Merge remote-tracking branch 'origin/simulation-agv' into simulation

This commit is contained in:
Jerald-Golden-B 2025-03-31 14:29:04 +05:30
commit b71fdbddbb
15 changed files with 581 additions and 519 deletions

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@ -8,7 +8,8 @@ REACT_APP_SERVER_SOCKET_API_BASE_URL=185.100.212.76:8000
REACT_APP_SERVER_REST_API_BASE_URL=185.100.212.76:5000
# Base URL for the server marketplace API.
REACT_APP_SERVER_MARKETPLACE_URL=185.100.212.76:50011
# REACT_APP_SERVER_MARKETPLACE_URL=185.100.212.76:50011
REACT_APP_SERVER_MARKETPLACE_URL=192.168.0.111:3501
# base url for IoT socket server
REACT_APP_IOT_SOCKET_SERVER_URL =185.100.212.76:5010

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@ -1,105 +1,95 @@
import React, { useState } from "react";
import React, { useEffect, useMemo, useState } from "react";
import Search from "../../ui/inputs/Search";
import vehicle from "../../../assets/image/vehicles.png";
import workStation from "../../../assets/image/workStation.png";
import machines from "../../../assets/image/machines.png";
import feneration from "../../../assets/image/feneration.png";
import worker from "../../../assets/image/worker.png";
import { getCategoryAsset } from "../../../services/factoryBuilder/assest/assets/getCategoryAsset";
import arch from "../../../assets/gltf-glb/arch.glb";
import door from "../../../assets/gltf-glb/door.glb";
import window from "../../../assets/gltf-glb/window.glb";
interface AssetProp {
filename: string;
thumbnail?: string;
category: string;
description?: string;
tags?: string;
url?: String;
uploadDate?: number;
isArchieve?: boolean;
animated?: boolean;
price?: number;
CreatedBy?: String;
}
const Assets: React.FC = () => {
const [searchValue, setSearchValue] = useState<string>("");
const [selectedCategory, setSelectedCategory] = useState<string | null>(null);
const [filteredAsset, setFilteredAsset] = useState<AssetProp[]>([]);
const handleSearchChange = (value: string) => {
setSearchValue(value);
setSelectedCategory(null); // Reset selected category when search changes
};
const categoryList = [
{
assetName: "Doors",
assetImage: "",
category: "Feneration",
categoryImage: feneration,
},
{
assetName: "Windows",
assetImage: "",
category: "Feneration",
categoryImage: feneration,
},
{
assetName: "Pillars",
assetImage: "",
category: "Feneration",
categoryImage: feneration,
},
{
assetName: "Forklift",
assetImage: "",
category: "Vehicles",
categoryImage: vehicle,
},
{
assetName: "AGV",
assetImage: "",
category: "Vehicles",
categoryImage: vehicle,
},
{
assetName: "Pallet",
assetImage: "",
category: "Workstation",
categoryImage: workStation,
},
{
assetName: "Controller",
assetImage: "",
category: "Workstation",
categoryImage: workStation,
},
{
assetName: "Conveyor",
assetImage: "",
category: "Workstation",
categoryImage: workStation,
},
{
assetName: "VMC",
assetImage: "",
category: "Machines",
categoryImage: machines,
},
{
assetName: "CMC",
assetImage: "",
category: "Machines",
categoryImage: machines,
},
{
assetName: "Male Worker",
assetImage: "",
category: "Workers",
categoryImage: worker,
},
{
assetName: "Female Worker",
assetImage: "",
category: "Workers",
categoryImage: worker,
},
];
// Get unique categories
const uniqueCategories = Array.from(
new Set(categoryList.map((asset) => asset.category))
const categoryList = useMemo(
() => [
{
assetName: "Doors",
assetImage: "",
category: "Feneration",
categoryImage: feneration,
},
{
assetName: "Windows",
assetImage: "",
category: "Feneration",
categoryImage: feneration,
},
{
assetName: "Pillars",
assetImage: "",
category: "Feneration",
categoryImage: feneration,
},
{ category: "Vehicles", categoryImage: vehicle },
{ category: "Workstation", categoryImage: workStation },
{ category: "Machines", categoryImage: machines },
{ category: "Workers", categoryImage: worker },
],
[]
);
// Filter assets based on the selected category
const filteredAssets =
selectedCategory !== null
? categoryList.filter((asset) => asset.category === selectedCategory)
: [];
const fetchCategoryAssets = async (asset: any) => {
setSelectedCategory(asset);
if (asset === "Feneration") {
const localAssets: AssetProp[] = [
{
filename: "arch",
category: "Feneration",
url: arch,
},
{
filename: "door",
category: "Feneration",
url: door,
},
{
filename: "window",
category: "Feneration",
url: window,
},
];
setFilteredAsset(localAssets);
} else {
try {
const res = await getCategoryAsset(asset);
setFilteredAsset(res || []); // Ensure it's always an array
} catch (error) {}
}
};
useEffect(() => {}, [filteredAsset]);
return (
<div className="assets-container">
<Search onChange={handleSearchChange} />
@ -118,23 +108,36 @@ const Assets: React.FC = () => {
</div>
<h2>{selectedCategory}</h2>
<div className="assets-container">
{filteredAssets.map((asset, index) => (
<div key={index} className="assets">
<img
src={asset.assetImage}
alt={asset.assetName}
className="asset-image"
/>
<div className="asset-name">{asset.assetName}</div>
</div>
))}
{filteredAsset &&
filteredAsset?.map((asset: any, index: number) => (
<div key={index} className="assets">
{asset?.thumbnail && (
<img
src={asset?.thumbnail}
alt={asset.filename}
className="asset-image"
/>
)}
<div className="asset-name">
{asset.filename
.split("_")
.map(
(word: any) =>
word.charAt(0).toUpperCase() + word.slice(1)
)
.join(" ")}
</div>
</div>
))}
</div>
</div>
) : (
<div className="assets-wrapper">
<h2>Categories</h2>
<div className="categories-container">
{uniqueCategories.map((category, index) => {
{Array.from(
new Set(categoryList.map((asset) => asset.category))
).map((category, index) => {
const categoryInfo = categoryList.find(
(asset) => asset.category === category
);
@ -142,7 +145,7 @@ const Assets: React.FC = () => {
<div
key={index}
className="category"
onClick={() => setSelectedCategory(category)}
onClick={() => fetchCategoryAssets(category)}
>
<img
src={categoryInfo?.categoryImage || ""}
@ -161,4 +164,3 @@ const Assets: React.FC = () => {
};
export default Assets;

