updated new animation
This commit is contained in:
@@ -1,3 +1,402 @@
|
||||
// import React, {
|
||||
// useEffect,
|
||||
// useMemo,
|
||||
// useState,
|
||||
// useCallback,
|
||||
// useRef,
|
||||
// } from "react";
|
||||
// import { useSimulationPaths } from "../../../store/store";
|
||||
// import * as THREE from "three";
|
||||
// import { useThree } from "@react-three/fiber";
|
||||
// import {
|
||||
// ConveyorEventsSchema,
|
||||
// VehicleEventsSchema,
|
||||
// } from "../../../types/world/worldTypes";
|
||||
|
||||
// // Type definitions
|
||||
// export interface PointAction {
|
||||
// uuid: string;
|
||||
// name: string;
|
||||
// type: string;
|
||||
// material: string;
|
||||
// delay: number | string;
|
||||
// spawnInterval: string | number;
|
||||
// isUsed: boolean;
|
||||
// }
|
||||
|
||||
// export interface PathPoint {
|
||||
// uuid: string;
|
||||
// position: [number, number, number];
|
||||
// actions: PointAction[];
|
||||
// connections: {
|
||||
// targets: Array<{ pathUUID: string }>;
|
||||
// };
|
||||
// }
|
||||
|
||||
// export interface SimulationPath {
|
||||
// modeluuid: string;
|
||||
// points: PathPoint[];
|
||||
// pathPosition: [number, number, number];
|
||||
// speed?: number;
|
||||
// }
|
||||
|
||||
// export interface Process {
|
||||
// id: string;
|
||||
// paths: SimulationPath[];
|
||||
// animationPath: THREE.Vector3[];
|
||||
// pointActions: PointAction[][];
|
||||
// speed: number;
|
||||
// }
|
||||
|
||||
// interface ProcessCreatorProps {
|
||||
// onProcessesCreated: (processes: Process[]) => void;
|
||||
// }
|
||||
|
||||
// // Convert event schemas to SimulationPath
|
||||
// function convertToSimulationPath(
|
||||
// path: ConveyorEventsSchema | VehicleEventsSchema
|
||||
// ): SimulationPath {
|
||||
// const { modeluuid } = path;
|
||||
|
||||
// // Simplified normalizeAction function that preserves exact original properties
|
||||
// const normalizeAction = (action: any): PointAction => {
|
||||
// return { ...action }; // Return exact copy with no modifications
|
||||
// };
|
||||
|
||||
// if (path.type === "Conveyor") {
|
||||
// return {
|
||||
// modeluuid,
|
||||
// points: path.points.map((point) => ({
|
||||
// uuid: point.uuid,
|
||||
// position: point.position,
|
||||
// actions: point.actions.map(normalizeAction), // Preserve exact actions
|
||||
// connections: {
|
||||
// targets: point.connections.targets.map((target) => ({
|
||||
// pathUUID: target.pathUUID,
|
||||
// })),
|
||||
// },
|
||||
// })),
|
||||
// pathPosition: path.position,
|
||||
// speed:
|
||||
// typeof path.speed === "string"
|
||||
// ? parseFloat(path.speed) || 1
|
||||
// : path.speed || 1,
|
||||
// };
|
||||
// } else {
|
||||
// return {
|
||||
// modeluuid,
|
||||
// points: [
|
||||
// {
|
||||
// uuid: path.point.uuid,
|
||||
// position: path.point.position,
|
||||
// actions: Array.isArray(path.point.actions)
|
||||
// ? path.point.actions.map(normalizeAction)
|
||||
// : [normalizeAction(path.point.actions)],
|
||||
// connections: {
|
||||
// targets: path.point.connections.targets.map((target) => ({
|
||||
// pathUUID: target.pathUUID,
|
||||
// })),
|
||||
// },
|
||||
// },
|
||||
// ],
|
||||
// pathPosition: path.position,
|
||||
// speed: path.point.speed || 1,
|
||||
// };
|
||||
// }
|
||||
// }
