Refactor distance finding controls and move controls for improved functionality and performance
- Updated `getRoomsFromLines.ts` to filter valid line features before polygonization. - Enhanced `distanceFindingControls.tsx` to streamline measurement line updates and improve text label rendering. - Refactored `moveControls.tsx` to optimize event handling and asset movement logic, ensuring smoother interactions. - Adjusted `selectionControls.tsx` to safely parse stored floor items from local storage. - Commented out unused imports in `roboticArmInstances.tsx` for cleaner code. - Modified `polygonGenerator.tsx` to ensure only valid line features are processed for polygon generation.
This commit is contained in:
parent
32b3247765
commit
87d1c4ae12
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@ -27,7 +27,12 @@ async function getRoomsFromLines(lines: Types.RefLines) {
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}))
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);
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const lineFeatures = result.map(line => turf.lineString(line.map(p => p.position)));
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const polygons = turf.polygonize(turf.featureCollection(lineFeatures));
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const validLineFeatures = lineFeatures.filter((line) => {
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const coords = line.geometry.coordinates;
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return coords.length >= 4;
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});
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const polygons = turf.polygonize(turf.featureCollection(validLineFeatures));
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let union: any[] = [];
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@ -1,253 +1,270 @@
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import React, { useEffect, useRef } from "react";
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import { Vector3, Raycaster, BufferGeometry, LineBasicMaterial, Line, Object3D, Mesh } from "three";
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import React, { useRef } from "react";
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import {
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Vector3,
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Raycaster,
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BufferGeometry,
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LineBasicMaterial,
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Line,
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Mesh,
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Group,
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} from "three";
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import { useThree, useFrame } from "@react-three/fiber";
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import { Group } from "three";
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import { Html } from "@react-three/drei";
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import * as THREE from "three";
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interface DistanceFindingControlsProps {
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boundingBoxRef: React.RefObject<Mesh>;
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boundingBoxRef: React.RefObject<Mesh>;
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object: number;
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}
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const DistanceFindingControls = ({ boundingBoxRef }: DistanceFindingControlsProps) => {
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const { camera, scene } = useThree();
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const DistanceFindingControls = ({
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boundingBoxRef,
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object,
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}: DistanceFindingControlsProps) => {
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const { camera, scene } = useThree();
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// Refs for measurement lines
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const line1 = useRef<Line>(null);
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const line2 = useRef<Line>(null);
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const line3 = useRef<Line>(null);
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const line4 = useRef<Line>(null);
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const line5 = useRef<Line>(null);
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// Refs for measurement lines
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const line1 = useRef<Line>(null);
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const line2 = useRef<Line>(null);
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const line3 = useRef<Line>(null);
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const line4 = useRef<Line>(null);
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const line5 = useRef<Line>(null);
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// Refs for measurement text labels
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const textPosX = useRef<Group>(null);
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const textNegX = useRef<Group>(null);
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const textPosZ = useRef<Group>(null);
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const textNegZ = useRef<Group>(null);
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const textPosY = useRef<Group>(null);
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// Refs for measurement text labels
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const textPosX = useRef<Group>(null);
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const textNegX = useRef<Group>(null);
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const textPosZ = useRef<Group>(null);
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const textNegZ = useRef<Group>(null);
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const textPosY = useRef<Group>(null);
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// Store line geometries to avoid recreation
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const lineGeometries = useRef({
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posX: new BufferGeometry(),
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negX: new BufferGeometry(),
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posZ: new BufferGeometry(),
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negZ: new BufferGeometry(),
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posY: new BufferGeometry(),
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});
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// Store line geometries to avoid recreation
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const lineGeometries = useRef({
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posX: new BufferGeometry(),
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negX: new BufferGeometry(),
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posZ: new BufferGeometry(),
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negZ: new BufferGeometry(),
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posY: new BufferGeometry()
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});
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useFrame(() => {
