This commit is contained in:
2025-04-07 09:04:04 +05:30
67 changed files with 2917 additions and 3092 deletions

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@@ -1,157 +1,68 @@
import PolygonGenerator from "./polygonGenerator";
import { useThree } from "@react-three/fiber";
import { useEffect, useMemo, useRef, useState } from "react";
import * as THREE from "three";
import * as Types from "../../../types/world/worldTypes";
import { useEffect, useState } from "react";
import { Line } from "@react-three/drei";
import { useNavMesh, useSimulationStates } from "../../../store/store";
import PathNavigator from "./pathNavigator";
import NavMeshDetails from "./navMeshDetails";
import {
useSelectedActionSphere,
useSimulationPaths,
} from "../../../store/store";
import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
const Agv = ({
lines,
plane,
}: {
lines: Types.RefLines;
plane: Types.RefMesh;
}) => {
const [pathPoints, setPathPoints] = useState<
{
modelUuid: string;
modelSpeed: number;
bufferTime: number;
points: { x: number; y: number; z: number }[];
}[]
>([]);
const { simulationPaths } = useSimulationPaths();
const { selectedActionSphere } = useSelectedActionSphere();
useEffect(() => {
if (!Array.isArray(simulationPaths)) {
} else {
let agvModels = simulationPaths.filter(
(val: any) => val.modelName === "agv"
);
type PathPoints = {
modelUuid: string;
modelSpeed: number;
bufferTime: number;
points: { x: number; y: number; z: number }[];
hitCount: number;
};
console.log("agvModels: ", agvModels);
let findMesh = agvModels.filter(
(val: any) =>
val.modeluuid === selectedActionSphere?.path?.modeluuid &&
val.type === "Vehicle"
);
const Agv = () => {
const [pathPoints, setPathPoints] = useState<PathPoints[]>([]);
const { simulationStates } = useSimulationStates();
const { navMesh } = useNavMesh();
const { isPlaying } = usePlayButtonStore();
const result =
findMesh.length > 0 &&
findMesh[0].type === "Vehicle" &&
typeof findMesh[0].point?.actions.start === "object" &&
typeof findMesh[0].point?.actions.end === "object" &&
"x" in findMesh[0].point.actions.start &&
"y" in findMesh[0].point.actions.start &&
"x" in findMesh[0].point.actions.end &&
"y" in findMesh[0].point.actions.end
? [
{
modelUuid: findMesh[0].modeluuid, // Ensure it's a number
modelSpeed: findMesh[0].point.speed,
bufferTime: findMesh[0].point.actions.buffer,
points: [
{
x: findMesh[0].position[0],
y: findMesh[0].position[1],
z: findMesh[0].position[2],
},
{
x: findMesh[0].point.actions.start.x,
y: 0,
z: findMesh[0].point.actions.start.y,
},
{
x: findMesh[0].point.actions.end.x,
y: 0,
z: findMesh[0].point.actions.end.y,
},
],
},
]
: [];
if (result.length > 0) {
// setPathPoints((prev) => [...prev, ...result]);
setPathPoints((prev) => {
const existingIndex = prev.findIndex(
(item) => item.modelUuid === result[0].modelUuid
);
useEffect(() => {
if (simulationStates.length > 0) {
if (existingIndex !== -1) {
const updatedPathPoints = [...prev];
updatedPathPoints[existingIndex] = result[0];
return updatedPathPoints;
} else {
return [...prev, ...result];
}
});
}
}
// setPathPoints((prev) => {
// const existingUUIDs = new Set(prev.map((item) => item.uuid));
// const newItems = result.filter(
// (item) => !existingUUIDs.has(item.uuid)
// );
// return [...prev, ...newItems];
// });
}, [simulationPaths, selectedActionSphere]);
const agvModels = simulationStates.filter((val) => val.modelName === "agv" && val.type === "Vehicle");
let groupRef = useRef() as Types.RefGroup;
const [navMesh, setNavMesh] = useState();
const newPathPoints = agvModels.filter((model: any) => model.points && model.points.actions && typeof model.points.actions.start === "object" && typeof model.points.actions.end === "object" && "x" in model.points.actions.start && "y" in model.points.actions.start && "x" in model.points.actions.end && "y" in model.points.actions.end)
.map((model: any) => ({
modelUuid: model.modeluuid,
modelSpeed: model.points.speed,
bufferTime: model.points.actions.buffer,
hitCount: model.points.actions.hitCount,
points: [
{ x: model.position[0], y: model.position[1], z: model.position[2] },
{ x: model.points.actions.start.x, y: 0, z: model.points.actions.start.y },
{ x: model.points.actions.end.x, y: 0, z: model.points.actions.end.y },
],
}));
return (
<>
<PolygonGenerator groupRef={groupRef} lines={lines} plane={plane} />
<NavMeshDetails
lines={lines}
setNavMesh={setNavMesh}
groupRef={groupRef}
plane={plane}
/>
{pathPoints.map((pair, i) => (
<>
<PathNavigator
navMesh={navMesh}
selectedPoints={pair.points}
id={pair.modelUuid}
key={i}
speed={pair.modelSpeed}
bufferTime={pair.bufferTime}
/>
{/* {pair.points.length > 2 && (
<>
<mesh
position={[
pair.points[1].x,
pair.points[1].y,
pair.points[1].z,
]}
>
<sphereGeometry args={[0.3, 15, 15]} />
<meshStandardMaterial color="red" />
</mesh>
<mesh
position={[
pair.points[2].x,
pair.points[2].y,
pair.points[2].z,
]}
>
<sphereGeometry args={[0.3, 15, 15]} />
<meshStandardMaterial color="red" />
</mesh>
</>
)} */}
</>
))}
<group ref={groupRef} visible={false} name="Meshes"></group>
</>
);
setPathPoints(newPathPoints);
}
}, [simulationStates]);
return (
<>
{pathPoints.map((pair, i) => (
<group key={i} visible={!isPlaying}>
<PathNavigator
navMesh={navMesh}
pathPoints={pair.points}
id={pair.modelUuid}
speed={pair.modelSpeed}
bufferTime={pair.bufferTime}
hitCount={pair.hitCount}
/>
{pair.points.slice(1).map((point, idx) => (
<mesh position={[point.x, point.y, point.z]} key={idx}>
<sphereGeometry args={[0.3, 15, 15]} />
<meshStandardMaterial color="red" />
</mesh>
))}
</group>
))}
</>
);
};
export default Agv;

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@@ -0,0 +1,31 @@
import { useRef } from "react";
import { useNavMesh } from "../../../store/store";
import PolygonGenerator from "./polygonGenerator";
import NavMeshDetails from "./navMeshDetails";
import * as CONSTANTS from "../../../types/world/worldConstants";
import * as Types from "../../../types/world/worldTypes";
type NavMeshCreatorProps = {
lines: Types.RefLines
};
function NavMeshCreator({ lines }: NavMeshCreatorProps) {
let groupRef = useRef() as Types.RefGroup;
const { setNavMesh } = useNavMesh();
return (
<>
<PolygonGenerator groupRef={groupRef} lines={lines} />
<NavMeshDetails lines={lines} setNavMesh={setNavMesh} groupRef={groupRef} />
<group ref={groupRef} visible={false} name="Meshes">
<mesh rotation-x={CONSTANTS.planeConfig.rotation} position={CONSTANTS.planeConfig.position3D} name="Plane" receiveShadow>
<planeGeometry args={[300, 300]} />
<meshBasicMaterial color={CONSTANTS.planeConfig.color} />
</mesh>
</group>
</>
)
}
export default NavMeshCreator

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@@ -10,14 +10,12 @@ interface NavMeshDetailsProps {
setNavMesh: (navMesh: any) => void;
groupRef: React.MutableRefObject<THREE.Group | null>;
lines: Types.RefLines;
plane: Types.RefMesh;
}
export default function NavMeshDetails({
lines,
setNavMesh,
groupRef,
plane,
}: NavMeshDetailsProps) {
const { scene } = useThree();
@@ -34,14 +32,13 @@ export default function NavMeshDetails({
const [positions, indices] = getPositionsAndIndices(meshes);
const cs = 0.25;
const ch = 0.69;
const cellSize = 0.35;
const cellHeight = 0.7;
const walkableRadius = 0.5;
const { success, navMesh } = generateSoloNavMesh(positions, indices, {
cs,
ch,
walkableRadius: Math.round(walkableRadius / ch),
cs: cellSize,
ch: cellHeight,
walkableRadius: Math.round(walkableRadius / cellHeight),
});
if (!success || !navMesh) {
@@ -50,10 +47,14 @@ export default function NavMeshDetails({
setNavMesh(navMesh);
scene.children
.filter((child) => child instanceof DebugDrawer)
.forEach((child) => scene.remove(child));
const debugDrawer = new DebugDrawer();
debugDrawer.drawNavMesh(navMesh);
// scene.add(debugDrawer);
} catch (error) {}
} catch (error) { }
};
initializeNavigation();

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@@ -3,171 +3,207 @@ import * as THREE from "three";
import { useFrame, useThree } from "@react-three/fiber";
import { NavMeshQuery } from "@recast-navigation/core";
import { Line } from "@react-three/drei";
import { useActiveTool } from "../../../store/store";
import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
interface PathNavigatorProps {
navMesh: any;
selectedPoints: any;
id: string;
speed: number;
bufferTime: number;
navMesh: any;
pathPoints: any;
id: string;
speed: number;
bufferTime: number;
hitCount: number;
}
export default function PathNavigator({
navMesh,
selectedPoints,
id,
speed,
bufferTime,
navMesh,
pathPoints,
id,
speed,
bufferTime,
hitCount
}: PathNavigatorProps) {
const [path, setPath] = useState<[number, number, number][]>([]);
const progressRef = useRef(0);
const distancesRef = useRef<number[]>([]);
const totalDistanceRef = useRef(0);
const currentSegmentIndex = useRef(0);
const [stop, setStop] = useState<boolean>(true);
const { scene } = useThree();
const { isPlaying, setIsPlaying } = usePlayButtonStore();
const [startPoint, setStartPoint] = useState(new THREE.Vector3());
const isWaiting = useRef<boolean>(false); // Flag to track waiting state
const delayTime = bufferTime;
const movingForward = useRef<boolean>(true); // Tracks whether the object is moving forward
// Compute distances and total distance when the path changes
useEffect(() => {
if (!scene || !id || path.length < 2) return;
const [path, setPath] = useState<[number, number, number][]>([]);
const [currentPhase, setCurrentPhase] = useState<'initial' | 'loop'>('initial');
const [toPickupPath, setToPickupPath] = useState<[number, number, number][]>([]);
const [pickupDropPath, setPickupDropPath] = useState<[number, number, number][]>([]);
const [dropPickupPath, setDropPickupPath] = useState<[number, number, number][]>([]);
const [initialPosition, setInitialPosition] = useState<THREE.Vector3 | null>(null);
const [initialRotation, setInitialRotation] = useState<THREE.Euler | null>(null);
let totalDistance = 0;
const distances: number[] = [];
for (let i = 0; i < path.length - 1; i++) {
const start = new THREE.Vector3(...path[i]);
const end = new THREE.Vector3(...path[i + 1]);
const segmentDistance = start.distanceTo(end);
distances.push(segmentDistance);
totalDistance += segmentDistance;
}
distancesRef.current = distances;
totalDistanceRef.current = totalDistance;
progressRef.current = 0;
}, [path]);
const distancesRef = useRef<number[]>([]);
const totalDistanceRef = useRef(0);
const progressRef = useRef(0);
const isWaiting = useRef(false);
const timeoutRef = useRef<NodeJS.Timeout | null>(null);
useEffect(() => {
if (!navMesh || selectedPoints.length === 0) return;
const { scene } = useThree();
const { isPlaying } = usePlayButtonStore();
const allPoints = selectedPoints.flat();
const computedPath: [number, number, number][] = [];
useEffect(() => {
const object = scene.getObjectByProperty("uuid", id);
if (object) {
setInitialPosition(object.position.clone());
setInitialRotation(object.rotation.clone());
}
}, [scene, id]);
for (let i = 0; i < allPoints.length - 1; i++) {
const start = allPoints[i];
setStartPoint(
new THREE.Vector3(allPoints[0].x, allPoints[0].y, allPoints[0].z)
);
const computePath = (start: any, end: any) => {
try {
const navMeshQuery = new NavMeshQuery(navMesh);
const { path: segmentPath } = navMeshQuery.computePath(start, end);
return segmentPath?.map(({ x, y, z }) => [x, y + 0.1, z] as [number, number, number]) || [];
} catch {
return [];
}
};
const end = allPoints[i + 1];
const resetState = () => {
if (timeoutRef.current) {
clearTimeout(timeoutRef.current);
timeoutRef.current = null;
}
try {
const navMeshQuery = new NavMeshQuery(navMesh);
const { path: segmentPath } = navMeshQuery.computePath(start, end);
setPath([]);
setCurrentPhase('initial');
setPickupDropPath([]);
setDropPickupPath([]);
distancesRef.current = [];
totalDistanceRef.current = 0;
progressRef.current = 0;
isWaiting.current = false;
if (!segmentPath || segmentPath.length === 0) {
continue;
}
if (initialPosition && initialRotation) {
const object = scene.getObjectByProperty("uuid", id);
if (object) {
object.position.copy(initialPosition);
object.rotation.copy(initialRotation);
}
}
};
computedPath.push(
...segmentPath.map(({ x, y, z }): [number, number, number] => [
x,
y + 0.1,
z,
])
);
} catch (error) {}
}
useEffect(() => {
if (!isPlaying) {
resetState();
}
if (computedPath.length > 0) {
setPath(computedPath);
currentSegmentIndex.current = 0;
}
}, [selectedPoints, navMesh]);
useFrame((_, delta) => {
if (!scene || !id || path.length < 2) return;
if (!navMesh || pathPoints.length < 2) return;
// Find the object in the scene by its UUID
const findObject = scene.getObjectByProperty("uuid", id);
if (!findObject) return;
const [pickup, drop] = pathPoints.slice(-2);
const object = scene.getObjectByProperty("uuid", id);
if (!object) return;
if (isPlaying) {
const fast = speed;
progressRef.current += delta * fast;
const currentPosition = { x: object.position.x, y: object.position.y, z: object.position.z };
let coveredDistance = progressRef.current;
let accumulatedDistance = 0;
let index = 0;
const toPickupPath = computePath(currentPosition, pickup);
const pickupToDropPath = computePath(pickup, drop);
const dropToPickupPath = computePath(drop, pickup);
// Determine the current segment of the path
while (
index < distancesRef.current.length &&
coveredDistance > accumulatedDistance + distancesRef.current[index]
) {
accumulatedDistance += distancesRef.current[index];
index++;
}
if (toPickupPath.length && pickupToDropPath.length && dropToPickupPath.length) {
setPickupDropPath(pickupToDropPath);
setDropPickupPath(dropToPickupPath);
setToPickupPath(toPickupPath);
setPath(toPickupPath);
setCurrentPhase('initial');
}
}, [navMesh, pathPoints, hitCount, isPlaying]);
if (index >= distancesRef.current.length) {
progressRef.current = totalDistanceRef.current;
useEffect(() => {
if (path.length < 2) return;
if (!isWaiting.current) {
isWaiting.current = true; // Set waiting flag
let total = 0;
const segmentDistances = path.slice(0, -1).map((point, i) => {
const dist = new THREE.Vector3(...point).distanceTo(new THREE.Vector3(...path[i + 1]));
total += dist;
return dist;
});
setTimeout(() => {
progressRef.current = 0; // Reset progress
movingForward.current = !movingForward.current; // Toggle direction
distancesRef.current = segmentDistances;
totalDistanceRef.current = total;
progressRef.current = 0;
isWaiting.current = false;
}, [path]);
// Reverse the path and distances arrays
path.reverse();
distancesRef.current.reverse();
useFrame((_, delta) => {
if (!isPlaying || path.length < 2 || !scene || !id) return;
// Reset the waiting flag
isWaiting.current = false;
}, delayTime * 1000); // Convert seconds to milliseconds
}
return;
}
const object = scene.getObjectByProperty("uuid", id);
if (!object) return;
// Interpolate position within the current segment
const start = new THREE.Vector3(...path[index]);
const end = new THREE.Vector3(...path[index + 1]);
const segmentDistance = distancesRef.current[index];
const speedFactor = speed;
progressRef.current += delta * speedFactor;
const t = Math.min(
(coveredDistance - accumulatedDistance) / segmentDistance,
1
); // Clamp t to avoid overshooting
const position = start.clone().lerp(end, t);
findObject.position.copy(position);
let covered = progressRef.current;
let accumulated = 0;
let index = 0;
// Rotate the object to face the direction of movement
const direction = new THREE.Vector3().subVectors(end, start).normalize();
const targetYRotation = Math.atan2(direction.x, direction.z);
findObject.rotation.y += (targetYRotation - findObject.rotation.y) * 0.1;
} else {
findObject.position.copy(startPoint);
}
});
return (
<>
{path.length > 0 && (
<>
<Line points={path} color="blue" lineWidth={3} />
{selectedPoints.map((val: any, i: any) => (
<mesh position={[val[0], val[1] + 1, val[2]]} key={i}>
<sphereGeometry args={[50, 5, 5]} />
<meshBasicMaterial color={"red"} />
</mesh>
))}
</>
)}
</>
);
}
while (
index < distancesRef.current.length &&
covered > accumulated + distancesRef.current[index]
) {
accumulated += distancesRef.current[index];
index++;
}
if (index >= distancesRef.current.length) {
progressRef.current = totalDistanceRef.current;
if (!isWaiting.current) {
isWaiting.current = true;
timeoutRef.current = setTimeout(() => {
if (currentPhase === 'initial') {
setPath(pickupDropPath);
setCurrentPhase('loop');
} else {
setPath(prevPath =>
prevPath === pickupDropPath ? dropPickupPath : pickupDropPath
);
}
progressRef.current = 0;
isWaiting.current = false;
}, bufferTime * 1000);
}
return;
}
const start = new THREE.Vector3(...path[index]);
const end = new THREE.Vector3(...path[index + 1]);
const dist = distancesRef.current[index];
const t = THREE.MathUtils.clamp((covered - accumulated) / dist, 0, 1);
const position = start.clone().lerp(end, t);
object.position.copy(position);
const direction = new THREE.Vector3().subVectors(end, start).normalize();
const targetRotationY = Math.atan2(direction.x, direction.z);
let angleDifference = targetRotationY - object.rotation.y;
angleDifference = ((angleDifference + Math.PI) % (Math.PI * 2)) - Math.PI;
object.rotation.y += angleDifference * 0.1;
});
useEffect(() => {
return () => {
if (timeoutRef.current) {
clearTimeout(timeoutRef.current);
}
};
}, []);
return (
<group name="path-navigator-lines" visible={!isPlaying} >
{toPickupPath.length > 0 && (
<Line points={toPickupPath} color="blue" lineWidth={3} dashed dashSize={0.75} dashScale={2} />
)}
{pickupDropPath.length > 0 && (
<Line points={pickupDropPath} color="red" lineWidth={3} />
)}
{dropPickupPath.length > 0 && (
<Line points={dropPickupPath} color="red" lineWidth={3} />
)}
</group>
);
}

View File

@@ -6,21 +6,12 @@ import arrayLinesToObject from "../geomentries/lines/lineConvertions/arrayLinesT
interface PolygonGeneratorProps {
groupRef: React.MutableRefObject<THREE.Group | null>;
lines: Types.RefLines;
plane: Types.RefMesh;
}
export default function PolygonGenerator({
groupRef,
lines,
plane,
}: PolygonGeneratorProps) {
// const [rooms, setRooms] = useState<THREE.Vector3[][]>([]);
useEffect(() => {
if (groupRef.current && plane.current) {
groupRef.current.add(plane.current.clone());
}
}, [groupRef, plane]);
useEffect(() => {
let allLines = arrayLinesToObject(lines.current);
@@ -37,13 +28,14 @@ export default function PolygonGenerator({
uuid: point.uuid,
}))
);
if (!result || result.some((line) => !line)) {
return;
}
const lineFeatures = result?.map((line: any) =>
turf.lineString(line.map((p: any) => p?.position))
);
);
const polygons = turf.polygonize(turf.featureCollection(lineFeatures));
renderWallGeometry(wallPoints);
@@ -79,8 +71,8 @@ export default function PolygonGenerator({
groupRef.current?.add(mesh);
}
});
}
}, [lines.current]);
const renderWallGeometry = (walls: THREE.Vector3[][]) => {