|
||||
|
||||
// // Custom shallow comparison for arrays
|
||||
// const areArraysEqual = (a: any[], b: any[]) => {
|
||||
// if (a.length !== b.length) return false;
|
||||
// for (let i = 0; i < a.length; i++) {
|
||||
// if (a[i] !== b[i]) return false;
|
||||
// }
|
||||
// return true;
|
||||
// };
|
||||
|
||||
// // Helper function to create an empty process
|
||||
// const createEmptyProcess = (): Process => ({
|
||||
// id: `process-${Math.random().toString(36).substring(2, 11)}`,
|
||||
// paths: [],
|
||||
// animationPath: [],
|
||||
// pointActions: [],
|
||||
// speed: 1,
|
||||
// });
|
||||
|
||||
// // Enhanced connection checking function
|
||||
// function shouldReverseNextPath(
|
||||
// currentPath: SimulationPath,
|
||||
// nextPath: SimulationPath
|
||||
// ): boolean {
|
||||
// if (nextPath.points.length !== 3) return false;
|
||||
|
||||
// const currentLastPoint = currentPath.points[currentPath.points.length - 1];
|
||||
// const nextFirstPoint = nextPath.points[0];
|
||||
// const nextLastPoint = nextPath.points[nextPath.points.length - 1];
|
||||
|
||||
// // Check if current last connects to next last (requires reversal)
|
||||
// const connectsToLast = currentLastPoint.connections.targets.some(
|
||||
// (target) =>
|
||||
// target.pathUUID === nextPath.modeluuid &&
|
||||
// nextLastPoint.connections.targets.some(
|
||||
// (t) => t.pathUUID === currentPath.modeluuid
|
||||
// )
|
||||
// );
|
||||
|
||||
// // Check if current last connects to next first (no reversal needed)
|
||||
// const connectsToFirst = currentLastPoint.connections.targets.some(
|
||||
// (target) =>
|
||||
// target.pathUUID === nextPath.modeluuid &&
|
||||
// nextFirstPoint.connections.targets.some(
|
||||
// (t) => t.pathUUID === currentPath.modeluuid
|
||||
// )
|
||||
// );
|
||||
|
||||
// // Only reverse if connected to last point and not to first point
|
||||
// return connectsToLast && !connectsToFirst;
|
||||
// }
|
||||
|
||||
// // Updated path adjustment function
|
||||
// function adjustPathPointsOrder(paths: SimulationPath[]): SimulationPath[] {
|
||||
// if (paths.length < 2) return paths;
|
||||
|
||||
// const adjustedPaths = [...paths];
|
||||
|
||||
// for (let i = 0; i < adjustedPaths.length - 1; i++) {
|
||||
// const currentPath = adjustedPaths[i];
|
||||
// const nextPath = adjustedPaths[i + 1];
|
||||
|
||||
// if (shouldReverseNextPath(currentPath, nextPath)) {
|
||||
// const reversedPoints = [
|
||||
// nextPath.points[2],
|
||||
// nextPath.points[1],
|
||||
// nextPath.points[0],
|
||||
// ];
|
||||
|
||||
// adjustedPaths[i + 1] = {
|
||||
// ...nextPath,
|
||||
// points: reversedPoints,
|
||||
// };
|
||||
// }
|
||||
// }
|
||||
|
||||
// return adjustedPaths;
|
||||
// }
|
||||
|
||||
// // Main hook for process creation
|
||||
// export function useProcessCreation() {
|
||||
// const { scene } = useThree();
|
||||
// const [processes, setProcesses] = useState<Process[]>([]);
|
||||
|
||||
// const hasSpawnAction = useCallback((path: SimulationPath): boolean => {
|
||||
// return path.points.some((point) =>
|
||||
// point.actions.some((action) => action.type.toLowerCase() === "spawn")
|
||||
// );
|
||||
// }, []);
|
||||
|
||||
// const createProcess = useCallback(
|
||||
// (paths: SimulationPath[]): Process => {
|
||||
// if (!paths || paths.length === 0) {