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if (!boundingBoxRef?.current) return;
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boundingBoxRef.current.geometry.computeBoundingBox();
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const bbox = boundingBoxRef.current.geometry.boundingBox;
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useFrame(() => {
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if (!boundingBoxRef?.current) return;
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if (!bbox) return;
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boundingBoxRef.current.geometry.computeBoundingBox();
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const bbox = boundingBoxRef.current.geometry.boundingBox;
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if (!bbox) return;
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const size = {
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x: bbox.max.x - bbox.min.x,
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y: bbox.max.y - bbox.min.y,
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z: bbox.max.z - bbox.min.z
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};
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const vec = boundingBoxRef.current?.getWorldPosition(new Vector3()).clone();
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if (!vec) return;
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updateLine({
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line: line1.current,
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geometry: lineGeometries.current.posX,
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direction: new Vector3(1, 0, 0), // Positive X
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angle: 'pos',
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mesh: textPosX,
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vec,
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size
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});
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updateLine({
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line: line2.current,
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geometry: lineGeometries.current.negX,
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direction: new Vector3(-1, 0, 0), // Negative X
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angle: 'neg',
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mesh: textNegX,
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vec,
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size
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});
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updateLine({
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line: line3.current,
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geometry: lineGeometries.current.posZ,
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direction: new Vector3(0, 0, 1), // Positive Z
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angle: 'pos',
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mesh: textPosZ,
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vec,
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size
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});
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updateLine({
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line: line4.current,
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geometry: lineGeometries.current.negZ,
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direction: new Vector3(0, 0, -1), // Negative Z
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angle: 'neg',
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mesh: textNegZ,
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vec,
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size
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});
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updateLine({
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line: line5.current,
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geometry: lineGeometries.current.posY,
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direction: new Vector3(0, -1, 0), // Down (Y)
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angle: 'posY',
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mesh: textPosY,
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vec,
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size
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});
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});
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const updateLine = ({
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line,
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geometry,
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direction,
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angle,
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mesh,
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vec,
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size
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}: {
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line: Line | null,
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geometry: BufferGeometry,
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direction: Vector3,
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angle: string,
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mesh: React.RefObject<Group>,
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vec: Vector3,
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size: { x: number, y: number, z: number }
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}) => {
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if (!line) return;
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const points = [];
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if (angle === "pos") {
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points[0] = new Vector3(vec.x, vec.y, vec.z).add(
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new Vector3((direction.x * size.x) / 2, 0, (direction.z * size.z) / 2)
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);
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} else if (angle === "neg") {
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points[0] = new Vector3(vec.x, vec.y, vec.z).sub(
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new Vector3((-direction.x * size.x) / 2, 0, (-direction.z * size.z) / 2)
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);
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} else if (angle === "posY") {
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points[0] = new Vector3(vec.x, vec.y, vec.z).sub(
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new Vector3(0, size.y / 2, 0)
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);
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}
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const ray = new Raycaster();
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if (camera) ray.camera = camera;
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ray.set(new Vector3(vec.x, vec.y, vec.z), direction);
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ray.params.Line.threshold = 0.1;
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// Find intersection points
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const wallsGroup = scene.children.find(val => val?.name.includes("Walls"));
