectedEventSphere.userData.pointUuid);
} else {
clearSelectedEventData();
}
} else {
clearSelectedEventData();
}
}, [selectedEventSphere]);
if (eventData) {
setSelectedEventData(eventData, selectedEventSphere.userData.pointUuid);
} else {
clearSelectedEventData();
}
} else {
clearSelectedEventData();
}
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [selectedEventSphere]);
useEffect(() => {
const handleKeyDown = (e: KeyboardEvent) => {
const keyCombination = detectModifierKeys(e);
if (!selectedEventSphere) return;
if (keyCombination === "G") {
setTransformMode((prev) => (prev === "translate" ? null : "translate"));
}
if (keyCombination === "R") {
setTransformMode((prev) => (prev === "rotate" ? null : "rotate"));
}
};
window.addEventListener("keydown", handleKeyDown);
return () => window.removeEventListener("keydown", handleKeyDown);
}, [selectedEventSphere]);
const updatePointToState = (selectedEventSphere: THREE.Mesh) => {
let point = JSON.parse(
JSON.stringify(getPointByUuid(selectedEventSphere.userData.modelUuid, selectedEventSphere.userData.pointUuid))
);
if (point) {
point.position = [selectedEventSphere.position.x, selectedEventSphere.position.y, selectedEventSphere.position.z,];
updatePoint(selectedEventSphere.userData.modelUuid, selectedEventSphere.userData.pointUuid, point);
}
useEffect(() => {
const handleKeyDown = (e: KeyboardEvent) => {
const keyCombination = detectModifierKeys(e);
if (!selectedEventSphere) return;
if (keyCombination === "G") {
setTransformMode((prev) => (prev === "translate" ? null : "translate"));
}
if (keyCombination === "R") {
setTransformMode((prev) => (prev === "rotate" ? null : "rotate"));
}
};
useEffect(() => {
const canvasElement = gl.domElement;
window.addEventListener("keydown", handleKeyDown);
return () => window.removeEventListener("keydown", handleKeyDown);
}, [selectedEventSphere]);
let drag = false;
let isMouseDown = false;
const onMouseDown = () => {
isMouseDown = true;
drag = false;
};
const onMouseUp = () => {
if (selectedEventSphere && !drag) {
raycaster.setFromCamera(pointer, camera);
const intersects = raycaster
.intersectObjects(scene.children, true)
.filter(
(intersect) =>
intersect.object.name === ('Event-Sphere')
);
if (intersects.length === 0) {
clearSelectedEventSphere();
setTransformMode(null);
}
}
}
const onMouseMove = () => {
if (isMouseDown) {
drag = true;
}
};
if (subModule === 'mechanics') {
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
}
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
};
}, [gl, subModule, selectedEventSphere]);
return (
<>
{activeModule === "simulation" && (
<>
<group name="EventPointsGroup">
{events.map((event, i) => {
if (event.type === "transfer") {
return (
<group
key={i}
position={event.position}
rotation={event.rotation}
>
{event.points.map((point, j) => (
<mesh
name="Event-Sphere"
uuid={point.uuid}
ref={(el) => (sphereRefs.current[point.uuid] = el!)}
onClick={(e) => {
e.stopPropagation();
setSelectedEventSphere(
sphereRefs.current[point.uuid]
);
}}
key={`${i}-${j}`}
position={new THREE.Vector3(...point.position)}
userData={{
modelUuid: event.modelUuid,
pointUuid: point.uuid,
}}
>
<sphereGeometry args={[0.1, 16, 16]} />
<meshStandardMaterial color="orange" />
</mesh>
))}
</group>
);
} else if (event.type === "vehicle") {
return (
<group
key={i}
position={event.position}
rotation={event.rotation}
>
<mesh
name="Event-Sphere"
uuid={event.point.uuid}
ref={(el) => (sphereRefs.current[event.point.uuid] = el!)}
onClick={(e) => {
e.stopPropagation();
setSelectedEventSphere(
sphereRefs.current[event.point.uuid]
);
}}
position={new THREE.Vector3(...event.point.position)}
userData={{
modelUuid: event.modelUuid,
pointUuid: event.point.uuid,
}}
>
