upstream pull + signIn/Up
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@@ -1,56 +1,56 @@
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import * as THREE from 'three';
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import * as Types from '../../../../types/world/worldTypes';
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import * as CONSTANTS from '../../../../types/world/worldConstants';
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export default async function addAisleToScene(
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aisle: Types.Line,
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floorGroupAisle: Types.RefGroup,
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): Promise<void> {
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if (aisle.length >= 2 && aisle[0] && aisle[1]) {
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const start: Types.Vector3 = aisle[0][0];
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const end: Types.Vector3 = aisle[1][0];
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const direction = new THREE.Vector3(
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end.x - start.x,
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end.y - start.y,
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end.z - start.z
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).normalize();
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const perp = new THREE.Vector3(-direction.z, 0, direction.x).normalize();
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const offsetDistance = CONSTANTS.aisleConfig.width;
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const leftStart = new THREE.Vector3().copy(start).addScaledVector(perp, offsetDistance);
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const rightStart = new THREE.Vector3().copy(start).addScaledVector(perp, -offsetDistance);
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const leftEnd = new THREE.Vector3().copy(end).addScaledVector(perp, offsetDistance);
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const rightEnd = new THREE.Vector3().copy(end).addScaledVector(perp, -offsetDistance);
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const stripShape = new THREE.Shape();
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stripShape.moveTo(leftStart.x, leftStart.z);
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stripShape.lineTo(leftEnd.x, leftEnd.z);
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stripShape.lineTo(rightEnd.x, rightEnd.z);
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stripShape.lineTo(rightStart.x, rightStart.z);
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stripShape.lineTo(leftStart.x, leftStart.z);
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const extrudeSettings = {
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depth: CONSTANTS.aisleConfig.height,
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bevelEnabled: false,
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};
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const stripGeometry = new THREE.ExtrudeGeometry(stripShape, extrudeSettings);
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const stripMaterial = new THREE.MeshStandardMaterial({
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color: CONSTANTS.aisleConfig.defaultColor,
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polygonOffset: true,
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polygonOffsetFactor: -1,
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polygonOffsetUnits: -1,
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});
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const stripMesh = new THREE.Mesh(stripGeometry, stripMaterial);
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stripMesh.receiveShadow = true;
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stripMesh.castShadow = true;
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stripMesh.position.y = (aisle[0][2] - 1) * CONSTANTS.wallConfig.height + 0.01;
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stripMesh.rotateX(Math.PI / 2);
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floorGroupAisle.current.add(stripMesh);
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}
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}
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import * as THREE from 'three';
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import * as Types from '../../../../types/world/worldTypes';
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import * as CONSTANTS from '../../../../types/world/worldConstants';
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export default async function addAisleToScene(
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aisle: Types.Line,
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floorGroupAisle: Types.RefGroup,
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): Promise<void> {
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if (aisle.length >= 2 && aisle[0] && aisle[1]) {
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const start: Types.Vector3 = aisle[0][0];
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const end: Types.Vector3 = aisle[1][0];
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const direction = new THREE.Vector3(
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end.x - start.x,
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end.y - start.y,
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end.z - start.z
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).normalize();
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const perp = new THREE.Vector3(-direction.z, 0, direction.x).normalize();
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const offsetDistance = CONSTANTS.aisleConfig.width;
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const leftStart = new THREE.Vector3().copy(start).addScaledVector(perp, offsetDistance);
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const rightStart = new THREE.Vector3().copy(start).addScaledVector(perp, -offsetDistance);
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const leftEnd = new THREE.Vector3().copy(end).addScaledVector(perp, offsetDistance);
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const rightEnd = new THREE.Vector3().copy(end).addScaledVector(perp, -offsetDistance);
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const stripShape = new THREE.Shape();
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stripShape.moveTo(leftStart.x, leftStart.z);
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stripShape.lineTo(leftEnd.x, leftEnd.z);
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stripShape.lineTo(rightEnd.x, rightEnd.z);
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stripShape.lineTo(rightStart.x, rightStart.z);
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stripShape.lineTo(leftStart.x, leftStart.z);
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const extrudeSettings = {
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depth: CONSTANTS.aisleConfig.height,
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bevelEnabled: false,
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};
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const stripGeometry = new THREE.ExtrudeGeometry(stripShape, extrudeSettings);
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const stripMaterial = new THREE.MeshStandardMaterial({
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color: CONSTANTS.aisleConfig.defaultColor,
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polygonOffset: true,
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polygonOffsetFactor: -1,
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polygonOffsetUnits: -1,
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});
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const stripMesh = new THREE.Mesh(stripGeometry, stripMaterial);
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stripMesh.receiveShadow = true;
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stripMesh.castShadow = true;
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stripMesh.position.y = (aisle[0][2] - 1) * CONSTANTS.wallConfig.height + 0.01;
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stripMesh.rotateX(Math.PI / 2);
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floorGroupAisle.current.add(stripMesh);
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}
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}
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