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const intersects = wallsGroup ? ray.intersectObjects([wallsGroup], true) : [];
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// Find intersection point
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if (intersects[0]) {
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for (const intersect of intersects) {
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if (intersect.object.name.includes("Wall")) {
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points[1] = angle !== "posY" ? intersect.point : new Vector3(vec.x, 0, vec.z); // Floor
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break;
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}
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}
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}
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// Update line geometry
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if (points[1]) {
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geometry.dispose();
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geometry.setFromPoints([points[0], points[1]]);
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line.geometry = geometry;
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// Update measurement text
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if (mesh?.current) {
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geometry.computeBoundingSphere();
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const center = geometry.boundingSphere?.center;
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if (center) {
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mesh.current.position.copy(center);
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}
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const label = document.getElementById(mesh.current.name);
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if (label) {
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label.innerText = `${points[0].distanceTo(points[1]).toFixed(2)}m`;
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}
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}
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} else {
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// No intersection found - clear the line
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geometry.dispose();
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geometry.setFromPoints([new Vector3(), new Vector3()]);
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line.geometry = geometry;
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const label = document.getElementById(mesh?.current?.name || "");
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if (label) label.innerText = "";
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}
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const size = {
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x: bbox.max.x - bbox.min.x,
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y: bbox.max.y - bbox.min.y,
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z: bbox.max.z - bbox.min.z,
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};
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const Material = new LineBasicMaterial({ color: "red" });
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const vec = boundingBoxRef.current?.getWorldPosition(new Vector3()).clone();
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return (
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<>
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{/* Measurement text labels */}
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{boundingBoxRef.current && (
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<>
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<group name="textPosX" ref={textPosX}>
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<Html zIndexRange={[1, 0]} style={{ pointerEvents: 'none' }}>
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<div className="distance-label" id="textPosX" style={{
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background: 'rgba(0,0,0,0.7)',
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color: 'white',
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padding: '2px 5px',
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borderRadius: '3px',
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fontSize: '12px',
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whiteSpace: 'nowrap'
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}}></div>
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</Html>
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</group>
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<group name="textNegX" ref={textNegX}>
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<Html zIndexRange={[1, 0]} style={{ pointerEvents: 'none' }}>
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<div className="distance-label" id="textNegX" style={{
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background: 'rgba(0,0,0,0.7)',
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color: 'white',
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padding: '2px 5px',
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borderRadius: '3px',
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fontSize: '12px',
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whiteSpace: 'nowrap'
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}}></div>
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</Html>
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</group>
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<group name="textPosZ" ref={textPosZ}>
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<Html zIndexRange={[2, 0]} style={{ pointerEvents: 'none' }}>
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<div className="distance-label" id="textPosZ" style={{
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background: 'rgba(0,0,0,0.7)',
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color: 'white',
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padding: '2px 5px',
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borderRadius: '3px',
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fontSize: '12px',
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whiteSpace: 'nowrap'
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}}></div>
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</Html>
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</group>
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<group name="textNegZ" ref={textNegZ}>
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<Html zIndexRange={[1, 0]} style={{ pointerEvents: 'none' }}>
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<div className="distance-label" id="textNegZ" style={{
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background: 'rgba(0,0,0,0.7)',
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color: 'white',
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padding: '2px 5px',
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borderRadius: '3px',
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fontSize: '12px',
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whiteSpace: 'nowrap'
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}}></div>
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</Html>
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</group>
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if (!vec) return;