View File

@@ -24,7 +24,7 @@ async function addAssetModel(
socket: Socket<any>,
selectedItem: any,
setSelectedItem: any,
setSimulationPaths: any,
setSimulationStates: any,
plane: Types.RefMesh,
): Promise<void> {
@@ -65,7 +65,7 @@ async function addAssetModel(
const cachedModel = THREE.Cache.get(selectedItem.id);
if (cachedModel) {
// console.log(`[Cache] Fetching ${selectedItem.name}`);
handleModelLoad(cachedModel, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, setSimulationPaths, socket);
handleModelLoad(cachedModel, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, setSimulationStates, socket);
return;
} else {
const cachedModelBlob = await retrieveGLTF(selectedItem.id);
@@ -78,7 +78,7 @@ async function addAssetModel(
URL.revokeObjectURL(blobUrl);
THREE.Cache.remove(blobUrl);
THREE.Cache.add(selectedItem.id, gltf);
handleModelLoad(gltf, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, setSimulationPaths, socket);
handleModelLoad(gltf, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, setSimulationStates, socket);
},
() => {
TempLoader(intersectPoint!, isTempLoader, tempLoader, itemsGroup);
@@ -90,7 +90,7 @@ async function addAssetModel(
const modelBlob = await fetch(`${url_Backend_dwinzo}/api/v1/AssetFile/${selectedItem.id}`).then((res) => res.blob());
await storeGLTF(selectedItem.id, modelBlob);
THREE.Cache.add(selectedItem.id, gltf);
await handleModelLoad(gltf, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, setSimulationPaths, socket);
await handleModelLoad(gltf, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, setSimulationStates, socket);
},
() => {
TempLoader(intersectPoint!, isTempLoader, tempLoader, itemsGroup);
@@ -113,7 +113,7 @@ async function handleModelLoad(
tempLoader: Types.RefMesh,
isTempLoader: Types.RefBoolean,
setFloorItems: Types.setFloorItemSetState,
setSimulationPaths: any,
setSimulationStates: any,
socket: Socket<any>
) {
const model = gltf.scene.clone();
@@ -136,7 +136,7 @@ async function handleModelLoad(
tempLoader.current = undefined;
}
const newFloorItem: Types.FloorItemType = {
const newFloorItem: Types.EventData = {
modeluuid: model.uuid,
modelname: selectedItem.name,
modelfileID: selectedItem.id,
@@ -154,7 +154,7 @@ async function handleModelLoad(
if (res.type === "Conveyor") {
const pointUUIDs = res.points.map(() => THREE.MathUtils.generateUUID());
const backendEventData: Extract<Types.FloorItemType['eventData'], { type: 'Conveyor' }> = {
const backendEventData: Extract<Types.EventData['eventData'], { type: 'Conveyor' }> = {
type: 'Conveyor',
points: res.points.map((point: any, index: number) => ({
uuid: pointUUIDs[index],
@@ -167,11 +167,11 @@ async function handleModelLoad(
material: 'Inherit',
delay: 'Inherit',
spawnInterval: 'Inherit',
isUsed: false
isUsed: true
}],
triggers: [],
connections: {
source: { pathUUID: model.uuid, pointUUID: pointUUIDs[index] },
source: { modelUUID: model.uuid, pointUUID: pointUUIDs[index] },
targets: []
}
})),
@@ -189,7 +189,7 @@ async function handleModelLoad(
// { x: model.rotation.x, y: model.rotation.y, z: model.rotation.z },
// false,
// true,
// newFloorItem.eventData
// { type: backendEventData.type, points: backendEventData.points, speed: backendEventData.speed }
// );
// SOCKET
@@ -206,8 +206,7 @@ async function handleModelLoad(
eventData: backendEventData,
socketId: socket.id
};
console.log('data: ', data);
setFloorItems((prevItems) => {
const updatedItems = [...(prevItems || []), newFloorItem];
localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
@@ -220,9 +219,71 @@ async function handleModelLoad(
eventData.position = newFloorItem.position;
eventData.rotation = [model.rotation.x, model.rotation.y, model.rotation.z];
setSimulationPaths((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => [
setSimulationStates((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[]) => [
...(prevEvents || []),
eventData as Types.ConveyorEventsSchema | Types.VehicleEventsSchema
eventData as Types.ConveyorEventsSchema
]);
socket.emit("v2:model-asset:add", data);
} else if (res.type === "Vehicle") {
const pointUUID = THREE.MathUtils.generateUUID();
const backendEventData: Extract<Types.EventData['eventData'], { type: 'Vehicle' }> = {
type: "Vehicle",
points: {
uuid: pointUUID,
position: res.points.position as [number, number, number],
actions: { uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: '', start: {}, hitCount: 1, end: {}, buffer: 0 },
connections: { source: { modelUUID: model.uuid, pointUUID: pointUUID }, targets: [] },
speed: 2,
}
}
// API
// await setFloorItemApi(
// organization,
// newFloorItem.modeluuid,
// newFloorItem.modelname,
// newFloorItem.modelfileID,
// newFloorItem.position,
// { x: model.rotation.x, y: model.rotation.y, z: model.rotation.z },
// false,
// true,
// { type: backendEventData.type, points: backendEventData.points }
// );
// SOCKET
const data = {
organization,
modeluuid: newFloorItem.modeluuid,
modelname: newFloorItem.modelname,
modelfileID: newFloorItem.modelfileID,
position: newFloorItem.position,
rotation: { x: model.rotation.x, y: model.rotation.y, z: model.rotation.z },
isLocked: false,
isVisible: true,
eventData: { type: backendEventData.type, points: backendEventData.points },
socketId: socket.id
};
const eventData: any = backendEventData;
eventData.modeluuid = newFloorItem.modeluuid;
eventData.modelName = newFloorItem.modelname;
eventData.position = newFloorItem.position;
setFloorItems((prevItems) => {
const updatedItems = [...(prevItems || []), newFloorItem];
localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
return updatedItems;
});
setSimulationStates((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[]) => [
...(prevEvents || []),
eventData as Types.VehicleEventsSchema
]);
socket.emit("v2:model-asset:add", data);
@@ -239,7 +300,7 @@ async function handleModelLoad(
// newFloorItem.position,
// { x: model.rotation.x, y: model.rotation.y, z: model.rotation.z },
// false,
// true
// true,
// );
// SOCKET
@@ -255,7 +316,8 @@ async function handleModelLoad(
isVisible: true,
socketId: socket.id
};
setFloorItems((prevItems) => {
const updatedItems = [...(prevItems || []), newFloorItem];
localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
@@ -263,7 +325,6 @@ async function handleModelLoad(
});
socket.emit("v2:model-asset:add", data);
}
gsap.to(model.position, { y: newFloorItem.position[1], duration: 1.5, ease: "power2.out" });

View File

@@ -10,7 +10,7 @@ async function DeleteFloorItems(
itemsGroup: Types.RefGroup,
hoveredDeletableFloorItem: Types.RefMesh,
setFloorItems: Types.setFloorItemSetState,
setSimulationPaths: any,
setSimulationStates: any,
socket: Socket<any>
): Promise<void> {
@@ -76,7 +76,7 @@ async function DeleteFloorItems(
}
setFloorItems(updatedItems);
setSimulationPaths((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => {
setSimulationStates((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[]) => {
const updatedEvents = (prevEvents || []).filter(event => event.modeluuid !== removedItem.modeluuid);
return updatedEvents;
});

View File

@@ -10,7 +10,7 @@ import {
useRenderDistance,
useselectedFloorItem,
useSelectedItem,
useSimulationPaths,
useSimulationStates,
useSocketStore,
useToggleView,
useTransformMode,
@@ -65,7 +65,7 @@ const FloorItemsGroup = ({
const { setselectedFloorItem } = useselectedFloorItem();
const { activeTool } = useActiveTool();
const { selectedItem, setSelectedItem } = useSelectedItem();
const { simulationPaths, setSimulationPaths } = useSimulationPaths();
const { simulationStates, setSimulationStates } = useSimulationStates();
const { setLoadingProgress } = useLoadingProgress();
const { activeModule } = useModuleStore();
const { socket } = useSocketStore();
@@ -110,9 +110,8 @@ const FloorItemsGroup = ({
}
gltfLoaderWorker.postMessage({ floorItems: data });
} else {
console.log('data: ', data);
gltfLoaderWorker.postMessage({ floorItems: [] });
loadInitialFloorItems(itemsGroup, setFloorItems, setSimulationPaths);
loadInitialFloorItems(itemsGroup, setFloorItems, setSimulationStates);
updateLoadingProgress(100);
}
});
@@ -131,7 +130,7 @@ const FloorItemsGroup = ({
updateLoadingProgress(progress);
if (loadedAssets === totalAssets) {
loadInitialFloorItems(itemsGroup, setFloorItems, setSimulationPaths);
loadInitialFloorItems(itemsGroup, setFloorItems, setSimulationStates);
updateLoadingProgress(100);
}
});
@@ -249,7 +248,7 @@ const FloorItemsGroup = ({
itemsGroup,
hoveredDeletableFloorItem,
setFloorItems,
setSimulationPaths,
setSimulationStates,
socket
);
}
@@ -375,7 +374,7 @@ const FloorItemsGroup = ({
socket,
selectedItem,
setSelectedItem,
setSimulationPaths,
setSimulationStates,
plane
);
}

View File

@@ -12,203 +12,189 @@ import CollabUserIcon from "./collabUserIcon";
import { getAvatarColor } from "./users/functions/getAvatarColor";
const CamModelsGroup = () => {
let navigate = useNavigate();
const groupRef = useRef<THREE.Group>(null);
const email = localStorage.getItem("email");
const { activeUsers, setActiveUsers } = useActiveUsers();
const { socket } = useSocketStore();
const loader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
const [cams, setCams] = useState<any[]>([]);
const [models, setModels] = useState<Record<string, { targetPosition: THREE.Vector3; targetRotation: THREE.Euler }>>({});
const navigate = useNavigate();
const groupRef = useRef<THREE.Group>(null);
const email = localStorage.getItem("email");
const { activeUsers, setActiveUsers } = useActiveUsers();
const { socket } = useSocketStore();
dracoLoader.setDecoderPath("three/examples/jsm/libs/draco/gltf/");
loader.setDRACOLoader(dracoLoader);
const loader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath("three/examples/jsm/libs/draco/gltf/");
loader.setDRACOLoader(dracoLoader);
useEffect(() => {
if (!email) {
navigate("/");
}
if (!socket) return;
const organization = email!.split("@")[1].split(".")[0];
const [cams, setCams] = useState<any[]>([]);
const [models, setModels] = useState<Record<string, { targetPosition: THREE.Vector3; targetRotation: THREE.Euler }>>({});
socket.on("userConnectResponse", (data: any) => {
if (!groupRef.current) return;
if (data.data.userData.email === email) return;
if (socket.id === data.socketId || organization !== data.organization)
return;
const dedupeCams = (cams: any[]) => {
const seen = new Set();
return cams.filter((cam) => {
if (seen.has(cam.uuid)) return false;
seen.add(cam.uuid);
return true;
});
};
const model = groupRef.current.getObjectByProperty(
"uuid",
data.data.userData._id
);
if (model) {
groupRef.current.remove(model);
}
loader.load(camModel, (gltf) => {
const newModel = gltf.scene.clone();
newModel.uuid = data.data.userData._id;
newModel.position.set(
data.data.position.x,
data.data.position.y,
data.data.position.z
);
newModel.rotation.set(
data.data.rotation.x,
data.data.rotation.y,
data.data.rotation.z
);
newModel.userData = data.data.userData;
setCams((prev) => [...prev, newModel]);
setActiveUsers([...activeUsers, data.data.userData]);
});
});
const dedupeUsers = (users: any[]) => {
const seen = new Set();
return users.filter((user) => {
if (seen.has(user._id)) return false;
seen.add(user._id);
return true;
});
};
// socket.on("users:online", (data: any) => {
// console.log('users online: ', data);
// })
useEffect(() => {
if (!email) navigate("/");
socket.on("userDisConnectResponse", (data: any) => {
if (!groupRef.current) return;
if (socket.id === data.socketId || organization !== data.organization)
return;
if (!socket) return;
const organization = email!.split("@")[1].split(".")[0];
setCams((prev) =>
prev.filter((cam) => cam.uuid !== data.data.userData._id)
);
setActiveUsers(
activeUsers.filter((user: any) => user._id !== data.data.userData._id)
);
});
socket.on("userConnectResponse", (data: any) => {
if (!groupRef.current) return;
if (data.data.userData.email === email) return;
if (socket.id === data.socketId || organization !== data.organization) return;
socket.on("cameraUpdateResponse", (data: any) => {
if (
!groupRef.current ||
socket.id === data.socketId ||
organization !== data.organization
)
return;
const model = groupRef.current.getObjectByProperty("uuid", data.data.userData._id);
if (model) {
groupRef.current.remove(model);
}
setModels((prev) => ({
...prev,
[data.data.userId]: {
targetPosition: new THREE.Vector3(
data.data.position.x,
data.data.position.y,
data.data.position.z
),
targetRotation: new THREE.Euler(
data.data.rotation.x,
data.data.rotation.y,
data.data.rotation.z
),
},
}));
});
loader.load(camModel, (gltf) => {
const newModel = gltf.scene.clone();
newModel.uuid = data.data.userData._id;
newModel.position.set(
data.data.position.x,
data.data.position.y,
data.data.position.z
);
newModel.rotation.set(
data.data.rotation.x,
data.data.rotation.y,
data.data.rotation.z
);
newModel.userData = data.data.userData;
return () => {
socket.off("userConnectRespones");
socket.off("userDisConnectRespones");
socket.off("cameraUpdateResponse");
};
}, [socket, activeUsers]);
setCams((prev) => dedupeCams([...prev, newModel]));
setActiveUsers((prev: any) =>
dedupeUsers([...prev, data.data.userData])
);
});
});
socket.on("userDisConnectResponse", (data: any) => {
if (!groupRef.current) return;
if (socket.id === data.socketId || organization !== data.organization) return;
// useEffect(() => {
// console.log(activeUsers);
// }, [activeUsers])
setCams((prev) =>
prev.filter((cam) => cam.uuid !== data.data.userData._id)
);
setActiveUsers((prev: any) =>
prev.filter((user: any) => user._id !== data.data.userData._id)
);
});
// useEffect(() => {
// console.log(models);
// }, [models])
socket.on("cameraUpdateResponse", (data: any) => {
if (
!groupRef.current ||
socket.id === data.socketId ||
organization !== data.organization
)
return;
useFrame(() => {
if (!groupRef.current) return;
Object.keys(models).forEach((uuid) => {
const model = groupRef.current!.getObjectByProperty("uuid", uuid);
if (!model) return;
setModels((prev) => ({
...prev,
[data.data.userId]: {
targetPosition: new THREE.Vector3(
data.data.position.x,
data.data.position.y,
data.data.position.z
),
targetRotation: new THREE.Euler(
data.data.rotation.x,
data.data.rotation.y,
data.data.rotation.z
),
},
}));
});
const { targetPosition, targetRotation } = models[uuid];
model.position.lerp(targetPosition, 0.1);
model.rotation.x = THREE.MathUtils.lerp(
model.rotation.x,
targetRotation.x,
0.1
);
model.rotation.y = THREE.MathUtils.lerp(
model.rotation.y,
targetRotation.y,
0.1
);
model.rotation.z = THREE.MathUtils.lerp(
model.rotation.z,
targetRotation.z,
0.1
);
});
});
return () => {
socket.off("userConnectResponse");
socket.off("userDisConnectResponse");
socket.off("cameraUpdateResponse");
};
}, [socket]);
useEffect(() => {
if (!groupRef.current) return;
const organization = email!.split("@")[1].split(".")[0];
getActiveUsersData(organization).then((data) => {
const filteredData = data.cameraDatas.filter(
(camera: any) => camera.userData.email !== email
);
let a: any = [];
if (filteredData.length > 0) {
loader.load(camModel, (gltf) => {
const newCams = filteredData.map((cam: any) => {
const newModel = gltf.scene.clone();
newModel.uuid = cam.userData._id;
newModel.position.set(
cam.position.x,
cam.position.y,
cam.position.z
);
newModel.rotation.set(
cam.rotation.x,
cam.rotation.y,
cam.rotation.z
);
newModel.userData = cam.userData;
a.push(cam.userData);
return newModel;
});
setActiveUsers(a);
setCams((prev) => [...prev, ...newCams]);
});
}
});
}, []);
useFrame(() => {
if (!groupRef.current) return;
Object.keys(models).forEach((uuid) => {
const model = groupRef.current!.getObjectByProperty("uuid", uuid);
if (!model) return;
return (
<group ref={groupRef} name="Cam-Model-Group">
{cams.map((cam, index) => (
<primitive key={index} object={cam}>
<Html
as="div"
center
zIndexRange={[1, 0]}
sprite
style={{
color: "white",
textAlign: "center",
fontFamily: "Arial, sans-serif",
}}
position={[-0.015, 0, 0.7]}
>
<CollabUserIcon
userImage={""}
userName={cam.userData.userName}
index={index}
color={getAvatarColor(index)}
/>
</Html>
</primitive>
))}
</group>
);
const { targetPosition, targetRotation } = models[uuid];
model.position.lerp(targetPosition, 0.1);
model.rotation.x = THREE.MathUtils.lerp(model.rotation.x, targetRotation.x, 0.1);
model.rotation.y = THREE.MathUtils.lerp(model.rotation.y, targetRotation.y, 0.1);
model.rotation.z = THREE.MathUtils.lerp(model.rotation.z, targetRotation.z, 0.1);
});
});
useEffect(() => {
if (!groupRef.current) return;
const organization = email!.split("@")[1].split(".")[0];
getActiveUsersData(organization).then((data) => {
const filteredData = data.cameraDatas.filter(
(camera: any) => camera.userData.email !== email
);
if (filteredData.length > 0) {
loader.load(camModel, (gltf) => {
const newCams = filteredData.map((cam: any) => {
const newModel = gltf.scene.clone();
newModel.uuid = cam.userData._id;
newModel.position.set(cam.position.x, cam.position.y, cam.position.z);
newModel.rotation.set(cam.rotation.x, cam.rotation.y, cam.rotation.z);
newModel.userData = cam.userData;
return newModel;
});
const users = filteredData.map((cam: any) => cam.userData);
setActiveUsers((prev: any) => dedupeUsers([...prev, ...users]));
setCams((prev) => dedupeCams([...prev, ...newCams]));
});
}
});
}, []);
return (
<group ref={groupRef} name="Cam-Model-Group">
{cams.map((cam, index) => (
<primitive key={cam.uuid} object={cam}>
<Html
as="div"
center
zIndexRange={[1, 0]}
sprite
style={{
color: "white",
textAlign: "center",
fontFamily: "Arial, sans-serif",
}}
position={[-0.015, 0, 0.7]}
>
<CollabUserIcon
userImage={""}
userName={cam.userData.userName}
index={index}
color={getAvatarColor(index)}
/>
</Html>
</primitive>
))}
</group>
);
};
export default CamModelsGroup;

View File

@@ -20,7 +20,24 @@ const CollabUserIcon: React.FC<CollabUserIconProps> = ({
{userImage ? (
<img className="user-image" src={userImage} alt={userName} />
) : (
<CustomAvatar name={userName} index={index} />
<CustomAvatar name={userName} index={index} color={color} />
// <div
// className="user-image"
// style={{
// lineHeight: "30px",
// textTransform: "uppercase",
// textAlign: "center",
// fontSize: "16px",
// borderRadius: "50%",
// backgroundColor: color,
// overflow: "hidden",
// backgroundSize: "cover",
// backgroundPosition: "center",
// color: "white",
// fontWeight: "bold",
// }}>
// {userName[0]}
// </div>
)}
</div>
<div className="user-name" style={{ backgroundColor: color }}>

View File

@@ -143,10 +143,6 @@ export default function SocketResponses({
isVisible: data.data.isVisible,
};
if (data.data.eventData) {
newFloorItem.eventData = data.data.eventData;
}
setFloorItems((prevItems: any) => {
const updatedItems = [...(prevItems || []), newFloorItem];
localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
@@ -221,10 +217,6 @@ export default function SocketResponses({
isVisible: data.data.isVisible,
};
if (data.data.eventData) {
newFloorItem.eventData = data.data.eventData;
}
setFloorItems((prevItems: any) => {
const updatedItems = [...(prevItems || []), newFloorItem];
localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
@@ -241,7 +233,7 @@ export default function SocketResponses({
}
} else if (data.message === "Model updated successfully") {
itemsGroup.current.children.forEach((item: THREE.Group) => {
itemsGroup.current?.children.forEach((item: THREE.Group) => {
if (item.uuid === data.data.modeluuid) {
item.position.set(...data.data.position as [number, number, number]);
item.rotation.set(data.data.rotation.x, data.data.rotation.y, data.data.rotation.z);

