Merge remote-tracking branch 'origin/simulation-agv' into simulation

This commit is contained in:
2025-03-31 14:29:04 +05:30
15 changed files with 581 additions and 519 deletions

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@@ -1,105 +1,95 @@
import React, { useState } from "react";
import React, { useEffect, useMemo, useState } from "react";
import Search from "../../ui/inputs/Search";
import vehicle from "../../../assets/image/vehicles.png";
import workStation from "../../../assets/image/workStation.png";
import machines from "../../../assets/image/machines.png";
import feneration from "../../../assets/image/feneration.png";
import worker from "../../../assets/image/worker.png";
import { getCategoryAsset } from "../../../services/factoryBuilder/assest/assets/getCategoryAsset";
import arch from "../../../assets/gltf-glb/arch.glb";
import door from "../../../assets/gltf-glb/door.glb";
import window from "../../../assets/gltf-glb/window.glb";
interface AssetProp {
filename: string;
thumbnail?: string;
category: string;
description?: string;
tags?: string;
url?: String;
uploadDate?: number;
isArchieve?: boolean;
animated?: boolean;
price?: number;
CreatedBy?: String;
}
const Assets: React.FC = () => {
const [searchValue, setSearchValue] = useState<string>("");
const [selectedCategory, setSelectedCategory] = useState<string | null>(null);
const [filteredAsset, setFilteredAsset] = useState<AssetProp[]>([]);
const handleSearchChange = (value: string) => {
setSearchValue(value);
setSelectedCategory(null); // Reset selected category when search changes
};
const categoryList = [
{
assetName: "Doors",
assetImage: "",
category: "Feneration",
categoryImage: feneration,
},
{
assetName: "Windows",
assetImage: "",
category: "Feneration",
categoryImage: feneration,
},
{
assetName: "Pillars",
assetImage: "",
category: "Feneration",
categoryImage: feneration,
},
{
assetName: "Forklift",
assetImage: "",
category: "Vehicles",
categoryImage: vehicle,
},
{
assetName: "AGV",
assetImage: "",
category: "Vehicles",
categoryImage: vehicle,
},
{
assetName: "Pallet",
assetImage: "",
category: "Workstation",
categoryImage: workStation,
},
{
assetName: "Controller",
assetImage: "",
category: "Workstation",
categoryImage: workStation,
},
{
assetName: "Conveyor",
assetImage: "",
category: "Workstation",
categoryImage: workStation,
},
{
assetName: "VMC",
assetImage: "",
category: "Machines",
categoryImage: machines,
},
{
assetName: "CMC",
assetImage: "",
category: "Machines",
categoryImage: machines,
},
{
assetName: "Male Worker",
assetImage: "",
category: "Workers",
categoryImage: worker,
},
{
assetName: "Female Worker",
assetImage: "",
category: "Workers",
categoryImage: worker,
},
];
// Get unique categories
const uniqueCategories = Array.from(
new Set(categoryList.map((asset) => asset.category))
const categoryList = useMemo(
() => [
{
assetName: "Doors",
assetImage: "",
category: "Feneration",
categoryImage: feneration,
},
{
assetName: "Windows",
assetImage: "",
category: "Feneration",
categoryImage: feneration,
},
{
assetName: "Pillars",
assetImage: "",
category: "Feneration",
categoryImage: feneration,
},
{ category: "Vehicles", categoryImage: vehicle },
{ category: "Workstation", categoryImage: workStation },
{ category: "Machines", categoryImage: machines },
{ category: "Workers", categoryImage: worker },
],
[]
);
// Filter assets based on the selected category
const filteredAssets =
selectedCategory !== null
? categoryList.filter((asset) => asset.category === selectedCategory)
: [];
const fetchCategoryAssets = async (asset: any) => {
setSelectedCategory(asset);
if (asset === "Feneration") {
const localAssets: AssetProp[] = [
{
filename: "arch",
category: "Feneration",
url: arch,
},
{
filename: "door",
category: "Feneration",
url: door,
},
{
filename: "window",
category: "Feneration",
url: window,
},
];
setFilteredAsset(localAssets);
} else {
try {
const res = await getCategoryAsset(asset);
setFilteredAsset(res || []); // Ensure it's always an array
} catch (error) {}
}
};
useEffect(() => {}, [filteredAsset]);
return (
<div className="assets-container">
<Search onChange={handleSearchChange} />
@@ -118,23 +108,36 @@ const Assets: React.FC = () => {
</div>
<h2>{selectedCategory}</h2>
<div className="assets-container">
{filteredAssets.map((asset, index) => (
<div key={index} className="assets">
<img
src={asset.assetImage}
alt={asset.assetName}
className="asset-image"
/>
<div className="asset-name">{asset.assetName}</div>
</div>
))}
{filteredAsset &&
filteredAsset?.map((asset: any, index: number) => (
<div key={index} className="assets">
{asset?.thumbnail && (
<img
src={asset?.thumbnail}
alt={asset.filename}
className="asset-image"
/>
)}
<div className="asset-name">
{asset.filename
.split("_")
.map(
(word: any) =>
word.charAt(0).toUpperCase() + word.slice(1)
)
.join(" ")}
</div>
</div>
))}
</div>
</div>
) : (
<div className="assets-wrapper">
<h2>Categories</h2>
<div className="categories-container">
{uniqueCategories.map((category, index) => {
{Array.from(
new Set(categoryList.map((asset) => asset.category))
).map((category, index) => {
const categoryInfo = categoryList.find(
(asset) => asset.category === category
);
@@ -142,7 +145,7 @@ const Assets: React.FC = () => {
<div
key={index}
className="category"
onClick={() => setSelectedCategory(category)}
onClick={() => fetchCategoryAssets(category)}
>
<img
src={categoryInfo?.categoryImage || ""}
@@ -161,4 +164,3 @@ const Assets: React.FC = () => {
};
export default Assets;