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@ -27,7 +27,14 @@ const RenderAnalysisInputs: React.FC<InputRendererProps> = ({
);
}
if (preset.type === "range") {
return <InputRange key={index} label={preset.inputs.label} />;
return (
<InputRange
key={index}
label={preset.inputs.label}
min={0}
max={0}
/>
);
}
return null;
})}

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@ -17,12 +17,6 @@ const AssetProperties: React.FC = () => {
const [userData, setUserData] = useState<UserData[]>([]); // State to track user data
const [nextId, setNextId] = useState(1); // Unique ID for new entries
const { selectedFloorItem } = useselectedFloorItem();
let xValue = selectedFloorItem.position.x;
let zValue = selectedFloorItem.position.z;
let rotationRad = selectedFloorItem.rotation.y;
let rotationDeg = THREE.MathUtils.radToDeg(rotationRad);
// useEffect(() => {}, [selectedFloorItem]);
// Function to handle adding new user data
const handleAddUserData = () => {
const newUserData: UserData = {
@ -57,10 +51,15 @@ const AssetProperties: React.FC = () => {
<PositionInput
onChange={() => {}}
value1={xValue.toFixed(5)}
value2={zValue.toFixed(5)}
value1={selectedFloorItem.position.x.toFixed(5)}
value2={selectedFloorItem.position.z.toFixed(5)}
/>
<RotationInput
onChange={() => {}}
value={parseFloat(
THREE.MathUtils.radToDeg(selectedFloorItem.rotation.y).toFixed(5)
)}
/>
<RotationInput onChange={() => {}} value={rotationDeg} />
<div className="split"></div>

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@ -16,7 +16,7 @@ import {
useWallVisibility,
} from "../../../../store/store";
import { setEnvironment } from "../../../../services/factoryBuilder/environment/setEnvironment";
import * as CONSTANTS from "../../../../types/world/worldConstants";
const GlobalProperties: React.FC = () => {
const { toggleView, setToggleView } = useToggleView();
const { selectedWallItem, setSelectedWallItem } = useSelectedWallItem();
@ -29,18 +29,20 @@ const GlobalProperties: React.FC = () => {
const { renderDistance, setRenderDistance } = useRenderDistance();
const { socket } = useSocketStore();
const [limitDistance, setLimitDistance] = useState(false);
const [distance, setDistance] = useState<number>(5);
const [distance, setDistance] = useState<number>(30);
const [limitGridDistance, setLimitGridDistance] = useState(false);
const [gridDistance, setGridDistance] = useState<number>(5);
function optimizeScene() {
setLimitDistance(true);
setDistance(5);
setDistance(30);
}
function updateDistance(value: number) {
console.log("value: ", value);
setDistance(value);
setRenderDistance(value);
}
function updateGridDistance(value: number) {
@ -134,6 +136,15 @@ const GlobalProperties: React.FC = () => {
}
};
// function changeRenderDistance(e: any) {
// if (parseInt(e.target.value) < 20) {
// setRenderDistance(20);
// } else if (parseInt(e.target.value) > 75) {
// setRenderDistance(75);
// } else {
// setRenderDistance(parseInt(e.target.value));
// }
// }
return (
<div className="global-properties-container">
<div className="header">Environment</div>
@ -169,7 +180,7 @@ const GlobalProperties: React.FC = () => {
/>
<div className="split"></div>
{/* //visibleEdgeColor={CONSTANTS.outlineConfig.assetDeleteColor} */}
<InputToggle
inputKey="4"
label="Limit Render Distance"
@ -183,6 +194,8 @@ const GlobalProperties: React.FC = () => {
disabled={!limitDistance}
value={distance}
key={"5"}
min={CONSTANTS.distanceConfig.minDistance}
max={CONSTANTS.distanceConfig.maxDistance}
onChange={(value: number) => updateDistance(value)}
/>

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@ -68,7 +68,7 @@ const Tools: React.FC = () => {
: true
);
}, []);
useEffect(() => {}, [activeModule]);
useEffect(() => {
setActiveTool(activeSubTool);
setActiveSubTool(activeSubTool);
@ -433,28 +433,20 @@ const Tools: React.FC = () => {
</div>
)}
</div>
{activeModule === "builder" && (
<>
<div className="split"></div>
<div
className={`toggle-threed-button${
toggleThreeD ? " toggled" : ""
}`}
onClick={toggleSwitch}
>
<div
className={`toggle-option${!toggleThreeD ? " active" : ""}`}
>
2d
</div>
<div
className={`toggle-option${toggleThreeD ? " active" : ""}`}
>
3d
</div>
</div>
</>
)}
<div className="split"></div>
<div
className={`toggle-threed-button${
toggleThreeD ? " toggled" : ""
}`}
onClick={toggleSwitch}
>
<div className={`toggle-option${!toggleThreeD ? " active" : ""}`}>
2d
</div>
<div className={`toggle-option${toggleThreeD ? " active" : ""}`}>
3d
</div>
</div>
</div>
</>
) : (

