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@ -56,113 +56,159 @@ const DroppedObjects: React.FC = () => {
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);
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const [offset, setOffset] = useState<[number, number] | null>(null);
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const { setSelectedChartId } = useWidgetStore();
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const positionRef = useRef<[number, number] | null>(null);
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const [activeEdges, setActiveEdges] = useState<{
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vertical: "top" | "bottom";
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horizontal: "left" | "right";
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} | null>(null); // State to track active edges for distance lines
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const [currentPosition, setCurrentPosition] = useState<{
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top: number | "auto";
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left: number | "auto";
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right: number | "auto";
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bottom: number | "auto";
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} | null>(null); // State to track the current position during drag
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const animationRef = useRef<number | null>(null);
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const { activeModule } = useModuleStore();
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// Get the first zone and its objects
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// Clean up animation frame on unmount
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useEffect(() => {
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return () => {
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if (animationRef.current) {
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cancelAnimationFrame(animationRef.current);
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}
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};
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}, []);
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const zoneEntries = Object.entries(zones);
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if (zoneEntries.length === 0) return null; // No zone, nothing to render
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const [zoneName, zone] = zoneEntries[0]; // Only render the first zone
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console.log("zone", zone);
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if (zoneEntries.length === 0) return null;
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const [zoneName, zone] = zoneEntries[0];
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function handleDuplicate(zoneName: string, index: number) {
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setOpenKebabId(null)
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duplicateObject(zoneName, index); // Call the duplicateObject method from the store
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}
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async function handleDelete(zoneName: string, id: string, index: number) {
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try {
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const email = localStorage.getItem("email") || "";
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const organization = email?.split("@")[1]?.split(".")[0];
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let res = await deleteFloatingWidgetApi(id, organization);
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console.log('res: ', res);
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if (res.message === "FloatingWidget deleted successfully") {
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deleteObject(zoneName, index); // Call the deleteObject method from the store
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}
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} catch (error) {
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console.error("Error deleting floating widget:", error);
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}
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}
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const handlePointerDown = (event: React.PointerEvent, index: number) => {
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const obj = zone.objects[index];
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const container = document.getElementById("real-time-vis-canvas");
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if (!container) return;
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// Handle pointer down event
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function handlePointerDown(event: React.PointerEvent, index: number) {
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const rect = container.getBoundingClientRect();
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const relativeX = event.clientX - rect.left;
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const relativeY = event.clientY - rect.top;
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const [activeEdges, setActiveEdges] = useState<{
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vertical: "top" | "bottom";
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horizontal: "left" | "right";
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} | null>(null); // State to track active edges for distance lines
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const [currentPosition, setCurrentPosition] = useState<{
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top: number | "auto";
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left: number | "auto";
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right: number | "auto";
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bottom: number | "auto";
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} | null>(null); // State to track the current position during drag
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const animationRef = useRef<number | null>(null);
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const { activeModule } = useModuleStore();
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// Determine active properties for the initial position
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const [activeProp1, activeProp2] = getActiveProperties(obj.position);
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// Clean up animation frame on unmount
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useEffect(() => {
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return () => {
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if (animationRef.current) {
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cancelAnimationFrame(animationRef.current);
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}
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};
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}, []);