<sphereGeometry args={[0.1, 16, 16]} />
<meshStandardMaterial color="blue" />
</mesh>
</group>
);
} else if (event.type === "roboticArm") {
return (
<group
key={i}
position={event.position}
rotation={event.rotation}
>
<mesh
name="Event-Sphere"
uuid={event.point.uuid}
ref={(el) => (sphereRefs.current[event.point.uuid] = el!)}
onClick={(e) => {
e.stopPropagation();
setSelectedEventSphere(
sphereRefs.current[event.point.uuid]
);
}}
position={new THREE.Vector3(...event.point.position)}
userData={{
modelUuid: event.modelUuid,
pointUuid: event.point.uuid,
}}
>
<sphereGeometry args={[0.1, 16, 16]} />
<meshStandardMaterial color="green" />
</mesh>
</group>
);
} else if (event.type === "machine") {
return (
<group
key={i}
position={event.position}
rotation={event.rotation}
>
<mesh
name="Event-Sphere"
uuid={event.point.uuid}
ref={(el) => (sphereRefs.current[event.point.uuid] = el!)}
onClick={(e) => {
e.stopPropagation();
setSelectedEventSphere(
sphereRefs.current[event.point.uuid]
);
}}
position={new THREE.Vector3(...event.point.position)}
userData={{
modelUuid: event.modelUuid,
pointUuid: event.point.uuid,
}}
>
<sphereGeometry args={[0.1, 16, 16]} />
<meshStandardMaterial color="purple" />
</mesh>
</group>
);
} else {
return null;
}
})}
</group>
{selectedEventSphere && transformMode && (
<TransformControls
ref={transformRef}
object={selectedEventSphere}
mode={transformMode}
onMouseUp={(e) => {
updatePointToState(selectedEventSphere);
}}
/>
)}
</>
)}
</>
const updatePointToState = (selectedEventSphere: THREE.Mesh) => {
let point = JSON.parse(
JSON.stringify(
getPointByUuid(
selectedEventSphere.userData.modelUuid,
selectedEventSphere.userData.pointUuid
)
)
);
if (point) {
point.position = [
selectedEventSphere.position.x,
selectedEventSphere.position.y,
selectedEventSphere.position.z,
];
updatePoint(
selectedEventSphere.userData.modelUuid,
selectedEventSphere.userData.pointUuid,
point
);
}
};
useEffect(() => {
const canvasElement = gl.domElement;
let drag = false;
let isMouseDown = false;
const onMouseDown = () => {
isMouseDown = true;
drag = false;
};
const onMouseUp = () => {
if (selectedEventSphere && !drag) {
raycaster.setFromCamera(pointer, camera);
const intersects = raycaster
.intersectObjects(scene.children, true)
.filter((intersect) => intersect.object.name === "Event-Sphere");
if (intersects.length === 0) {
clearSelectedEventSphere();
setTransformMode(null);
}
}
};
const onMouseMove = () => {
if (isMouseDown) {
drag = true;
}
};
if (subModule === "mechanics") {
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
}
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [gl, subModule, selectedEventSphere]);
return (
<>
{activeModule === "simulation" && (
<>
<group name="EventPointsGroup">
{events.map((event, index) => {
if (event.type === "transfer") {
return (
<group
key={`${index}-${event.modelUuid}`}
position={event.position}
rotation={event.rotation}
>
{event.points.map((point, j) => (
<mesh
name="Event-Sphere"
uuid={point.uuid}
ref={(el) => (sphereRefs.current[point.uuid] = el!)}
onClick={(e) => {
e.stopPropagation();
setSelectedEventSphere(
sphereRefs.current[point.uuid]
);
}}
key={`${index}-${point.uuid}`}
position={new THREE.Vector3(...point.position)}
userData={{
modelUuid: event.modelUuid,
pointUuid: point.uuid,
}}
>
<sphereGeometry args={[0.1, 16, 16]} />
<meshStandardMaterial color="orange" />
</mesh>
))}
</group>
);
} else if (event.type === "vehicle") {
return (
<group
key={`${index}-${event.modelUuid}`}
position={event.position}
rotation={event.rotation}
>
<mesh
name="Event-Sphere"
uuid={event.point.uuid}
ref={(el) => (sphereRefs.current[event.point.uuid] = el!)}
onClick={(e) => {
e.stopPropagation();
setSelectedEventSphere(
sphereRefs.current[event.point.uuid]