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@ -1,5 +1,5 @@
import React, { useEffect, useState } from "react";
import * as CONSTANTS from "../../../types/world/worldConstants";
interface InputToggleProps {
label: string; // Represents the toggle state (on/off)
min?: number;
@ -14,8 +14,8 @@ const InputRange: React.FC<InputToggleProps> = ({
label,
onClick,
onChange,
min = 0,
max = 10,
min,
max,
disabled,
value = 5,
}) => {
@ -23,6 +23,7 @@ const InputRange: React.FC<InputToggleProps> = ({
function handleChange(e: React.ChangeEvent<HTMLInputElement>) {
const newValue = parseInt(e.target.value); // Parse the value to an integer
setRangeValue(newValue); // Update the local state
if (onChange) {

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@ -94,7 +94,7 @@ const AssetPreview: React.FC<AssetPreviewProps> = ({
<div className="asset-details">
<div className="asset-name">{selectedCard.assetName}</div>
<div className="asset-description">
{`${selectedCard.assetName} is used in factories to improve efficiency and production speed It is designed to handle heavy workloads and perform repetitive tasks with precision. Many industries rely on this machine to manufacture products quickly and accurately. It reduces human effort and minimizes errors in the production process. Regular maintenance is required to keep the machine in good working condition.With advanced technology, this machine continues to enhance industrial operations and increase productivity.`}
{`${selectedCard.description}`}
</div>
<div className="asset-review">
<div className="asset-rating">

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@ -14,6 +14,7 @@ interface ModelData {
thumbnail: string;
uploadDate: number;
_id: string;
price: number;
}
interface ModelsProps {
models: ModelData[];
@ -50,7 +51,7 @@ const CardsContainer: React.FC<ModelsProps> = ({ models }) => {
key={assetDetail._id}
assetName={assetDetail?.filename}
uploadedOn={assetDetail.uploadDate}
price={36500}
price={assetDetail?.price}
rating={4.5}
views={800}
onSelectCard={handleCardSelect}

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@ -17,6 +17,7 @@ interface ModelData {
thumbnail: string;
uploadDate: number;
_id: string;
price: number;
}
interface ModelsProps {
models: ModelData[];

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@ -15,6 +15,7 @@ interface ModelData {
thumbnail: string;
uploadDate: number;
_id: string;
price: number;
}
const MarketPlace = () => {
const [models, setModels] = useState<ModelData[]>([]);
@ -24,6 +25,7 @@ const MarketPlace = () => {
const filteredAssets = async () => {
try {
const filt = await getAssetImages("67d934ad0f42a1fdadb19aa6");
setModels(filt.items);
setFilteredModels(filt.items);
} catch {}