|
||||
// return createEmptyProcess();
|
||||
// }
|
||||
|
||||
// const animationPath: THREE.Vector3[] = [];
|
||||
// const pointActions: PointAction[][] = [];
|
||||
// const processSpeed = paths[0]?.speed || 1;
|
||||
|
||||
// for (const path of paths) {
|
||||
// for (const point of path.points) {
|
||||
// const obj = scene.getObjectByProperty("uuid", point.uuid);
|
||||
// if (!obj) {
|
||||
// console.warn(`Object with UUID ${point.uuid} not found in scene`);
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// const position = obj.getWorldPosition(new THREE.Vector3());
|
||||
// animationPath.push(position.clone());
|
||||
// pointActions.push(point.actions);
|
||||
// }
|
||||
// }
|
||||
|
||||
// return {
|
||||
// id: `process-${Math.random().toString(36).substring(2, 11)}`,
|
||||
// paths,
|
||||
// animationPath,
|
||||
// pointActions,
|
||||
// speed: processSpeed,
|
||||
// };
|
||||
// },
|
||||
// [scene]
|
||||
// );
|
||||
|
||||
// const getAllConnectedPaths = useCallback(
|
||||
// (
|
||||
// initialPath: SimulationPath,
|
||||
// allPaths: SimulationPath[],
|
||||
// visited: Set<string> = new Set()
|
||||
// ): SimulationPath[] => {
|
||||
// const connectedPaths: SimulationPath[] = [];
|
||||
// const queue: SimulationPath[] = [initialPath];
|
||||
// visited.add(initialPath.modeluuid);
|
||||
|
||||
// const pathMap = new Map<string, SimulationPath>();
|
||||
// allPaths.forEach((path) => pathMap.set(path.modeluuid, path));
|
||||
|
||||
// while (queue.length > 0) {
|
||||
// const currentPath = queue.shift()!;
|
||||
// connectedPaths.push(currentPath);
|
||||
|
||||
// // Process outgoing connections
|
||||
// for (const point of currentPath.points) {
|
||||
// for (const target of point.connections.targets) {
|
||||
// if (!visited.has(target.pathUUID)) {
|
||||
// const targetPath = pathMap.get(target.pathUUID);
|
||||
// if (targetPath) {
|
||||
// visited.add(target.pathUUID);
|
||||
// queue.push(targetPath);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// // Process incoming connections
|
||||
// for (const [uuid, path] of pathMap) {
|
||||
// if (!visited.has(uuid)) {
|
||||
// const hasConnectionToCurrent = path.points.some((point) =>
|
||||
// point.connections.targets.some(
|
||||
// (t) => t.pathUUID === currentPath.modeluuid
|
||||
// )
|
||||
// );
|
||||
// if (hasConnectionToCurrent) {
|
||||
// visited.add(uuid);
|
||||
// queue.push(path);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// return connectedPaths;
|
||||
// },
|
||||
// []
|
||||
// );
|
||||
|
||||
// const createProcessesFromPaths = useCallback(
|
||||
// (paths: SimulationPath[]): Process[] => {
|
||||
// if (!paths || paths.length === 0) return [];
|
||||
|
||||
// const visited = new Set<string>();
|
||||
// const processes: Process[] = [];
|
||||
// const pathMap = new Map<string, SimulationPath>();
|
||||
// paths.forEach((path) => pathMap.set(path.modeluuid, path));
|
||||
|
||||
// for (const path of paths) {
|
||||
// if (!visited.has(path.modeluuid) && hasSpawnAction(path)) {
|
||||
// const connectedPaths = getAllConnectedPaths(path, paths, visited);
|
||||
// const adjustedPaths = adjustPathPointsOrder(connectedPaths);
|
||||
// const process = createProcess(adjustedPaths);
|
||||
// processes.push(process);
|
||||
// }
|