);
}}
position={new THREE.Vector3(...event.point.position)}
userData={{
modelUuid: event.modelUuid,
pointUuid: event.point.uuid,
}}
>
<sphereGeometry args={[0.1, 16, 16]} />
<meshStandardMaterial color="blue" />
</mesh>
</group>
);
} else if (event.type === "roboticArm") {
return (
<group
key={`${index}-${event.modelUuid}`}
position={event.position}
rotation={event.rotation}
>
<mesh
name="Event-Sphere"
uuid={event.point.uuid}
ref={(el) => (sphereRefs.current[event.point.uuid] = el!)}
onClick={(e) => {
e.stopPropagation();
setSelectedEventSphere(
sphereRefs.current[event.point.uuid]
);
}}
position={new THREE.Vector3(...event.point.position)}
userData={{
modelUuid: event.modelUuid,
pointUuid: event.point.uuid,
}}
>
<sphereGeometry args={[0.1, 16, 16]} />
<meshStandardMaterial color="green" />
</mesh>
</group>
);
} else if (event.type === "machine") {
return (
<group
key={`${index}-${event.modelUuid}`}
position={event.position}
rotation={event.rotation}
>
<mesh
name="Event-Sphere"
uuid={event.point.uuid}
ref={(el) => (sphereRefs.current[event.point.uuid] = el!)}
onClick={(e) => {
e.stopPropagation();
setSelectedEventSphere(
sphereRefs.current[event.point.uuid]
);
}}
position={new THREE.Vector3(...event.point.position)}
userData={{
modelUuid: event.modelUuid,
pointUuid: event.point.uuid,
}}
>
<sphereGeometry args={[0.1, 16, 16]} />
<meshStandardMaterial color="purple" />
</mesh>
</group>
);
} else {
return null;
}
})}
</group>
{selectedEventSphere && transformMode && (
<TransformControls
ref={transformRef}
object={selectedEventSphere}
mode={transformMode}
onMouseUp={(e) => {
updatePointToState(selectedEventSphere);
}}
/>
)}
</>
)}
</>
);
}
export default PointsCreator;
export default PointsCreator;

View File

@@ -1,220 +1,261 @@
import React, { useEffect, useMemo, useRef, useState } from 'react';
import { useFrame } from '@react-three/fiber';
import * as THREE from 'three';
import { Line } from '@react-three/drei';
import React, { useEffect, useRef, useState } from "react";
import { useFrame } from "@react-three/fiber";
import * as THREE from "three";
import { Line } from "@react-three/drei";
import {
useAnimationPlaySpeed,
usePauseButtonStore,
usePlayButtonStore,
useResetButtonStore
} from '../../../../../store/usePlayButtonStore';
useAnimationPlaySpeed,
usePauseButtonStore,
usePlayButtonStore,
useResetButtonStore,
} from "../../../../../store/usePlayButtonStore";
function RoboticArmAnimator({
HandleCallback,
restPosition,
ikSolver,
targetBone,
armBot,
logStatus,
path
HandleCallback,
restPosition,
ikSolver,
targetBone,
armBot,
logStatus,
path,
}: any) {
const progressRef = useRef(0);
const curveRef = useRef<THREE.Vector3[] | null>(null);
const [currentPath, setCurrentPath] = useState<[number, number, number][]>([]);
const [circlePoints, setCirclePoints] = useState<[number, number, number][]>([]);
const [customCurvePoints, setCustomCurvePoints] = useState<THREE.Vector3[] | null>(null);
const progressRef = useRef(0);
const curveRef = useRef<THREE.Vector3[] | null>(null);
const [currentPath, setCurrentPath] = useState<[number, number, number][]>(
[]
);
const [circlePoints, setCirclePoints] = useState<[number, number, number][]>(
[]
);
const [customCurvePoints, setCustomCurvePoints] = useState<
THREE.Vector3[] | null
>(null);
// Zustand stores
const { isPlaying } = usePlayButtonStore();
const { isPaused } = usePauseButtonStore();
const { isReset } = useResetButtonStore();
const { speed } = useAnimationPlaySpeed();
// Zustand stores
const { isPlaying } = usePlayButtonStore();
const { isPaused } = usePauseButtonStore();
const { isReset } = useResetButtonStore();
const { speed } = useAnimationPlaySpeed();
// Update path state whenever `path` prop changes
useEffect(() => {