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@ -1,111 +1,125 @@
import * as THREE from 'three'
import { EffectComposer, N8AO, Outline } from '@react-three/postprocessing'
import { BlendFunction } from 'postprocessing'
import { useDeletableFloorItem, useSelectedActionSphere, useSelectedPath, useSelectedWallItem, useselectedFloorItem } from '../../../store/store';
import * as Types from '../../../types/world/worldTypes'
import * as CONSTANTS from '../../../types/world/worldConstants';
import * as THREE from "three";
import { EffectComposer, N8AO, Outline } from "@react-three/postprocessing";
import { BlendFunction } from "postprocessing";
import {
useDeletableFloorItem,
useSelectedActionSphere,
useSelectedPath,
useSelectedWallItem,
useselectedFloorItem,
} from "../../../store/store";
import * as Types from "../../../types/world/worldTypes";
import * as CONSTANTS from "../../../types/world/worldConstants";
import { useEffect } from "react";
export default function PostProcessing() {
const { deletableFloorItem, setDeletableFloorItem } = useDeletableFloorItem();
const { selectedWallItem, setSelectedWallItem } = useSelectedWallItem();
const { selectedFloorItem, setselectedFloorItem } = useselectedFloorItem();
const { selectedActionSphere } = useSelectedActionSphere();
const { selectedPath } = useSelectedPath();
const { deletableFloorItem, setDeletableFloorItem } = useDeletableFloorItem();
const { selectedWallItem, setSelectedWallItem } = useSelectedWallItem();
const { selectedFloorItem, setselectedFloorItem } = useselectedFloorItem();
const { selectedActionSphere } = useSelectedActionSphere();
const { selectedPath } = useSelectedPath();
function flattenChildren(children: any[]) {
const allChildren: any[] = [];
children.forEach(child => {
allChildren.push(child);
if (child.children && child.children.length > 0) {
allChildren.push(...flattenChildren(child.children));
}
});
return allChildren;
}
function flattenChildren(children: any[]) {
const allChildren: any[] = [];
children.forEach((child) => {
allChildren.push(child);
if (child.children && child.children.length > 0) {
allChildren.push(...flattenChildren(child.children));
}
});
return allChildren;
}
return (
<>
<EffectComposer autoClear={false}>
<N8AO color="black" aoRadius={20} intensity={7} distanceFalloff={4} aoSamples={32} denoiseRadius={6} denoiseSamples={16} />
{deletableFloorItem &&
<Outline
selection={flattenChildren(deletableFloorItem.children)}
selectionLayer={10}
width={3000}
blendFunction={BlendFunction.ALPHA}
edgeStrength={5}
resolutionScale={2}
pulseSpeed={0}
visibleEdgeColor={CONSTANTS.outlineConfig.assetDeleteColor}
hiddenEdgeColor={CONSTANTS.outlineConfig.assetDeleteColor}
blur={true}
xRay={true}
/>
}
{selectedWallItem &&
<Outline
selection={
selectedWallItem.children[1].children[0].children.filter(
(child: Types.Mesh) => child.name !== "CSG_REF"
)
}
selectionLayer={10}
width={3000}
blendFunction={BlendFunction.ALPHA}
edgeStrength={5}
resolutionScale={2}
pulseSpeed={0}
visibleEdgeColor={CONSTANTS.outlineConfig.assetSelectColor}
hiddenEdgeColor={CONSTANTS.outlineConfig.assetSelectColor}
blur={true}
xRay={true}
/>}
{selectedFloorItem &&
<Outline
selection={flattenChildren(selectedFloorItem.children)}
selectionLayer={10}
width={3000}
blendFunction={BlendFunction.ALPHA}
edgeStrength={5}
resolutionScale={2}
pulseSpeed={0}
visibleEdgeColor={CONSTANTS.outlineConfig.assetSelectColor}
hiddenEdgeColor={CONSTANTS.outlineConfig.assetSelectColor}
blur={true}
xRay={true}
/>
}
{selectedActionSphere &&
<Outline
selection={[selectedActionSphere.point]}
selectionLayer={10}
width={750}
blendFunction={BlendFunction.ALPHA}
edgeStrength={15}
resolutionScale={2}
pulseSpeed={0}
visibleEdgeColor={CONSTANTS.outlineConfig.assetSelectColor}
hiddenEdgeColor={CONSTANTS.outlineConfig.assetSelectColor}
blur={true}
xRay={true}
/>
}
{selectedPath &&
<Outline
selection={flattenChildren(selectedPath.group.children)}
selectionLayer={10}
width={750}
blendFunction={BlendFunction.ALPHA}
edgeStrength={15}
resolutionScale={2}
pulseSpeed={0}
visibleEdgeColor={0x6f42c1}
hiddenEdgeColor={0x6f42c1}
blur={true}
xRay={true}
/>
}
</EffectComposer>
</>
)
return (
<>
<EffectComposer autoClear={false}>
<N8AO
color="black"
aoRadius={20}
intensity={7}
distanceFalloff={4}
aoSamples={32}
denoiseRadius={6}
denoiseSamples={16}
/>
{deletableFloorItem && (
<Outline
selection={flattenChildren(deletableFloorItem.children)}
selectionLayer={10}
width={3000}
blendFunction={BlendFunction.ALPHA}
edgeStrength={5}
resolutionScale={2}
pulseSpeed={0}
visibleEdgeColor={CONSTANTS.outlineConfig.assetDeleteColor}
hiddenEdgeColor={CONSTANTS.outlineConfig.assetDeleteColor}
blur={true}
xRay={true}
/>
)}
{selectedWallItem && (
<Outline
selection={selectedWallItem.children[1].children[0].children.filter(
(child: Types.Mesh) => child.name !== "CSG_REF"
)}
selectionLayer={10}
width={3000}
blendFunction={BlendFunction.ALPHA}
edgeStrength={5}
resolutionScale={2}
pulseSpeed={0}
visibleEdgeColor={CONSTANTS.outlineConfig.assetSelectColor}
hiddenEdgeColor={CONSTANTS.outlineConfig.assetSelectColor}
blur={true}
xRay={true}
/>
)}
{selectedFloorItem && (
<Outline
selection={flattenChildren(selectedFloorItem.children)}
selectionLayer={10}
width={3000}
blendFunction={BlendFunction.ALPHA}
edgeStrength={5}
resolutionScale={2}
pulseSpeed={0}
visibleEdgeColor={CONSTANTS.outlineConfig.assetSelectColor}
hiddenEdgeColor={CONSTANTS.outlineConfig.assetSelectColor}
blur={true}
xRay={true}
/>
)}
{selectedActionSphere && (
<Outline
selection={[selectedActionSphere.point]}
selectionLayer={10}
width={750}
blendFunction={BlendFunction.ALPHA}
edgeStrength={15}
resolutionScale={2}
pulseSpeed={0}
visibleEdgeColor={CONSTANTS.outlineConfig.assetSelectColor}
hiddenEdgeColor={CONSTANTS.outlineConfig.assetSelectColor}
blur={true}
xRay={true}
/>
)}
{selectedPath && (
<Outline
selection={flattenChildren(selectedPath.group.children)}
selectionLayer={10}
width={750}
blendFunction={BlendFunction.ALPHA}
edgeStrength={15}
resolutionScale={2}
pulseSpeed={0}
visibleEdgeColor={0x6f42c1}
hiddenEdgeColor={0x6f42c1}
blur={true}
xRay={true}
/>
)}
</EffectComposer>
</>
);
}

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@ -0,0 +1,19 @@
let BackEnd_url = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
export const getCategoryAsset = async (categoryName: any) => {
try {
const response = await fetch(
`${BackEnd_url}/api/v2/getCatagoryAssets/${categoryName}`,
{
method: "GET",
headers: {
"Content-Type": "application/json",
},
}
);
const result = await response.json();
return result;
} catch (error: any) {
throw new Error(error.message);
}
};

View File

@ -1029,10 +1029,14 @@
}
.asset-image {
height: 100%;
width: 100%;
position: absolute;
top: 50%;
right: 5px;
transform: translate(0, -50%);
// top: 50%;
// right: 5px;
// transform: translate(0, -50%);
top: 0;
left: 0;
z-index: 2;
}
}