||||
// }
|
||||
|
||||
// return processes;
|
||||
// },
|
||||
// [createProcess, getAllConnectedPaths, hasSpawnAction]
|
||||
// );
|
||||
|
||||
// return {
|
||||
// processes,
|
||||
// createProcessesFromPaths,
|
||||
// setProcesses,
|
||||
// };
|
||||
// }
|
||||
|
||||
// const ProcessCreator: React.FC<ProcessCreatorProps> = React.memo(
|
||||
// ({ onProcessesCreated }) => {
|
||||
// const { simulationPaths } = useSimulationPaths();
|
||||
// const { createProcessesFromPaths } = useProcessCreation();
|
||||
// const prevPathsRef = useRef<SimulationPath[]>([]);
|
||||
// const prevProcessesRef = useRef<Process[]>([]);
|
||||
|
||||
// const convertedPaths = useMemo((): SimulationPath[] => {
|
||||
// if (!simulationPaths) return [];
|
||||
// return simulationPaths.map((path) =>
|
||||
// convertToSimulationPath(
|
||||
// path as ConveyorEventsSchema | VehicleEventsSchema
|
||||
// )
|
||||
// );
|
||||
// }, [simulationPaths]);
|
||||
|
||||
// const pathsDependency = useMemo(() => {
|
||||
// if (!convertedPaths) return null;
|
||||
// return convertedPaths.map((path) => ({
|
||||
// id: path.modeluuid,
|
||||
// hasSpawn: path.points.some((p: PathPoint) =>
|
||||
// p.actions.some((a: PointAction) => a.type.toLowerCase() === "spawn")
|
||||
// ),
|
||||
// connections: path.points
|
||||
// .flatMap((p: PathPoint) =>
|
||||
// p.connections.targets.map((t: { pathUUID: string }) => t.pathUUID)
|
||||
// )
|
||||
// .join(","),
|
||||
// }));
|
||||
// }, [convertedPaths]);
|
||||
|
||||
// useEffect(() => {
|
||||
// if (!convertedPaths || convertedPaths.length === 0) {
|
||||
// if (prevProcessesRef.current.length > 0) {
|
||||
// onProcessesCreated([]);
|
||||
// prevProcessesRef.current = [];
|
||||
// }
|
||||
// return;
|
||||
// }
|
||||
|
||||
// if (areArraysEqual(prevPathsRef.current, convertedPaths)) {
|
||||
// return;
|
||||
// }
|
||||
|
||||
// prevPathsRef.current = convertedPaths;
|
||||
// const newProcesses = createProcessesFromPaths(convertedPaths);
|
||||
|
||||
// // console.log("--- Action Types in Paths ---");
|
||||
// // convertedPaths.forEach((path) => {
|
||||
// // path.points.forEach((point) => {
|
||||
// // point.actions.forEach((action) => {
|
||||
// // console.log(
|
||||
// // `Path ${path.modeluuid}, Point ${point.uuid}: ${action.type}`
|
||||
// // );
|
||||
// // });
|
||||
// // });
|
||||
// // });
|
||||
// // console.log("New processes:", newProcesses);
|
||||
|
||||
// if (
|
||||
// newProcesses.length !== prevProcessesRef.current.length ||
|
||||
// !newProcesses.every(
|
||||
// (proc, i) =>
|
||||
// proc.paths.length === prevProcessesRef.current[i]?.paths.length &&
|
||||
// proc.paths.every(
|
||||
// (path, j) =>
|
||||
// path.modeluuid ===
|
||||
// prevProcessesRef.current[i]?.paths[j]?.modeluuid
|
||||
// )
|
||||
// )
|
||||
// ) {
|
||||
// onProcessesCreated(newProcesses);
|
||||
// // prevProcessesRef.current = newProcesses;
|
||||
// }
|
||||
// }, [
|
||||
// pathsDependency,
|
||||
// onProcessesCreated,
|
||||
// convertedPaths,
|
||||
// createProcessesFromPaths,
|
||||
// ]);
|
||||
|
||||
// return null;
|
||||
// }
|
||||
// );
|
||||
|
||||
// export default ProcessCreator;
|
||||
|
||||
import React, {
|
||||
useEffect,
|
||||
useMemo,
|
||||
@@ -23,7 +422,6 @@ export interface PointAction {
|
||||