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// Set active edges for distance lines
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const vertical = activeProp1 === "top" ? "top" : "bottom";
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const horizontal = activeProp2 === "left" ? "left" : "right";
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setActiveEdges({ vertical, horizontal });
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const zoneEntries = Object.entries(zones);
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if (zoneEntries.length === 0) return null;
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const [zoneName, zone] = zoneEntries[0];
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// Store the initial position strategy and active edges
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setDraggingIndex({
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zone: zoneName,
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index,
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initialPosition: { ...obj.position },
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});
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function handleDuplicate(zoneName: string, index: number) {
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setOpenKebabId(null)
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duplicateObject(zoneName, index); // Call the duplicateObject method from the store
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// Calculate offset from mouse to object edges
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let offsetX = 0;
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let offsetY = 0;
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if (activeProp1 === "top") {
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offsetY = relativeY - (obj.position.top as number);
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} else {
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offsetY = rect.height - relativeY - (obj.position.bottom as number);
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}
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async function handleDelete(zoneName: string, id: string, index: number) {
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try {
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const email = localStorage.getItem("email") || "";
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const organization = email?.split("@")[1]?.split(".")[0];
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let res = await deleteFloatingWidgetApi(id, organization);
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console.log('res: ', res);
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if (res.message === "FloatingWidget deleted successfully") {
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deleteObject(zoneName, index); // Call the deleteObject method from the store
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}
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} catch (error) {
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console.error("Error deleting floating widget:", error);
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}
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if (activeProp2 === "left") {
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offsetX = relativeX - (obj.position.left as number);
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} else {
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offsetX = rect.width - relativeX - (obj.position.right as number);
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}
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setOffset([offsetY, offsetX]);
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};
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const handlePointerDown = (event: React.PointerEvent, index: number) => {
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const obj = zone.objects[index];
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const container = document.getElementById("real-time-vis-canvas");
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if (!container) return;
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const handlePointerMove = (event: React.PointerEvent) => {
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if (!draggingIndex || !offset) return;
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const rect = container.getBoundingClientRect();
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const relativeX = event.clientX - rect.left;
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const relativeY = event.clientY - rect.top;
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const container = document.getElementById("real-time-vis-canvas");
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if (!container) return;
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// Determine active properties for the initial position
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const [activeProp1, activeProp2] = getActiveProperties(obj.position);
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const rect = container.getBoundingClientRect();
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const relativeX = event.clientX - rect.left;
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const relativeY = event.clientY - rect.top;
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// Set active edges for distance lines
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const vertical = activeProp1 === "top" ? "top" : "bottom";
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const horizontal = activeProp2 === "left" ? "left" : "right";
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setActiveEdges({ vertical, horizontal });
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// Dynamically determine the current position strategy
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const newPositionStrategy = determinePosition(rect, relativeX, relativeY);
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const [activeProp1, activeProp2] = getActiveProperties(newPositionStrategy);
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// Store the initial position strategy and active edges
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setDraggingIndex({
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zone: zoneName,
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index,
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initialPosition: { ...obj.position },
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});
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// Update active edges for distance lines
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const vertical = activeProp1 === "top" ? "top" : "bottom";
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const horizontal = activeProp2 === "left" ? "left" : "right";
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setActiveEdges({ vertical, horizontal });
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// Calculate offset from mouse to object edges
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let offsetX = 0;
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let offsetY = 0;