View File

@@ -7,6 +7,7 @@ interface AvatarProps {
size?: number;
index?: number;
textColor?: string;
color?: string; // Optional color prop for future use
}
const CustomAvatar: React.FC<AvatarProps> = ({
@@ -14,6 +15,7 @@ const CustomAvatar: React.FC<AvatarProps> = ({
size = 100,
index = 0,
textColor = "#ffffff",
color, // Optional color prop for future use
}) => {
const [imageSrc, setImageSrc] = useState<string | null>(null);
@@ -26,7 +28,7 @@ const CustomAvatar: React.FC<AvatarProps> = ({
const initials = getInitials(name); // Convert name to initials if needed
// Draw background
ctx.fillStyle = getAvatarColor(index);
ctx.fillStyle = color || getAvatarColor(index); // Use color prop or generate color based on index
ctx.fillRect(0, 0, size, size);
// Draw initials
@@ -40,7 +42,7 @@ const CustomAvatar: React.FC<AvatarProps> = ({
const dataURL = canvas.toDataURL("image/png");
setImageSrc(dataURL);
}
}, [name, size, textColor]);
}, [name, size, textColor, index]);
if (!imageSrc) {
return null; // Return null while the image is being generated
@@ -53,6 +55,18 @@ const CustomAvatar: React.FC<AvatarProps> = ({
alt="User Avatar"
style={{ width: "100%", height: "100%" }}
/>
// <div
// className="user-image"
// style={{
// width: size,
// height: size,
// borderRadius: "50%",
// overflow: "hidden",
// backgroundSize: "cover",
// backgroundPosition: "center",
// }}>
// {name[0]}
// </div>
);
};

View File

@@ -12,7 +12,7 @@ import { getFloorAssets } from '../../../services/factoryBuilder/assest/floorAss
async function loadInitialFloorItems(
itemsGroup: Types.RefGroup,
setFloorItems: Types.setFloorItemSetState,
setSimulationPaths: (paths: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => void
setSimulationStates: (paths: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[]) => void
): Promise<void> {
if (!itemsGroup.current) return;
let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
@@ -23,10 +23,10 @@ async function loadInitialFloorItems(
localStorage.setItem("FloorItems", JSON.stringify(items));
await initializeDB();
if (items.message === "floorItems not found") return;
if (items.message === "floorItems not found") return;
if (items) {
const storedFloorItems: Types.FloorItems = items;
const storedFloorItems: Types.EventData[] = items;
const loader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
@@ -53,7 +53,6 @@ async function loadInitialFloorItems(
});
for (const item of storedFloorItems) {
console.log('item: ', item);
if (!item.modelfileID) return;
const itemPosition = new THREE.Vector3(item.position[0], item.position[1], item.position[2]);
let storedPosition;
@@ -72,7 +71,7 @@ async function loadInitialFloorItems(
const cachedModel = THREE.Cache.get(item.modelfileID!);
if (cachedModel) {
// console.log(`[Cache] Fetching ${item.modelname}`);
processLoadedModel(cachedModel.scene.clone(), item, itemsGroup, setFloorItems, setSimulationPaths);
processLoadedModel(cachedModel.scene.clone(), item, itemsGroup, setFloorItems, setSimulationStates);
modelsLoaded++;
checkLoadingCompletion(modelsLoaded, modelsToLoad, dracoLoader, resolve);
return;
@@ -89,7 +88,7 @@ async function loadInitialFloorItems(
URL.revokeObjectURL(blobUrl);
THREE.Cache.remove(blobUrl);
THREE.Cache.add(item.modelfileID!, gltf);
processLoadedModel(gltf.scene.clone(), item, itemsGroup, setFloorItems, setSimulationPaths);
processLoadedModel(gltf.scene.clone(), item, itemsGroup, setFloorItems, setSimulationStates);
modelsLoaded++;
checkLoadingCompletion(modelsLoaded, modelsToLoad, dracoLoader, resolve);
},
@@ -112,7 +111,7 @@ async function loadInitialFloorItems(
const modelBlob = await fetch(modelUrl).then((res) => res.blob());
await storeGLTF(item.modelfileID!, modelBlob);
THREE.Cache.add(item.modelfileID!, gltf);
processLoadedModel(gltf.scene.clone(), item, itemsGroup, setFloorItems, setSimulationPaths);
processLoadedModel(gltf.scene.clone(), item, itemsGroup, setFloorItems, setSimulationStates);
modelsLoaded++;
checkLoadingCompletion(modelsLoaded, modelsToLoad, dracoLoader, resolve);
},
@@ -138,8 +137,8 @@ async function loadInitialFloorItems(
},
]);
if (item.eventData) {
processEventData(item, setSimulationPaths);
if (item.eventData || item.modelfileID === '67e3db95c2e8f37134526fb2') {
processEventData(item, setSimulationStates);
}
modelsLoaded++;
@@ -155,10 +154,10 @@ async function loadInitialFloorItems(
function processLoadedModel(
gltf: any,
item: Types.FloorItemType,
item: Types.EventData,
itemsGroup: Types.RefGroup,
setFloorItems: Types.setFloorItemSetState,
setSimulationPaths: (paths: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => void
setSimulationStates: (paths: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[]) => void
) {
const model = gltf;
model.uuid = item.modeluuid;
@@ -193,15 +192,15 @@ function processLoadedModel(
},
]);
if (item.eventData || item.modelfileID === '67e3da19c2e8f37134526e6a') {
processEventData(item, setSimulationPaths);
if (item.eventData || item.modelfileID === '67e3db95c2e8f37134526fb2') {
processEventData(item, setSimulationStates);
}
gsap.to(model.position, { y: item.position[1], duration: 1.5, ease: 'power2.out' });
gsap.to(model.scale, { x: 1, y: 1, z: 1, duration: 1.5, ease: 'power2.out' });
}
function processEventData(item: Types.FloorItemType, setSimulationPaths: any) {
function processEventData(item: Types.EventData, setSimulationStates: any) {
if (item.eventData?.type === 'Conveyor') {
@@ -211,32 +210,45 @@ function processEventData(item: Types.FloorItemType, setSimulationPaths: any) {
data.position = item.position;
data.rotation = [item.rotation.x, item.rotation.y, item.rotation.z];
setSimulationPaths((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => [
setSimulationStates((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[]) => [
...(prevEvents || []),
data as Types.ConveyorEventsSchema
]);
} else {
} else if (item.eventData?.type === 'Vehicle') {
const data: any = item.eventData;
data.modeluuid = item.modeluuid;
data.modelName = item.modelname;
data.position = item.position;
setSimulationStates((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[]) => [
...(prevEvents || []),
data as Types.VehicleEventsSchema
]);
} else if (item.modelfileID === '67e3db95c2e8f37134526fb2') {
const pointUUID = THREE.MathUtils.generateUUID();
const pointPosition = new THREE.Vector3(0, 1.3, 0);
const pointPosition = new THREE.Vector3(0, 1.75, 0);
const newVehiclePath: Types.VehicleEventsSchema = {
const staticMachine: Types.StaticMachineEventsSchema = {
modeluuid: item.modeluuid,
modelName: item.modelname,
type: 'Vehicle',
point: {
type: "StaticMachine",
points: {
uuid: pointUUID,
position: [pointPosition.x, pointPosition.y, pointPosition.z],
actions: { uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Start', start: {}, hitCount: 1, end: {}, buffer: 0 },
connections: { source: { pathUUID: item.modeluuid, pointUUID: pointUUID }, targets: [] },
speed: 2,
actions: { uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', buffer: 'Inherit', material: 'Inherit', isUsed: false },
triggers: { uuid: THREE.MathUtils.generateUUID(), name: 'Trigger 1', type: 'OnComplete' },
connections: { source: { modelUUID: item.modeluuid, pointUUID: pointUUID }, targets: [] },
},
position: [...item.position],
position: item.position
};
setSimulationPaths((prevEvents: (Types.VehicleEventsSchema)[]) => [
setSimulationStates((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[]) => [
...(prevEvents || []),
newVehiclePath as Types.VehicleEventsSchema
staticMachine as Types.StaticMachineEventsSchema
]);
}
}

View File

@@ -1,7 +1,7 @@
import * as THREE from "three";
import { useEffect, useMemo } from "react";
import { useFrame, useThree } from "@react-three/fiber";
import { useFloorItems, useSelectedAssets, useSimulationPaths, useSocketStore, useToggleView } from "../../../../store/store";
import { useFloorItems, useSelectedAssets, useSimulationStates, useSocketStore, useToggleView } from "../../../../store/store";
import { toast } from "react-toastify";
// import { setFloorItemApi } from '../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi';
import * as Types from "../../../../types/world/worldTypes";
@@ -10,7 +10,7 @@ const CopyPasteControls = ({ itemsGroupRef, copiedObjects, setCopiedObjects, pas
const { camera, controls, gl, scene, pointer, raycaster } = useThree();
const { toggleView } = useToggleView();
const { selectedAssets, setSelectedAssets } = useSelectedAssets();
const { simulationPaths, setSimulationPaths } = useSimulationPaths();
const { simulationStates, setSimulationStates } = useSimulationStates();
const plane = useMemo(() => new THREE.Plane(new THREE.Vector3(0, 1, 0), 0), []);
const { floorItems, setFloorItems } = useFloorItems();
const { socket } = useSocketStore()
@@ -151,7 +151,7 @@ const CopyPasteControls = ({ itemsGroupRef, copiedObjects, setCopiedObjects, pas
return updatedItems;
});
let eventData: Types.ConveyorEventsSchema | Types.VehicleEventsSchema | undefined = simulationPaths.find((events) => events.modeluuid === obj.userData.modeluuid);
let eventData: Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema | undefined = simulationStates.find((events) => events.modeluuid === obj.userData.modeluuid);
const email = localStorage.getItem("email");
const organization = email ? email.split("@")[1].split(".")[0] : "default";
@@ -183,7 +183,7 @@ const CopyPasteControls = ({ itemsGroupRef, copiedObjects, setCopiedObjects, pas
: [defaultAction],
triggers: (eventData as Types.ConveyorEventsSchema)?.points[index].triggers,
connections: {
source: { pathUUID: obj.uuid, pointUUID },
source: { modelUUID: obj.uuid, pointUUID },
targets: []
}
};
@@ -224,22 +224,102 @@ const CopyPasteControls = ({ itemsGroupRef, copiedObjects, setCopiedObjects, pas
rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z },
isLocked: false,
isVisible: true,
eventData: backendEventData,
eventData: { type: backendEventData.type, points: backendEventData.points, speed: backendEventData.speed },
socketId: socket.id,
};
const newEventData: any = backendEventData;
const newEventData: any = { type: backendEventData.type, points: backendEventData.points, speed: backendEventData.speed };
newEventData.modeluuid = newFloorItem.modeluuid;
newEventData.modelName = newFloorItem.modelname;
newEventData.position = newFloorItem.position;
newEventData.rotation = [obj.rotation.x, obj.rotation.y, obj.rotation.z];
setSimulationPaths((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => [
setSimulationStates((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[]) => [
...(prevEvents || []),
newEventData as Types.ConveyorEventsSchema | Types.VehicleEventsSchema
newEventData as Types.ConveyorEventsSchema
]);
socket.emit("v2:model-asset:add", data);
} else if (eventData.type === 'Vehicle' && eventData) {
const createVehiclePoint = () => {
const pointUUID = THREE.MathUtils.generateUUID();
const vehiclePoint = (eventData as Types.VehicleEventsSchema)?.points;
const hasActions = vehiclePoint?.actions !== undefined;
const defaultAction = {
uuid: THREE.MathUtils.generateUUID(),
name: 'Action 1',
type: 'Inherit',
start: {},
hitCount: 0,
end: {},
buffer: 0
};
return {
uuid: pointUUID,
position: vehiclePoint?.position,
actions: hasActions
? {
...vehiclePoint.actions,
uuid: THREE.MathUtils.generateUUID()
}
: defaultAction,
connections: {
source: { modelUUID: obj.uuid, pointUUID },
targets: []
},
speed: vehiclePoint?.speed || 1
};
};
const backendEventData = {
type: 'Vehicle',
points: createVehiclePoint(),
};
// API
// setFloorItemApi(
// organization,
// obj.uuid,
// obj.userData.name,
// obj.userData.modelId,
// [worldPosition.x, worldPosition.y, worldPosition.z],
// { "x": obj.rotation.x, "y": obj.rotation.y, "z": obj.rotation.z },
// false,
// true,
// { type: backendEventData.type, points: backendEventData.points }
// );
// SOCKET
const data = {
organization,
modeluuid: newFloorItem.modeluuid,
modelname: newFloorItem.modelname,
modelfileID: newFloorItem.modelfileID,
position: newFloorItem.position,
rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z },
isLocked: false,
isVisible: true,
eventData: { type: backendEventData.type, points: backendEventData.points },
socketId: socket.id,
};
const newEventData: any = { type: backendEventData.type, points: backendEventData.points };
newEventData.modeluuid = newFloorItem.modeluuid;
newEventData.modelName = newFloorItem.modelname;
newEventData.position = newFloorItem.position;
setSimulationStates((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[]) => [
...(prevEvents || []),
newEventData as Types.VehicleEventsSchema
]);
socket.emit("v2:model-asset:add", data);
}
} else {

View File

@@ -1,16 +1,17 @@
import * as THREE from "three";
import { useEffect, useMemo } from "react";
import { useFrame, useThree } from "@react-three/fiber";
import { useFloorItems, useSelectedAssets, useSimulationPaths, useSocketStore, useToggleView } from "../../../../store/store";
import { useFloorItems, useSelectedAssets, useSimulationStates, useSocketStore, useToggleView } from "../../../../store/store";
import { toast } from "react-toastify";
// import { setFloorItemApi } from '../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi';
import * as Types from "../../../../types/world/worldTypes";
import { setFloorItemApi } from "../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi";
const DuplicationControls = ({ itemsGroupRef, duplicatedObjects, setDuplicatedObjects, setpastedObjects, selectionGroup, movedObjects, setMovedObjects, rotatedObjects, setRotatedObjects, boundingBoxRef }: any) => {
const { camera, controls, gl, scene, pointer, raycaster } = useThree();
const { toggleView } = useToggleView();
const { selectedAssets, setSelectedAssets } = useSelectedAssets();
const { simulationPaths, setSimulationPaths } = useSimulationPaths();
const { simulationStates, setSimulationStates } = useSimulationStates();
const plane = useMemo(() => new THREE.Plane(new THREE.Vector3(0, 1, 0), 0), []);
const { floorItems, setFloorItems } = useFloorItems();
const { socket } = useSocketStore();
@@ -131,7 +132,7 @@ const DuplicationControls = ({ itemsGroupRef, duplicatedObjects, setDuplicatedOb
return updatedItems;
});
let eventData: Types.ConveyorEventsSchema | Types.VehicleEventsSchema | undefined = simulationPaths.find((events) => events.modeluuid === obj.userData.modeluuid);
let eventData: Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema | undefined = simulationStates.find((events) => events.modeluuid === obj.userData.modeluuid);
const email = localStorage.getItem("email");
const organization = email ? email.split("@")[1].split(".")[0] : "default";
@@ -164,7 +165,7 @@ const DuplicationControls = ({ itemsGroupRef, duplicatedObjects, setDuplicatedOb
: [defaultAction],
triggers: (eventData as Types.ConveyorEventsSchema)?.points[index].triggers,
connections: {
source: { pathUUID: obj.uuid, pointUUID },
source: { modelUUID: newFloorItem.modeluuid, pointUUID },
targets: []
}
};
@@ -182,16 +183,16 @@ const DuplicationControls = ({ itemsGroupRef, duplicatedObjects, setDuplicatedOb
//REST
// await setFloorItemApi(
// setFloorItemApi(
// organization,
// obj.uuid,
// obj.userData.name,
// obj.userData.modelId,
// [worldPosition.x, worldPosition.y, worldPosition.z],
// { "x": obj.rotation.x, "y": obj.rotation.y, "z": obj.rotation.z },
// obj.userData.modelId,
// false,
// true,
// backendEventData
// { type: backendEventData.type, points: backendEventData.points, speed: backendEventData.speed }
// );
//SOCKET
@@ -205,22 +206,102 @@ const DuplicationControls = ({ itemsGroupRef, duplicatedObjects, setDuplicatedOb
rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z },
isLocked: false,
isVisible: true,
eventData: backendEventData,
eventData: { type: backendEventData.type, points: backendEventData.points, speed: backendEventData.speed },
socketId: socket.id,
};
const newEventData: any = backendEventData;
const newEventData: any = { type: backendEventData.type, points: backendEventData.points, speed: backendEventData.speed };
newEventData.modeluuid = newFloorItem.modeluuid;
newEventData.modelName = newFloorItem.modelname;
newEventData.position = newFloorItem.position;
newEventData.rotation = [obj.rotation.x, obj.rotation.y, obj.rotation.z];
setSimulationPaths((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => [
setSimulationStates((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[]) => [
...(prevEvents || []),
newEventData as Types.ConveyorEventsSchema | Types.VehicleEventsSchema
newEventData as Types.ConveyorEventsSchema
]);
socket.emit("v2:model-asset:add", data);
} else if (eventData.type === 'Vehicle' && eventData) {
const createVehiclePoint = () => {
const pointUUID = THREE.MathUtils.generateUUID();
const vehiclePoint = (eventData as Types.VehicleEventsSchema)?.points;
const hasActions = vehiclePoint?.actions !== undefined;
const defaultAction = {
uuid: THREE.MathUtils.generateUUID(),
name: 'Action 1',
type: 'Inherit',
start: {},
hitCount: 0,
end: {},
buffer: 0
};
return {
uuid: pointUUID,
position: vehiclePoint?.position,
actions: hasActions
? {
...vehiclePoint.actions,
uuid: THREE.MathUtils.generateUUID()
}
: defaultAction,
connections: {
source: { modelUUID: obj.uuid, pointUUID },
targets: []
},
speed: vehiclePoint?.speed || 2
};
};
const backendEventData = {
type: 'Vehicle',
points: createVehiclePoint()
};
// API
// setFloorItemApi(
// organization,
// obj.uuid,
// obj.userData.name,
// obj.userData.modelId,
// [worldPosition.x, worldPosition.y, worldPosition.z],
// { "x": obj.rotation.x, "y": obj.rotation.y, "z": obj.rotation.z },
// false,
// true,
// { type: backendEventData.type, points: backendEventData.points }
// );
// SOCKET
const data = {
organization,
modeluuid: newFloorItem.modeluuid,
modelname: newFloorItem.modelname,
modelfileID: newFloorItem.modelfileID,
position: newFloorItem.position,
rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z },
isLocked: false,
isVisible: true,
eventData: { type: backendEventData.type, points: backendEventData.points },
socketId: socket.id,
};
const newEventData: any = { type: backendEventData.type, points: backendEventData.points };
newEventData.modeluuid = newFloorItem.modeluuid;
newEventData.modelName = newFloorItem.modelname;
newEventData.position = newFloorItem.position;
setSimulationStates((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[]) => [
...(prevEvents || []),
newEventData as Types.VehicleEventsSchema
]);
socket.emit("v2:model-asset:add", data);
}
} else {

