Merge remote-tracking branch 'origin/simulation-agv' into simulation

This commit is contained in:
2025-03-31 14:29:04 +05:30
15 changed files with 581 additions and 519 deletions

View File

@@ -27,7 +27,14 @@ const RenderAnalysisInputs: React.FC<InputRendererProps> = ({
);
}
if (preset.type === "range") {
return <InputRange key={index} label={preset.inputs.label} />;
return (
<InputRange
key={index}
label={preset.inputs.label}
min={0}
max={0}
/>
);
}
return null;
})}

View File

@@ -17,12 +17,6 @@ const AssetProperties: React.FC = () => {
const [userData, setUserData] = useState<UserData[]>([]); // State to track user data
const [nextId, setNextId] = useState(1); // Unique ID for new entries
const { selectedFloorItem } = useselectedFloorItem();
let xValue = selectedFloorItem.position.x;
let zValue = selectedFloorItem.position.z;
let rotationRad = selectedFloorItem.rotation.y;
let rotationDeg = THREE.MathUtils.radToDeg(rotationRad);
// useEffect(() => {}, [selectedFloorItem]);
// Function to handle adding new user data
const handleAddUserData = () => {
const newUserData: UserData = {
@@ -57,10 +51,15 @@ const AssetProperties: React.FC = () => {
<PositionInput
onChange={() => {}}
value1={xValue.toFixed(5)}
value2={zValue.toFixed(5)}
value1={selectedFloorItem.position.x.toFixed(5)}
value2={selectedFloorItem.position.z.toFixed(5)}
/>
<RotationInput
onChange={() => {}}
value={parseFloat(
THREE.MathUtils.radToDeg(selectedFloorItem.rotation.y).toFixed(5)
)}
/>
<RotationInput onChange={() => {}} value={rotationDeg} />
<div className="split"></div>

View File

@@ -16,7 +16,7 @@ import {
useWallVisibility,
} from "../../../../store/store";
import { setEnvironment } from "../../../../services/factoryBuilder/environment/setEnvironment";
import * as CONSTANTS from "../../../../types/world/worldConstants";
const GlobalProperties: React.FC = () => {
const { toggleView, setToggleView } = useToggleView();
const { selectedWallItem, setSelectedWallItem } = useSelectedWallItem();
@@ -29,18 +29,20 @@ const GlobalProperties: React.FC = () => {
const { renderDistance, setRenderDistance } = useRenderDistance();
const { socket } = useSocketStore();
const [limitDistance, setLimitDistance] = useState(false);
const [distance, setDistance] = useState<number>(5);
const [distance, setDistance] = useState<number>(30);
const [limitGridDistance, setLimitGridDistance] = useState(false);
const [gridDistance, setGridDistance] = useState<number>(5);
function optimizeScene() {
setLimitDistance(true);
setDistance(5);
setDistance(30);
}
function updateDistance(value: number) {
console.log("value: ", value);
setDistance(value);
setRenderDistance(value);
}
function updateGridDistance(value: number) {
@@ -134,6 +136,15 @@ const GlobalProperties: React.FC = () => {
}
};
// function changeRenderDistance(e: any) {
// if (parseInt(e.target.value) < 20) {
// setRenderDistance(20);
// } else if (parseInt(e.target.value) > 75) {
// setRenderDistance(75);
// } else {
// setRenderDistance(parseInt(e.target.value));
// }
// }
return (
<div className="global-properties-container">
<div className="header">Environment</div>
@@ -169,7 +180,7 @@ const GlobalProperties: React.FC = () => {
/>
<div className="split"></div>
{/* //visibleEdgeColor={CONSTANTS.outlineConfig.assetDeleteColor} */}
<InputToggle
inputKey="4"
label="Limit Render Distance"
@@ -183,6 +194,8 @@ const GlobalProperties: React.FC = () => {
disabled={!limitDistance}
value={distance}
key={"5"}
min={CONSTANTS.distanceConfig.minDistance}
max={CONSTANTS.distanceConfig.maxDistance}
onChange={(value: number) => updateDistance(value)}
/>