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updateLine({
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line: line1.current,
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geometry: lineGeometries.current.posX,
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direction: new Vector3(1, 0, 0), // Positive X
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angle: "pos",
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mesh: textPosX,
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vec,
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size,
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});
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updateLine({
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line: line2.current,
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geometry: lineGeometries.current.negX,
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direction: new Vector3(-1, 0, 0), // Negative X
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angle: "neg",
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mesh: textNegX,
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vec,
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size,
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});
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updateLine({
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line: line3.current,
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geometry: lineGeometries.current.posZ,
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direction: new Vector3(0, 0, 1), // Positive Z
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angle: "pos",
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mesh: textPosZ,
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vec,
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size,
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});
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updateLine({
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line: line4.current,
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geometry: lineGeometries.current.negZ,
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direction: new Vector3(0, 0, -1), // Negative Z
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angle: "neg",
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mesh: textNegZ,
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vec,
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size,
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});
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updateLine({
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line: line5.current,
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geometry: lineGeometries.current.posY,
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direction: new Vector3(0, -1, 0), // Down (Y)
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angle: "posY",
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mesh: textPosY,
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vec,
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size,
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});
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});
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{/* Measurement lines */}
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<primitive object={new Line(new BufferGeometry(), Material)} ref={line1} />
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<primitive object={new Line(new BufferGeometry(), Material)} ref={line2} />
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<primitive object={new Line(new BufferGeometry(), Material)} ref={line3} />
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<primitive object={new Line(new BufferGeometry(), Material)} ref={line4} />
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</>
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)}
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</>
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const updateLine = ({
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line,
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geometry,
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direction,
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angle,
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mesh,
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vec,
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size,
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}: {
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line: Line | null;
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geometry: BufferGeometry;
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direction: Vector3;
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angle: string;
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mesh: React.RefObject<Group>;
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vec: Vector3;
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size: { x: number; y: number; z: number };
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}) => {
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if (!line) return;
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const points = [];
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if (angle === "pos") {
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points[0] = new Vector3(vec.x, vec.y, vec.z).add(
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new Vector3((direction.x * size.x) / 2, 0, (direction.z * size.z) / 2)
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);
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} else if (angle === "neg") {
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points[0] = new Vector3(vec.x, vec.y, vec.z).sub(
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new Vector3((-direction.x * size.x) / 2, 0, (-direction.z * size.z) / 2)
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);
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} else if (angle === "posY") {
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points[0] = new Vector3(vec.x, vec.y, vec.z).sub(
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new Vector3(0, size.y / 2, 0)
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);
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}
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const ray = new Raycaster();
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if (camera) ray.camera = camera;
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ray.set(new Vector3(vec.x, vec.y, vec.z), direction);
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ray.params.Line.threshold = 0.1;
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// Find intersection points
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const wallsGroup = scene.children.find((val) =>
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val?.name.includes("Walls")
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);
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const intersects = wallsGroup
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? ray.intersectObjects([wallsGroup], true)
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: [];
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// Find intersection point
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if (intersects[0]) {
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for (const intersect of intersects) {
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if (intersect.object.name.includes("Wall")) {