View File

@@ -1,7 +1,7 @@
import * as THREE from "three";
import { useEffect, useMemo, useRef, useState } from "react";
import { useFrame, useThree } from "@react-three/fiber";
import { useFloorItems, useSelectedAssets, useSimulationPaths, useSocketStore, useToggleView } from "../../../../store/store";
import { useFloorItems, useSelectedAssets, useSimulationStates, useSocketStore, useToggleView } from "../../../../store/store";
// import { setFloorItemApi } from '../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi';
import { toast } from "react-toastify";
import * as Types from "../../../../types/world/worldTypes";
@@ -12,7 +12,7 @@ function MoveControls({ movedObjects, setMovedObjects, itemsGroupRef, copiedObje
const { toggleView } = useToggleView();
const { selectedAssets, setSelectedAssets } = useSelectedAssets();
const { simulationPaths, setSimulationPaths } = useSimulationPaths();
const { simulationStates, setSimulationStates } = useSimulationStates();
const { floorItems, setFloorItems } = useFloorItems();
const { socket } = useSocketStore();
const itemsData = useRef<Types.FloorItems>([]);
@@ -180,12 +180,12 @@ function MoveControls({ movedObjects, setMovedObjects, itemsGroupRef, copiedObje
return updatedItems;
});
let eventData: Types.ConveyorEventsSchema | Types.VehicleEventsSchema | undefined = simulationPaths.find((events) => events.modeluuid === obj.userData.modeluuid);
let eventData: Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema | undefined = simulationStates.find((events) => events.modeluuid === obj.userData.modeluuid);
const email = localStorage.getItem("email");
const organization = email ? email.split("@")[1].split(".")[0] : "default";
if (eventData) {
if (eventData && eventData.type !== 'StaticMachine') {
if (eventData.type === 'Conveyor' && eventData) {
const backendEventData = {
@@ -205,7 +205,7 @@ function MoveControls({ movedObjects, setMovedObjects, itemsGroupRef, copiedObje
// obj.userData.modelId,
// false,
// true,
// backendEventData
// { type: backendEventData.type, points: backendEventData.points, speed: backendEventData.speed }
// );
//SOCKET
@@ -219,17 +219,17 @@ function MoveControls({ movedObjects, setMovedObjects, itemsGroupRef, copiedObje
rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z },
isLocked: false,
isVisible: true,
eventData: backendEventData,
eventData: { type: backendEventData.type, points: backendEventData.points, speed: backendEventData.speed },
socketId: socket.id,
};
const newEventData: any = backendEventData;
const newEventData: any = { type: backendEventData.type, points: backendEventData.points, speed: backendEventData.speed };
newEventData.modeluuid = newFloorItem.modeluuid;
newEventData.modelName = newFloorItem.modelname;
newEventData.position = newFloorItem.position;
newEventData.rotation = [obj.rotation.x, obj.rotation.y, obj.rotation.z];
setSimulationPaths((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => {
setSimulationStates((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[]) => {
const updatedEvents = (prevEvents || []).map(event =>
event.modeluuid === newFloorItem.modeluuid
? { ...event, ...newEventData }
@@ -239,6 +239,58 @@ function MoveControls({ movedObjects, setMovedObjects, itemsGroupRef, copiedObje
});
socket.emit("v2:model-asset:add", data);
} else if (eventData.type === 'Vehicle' && eventData) {
const backendEventData = {
type: 'Vehicle',
points: eventData.points
};
// REST
// await setFloorItemApi(
// organization,
// obj.uuid,
// obj.userData.name,
// obj.userData.modelId,
// [worldPosition.x, worldPosition.y, worldPosition.z],
// { "x": obj.rotation.x, "y": obj.rotation.y, "z": obj.rotation.z },
// false,
// true,
// { type: backendEventData.type, points: backendEventData.points }
// );
//SOCKET
const data = {
organization,
modeluuid: newFloorItem.modeluuid,
modelname: newFloorItem.modelname,
modelfileID: newFloorItem.modelfileID,
position: newFloorItem.position,
rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z },
isLocked: false,
isVisible: true,
eventData: { type: backendEventData.type, points: backendEventData.points },
socketId: socket.id,
};
const newEventData: any = { type: backendEventData.type, points: backendEventData.points };
newEventData.modeluuid = newFloorItem.modeluuid;
newEventData.modelName = newFloorItem.modelname;
newEventData.position = newFloorItem.position;
setSimulationStates((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[]) => {
const updatedEvents = (prevEvents || []).map(event =>
event.modeluuid === newFloorItem.modeluuid
? { ...event, ...newEventData }
: event
);
return updatedEvents;
});
socket.emit("v2:model-asset:add", data);
}
} else {

View File

@@ -1,10 +1,11 @@
import * as THREE from "three";
import { useEffect, useMemo, useRef, useState } from "react";
import { useFrame, useThree } from "@react-three/fiber";
import { useFloorItems, useSelectedAssets, useSimulationPaths, useSocketStore, useToggleView } from "../../../../store/store";
import { useFloorItems, useSelectedAssets, useSimulationStates, useSocketStore, useToggleView } from "../../../../store/store";
// import { setFloorItemApi } from '../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi';
import { toast } from "react-toastify";
import * as Types from "../../../../types/world/worldTypes";
import { setFloorItemApi } from "../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi";
function RotateControls({ rotatedObjects, setRotatedObjects, movedObjects, setMovedObjects, itemsGroupRef, copiedObjects, setCopiedObjects, pastedObjects, setpastedObjects, duplicatedObjects, setDuplicatedObjects, selectionGroup, boundingBoxRef }: any) {
const { camera, controls, gl, scene, pointer, raycaster } = useThree();
@@ -12,7 +13,7 @@ function RotateControls({ rotatedObjects, setRotatedObjects, movedObjects, setMo
const { toggleView } = useToggleView();
const { selectedAssets, setSelectedAssets } = useSelectedAssets();
const { simulationPaths, setSimulationPaths } = useSimulationPaths();
const { simulationStates, setSimulationStates } = useSimulationStates();
const { floorItems, setFloorItems } = useFloorItems();
const { socket } = useSocketStore();
const itemsData = useRef<Types.FloorItems>([]);
@@ -183,12 +184,12 @@ function RotateControls({ rotatedObjects, setRotatedObjects, movedObjects, setMo
return updatedItems;
});
let eventData: Types.ConveyorEventsSchema | Types.VehicleEventsSchema | undefined = simulationPaths.find((events) => events.modeluuid === obj.userData.modeluuid);
let eventData: Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema | undefined = simulationStates.find((events) => events.modeluuid === obj.userData.modeluuid);
const email = localStorage.getItem("email");
const organization = email ? email.split("@")[1].split(".")[0] : "default";
if (eventData) {
if (eventData && eventData.type !== 'StaticMachine') {
if (eventData.type === 'Conveyor' && eventData) {
const backendEventData = {
@@ -197,18 +198,18 @@ function RotateControls({ rotatedObjects, setRotatedObjects, movedObjects, setMo
speed: (eventData as Types.ConveyorEventsSchema)?.speed
};
//REST
// REST
// await setFloorItemApi(
// organization,
// obj.uuid,
// obj.userData.name,
// obj.userData.modelId,
// [worldPosition.x, worldPosition.y, worldPosition.z],
// { "x": obj.rotation.x, "y": obj.rotation.y, "z": obj.rotation.z },
// obj.userData.modelId,
// false,
// true,
// backendEventData
// { type: backendEventData.type, points: backendEventData.points, speed: backendEventData.speed }
// );
//SOCKET
@@ -222,17 +223,17 @@ function RotateControls({ rotatedObjects, setRotatedObjects, movedObjects, setMo
rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z },
isLocked: false,
isVisible: true,
eventData: backendEventData,
eventData: { type: backendEventData.type, points: backendEventData.points, speed: backendEventData.speed },
socketId: socket.id,
};
const newEventData: any = backendEventData;
const newEventData: any = { type: backendEventData.type, points: backendEventData.points, speed: backendEventData.speed };
newEventData.modeluuid = newFloorItem.modeluuid;
newEventData.modelName = newFloorItem.modelname;
newEventData.position = newFloorItem.position;
newEventData.rotation = [obj.rotation.x, obj.rotation.y, obj.rotation.z];
setSimulationPaths((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => {
setSimulationStates((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[]) => {
const updatedEvents = (prevEvents || []).map(event =>
event.modeluuid === newFloorItem.modeluuid
? { ...event, ...newEventData }
@@ -242,10 +243,62 @@ function RotateControls({ rotatedObjects, setRotatedObjects, movedObjects, setMo
});
socket.emit("v2:model-asset:add", data);
} else if (eventData.type === 'Vehicle' && eventData) {
const backendEventData = {
type: 'Vehicle',
points: eventData.points
};
// REST
// await setFloorItemApi(
// organization,
// obj.uuid,
// obj.userData.name,
// obj.userData.modelId,
// [worldPosition.x, worldPosition.y, worldPosition.z],
// { "x": obj.rotation.x, "y": obj.rotation.y, "z": obj.rotation.z },
// false,
// true,
// { type: backendEventData.type, points: backendEventData.points }
// );
//SOCKET
const data = {
organization,
modeluuid: newFloorItem.modeluuid,
modelname: newFloorItem.modelname,
modelfileID: newFloorItem.modelfileID,
position: newFloorItem.position,
rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z },
isLocked: false,
isVisible: true,
eventData: { type: backendEventData.type, points: backendEventData.points },
socketId: socket.id,
};
const newEventData: any = { type: backendEventData.type, points: backendEventData.points };
newEventData.modeluuid = newFloorItem.modeluuid;
newEventData.modelName = newFloorItem.modelname;
newEventData.position = newFloorItem.position;
setSimulationStates((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[]) => {
const updatedEvents = (prevEvents || []).map(event =>
event.modeluuid === newFloorItem.modeluuid
? { ...event, ...newEventData }
: event
);
return updatedEvents;
});
socket.emit("v2:model-asset:add", data);
}
} else {
//REST
// await setFloorItemApi(

View File

@@ -3,7 +3,7 @@ import { useEffect, useMemo, useRef, useState } from "react";
import { SelectionBox } from "three/examples/jsm/interactive/SelectionBox";
import { SelectionHelper } from "./selectionHelper";
import { useFrame, useThree } from "@react-three/fiber";
import { useFloorItems, useSelectedAssets, useSimulationPaths, useSocketStore, useToggleView } from "../../../../store/store";
import { useFloorItems, useSelectedAssets, useSimulationStates, useSocketStore, useToggleView } from "../../../../store/store";
import BoundingBox from "./boundingBoxHelper";
import { toast } from "react-toastify";
// import { deleteFloorItem } from '../../../../services/factoryBuilder/assest/floorAsset/deleteFloorItemApi';
@@ -20,7 +20,7 @@ const SelectionControls: React.FC = () => {
const itemsGroupRef = useRef<THREE.Group | undefined>(undefined);
const selectionGroup = useRef() as Types.RefGroup;
const { toggleView } = useToggleView();
const { setSimulationPaths } = useSimulationPaths();
const { setSimulationStates } = useSimulationStates();
const { selectedAssets, setSelectedAssets } = useSelectedAssets();
const [movedObjects, setMovedObjects] = useState<THREE.Object3D[]>([]);
const [rotatedObjects, setRotatedObjects] = useState<THREE.Object3D[]>([]);
@@ -240,7 +240,7 @@ const SelectionControls: React.FC = () => {
}
});
setSimulationPaths((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => {
setSimulationStates((prevEvents: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[]) => {
const updatedEvents = (prevEvents || []).filter(event => event.modeluuid !== selectedMesh.uuid);
return updatedEvents;
});

View File

@@ -91,7 +91,7 @@ export default function PostProcessing() {
)}
{selectedActionSphere && (
<Outline
selection={[selectedActionSphere.point]}
selection={[selectedActionSphere.points]}
selectionLayer={10}
width={1000}
blendFunction={BlendFunction.ALPHA}

View File

@@ -53,8 +53,8 @@ import { findEnvironment } from "../../../services/factoryBuilder/environment/fi
import Layer2DVisibility from "../../builder/geomentries/layers/layer2DVisibility";
import DrieHtmlTemp from "../mqttTemp/drieHtmlTemp";
import ZoneGroup from "../../builder/groups/zoneGroup";
import Agv from "../../builder/agv/agv";
import useModuleStore from "../../../store/useModuleStore";
import NavMeshCreator from "../../builder/agv/navMeshCreator";
export default function World() {
const state = useThree<Types.ThreeState>(); // Importing the state from the useThree hook, which contains the scene, camera, and other Three.js elements.
@@ -367,7 +367,9 @@ export default function World() {
/>
{/* <DrieHtmlTemp itemsGroup={itemsGroup} /> */}
{activeModule === "simulation" && <Agv lines={lines} plane={plane} />}
<NavMeshCreator lines={lines} />
</>
);
}

View File

@@ -1,14 +1,14 @@
import { useFloorItems, useSimulationPaths } from '../../../store/store';
import { useFloorItems, useSimulationStates } from '../../../store/store';
import * as THREE from 'three';
import * as Types from '../../../types/world/worldTypes';
import { useEffect } from 'react';
function Behaviour() {
const { setSimulationPaths } = useSimulationPaths();
const { setSimulationStates } = useSimulationStates();
const { floorItems } = useFloorItems();
useEffect(() => {
const newPaths: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[] = [];
const newPaths: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[] = [];
// floorItems.forEach((item: Types.FloorItemType) => {
// if (item.modelfileID === "672a090f80d91ac979f4d0bd") {
@@ -31,7 +31,7 @@ function Behaviour() {
// rotation: [0, 0, 0],
// actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Inherit', material: 'Inherit', delay: 'Inherit', spawnInterval: 'Inherit', isUsed: true }],
// triggers: [],
// connections: { source: { pathUUID: item.modeluuid, pointUUID: point1UUID }, targets: [] },
// connections: { source: { modelUUID: item.modeluuid, pointUUID: point1UUID }, targets: [] },
// },
// {
// uuid: middlePointUUID,
@@ -39,7 +39,7 @@ function Behaviour() {
// rotation: [0, 0, 0],
// actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Inherit', material: 'Inherit', delay: 'Inherit', spawnInterval: 'Inherit', isUsed: true }],
// triggers: [],
// connections: { source: { pathUUID: item.modeluuid, pointUUID: middlePointUUID }, targets: [] },
// connections: { source: { modelUUID: item.modeluuid, pointUUID: middlePointUUID }, targets: [] },
// },
// {
// uuid: point2UUID,
@@ -47,7 +47,7 @@ function Behaviour() {
// rotation: [0, 0, 0],
// actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Inherit', material: 'Inherit', delay: 'Inherit', spawnInterval: 'Inherit', isUsed: true }],
// triggers: [],
// connections: { source: { pathUUID: item.modeluuid, pointUUID: point2UUID }, targets: [] },
// connections: { source: { modelUUID: item.modeluuid, pointUUID: point2UUID }, targets: [] },
// },
// ],
// position: [...item.position],
@@ -68,7 +68,7 @@ function Behaviour() {
// uuid: pointUUID,
// position: [pointPosition.x, pointPosition.y, pointPosition.z],
// actions: { uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Start', start: {}, hitCount: 1, end: {}, buffer: 0 },
// connections: { source: { pathUUID: item.modeluuid, pointUUID: pointUUID }, targets: [] },
// connections: { source: { modelUUID: item.modeluuid, pointUUID: pointUUID }, targets: [] },
// speed: 2,
// },
// position: [...item.position],
@@ -78,7 +78,7 @@ function Behaviour() {
// }
// });
// setSimulationPaths(newPaths);
// setSimulationStates(newPaths);
// console.log('floorItems: ', floorItems);
}, [floorItems]);

