Merge remote-tracking branch 'origin/simulation-agv-v2' into v2
This commit is contained in:
@@ -4,13 +4,53 @@ import { computeArea } from '../functions/computeArea';
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import { Html } from '@react-three/drei';
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import * as CONSTANTS from "../../../types/world/worldConstants";
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import * as turf from '@turf/turf';
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import * as THREE from "three"
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const CalculateAreaGroup = () => {
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const { roomsState } = useRoomsState();
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const { toggleView } = useToggleView();
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const savedTheme: string | null = localStorage.getItem('theme');
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return (
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<group name="roomArea" visible={toggleView}>
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<group name="roomFills" visible={toggleView}>
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{roomsState.length > 0 &&
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roomsState.flat().map((room: any, index: number) => {
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const coordinates = room.coordinates;
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if (!coordinates || coordinates.length < 3) return null;
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const yPos = (room.layer || 0) * CONSTANTS.zoneConfig.height;
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const coords2D = coordinates.map((p: any) => new THREE.Vector2(p.position.x, p.position.z));
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// console.log('coords2D: ', coords2D);
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if (!coords2D[0].equals(coords2D[coords2D.length - 1])) {
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coords2D.push(coords2D[0]);
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}
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const shape = new THREE.Shape(coords2D);
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const extrudeSettings = {
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depth: 0.01,
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bevelEnabled: false,
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};
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const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
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geometry.rotateX(Math.PI / 2);
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const material = new THREE.MeshBasicMaterial({
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color: savedTheme === "dark" ? "#d2baff" : '#6f42c1',
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.4,
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depthWrite: false,
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});
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return (
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<group key={`roomFill-${index}`}>
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<mesh geometry={geometry} material={material} position={[0, yPos, 0]} />
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</group>
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);
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})}
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</group>
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{roomsState.length > 0 &&
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roomsState.flat().map((room: any, index: number) => {
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if (!toggleView) return null;
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@@ -376,7 +376,6 @@ const ZoneGroup: React.FC = () => {
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setZonePoints(updatedZonePoints);
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addZoneToBackend(newZone);
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setStartPoint(null);
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setEndPoint(null);
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}
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@@ -41,8 +41,17 @@ function Ui() {
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const AssetPreview: React.FC<AssetPreviewProps> = ({
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selectedCard,
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setSelectedCard,
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modelUrl,
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modelUrl
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}) => {
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// Ensure rating is a valid number between 0 and 5
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const rating = Math.max(
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0,
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Math.min(5, isNaN(selectedCard.rating) ? 0 : selectedCard.rating)
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);
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// Ensure that the rating is a valid positive integer for array length
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const starsArray = Array.from({ length: rating }, (_, index) => index);
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return (
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<div className="assetPreview-wrapper">
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<div className="assetPreview">
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@@ -65,7 +74,7 @@ const AssetPreview: React.FC<AssetPreviewProps> = ({
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>
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<Suspense fallback={<Ui />}>
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{selectedCard.assetName && modelUrl && (
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<GltfLoader fromServer={modelUrl} />
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<GltfLoader fromServer={modelUrl} assetId={selectedCard?.AssetID} />
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)}
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<OrbitControls minPolarAngle={0} maxPolarAngle={Math.PI / 2} />
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<ContactShadows
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@@ -16,7 +16,8 @@ interface CardProps {
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views: number;
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image: string;
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description: string;
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AssetID: string;
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AssetID: string
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modelUrl: string
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onSelectCard: (cardData: {
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assetName: string;
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uploadedOn: number;
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@@ -36,18 +37,17 @@ const Card: React.FC<CardProps> = ({
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views,
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image,
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description,
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onSelectCard,
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AssetID,
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modelUrl,
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onSelectCard,
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}) => {