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points[1] =
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angle !== "posY" ? intersect.point : new Vector3(vec.x, 0, vec.z); // Floor
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break;
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}
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}
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}
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// Update line geometry
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if (points[1]) {
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geometry.dispose();
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geometry.setFromPoints([points[0], points[1]]);
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line.geometry = geometry;
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// Update measurement text
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if (mesh?.current) {
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geometry.computeBoundingSphere();
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const center = geometry.boundingSphere?.center;
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if (center) {
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mesh.current.position.copy(center);
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}
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const label = document.getElementById(mesh.current.name);
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if (label) {
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label.innerText = `${points[0].distanceTo(points[1]).toFixed(2)}m`;
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}
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}
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} else {
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// No intersection found - clear the line
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geometry.dispose();
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geometry.setFromPoints([new Vector3(), new Vector3()]);
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line.geometry = geometry;
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const label = document.getElementById(mesh?.current?.name ?? "");
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if (label) label.innerText = "";
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}
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};
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const Material = new LineBasicMaterial({ color: "#d2baff" });
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return (
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<>
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{/* Measurement text labels */}
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{boundingBoxRef.current && object > 0 && (
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<>
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<group name="textPosX" ref={textPosX}>
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<Html
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wrapperClass="distance-text-wrapper"
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className="distance-text"
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zIndexRange={[1, 0]}
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style={{ pointerEvents: "none" }}
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>
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<div className="distance-label" id="textPosX"></div>
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</Html>
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</group>
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<group name="textNegX" ref={textNegX}>
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<Html
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wrapperClass="distance-text-wrapper"
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className="distance-text"
|
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zIndexRange={[1, 0]}
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style={{ pointerEvents: "none" }}
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>
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<div className="distance-label" id="textNegX"></div>
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</Html>
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</group>
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<group name="textPosZ" ref={textPosZ}>
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<Html
|
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wrapperClass="distance-text-wrapper"
|
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className="distance-text"
|
||||
zIndexRange={[2, 0]}
|
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style={{ pointerEvents: "none" }}
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>
|
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<div className="distance-label" id="textPosZ"></div>
|
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</Html>
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</group>
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<group name="textNegZ" ref={textNegZ}>
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<Html
|
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wrapperClass="distance-text-wrapper"
|
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className="distance-text"
|
||||
zIndexRange={[1, 0]}
|
||||
style={{ pointerEvents: "none" }}
|
||||
>
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<div className="distance-label" id="textNegZ"></div>
|
||||
</Html>
|
||||
</group>
|
||||
|
||||
{/* Measurement lines */}
|
||||
<primitive
|
||||
object={new Line(new BufferGeometry(), Material)}
|
||||
ref={line1}
|
||||
/>
|
||||
<primitive
|
||||
object={new Line(new BufferGeometry(), Material)}
|
||||
ref={line2}
|
||||
/>
|
||||
<primitive
|
||||
object={new Line(new BufferGeometry(), Material)}
|
||||
ref={line3}
|
||||
/>
|
||||
<primitive
|
||||
object={new Line(new BufferGeometry(), Material)}
|
||||
ref={line4}
|
||||
/>
|
||||
</>
|
||||
)}
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
export default DistanceFindingControls;
|
||||
export default DistanceFindingControls;
|
||||
|
|
|
@ -1,7 +1,12 @@
|
|||
import * as THREE from "three";
|
||||
import { useEffect, useMemo, useRef, useState } from "react";
|
||||
import { useFrame, useThree } from "@react-three/fiber";
|
||||
import { useFloorItems, useSelectedAssets, useSocketStore, useStartSimulation, useToggleView } from "../../../../store/store";
|
||||
import {
|
||||
useFloorItems,
|
||||
useSelectedAssets,
|
||||
useSocketStore,
|
||||
useToggleView,
|
||||
} from "../../../../store/store";
|
||||
// import { setFloorItemApi } from '../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi';
|
||||
import { toast } from "react-toastify";
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
|
@ -13,307 +18,371 @@ import { upsertProductOrEventApi } from "../../../../services/simulation/UpsertP
|
|||
import { snapControls } from "../../../../utils/handleSnap";
|
||||
import DistanceFindingControls from "./distanceFindingControls";
|
||||
|
||||
function MoveControls({ movedObjects, setMovedObjects, itemsGroupRef, copiedObjects, setCopiedObjects, pastedObjects, setpastedObjects, duplicatedObjects, setDuplicatedObjects, selectionGroup, rotatedObjects, setRotatedObjects, boundingBoxRef }: any) {
|
||||
function MoveControls({
