refactor: clean up code in various components; streamline material properties and improve state management
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@@ -20,12 +20,7 @@ const CamModelsGroup = () => {
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const loader = new GLTFLoader();
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const dracoLoader = new DRACOLoader();
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const [cams, setCams] = useState<any[]>([]);
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const [models, setModels] = useState<
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Record<
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string,
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{ targetPosition: THREE.Vector3; targetRotation: THREE.Euler }
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>
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>({});
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const [models, setModels] = useState<Record<string, { targetPosition: THREE.Vector3; targetRotation: THREE.Euler }>>({});
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dracoLoader.setDecoderPath("three/examples/jsm/libs/draco/gltf/");
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loader.setDRACOLoader(dracoLoader);
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@@ -163,7 +158,6 @@ const CamModelsGroup = () => {
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cam.rotation.z
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);
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newModel.userData = cam.userData;
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console.log('cam.userData: ', cam.userData);
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setActiveUsers([...activeUsers, cam.userData]);
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return newModel;
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});
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