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@@ -27,7 +27,14 @@ const RenderAnalysisInputs: React.FC<InputRendererProps> = ({
);
}
if (preset.type === "range") {
return <InputRange key={index} label={preset.inputs.label} />;
return (
<InputRange
key={index}
label={preset.inputs.label}
min={0}
max={0}
/>
);
}
return null;
})}

View File

@@ -17,12 +17,6 @@ const AssetProperties: React.FC = () => {
const [userData, setUserData] = useState<UserData[]>([]); // State to track user data
const [nextId, setNextId] = useState(1); // Unique ID for new entries
const { selectedFloorItem } = useselectedFloorItem();
let xValue = selectedFloorItem.position.x;
let zValue = selectedFloorItem.position.z;
let rotationRad = selectedFloorItem.rotation.y;
let rotationDeg = THREE.MathUtils.radToDeg(rotationRad);
// useEffect(() => {}, [selectedFloorItem]);
// Function to handle adding new user data
const handleAddUserData = () => {
const newUserData: UserData = {
@@ -57,10 +51,15 @@ const AssetProperties: React.FC = () => {
<PositionInput
onChange={() => {}}
value1={xValue.toFixed(5)}
value2={zValue.toFixed(5)}
value1={selectedFloorItem.position.x.toFixed(5)}
value2={selectedFloorItem.position.z.toFixed(5)}
/>
<RotationInput
onChange={() => {}}
value={parseFloat(
THREE.MathUtils.radToDeg(selectedFloorItem.rotation.y).toFixed(5)
)}
/>
<RotationInput onChange={() => {}} value={rotationDeg} />
<div className="split"></div>