spawnInterval: string | number;
|
||||
isUsed: boolean;
|
||||
}
|
||||
|
||||
export interface PathPoint {
|
||||
uuid: string;
|
||||
position: [number, number, number];
|
||||
@@ -32,14 +430,12 @@ export interface PathPoint {
|
||||
targets: Array<{ pathUUID: string }>;
|
||||
};
|
||||
}
|
||||
|
||||
export interface SimulationPath {
|
||||
modeluuid: string;
|
||||
points: PathPoint[];
|
||||
pathPosition: [number, number, number];
|
||||
speed?: number;
|
||||
}
|
||||
|
||||
export interface Process {
|
||||
id: string;
|
||||
paths: SimulationPath[];
|
||||
@@ -47,7 +443,6 @@ export interface Process {
|
||||
pointActions: PointAction[][];
|
||||
speed: number;
|
||||
}
|
||||
|
||||
interface ProcessCreatorProps {
|
||||
onProcessesCreated: (processes: Process[]) => void;
|
||||
}
|
||||
@@ -58,51 +453,83 @@ function convertToSimulationPath(
|
||||
): SimulationPath {
|
||||
const { modeluuid } = path;
|
||||
|
||||
// Simplified normalizeAction function that preserves exact original properties
|
||||
// Helper function to normalize actions
|
||||
const normalizeAction = (action: any): PointAction => {
|
||||
return { ...action }; // Return exact copy with no modifications
|
||||
};
|
||||
|
||||
// Extract points from the path
|
||||
let points: PathPoint[];
|
||||
if (path.type === "Conveyor") {
|
||||
return {
|
||||
modeluuid,
|
||||
points: path.points.map((point) => ({
|
||||
uuid: point.uuid,
|
||||
position: point.position,
|
||||
actions: point.actions.map(normalizeAction), // Preserve exact actions
|
||||
points = path.points.map((point) => ({
|
||||
uuid: point.uuid,
|
||||
position: point.position,
|
||||
actions: point.actions.map(normalizeAction), // Preserve exact actions
|
||||
connections: {
|
||||
targets: point.connections.targets.map((target) => ({
|
||||
pathUUID: target.pathUUID,
|
||||
})),
|
||||
},
|
||||
}));
|
||||
} else {
|
||||
points = [
|
||||
{
|
||||
uuid: path.point.uuid,
|
||||
position: path.point.position,
|
||||
actions: Array.isArray(path.point.actions)
|
||||
? path.point.actions.map(normalizeAction)
|
||||
: [normalizeAction(path.point.actions)],
|
||||
connections: {
|
||||
targets: point.connections.targets.map((target) => ({
|
||||
targets: path.point.connections.targets.map((target) => ({
|
||||
pathUUID: target.pathUUID,
|
||||
})),
|
||||
},
|
||||
})),
|
||||
pathPosition: path.position,
|
||||
speed:
|
||||
typeof path.speed === "string"
|
||||
? parseFloat(path.speed) || 1
|
||||
: path.speed || 1,
|
||||
};
|
||||
} else {
|
||||
return {
|
||||
modeluuid,
|
||||
points: [
|
||||
{
|
||||
uuid: path.point.uuid,
|
||||
position: path.point.position,
|
||||
actions: Array.isArray(path.point.actions)
|
||||
? path.point.actions.map(normalizeAction)
|
||||
: [normalizeAction(path.point.actions)],
|
||||
connections: {
|
||||
targets: path.point.connections.targets.map((target) => ({
|
||||
pathUUID: target.pathUUID,
|
||||
})),
|
||||
},
|
||||
},
|
||||
],
|
||||
pathPosition: path.position,
|
||||
speed: path.point.speed || 1,
|
||||
};
|
||||
},
|
||||
];
|
||||
}
|
||||
|
||||
// Check if point 1 or point 2 has a spawn action
|
||||
const hasSpawnInFirstTwoPoints =
|
||||
points.length >= 2 &&
|
||||
(points[0].actions.some(
|
||||
(action) => action.type.toLowerCase() === "spawn"
|
||||
) ||
|
||||
points[1].actions.some(