setCurrentPath(path);
}, [path]);
// Update path state whenever `path` prop changes
useEffect(() => {
setCurrentPath(path);
}, [path]);
// Reset logic when `isPlaying` changes
useEffect(() => {
if (!isPlaying) {
setCurrentPath([]);
curveRef.current = null;
}
}, [isPlaying]);
// Handle circle points based on armBot position
useEffect(() => {
const points = generateRingPoints(1.6, 64)
setCirclePoints(points);
}, [armBot.position]);
function generateRingPoints(radius: any, segments: any) {
const points: [number, number, number][] = [];
for (let i = 0; i < segments; i++) {
// Calculate angle for current segment
const angle = (i / segments) * Math.PI * 2;
// Calculate x and z coordinates (y remains the same for a flat ring)
const x = Math.cos(angle) * radius;
const z = Math.sin(angle) * radius;
points.push([x, 1.5, z]);
}
return points;
// Reset logic when `isPlaying` changes
useEffect(() => {
if (!isPlaying) {
setCurrentPath([]);
curveRef.current = null;
}
}, [isPlaying]);
const findNearestIndex = (nearestPoint: [number, number, number], points: [number, number, number][], epsilon = 1e-6) => {
for (let i = 0; i < points.length; i++) {
const [x, y, z] = points[i];
if (
Math.abs(x - nearestPoint[0]) < epsilon &&
Math.abs(y - nearestPoint[1]) < epsilon &&
Math.abs(z - nearestPoint[2]) < epsilon
) {
return i; // Found the matching index
}
// Handle circle points based on armBot position
useEffect(() => {
const points = generateRingPoints(1.6, 64);
setCirclePoints(points);
}, [armBot.position]);
function generateRingPoints(radius: any, segments: any) {
const points: [number, number, number][] = [];
for (let i = 0; i < segments; i++) {
// Calculate angle for current segment
const angle = (i / segments) * Math.PI * 2;
// Calculate x and z coordinates (y remains the same for a flat ring)
const x = Math.cos(angle) * radius;
const z = Math.sin(angle) * radius;
points.push([x, 1.5, z]);
}
return points;
}
const findNearestIndex = (
nearestPoint: [number, number, number],
points: [number, number, number][],
epsilon = 1e-6
) => {
for (let i = 0; i < points.length; i++) {
const [x, y, z] = points[i];
if (
Math.abs(x - nearestPoint[0]) < epsilon &&
Math.abs(y - nearestPoint[1]) < epsilon &&
Math.abs(z - nearestPoint[2]) < epsilon
) {
return i; // Found the matching index
}
}
return -1; // Not found
};
// Handle nearest points and final path (including arc points)
useEffect(() => {
if (circlePoints.length > 0 && currentPath.length > 0) {
const start = currentPath[0];
const end = currentPath[currentPath.length - 1];
const raisedStart = [start[0], start[1] + 0.5, start[2]] as [
number,
number,
number
];
const raisedEnd = [end[0], end[1] + 0.5, end[2]] as [
number,
number,
number
];
const findNearest = (target: [number, number, number]) => {
return circlePoints.reduce((nearest, point) => {
const distance = Math.hypot(
target[0] - point[0],
target[1] - point[1],
target[2] - point[2]
);
const nearestDistance = Math.hypot(
target[0] - nearest[0],
target[1] - nearest[1],
target[2] - nearest[2]
);
return distance < nearestDistance ? point : nearest;
}, circlePoints[0]);
};
const nearestToStart = findNearest(raisedStart);
const nearestToEnd = findNearest(raisedEnd);
const indexOfNearestStart = findNearestIndex(
nearestToStart,
circlePoints
);
const indexOfNearestEnd = findNearestIndex(nearestToEnd, circlePoints);
// Find clockwise and counter-clockwise distances
const clockwiseDistance =
(indexOfNearestEnd - indexOfNearestStart + 64) % 64;
const counterClockwiseDistance =
(indexOfNearestStart - indexOfNearestEnd + 64) % 64;
const clockwiseIsShorter = clockwiseDistance <= counterClockwiseDistance;
// Collect arc points between start and end
let arcPoints: [number, number, number][] = [];