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const handleCardSelect = () => {
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console.log('assetName: ', assetName);
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console.log('AssetID: ', AssetID);
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onSelectCard({
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assetName,
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uploadedOn,
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price,
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rating,
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views,
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description,
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AssetID,
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assetName, uploadedOn, price, rating, views, description, AssetID
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});
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};
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@@ -66,6 +66,7 @@ const CardsContainer: React.FC<ModelsProps> = ({ models }) => {
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AssetID={assetDetail.AssetID}
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image={assetDetail.thumbnail}
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description={assetDetail.description}
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modelUrl={modelUrl}
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/>
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</React.Fragment>
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))}
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@@ -10,6 +10,7 @@ interface GltfLoaderProps {
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setAnimations?: (animations?: string[]) => void;
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selectedAnimation?: string;
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setSelectedAnimation?: (animation: string) => void;
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assetId: string
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}
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@@ -18,6 +19,7 @@ const GltfLoader: React.FC<GltfLoaderProps> = ({
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fromServer,
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setAnimations,
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selectedAnimation,
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assetId
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}) => {
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const { scene, animations } = useGLTF(fromServer ?? "") as {
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scene: Object3D;
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@@ -33,6 +33,7 @@ const MarketPlace = () => {
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try {
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const filt = await getAssetImages("67d934ad0f42a1fdadb19aa6");
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setModels(filt.items);
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console.log('filt.items: ', filt.items);
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setFilteredModels(filt.items);
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setisLoading(false);
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} catch {
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@@ -1,4 +1,4 @@
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import React, { useRef } from "react";
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import React, { useRef, useState } from "react";
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import {
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Vector3,
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Raycaster,
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@@ -21,6 +21,17 @@ const DistanceFindingControls = ({
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object,
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}: DistanceFindingControlsProps) => {
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const { camera, scene } = useThree();
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const [labelValues, setLabelValues] = useState<{
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textPosX: any;
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textNegX: any;
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textPosZ: any;
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textNegZ: any;
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}>({
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textPosX: "",
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textNegX: "",
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textPosZ: "",
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textNegZ: "",
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});
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// Refs for measurement lines
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const line1 = useRef<Line>(null);
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@@ -167,13 +178,14 @@ const DistanceFindingControls = ({
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}
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}
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}
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// Update line geometry
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if (points[1]) {
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geometry.dispose();
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geometry.setFromPoints([points[0], points[1]]);
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line.geometry = geometry;
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// Calculate the distance only once
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const distance = points[0].distanceTo(points[1]).toFixed(2);
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// Update measurement text
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if (mesh?.current) {
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geometry.computeBoundingSphere();
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@@ -181,9 +193,28 @@ const DistanceFindingControls = ({
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if (center) {
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mesh.current.position.copy(center);
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}
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const label = document.getElementById(mesh.current.name);
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if (label) {
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label.innerText = `${points[0].distanceTo(points[1]).toFixed(2)}m`;
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label.innerText = `${distance}m`;
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// Update specific label state based on the label ID
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switch (label.id) {
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case "textPosX":
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setLabelValues((prevState) => ({ ...prevState, textPosX: distance }));
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break;
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case "textNegX":
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setLabelValues((prevState) => ({ ...prevState, textNegX: distance }));
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break;
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case "textPosZ":
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setLabelValues((prevState) => ({ ...prevState, textPosZ: distance }));
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break;