View File

@@ -3,17 +3,21 @@ import React, { useEffect, useState } from 'react';
import * as THREE from 'three';
import * as Types from '../../../types/world/worldTypes';
import { QuadraticBezierLine } from '@react-three/drei';
import { useIsConnecting, useSimulationPaths } from '../../../store/store';
import { useIsConnecting, useSimulationStates, useSocketStore } from '../../../store/store';
import useModuleStore from '../../../store/useModuleStore';
import { usePlayButtonStore } from '../../../store/usePlayButtonStore';
import { setEventApi } from '../../../services/factoryBuilder/assest/floorAsset/setEventsApt';
function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObject<THREE.Group> }) {
const { activeModule } = useModuleStore();
const { gl, raycaster, scene, pointer, camera } = useThree();
const { setIsConnecting } = useIsConnecting();
const { simulationPaths, setSimulationPaths } = useSimulationPaths();
const { simulationStates, setSimulationStates } = useSimulationStates();
const { isPlaying } = usePlayButtonStore();
const { socket } = useSocketStore();
const [firstSelected, setFirstSelected] = useState<{
pathUUID: string;
modelUUID: string;
sphereUUID: string;
position: THREE.Vector3;
isCorner: boolean;
@@ -22,26 +26,26 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
const [helperlineColor, setHelperLineColor] = useState<string>('red');
const updatePathConnections = (
fromPathUUID: string,
fromModelUUID: string,
fromPointUUID: string,
toPathUUID: string,
toModelUUID: string,
toPointUUID: string
) => {
const updatedPaths = simulationPaths.map(path => {
const updatedPaths = simulationStates.map(path => {
if (path.type === 'Conveyor') {
if (path.modeluuid === fromPathUUID) {
if (path.modeluuid === fromModelUUID) {
return {
...path,
points: path.points.map(point => {
if (point.uuid === fromPointUUID) {
const newTarget = {
pathUUID: toPathUUID,
modelUUID: toModelUUID,
pointUUID: toPointUUID
};
const existingTargets = point.connections.targets || [];
if (!existingTargets.some(target =>
target.pathUUID === newTarget.pathUUID &&
target.modelUUID === newTarget.modelUUID &&
target.pointUUID === newTarget.pointUUID
)) {
return {
@@ -57,19 +61,19 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
})
};
}
else if (path.modeluuid === toPathUUID) {
else if (path.modeluuid === toModelUUID) {
return {
...path,
points: path.points.map(point => {
if (point.uuid === toPointUUID) {
const reverseTarget = {
pathUUID: fromPathUUID,
modelUUID: fromModelUUID,
pointUUID: fromPointUUID
};
const existingTargets = point.connections.targets || [];
if (!existingTargets.some(target =>
target.pathUUID === reverseTarget.pathUUID &&
target.modelUUID === reverseTarget.modelUUID &&
target.pointUUID === reverseTarget.pointUUID
)) {
return {
@@ -86,18 +90,17 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
};
}
}
// In the updatePathConnections function, modify the Vehicle handling section:
else if (path.type === 'Vehicle') {
// Handle outgoing connections from Vehicle
if (path.modeluuid === fromPathUUID && path.point.uuid === fromPointUUID) {
if (path.modeluuid === fromModelUUID && path.points.uuid === fromPointUUID) {
const newTarget = {
pathUUID: toPathUUID,
modelUUID: toModelUUID,
pointUUID: toPointUUID
};
const existingTargets = path.point.connections.targets || [];
const existingTargets = path.points.connections.targets || [];
// Check if target is a Conveyor
const toPath = simulationPaths.find(p => p.modeluuid === toPathUUID);
const toPath = simulationStates.find(p => p.modeluuid === toModelUUID);
if (toPath?.type !== 'Conveyor') {
console.log("Vehicle can only connect to Conveyors");
return path;
@@ -110,15 +113,15 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
}
if (!existingTargets.some(target =>
target.pathUUID === newTarget.pathUUID &&
target.modelUUID === newTarget.modelUUID &&
target.pointUUID === newTarget.pointUUID
)) {
return {
...path,
point: {
...path.point,
points: {
...path.points,
connections: {
...path.point.connections,
...path.points.connections,
targets: [...existingTargets, newTarget]
}
}
@@ -126,15 +129,15 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
}
}
// Handle incoming connections to Vehicle
else if (path.modeluuid === toPathUUID && path.point.uuid === toPointUUID) {
else if (path.modeluuid === toModelUUID && path.points.uuid === toPointUUID) {
const reverseTarget = {
pathUUID: fromPathUUID,
modelUUID: fromModelUUID,
pointUUID: fromPointUUID
};
const existingTargets = path.point.connections.targets || [];
const existingTargets = path.points.connections.targets || [];
// Check if source is a Conveyor
const fromPath = simulationPaths.find(p => p.modeluuid === fromPathUUID);
const fromPath = simulationStates.find(p => p.modeluuid === fromModelUUID);
if (fromPath?.type !== 'Conveyor') {
console.log("Vehicle can only connect to Conveyors");
return path;
@@ -147,15 +150,15 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
}
if (!existingTargets.some(target =>
target.pathUUID === reverseTarget.pathUUID &&
target.modelUUID === reverseTarget.modelUUID &&
target.pointUUID === reverseTarget.pointUUID
)) {
return {
...path,
point: {
...path.point,
points: {
...path.points,
connections: {
...path.point.connections,
...path.points.connections,
targets: [...existingTargets, reverseTarget]
}
}
@@ -164,14 +167,139 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
}
return path;
}
// else if (path.type === 'StaticMachine') {
// if (path.modeluuid === fromModelUUID && path.points.uuid === fromPointUUID) {
// const newTarget = {
// modelUUID: toModelUUID,
// pointUUID: toPointUUID
// };
// const existingTargets = path.points.connections.targets || [];
// // Check if target is an ArmBot
// const toPath = simulationStates.find(p => p.modeluuid === toModelUUID);
// if (toPath?.type !== 'ArmBot') {
// console.log("StaticMachine can only connect to ArmBot");
// return path;
// }
// // Check if already has a connection
// if (existingTargets.length >= 1) {
// console.log("StaticMachine can have only one connection");
// return path;
// }
// if (!existingTargets.some(target =>
// target.modelUUID === newTarget.modelUUID &&
// target.pointUUID === newTarget.pointUUID
// )) {
// return {
// ...path,
// points: {
// ...path.points,
// connections: {
// ...path.points.connections,
// targets: [...existingTargets, newTarget]
// }
// }
// };
// }
// }
// // Handle incoming connections to StaticMachine
// else if (path.modeluuid === toModelUUID && path.points.uuid === toPointUUID) {
// const reverseTarget = {
// modelUUID: fromModelUUID,
// pointUUID: fromPointUUID
// };
// const existingTargets = path.points.connections.targets || [];
// // Check if source is an ArmBot
// const fromPath = simulationStates.find(p => p.modeluuid === fromModelUUID);
// if (fromPath?.type !== 'ArmBot') {
// console.log("StaticMachine can only connect to ArmBot");
// return path;
// }
// // Check if already has a connection
// if (existingTargets.length >= 1) {
// console.log("StaticMachine can have only one connection");
// return path;
// }
// if (!existingTargets.some(target =>
// target.modelUUID === reverseTarget.modelUUID &&
// target.pointUUID === reverseTarget.pointUUID
// )) {
// return {
// ...path,
// points: {
// ...path.points,
// connections: {
// ...path.points.connections,
// targets: [...existingTargets, reverseTarget]
// }
// }
// };
// }
// }
// return path;
// }
return path;
});
setSimulationPaths(updatedPaths);
setSimulationStates(updatedPaths);
const updatedPathDetails = updatedPaths.filter(path =>
path.modeluuid === fromModelUUID || path.modeluuid === toModelUUID
);
updateBackend(updatedPathDetails);
};
const handleAddConnection = (fromPathUUID: string, fromUUID: string, toPathUUID: string, toUUID: string) => {
updatePathConnections(fromPathUUID, fromUUID, toPathUUID, toUUID);
const updateBackend = async (updatedPaths: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[]) => {
if (updatedPaths.length === 0) return;
const email = localStorage.getItem("email");
const organization = email ? email.split("@")[1].split(".")[0] : "";
updatedPaths.forEach(async (updatedPath) => {
if (updatedPath.type === 'Conveyor') {
// await setEventApi(
// organization,
// updatedPath.modeluuid,
// { type: "Conveyor", points: updatedPath.points, speed: updatedPath.speed }
// );
const data = {
organization: organization,
modeluuid: updatedPath.modeluuid,
eventData: { type: "Conveyor", points: updatedPath.points, speed: updatedPath.speed }
}
socket.emit('v2:model-asset:updateEventData', data);
} else if (updatedPath.type === 'Vehicle') {
// await setEventApi(
// organization,
// updatedPath.modeluuid,
// { type: "Vehicle", points: updatedPath.points }
// );
const data = {
organization: organization,
modeluuid: updatedPath.modeluuid,
eventData: { type: "Vehicle", points: updatedPath.points }
}
socket.emit('v2:model-asset:updateEventData', data);
}
})
}
const handleAddConnection = (fromModelUUID: string, fromUUID: string, toModelUUID: string, toUUID: string) => {
updatePathConnections(fromModelUUID, fromUUID, toModelUUID, toUUID);
setFirstSelected(null);
setCurrentLine(null);
setIsConnecting(false);
@@ -208,25 +336,25 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
const intersected = intersects[0].object;
if (intersected.name.includes("events-sphere")) {
const pathUUID = intersected.userData.path.modeluuid;
const modelUUID = intersected.userData.path.modeluuid;
const sphereUUID = intersected.uuid;
const worldPosition = new THREE.Vector3();
intersected.getWorldPosition(worldPosition);
let isStartOrEnd = false;
if (intersected.userData.path.points) {
if (intersected.userData.path.points && intersected.userData.path.points.length > 1) {
isStartOrEnd = intersected.userData.path.points.length > 0 && (
sphereUUID === intersected.userData.path.points[0].uuid ||
sphereUUID === intersected.userData.path.points[intersected.userData.path.points.length - 1].uuid
);
} else if (intersected.userData.path.point) {
isStartOrEnd = sphereUUID === intersected.userData.path.point.uuid;
} else if (intersected.userData.path.points) {
isStartOrEnd = sphereUUID === intersected.userData.path.points.uuid;
}
if (pathUUID) {
const firstPath = simulationPaths.find(p => p.modeluuid === firstSelected?.pathUUID);
const secondPath = simulationPaths.find(p => p.modeluuid === pathUUID);
if (modelUUID) {
const firstPath = simulationStates.find(p => p.modeluuid === firstSelected?.modelUUID);
const secondPath = simulationStates.find(p => p.modeluuid === modelUUID);
// Prevent vehicle-to-vehicle connections
if (firstPath && secondPath && firstPath.type === 'Vehicle' && secondPath.type === 'Vehicle') {
@@ -238,23 +366,23 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
if (firstPath && secondPath &&
firstPath.type === 'Conveyor' &&
secondPath.type === 'Conveyor' &&
!firstSelected?.isCorner) {
console.log("Conveyor middle points can only connect to non-conveyor paths");
(!firstSelected?.isCorner || !isStartOrEnd)) {
console.log("Conveyor connections must be between start/end points");
return;
}
// Check if this specific connection already exists
const isDuplicateConnection = firstSelected
? simulationPaths.some(path => {
if (path.modeluuid === firstSelected.pathUUID) {
? simulationStates.some(path => {
if (path.modeluuid === firstSelected.modelUUID) {
if (path.type === 'Conveyor') {
const point = path.points.find(p => p.uuid === firstSelected.sphereUUID);
return point?.connections.targets.some(t =>
t.pathUUID === pathUUID && t.pointUUID === sphereUUID
t.modelUUID === modelUUID && t.pointUUID === sphereUUID
);
} else if (path.type === 'Vehicle') {
return path.point.connections.targets.some(t =>
t.pathUUID === pathUUID && t.pointUUID === sphereUUID
return path.points.connections.targets.some(t =>
t.modelUUID === modelUUID && t.pointUUID === sphereUUID
);
}
}
@@ -269,7 +397,8 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
// For Vehicles, check if they're already connected to anything
if (intersected.userData.path.type === 'Vehicle') {
const vehicleConnections = intersected.userData.path.point.connections.targets.length;
console.log('intersected: ', intersected);
const vehicleConnections = intersected.userData.path.points.connections.targets.length;
if (vehicleConnections >= 1) {
console.log("Vehicle can only have one connection");
return;
@@ -278,7 +407,7 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
// For non-Vehicle paths, check if already connected
if (intersected.userData.path.type !== 'Vehicle') {
const isAlreadyConnected = simulationPaths.some(path => {
const isAlreadyConnected = simulationStates.some(path => {
if (path.type === 'Conveyor') {
return path.points.some(point =>
point.uuid === sphereUUID &&
@@ -303,7 +432,7 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
}
// Prevent same-path connections
if (firstSelected.pathUUID === pathUUID) {
if (firstSelected.modelUUID === modelUUID) {
console.log("Cannot connect spheres on the same path.");
return;
}
@@ -316,15 +445,15 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
// All checks passed - make the connection
handleAddConnection(
firstSelected.pathUUID,
firstSelected.modelUUID,
firstSelected.sphereUUID,
pathUUID,
modelUUID,
sphereUUID
);
} else {
// First selection - just store it
setFirstSelected({
pathUUID,
modelUUID,
sphereUUID,
position: worldPosition,
isCorner: isStartOrEnd
@@ -358,7 +487,7 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
canvasElement.removeEventListener("mousemove", onMouseMove);
canvasElement.removeEventListener("contextmenu", onContextMenu);
};
}, [camera, scene, raycaster, firstSelected, simulationPaths]);
}, [camera, scene, raycaster, firstSelected, simulationStates]);
useFrame(() => {
if (firstSelected) {
@@ -372,7 +501,7 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
);
let point: THREE.Vector3 | null = null;
let snappedSphere: { sphereUUID: string, position: THREE.Vector3, pathUUID: string, isCorner: boolean } | null = null;
let snappedSphere: { sphereUUID: string, position: THREE.Vector3, modelUUID: string, isCorner: boolean } | null = null;
let isInvalidConnection = false;
if (intersects.length > 0) {
@@ -392,10 +521,10 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
const spherePosition = new THREE.Vector3();
sphere.getWorldPosition(spherePosition);
const pathData = sphere.userData.path;
const pathUUID = pathData.modeluuid;
const modelUUID = pathData.modeluuid;
const firstPath = simulationPaths.find(p => p.modeluuid === firstSelected.pathUUID);
const secondPath = simulationPaths.find(p => p.modeluuid === pathUUID);
const firstPath = simulationStates.find(p => p.modeluuid === firstSelected.modelUUID);
const secondPath = simulationStates.find(p => p.modeluuid === modelUUID);
const isVehicleToVehicle = firstPath?.type === 'Vehicle' && secondPath?.type === 'Vehicle';
// Inside the useFrame hook, where we check for snapped spheres:
@@ -410,16 +539,16 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
!firstSelected.isCorner);
// Check for duplicate connection (regardless of path type)
const isDuplicateConnection = simulationPaths.some(path => {
if (path.modeluuid === firstSelected.pathUUID) {
const isDuplicateConnection = simulationStates.some(path => {
if (path.modeluuid === firstSelected.modelUUID) {
if (path.type === 'Conveyor') {
const point = path.points.find(p => p.uuid === firstSelected.sphereUUID);
return point?.connections.targets.some(t =>
t.pathUUID === pathUUID && t.pointUUID === sphereUUID
t.modelUUID === modelUUID && t.pointUUID === sphereUUID
);
} else if (path.type === 'Vehicle') {
return path.point.connections.targets.some(t =>
t.pathUUID === pathUUID && t.pointUUID === sphereUUID
return path.points.connections.targets.some(t =>
t.modelUUID === modelUUID && t.pointUUID === sphereUUID
);
}
}
@@ -428,7 +557,7 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
// For non-Vehicle paths, check if already connected
const isNonVehicleAlreadyConnected = pathData.type !== 'Vehicle' &&
simulationPaths.some(path => {
simulationStates.some(path => {
if (path.type === 'Conveyor') {
return path.points.some(point =>
point.uuid === sphereUUID &&
@@ -440,7 +569,7 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
// Check vehicle connection rules
const isVehicleAtMaxConnections = pathData.type === 'Vehicle' &&
pathData.point.connections.targets.length >= 1;
pathData.points.connections.targets.length >= 1;
const isVehicleConnectingToNonConveyor =
(firstPath?.type === 'Vehicle' && secondPath?.type !== 'Conveyor') ||
(secondPath?.type === 'Vehicle' && firstPath?.type !== 'Conveyor');
@@ -452,13 +581,16 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
!isVehicleAtMaxConnections &&
!isVehicleConnectingToNonConveyor &&
firstSelected.sphereUUID !== sphereUUID &&
firstSelected.pathUUID !== pathUUID &&
(firstSelected.isCorner || isConnectable)
firstSelected.modelUUID !== modelUUID &&
(firstSelected.isCorner || isConnectable) &&
!(firstPath?.type === 'Conveyor' &&
pathData.type === 'Conveyor' &&
!(firstSelected.isCorner && isConnectable))
) {
snappedSphere = {
sphereUUID,
position: spherePosition,
pathUUID,
modelUUID,
isCorner: isConnectable
};
} else {
@@ -501,12 +633,12 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
});
return (
<>
{simulationPaths.flatMap(path => {
<group name='simulationConnectionGroup' visible={!isPlaying} >
{simulationStates.flatMap(path => {
if (path.type === 'Conveyor') {
return path.points.flatMap(point =>
point.connections.targets.map((target, index) => {
const targetPath = simulationPaths.find(p => p.modeluuid === target.pathUUID);
const targetPath = simulationStates.find(p => p.modeluuid === target.modelUUID);
if (targetPath?.type === 'Vehicle') return null;
const fromSphere = pathsGroupRef.current?.getObjectByProperty('uuid', point.uuid);
@@ -545,8 +677,8 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
})
);
} else if (path.type === 'Vehicle') {
return path.point.connections.targets.map((target, index) => {
const fromSphere = pathsGroupRef.current?.getObjectByProperty('uuid', path.point.uuid);
return path.points.connections.targets.map((target, index) => {
const fromSphere = pathsGroupRef.current?.getObjectByProperty('uuid', path.points.uuid);
const toSphere = pathsGroupRef.current?.getObjectByProperty('uuid', target.pointUUID);
if (fromSphere && toSphere) {
@@ -566,7 +698,7 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
return (
<QuadraticBezierLine
key={`${path.point.uuid}-${target.pointUUID}-${index}`}
key={`${path.points.uuid}-${target.pointUUID}-${index}`}
start={fromWorldPosition.toArray()}
end={toWorldPosition.toArray()}
mid={midPoint.toArray()}
@@ -596,7 +728,7 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
dashScale={20}
/>
)}
</>
</group>
);
}