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// Calculate new position based on the active properties
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let newY = 0;
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let newX = 0;
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if (activeProp1 === "top") {
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offsetY = relativeY - (obj.position.top as number);
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} else {
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offsetY = rect.height - relativeY - (obj.position.bottom as number);
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}
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if (activeProp1 === "top") {
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newY = relativeY - offset[0];
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} else {
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newY = rect.height - (relativeY + offset[0]);
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}
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if (activeProp2 === "left") {
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offsetX = relativeX - (obj.position.left as number);
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} else {
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offsetX = rect.width - relativeX - (obj.position.right as number);
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}
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if (activeProp2 === "left") {
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newX = relativeX - offset[1];
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} else {
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newX = rect.width - (relativeX + offset[1]);
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}
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setOffset([offsetY, offsetX]);
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// Apply boundaries
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newX = Math.max(0, Math.min(rect.width - 50, newX));
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newY = Math.max(0, Math.min(rect.height - 50, newY));
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// Create new position object
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const newPosition = {
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...newPositionStrategy,
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[activeProp1]: newY,
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[activeProp2]: newX,
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// Clear opposite properties
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[activeProp1 === "top" ? "bottom" : "top"]: "auto",
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[activeProp2 === "left" ? "right" : "left"]: "auto",
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};
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const handlePointerMove = (event: React.PointerEvent) => {
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// Update the current position state for DistanceLines
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setCurrentPosition(newPosition);
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if (!animationRef.current) {
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animationRef.current = requestAnimationFrame(() => {
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updateObjectPosition(zoneName, draggingIndex.index, newPosition);
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animationRef.current = null;
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});
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}
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};
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const handlePointerUp = async (event: React.PointerEvent<HTMLDivElement>) => {
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try {
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if (!draggingIndex || !offset) return;
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const container = document.getElementById("real-time-vis-canvas");
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@ -172,299 +218,237 @@ const DroppedObjects: React.FC = () => {
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const relativeX = event.clientX - rect.left;
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const relativeY = event.clientY - rect.top;
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// Dynamically determine the current position strategy
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const newPositionStrategy = determinePosition(rect, relativeX, relativeY);
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const [activeProp1, activeProp2] = getActiveProperties(newPositionStrategy);
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// Only now determine the final position strategy
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const finalPosition = determinePosition(rect, relativeX, relativeY);
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const [activeProp1, activeProp2] = getActiveProperties(finalPosition);
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// Update active edges for distance lines
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const vertical = activeProp1 === "top" ? "top" : "bottom";
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const horizontal = activeProp2 === "left" ? "left" : "right";
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setActiveEdges({ vertical, horizontal });
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// Calculate new position based on the active properties
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let newY = 0;
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let newX = 0;
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// Calculate final position using the new strategy
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let finalY = 0;
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let finalX = 0;
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if (activeProp1 === "top") {
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newY = relativeY - offset[0];
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finalY = relativeY - offset[0];
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} else {
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newY = rect.height - (relativeY + offset[0]);
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finalY = rect.height - (relativeY + offset[0]);
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}
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if (activeProp2 === "left") {
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newX = relativeX - offset[1];
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finalX = relativeX - offset[1];
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} else {
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newX = rect.width - (relativeX + offset[1]);
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finalX = rect.width - (relativeX + offset[1]);
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}
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// Apply boundaries
