Refactor Trigger component usage in mechanics files: pass selectedPointData and type props for Machine, RoboticArm, StorageUnit, and Vehicle to enhance functionality and maintain consistency.

This commit is contained in:
2025-05-03 10:09:39 +05:30
parent 439f917884
commit 94c306c813
11 changed files with 275 additions and 52 deletions

View File

@@ -235,7 +235,7 @@ async function handleModelLoad(
const nextPoint = ConveyorEvent.points[i + 1];
if (currentPoint.action.triggers.length > 0) {
currentPoint.action.triggers[0].triggeredAsset!.triggeredPoint.pointUuid = nextPoint.uuid;
currentPoint.action.triggers[0].triggeredAsset!.triggeredPoint!.pointUuid = nextPoint.uuid;
currentPoint.action.triggers[0].triggeredAsset!.triggeredAction!.actionUuid = nextPoint.action.actionUuid;
}
}