View File

@@ -3,362 +3,340 @@ import * as Types from "../../../types/world/worldTypes";
import { useRef, useState, useEffect, useMemo } from "react";
import { Sphere, TransformControls } from "@react-three/drei";
import {
useEditingPoint,
useEyeDropMode,
useIsConnecting,
usePreviewPosition,
useRenderDistance,
useSelectedActionSphere,
useSelectedPath,
useSimulationPaths,
useEditingPoint,
useEyeDropMode,
useIsConnecting,
usePreviewPosition,
useRenderDistance,
useSelectedActionSphere,
useSelectedPath,
useSimulationStates,
} from "../../../store/store";
import { useFrame, useThree } from "@react-three/fiber";
import { useSubModuleStore } from "../../../store/useModuleStore";
import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
import { setEventApi } from "../../../services/factoryBuilder/assest/floorAsset/setEventsApt";
function PathCreation({
pathsGroupRef,
}: {
pathsGroupRef: React.MutableRefObject<THREE.Group>;
}) {
const { isPlaying } = usePlayButtonStore();
const { renderDistance } = useRenderDistance();
const { setSubModule } = useSubModuleStore();
const { setSelectedActionSphere, selectedActionSphere } =
useSelectedActionSphere();
const { eyeDropMode, setEyeDropMode } = useEyeDropMode();
const { editingPoint, setEditingPoint } = useEditingPoint();
const { previewPosition, setPreviewPosition } = usePreviewPosition();
const { raycaster, camera, pointer, gl } = useThree();
const plane = useMemo(
() => new THREE.Plane(new THREE.Vector3(0, 1, 0), 0),
[]
);
const { setSelectedPath } = useSelectedPath();
const { simulationPaths, setSimulationPaths } = useSimulationPaths();
const { isConnecting } = useIsConnecting();
function PathCreation({ pathsGroupRef, }: { pathsGroupRef: React.MutableRefObject<THREE.Group>; }) {
const { isPlaying } = usePlayButtonStore();
const { renderDistance } = useRenderDistance();
const { setSubModule } = useSubModuleStore();
const { setSelectedActionSphere, selectedActionSphere } = useSelectedActionSphere();
const { eyeDropMode, setEyeDropMode } = useEyeDropMode();
const { editingPoint, setEditingPoint } = useEditingPoint();
const { previewPosition, setPreviewPosition } = usePreviewPosition();
const { raycaster, camera, pointer, gl } = useThree();
const { setSelectedPath } = useSelectedPath();
const { simulationStates, setSimulationStates } = useSimulationStates();
const { isConnecting } = useIsConnecting();
const plane = useMemo(() => new THREE.Plane(new THREE.Vector3(0, 1, 0), 0), []);
const groupRefs = useRef<{ [key: string]: THREE.Group }>({});
const sphereRefs = useRef<{ [key: string]: THREE.Mesh }>({});
const isMovingRef = useRef(false);
const transformRef = useRef<any>(null);
const [transformMode, setTransformMode] = useState<
"translate" | "rotate" | null
>(null);
const groupRefs = useRef<{ [key: string]: THREE.Group }>({});
const sphereRefs = useRef<{ [key: string]: THREE.Mesh }>({});
const isMovingRef = useRef(false);
const transformRef = useRef<any>(null);
const [transformMode, setTransformMode] = useState<"translate" | "rotate" | null>(null);
useEffect(() => {
setTransformMode(null);
const handleKeyDown = (e: KeyboardEvent) => {
if (!selectedActionSphere) return;
if (e.key === "g") {
setTransformMode((prev) => (prev === "translate" ? null : "translate"));
}
if (e.key === "r") {
setTransformMode((prev) => (prev === "rotate" ? null : "rotate"));
}
};
useEffect(() => {
setTransformMode(null);
const handleKeyDown = (e: KeyboardEvent) => {
if (!selectedActionSphere) return;
if (e.key === "g") {
setTransformMode((prev) => (prev === "translate" ? null : "translate"));
}
if (e.key === "r") {
setTransformMode((prev) => (prev === "rotate" ? null : "rotate"));
}
};
window.addEventListener("keydown", handleKeyDown);
return () => window.removeEventListener("keydown", handleKeyDown);
}, [selectedActionSphere]);
window.addEventListener("keydown", handleKeyDown);
return () => window.removeEventListener("keydown", handleKeyDown);
}, [selectedActionSphere]);
useFrame(() => {
Object.values(groupRefs.current).forEach((group) => {
if (group) {
const distance = new THREE.Vector3(
...group.position.toArray()
).distanceTo(camera.position);
group.visible = ((distance <= renderDistance) && !isPlaying);
}
});
});
useFrame(() => {
Object.values(groupRefs.current).forEach((group) => {
if (group) {
const distance = new THREE.Vector3(
...group.position.toArray()
).distanceTo(camera.position);
group.visible = ((distance <= renderDistance) && !isPlaying);
}
});
});
const updateSimulationPaths = () => {
if (!selectedActionSphere) return;
const updateSimulationPaths = () => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => {
if (path.type === "Conveyor") {
return {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
position: [
selectedActionSphere.point.position.x,
selectedActionSphere.point.position.y,
selectedActionSphere.point.position.z,
],
rotation: [
selectedActionSphere.point.rotation.x,
selectedActionSphere.point.rotation.y,
selectedActionSphere.point.rotation.z,
],
}
: point
),
};
}
return path;
}) as Types.ConveyorEventsSchema[];
const updatedPaths = simulationStates.map((path) => {
if (path.type === "Conveyor") {
return {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.points.uuid
? {
...point,
position: [
selectedActionSphere.points.position.x,
selectedActionSphere.points.position.y,
selectedActionSphere.points.position.z,
],
rotation: [
selectedActionSphere.points.rotation.x,
selectedActionSphere.points.rotation.y,
selectedActionSphere.points.rotation.z,
],
}
: point
),
};
} else {
return path;
}
}) as Types.ConveyorEventsSchema[];
setSimulationPaths(updatedPaths);
};
const updatedPath = updatedPaths.find(
(path) => path.type === "Conveyor" && path.points.some((point) => point.uuid === selectedActionSphere.points.uuid)
);
useFrame(() => {
if (eyeDropMode) {
raycaster.setFromCamera(pointer, camera);
const intersectionPoint = new THREE.Vector3();
const point = raycaster.ray.intersectPlane(plane, intersectionPoint);
// console.log("Updated Path:", updatedPath);
if (point) {
setPreviewPosition({ x: point.x, y: point.z });
}
} else {
setPreviewPosition(null);
}
});
setSimulationStates(updatedPaths);
};
useEffect(() => {
if (!camera) return;
const canvasElement = gl.domElement;
canvasElement.tabIndex = 0;
useFrame(() => {
if (eyeDropMode) {
raycaster.setFromCamera(pointer, camera);
const intersectionPoint = new THREE.Vector3();
const point = raycaster.ray.intersectPlane(plane, intersectionPoint);
const onPointerDown = () => {
isMovingRef.current = false;
};
if (point) {
setPreviewPosition({ x: point.x, y: point.z });
}
} else {
setPreviewPosition(null);
}
});
const onPointerMove = () => {
isMovingRef.current = true;
};
useEffect(() => {
if (!camera) return;
const canvasElement = gl.domElement;
canvasElement.tabIndex = 0;
const onPointerUp = (event: PointerEvent) => {
if (
!isMovingRef.current &&
eyeDropMode &&
event.button === 0 &&
previewPosition
) {
event.preventDefault();
if (editingPoint) {
handlePointUpdate(editingPoint, previewPosition.x, previewPosition.y);
setEditingPoint(null);
setEyeDropMode(false);
}
}
};
const onPointerDown = () => {
isMovingRef.current = false;
};
if (eyeDropMode) {
canvasElement.addEventListener("pointerdown", onPointerDown);
canvasElement.addEventListener("pointermove", onPointerMove);
canvasElement.addEventListener("pointerup", onPointerUp);
}
const onPointerMove = () => {
isMovingRef.current = true;
};
return () => {
canvasElement.removeEventListener("pointerdown", onPointerDown);
canvasElement.removeEventListener("pointermove", onPointerMove);
canvasElement.removeEventListener("pointerup", onPointerUp);
};
}, [eyeDropMode, editingPoint, previewPosition]);
const onPointerUp = (event: PointerEvent) => {
if (
!isMovingRef.current &&
eyeDropMode &&
event.button === 0 &&
previewPosition
) {
event.preventDefault();
if (editingPoint) {
handlePointUpdate(editingPoint, previewPosition.x, previewPosition.y);
setEditingPoint(null);
setEyeDropMode(false);
}
}
};
const handlePointUpdate = (
pointType: "start" | "end",
x: number,
z: number
) => {
if (!selectedActionSphere?.point?.uuid) return;
if (eyeDropMode) {
canvasElement.addEventListener("pointerdown", onPointerDown);
canvasElement.addEventListener("pointermove", onPointerMove);
canvasElement.addEventListener("pointerup", onPointerUp);
}
const updatedPaths = simulationPaths.map((path) => {
if (
path.type === "Vehicle" &&
path.point.uuid === selectedActionSphere.point.uuid
) {
return {
...path,
point: {
...path.point,
actions: {
...path.point.actions,
[pointType]: {
...path.point.actions[pointType],
x: x,
y: z,
},
},
},
};
}
return path;
});
return () => {
canvasElement.removeEventListener("pointerdown", onPointerDown);
canvasElement.removeEventListener("pointermove", onPointerMove);
canvasElement.removeEventListener("pointerup", onPointerUp);
};
}, [eyeDropMode, editingPoint, previewPosition]);
setSimulationPaths(updatedPaths);
};
const updateBackend = async (updatedPath: Types.VehicleEventsSchema | undefined) => {
if (!updatedPath) return;
const email = localStorage.getItem("email");
const organization = email ? email.split("@")[1].split(".")[0] : "";
await setEventApi(
organization,
updatedPath.modeluuid,
{ type: "Vehicle", points: updatedPath.points }
);
}
return (
<group visible={!isPlaying} name="simulation-simulationPaths-group" ref={pathsGroupRef}>
{simulationPaths.map((path) => {
if (path.type === "Conveyor") {
const points = path.points.map(
(point) => new THREE.Vector3(...point.position)
);
const handlePointUpdate = (pointType: "start" | "end", x: number, z: number) => {
if (!selectedActionSphere?.points?.uuid) return;
const updatedPaths = simulationStates.map((path) => {
return (
<group
name={`${path.modeluuid}-event-path`}
key={path.modeluuid}
ref={(el) => (groupRefs.current[path.modeluuid] = el!)}
position={path.position}
rotation={path.rotation}
onClick={(e) => {
if (isConnecting || eyeDropMode) return;
e.stopPropagation();
setSelectedPath({
path,
group: groupRefs.current[path.modeluuid],
});
setSelectedActionSphere(null);
setTransformMode(null);
setSubModule("mechanics");
}}
onPointerMissed={() => {
if (eyeDropMode) return;
setSelectedPath(null);
setSubModule("properties");
}}
>
{path.points.map((point, index) => (
<Sphere
key={point.uuid}
uuid={point.uuid}
position={point.position}
args={[0.15, 32, 32]}
name="events-sphere"
ref={(el) => (sphereRefs.current[point.uuid] = el!)}
onClick={(e) => {
if (isConnecting || eyeDropMode) return;
e.stopPropagation();
setSelectedActionSphere({
path,
point: sphereRefs.current[point.uuid],
});
setSubModule("mechanics");
setSelectedPath(null);
}}
userData={{ point, path }}
onPointerMissed={() => {
if (eyeDropMode) return;
setSubModule("properties");
setSelectedActionSphere(null);
}}
>
<meshStandardMaterial
color={
index === 0
? "orange"
: index === path.points.length - 1
? "blue"
: "green"
}
/>
</Sphere>
))}
if (path.type === "Vehicle" && path.points.uuid === selectedActionSphere.points.uuid) {
return {
...path,
points: {
...path.points,
actions: {
...path.points.actions,
[pointType]: { ...path.points.actions[pointType], x: x, y: z, },
},
},
};
}
return path;
});
{points.slice(0, -1).map((point, index) => {
const nextPoint = points[index + 1];
const segmentCurve = new THREE.CatmullRomCurve3([
point,
nextPoint,
]);
const tubeGeometry = new THREE.TubeGeometry(
segmentCurve,
20,
0.1,
16,
false
);
const updatedPath = updatedPaths.find((path): path is Types.VehicleEventsSchema => path.type === "Vehicle" && path.points.uuid === selectedActionSphere.points.uuid);
updateBackend(updatedPath);
return (
<mesh
name="event-connection-tube"
key={`tube-${index}`}
geometry={tubeGeometry}
>
<meshStandardMaterial
transparent
opacity={0.9}
color="red"
/>
</mesh>
);
})}
</group>
);
} else if (path.type === "Vehicle") {
return (
<group
name={`${path.modeluuid}-vehicle-path`}
key={path.modeluuid}
ref={(el) => (groupRefs.current[path.modeluuid] = el!)}
position={path.position}
onClick={(e) => {
if (isConnecting || eyeDropMode) return;
e.stopPropagation();
setSelectedPath({
path,
group: groupRefs.current[path.modeluuid],
});
setSelectedActionSphere(null);
setTransformMode(null);
setSubModule("mechanics");
}}
onPointerMissed={() => {
if (eyeDropMode) return;
setSelectedPath(null);
setSubModule("properties");
}}
>
<Sphere
key={path.point.uuid}
uuid={path.point.uuid}
position={path.point.position}
args={[0.15, 32, 32]}
name="events-sphere"
ref={(el) => (sphereRefs.current[path.point.uuid] = el!)}
onClick={(e) => {
if (isConnecting || eyeDropMode) return;
e.stopPropagation();
setSelectedActionSphere({
path,
point: sphereRefs.current[path.point.uuid],
});
setSubModule("mechanics");
setSelectedPath(null);
}}
userData={{ point: path.point, path }}
onPointerMissed={() => {
if (eyeDropMode) return;
setSubModule("properties");
setSelectedActionSphere(null);
}}
>
<meshStandardMaterial color="purple" />
</Sphere>
</group>
);
}
return null;
})}
setSimulationStates(updatedPaths);
};
{selectedActionSphere && transformMode && (
<TransformControls
ref={transformRef}
object={selectedActionSphere.point}
mode={transformMode}
onMouseUp={updateSimulationPaths}
/>
)}
</group>
);
return (
<group visible={!isPlaying} name="simulation-simulationStates-group" ref={pathsGroupRef}>
{simulationStates.map((path) => {
if (path.type === "Conveyor") {
const points = path.points.map(
(point) => new THREE.Vector3(...point.position)
);
return (
<group
name={`${path.modeluuid}-${path.type}-path`}
key={path.modeluuid}
ref={(el) => (groupRefs.current[path.modeluuid] = el!)}
position={path.position}
rotation={path.rotation}
onClick={(e) => {
if (isConnecting || eyeDropMode) return;
e.stopPropagation();
setSelectedPath({
path,
group: groupRefs.current[path.modeluuid],
});
setSelectedActionSphere(null);
setTransformMode(null);
setSubModule("mechanics");
}}
onPointerMissed={() => {
if (eyeDropMode) return;
setSelectedPath(null);
setSubModule("properties");
}}
>
{path.points.map((point, index) => (
<Sphere
key={point.uuid}
uuid={point.uuid}
position={point.position}
args={[0.15, 32, 32]}
name="events-sphere"
ref={(el) => (sphereRefs.current[point.uuid] = el!)}
onClick={(e) => {
if (isConnecting || eyeDropMode) return;
e.stopPropagation();
setSelectedActionSphere({
path,
points: sphereRefs.current[point.uuid],
});
setSubModule("mechanics");
setSelectedPath(null);
}}
userData={{ points, path }}
onPointerMissed={() => {
if (eyeDropMode) return;
setSubModule("properties");
setSelectedActionSphere(null);
}}
>
<meshStandardMaterial
color={index === 0 ? "orange" : index === path.points.length - 1 ? "blue" : "green"}
/>
</Sphere>
))}
{points.slice(0, -1).map((point, index) => {
const nextPoint = points[index + 1];
const segmentCurve = new THREE.CatmullRomCurve3([point, nextPoint,]);
const tubeGeometry = new THREE.TubeGeometry(segmentCurve, 20, 0.1, 16, false);
return (
<mesh name="event-connection-tube" key={`tube-${index}`} geometry={tubeGeometry}>
<meshStandardMaterial transparent opacity={0.9} color="red" />
</mesh>
);
})}
</group>
);
} else if (path.type === "Vehicle" || path.type === "StaticMachine") {
return (
<group
name={`${path.modeluuid}-${path.type}-path`}
key={path.modeluuid}
ref={(el) => (groupRefs.current[path.modeluuid] = el!)}
position={path.position}
onClick={(e) => {
if (isConnecting || eyeDropMode) return;
e.stopPropagation();
setSelectedPath({
path,
group: groupRefs.current[path.modeluuid],
});
setSelectedActionSphere(null);
setTransformMode(null);
setSubModule("mechanics");
}}
onPointerMissed={() => {
if (eyeDropMode) return;
setSelectedPath(null);
setSubModule("properties");
}}
>
<Sphere
key={path.points.uuid}
uuid={path.points.uuid}
position={path.points.position}
args={[0.15, 32, 32]}
name="events-sphere"
ref={(el) => (sphereRefs.current[path.points.uuid] = el!)}
onClick={(e) => {
if (isConnecting || eyeDropMode) return;
e.stopPropagation();
setSelectedActionSphere({
path,
points: sphereRefs.current[path.points.uuid],
});
setSubModule("mechanics");
setSelectedPath(null);
}}
userData={{ points: path.points, path }}
onPointerMissed={() => {
if (eyeDropMode) return;
setSubModule("properties");
setSelectedActionSphere(null);
}}
>
<meshStandardMaterial color="purple" />
</Sphere>
</group>
);
}
return null;
})}
{selectedActionSphere && transformMode && (
<TransformControls
ref={transformRef}
object={selectedActionSphere.points}
mode={transformMode}
onMouseUp={updateSimulationPaths}
/>
)}
</group>
);
}
export default PathCreation;

View File

@@ -1,916 +0,0 @@
// // animation-worker.js
// // This web worker handles animation calculations off the main thread
// /* eslint-disable no-restricted-globals */
// // The above disables the ESLint rule for this file since 'self' is valid in web workers
// // Store process data, animation states, and objects
// let processes = [];
// let animationStates = {};
// let lastTimestamp = 0;
// // Message handler for communication with main thread
// self.onmessage = function (event) {
// const { type, data } = event.data;
// switch (type) {
// case "initialize":
// processes = data.processes;
// initializeAnimationStates();
// break;
// case "update":
// const { timestamp, isPlaying } = data;
// if (isPlaying) {
// const delta = (timestamp - lastTimestamp) / 1000; // Convert to seconds
// updateAnimations(delta, timestamp);
// }
// lastTimestamp = timestamp;
// break;
// case "reset":
// resetAnimations();
// break;
// case "togglePlay":
// // If resuming from pause, recalculate the time delta
// lastTimestamp = data.timestamp;
// break;
// }
// };
// // Initialize animation states for all processes
// function initializeAnimationStates() {
// animationStates = {};
// processes.forEach((process) => {
// animationStates[process.id] = {
// spawnedObjects: {},
// nextSpawnTime: 0,
// objectIdCounter: 0,
// };
// });
// // Send initial states back to main thread
// self.postMessage({
// type: "statesInitialized",
// data: { animationStates },
// });
// }
// // Reset all animations
// function resetAnimations() {
// initializeAnimationStates();
// }
// // Find spawn point in a process
// function findSpawnPoint(process) {
// for (const path of process.paths || []) {
// for (const point of path.points || []) {
// const spawnAction = point.actions?.find(
// (a) => a.isUsed && a.type === "Spawn"
// );
// if (spawnAction) {
// return { point, path };
// }
// }
// }
// return null;
// }
// // Create a new spawned object with proper initial position
// function createSpawnedObject(process, spawnPoint, currentTime, materialType) {
// // Extract spawn position from the actual spawn point
// const position = spawnPoint.point.position
// ? [...spawnPoint.point.position]
// : [0, 0, 0];
// // Get the path position and add it to the spawn point position
// const pathPosition = spawnPoint.path.pathPosition || [0, 0, 0];
// const absolutePosition = [
// position[0] + pathPosition[0],
// position[1] + pathPosition[1],
// position[2] + pathPosition[2],
// ];
// return {
// id: `obj-${process.id}-${animationStates[process.id].objectIdCounter}`,
// position: absolutePosition,
// state: {
// currentIndex: 0,
// progress: 0,
// isAnimating: true,
// speed: process.speed || 1,
// isDelaying: false,
// delayStartTime: 0,
// currentDelayDuration: 0,
// delayComplete: false,
// currentPathIndex: 0,
// // Store the spawn point index to start animation from correct path point
// spawnPointIndex: getPointIndexInProcess(process, spawnPoint.point),
// },
// visible: true,
// materialType: materialType || "Default",
// spawnTime: currentTime,
// };
// }
// // Get the index of a point within the process animation path
// function getPointIndexInProcess(process, point) {
// if (!process.paths) return 0;
// let cumulativePoints = 0;
// for (const path of process.paths) {
// for (let i = 0; i < (path.points?.length || 0); i++) {
// if (path.points[i].uuid === point.uuid) {
// return cumulativePoints + i;
// }
// }
// cumulativePoints += path.points?.length || 0;
// }
// return 0;
// }
// // Get point data for current animation index
// function getPointDataForAnimationIndex(process, index) {
// if (!process.paths) return null;
// let cumulativePoints = 0;
// for (const path of process.paths) {
// const pointCount = path.points?.length || 0;
// if (index < cumulativePoints + pointCount) {
// const pointIndex = index - cumulativePoints;
// return path.points?.[pointIndex] || null;
// }
// cumulativePoints += pointCount;
// }
// return null;
// }
// // Convert process paths to Vector3 format
// function getProcessPath(process) {
// return process.animationPath?.map((p) => ({ x: p.x, y: p.y, z: p.z })) || [];
// }
// // Handle material swap for an object
// function handleMaterialSwap(processId, objectId, materialType) {
// const processState = animationStates[processId];
// if (!processState || !processState.spawnedObjects[objectId]) return;
// processState.spawnedObjects[objectId].materialType = materialType;
// // Notify main thread about material change
// self.postMessage({
// type: "materialChanged",
// data: {
// processId,
// objectId,
// materialType,
// },
// });
// }
// // Handle point actions for an object
// function handlePointActions(processId, objectId, actions = [], currentTime) {
// let shouldStopAnimation = false;
// const processState = animationStates[processId];
// if (!processState || !processState.spawnedObjects[objectId]) return false;
// const objectState = processState.spawnedObjects[objectId];
// actions.forEach((action) => {
// if (!action.isUsed) return;
// switch (action.type) {
// case "Delay":
// if (objectState.state.isDelaying) return;
// const delayDuration =
// typeof action.delay === "number"
// ? action.delay
// : parseFloat(action.delay || "0");
// if (delayDuration > 0) {
// objectState.state.isDelaying = true;
// objectState.state.delayStartTime = currentTime;
// objectState.state.currentDelayDuration = delayDuration;
// objectState.state.delayComplete = false;
// shouldStopAnimation = true;
// }
// break;
// case "Despawn":
// delete processState.spawnedObjects[objectId];
// shouldStopAnimation = true;
// // Notify main thread about despawn
// self.postMessage({
// type: "objectDespawned",
// data: {
// processId,
// objectId,
// },
// });
// break;
// case "Swap":
// if (action.material) {
// handleMaterialSwap(processId, objectId, action.material);
// }
// break;
// default:
// break;
// }
// });
// return shouldStopAnimation;
// }
// // Check if point has non-inherit actions
// function hasNonInheritActions(actions = []) {
// return actions.some((action) => action.isUsed && action.type !== "Inherit");
// }
// // Calculate vector lerp (linear interpolation)
// function lerpVectors(v1, v2, alpha) {
// return {
// x: v1.x + (v2.x - v1.x) * alpha,
// y: v1.y + (v2.y - v1.y) * alpha,
// z: v1.z + (v2.z - v1.z) * alpha,
// };
// }
// // Calculate vector distance
// function distanceBetweenVectors(v1, v2) {
// const dx = v2.x - v1.x;
// const dy = v2.y - v1.y;
// const dz = v2.z - v1.z;
// return Math.sqrt(dx * dx + dy * dy + dz * dz);
// }
// // Process spawn logic
// function processSpawns(currentTime) {
// processes.forEach((process) => {
// const processState = animationStates[process.id];
// if (!processState) return;
// const spawnPointData = findSpawnPoint(process);
// if (!spawnPointData || !spawnPointData.point.actions) return;
// const spawnAction = spawnPointData.point.actions.find(
// (a) => a.isUsed && a.type === "Spawn"
// );
// if (!spawnAction) return;
// const spawnInterval =
// typeof spawnAction.spawnInterval === "number"
// ? spawnAction.spawnInterval
// : parseFloat(spawnAction.spawnInterval || "0");
// if (currentTime >= processState.nextSpawnTime) {
// const newObject = createSpawnedObject(
// process,
// spawnPointData,
// currentTime,
// spawnAction.material || "Default"
// );
// processState.spawnedObjects[newObject.id] = newObject;
// processState.objectIdCounter++;
// processState.nextSpawnTime = currentTime + spawnInterval;
// // Notify main thread about new object
// self.postMessage({
// type: "objectSpawned",
// data: {
// processId: process.id,
// object: newObject,
// },
// });
// }
// });
// }
// // Update all animations
// function updateAnimations(delta, currentTime) {
// // First handle spawning of new objects
// processSpawns(currentTime);
// // Then animate existing objects
// processes.forEach((process) => {
// const processState = animationStates[process.id];
// if (!processState) return;
// const path = getProcessPath(process);
// if (path.length < 2) return;
// const updatedObjects = {};
// let hasChanges = false;
// Object.entries(processState.spawnedObjects).forEach(([objectId, obj]) => {
// if (!obj.visible || !obj.state.isAnimating) return;
// const stateRef = obj.state;
// // Use the spawnPointIndex as starting point if it's the initial movement
// if (stateRef.currentIndex === 0 && stateRef.progress === 0) {
// stateRef.currentIndex = stateRef.spawnPointIndex || 0;
// }
// // Get current point data
// const currentPointData = getPointDataForAnimationIndex(
// process,
// stateRef.currentIndex
// );
// // Execute actions when arriving at a new point
// if (stateRef.progress === 0 && currentPointData?.actions) {
// const shouldStop = handlePointActions(
// process.id,
// objectId,
// currentPointData.actions,
// currentTime
// );
// if (shouldStop) return;
// }
// // Handle delays
// if (stateRef.isDelaying) {
// if (
// currentTime - stateRef.delayStartTime >=
// stateRef.currentDelayDuration
// ) {
// stateRef.isDelaying = false;
// stateRef.delayComplete = true;
// } else {
// updatedObjects[objectId] = { ...obj, state: { ...stateRef } };
// return; // Keep waiting
// }
// }
// const nextPointIdx = stateRef.currentIndex + 1;
// const isLastPoint = nextPointIdx >= path.length;
// if (isLastPoint) {
// if (currentPointData?.actions) {
// const shouldStop = !hasNonInheritActions(currentPointData.actions);
// if (shouldStop) {
// // Reached the end of path with no more actions
// delete processState.spawnedObjects[objectId];
// // Notify main thread to remove the object
// self.postMessage({
// type: "objectCompleted",
// data: {
// processId: process.id,
// objectId,
// },
// });
// return;
// }
// }
// }
// if (!isLastPoint) {
// const currentPos = path[stateRef.currentIndex];
// const nextPos = path[nextPointIdx];
// const distance = distanceBetweenVectors(currentPos, nextPos);
// const movement = stateRef.speed * delta;
// // Update progress based on distance and speed
// const oldProgress = stateRef.progress;
// stateRef.progress += movement / distance;
// if (stateRef.progress >= 1) {
// // Reached next point
// stateRef.currentIndex = nextPointIdx;
// stateRef.progress = 0;
// stateRef.delayComplete = false;
// obj.position = [nextPos.x, nextPos.y, nextPos.z];
// } else {
// // Interpolate position
// const lerpedPos = lerpVectors(currentPos, nextPos, stateRef.progress);
// obj.position = [lerpedPos.x, lerpedPos.y, lerpedPos.z];
// }
// // Only send updates when there's meaningful movement
// if (Math.abs(oldProgress - stateRef.progress) > 0.01) {
// hasChanges = true;
// }
// }
// updatedObjects[objectId] = { ...obj, state: { ...stateRef } };
// });
// // Update animation state with modified objects
// if (Object.keys(updatedObjects).length > 0) {
// processState.spawnedObjects = {
// ...processState.spawnedObjects,
// ...updatedObjects,
// };
// // Only send position updates when there are meaningful changes
// if (hasChanges) {
// self.postMessage({
// type: "positionsUpdated",
// data: {
// processId: process.id,
// objects: updatedObjects,
// },
// });
// }
// }
// });
// }
// animation-worker.js
// This web worker handles animation calculations off the main thread
/* eslint-disable no-restricted-globals */
// The above disables the ESLint rule for this file since 'self' is valid in web workers
// Store process data, animation states, and objects
let processes = [];
let animationStates = {};
let lastTimestamp = 0;
let debugMode = true;
// Logger function for debugging
function log(...args) {
if (debugMode) {
self.postMessage({
type: "debug",
data: { message: args.join(' ') }
});
}
}
// Message handler for communication with main thread
self.onmessage = function (event) {
const { type, data } = event.data;
log(`Worker received message: ${type}`);
switch (type) {
case "initialize":
processes = data.processes;
log(`Initialized with ${processes.length} processes`);
initializeAnimationStates();
break;
case "update":
const { timestamp, isPlaying } = data;
if (isPlaying) {
const delta = lastTimestamp === 0 ? 0.016 : (timestamp - lastTimestamp) / 1000; // Convert to seconds
updateAnimations(delta, timestamp);
}
lastTimestamp = timestamp;
break;
case "reset":
log("Resetting animations");
resetAnimations();
break;
case "togglePlay":
// If resuming from pause, recalculate the time delta
log(`Toggle play: ${data.isPlaying}`);
lastTimestamp = data.timestamp;
break;
case "setDebug":
debugMode = data.enabled;
log(`Debug mode: ${debugMode}`);
break;
}
};
// Initialize animation states for all processes
function initializeAnimationStates() {
animationStates = {};
processes.forEach((process) => {
if (!process || !process.id) {
log("Invalid process found:", process);
return;
}
animationStates[process.id] = {
spawnedObjects: {},
nextSpawnTime: 0,
objectIdCounter: 0,
};
});
// Send initial states back to main thread
self.postMessage({
type: "statesInitialized",
data: { animationStates },
});
}
// Reset all animations
function resetAnimations() {
initializeAnimationStates();
}
// Find spawn point in a process
function findSpawnPoint(process) {
if (!process || !process.paths) {
log(`No paths found for process ${process?.id}`);
return null;
}
for (const path of process.paths) {
if (!path || !path.points) continue;
for (const point of path.points) {
if (!point || !point.actions) continue;
const spawnAction = point.actions.find(
(a) => a && a.isUsed && a.type === "Spawn"
);
if (spawnAction) {
return { point, path };
}
}
}
log(`No spawn points found for process ${process.id}`);
return null;
}
// Create a new spawned object with proper initial position
function createSpawnedObject(process, spawnPoint, currentTime, materialType) {
// Extract spawn position from the actual spawn point
const position = spawnPoint.point.position
? [...spawnPoint.point.position]
: [0, 0, 0];
// Get the path position and add it to the spawn point position
const pathPosition = spawnPoint.path.pathPosition || [0, 0, 0];
const absolutePosition = [
position[0] + pathPosition[0],
position[1] + pathPosition[1],
position[2] + pathPosition[2],
];
return {
id: `obj-${process.id}-${animationStates[process.id].objectIdCounter}`,
position: absolutePosition,
state: {
currentIndex: 0,
progress: 0,
isAnimating: true,
speed: process.speed || 1,
isDelaying: false,
delayStartTime: 0,
currentDelayDuration: 0,
delayComplete: false,
currentPathIndex: 0,
// Store the spawn point index to start animation from correct path point
spawnPointIndex: getPointIndexInProcess(process, spawnPoint.point),
},
visible: true,
materialType: materialType || "Default",
spawnTime: currentTime,
};
}
// Get the index of a point within the process animation path
function getPointIndexInProcess(process, point) {
if (!process.paths) return 0;
let cumulativePoints = 0;
for (const path of process.paths) {
for (let i = 0; i < (path.points?.length || 0); i++) {
if (path.points[i].uuid === point.uuid) {
return cumulativePoints + i;
}
}
cumulativePoints += path.points?.length || 0;
}
return 0;
}
// Get point data for current animation index
function getPointDataForAnimationIndex(process, index) {
if (!process.paths) return null;
let cumulativePoints = 0;
for (const path of process.paths) {
const pointCount = path.points?.length || 0;
if (index < cumulativePoints + pointCount) {
const pointIndex = index - cumulativePoints;
return path.points?.[pointIndex] || null;
}
cumulativePoints += pointCount;
}
return null;
}
// Convert process paths to Vector3 format
function getProcessPath(process) {
if (!process.animationPath) {
log(`No animation path for process ${process.id}`);
return [];
}
return process.animationPath.map((p) => ({ x: p.x, y: p.y, z: p.z })) || [];
}
// Handle material swap for an object
function handleMaterialSwap(processId, objectId, materialType) {
const processState = animationStates[processId];
if (!processState || !processState.spawnedObjects[objectId]) return;
processState.spawnedObjects[objectId].materialType = materialType;
// Notify main thread about material change
self.postMessage({
type: "materialChanged",
data: {
processId,
objectId,
materialType,
},
});
}
// Handle point actions for an object
function handlePointActions(processId, objectId, actions = [], currentTime) {
let shouldStopAnimation = false;
const processState = animationStates[processId];
if (!processState || !processState.spawnedObjects[objectId]) return false;
const objectState = processState.spawnedObjects[objectId];
actions.forEach((action) => {
if (!action || !action.isUsed) return;
switch (action.type) {
case "Delay":
if (objectState.state.isDelaying) return;
const delayDuration =
typeof action.delay === "number"
? action.delay
: parseFloat(action.delay || "0");
if (delayDuration > 0) {
objectState.state.isDelaying = true;
objectState.state.delayStartTime = currentTime;
objectState.state.currentDelayDuration = delayDuration;
objectState.state.delayComplete = false;
shouldStopAnimation = true;
}
break;
case "Despawn":
delete processState.spawnedObjects[objectId];
shouldStopAnimation = true;
// Notify main thread about despawn
self.postMessage({
type: "objectDespawned",
data: {
processId,
objectId,
},
});
break;
case "Swap":
if (action.material) {
handleMaterialSwap(processId, objectId, action.material);
}
break;
default:
break;
}
});
return shouldStopAnimation;
}
// Check if point has non-inherit actions
function hasNonInheritActions(actions = []) {
return actions.some((action) => action && action.isUsed && action.type !== "Inherit");
}
// Calculate vector lerp (linear interpolation)
function lerpVectors(v1, v2, alpha) {
return {
x: v1.x + (v2.x - v1.x) * alpha,
y: v1.y + (v2.y - v1.y) * alpha,
z: v1.z + (v2.z - v1.z) * alpha,
};
}
// Calculate vector distance
function distanceBetweenVectors(v1, v2) {
const dx = v2.x - v1.x;
const dy = v2.y - v1.y;
const dz = v2.z - v1.z;
return Math.sqrt(dx * dx + dy * dy + dz * dz);
}
// Process spawn logic
function processSpawns(currentTime) {
processes.forEach((process) => {
const processState = animationStates[process.id];
if (!processState) return;
const spawnPointData = findSpawnPoint(process);
if (!spawnPointData || !spawnPointData.point.actions) return;
const spawnAction = spawnPointData.point.actions.find(
(a) => a.isUsed && a.type === "Spawn"
);
if (!spawnAction) return;
const spawnInterval =
typeof spawnAction.spawnInterval === "number"
? spawnAction.spawnInterval
: parseFloat(spawnAction.spawnInterval || "2"); // Default to 2 seconds if not specified
if (currentTime >= processState.nextSpawnTime) {
const newObject = createSpawnedObject(
process,
spawnPointData,
currentTime,
spawnAction.material || "Default"
);
processState.spawnedObjects[newObject.id] = newObject;
processState.objectIdCounter++;
processState.nextSpawnTime = currentTime + spawnInterval;
log(`Spawned object ${newObject.id} for process ${process.id}`);
// Notify main thread about new object
self.postMessage({
type: "objectSpawned",
data: {
processId: process.id,
object: newObject,
},
});
}
});
}
// Update all animations
function updateAnimations(delta, currentTime) {
// First handle spawning of new objects
processSpawns(currentTime);
// Then animate existing objects
processes.forEach((process) => {
const processState = animationStates[process.id];
if (!processState) return;
const path = getProcessPath(process);
if (path.length < 2) {
log(`Path too short for process ${process.id}, length: ${path.length}`);
return;
}
const updatedObjects = {};
let hasChanges = false;
Object.entries(processState.spawnedObjects).forEach(([objectId, obj]) => {
if (!obj.visible || !obj.state.isAnimating) return;
const stateRef = obj.state;
// Use the spawnPointIndex as starting point if it's the initial movement
if (stateRef.currentIndex === 0 && stateRef.progress === 0) {
stateRef.currentIndex = stateRef.spawnPointIndex || 0;
}
// Get current point data
const currentPointData = getPointDataForAnimationIndex(
process,
stateRef.currentIndex
);
// Execute actions when arriving at a new point
if (stateRef.progress === 0 && currentPointData?.actions) {
const shouldStop = handlePointActions(
process.id,
objectId,
currentPointData.actions,
currentTime
);
if (shouldStop) return;
}
// Handle delays
if (stateRef.isDelaying) {
if (
currentTime - stateRef.delayStartTime >=
stateRef.currentDelayDuration
) {
stateRef.isDelaying = false;
stateRef.delayComplete = true;
} else {
updatedObjects[objectId] = { ...obj, state: { ...stateRef } };
return; // Keep waiting
}
}
const nextPointIdx = stateRef.currentIndex + 1;
const isLastPoint = nextPointIdx >= path.length;
if (isLastPoint) {
if (currentPointData?.actions) {
const shouldStop = !hasNonInheritActions(currentPointData.actions);
if (shouldStop) {
// Reached the end of path with no more actions
delete processState.spawnedObjects[objectId];
log(`Object ${objectId} completed path`);
// Notify main thread to remove the object
self.postMessage({
type: "objectCompleted",
data: {
processId: process.id,
objectId,
},
});
return;
}
}
}
if (!isLastPoint) {
const currentPos = path[stateRef.currentIndex];
const nextPos = path[nextPointIdx];
const distance = distanceBetweenVectors(currentPos, nextPos);
// Ensure we don't divide by zero
if (distance > 0) {
const movement = stateRef.speed * delta;
// Update progress based on distance and speed
const oldProgress = stateRef.progress;
stateRef.progress += movement / distance;
if (stateRef.progress >= 1) {
// Reached next point
stateRef.currentIndex = nextPointIdx;
stateRef.progress = 0;
stateRef.delayComplete = false;
obj.position = [nextPos.x, nextPos.y, nextPos.z];
} else {
// Interpolate position
const lerpedPos = lerpVectors(currentPos, nextPos, stateRef.progress);
obj.position = [lerpedPos.x, lerpedPos.y, lerpedPos.z];
}
// Only send updates when there's meaningful movement
if (Math.abs(oldProgress - stateRef.progress) > 0.01) {
hasChanges = true;
}
} else {
// Skip to next point if distance is zero
stateRef.currentIndex = nextPointIdx;
stateRef.progress = 0;
obj.position = [nextPos.x, nextPos.y, nextPos.z];
hasChanges = true;
}
}
updatedObjects[objectId] = { ...obj, state: { ...stateRef } };
});
// Update animation state with modified objects
if (Object.keys(updatedObjects).length > 0) {
processState.spawnedObjects = {
...processState.spawnedObjects,
...updatedObjects,
};
// Only send position updates when there are meaningful changes
if (hasChanges) {
self.postMessage({
type: "positionsUpdated",
data: {
processId: process.id,
objects: updatedObjects,
},
});
}
}
});
}