|
||||
(action) => action.type.toLowerCase() === "spawn"
|
||||
));
|
||||
|
||||
// Swap points 1 and 3 only if:
|
||||
// 1. There are at least three points,
|
||||
// 2. The third point contains a spawn action, and
|
||||
// 3. Neither point 1 nor point 2 has a spawn action
|
||||
if (
|
||||
!hasSpawnInFirstTwoPoints &&
|
||||
points.length >= 3 &&
|
||||
points[2].actions.some((action) => action.type.toLowerCase() === "spawn")
|
||||
) {
|
||||
const temp = points[0];
|
||||
points[0] = points[2];
|
||||
points[2] = temp;
|
||||
}
|
||||
|
||||
// Determine the speed based on the type of path
|
||||
let speed: number;
|
||||
if (path.type === "Conveyor") {
|
||||
speed =
|
||||
typeof path.speed === "string"
|
||||
? parseFloat(path.speed) || 1
|
||||
: path.speed || 1;
|
||||
} else {
|
||||
// For VehicleEventsSchema, use a default speed of 1
|
||||
speed = 1;
|
||||
}
|
||||
|
||||
return {
|
||||
modeluuid,
|
||||
points,
|
||||
pathPosition: path.position,
|
||||
speed,
|
||||
};
|
||||
}
|
||||
|
||||
// Custom shallow comparison for arrays
|
||||
@@ -129,7 +556,6 @@ function shouldReverseNextPath(
|
||||
nextPath: SimulationPath
|
||||
): boolean {
|
||||
if (nextPath.points.length !== 3) return false;
|
||||
|
||||
const currentLastPoint = currentPath.points[currentPath.points.length - 1];
|
||||
const nextFirstPoint = nextPath.points[0];
|
||||
const nextLastPoint = nextPath.points[nextPath.points.length - 1];
|
||||
@@ -159,27 +585,22 @@ function shouldReverseNextPath(
|
||||
// Updated path adjustment function
|
||||
function adjustPathPointsOrder(paths: SimulationPath[]): SimulationPath[] {
|
||||
if (paths.length < 2) return paths;
|
||||
|
||||
const adjustedPaths = [...paths];
|
||||
|
||||
for (let i = 0; i < adjustedPaths.length - 1; i++) {
|
||||
const currentPath = adjustedPaths[i];
|
||||
const nextPath = adjustedPaths[i + 1];
|
||||
|
||||
if (shouldReverseNextPath(currentPath, nextPath)) {
|
||||
const reversedPoints = [
|
||||
nextPath.points[2],
|
||||
nextPath.points[1],
|
||||
nextPath.points[0],
|
||||
];
|
||||
|
||||
adjustedPaths[i + 1] = {
|
||||
...nextPath,
|
||||
points: reversedPoints,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return adjustedPaths;
|
||||
}
|
||||
|
||||
@@ -187,7 +608,6 @@ function adjustPathPointsOrder(paths: SimulationPath[]): SimulationPath[] {
|
||||
export function useProcessCreation() {
|
||||
const { scene } = useThree();
|
||||
const [processes, setProcesses] = useState<Process[]>([]);
|
||||
|
||||
const hasSpawnAction = useCallback((path: SimulationPath): boolean => {
|
||||
return path.points.some((point) =>
|
||||
point.actions.some((action) => action.type.toLowerCase() === "spawn")
|
||||
@@ -199,11 +619,9 @@ export function useProcessCreation() {
|
||||
if (!paths || paths.length === 0) {
|
||||
return createEmptyProcess();
|
||||
}
|
||||
|
||||
const animationPath: THREE.Vector3[] = [];
|
||||
const pointActions: PointAction[][] = [];
|
||||
const processSpeed = paths[0]?.speed || 1;
|
||||
|
||||
for (const path of paths) {
|
||||
for (const point of path.points) {
|
||||
const obj = scene.getObjectByProperty("uuid", point.uuid);
|
||||
@@ -211,13 +629,11 @@ export function useProcessCreation() {
|
||||
console.warn(`Object with UUID ${point.uuid} not found in scene`);
|
||||
continue;
|
||||
}
|