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newX = Math.max(0, Math.min(rect.width - 50, newX));
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newY = Math.max(0, Math.min(rect.height - 50, newY));
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finalX = Math.max(0, Math.min(rect.width - 50, finalX));
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finalY = Math.max(0, Math.min(rect.height - 50, finalY));
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// Create new position object
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const newPosition = {
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...newPositionStrategy,
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[activeProp1]: newY,
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[activeProp2]: newX,
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// Clear opposite properties
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[activeProp1 === "top" ? "bottom" : "top"]: "auto",
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[activeProp2 === "left" ? "right" : "left"]: "auto",
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const boundedPosition = {
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...finalPosition,
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[activeProp1]: finalY,
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[activeProp2]: finalX,
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};
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// Update the current position state for DistanceLines
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setCurrentPosition(newPosition);
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// Save to backend
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const email = localStorage.getItem("email") || "";
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const organization = email?.split("@")[1]?.split(".")[0];
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const response = await addingFloatingWidgets(zone.zoneId, organization, {
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...zone.objects[draggingIndex.index],
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position: boundedPosition,
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});
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if (!animationRef.current) {
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animationRef.current = requestAnimationFrame(() => {
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updateObjectPosition(zoneName, draggingIndex.index, newPosition);
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animationRef.current = null;
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});
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if (response.message === "Widget updated successfully") {
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updateObjectPosition(zoneName, draggingIndex.index, boundedPosition);
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}
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};
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const handlePointerUp = async (event: React.PointerEvent<HTMLDivElement>) => {
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try {
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if (!draggingIndex || !offset) return;
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const container = document.getElementById("real-time-vis-canvas");
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if (!container) return;
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const rect = container.getBoundingClientRect();
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const relativeX = event.clientX - rect.left;
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const relativeY = event.clientY - rect.top;
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// Only now determine the final position strategy
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const finalPosition = determinePosition(rect, relativeX, relativeY);
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const [activeProp1, activeProp2] = getActiveProperties(finalPosition);
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// Calculate final position using the new strategy
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let finalY = 0;
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let finalX = 0;
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if (activeProp1 === "top") {
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finalY = relativeY - offset[0];
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} else {
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finalY = rect.height - (relativeY + offset[0]);
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}
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if (activeProp2 === "left") {
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finalX = relativeX - offset[1];
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} else {
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finalX = rect.width - (relativeX + offset[1]);
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}
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// Apply boundaries
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finalX = Math.max(0, Math.min(rect.width - 50, finalX));
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finalY = Math.max(0, Math.min(rect.height - 50, finalY));
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const boundedPosition = {
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...finalPosition,
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[activeProp1]: finalY,
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[activeProp2]: finalX,
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};
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// Save to backend
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const email = localStorage.getItem("email") || "";
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const organization = email?.split("@")[1]?.split(".")[0];
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const response = await addingFloatingWidgets(zone.zoneId, organization, {
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...zone.objects[draggingIndex.index],
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position: boundedPosition,
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});
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if (response.message === "Widget updated successfully") {
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updateObjectPosition(zoneName, draggingIndex.index, boundedPosition);
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}
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// Clean up
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setDraggingIndex(null);
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setOffset(null);
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setActiveEdges(null); // Clear active edges
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setCurrentPosition(null); // Reset current position
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if (animationRef.current) {
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cancelAnimationFrame(animationRef.current);