File diff suppressed because it is too large Load Diff

View File

@@ -5,7 +5,7 @@
// useCallback,
// useRef,
// } from "react";
// import { useSimulationPaths } from "../../../store/store";
// import { useSimulationStates } from "../../../store/store";
// import * as THREE from "three";
// import { useThree } from "@react-three/fiber";
// import {
@@ -29,7 +29,7 @@
// position: [number, number, number];
// actions: PointAction[];
// connections: {
// targets: Array<{ pathUUID: string }>;
// targets: Array<{ modelUUID: string }>;
// };
// }
@@ -72,7 +72,7 @@
// actions: point.actions.map(normalizeAction), // Preserve exact actions
// connections: {
// targets: point.connections.targets.map((target) => ({
// pathUUID: target.pathUUID,
// modelUUID: target.modelUUID,
// })),
// },
// })),
@@ -94,7 +94,7 @@
// : [normalizeAction(path.point.actions)],
// connections: {
// targets: path.point.connections.targets.map((target) => ({
// pathUUID: target.pathUUID,
// modelUUID: target.modelUUID,
// })),
// },
// },
@@ -137,18 +137,18 @@
// // Check if current last connects to next last (requires reversal)
// const connectsToLast = currentLastPoint.connections.targets.some(
// (target) =>
// target.pathUUID === nextPath.modeluuid &&
// target.modelUUID === nextPath.modeluuid &&
// nextLastPoint.connections.targets.some(
// (t) => t.pathUUID === currentPath.modeluuid
// (t) => t.modelUUID === currentPath.modeluuid
// )
// );
// // Check if current last connects to next first (no reversal needed)
// const connectsToFirst = currentLastPoint.connections.targets.some(
// (target) =>
// target.pathUUID === nextPath.modeluuid &&
// target.modelUUID === nextPath.modeluuid &&
// nextFirstPoint.connections.targets.some(
// (t) => t.pathUUID === currentPath.modeluuid
// (t) => t.modelUUID === currentPath.modeluuid
// )
// );
@@ -249,10 +249,10 @@
// // Process outgoing connections
// for (const point of currentPath.points) {
// for (const target of point.connections.targets) {
// if (!visited.has(target.pathUUID)) {
// const targetPath = pathMap.get(target.pathUUID);
// if (!visited.has(target.modelUUID)) {
// const targetPath = pathMap.get(target.modelUUID);
// if (targetPath) {
// visited.add(target.pathUUID);
// visited.add(target.modelUUID);
// queue.push(targetPath);
// }
// }
@@ -264,7 +264,7 @@
// if (!visited.has(uuid)) {
// const hasConnectionToCurrent = path.points.some((point) =>
// point.connections.targets.some(
// (t) => t.pathUUID === currentPath.modeluuid
// (t) => t.modelUUID === currentPath.modeluuid
// )
// );
// if (hasConnectionToCurrent) {
@@ -312,19 +312,19 @@
// const ProcessCreator: React.FC<ProcessCreatorProps> = React.memo(
// ({ onProcessesCreated }) => {
// const { simulationPaths } = useSimulationPaths();
// const { simulationStates } = useSimulationStates();
// const { createProcessesFromPaths } = useProcessCreation();
// const prevPathsRef = useRef<SimulationPath[]>([]);
// const prevProcessesRef = useRef<Process[]>([]);
// const convertedPaths = useMemo((): SimulationPath[] => {
// if (!simulationPaths) return [];
// return simulationPaths.map((path) =>
// if (!simulationStates) return [];
// return simulationStates.map((path) =>
// convertToSimulationPath(
// path as ConveyorEventsSchema | VehicleEventsSchema
// )
// );
// }, [simulationPaths]);
// }, [simulationStates]);
// const pathsDependency = useMemo(() => {
// if (!convertedPaths) return null;
@@ -335,7 +335,7 @@
// ),
// connections: path.points
// .flatMap((p: PathPoint) =>
// p.connections.targets.map((t: { pathUUID: string }) => t.pathUUID)
// p.connections.targets.map((t: { modelUUID: string }) => t.modelUUID)
// )
// .join(","),
// }));
@@ -404,7 +404,7 @@ import React, {
useCallback,
useRef,
} from "react";
import { useSimulationPaths } from "../../../store/store";
import { useSimulationStates } from "../../../store/store";
import * as THREE from "three";
import { useThree } from "@react-three/fiber";
import {
@@ -428,11 +428,12 @@ export interface PathPoint {
position: [number, number, number];
actions: PointAction[];
connections: {
targets: Array<{ pathUUID: string }>;
targets: Array<{ modelUUID: string }>;
};
}
export interface SimulationPath {
type: string;
modeluuid: string;
points: PathPoint[];
pathPosition: [number, number, number];
@@ -464,6 +465,7 @@ function convertToSimulationPath(
if (path.type === "Conveyor") {
return {
type: path.type,
modeluuid,
points: path.points.map((point) => ({
uuid: point.uuid,
@@ -471,7 +473,7 @@ function convertToSimulationPath(
actions: point.actions.map(normalizeAction), // Preserve exact actions
connections: {
targets: point.connections.targets.map((target) => ({
pathUUID: target.pathUUID,
modelUUID: target.modelUUID,
})),
},
})),
@@ -483,23 +485,24 @@ function convertToSimulationPath(
};
} else {
return {
type: path.type,
modeluuid,
points: [
{
uuid: path.point.uuid,
position: path.point.position,
actions: Array.isArray(path.point.actions)
? path.point.actions.map(normalizeAction)
: [normalizeAction(path.point.actions)],
uuid: path.points.uuid,
position: path.points.position,
actions: Array.isArray(path.points.actions)
? path.points.actions.map(normalizeAction)
: [normalizeAction(path.points.actions)],
connections: {
targets: path.point.connections.targets.map((target) => ({
pathUUID: target.pathUUID,
targets: path.points.connections.targets.map((target) => ({
modelUUID: target.modelUUID,
})),
},
},
],
pathPosition: path.position,
speed: path.point.speed || 1,
speed: path.points.speed || 1,
};
}
}
@@ -536,18 +539,18 @@ function shouldReverseNextPath(
// Check if current last connects to next last (requires reversal)
const connectsToLast = currentLastPoint.connections.targets.some(
(target) =>
target.pathUUID === nextPath.modeluuid &&
target.modelUUID === nextPath.modeluuid &&
nextLastPoint.connections.targets.some(
(t) => t.pathUUID === currentPath.modeluuid
(t) => t.modelUUID === currentPath.modeluuid
)
);
// Check if current last connects to next first (no reversal needed)
const connectsToFirst = currentLastPoint.connections.targets.some(
(target) =>
target.pathUUID === nextPath.modeluuid &&
target.modelUUID === nextPath.modeluuid &&
nextFirstPoint.connections.targets.some(
(t) => t.pathUUID === currentPath.modeluuid
(t) => t.modelUUID === currentPath.modeluuid
)
);
@@ -614,6 +617,7 @@ export function useProcessCreation() {
const [processes, setProcesses] = useState<Process[]>([]);
const hasSpawnAction = useCallback((path: SimulationPath): boolean => {
if (path.type !== "Conveyor") return false;
return path.points.some((point) =>
point.actions.some((action) => action.type.toLowerCase() === "spawn")
);
@@ -674,10 +678,10 @@ export function useProcessCreation() {
// Process outgoing connections
for (const point of currentPath.points) {
for (const target of point.connections.targets) {
if (!visited.has(target.pathUUID)) {
const targetPath = pathMap.get(target.pathUUID);
if (!visited.has(target.modelUUID)) {
const targetPath = pathMap.get(target.modelUUID);
if (targetPath) {
visited.add(target.pathUUID);
visited.add(target.modelUUID);
queue.push(targetPath);
}
}
@@ -689,7 +693,7 @@ export function useProcessCreation() {
if (!visited.has(uuid)) {
const hasConnectionToCurrent = path.points.some((point) =>
point.connections.targets.some(
(t) => t.pathUUID === currentPath.modeluuid
(t) => t.modelUUID === currentPath.modeluuid
)
);
if (hasConnectionToCurrent) {
@@ -737,19 +741,19 @@ export function useProcessCreation() {
const ProcessCreator: React.FC<ProcessCreatorProps> = React.memo(
({ onProcessesCreated }) => {
const { simulationPaths } = useSimulationPaths();
const { simulationStates } = useSimulationStates();
const { createProcessesFromPaths } = useProcessCreation();
const prevPathsRef = useRef<SimulationPath[]>([]);
const prevProcessesRef = useRef<Process[]>([]);
const convertedPaths = useMemo((): SimulationPath[] => {
if (!simulationPaths) return [];
return simulationPaths.map((path) =>
if (!simulationStates) return [];
return simulationStates.map((path) =>
convertToSimulationPath(
path as ConveyorEventsSchema | VehicleEventsSchema
)
);
}, [simulationPaths]);
}, [simulationStates]);
// Enhanced dependency tracking that includes action types
const pathsDependency = useMemo(() => {
@@ -764,7 +768,7 @@ const ProcessCreator: React.FC<ProcessCreatorProps> = React.memo(
.join(","),
connections: path.points
.flatMap((p: PathPoint) =>
p.connections.targets.map((t: { pathUUID: string }) => t.pathUUID)
p.connections.targets.map((t: { modelUUID: string }) => t.modelUUID)
)
.join(","),
}));