||||
|
||||
const position = obj.getWorldPosition(new THREE.Vector3());
|
||||
animationPath.push(position.clone());
|
||||
pointActions.push(point.actions);
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
id: `process-${Math.random().toString(36).substring(2, 11)}`,
|
||||
paths,
|
||||
@@ -238,10 +654,8 @@ export function useProcessCreation() {
|
||||
const connectedPaths: SimulationPath[] = [];
|
||||
const queue: SimulationPath[] = [initialPath];
|
||||
visited.add(initialPath.modeluuid);
|
||||
|
||||
const pathMap = new Map<string, SimulationPath>();
|
||||
allPaths.forEach((path) => pathMap.set(path.modeluuid, path));
|
||||
|
||||
while (queue.length > 0) {
|
||||
const currentPath = queue.shift()!;
|
||||
connectedPaths.push(currentPath);
|
||||
@@ -274,7 +688,6 @@ export function useProcessCreation() {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return connectedPaths;
|
||||
},
|
||||
[]
|
||||
@@ -283,12 +696,10 @@ export function useProcessCreation() {
|
||||
const createProcessesFromPaths = useCallback(
|
||||
(paths: SimulationPath[]): Process[] => {
|
||||
if (!paths || paths.length === 0) return [];
|
||||
|
||||
const visited = new Set<string>();
|
||||
const processes: Process[] = [];
|
||||
const pathMap = new Map<string, SimulationPath>();
|
||||
paths.forEach((path) => pathMap.set(path.modeluuid, path));
|
||||
|
||||
for (const path of paths) {
|
||||
if (!visited.has(path.modeluuid) && hasSpawnAction(path)) {
|
||||
const connectedPaths = getAllConnectedPaths(path, paths, visited);
|
||||
@@ -297,7 +708,6 @@ export function useProcessCreation() {
|
||||
processes.push(process);
|
||||
}
|
||||
}
|
||||
|
||||
return processes;
|
||||
},
|
||||
[createProcess, getAllConnectedPaths, hasSpawnAction]
|
||||
@@ -338,6 +748,9 @@ const ProcessCreator: React.FC<ProcessCreatorProps> = React.memo(
|
||||
p.connections.targets.map((t: { pathUUID: string }) => t.pathUUID)
|
||||
)
|
||||
.join(","),
|
||||
actions: JSON.stringify(
|
||||
path.points.flatMap((p: PathPoint) => p.actions)
|
||||
), // Serialize all actions
|
||||
}));
|
||||
}, [convertedPaths]);
|
||||
|
||||
@@ -349,26 +762,11 @@ const ProcessCreator: React.FC<ProcessCreatorProps> = React.memo(
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (areArraysEqual(prevPathsRef.current, convertedPaths)) {
|
||||
return;
|
||||
}
|
||||
|
||||
prevPathsRef.current = convertedPaths;
|
||||
const newProcesses = createProcessesFromPaths(convertedPaths);
|
||||
|
||||
// console.log("--- Action Types in Paths ---");
|
||||
// convertedPaths.forEach((path) => {
|
||||
// path.points.forEach((point) => {
|
||||
// point.actions.forEach((action) => {
|
||||
// console.log(
|
||||
// `Path ${path.modeluuid}, Point ${point.uuid}: ${action.type}`
|
||||
// );
|
||||
// });
|
||||
// });
|
||||
// });
|
||||
// console.log("New processes:", newProcesses);
|
||||
|
||||
if (
|
||||
newProcesses.length !== prevProcessesRef.current.length ||
|
||||
!newProcesses.every(
|
||||
@@ -382,7 +780,7 @@ const ProcessCreator: React.FC<ProcessCreatorProps> = React.memo(
|
||||
)
|
||||
) {
|
||||
onProcessesCreated(newProcesses);
|
||||
// prevProcessesRef.current = newProcesses;
|
||||
prevProcessesRef.current = newProcesses;
|
||||
}
|
||||
}, [
|
||||
pathsDependency,
|
||||
|
||||
Reference in New Issue
Block a user