|
||||
movedObjects,
|
||||
setMovedObjects,
|
||||
itemsGroupRef,
|
||||
copiedObjects,
|
||||
setCopiedObjects,
|
||||
pastedObjects,
|
||||
setpastedObjects,
|
||||
duplicatedObjects,
|
||||
setDuplicatedObjects,
|
||||
selectionGroup,
|
||||
rotatedObjects,
|
||||
setRotatedObjects,
|
||||
boundingBoxRef,
|
||||
}: any) {
|
||||
const { camera, controls, gl, scene, pointer, raycaster } = useThree();
|
||||
const plane = useMemo(
|
||||
() => new THREE.Plane(new THREE.Vector3(0, 1, 0), 0),
|
||||
[]
|
||||
);
|
||||
|
||||
const { camera, controls, gl, scene, pointer, raycaster } = useThree();
|
||||
const plane = useMemo(() => new THREE.Plane(new THREE.Vector3(0, 1, 0), 0), []);
|
||||
|
||||
const { toggleView } = useToggleView();
|
||||
const { selectedAssets, setSelectedAssets } = useSelectedAssets();
|
||||
const { selectedProduct } = useSelectedProduct();
|
||||
const { floorItems, setFloorItems } = useFloorItems();
|
||||
const { socket } = useSocketStore();
|
||||
const itemsData = useRef<Types.FloorItems>([]);
|
||||
const [keyEvent, setKeyEvent] = useState<"Ctrl" | "Shift" | "Ctrl+Shift" | "">("")
|
||||
const email = localStorage.getItem('email')
|
||||
const organization = (email!.split("@")[1]).split(".")[0];
|
||||
|
||||
const updateBackend = (
|
||||
productName: string,
|
||||
productId: string,
|
||||
organization: string,
|
||||
eventData: EventsSchema
|
||||
) => {
|
||||
upsertProductOrEventApi({
|
||||
productName: productName,
|
||||
productId: productId,
|
||||
organization: organization,
|
||||
eventDatas: eventData
|
||||
})
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
if (!camera || !scene || toggleView || !itemsGroupRef.current) return;
|
||||
|
||||
const canvasElement = gl.domElement;
|
||||
canvasElement.tabIndex = 0;
|
||||
|
||||
let isMoving = false;
|
||||
|
||||
const onPointerDown = () => {
|
||||
isMoving = false;
|
||||
};
|
||||
|
||||
const onPointerMove = () => {
|
||||
isMoving = true;
|
||||
};
|
||||
const onKeyUp = (event: KeyboardEvent) => {
|
||||
// When any modifier is released, reset snap
|
||||
const isModifierKey =
|
||||
event.key === "Control" || event.key === "Shift";
|
||||
|
||||
if (isModifierKey) {
|
||||
setKeyEvent("");
|
||||
}
|
||||
};
|
||||
|
||||
const onPointerUp = (event: PointerEvent) => {
|
||||
if (!isMoving && movedObjects.length > 0 && event.button === 0) {
|
||||
event.preventDefault();
|
||||
placeMovedAssets();
|
||||
}
|
||||
if (!isMoving && movedObjects.length > 0 && event.button === 2) {
|
||||
event.preventDefault();
|
||||
|
||||
clearSelection();
|
||||
movedObjects.forEach((asset: any) => {
|
||||
if (itemsGroupRef.current) {
|
||||
itemsGroupRef.current.attach(asset);
|
||||
}
|
||||
});
|
||||
|
||||
setFloorItems([...floorItems, ...itemsData.current]);
|
||||
|
||||
setMovedObjects([]);
|
||||
itemsData.current = [];
|
||||
}
|
||||
setKeyEvent("")
|
||||
};
|
||||
|
||||
const onKeyDown = (event: KeyboardEvent) => {
|
||||
const keyCombination = detectModifierKeys(event);
|
||||
|
||||
if (pastedObjects.length > 0 || duplicatedObjects.length > 0 || rotatedObjects.length > 0) return;
|
||||
|
||||
if (keyCombination === "Ctrl" || keyCombination === "Ctrl+Shift" || keyCombination === "Shift") {
|
||||
// update state here
|
||||
setKeyEvent(keyCombination)
|
||||
} else {
|
||||
setKeyEvent("")
|
||||
}
|
||||
|
||||
if (keyCombination === "G") {
|
||||
if (selectedAssets.length > 0) {
|
||||
moveAssets();
|
||||
itemsData.current = floorItems.filter((item: { modelUuid: string }) => selectedAssets.some((asset: any) => asset.uuid === item.modelUuid));
|
||||
}
|
||||
}
|
||||
|
||||
if (keyCombination === "ESCAPE") {
|
||||
event.preventDefault();
|
||||
|
||||
clearSelection();
|
||||
movedObjects.forEach((asset: any) => {
|
||||
if (itemsGroupRef.current) {
|
||||
itemsGroupRef.current.attach(asset);
|
||||
}
|
||||
});
|
||||
|
||||
setFloorItems([...floorItems, ...itemsData.current]);
|
||||
|
||||
setMovedObjects([]);
|
||||
itemsData.current = [];
|
||||
}
|
||||
};
|
||||
|
||||
if (!toggleView) {
|
||||
canvasElement.addEventListener("pointerdown", onPointerDown);
|
||||
canvasElement.addEventListener("pointermove", onPointerMove);
|
||||
canvasElement.addEventListener("pointerup", onPointerUp);
|
||||
canvasElement.addEventListener("keydown", onKeyDown);
|
||||
canvasElement?.addEventListener("keyup", onKeyUp);
|
||||
}
|
||||
|
||||
return () => {
|
||||
canvasElement.removeEventListener("pointerdown", onPointerDown);
|
||||
canvasElement.removeEventListener("pointermove", onPointerMove);
|
||||
canvasElement.removeEventListener("pointerup", onPointerUp);
|
||||
canvasElement.removeEventListener("keydown", onKeyDown);
|
||||
canvasElement?.removeEventListener("keyup", onKeyUp);
|
||||
};
|
||||
}, [camera, controls, scene, toggleView, selectedAssets, socket, floorItems, pastedObjects, duplicatedObjects, movedObjects, rotatedObjects, keyEvent]);
|
||||
|
||||
let moveSpeed = keyEvent === "Ctrl" || "Ctrl+Shift" ? 1 : 0.25;
|
||||
|
||||
useFrame(() => {
|
||||
if (movedObjects.length > 0) {
|
||||
const intersectionPoint = new THREE.Vector3();
|
||||
raycaster.setFromCamera(pointer, camera);
|
||||
const point = raycaster.ray.intersectPlane(plane, intersectionPoint);
|
||||
|
||||
if (point) {
|
||||
let targetX = point.x;
|
||||
let targetZ = point.z;
|
||||
if (keyEvent === "Ctrl") {
|
||||
targetX = snapControls(targetX, "Ctrl");
|
||||
targetZ = snapControls(targetZ, "Ctrl");
|
||||
}
|
||||
// else if (keyEvent === "Ctrl+Shift") {
|
||||
// targetX = snapControls(targetX, "Ctrl+Shift");
|
||||
// targetZ = snapControls(targetZ, "Ctrl+Shift");
|
||||
// } else if (keyEvent === "Shift") {
|
||||
// targetX = snapControls(targetX, "Shift");
|
||||
// targetZ = snapControls(targetZ, "Shift");
|
||||
// } else {
|
||||
// }
|
||||
|
||||
const position = new THREE.Vector3();
|
||||
|
||||
if (boundingBoxRef.current) {
|
||||
boundingBoxRef.current.getWorldPosition(position);
|
||||
selectionGroup.current.position.lerp(
|
||||
new THREE.Vector3(
|
||||
targetX - (position.x - selectionGroup.current.position.x),
|
||||
selectionGroup.current.position.y,
|
||||
targetZ - (position.z - selectionGroup.current.position.z)
|
||||
),
|
||||
moveSpeed
|
||||
);
|
||||
} else {
|
||||
const box = new THREE.Box3();
|
||||
movedObjects.forEach((obj: THREE.Object3D) => box.expandByObject(obj));
|
||||
const center = new THREE.Vector3();
|
||||
box.getCenter(center);
|
||||
|
||||
selectionGroup.current.position.lerp(
|
||||
new THREE.Vector3(
|
||||
targetX - (center.x - selectionGroup.current.position.x),
|
||||
selectionGroup.current.position.y,
|
||||
targetZ - (center.z - selectionGroup.current.position.z)
|
||||
),
|
||||
moveSpeed
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
const { toggleView } = useToggleView();
|
||||
const { selectedAssets, setSelectedAssets } = useSelectedAssets();
|
||||
const { selectedProduct } = useSelectedProduct();
|
||||
const { floorItems, setFloorItems } = useFloorItems();
|
||||
const { socket } = useSocketStore();
|
||||
const itemsData = useRef<Types.FloorItems>([]);
|
||||
const [keyEvent, setKeyEvent] = useState<
|
||||
"Ctrl" | "Shift" | "Ctrl+Shift" | ""
|
||||
>("");
|
||||
const email = localStorage.getItem("email");
|
||||
const organization = email!.split("@")[1].split(".")[0];
|
||||
|
||||
const updateBackend = (
|
||||
productName: string,
|
||||
productId: string,
|
||||
organization: string,
|
||||
eventData: EventsSchema
|
||||
) => {
|
||||
upsertProductOrEventApi({
|
||||
productName: productName,
|
||||
productId: productId,
|
||||
organization: organization,
