"updated single flow"

This commit is contained in:
SreeNath14
2025-04-10 17:46:11 +05:30
94 changed files with 6519 additions and 3372 deletions

View File

@@ -9,17 +9,20 @@ import { useProcessAnimation } from "./useProcessAnimations";
import ProcessObject from "./processObject";
import { ProcessData } from "./types";
import { useSimulationStates } from "../../../store/store";
import { retrieveGLTF } from "../../../utils/indexDB/idbUtils";
interface ProcessContainerProps {
processes: ProcessData[];
setProcesses: React.Dispatch<React.SetStateAction<any[]>>;
agvRef: any;
MaterialRef: any;
}
const ProcessAnimator: React.FC<ProcessContainerProps> = ({
processes,
setProcesses,
agvRef,
MaterialRef,
}) => {
const gltf = useLoader(GLTFLoader, crate) as GLTF;
const groupRef = useRef<THREE.Group>(null);
@@ -44,11 +47,57 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
() => ({
Box: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),
Crate: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
Default: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
// Default: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
Default: new THREE.MeshStandardMaterial(),
}),
[]
);
useEffect(() => {
// Update material references for all spawned objects
Object.entries(animationStates).forEach(([processId, processState]) => {
Object.keys(processState.spawnedObjects).forEach((objectId) => {
const entry = {
processId,
objectId,
};
const materialType =
processState.spawnedObjects[objectId]?.currentMaterialType;
if (!materialType) {
return;
}
const matRefArray = MaterialRef.current;
// Find existing material group
const existing = matRefArray.find(
(entryGroup: { material: string; objects: any[] }) =>
entryGroup.material === materialType
);
if (existing) {
// Check if this processId + objectId already exists
const alreadyExists = existing.objects.some(
(o: any) =>
o.processId === entry.processId && o.objectId === entry.objectId
);
if (!alreadyExists) {
existing.objects.push(entry);
}
} else {
// Create new group for this material type
matRefArray.push({
material: materialType,
objects: [entry],
});
}
});
});
}, [animationStates, MaterialRef, agvRef]);
// In processAnimator.tsx - only the relevant spawn logic part that needs fixes
useFrame(() => {
@@ -252,14 +301,39 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
const nextPointIdx = stateRef.currentIndex + 1;
const isLastPoint = nextPointIdx >= path.length;
// if (isLastPoint) {
// if (currentPointData?.actions) {
// const shouldStop = !hasNonInheritActions(
// currentPointData.actions
// );
// if (shouldStop) {
// return;
// }
// }
// }
if (isLastPoint) {
if (currentPointData?.actions) {
const shouldStop = !hasNonInheritActions(
const hasNonInherit = hasNonInheritActions(
currentPointData.actions
);
if (shouldStop) {
if (!hasNonInherit) {
// Remove the object if all actions are inherit
updatedObjects[objectId] = {
...obj,
visible: false,
state: { ...stateRef, isAnimating: false },
};
return;
}
} else {
// No actions at last point - remove the object
updatedObjects[objectId] = {
...obj,
visible: false,
state: { ...stateRef, isAnimating: false },
};
return;
}
}
@@ -329,6 +403,7 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
.filter(([_, obj]) => obj.visible)
.map(([objectId, obj]) => {
const process = processedProcesses.find((p) => p.id === processId);
const renderAs = process?.renderAs || "custom";
return (