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animationRef.current = null;
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}
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} catch (error) {
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console.error("Error in handlePointerUp:", error);
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// Clean up
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setDraggingIndex(null);
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setOffset(null);
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setActiveEdges(null); // Clear active edges
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setCurrentPosition(null); // Reset current position
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if (animationRef.current) {
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cancelAnimationFrame(animationRef.current);
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animationRef.current = null;
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}
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};
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const handleKebabClick = (id: string, event: React.MouseEvent) => {
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event.stopPropagation();
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setOpenKebabId((prevId) => (prevId === id ? null : id));
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};
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const renderObjectContent = (obj: any) => {
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switch (obj.className) {
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case "floating total-card":
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return (
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<>
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<div className="header-wrapper">
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<div className="header">{obj.header}</div>
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<div className="data-values">
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<div className="value">{obj.value}</div>
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<div className="per">{obj.per}</div>
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</div>
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</div>
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<div className="icon">
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<WalletIcon />
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</div>
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</>
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);
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case "warehouseThroughput floating":
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return (
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<>
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<div className="header">
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<h2>Warehouse Throughput</h2>
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<p>
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<span>(+5) more</span> in 2025
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</p>
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</div>
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<div className="lineGraph" style={{ height: "100%" }}>
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{/* <Line data={lineGraphData} options={lineGraphOptions} /> */}
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</div>
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</>
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);
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case "fleetEfficiency floating":
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return (
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<>
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<h2 className="header">Fleet Efficiency</h2>
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<div className="progressContainer">
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<div className="progress">
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<div className="barOverflow">
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<div
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className="bar"
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style={{ transform: `rotate(${obj.value}deg)` }}
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></div>
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</div>
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</div>
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</div>
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<div className="scaleLabels">
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<span>0%</span>
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<div className="centerText">
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<div className="percentage">{obj.per}%</div>
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<div className="status">Optimal</div>
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</div>
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<span>100%</span>
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</div>
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</>
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);
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default:
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return null;
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}
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};
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return (
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<div
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onPointerMove={handlePointerMove}
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onPointerUp={handlePointerUp}
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className="floating-wrapper"
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>
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{zone.objects.map((obj, index) => (
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<div
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key={`${zoneName}-${index}`}
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className={obj.className}
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style={{
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position: "absolute",
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top:
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typeof obj.position.top === "number"
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? `${obj.position.top}px`
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: "auto",
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left:
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typeof obj.position.left === "number"
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? `${obj.position.left}px`
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: "auto",
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right:
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typeof obj.position.right === "number"