View File

@ -1,384 +1,390 @@
export type Controls = {
azimuthRotateSpeed: number;
polarRotateSpeed: number;
truckSpeed: number;
minDistance: number;
maxDistance: number;
maxPolarAngle: number;
leftMouse: number;
forwardSpeed: number;
backwardSpeed: number;
leftSpeed: number;
rightSpeed: number;
azimuthRotateSpeed: number;
polarRotateSpeed: number;
truckSpeed: number;
minDistance: number;
maxDistance: number;
maxPolarAngle: number;
leftMouse: number;
forwardSpeed: number;
backwardSpeed: number;
leftSpeed: number;
rightSpeed: number;
};
export type ThirdPersonControls = {
azimuthRotateSpeed: number;
polarRotateSpeed: number;
truckSpeed: number;
maxDistance: number;
maxPolarAngle: number;
minZoom: number;
maxZoom: number;
targetOffset: number;
cameraHeight: number;
leftMouse: number;
rightMouse: number;
wheelMouse: number;
middleMouse: number;
azimuthRotateSpeed: number;
polarRotateSpeed: number;
truckSpeed: number;
maxDistance: number;
maxPolarAngle: number;
minZoom: number;
maxZoom: number;
targetOffset: number;
cameraHeight: number;
leftMouse: number;
rightMouse: number;
wheelMouse: number;
middleMouse: number;
};
export type ControlsTransition = {
leftMouse: number;
rightMouse: number;
wheelMouse: number;
middleMouse: number;
leftMouse: number;
rightMouse: number;
wheelMouse: number;
middleMouse: number;
};
export type TwoDimension = {
defaultPosition: [x: number, y: number, z: number];
defaultTarget: [x: number, y: number, z: number];
defaultAzimuth: number;
minDistance: number;
leftMouse: number;
rightMouse: number;
defaultPosition: [x: number, y: number, z: number];
defaultTarget: [x: number, y: number, z: number];
defaultAzimuth: number;
minDistance: number;
leftMouse: number;
rightMouse: number;
};
export type ThreeDimension = {
defaultPosition: [x: number, y: number, z: number];
defaultTarget: [x: number, y: number, z: number];
defaultRotation: [x: number, y: number, z: number];
defaultAzimuth: number;
boundaryBottom: [x: number, y: number, z: number];
boundaryTop: [x: number, y: number, z: number];
minDistance: number;
leftMouse: number;
rightMouse: number;
defaultPosition: [x: number, y: number, z: number];
defaultTarget: [x: number, y: number, z: number];
defaultRotation: [x: number, y: number, z: number];
defaultAzimuth: number;
boundaryBottom: [x: number, y: number, z: number];
boundaryTop: [x: number, y: number, z: number];
minDistance: number;
leftMouse: number;
rightMouse: number;
};
export type GridConfig = {
size: number;
divisions: number;
primaryColor: string;
secondaryColor: string;
size: number;
divisions: number;
primaryColor: string;
secondaryColor: string;
position2D: [x: number, y: number, z: number];
position3D: [x: number, y: number, z: number];
}
position2D: [x: number, y: number, z: number];
position3D: [x: number, y: number, z: number];
};
export type PlaneConfig = {
position2D: [x: number, y: number, z: number];
position3D: [x: number, y: number, z: number];
rotation: number;
position2D: [x: number, y: number, z: number];
position3D: [x: number, y: number, z: number];
rotation: number;
width: number;
height: number;
color: string;
}
width: number;
height: number;
color: string;
};
export type ShadowConfig = {
shadowOffset: number,
shadowOffset: number;
shadowmapSizewidth: number,
shadowmapSizeheight: number,
shadowcamerafar: number,
shadowcameranear: number,
shadowcameratop: number,
shadowcamerabottom: number,
shadowcameraleft: number,
shadowcameraright: number,
shadowbias: number,
shadownormalBias: number,
shadowmapSizewidth: number;
shadowmapSizeheight: number;
shadowcamerafar: number;
shadowcameranear: number;
shadowcameratop: number;
shadowcamerabottom: number;
shadowcameraleft: number;
shadowcameraright: number;
shadowbias: number;
shadownormalBias: number;
shadowMaterialPosition: [x: number, y: number, z: number],
shadowMaterialRotation: [x: number, y: number, z: number],
shadowMaterialPosition: [x: number, y: number, z: number];
shadowMaterialRotation: [x: number, y: number, z: number];
shadowMaterialOpacity: number,
}
shadowMaterialOpacity: number;
};
export type SkyConfig = {
defaultTurbidity: number;
maxTurbidity: number;
minTurbidity: number;
defaultRayleigh: number;
mieCoefficient: number;
mieDirectionalG: number;
skyDistance: number;
}
defaultTurbidity: number;
maxTurbidity: number;
minTurbidity: number;
defaultRayleigh: number;
mieCoefficient: number;
mieDirectionalG: number;
skyDistance: number;
};
export type AssetConfig = {
defaultScaleBeforeGsap: [number, number, number];
defaultScaleAfterGsap: [number, number, number];
}
defaultScaleBeforeGsap: [number, number, number];
defaultScaleAfterGsap: [number, number, number];
};
export type PointConfig = {
defaultInnerColor: string;
defaultOuterColor: string;
deleteColor: string;
boxScale: [number, number, number];
defaultInnerColor: string;
defaultOuterColor: string;
deleteColor: string;
boxScale: [number, number, number];
wallOuterColor: string;
floorOuterColor: string;
aisleOuterColor: string;
zoneOuterColor: string;
wallOuterColor: string;
floorOuterColor: string;
aisleOuterColor: string;