|
||||
eventDatas: eventData,
|
||||
});
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
if (!camera || !scene || toggleView || !itemsGroupRef.current) return;
|
||||
|
||||
const moveAssets = () => {
|
||||
const updatedItems = floorItems.filter((item: { modelUuid: string }) => !selectedAssets.some((asset: any) => asset.uuid === item.modelUuid));
|
||||
setFloorItems(updatedItems);
|
||||
setMovedObjects(selectedAssets);
|
||||
selectedAssets.forEach((asset: any) => { selectionGroup.current.attach(asset); });
|
||||
}
|
||||
const canvasElement = gl.domElement;
|
||||
canvasElement.tabIndex = 0;
|
||||
|
||||
const placeMovedAssets = () => {
|
||||
if (movedObjects.length === 0) return;
|
||||
let isMoving = false;
|
||||
|
||||
movedObjects.forEach(async (obj: THREE.Object3D) => {
|
||||
const worldPosition = new THREE.Vector3();
|
||||
obj.getWorldPosition(worldPosition);
|
||||
const onPointerDown = () => {
|
||||
isMoving = false;
|
||||
};
|
||||
|
||||
selectionGroup.current.remove(obj);
|
||||
obj.position.copy(worldPosition);
|
||||
const onPointerMove = () => {
|
||||
isMoving = true;
|
||||
};
|
||||
const onKeyUp = (event: KeyboardEvent) => {
|
||||
// When any modifier is released, reset snap
|
||||
const isModifierKey = event.key === "Control" || event.key === "Shift";
|
||||
|
||||
if (itemsGroupRef.current) {
|
||||
const newFloorItem: Types.FloorItemType = {
|
||||
modelUuid: obj.uuid,
|
||||
modelName: obj.userData.name,
|
||||
modelfileID: obj.userData.modelId,
|
||||
position: [worldPosition.x, worldPosition.y, worldPosition.z],
|
||||
rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z, },
|
||||
isLocked: false,
|
||||
isVisible: true
|
||||
};
|
||||
if (isModifierKey) {
|
||||
setKeyEvent("");
|
||||
}
|
||||
};
|
||||
|
||||
if (obj.userData.eventData) {
|
||||
const eventData = useEventsStore.getState().getEventByModelUuid(obj.userData.modelUuid);
|
||||
const productData = useProductStore.getState().getEventByModelUuid(useSelectedProduct.getState().selectedProduct.productId, obj.userData.modelUuid);
|
||||
const onPointerUp = (event: PointerEvent) => {
|
||||
if (!isMoving && movedObjects.length > 0 && event.button === 0) {
|
||||
event.preventDefault();
|
||||
placeMovedAssets();
|
||||
}
|
||||
if (!isMoving && movedObjects.length > 0 && event.button === 2) {
|
||||
event.preventDefault();
|
||||
|
||||
if (eventData) {
|
||||
useEventsStore.getState().updateEvent(obj.userData.modelUuid, {
|
||||
position: [worldPosition.x, worldPosition.y, worldPosition.z],
|
||||
rotation: [obj.rotation.x, obj.rotation.y, obj.rotation.z],
|
||||
})
|
||||
}
|
||||
if (productData) {
|
||||
const event = useProductStore.getState().updateEvent(useSelectedProduct.getState().selectedProduct.productId, obj.userData.modelUuid, {
|
||||
position: [worldPosition.x, worldPosition.y, worldPosition.z],
|
||||
rotation: [obj.rotation.x, obj.rotation.y, obj.rotation.z],
|
||||
})
|
||||
|
||||
if (event) {
|
||||
updateBackend(
|
||||
selectedProduct.productName,
|
||||
selectedProduct.productId,
|
||||
organization,
|
||||
event
|
||||
);
|
||||
}
|
||||
|
||||
newFloorItem.eventData = eventData;
|
||||
}
|
||||
}
|
||||
|
||||
setFloorItems((prevItems: Types.FloorItems) => {
|
||||
const updatedItems = [...(prevItems || []), newFloorItem];
|
||||
localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
|
||||
return updatedItems;
|
||||
});
|
||||
|
||||
//REST
|
||||
|
||||
// await setFloorItemApi(
|
||||
// organization,
|
||||
// obj.uuid,
|
||||
// obj.userData.name,
|
||||
// [worldPosition.x, worldPosition.y, worldPosition.z],
|
||||
// { "x": obj.rotation.x, "y": obj.rotation.y, "z": obj.rotation.z },
|
||||
// obj.userData.modelId,
|
||||
// false,
|
||||
// true,
|
||||
// );
|
||||
|
||||
//SOCKET
|
||||
|
||||
const data = {
|
||||
organization,
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
modelfileID: newFloorItem.modelfileID,
|
||||
position: newFloorItem.position,
|
||||
rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z },
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
socketId: socket.id,
|
||||
};
|
||||
|
||||
socket.emit("v2:model-asset:add", data);
|
||||
|
||||
itemsGroupRef.current.add(obj);
|
||||
}
|
||||
});
|
||||
toast.success("Object moved!");
|
||||
|
||||
itemsData.current = [];
|
||||
clearSelection();
|
||||
}
|
||||
movedObjects.forEach((asset: any) => {
|
||||
if (itemsGroupRef.current) {
|
||||
itemsGroupRef.current.attach(asset);
|
||||
}
|
||||
});
|
||||
|
||||
setFloorItems([...floorItems, ...itemsData.current]);
|
||||
|
||||
const clearSelection = () => {
|
||||
selectionGroup.current.children = [];
|
||||
selectionGroup.current.position.set(0, 0, 0);
|
||||
selectionGroup.current.rotation.set(0, 0, 0);
|
||||
setpastedObjects([]);
|
||||
setDuplicatedObjects([]);
|
||||
setMovedObjects([]);
|
||||
setRotatedObjects([]);
|
||||
setSelectedAssets([]);
|
||||
setKeyEvent("")
|
||||
itemsData.current = [];
|
||||
}
|
||||
setKeyEvent("");
|
||||
};
|
||||
|
||||
const onKeyDown = (event: KeyboardEvent) => {
|
||||
const keyCombination = detectModifierKeys(event);
|
||||
|
||||
if (
|
||||
pastedObjects.length > 0 ||
|
||||
duplicatedObjects.length > 0 ||
|
||||
rotatedObjects.length > 0
|
||||
)
|
||||
return;
|
||||
|
||||
if (
|
||||
keyCombination === "Ctrl" ||
|
||||
keyCombination === "Ctrl+Shift" ||
|
||||
keyCombination === "Shift"
|
||||
) {
|
||||
// update state here
|
||||
setKeyEvent(keyCombination);
|
||||
} else {
|
||||
setKeyEvent("");
|
||||
}
|
||||
|
||||
if (keyCombination === "G") {
|
||||
if (selectedAssets.length > 0) {
|
||||
moveAssets();
|
||||
itemsData.current = floorItems.filter((item: { modelUuid: string }) =>
|
||||
selectedAssets.some((asset: any) => asset.uuid === item.modelUuid)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (keyCombination === "ESCAPE") {
|
||||
event.preventDefault();
|
||||
|
||||
clearSelection();
|
||||
movedObjects.forEach((asset: any) => {
|
||||
if (itemsGroupRef.current) {
|
||||
itemsGroupRef.current.attach(asset);
|
||||
}
|
||||
});
|
||||
|
||||
setFloorItems([...floorItems, ...itemsData.current]);
|
||||
|
||||
setMovedObjects([]);
|
||||
itemsData.current = [];
|
||||
}
|
||||
};
|
||||
|
||||
if (!toggleView) {
|
||||
canvasElement.addEventListener("pointerdown", onPointerDown);
|
||||
canvasElement.addEventListener("pointermove", onPointerMove);
|
||||
canvasElement.addEventListener("pointerup", onPointerUp);
|
||||
canvasElement.addEventListener("keydown", onKeyDown);
|
||||
canvasElement?.addEventListener("keyup", onKeyUp);
|
||||
}
|
||||
|
||||
return <DistanceFindingControls boundingBoxRef={boundingBoxRef} />;
|
||||
return () => {
|
||||
canvasElement.removeEventListener("pointerdown", onPointerDown);
|
||||
canvasElement.removeEventListener("pointermove", onPointerMove);
|
||||
canvasElement.removeEventListener("pointerup", onPointerUp);
|
||||
canvasElement.removeEventListener("keydown", onKeyDown);
|
||||
canvasElement?.removeEventListener("keyup", onKeyUp);
|
||||
};
|
||||
}, [
|
||||
camera,
|
||||
controls,
|
||||
scene,
|
||||
toggleView,
|
||||
selectedAssets,
|
||||
socket,
|
||||
floorItems,
|
||||
pastedObjects,
|
||||
duplicatedObjects,
|
||||
movedObjects,
|
||||
rotatedObjects,
|
||||
keyEvent,
|
||||
]);
|
||||
|
||||
let moveSpeed = keyEvent === "Ctrl" || "Ctrl+Shift" ? 1 : 0.25;
|
||||
|
||||
useFrame(() => {
|
||||
if (movedObjects.length > 0) {
|
||||
const intersectionPoint = new THREE.Vector3();
|
||||
raycaster.setFromCamera(pointer, camera);
|
||||
const point = raycaster.ray.intersectPlane(plane, intersectionPoint);
|
||||
|
||||
if (point) {