View File

@@ -16,7 +16,7 @@ import {
useWallVisibility,
} from "../../../../store/store";
import { setEnvironment } from "../../../../services/factoryBuilder/environment/setEnvironment";
import * as CONSTANTS from "../../../../types/world/worldConstants";
const GlobalProperties: React.FC = () => {
const { toggleView, setToggleView } = useToggleView();
const { selectedWallItem, setSelectedWallItem } = useSelectedWallItem();
@@ -29,18 +29,20 @@ const GlobalProperties: React.FC = () => {
const { renderDistance, setRenderDistance } = useRenderDistance();
const { socket } = useSocketStore();
const [limitDistance, setLimitDistance] = useState(false);
const [distance, setDistance] = useState<number>(5);
const [distance, setDistance] = useState<number>(30);
const [limitGridDistance, setLimitGridDistance] = useState(false);
const [gridDistance, setGridDistance] = useState<number>(5);
function optimizeScene() {
setLimitDistance(true);
setDistance(5);
setDistance(30);
}
function updateDistance(value: number) {
console.log("value: ", value);
setDistance(value);
setRenderDistance(value);
}
function updateGridDistance(value: number) {
@@ -134,6 +136,15 @@ const GlobalProperties: React.FC = () => {
}
};
// function changeRenderDistance(e: any) {
// if (parseInt(e.target.value) < 20) {
// setRenderDistance(20);
// } else if (parseInt(e.target.value) > 75) {
// setRenderDistance(75);
// } else {
// setRenderDistance(parseInt(e.target.value));
// }
// }
return (
<div className="global-properties-container">
<div className="header">Environment</div>
@@ -169,7 +180,7 @@ const GlobalProperties: React.FC = () => {
/>
<div className="split"></div>
{/* //visibleEdgeColor={CONSTANTS.outlineConfig.assetDeleteColor} */}
<InputToggle
inputKey="4"
label="Limit Render Distance"
@@ -183,6 +194,8 @@ const GlobalProperties: React.FC = () => {
disabled={!limitDistance}
value={distance}
key={"5"}
min={CONSTANTS.distanceConfig.minDistance}
max={CONSTANTS.distanceConfig.maxDistance}
onChange={(value: number) => updateDistance(value)}
/>

View File

@@ -68,7 +68,7 @@ const Tools: React.FC = () => {
: true
);
}, []);
useEffect(() => {}, [activeModule]);
useEffect(() => {
setActiveTool(activeSubTool);
setActiveSubTool(activeSubTool);
@@ -433,28 +433,20 @@ const Tools: React.FC = () => {
</div>
)}
</div>
{activeModule === "builder" && (
<>
<div className="split"></div>
<div
className={`toggle-threed-button${
toggleThreeD ? " toggled" : ""
}`}
onClick={toggleSwitch}
>
<div
className={`toggle-option${!toggleThreeD ? " active" : ""}`}
>
2d
</div>
<div
className={`toggle-option${toggleThreeD ? " active" : ""}`}
>
3d
</div>
</div>
</>
)}
<div className="split"></div>
<div
className={`toggle-threed-button${
toggleThreeD ? " toggled" : ""
}`}
onClick={toggleSwitch}
>
<div className={`toggle-option${!toggleThreeD ? " active" : ""}`}>
2d
</div>
<div className={`toggle-option${toggleThreeD ? " active" : ""}`}>
3d
</div>
</div>
</div>
</>
) : (

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@@ -1,5 +1,5 @@
import React, { useEffect, useState } from "react";
import * as CONSTANTS from "../../../types/world/worldConstants";
interface InputToggleProps {
label: string; // Represents the toggle state (on/off)
min?: number;
@@ -14,8 +14,8 @@ const InputRange: React.FC<InputToggleProps> = ({
label,
onClick,
onChange,
min = 0,
max = 10,
min,
max,
disabled,
value = 5,
}) => {
@@ -23,6 +23,7 @@ const InputRange: React.FC<InputToggleProps> = ({
function handleChange(e: React.ChangeEvent<HTMLInputElement>) {
const newValue = parseInt(e.target.value); // Parse the value to an integer
setRangeValue(newValue); // Update the local state
if (onChange) {