refactor: clean up code in various components; streamline material properties and improve state management

This commit is contained in:
2025-03-29 18:35:34 +05:30
parent df571e18fb
commit 98eb403b4a
5 changed files with 11 additions and 19 deletions

View File

@@ -17,7 +17,7 @@ function addRoofToScene(
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const material = new THREE.MeshStandardMaterial({ color: CONSTANTS.roofConfig.defaultColor, side: THREE.DoubleSide, transparent: true, depthWrite: false });
const material = new THREE.MeshStandardMaterial({ color: CONSTANTS.roofConfig.defaultColor, side: THREE.DoubleSide });
const mesh = new THREE.Mesh(geometry, material);
mesh.position.y = CONSTANTS.wallConfig.height + floor;
mesh.castShadow = true;

View File

@@ -22,8 +22,7 @@ function hideRoof(
if (roofChild.material) {
const materials = Array.isArray(roofChild.material) ? roofChild.material : [roofChild.material];
materials.forEach(material => {
// material.visible = v.dot(u) < 0.25;
material.visible = true;
material.visible = v.dot(u) < 0.25;
});
}
}

View File

@@ -20,12 +20,7 @@ const CamModelsGroup = () => {
const loader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
const [cams, setCams] = useState<any[]>([]);
const [models, setModels] = useState<
Record<
string,
{ targetPosition: THREE.Vector3; targetRotation: THREE.Euler }
>
>({});
const [models, setModels] = useState<Record<string, { targetPosition: THREE.Vector3; targetRotation: THREE.Euler }>>({});
dracoLoader.setDecoderPath("three/examples/jsm/libs/draco/gltf/");
loader.setDRACOLoader(dracoLoader);
@@ -163,7 +158,6 @@ const CamModelsGroup = () => {
cam.rotation.z
);
newModel.userData = cam.userData;
console.log('cam.userData: ', cam.userData);
setActiveUsers([...activeUsers, cam.userData]);
return newModel;
});