zoneOuterColor: string;
snappingThreshold: number;
}
snappingThreshold: number;
};
export type LineConfig = {
tubularSegments: number;
radius: number;
radialSegments: number;
tubularSegments: number;
radius: number;
radialSegments: number;
wallName: string;
floorName: string;
aisleName: string;
zoneName: string;
referenceName: string;
wallName: string;
floorName: string;
aisleName: string;
zoneName: string;
referenceName: string;
lineIntersectionPoints: number;
lineIntersectionPoints: number;
defaultColor: string;
defaultColor: string;
wallColor: string;
floorColor: string;
aisleColor: string;
zoneColor: string;
helperColor: string;
}
wallColor: string;
floorColor: string;
aisleColor: string;
zoneColor: string;
helperColor: string;
};
export type WallConfig = {
defaultColor: string;
height: number;
width: number;
}
defaultColor: string;
height: number;
width: number;
};
export type FloorConfig = {
defaultColor: string;
height: number;
defaultColor: string;
height: number;
textureScale: number;
}
textureScale: number;
};
export type RoofConfig = {
defaultColor: string;
height: number;
}
defaultColor: string;
height: number;
};
export type AisleConfig = {
width: number;
height: number;
width: number;
height: number;
defaultColor: number;
}
defaultColor: number;
};
export type ZoneConfig = {
defaultColor: string;
defaultColor: string;
color: string;
}
color: string;
};
export type ColumnConfig = {
defaultColor: string;
}
defaultColor: string;
};
export type OutlineConfig = {
assetSelectColor: number;
assetDeleteColor: number;
}
assetSelectColor: number;
assetDeleteColor: number;
};
export type DistanceConfig = {
minDistance: number;
maxDistance: number;
};
export const firstPersonControls: Controls = {
azimuthRotateSpeed: 0.3, // Speed of rotation around the azimuth axis
polarRotateSpeed: 0.3, // Speed of rotation around the polar axis
truckSpeed: 10, // Speed of truck movement
minDistance: 0, // Minimum distance from the target
maxDistance: 0, // Maximum distance from the target
maxPolarAngle: Math.PI, // Maximum polar angle
azimuthRotateSpeed: 0.3, // Speed of rotation around the azimuth axis
polarRotateSpeed: 0.3, // Speed of rotation around the polar axis
truckSpeed: 10, // Speed of truck movement
minDistance: 0, // Minimum distance from the target
maxDistance: 0, // Maximum distance from the target
maxPolarAngle: Math.PI, // Maximum polar angle
leftMouse: 1, // Mouse button for rotation (ROTATE)
leftMouse: 1, // Mouse button for rotation (ROTATE)
forwardSpeed: 0.3, // Speed of forward movement
backwardSpeed: -0.3, // Speed of backward movement
leftSpeed: -0.3, // Speed of left movement
rightSpeed: 0.3, // Speed of right movement
forwardSpeed: 0.3, // Speed of forward movement
backwardSpeed: -0.3, // Speed of backward movement
leftSpeed: -0.3, // Speed of left movement
rightSpeed: 0.3, // Speed of right movement
};
export const thirdPersonControls: ThirdPersonControls = {
azimuthRotateSpeed: 1, // Speed of rotation around the azimuth axis
polarRotateSpeed: 1, // Speed of rotation around the polar axis
truckSpeed: 2, // Speed of truck movement
maxDistance: 100, // Maximum distance from the target
maxPolarAngle: Math.PI / 2 - 0.05, // Maximum polar angle
minZoom: 6, // Minimum zoom level
maxZoom: 21, // Maximum zoom level
targetOffset: 20, // Offset of the target from the camera
cameraHeight: 30, // Height of the camera
leftMouse: 2, // Mouse button for panning
rightMouse: 1, // Mouse button for rotation
wheelMouse: 8, // Mouse button for zooming
middleMouse: 8, // Mouse button for zooming
azimuthRotateSpeed: 1, // Speed of rotation around the azimuth axis
polarRotateSpeed: 1, // Speed of rotation around the polar axis
truckSpeed: 2, // Speed of truck movement
maxDistance: 100, // Maximum distance from the target
maxPolarAngle: Math.PI / 2 - 0.05, // Maximum polar angle
minZoom: 6, // Minimum zoom level
maxZoom: 21, // Maximum zoom level
targetOffset: 20, // Offset of the target from the camera
cameraHeight: 30, // Height of the camera
leftMouse: 2, // Mouse button for panning
rightMouse: 1, // Mouse button for rotation
wheelMouse: 8, // Mouse button for zooming
middleMouse: 8, // Mouse button for zooming
};
export const controlsTransition: ControlsTransition = {
leftMouse: 0, // Mouse button for no action
rightMouse: 0, // Mouse button for no action
wheelMouse: 0, // Mouse button for no action
middleMouse: 0, // Mouse button for no action
leftMouse: 0, // Mouse button for no action
rightMouse: 0, // Mouse button for no action
wheelMouse: 0, // Mouse button for no action
middleMouse: 0, // Mouse button for no action
};
export const twoDimension: TwoDimension = {
defaultPosition: [0, 100, 0], // Default position of the camera
defaultTarget: [0, 0, 0], // Default target of the camera
defaultAzimuth: 0, // Default azimuth of the camera
minDistance: 25, // Minimum distance from the target
leftMouse: 2, // Mouse button for panning
rightMouse: 0, // Mouse button for no action
defaultPosition: [0, 100, 0], // Default position of the camera
defaultTarget: [0, 0, 0], // Default target of the camera