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? `${obj.position.right}px`
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: "auto",
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bottom:
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typeof obj.position.bottom === "number"
|
||||
? `${obj.position.bottom}px`
|
||||
: "auto",
|
||||
}}
|
||||
onPointerDown={(event) => handlePointerDown(event, index)}
|
||||
onClick={() => {
|
||||
setSelectedChartId(obj)
|
||||
}}
|
||||
>
|
||||
{obj.className === "floating total-card" ? (
|
||||
<>
|
||||
<TotalCardComponent object={obj} />
|
||||
</>
|
||||
) : obj.className === "warehouseThroughput floating" ? (
|
||||
<>
|
||||
<WarehouseThroughputComponent />
|
||||
</>
|
||||
) : obj.className === "fleetEfficiency floating" ? (
|
||||
<>
|
||||
<FleetEfficiencyComponent object={obj} />
|
||||
</>
|
||||
) : null}
|
||||
{renderObjectContent(obj)}
|
||||
<div
|
||||
className="icon kebab"
|
||||
onClick={(event) => handleKebabClick(obj.id, event)}
|
||||
>
|
||||
<KebabIcon />
|
||||
</div>
|
||||
{openKebabId === obj.id && (
|
||||
<div className="kebab-options">
|
||||
<div className="dublicate btn" onClick={(event) => {
|
||||
event.stopPropagation();
|
||||
handleDuplicate(zoneName, index); // Call the duplicate handler
|
||||
}}>
|
||||
<div className="icon">
|
||||
<DublicateIcon />
|
||||
</div>
|
||||
<div className="label">Duplicate</div>
|
||||
</div>
|
||||
<div className="edit btn" onClick={(event) => {
|
||||
event.stopPropagation();
|
||||
handleDelete(zoneName, obj.id, index); // Call the delete handler
|
||||
}}>
|
||||
<div className="icon">
|
||||
<DeleteIcon />
|
||||
</div>
|
||||
<div className="label">Delete</div>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
|
||||
{/* Render DistanceLines component during drag */}
|
||||
{draggingIndex !== null &&
|
||||
activeEdges !== null &&
|
||||
currentPosition !== null && (
|
||||
<DistanceLines
|
||||
obj={{
|
||||
position: {
|
||||
top:
|
||||
currentPosition.top !== "auto"
|
||||
? currentPosition.top
|
||||
: undefined,
|
||||
bottom:
|
||||
currentPosition.bottom !== "auto"
|
||||
? currentPosition.bottom
|
||||
: undefined,
|
||||
left:
|
||||
currentPosition.left !== "auto"
|
||||
? currentPosition.left
|
||||
: undefined,
|
||||
right:
|
||||
currentPosition.right !== "auto"
|
||||
? currentPosition.right
|
||||
: undefined,
|
||||
},
|
||||
}}
|
||||
activeEdges={activeEdges}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
} catch (error) {
|
||||
console.error("Error in handlePointerUp:", error);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
const handleKebabClick = (id: string, event: React.MouseEvent) => {
|
||||
event.stopPropagation();
|
||||
setOpenKebabId((prevId) => (prevId === id ? null : id));
|
||||
};
|
||||
|
||||
const renderObjectContent = (obj: any) => {
|
||||
switch (obj.className) {
|
||||
case "floating total-card":
|
||||
return (
|
||||
<>
|
||||
<div className="header-wrapper">
|
||||
<div className="header">{obj.header}</div>
|
||||
<div className="data-values">
|
||||
<div className="value">{obj.value}</div>
|
||||
<div className="per">{obj.per}</div>
|
||||
</div>
|
||||
</div>
|
||||
<div className="icon">
|
||||
<WalletIcon />
|
||||
</div>
|
||||
</>
|
||||
);
|
||||
case "warehouseThroughput floating":
|
||||
return (
|
||||
<>
|
||||
<div className="header">
|
||||
<h2>Warehouse Throughput</h2>
|
||||
<p>
|
||||
<span>(+5) more</span> in 2025
|
||||
</p>
|
||||
</div>
|
||||
<div className="lineGraph" style={{ height: "100%" }}>
|
||||
{/* <Line data={lineGraphData} options={lineGraphOptions} /> */}
|
||||
</div>
|
||||
</>
|
||||
);
|
||||
case "fleetEfficiency floating":
|
||||
return (
|
||||
<>
|
||||
<h2 className="header">Fleet Efficiency</h2>
|
||||
<div className="progressContainer">
|
||||
<div className="progress">
|
||||
<div className="barOverflow">
|
||||
<div
|
||||
className="bar"
|
||||
style={{ transform: `rotate(${obj.value}deg)` }}
|
||||
></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div className="scaleLabels">
|
||||
<span>0%</span>
|
||||
<div className="centerText">
|
||||
<div className="percentage">{obj.per}%</div>
|
||||
<div className="status">Optimal</div>
|
||||
</div>
|
||||
<span>100%</span>
|
||||
</div>
|
||||
</>
|
||||
);
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<div
|
||||
onPointerMove={handlePointerMove}
|
||||
onPointerUp={handlePointerUp}
|
||||
className="floating-wrapper"
|
||||
>
|
||||
{zone.objects.map((obj, index) => (
|
||||
<div
|
||||
key={`${zoneName}-${index}`}
|
||||
className={obj.className}
|
||||
style={{
|
||||
position: "absolute",
|
||||
top:
|
||||
typeof obj.position.top === "number"
|
||||
? `${obj.position.top}px`
|
||||
: "auto",
|
||||
left:
|
||||
typeof obj.position.left === "number"
|
||||
? `${obj.position.left}px`
|
||||
: "auto",
|
||||
right:
|
||||
typeof obj.position.right === "number"
|
||||
? `${obj.position.right}px`
|
||||
: "auto",
|
||||
bottom:
|
||||
typeof obj.position.bottom === "number"
|
||||
? `${obj.position.bottom}px`
|
||||
: "auto",
|
||||
}}
|
||||
onPointerDown={(event) => handlePointerDown(event, index)}
|
||||
onClick={() => {
|
||||
setSelectedChartId(obj)
|
||||
}}
|
||||
>
|
||||
{obj.className === "floating total-card" ? (
|
||||
<>
|
||||
<TotalCardComponent object={obj} />
|
||||
</>
|
||||
) : obj.className === "warehouseThroughput floating" ? (
|
||||
<>
|
||||
<WarehouseThroughputComponent />
|
||||
</>
|
||||
) : obj.className === "fleetEfficiency floating" ? (
|
||||
<>
|
||||
<FleetEfficiencyComponent object={obj} />
|
||||
</>
|
||||
) : null}
|
||||
{renderObjectContent(obj)}
|
||||
<div
|
||||
className="icon kebab"
|
||||
onClick={(event) => handleKebabClick(obj.id, event)}
|
||||
>
|
||||
<KebabIcon />
|
||||
</div>
|
||||
{openKebabId === obj.id && (
|
||||
<div className="kebab-options">
|
||||
<div className="dublicate btn" onClick={(event) => {
|
||||
event.stopPropagation();
|
||||
handleDuplicate(zoneName, index); // Call the duplicate handler
|
||||
}}>
|
||||
<div className="icon">
|
||||
<DublicateIcon />
|
||||
</div>
|
||||
<div className="label">Duplicate</div>
|
||||
</div>
|
||||
<div className="edit btn" onClick={(event) => {
|
||||
event.stopPropagation();
|
||||
handleDelete(zoneName, obj.id, index); // Call the delete handler
|
||||
}}>
|
||||
<div className="icon">
|
||||
<DeleteIcon />
|
||||
</div>
|
||||
<div className="label">Delete</div>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
|
||||
{/* Render DistanceLines component during drag */}
|
||||
{draggingIndex !== null &&
|
||||
activeEdges !== null &&
|
||||
currentPosition !== null && (
|
||||
<DistanceLines
|
||||
obj={{
|
||||
position: {
|
||||
top:
|
||||
currentPosition.top !== "auto"
|
||||
? currentPosition.top
|
||||
: undefined,
|
||||
bottom:
|
||||
currentPosition.bottom !== "auto"
|
||||
? currentPosition.bottom
|
||||
: undefined,
|
||||
left:
|
||||
currentPosition.left !== "auto"
|
||||
? currentPosition.left
|
||||
: undefined,
|
||||
right:
|
||||
currentPosition.right !== "auto"
|
||||
? currentPosition.right
|
||||
: undefined,
|
||||
},
|
||||
}}
|
||||
activeEdges={activeEdges}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default DroppedObjects;
|
||||
|
||||
|
|
Loading…
Reference in New Issue