Refactor multiple components: streamline action handling in ActionsList, RoboticArmMechanics, and Trigger; update vehicle and robotic arm data management in Products and Vehicles; unify action naming in loadInitialFloorItems, copyPasteControls, and duplicationControls; enhance ArmBotUI with selected event sphere integration.
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@@ -15,7 +15,7 @@ interface VehicleAnimatorProps {
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}
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function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetail, reset }: VehicleAnimatorProps) {
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const { decrementVehicleLoad } = useVehicleStore();
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const { decrementVehicleLoad, getVehicleById } = useVehicleStore();
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const { isPaused } = usePauseButtonStore();
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const { isPlaying } = usePlayButtonStore();
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const { speed } = useAnimationPlaySpeed();
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@@ -34,7 +34,6 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
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let coveredDistance = progressRef.current;
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let objectRotation = (agvDetail.point?.action?.pickUpPoint?.rotation || { x: 0, y: 0, z: 0 }) as { x: number; y: number; z: number } | undefined;
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useEffect(() => {
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if (currentPhase === 'stationed-pickup' && path.length > 0) {
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setCurrentPath(path);
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@@ -69,9 +68,10 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
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isPausedRef.current = false;
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pauseTimeRef.current = 0;
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const object = scene.getObjectByProperty('uuid', agvUuid);
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if (object) {
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object.position.set(agvDetail.position[0], agvDetail.position[1], agvDetail.position[2]);
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object.rotation.set(agvDetail.rotation[0], agvDetail.rotation[1], agvDetail.rotation[2]);
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const vehicle = getVehicleById(agvDetail.modelUuid);
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if (object && vehicle) {
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object.position.set(vehicle.position[0], vehicle.position[1], vehicle.position[2]);
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object.rotation.set(vehicle.rotation[0], vehicle.rotation[1], vehicle.rotation[2]);
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}
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}
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}, [isReset, isPlaying])
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@@ -1,35 +1,18 @@
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import React, { useEffect } from "react";
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import { useEffect } from "react";
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import VehicleInstances from "./instances/vehicleInstances";
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import { useVehicleStore } from "../../../store/simulation/useVehicleStore";
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import { useSelectedEventData, useSelectedEventSphere, useSelectedProduct } from "../../../store/simulation/useSimulationStore";
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import { useSelectedEventData, useSelectedEventSphere } from "../../../store/simulation/useSimulationStore";
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import VehicleUI from "../ui/vehicle/vehicleUI";
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import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
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import { useProductStore } from "../../../store/simulation/useProductStore";
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function Vehicles() {
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const { products, getProductById } = useProductStore();
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const { selectedProduct } = useSelectedProduct();
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const { vehicles, addVehicle, clearvehicles } = useVehicleStore();
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const { vehicles } = useVehicleStore();
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const { selectedEventSphere } = useSelectedEventSphere();
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const { selectedEventData } = useSelectedEventData();
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const { isPlaying } = usePlayButtonStore();
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useEffect(() => {
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if (selectedProduct.productId) {
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const product = getProductById(selectedProduct.productId);
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if (product) {
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clearvehicles();
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product.eventDatas.forEach(events => {
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if (events.type === 'vehicle') {
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addVehicle(selectedProduct.productId, events);
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}
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});
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}
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}
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}, [selectedProduct, products]);
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useEffect(() => {
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//
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// console.log('vehicles: ', vehicles);
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}, [vehicles])
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return (
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