defaultAzimuth: 0, // Default azimuth of the camera
minDistance: 25, // Minimum distance from the target
leftMouse: 2, // Mouse button for panning
rightMouse: 0, // Mouse button for no action
};
export const threeDimension: ThreeDimension = {
defaultPosition: [0, 40, 30], // Default position of the camera
defaultTarget: [0, 0, 0], // Default target of the camera
defaultRotation: [0, 0, 0], // Default rotation of the camera
defaultAzimuth: 0, // Default azimuth of the camera
boundaryBottom: [-150, 0, -150], // Bottom boundary of the camera movement
boundaryTop: [150, 100, 150], // Top boundary of the camera movement
minDistance: 1, // Minimum distance from the target
leftMouse: 2, // Mouse button for panning
rightMouse: 1, // Mouse button for rotation
defaultPosition: [0, 40, 30], // Default position of the camera
defaultTarget: [0, 0, 0], // Default target of the camera
defaultRotation: [0, 0, 0], // Default rotation of the camera
defaultAzimuth: 0, // Default azimuth of the camera
boundaryBottom: [-150, 0, -150], // Bottom boundary of the camera movement
boundaryTop: [150, 100, 150], // Top boundary of the camera movement
minDistance: 1, // Minimum distance from the target
leftMouse: 2, // Mouse button for panning
rightMouse: 1, // Mouse button for rotation
};
export const camPositionUpdateInterval: number = 200; // Interval for updating the camera position
export const gridConfig: GridConfig = {
size: 300, // Size of the grid
divisions: 75, // Number of divisions in the grid
primaryColor: "#d5d5d5", // Primary color of the grid
secondaryColor: "#e3e3e3", // Secondary color of the grid
size: 300, // Size of the grid
divisions: 75, // Number of divisions in the grid
primaryColor: "#d5d5d5", // Primary color of the grid
secondaryColor: "#e3e3e3", // Secondary color of the grid
position2D: [0, 0.1, 0], // Position of the grid in 2D view
position3D: [0, -0.5, 0], // Position of the grid in 3D view
}
position2D: [0, 0.1, 0], // Position of the grid in 2D view
position3D: [0, -0.5, 0], // Position of the grid in 3D view
};
export const planeConfig: PlaneConfig = {
position2D: [0, -0.5, 0], // Position of the plane
position3D: [0, -0.65, 0], // Position of the plane
rotation: -Math.PI / 2, // Rotation of the plane
position2D: [0, -0.5, 0], // Position of the plane
position3D: [0, -0.65, 0], // Position of the plane
rotation: -Math.PI / 2, // Rotation of the plane
width: 300, // Width of the plane
height: 300, // Height of the plane
color: "#f3f3f3" // Color of the plane
}
width: 300, // Width of the plane
height: 300, // Height of the plane
color: "#f3f3f3", // Color of the plane
};
export const shadowConfig: ShadowConfig = {
shadowOffset: 50, // Offset of the shadow
shadowOffset: 50, // Offset of the shadow
shadowmapSizewidth: 1024, // Width of the shadow map
shadowmapSizeheight: 1024, // Height of the shadow map
// shadowmapSizewidth: 8192, // Width of the shadow map
// shadowmapSizeheight: 8192, // Height of the shadow map
shadowcamerafar: 70, // Far plane of the shadow camera
shadowcameranear: 0.1, // Near plane of the shadow camera
shadowcameratop: 30, // Top plane of the shadow camera
shadowcamerabottom: -30, // Bottom plane of the shadow camera
shadowcameraleft: -30, // Left plane of the shadow camera
shadowcameraright: 30, // Right plane of the shadow camera
shadowbias: -0.001, // Bias of the shadow
shadownormalBias: 0.02, // Normal bias of the shadow
shadowmapSizewidth: 1024, // Width of the shadow map
shadowmapSizeheight: 1024, // Height of the shadow map
// shadowmapSizewidth: 8192, // Width of the shadow map
// shadowmapSizeheight: 8192, // Height of the shadow map
shadowcamerafar: 70, // Far plane of the shadow camera
shadowcameranear: 0.1, // Near plane of the shadow camera
shadowcameratop: 30, // Top plane of the shadow camera
shadowcamerabottom: -30, // Bottom plane of the shadow camera
shadowcameraleft: -30, // Left plane of the shadow camera
shadowcameraright: 30, // Right plane of the shadow camera
shadowbias: -0.001, // Bias of the shadow
shadownormalBias: 0.02, // Normal bias of the shadow
shadowMaterialPosition: [0, 0.01, 0], // Position of the shadow material
shadowMaterialRotation: [-Math.PI / 2, 0, 0], // Rotation of the shadow material
shadowMaterialPosition: [0, 0.01, 0], // Position of the shadow material
shadowMaterialRotation: [-Math.PI / 2, 0, 0], // Rotation of the shadow material
shadowMaterialOpacity: 0.1 // Opacity of the shadow material
}
shadowMaterialOpacity: 0.1, // Opacity of the shadow material
};
export const skyConfig: SkyConfig = {
defaultTurbidity: 10.0, // Default turbidity of the sky
maxTurbidity: 20.0, // Maximum turbidity of the sky
minTurbidity: 0.0, // Minimum turbidity of the sky
defaultRayleigh: 1.9, // Default Rayleigh scattering coefficient
mieCoefficient: 0.1, // Mie scattering coefficient
mieDirectionalG: 1.0, // Mie directional G
skyDistance: 2000 // Distance of the sky
}
defaultTurbidity: 10.0, // Default turbidity of the sky
maxTurbidity: 20.0, // Maximum turbidity of the sky
minTurbidity: 0.0, // Minimum turbidity of the sky
