Refactor zone visualization components: clean up unused code and improve readability in ZoneAssets and ZoneCentreTarget.
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@ -549,7 +549,7 @@ const ZoneGroup: React.FC = () => {
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const midpoint = new THREE.Vector3(
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(point1.x + point2.x) / 2,
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CONSTANTS.zoneConfig.height / 2 +
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(zone.layer - 1) * CONSTANTS.zoneConfig.height,
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(zone.layer - 1) * CONSTANTS.zoneConfig.height,
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(point1.z + point2.z) / 2
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);
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@ -25,7 +25,6 @@ export function useTravelHandler() {
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if (!modelUuid) return;
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incrementVehicleLoad(modelUuid, 1);
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console.log('material: ', material);
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addCurrentMaterial(modelUuid, material.materialType, material.materialId);
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travelLogStatus(material.materialId, `is triggering travel from ${modelUuid}`);
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@ -85,37 +85,10 @@ function MaterialInstance({ material }: { material: MaterialSchema }) {
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const callTrigger = () => {
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if (!material.next) return;
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const fromModel = getEventByModelUuid(selectedProduct.productId, material.next.modelUuid);
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if (!fromModel) return;
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const fromPoint = getPointByUuid(selectedProduct.productId, fromModel.modelUuid, material.next.pointUuid);
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if (!fromPoint) return;
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if (fromModel.type === 'transfer') {
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const toModel = getEventByModelUuid(selectedProduct.productId, material.next.modelUuid);
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if (!toModel) return;
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if (toModel.type === 'transfer') {
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const action = getActionByPointUuid(selectedProduct.productId, material.next.pointUuid);
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if (action) {
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triggerPointActions(action, material.materialId);
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}
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} else if (toModel?.type === 'vehicle') {
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// Transfer to Vehicle
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} else if (toModel?.type === 'machine') {
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// Transfer to Machine
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} else if (toModel?.type === 'roboticArm') {
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// Transfer to Robotic Arm
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} else if (toModel?.type === 'storageUnit') {
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// Transfer to Storage Unit
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}
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} else if (fromModel.type === 'vehicle') {
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} else if (fromModel.type === 'machine') {
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} else if (fromModel.type === 'roboticArm') {
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} else if (fromModel.type === 'storageUnit') {
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const action = getActionByPointUuid(selectedProduct.productId, material.next.pointUuid);
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if (action) {
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triggerPointActions(action, material.materialId);
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}
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}
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return (
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@ -199,6 +199,41 @@ export function useTriggerHandler() {
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} else if (toEvent?.type === 'vehicle') {
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// Robotic Arm to Vehicle
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if (trigger.triggeredAsset && trigger.triggeredAsset.triggeredPoint && trigger.triggeredAsset.triggeredAction) {
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const material = getMaterialById(materialId);
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if (material) {
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const action = getActionByUuid(selectedProduct.productId, trigger.triggeredAsset.triggeredAction.actionUuid);
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const vehicle = getVehicleById(trigger.triggeredAsset?.triggeredModel.modelUuid);
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setCurrentLocation(material.materialId, {
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modelUuid: trigger.triggeredAsset.triggeredModel.modelUuid,
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pointUuid: trigger.triggeredAsset.triggeredPoint.pointUuid,
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actionUuid: trigger.triggeredAsset?.triggeredAction?.actionUuid,
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});
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setNextLocation(material.materialId, null);
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if (action) {
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if (vehicle) {
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if (vehicle.isActive === false && vehicle.state === 'idle' && vehicle.currentLoad < vehicle.point.action.loadCapacity) {
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setIsVisible(materialId, false);
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// Handle current action from vehicle
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handleAction(action, materialId);
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} else {
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// Event Manager Needed
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}
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}
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}
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}
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}
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} else if (toEvent?.type === 'machine') {
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// Robotic Arm to Machine
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@ -7,6 +7,7 @@ export default function ZoneAssets() {
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const { zoneAssetId, setZoneAssetId } = useZoneAssetId();
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const { setSelectedFloorItem } = useSelectedFloorItem();
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const { raycaster, controls, scene }: any = useThree();
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useEffect(() => {
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// console.log('zoneAssetId: ', zoneAssetId);
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if (!zoneAssetId) return
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@ -70,8 +71,6 @@ export default function ZoneAssets() {
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}
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}, [zoneAssetId, scene, controls])
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return (
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<>
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</>
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@ -13,8 +13,6 @@ export default function ZoneCentreTarget() {
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const { zoneTarget, setZoneTarget } = usezoneTarget();
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const { Edit, setEdit } = useEditPosition();
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useEffect(() => {
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if (
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selectedZone.zoneViewPortTarget &&
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