View File

@@ -0,0 +1,114 @@
import React, { useRef, useEffect } from "react";
import { useFrame } from "@react-three/fiber";
import * as THREE from "three";
import { GLTF } from "three-stdlib";
import { Box3Helper } from "three";
import { SpawnedObject, ProcessData } from "./types";
interface ProcessObjectRendererProps {
objectId: string;
object: SpawnedObject;
process: ProcessData;
gltf: GLTF;
showBoundingBox?: boolean;
}
export const ProcessObjectRenderer: React.FC<ProcessObjectRendererProps> = ({
objectId,
object,
process,
gltf,
showBoundingBox = false,
}) => {
const meshRef = useRef<THREE.Mesh>(null);
const boxHelperRef = useRef<THREE.Box3Helper | null>(null);
const boundingBoxRef = useRef<THREE.Box3>(new THREE.Box3());
// Issue 1: Can't assign to ref.current as it's read-only
useEffect(() => {
if (object.ref && meshRef.current) {
// Instead of direct assignment, we need to store the mesh reference another way
// Option 1: If you can modify the SpawnedObject interface, add a setMesh method
if (typeof (object as any).setMesh === 'function') {
(object as any).setMesh(meshRef.current);
}
// Option 2: Store the mesh in a property that isn't ref.current
// This requires modifying your SpawnedObject interface to include this property
(object as any).meshInstance = meshRef.current;
// Option 3: If you need to maintain compatibility, you could use Object.defineProperty
// But this is a hack and not recommended
// Object.defineProperty(object.ref, 'current', { value: meshRef.current, writable: true });
}
}, [object.ref]);
// Create a bounding box helper for visualization
useFrame(() => {
if (meshRef.current && showBoundingBox) {
// Update the bounding box to match the mesh position
if (!boxHelperRef.current) {
// Get the size of the mesh
const size = new THREE.Vector3(1, 1, 1);
// If the mesh has geometry, use its dimensions
if (meshRef.current.geometry) {
const box = new THREE.Box3().setFromObject(meshRef.current);
box.getSize(size);
}
// Create a new bounding box centered on the mesh
boundingBoxRef.current = new THREE.Box3().setFromCenterAndSize(
meshRef.current.position,
size
);
// Create a helper to visualize the box
boxHelperRef.current = new Box3Helper(
boundingBoxRef.current,
new THREE.Color(0xff0000)
);
// Add the helper to the scene
meshRef.current.parent?.add(boxHelperRef.current);
} else {
// Update the box position to match the mesh
boundingBoxRef.current.setFromCenterAndSize(
meshRef.current.position,
boundingBoxRef.current.getSize(new THREE.Vector3())
);
// Force the helper to update
boxHelperRef.current.updateMatrixWorld(true);
}
}
});
if (gltf?.scene) {
return (
<primitive
ref={meshRef}
object={gltf.scene.clone()}
position={[0, 0, 0]}
material={object.material}
/>
);
}
// Issue 2: Material color type problem
return (
<mesh ref={meshRef}>
<boxGeometry args={[1, 1, 1]} />
<meshStandardMaterial
// Fix the color property access
color={
object.material && 'color' in object.material
? (object.material as THREE.MeshStandardMaterial).color
: "#00ff00"
}
metalness={0.5}
roughness={0.3}
/>
</mesh>
);
};

View File

@@ -0,0 +1,79 @@
import * as THREE from "three";
import React from "react";
export interface ProcessPoint {
uuid: string;
position: number[];
actions?: PointAction[];
}
export interface PointAction {
type: string;
isUsed: boolean;
spawnInterval?: number | string;
material?: string;
delay?: number | string;
}
export interface ProcessData {
id: string;
name: string;
paths?: {
points?: ProcessPoint[];
}[];
animationPath?: { x: number; y: number; z: number }[];
speed?: number;
customMaterials?: Record<string, THREE.Material>;
}
export interface ProcessAnimationState {
spawnedObjects: Record<string, SpawnedObject | SpawnedObjectWithCollision>;
nextSpawnTime: number;
objectIdCounter: number;
isProcessDelaying: boolean;
processDelayStartTime: number;
processDelayDuration: number;
isCollisionPaused?: boolean;
}
export interface SpawnedObject {
ref: React.RefObject<THREE.Object3D>;
state: {
currentIndex: number;
progress: number;
isAnimating: boolean;
speed: number;
isDelaying: boolean;
delayStartTime: number;
currentDelayDuration: number;
delayComplete: boolean;
currentPathIndex: number;
};
visible: boolean;
material: THREE.Material;
currentMaterialType: string;
spawnTime: number;
position: THREE.Vector3;
collision?: {
boundingBox: THREE.Box3;
isColliding: boolean;
colliding: boolean; // Added this property
};
}
// For use in your processAnimator.tsx
// Update the CollisionState interface to include all required properties
interface CollisionState {
boundingBox: THREE.Box3;
isColliding: boolean;
colliding: boolean; // This was missing
collidingWith: string[];
}
export interface SpawnedObjectWithCollision extends SpawnedObject {
collision: {
boundingBox: THREE.Box3;
isColliding: boolean;
colliding: boolean;
collidingWith: string[];
};
}

View File

@@ -2,7 +2,7 @@ import { useState, useEffect, useRef, useMemo } from "react";
import {
useSelectedActionSphere,
useSelectedPath,
useSimulationPaths,
useSimulationStates,
} from "../../store/store";
import * as THREE from "three";
import Behaviour from "./behaviour/behaviour";
@@ -15,12 +15,12 @@ import Agv from "../builder/agv/agv";
function Simulation() {
const { activeModule } = useModuleStore();
const pathsGroupRef = useRef() as React.MutableRefObject<THREE.Group>;
const { simulationPaths, setSimulationPaths } = useSimulationPaths();
const { simulationStates, setSimulationStates } = useSimulationStates();
const [processes, setProcesses] = useState([]);
useEffect(() => {
console.log('simulationPaths: ', simulationPaths);
}, [simulationPaths]);
// console.log('simulationStates: ', simulationStates);
}, [simulationStates]);
// useEffect(() => {
// if (selectedActionSphere) {
@@ -42,7 +42,7 @@ function Simulation() {
<PathCreation pathsGroupRef={pathsGroupRef} />
<PathConnector pathsGroupRef={pathsGroupRef} />
<ProcessContainer />
{/* <Agv /> */}
<Agv />
</>
)}
</>

View File

@@ -1,5 +1,5 @@
// import { useMemo, useState } from 'react';
// import { useSelectedActionSphere, useToggleView, useSimulationPaths, useSelectedPath, useStartSimulation, useDrawMaterialPath } from '../../store/store';
// import { useSelectedActionSphere, useToggleView, useSimulationStates, useSelectedPath, useStartSimulation, useDrawMaterialPath } from '../../store/store';
// import * as THREE from 'three';
// import useModuleStore from '../../store/useModuleStore';
@@ -9,17 +9,17 @@
// const { startSimulation, setStartSimulation } = useStartSimulation();
// const { selectedActionSphere } = useSelectedActionSphere();
// const { selectedPath, setSelectedPath } = useSelectedPath();
// const { simulationPaths, setSimulationPaths } = useSimulationPaths();
// const { simulationStates, setSimulationStates } = useSimulationStates();
// const { drawMaterialPath, setDrawMaterialPath } = useDrawMaterialPath();
// const [activeButton, setActiveButton] = useState<string | null>(null);
// const handleAddAction = () => {
// if (!selectedActionSphere) return;
// const updatedPaths = simulationPaths.map((path) => ({
// const updatedPaths = simulationStates.map((path) => ({
// ...path,
// points: path.points.map((point) => {
// if (point.uuid === selectedActionSphere.point.uuid) {
// if (point.uuid === selectedActionSphere.points.uuid) {
// const actionIndex = point.actions.length;
// const newAction = {
// uuid: THREE.MathUtils.generateUUID(),
@@ -37,31 +37,31 @@
// }),
// }));
// setSimulationPaths(updatedPaths);
// setSimulationStates(updatedPaths);
// };
// const handleDeleteAction = (uuid: string) => {
// if (!selectedActionSphere) return;
// const updatedPaths = simulationPaths.map((path) => ({
// const updatedPaths = simulationStates.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.point.uuid
// point.uuid === selectedActionSphere.points.uuid
// ? { ...point, actions: point.actions.filter(action => action.uuid !== uuid) }
// : point
// ),
// }));
// setSimulationPaths(updatedPaths);
// setSimulationStates(updatedPaths);
// };
// const handleActionSelect = (uuid: string, actionType: string) => {
// if (!selectedActionSphere) return;
// const updatedPaths = simulationPaths.map((path) => ({
// const updatedPaths = simulationStates.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.point.uuid
// point.uuid === selectedActionSphere.points.uuid
// ? {
// ...point,
// actions: point.actions.map((action) =>
@@ -72,16 +72,16 @@
// ),
// }));
// setSimulationPaths(updatedPaths);
// setSimulationStates(updatedPaths);
// };
// const handleMaterialSelect = (uuid: string, material: string) => {
// if (!selectedActionSphere) return;
// const updatedPaths = simulationPaths.map((path) => ({
// const updatedPaths = simulationStates.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.point.uuid
// point.uuid === selectedActionSphere.points.uuid
// ? {
// ...point,
// actions: point.actions.map((action) =>
@@ -92,16 +92,16 @@
// ),
// }));
// setSimulationPaths(updatedPaths);
// setSimulationStates(updatedPaths);
// };
// const handleDelayChange = (uuid: string, delay: number | string) => {
// if (!selectedActionSphere) return;
// const updatedPaths = simulationPaths.map((path) => ({
// const updatedPaths = simulationStates.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.point.uuid
// point.uuid === selectedActionSphere.points.uuid
// ? {
// ...point,
// actions: point.actions.map((action) =>
@@ -112,16 +112,16 @@
// ),
// }));
// setSimulationPaths(updatedPaths);
// setSimulationStates(updatedPaths);
// };
// const handleSpawnIntervalChange = (uuid: string, spawnInterval: number | string) => {
// if (!selectedActionSphere) return;
// const updatedPaths = simulationPaths.map((path) => ({
// const updatedPaths = simulationStates.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.point.uuid
// point.uuid === selectedActionSphere.points.uuid
// ? {
// ...point,
// actions: point.actions.map((action) =>
@@ -132,27 +132,27 @@
// ),
// }));
// setSimulationPaths(updatedPaths);
// setSimulationStates(updatedPaths);
// };
// const handleSpeedChange = (speed: number) => {
// if (!selectedPath) return;
// const updatedPaths = simulationPaths.map((path) =>
// const updatedPaths = simulationStates.map((path) =>
// path.modeluuid === selectedPath.path.modeluuid ? { ...path, speed } : path
// );
// setSimulationPaths(updatedPaths);
// setSimulationStates(updatedPaths);
// setSelectedPath({ ...selectedPath, path: { ...selectedPath.path, speed } });
// };
// const handleAddTrigger = () => {
// if (!selectedActionSphere) return;
// const updatedPaths = simulationPaths.map((path) => ({
// const updatedPaths = simulationStates.map((path) => ({
// ...path,
// points: path.points.map((point) => {
// if (point.uuid === selectedActionSphere.point.uuid) {
// if (point.uuid === selectedActionSphere.points.uuid) {
// const triggerIndex = point.triggers.length;
// const newTrigger = {
// uuid: THREE.MathUtils.generateUUID(),
@@ -167,31 +167,31 @@
// }),
// }));
// setSimulationPaths(updatedPaths);
// setSimulationStates(updatedPaths);
// };
// const handleDeleteTrigger = (uuid: string) => {
// if (!selectedActionSphere) return;
// const updatedPaths = simulationPaths.map((path) => ({
// const updatedPaths = simulationStates.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.point.uuid
// point.uuid === selectedActionSphere.points.uuid
// ? { ...point, triggers: point.triggers.filter(trigger => trigger.uuid !== uuid) }
// : point
// ),
// }));
// setSimulationPaths(updatedPaths);
// setSimulationStates(updatedPaths);
// };
// const handleTriggerSelect = (uuid: string, triggerType: string) => {
// if (!selectedActionSphere) return;
// const updatedPaths = simulationPaths.map((path) => ({
// const updatedPaths = simulationStates.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.point.uuid
// point.uuid === selectedActionSphere.points.uuid
// ? {
// ...point,
// triggers: point.triggers.map((trigger) =>
@@ -202,7 +202,7 @@
// ),
// }));
// setSimulationPaths(updatedPaths);
// setSimulationStates(updatedPaths);
// };
// const handleResetPath = () => {
@@ -214,10 +214,10 @@
// const handleActionToggle = (uuid: string) => {
// if (!selectedActionSphere) return;
// const updatedPaths = simulationPaths.map((path) => ({
// const updatedPaths = simulationStates.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.point.uuid
// point.uuid === selectedActionSphere.points.uuid
// ? {
// ...point,
// actions: point.actions.map((action) => ({
@@ -229,16 +229,16 @@
// ),
// }));
// setSimulationPaths(updatedPaths);
// setSimulationStates(updatedPaths);
// };
// const handleTriggerToggle = (uuid: string) => {
// if (!selectedActionSphere) return;
// const updatedPaths = simulationPaths.map((path) => ({
// const updatedPaths = simulationStates.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.point.uuid
// point.uuid === selectedActionSphere.points.uuid
// ? {
// ...point,
// triggers: point.triggers.map((trigger) => ({
@@ -250,13 +250,13 @@
// ),
// }));
// setSimulationPaths(updatedPaths);
// setSimulationStates(updatedPaths);
// };
// const selectedPoint = useMemo(() => {
// if (!selectedActionSphere) return null;
// return simulationPaths.flatMap((path) => path.points).find((point) => point.uuid === selectedActionSphere.point.uuid);
// }, [selectedActionSphere, simulationPaths]);
// return simulationStates.flatMap((path) => path.points).find((point) => point.uuid === selectedActionSphere.points.uuid);
// }, [selectedActionSphere, simulationStates]);
// const createPath = () => {
// setActiveButton(activeButton !== 'addMaterialPath' ? 'addMaterialPath' : null);

View File

@@ -11,13 +11,13 @@ type PathPoint = {
};
type PathCreatorProps = {
simulationPaths: PathPoint[][];
setSimulationPaths: React.Dispatch<React.SetStateAction<PathPoint[][]>>;
simulationStates: PathPoint[][];
setSimulationStates: React.Dispatch<React.SetStateAction<PathPoint[][]>>;
connections: { start: PathPoint; end: PathPoint }[];
setConnections: React.Dispatch<React.SetStateAction<{ start: PathPoint; end: PathPoint }[]>>
};
const PathCreator = ({ simulationPaths, setSimulationPaths, connections, setConnections }: PathCreatorProps) => {
const PathCreator = ({ simulationStates, setSimulationStates, connections, setConnections }: PathCreatorProps) => {
const { camera, scene, raycaster, pointer, gl } = useThree();
const { drawMaterialPath } = useDrawMaterialPath();
@@ -71,7 +71,7 @@ const PathCreator = ({ simulationPaths, setSimulationPaths, connections, setConn
e.preventDefault();
if (drag || e.button === 0) return;
if (currentPath.length > 1) {
setSimulationPaths((prevPaths) => [...prevPaths, currentPath]);
setSimulationStates((prevPaths) => [...prevPaths, currentPath]);
}
setCurrentPath([]);
setTemporaryPoint(null);
@@ -125,7 +125,7 @@ const PathCreator = ({ simulationPaths, setSimulationPaths, connections, setConn
canvasElement.addEventListener("contextmenu", onContextMenu);
} else {
if (currentPath.length > 1) {
setSimulationPaths((prevPaths) => [...prevPaths, currentPath]);
setSimulationStates((prevPaths) => [...prevPaths, currentPath]);
}
setCurrentPath([]);
setTemporaryPoint(null);
@@ -179,25 +179,25 @@ const PathCreator = ({ simulationPaths, setSimulationPaths, connections, setConn
if (selectedPoint) {
const updatedPosition = e.target.object.position.clone();
const updatedRotation = e.target.object.quaternion.clone();
const updatedPaths = simulationPaths.map((path) =>
const updatedPaths = simulationStates.map((path) =>
path.map((p) =>
p.uuid === selectedPoint.uuid ? { ...p, position: updatedPosition, rotation: updatedRotation } : p
)
);
setSimulationPaths(updatedPaths);
setSimulationStates(updatedPaths);
}
};
const meshContext = (uuid: string) => {
const pathIndex = simulationPaths.findIndex(path => path.some(point => point.uuid === uuid));
const pathIndex = simulationStates.findIndex(path => path.some(point => point.uuid === uuid));
if (pathIndex === -1) return;
const clickedPoint = simulationPaths[pathIndex].find(point => point.uuid === uuid);
const clickedPoint = simulationStates[pathIndex].find(point => point.uuid === uuid);
if (!clickedPoint) return;
const isStart = simulationPaths[pathIndex][0].uuid === uuid;
const isEnd = simulationPaths[pathIndex][simulationPaths[pathIndex].length - 1].uuid === uuid;
const isStart = simulationStates[pathIndex][0].uuid === uuid;
const isEnd = simulationStates[pathIndex][simulationStates[pathIndex].length - 1].uuid === uuid;
if (pathIndex === 0 && isStart) {
console.log("The first-ever point is not connectable.");
@@ -285,8 +285,8 @@ const PathCreator = ({ simulationPaths, setSimulationPaths, connections, setConn
return (
<>
<group name='pathObjects'>
{/* Render finalized simulationPaths */}
{simulationPaths.map((path, pathIndex) => (
{/* Render finalized simulationStates */}
{simulationStates.map((path, pathIndex) => (
<group key={`path-line-${pathIndex}`}>
<Line
name={`path-line-${pathIndex}`}
@@ -299,7 +299,7 @@ const PathCreator = ({ simulationPaths, setSimulationPaths, connections, setConn
))}
{/* Render finalized points */}
{simulationPaths.map((path) =>
{simulationStates.map((path) =>
path.map((point) => (
<mesh
key={`path-point-${point.uuid}`}

View File

@@ -10,13 +10,13 @@ type PathPoint = {
};
function Simulation() {
const [simulationPaths, setSimulationPaths] = useState<{ position: THREE.Vector3; rotation: THREE.Quaternion; uuid: string }[][]>([]);
const [simulationStates, setSimulationStates] = useState<{ position: THREE.Vector3; rotation: THREE.Quaternion; uuid: string }[][]>([]);
const [connections, setConnections] = useState<{ start: PathPoint; end: PathPoint }[]>([]);
return (
<>
<PathCreator simulationPaths={simulationPaths} setSimulationPaths={setSimulationPaths} connections={connections} setConnections={setConnections} />
{simulationPaths.map((path, index) => (
<PathCreator simulationStates={simulationStates} setSimulationStates={setSimulationStates} connections={connections} setConnections={setConnections} />
{simulationStates.map((path, index) => (
<PathFlow key={index} path={path} connections={connections} />
))}
</>

View File

@@ -5,6 +5,14 @@ import { useDroppedObjectsStore } from "../../store/useDroppedObjectsStore";
import { useZoneWidgetStore } from "../../store/useZone3DWidgetStore";
import useTemplateStore from "../../store/useTemplateStore";
type WidgetData = {
id: string;
type: string;
position: [number, number, number];
rotation?: [number, number, number];
tempPosition?: [number, number, number];
};
export default function SocketRealTimeViz() {
const { visualizationSocket } = useSocketStore();
const { selectedZone, setSelectedZone } = useSelectedZoneStore();
@@ -14,6 +22,7 @@ export default function SocketRealTimeViz() {
const { addWidget } = useZoneWidgetStore()
const { templates, removeTemplate } = useTemplateStore();
const { setTemplates } = useTemplateStore();
const { zoneWidgetData, setZoneWidgetData, updateWidgetPosition, updateWidgetRotation } = useZoneWidgetStore();
useEffect(() => {
const email = localStorage.getItem("email") || "";
@@ -132,14 +141,36 @@ export default function SocketRealTimeViz() {
});
//add 3D Widget response
visualizationSocket.on("viz-widget3D:response:updates", (add3DWidget: any) => {
console.log('add3DWidget: ', add3DWidget);
console.log('add3DWidget: ', add3DWidget);
if (add3DWidget.success) {
console.log('add3DWidget: ', add3DWidget);
if (add3DWidget.message === "Widget created successfully") {
addWidget(add3DWidget.data.zoneId, add3DWidget.data.widget);
}
}
});
//delete 3D Widget response
visualizationSocket.on("viz-widget3D:response:delete", (delete3DWidget: any) => {
console.log('delete3DWidget: ', delete3DWidget);
// "3DWidget delete unsuccessfull"
if (delete3DWidget.success && delete3DWidget.message === "3DWidget delete successfull") {
const activeZoneWidgets = zoneWidgetData[delete3DWidget.data.zoneId] || [];
setZoneWidgetData(
delete3DWidget.data.zoneId,
activeZoneWidgets.filter((w: WidgetData) => w.id !== delete3DWidget.data.id)
);
}
});
//update3D widget response
visualizationSocket.on("viz-widget3D:response:modifyPositionRotation", (update3DWidget: any) => {
console.log('update3DWidget: ', update3DWidget);
if (update3DWidget.success && update3DWidget.message==="widget update successfully") {
updateWidgetPosition(update3DWidget.data.zoneId, update3DWidget.data.widget.id, update3DWidget.data.widget.position);
updateWidgetRotation(update3DWidget.data.zoneId, update3DWidget.data.widget.id, update3DWidget.data.widget.rotation);
}
});
// add Template response
visualizationSocket.on("viz-template:response:add", (addingTemplate: any) => {
console.log('addingTemplate: ', addingTemplate);