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case "textNegZ":
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setLabelValues((prevState) => ({ ...prevState, textNegZ: distance }));
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break;
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default:
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break;
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}
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}
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}
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} else {
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@@ -191,9 +222,31 @@ const DistanceFindingControls = ({
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geometry.dispose();
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geometry.setFromPoints([new Vector3(), new Vector3()]);
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line.geometry = geometry;
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const label = document.getElementById(mesh?.current?.name ?? "");
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if (label) label.innerText = "";
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if (label) {
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label.innerText = "";
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// Clear the corresponding label value in the state
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switch (label.id) {
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case "textPosX":
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setLabelValues((prevState) => ({ ...prevState, textPosX: "" }));
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break;
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case "textNegX":
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setLabelValues((prevState) => ({ ...prevState, textNegX: "" }));
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break;
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case "textPosZ":
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setLabelValues((prevState) => ({ ...prevState, textPosZ: "" }));
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break;
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case "textNegZ":
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setLabelValues((prevState) => ({ ...prevState, textNegZ: "" }));
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break;
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default:
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break;
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}
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}
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}
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};
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const Material = new LineBasicMaterial({ color: "#d2baff" });
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@@ -208,39 +261,54 @@ const DistanceFindingControls = ({
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wrapperClass="distance-text-wrapper"
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className="distance-text"
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zIndexRange={[1, 0]}
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style={{ pointerEvents: "none" }}
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style={{
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pointerEvents: "none",
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visibility: labelValues.textPosX === "" ? "hidden" : "visible",
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}}
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>
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<div className="distance-label" id="textPosX"></div>
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<div className="distance-label" id="textPosX">{labelValues.textPosX}</div>
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</Html>
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</group>
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<group name="textNegX" ref={textNegX}>
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<Html
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wrapperClass="distance-text-wrapper"
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className="distance-text"
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zIndexRange={[1, 0]}
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style={{ pointerEvents: "none" }}
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style={{
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pointerEvents: "none",
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visibility: labelValues.textNegX === "" ? "hidden" : "visible",
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}}
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>
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<div className="distance-label" id="textNegX"></div>
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<div className="distance-label" id="textNegX">{labelValues.textNegX}</div>
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</Html>
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</group>
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<group name="textPosZ" ref={textPosZ}>
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<Html
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wrapperClass="distance-text-wrapper"
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className="distance-text"
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zIndexRange={[2, 0]}
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style={{ pointerEvents: "none" }}
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style={{
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pointerEvents: "none",
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visibility: labelValues.textPosZ === "" ? "hidden" : "visible",
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}}
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>
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<div className="distance-label" id="textPosZ"></div>
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<div className="distance-label" id="textPosZ">{labelValues.textPosZ}</div>
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</Html>
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</group>
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<group name="textNegZ" ref={textNegZ}>
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<Html
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wrapperClass="distance-text-wrapper"
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className="distance-text"
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zIndexRange={[1, 0]}
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||||
style={{ pointerEvents: "none" }}
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style={{
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pointerEvents: "none",
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visibility: labelValues.textNegZ === "" ? "hidden" : "visible",
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}}
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>
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<div className="distance-label" id="textNegZ"></div>
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<div className="distance-label" id="textNegZ">{labelValues.textNegZ}</div>
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</Html>
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||||
</group>
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@@ -262,7 +330,8 @@ const DistanceFindingControls = ({
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ref={line4}
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/>
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</>