if (clockwiseIsShorter) {
if (indexOfNearestStart <= indexOfNearestEnd) {
arcPoints = circlePoints.slice(
indexOfNearestStart,
indexOfNearestEnd + 1
);
} else {
// Wrap around
arcPoints = [
...circlePoints.slice(indexOfNearestStart, 64),
...circlePoints.slice(0, indexOfNearestEnd + 1),
];
}
return -1; // Not found
};
// Handle nearest points and final path (including arc points)
useEffect(() => {
if (circlePoints.length > 0 && currentPath.length > 0) {
const start = currentPath[0];
const end = currentPath[currentPath.length - 1];
const raisedStart = [start[0], start[1] + 0.5, start[2]] as [number, number, number];
const raisedEnd = [end[0], end[1] + 0.5, end[2]] as [number, number, number];
const findNearest = (target: [number, number, number]) => {
return circlePoints.reduce((nearest, point) => {
const distance = Math.hypot(
target[0] - point[0],
target[1] - point[1],
target[2] - point[2]
);
const nearestDistance = Math.hypot(
target[0] - nearest[0],
target[1] - nearest[1],
target[2] - nearest[2]
);
return distance < nearestDistance ? point : nearest;
}, circlePoints[0]);
};
const nearestToStart = findNearest(raisedStart);
const nearestToEnd = findNearest(raisedEnd);
const indexOfNearestStart = findNearestIndex(nearestToStart, circlePoints);
const indexOfNearestEnd = findNearestIndex(nearestToEnd, circlePoints);
// Find clockwise and counter-clockwise distances
const clockwiseDistance = (indexOfNearestEnd - indexOfNearestStart + 64) % 64;
const counterClockwiseDistance = (indexOfNearestStart - indexOfNearestEnd + 64) % 64;
const clockwiseIsShorter = clockwiseDistance <= counterClockwiseDistance;
// Collect arc points between start and end
let arcPoints: [number, number, number][] = [];
if (clockwiseIsShorter) {
if (indexOfNearestStart <= indexOfNearestEnd) {
arcPoints = circlePoints.slice(indexOfNearestStart, indexOfNearestEnd + 1);
} else {
// Wrap around
arcPoints = [
...circlePoints.slice(indexOfNearestStart, 64),
...circlePoints.slice(0, indexOfNearestEnd + 1)
];
}
} else {
if (indexOfNearestStart >= indexOfNearestEnd) {
for (let i = indexOfNearestStart; i !== (indexOfNearestEnd - 1 + 64) % 64; i = (i - 1 + 64) % 64) {
arcPoints.push(circlePoints[i]);
}
} else {
for (let i = indexOfNearestStart; i !== (indexOfNearestEnd - 1 + 64) % 64; i = (i - 1 + 64) % 64) {
arcPoints.push(circlePoints[i]);
}
}
}
// Continue your custom path logic
const pathVectors = [
new THREE.Vector3(start[0], start[1], start[2]), // start
new THREE.Vector3(raisedStart[0], raisedStart[1], raisedStart[2]), // lift up
new THREE.Vector3(nearestToStart[0], raisedStart[1], nearestToStart[2]), // move to arc start
...arcPoints.map(point => new THREE.Vector3(point[0], raisedStart[1], point[2])),
new THREE.Vector3(nearestToEnd[0], raisedEnd[1], nearestToEnd[2]), // move from arc end
new THREE.Vector3(raisedEnd[0], raisedEnd[1], raisedEnd[2]), // lowered end
new THREE.Vector3(end[0], end[1], end[2]) // end
];
const customCurve = new THREE.CatmullRomCurve3(pathVectors, false, 'centripetal', 1);
const generatedPoints = customCurve.getPoints(100);
setCustomCurvePoints(generatedPoints);
} else if (indexOfNearestStart >= indexOfNearestEnd) {
for (
let i = indexOfNearestStart;
i !== (indexOfNearestEnd - 1 + 64) % 64;
i = (i - 1 + 64) % 64
) {
arcPoints.push(circlePoints[i]);
}
}, [circlePoints, currentPath]);
}
// Frame update for animation
useFrame((_, delta) => {
if (!ikSolver) return;
// Continue your custom path logic
const pathVectors = [
new THREE.Vector3(start[0], start[1], start[2]), // start
new THREE.Vector3(raisedStart[0], raisedStart[1], raisedStart[2]), // lift up
new THREE.Vector3(nearestToStart[0], raisedStart[1], nearestToStart[2]), // move to arc start
...arcPoints.map(