defaultRayleigh: 1.9, // Default Rayleigh scattering coefficient
mieCoefficient: 0.1, // Mie scattering coefficient
mieDirectionalG: 1.0, // Mie directional G
skyDistance: 2000, // Distance of the sky
};
export const assetConfig: AssetConfig = {
defaultScaleBeforeGsap: [0.1, 0.1, 0.1], // Default scale of the assets
defaultScaleAfterGsap: [1, 1, 1] // Default scale of the assets
}
defaultScaleBeforeGsap: [0.1, 0.1, 0.1], // Default scale of the assets
defaultScaleAfterGsap: [1, 1, 1], // Default scale of the assets
};
export const pointConfig: PointConfig = {
defaultInnerColor: "#ffffff", // Default inner color of the points
defaultOuterColor: "#ffffff", // Default outer color of the points
deleteColor: "#ff0000", // Color of the points when deleting
boxScale: [0.5, 0.5, 0.5], // Scale of the points
defaultInnerColor: "#ffffff", // Default inner color of the points
defaultOuterColor: "#ffffff", // Default outer color of the points
deleteColor: "#ff0000", // Color of the points when deleting
boxScale: [0.5, 0.5, 0.5], // Scale of the points
wallOuterColor: "#C7C7C7", // Outer color of the wall points
floorOuterColor: "#808080", // Outer color of the floor points
aisleOuterColor: "#FBBC05", // Outer color of the aisle points
zoneOuterColor: "#007BFF", // Outer color of the zone points
wallOuterColor: "#C7C7C7", // Outer color of the wall points
floorOuterColor: "#808080", // Outer color of the floor points
aisleOuterColor: "#FBBC05", // Outer color of the aisle points
zoneOuterColor: "#007BFF", // Outer color of the zone points
snappingThreshold: 1, // Threshold for snapping
}
snappingThreshold: 1, // Threshold for snapping
};
export const lineConfig: LineConfig = {
tubularSegments: 64, // Number of tubular segments
radius: 0.15, // Radius of the lines
radialSegments: 8, // Number of radial segments
tubularSegments: 64, // Number of tubular segments
radius: 0.15, // Radius of the lines
radialSegments: 8, // Number of radial segments
wallName: "WallLine", // Name of the wall lines
floorName: "FloorLine", // Name of the floor lines
aisleName: "AisleLine", // Name of the aisle lines
zoneName: "ZoneLine", // Name of the zone lines
referenceName: "ReferenceLine", // Name of the reference lines
wallName: "WallLine", // Name of the wall lines
floorName: "FloorLine", // Name of the floor lines
aisleName: "AisleLine", // Name of the aisle lines
zoneName: "ZoneLine", // Name of the zone lines
referenceName: "ReferenceLine", // Name of the reference lines
lineIntersectionPoints: 300, // Number of intersection points
lineIntersectionPoints: 300, // Number of intersection points
defaultColor: "#000000", // Default color of the lines
defaultColor: "#000000", // Default color of the lines
wallColor: "#C7C7C7", // Color of the wall lines
floorColor: "#808080", // Color of the floor lines
aisleColor: "#FBBC05", // Color of the aisle lines
zoneColor: "#007BFF", // Color of the zone lines
helperColor: "#C164FF" // Color of the helper lines
}
wallColor: "#C7C7C7", // Color of the wall lines
floorColor: "#808080", // Color of the floor lines
aisleColor: "#FBBC05", // Color of the aisle lines
zoneColor: "#007BFF", // Color of the zone lines
helperColor: "#C164FF", // Color of the helper lines
};
export const wallConfig: WallConfig = {
defaultColor: "white", // Default color of the walls
height: 7, // Height of the walls
width: 0.05, // Width of the walls
}
defaultColor: "white", // Default color of the walls
height: 7, // Height of the walls
width: 0.05, // Width of the walls
};
export const floorConfig: FloorConfig = {
defaultColor: "grey", // Default color of the floors
height: 0.1, // Height of the floors
textureScale: 0.1, // Scale of the floor texture
}
defaultColor: "grey", // Default color of the floors
height: 0.1, // Height of the floors
textureScale: 0.1, // Scale of the floor texture
};
export const roofConfig: RoofConfig = {
defaultColor: "grey", // Default color of the roofs
height: 0.1 // Height of the roofs
}
defaultColor: "grey", // Default color of the roofs
height: 0.1, // Height of the roofs
};
export const aisleConfig: AisleConfig = {
width: 0.1, // Width of the aisles
height: 0.01, // Height of the aisles
defaultColor: 0xffff00 // Default color of the aisles
}
width: 0.1, // Width of the aisles
height: 0.01, // Height of the aisles
defaultColor: 0xffff00, // Default color of the aisles
};
export const zoneConfig: ZoneConfig = {
defaultColor: "black", // Default color of the zones
color: "blue" // Color of the zones
}
defaultColor: "black", // Default color of the zones
color: "blue", // Color of the zones
};
export const columnConfig: ColumnConfig = {
defaultColor: "White", // Default color of the columns
}
defaultColor: "White", // Default color of the columns
};
export const outlineConfig: OutlineConfig = {
assetSelectColor: 0x0054fE, // Color of the selected assets
assetDeleteColor: 0xFF0000 // Color of the deleted assets
}
assetSelectColor: 0x0054fe, // Color of the selected assets
assetDeleteColor: 0xff0000, // Color of the deleted assets
};
export const distanceConfig: DistanceConfig = {
minDistance: 20,
maxDistance: 75,
};