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||||
)}
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||||
)
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||||
}
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||||
</>
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||||
);
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||||
};
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@@ -64,7 +64,91 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
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}
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}, [isReset, isPlaying])
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useFrame((_, delta) => {
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// useFrame((_, delta) => {
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||||
// const object = scene.getObjectByProperty('uuid', agvUuid);
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// if (!object || currentPath.length < 2) return;
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// if (isPaused) return;
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||||
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||||
// let totalDistance = 0;
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||||
// const distances = [];
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||||
// let accumulatedDistance = 0;
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||||
// let index = 0;
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||||
// const rotationSpeed = 1;
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||||
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||||
// for (let i = 0; i < currentPath.length - 1; i++) {
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||||
// const start = new THREE.Vector3(...currentPath[i]);
|
||||
// const end = new THREE.Vector3(...currentPath[i + 1]);
|
||||
// const segmentDistance = start.distanceTo(end);
|
||||
// distances.push(segmentDistance);
|
||||
// totalDistance += segmentDistance;
|
||||
// }
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||||
|
||||
// while (index < distances.length && progressRef.current > accumulatedDistance + distances[index]) {
|
||||
// accumulatedDistance += distances[index];
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||||
// index++;
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||||
// }
|
||||
|
||||
// if (index < distances.length) {
|
||||
// const start = new THREE.Vector3(...currentPath[index]);
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||||
// const end = new THREE.Vector3(...currentPath[index + 1]);
|
||||
// const segmentDistance = distances[index];
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||||
|
||||
// const currentDirection = new THREE.Vector3().subVectors(end, start).normalize();
|
||||
// const targetAngle = Math.atan2(currentDirection.x, currentDirection.z);
|
||||
|
||||
// const currentAngle = object.rotation.y;
|
||||
|
||||
// let angleDifference = targetAngle - currentAngle;
|
||||
// if (angleDifference > Math.PI) angleDifference -= 2 * Math.PI;
|
||||
// if (angleDifference < -Math.PI) angleDifference += 2 * Math.PI;
|
||||
|
||||
// const maxRotationStep = (rotationSpeed * speed * agvDetail.speed) * delta;
|
||||
// object.rotation.y += Math.sign(angleDifference) * Math.min(Math.abs(angleDifference), maxRotationStep);
|
||||
// const isAligned = Math.abs(angleDifference) < 0.01;
|
||||
|
||||
// if (isAligned) {
|
||||
// progressRef.current += delta * (speed * agvDetail.speed);
|
||||
// const t = (progressRef.current - accumulatedDistance) / segmentDistance;
|
||||
// const position = start.clone().lerp(end, t);
|
||||
// object.position.copy(position);
|
||||
// }
|
||||
// }
|
||||
|
||||
// if (progressRef.current >= totalDistance) {
|
||||
// if (restRotation && objectRotation) {
|
||||
// const targetEuler = new THREE.Euler(
|
||||
// objectRotation.x,
|
||||
// objectRotation.y - (agvDetail.point.action.steeringAngle),
|
||||
// objectRotation.z
|
||||
// );
|
||||
// const targetQuaternion = new THREE.Quaternion().setFromEuler(targetEuler);
|
||||
// object.quaternion.slerp(targetQuaternion, delta * (rotationSpeed * speed * agvDetail.speed));
|
||||
// if (object.quaternion.angleTo(targetQuaternion) < 0.01) {
|
||||
// object.quaternion.copy(targetQuaternion);
|
||||
// object.rotation.copy(targetEuler);
|
||||
// setRestingRotation(false);
|
||||
// }
|
||||
// return;
|
||||
// }
|
||||
// }
|
||||
// if (progressRef.current >= totalDistance) {
|
||||
// setRestingRotation(true);
|
||||
// progressRef.current = 0;
|
||||
// movingForward.current = !movingForward.current;
|
||||
// setCurrentPath([]);
|
||||
// handleCallBack();
|
||||
// if (currentPhase === 'pickup-drop') {
|
||||
// requestAnimationFrame(startUnloadingProcess);
|
||||
// }
|
||||
// }
|
||||
// });
|
||||
const lastTimeRef = useRef(performance.now());
|
||||
|
||||
useFrame(() => {
|
||||
const now = performance.now();
|
||||
const delta = (now - lastTimeRef.current) / 1000;
|
||||
lastTimeRef.current = now;
|
||||
|
||||
const object = scene.getObjectByProperty('uuid', agvUuid);
|
||||
if (!object || currentPath.length < 2) return;
|
||||
if (isPaused) return;
|
||||
@@ -95,7 +179,6 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
|
||||
|
||||
const currentDirection = new THREE.Vector3().subVectors(end, start).normalize();
|
||||
const targetAngle = Math.atan2(currentDirection.x, currentDirection.z);
|
||||
|
||||
const currentAngle = object.rotation.y;
|
||||
|
||||
let angleDifference = targetAngle - currentAngle;
|
||||
@@ -118,7 +201,7 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
|
||||
if (restRotation && objectRotation) {
|
||||
const targetEuler = new THREE.Euler(
|
||||
objectRotation.x,
|
||||
objectRotation.y - (agvDetail.point.action.steeringAngle),
|
||||
objectRotation.y - agvDetail.point.action.steeringAngle,
|
||||
objectRotation.z
|
||||
);
|
||||
const targetQuaternion = new THREE.Quaternion().setFromEuler(targetEuler);
|
||||
@@ -131,6 +214,7 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (progressRef.current >= totalDistance) {
|
||||
setRestingRotation(true);
|
||||
progressRef.current = 0;
|
||||
|
||||
@@ -11,7 +11,10 @@ import { useProductStore } from '../../../../../store/simulation/useProductStore
|
||||
import { useSelectedProduct } from '../../../../../store/simulation/useSimulationStore';
|
||||
import { useTriggerHandler } from '../../../triggers/triggerHandler/useTriggerHandler';
|
||||
import MaterialAnimator from '../animator/materialAnimator';
|
||||
|
||||
type Timer = {
|
||||
start: number | null;
|
||||
active: boolean;
|
||||
};
|
||||
function VehicleInstance({ agvDetail }: Readonly<{ agvDetail: VehicleStatus }>) {
|
||||
const { navMesh } = useNavMesh();
|
||||
const { isPlaying } = usePlayButtonStore();
|
||||
@@ -51,7 +54,7 @@ function VehicleInstance({ agvDetail }: Readonly<{ agvDetail: VehicleStatus }>)
|
||||
);
|
||||
|
||||
function vehicleStatus(modelId: string, status: string) {
|
||||
// console.log(`${modelId} , ${status}`);
|
||||
//
|
||||
}
|
||||
|
||||
// Function to reset everything
|
||||
@@ -144,6 +147,9 @@ function VehicleInstance({ agvDetail }: Readonly<{ agvDetail: VehicleStatus }>)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
function startUnloadingProcess() {
|
||||
if (agvDetail.point.action.triggers.length > 0) {
|
||||
const trigger = getTriggerByUuid(selectedProduct.productId, agvDetail.point.action.triggers[0].triggerUuid);
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
let BackEnd_url = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
|
||||
export const getAssetDetails = async (filename: string) => {
|
||||
console.log('filename: ', filename);
|
||||
try {
|
||||
const response = await fetch(`${BackEnd_url}/api/v1/assetDetails`, {
|
||||
method: "POST",
|
||||
|
||||
Reference in New Issue
Block a user