added actions for machines
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@@ -1,8 +1,65 @@
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import React from 'react'
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import React, { useEffect, useRef, useState } from 'react'
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import { useMachineStore } from '../../../../../store/simulation/useMachineStore';
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import { usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
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import MachineAnimator from '../animator/machineAnimator';
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function MachineInstance({ machineDetail }: any) {
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const [currentPhase, setCurrentPhase] = useState<string>('idle');
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let isIncrememtable = useRef<boolean>(true);
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const { isPlaying } = usePlayButtonStore();
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const { machines, addCurrentAction, setMachineState, setMachineActive } = useMachineStore();
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const reset = () => {
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setMachineState(machineDetail.modelUuid, 'idle');
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setMachineActive(machineDetail.modelUuid, false);
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isIncrememtable.current = true;
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setCurrentPhase("idle");
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}
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const increment = () => {
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if (isIncrememtable.current) {
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addCurrentAction(machineDetail.modelUuid, "machine-action-2468-1357-8024")
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isIncrememtable.current = false;
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}
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}
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function machineStatus(modelId: string, status: string) {
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// console.log(`${modelId} , ${status}`);
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}
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useEffect(() => {
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if (isPlaying) {
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if (!machineDetail.isActive && machineDetail.state === "idle" && currentPhase == "idle" && !machineDetail.currentAction) {
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setTimeout(() => {
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increment();
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}, 2000);
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machineStatus(machineDetail.modelUuid, 'Machine is idle and waiting for next instruction.')
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} else if (!machineDetail.isActive && machineDetail.state === "idle" && currentPhase == "idle" && machineDetail.currentAction) {
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setCurrentPhase("processing");
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setMachineState(machineDetail.modelUuid, 'running');
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setMachineActive(machineDetail.modelUuid, true);
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machineStatus(machineDetail.modelUuid, "Machine started processing")
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}
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} else {
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reset();
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}
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}, [currentPhase, isPlaying, machines])
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function handleCallBack() {
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if (currentPhase == "processing") {
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setMachineState(machineDetail.modelUuid, 'idle');
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setMachineActive(machineDetail.modelUuid, false);
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setCurrentPhase("idle")
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isIncrememtable.current = true;
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machineStatus(machineDetail.modelUuid, "Machine has completed the processing")
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}
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}
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// console.log('currentPhase: ', currentPhase);
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function MachineInstance() {
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return (
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<>
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<MachineAnimator processingTime={machineDetail.point.action.processTime} handleCallBack={handleCallBack} currentPhase={currentPhase} machineUuid={machineDetail.modelUuid} machineStatus={machineStatus} reset={reset} />
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</>
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)
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}
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