(point) => new THREE.Vector3(point[0], raisedStart[1], point[2])
),
new THREE.Vector3(nearestToEnd[0], raisedEnd[1], nearestToEnd[2]), // move from arc end
new THREE.Vector3(raisedEnd[0], raisedEnd[1], raisedEnd[2]), // lowered end
new THREE.Vector3(end[0], end[1], end[2]), // end
];
const bone = ikSolver.mesh.skeleton.bones.find((b: any) => b.name === targetBone);
if (!bone) return;
const customCurve = new THREE.CatmullRomCurve3(
pathVectors,
false,
"centripetal",
1
);
const generatedPoints = customCurve.getPoints(100);
setCustomCurvePoints(generatedPoints);
}
}, [circlePoints, currentPath]);
if (isPlaying) {
if (!isPaused && customCurvePoints && currentPath.length > 0) {
const curvePoints = customCurvePoints;
const speedAdjustedProgress = progressRef.current + (speed * armBot.speed);
const index = Math.floor(speedAdjustedProgress);
// Frame update for animation
useFrame((_, delta) => {
if (!ikSolver) return;
if (index >= curvePoints.length) {
// Reached the end of the curve
HandleCallback();
setCurrentPath([]);
curveRef.current = null;
progressRef.current = 0;
} else {
const point = curvePoints[index];
bone.position.copy(point);
progressRef.current = speedAdjustedProgress;
}
} else if (isPaused) {
logStatus(armBot.modelUuid, 'Simulation Paused');
}
ikSolver.update();
} else if (!isPlaying && currentPath.length === 0) {
// Not playing anymore, reset to rest
bone.position.copy(restPosition);
ikSolver.update();
}
});
return (
<>
{/* {customCurvePoints && currentPath && isPlaying && (
<mesh rotation={armBot.rotation} position={armBot.position}>
<Line
points={customCurvePoints.map((p) => [p.x, p.y, p.z] as [number, number, number])}
color="green"
lineWidth={5}
dashed={false}
/>
</mesh>
)} */}
{/* <mesh position={[armBot.position[0], armBot.position[1] + 1.5, armBot.position[2]]} rotation={[-Math.PI / 2, 0, 0]}>
<ringGeometry args={[1.59, 1.61, 64]} />
<meshBasicMaterial color="green" side={THREE.DoubleSide} />
</mesh> */}
</>
const bone = ikSolver.mesh.skeleton.bones.find(
(b: any) => b.name === targetBone
);
if (!bone) return;
if (isPlaying) {
if (!isPaused && customCurvePoints && currentPath.length > 0) {
const curvePoints = customCurvePoints;
const speedAdjustedProgress =
progressRef.current + speed * armBot.speed;
const index = Math.floor(speedAdjustedProgress);
if (index >= curvePoints.length) {
// Reached the end of the curve
HandleCallback();
setCurrentPath([]);
curveRef.current = null;
progressRef.current = 0;
} else {
const point = curvePoints[index];
bone.position.copy(point);
progressRef.current = speedAdjustedProgress;
}
} else if (isPaused) {
logStatus(armBot.modelUuid, "Simulation Paused");
}
ikSolver.update();
} else if (!isPlaying && currentPath.length === 0) {
// Not playing anymore, reset to rest
bone.position.copy(restPosition);
ikSolver.update();
}
});
return (
<>
{customCurvePoints && currentPath && isPlaying && (
<mesh rotation={armBot.rotation} position={armBot.position}>
<Line
points={customCurvePoints.map(
(p) => [p.x, p.y, p.z] as [number, number, number]
)}
color="green"
lineWidth={5}
dashed={false}
/>
</mesh>
)}
<mesh
position={[
armBot.position[0],
armBot.position[1] + 1.5,
armBot.position[2],
]}
rotation={[-Math.PI / 2, 0, 0]}
visible={false}
>
<ringGeometry args={[1.59, 1.61, 64]} />
<meshBasicMaterial color="green" side={THREE.DoubleSide} />
</mesh>
</>
);
}
export default RoboticArmAnimator;

View File

@@ -67,13 +67,12 @@ function IKInstance({ modelUrl, setIkSolver, ikSolver, armBot, groupRef }: IKIns
setIkSolver(solver);
const helper = new CCDIKHelper(OOI.Skinned_Mesh, iks, 0.05)
// groupRef.current.add(helper);
setSelectedArm(OOI.Target_Bone);
// scene.add(helper);
}, [gltf]);
}, [cloned, gltf, setIkSolver]);
return (
<>