|
||||
let targetX = point.x;
|
||||
let targetZ = point.z;
|
||||
if (keyEvent === "Ctrl") {
|
||||
targetX = snapControls(targetX, "Ctrl");
|
||||
targetZ = snapControls(targetZ, "Ctrl");
|
||||
}
|
||||
// else if (keyEvent === "Ctrl+Shift") {
|
||||
// targetX = snapControls(targetX, "Ctrl+Shift");
|
||||
// targetZ = snapControls(targetZ, "Ctrl+Shift");
|
||||
// } else if (keyEvent === "Shift") {
|
||||
// targetX = snapControls(targetX, "Shift");
|
||||
// targetZ = snapControls(targetZ, "Shift");
|
||||
// } else {
|
||||
// }
|
||||
|
||||
const position = new THREE.Vector3();
|
||||
|
||||
if (boundingBoxRef.current) {
|
||||
boundingBoxRef.current.getWorldPosition(position);
|
||||
selectionGroup.current.position.lerp(
|
||||
new THREE.Vector3(
|
||||
targetX - (position.x - selectionGroup.current.position.x),
|
||||
selectionGroup.current.position.y,
|
||||
targetZ - (position.z - selectionGroup.current.position.z)
|
||||
),
|
||||
moveSpeed
|
||||
);
|
||||
} else {
|
||||
const box = new THREE.Box3();
|
||||
movedObjects.forEach((obj: THREE.Object3D) =>
|
||||
box.expandByObject(obj)
|
||||
);
|
||||
const center = new THREE.Vector3();
|
||||
box.getCenter(center);
|
||||
|
||||
selectionGroup.current.position.lerp(
|
||||
new THREE.Vector3(
|
||||
targetX - (center.x - selectionGroup.current.position.x),
|
||||
selectionGroup.current.position.y,
|
||||
targetZ - (center.z - selectionGroup.current.position.z)
|
||||
),
|
||||
moveSpeed
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
const moveAssets = () => {
|
||||
const updatedItems = floorItems.filter(
|
||||
(item: { modelUuid: string }) =>
|
||||
!selectedAssets.some((asset: any) => asset.uuid === item.modelUuid)
|
||||
);
|
||||
setFloorItems(updatedItems);
|
||||
setMovedObjects(selectedAssets);
|
||||
selectedAssets.forEach((asset: any) => {
|
||||
selectionGroup.current.attach(asset);
|
||||
});
|
||||
};
|
||||
|
||||
const placeMovedAssets = () => {
|
||||
if (movedObjects.length === 0) return;
|
||||
|
||||
movedObjects.forEach(async (obj: THREE.Object3D) => {
|
||||
const worldPosition = new THREE.Vector3();
|
||||
obj.getWorldPosition(worldPosition);
|
||||
|
||||
selectionGroup.current.remove(obj);
|
||||
obj.position.copy(worldPosition);
|
||||
|
||||
if (itemsGroupRef.current) {
|
||||
const newFloorItem: Types.FloorItemType = {
|
||||
modelUuid: obj.uuid,
|
||||
modelName: obj.userData.name,
|
||||
modelfileID: obj.userData.modelId,
|
||||
position: [worldPosition.x, worldPosition.y, worldPosition.z],
|
||||
rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z },
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
};
|
||||
|
||||
if (obj.userData.eventData) {
|
||||
const eventData = useEventsStore
|
||||
.getState()
|
||||
.getEventByModelUuid(obj.userData.modelUuid);
|
||||
const productData = useProductStore
|
||||
.getState()
|
||||
.getEventByModelUuid(
|
||||
useSelectedProduct.getState().selectedProduct.productId,
|
||||
obj.userData.modelUuid
|
||||
);
|
||||
|
||||
if (eventData) {
|
||||
useEventsStore.getState().updateEvent(obj.userData.modelUuid, {
|
||||
position: [worldPosition.x, worldPosition.y, worldPosition.z],
|
||||
rotation: [obj.rotation.x, obj.rotation.y, obj.rotation.z],
|
||||
});
|
||||
}
|
||||
if (productData) {
|
||||
const event = useProductStore
|
||||
.getState()
|
||||
.updateEvent(
|
||||
useSelectedProduct.getState().selectedProduct.productId,
|
||||
obj.userData.modelUuid,
|
||||
{
|
||||
position: [worldPosition.x, worldPosition.y, worldPosition.z],
|
||||
rotation: [obj.rotation.x, obj.rotation.y, obj.rotation.z],
|
||||
}
|
||||
);
|
||||
|
||||
if (event) {
|
||||
updateBackend(
|
||||
selectedProduct.productName,
|
||||
selectedProduct.productId,
|
||||
organization,
|
||||
event
|
||||
);
|
||||
}
|
||||
|
||||
newFloorItem.eventData = eventData;
|
||||
}
|
||||
}
|
||||
|
||||
setFloorItems((prevItems: Types.FloorItems) => {
|
||||
const updatedItems = [...(prevItems || []), newFloorItem];
|
||||
localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
|
||||
return updatedItems;
|
||||
});
|
||||
|
||||
//REST
|
||||
|
||||
// await setFloorItemApi(
|
||||
// organization,
|
||||
// obj.uuid,
|
||||
// obj.userData.name,
|
||||
// [worldPosition.x, worldPosition.y, worldPosition.z],
|
||||
// { "x": obj.rotation.x, "y": obj.rotation.y, "z": obj.rotation.z },
|
||||
// obj.userData.modelId,
|
||||
// false,
|
||||
// true,
|
||||
// );
|
||||
|
||||
//SOCKET
|
||||
|
||||
const data = {
|
||||
organization,
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
modelfileID: newFloorItem.modelfileID,
|
||||
position: newFloorItem.position,
|
||||
rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z },
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
socketId: socket.id,
|
||||
};
|
||||
|
||||
socket.emit("v2:model-asset:add", data);
|
||||
|
||||
itemsGroupRef.current.add(obj);
|
||||
}
|
||||
});
|
||||
toast.success("Object moved!");
|
||||
|
||||
itemsData.current = [];
|
||||
clearSelection();
|
||||
};
|
||||
|
||||
const clearSelection = () => {
|
||||
selectionGroup.current.children = [];
|
||||
selectionGroup.current.position.set(0, 0, 0);
|
||||
selectionGroup.current.rotation.set(0, 0, 0);
|
||||
setpastedObjects([]);
|
||||
setDuplicatedObjects([]);
|
||||
setMovedObjects([]);
|
||||
setRotatedObjects([]);
|
||||
setSelectedAssets([]);
|
||||
setKeyEvent("");
|
||||
};
|
||||
|
||||
return (
|
||||
<DistanceFindingControls
|
||||
boundingBoxRef={boundingBoxRef}
|
||||
object={movedObjects.length}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
export default MoveControls
|
||||
export default MoveControls;
|
||||
|
|
|
@ -205,7 +205,7 @@ const SelectionControls: React.FC = () => {
|
|||
const email = localStorage.getItem("email");
|
||||
const organization = email!.split("@")[1].split(".")[0];
|
||||
|
||||
const storedItems = JSON.parse(localStorage.getItem("FloorItems") || "[]");
|
||||
const storedItems = JSON.parse(localStorage.getItem("FloorItems") ?? "[]");
|
||||
const selectedUUIDs = selectedAssets.map((mesh: THREE.Object3D) => mesh.uuid);
|
||||
|
||||
const updatedStoredItems = storedItems.filter((item: { modelUuid: string }) => !selectedUUIDs.includes(item.modelUuid));
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import RoboticArmInstance from "./armInstance/roboticArmInstance";
|
||||
import { useArmBotStore } from "../../../../store/simulation/useArmBotStore";
|
||||
import RoboticArmContentUi from "../../ui3d/RoboticArmContentUi";
|
||||
// import RoboticArmContentUi from "../../ui3d/RoboticArmContentUi";
|
||||
import React from "react";
|
||||
|
||||
function RoboticArmInstances() {
|
||||
|
@ -11,7 +11,7 @@ function RoboticArmInstances() {
|
|||
{armBots?.map((robot: ArmBotStatus) => (
|
||||
<React.Fragment key={robot.modelUuid}>
|
||||
<RoboticArmInstance armBot={robot} />
|
||||
<RoboticArmContentUi roboticArm={robot} />
|
||||
{/* <RoboticArmContentUi roboticArm={robot} /> */}
|
||||
</React.Fragment>
|
||||
))}
|
||||
</>
|
||||
|
|
|
@ -38,8 +38,13 @@ export default function PolygonGenerator({
|
|||
turf.lineString(line.map((p: any) => p?.position))
|
||||
);
|
||||
|
||||
const polygons = turf.polygonize(turf.featureCollection(lineFeatures));
|
||||
|
||||
const validLineFeatures = lineFeatures.filter((line) => {
|
||||
const coords = line.geometry.coordinates;
|
||||
return coords.length >= 2;
|
||||
});
|
||||
|
||||
const polygons = turf.polygonize(turf.featureCollection(validLineFeatures));
|
||||
|
||||
renderWallGeometry(wallPoints);
|
||||
|
||||
if (polygons.features.length > 0) {
|
||||
|
|
Loading…
Reference in New Issue