Refactor AssetProperties layout, enhance PositionInput component with optional properties, and implement new asset event fetching logic
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@@ -348,10 +348,30 @@ export const useStartSimulation = create<any>((set: any) => ({
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startSimulation: false,
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setStartSimulation: (x: any) => set({ startSimulation: x }),
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}));
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export const useEyeDropMode = create<any>((set: any) => ({
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eyeDropMode: false,
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setEyeDropMode: (x: any) => set({ eyeDropMode: x }),
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}));
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export const useEditingPoint = create<any>((set: any) => ({
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editingPoint: false,
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setEditingPoint: (x: any) => set({ editingPoint: x }),
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}));
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export const usePreviewPosition = create<{
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previewPosition: { x: number; y: number } | null;
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setPreviewPosition: (position: { x: number; y: number } | null) => void;
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}>((set) => ({
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previewPosition: null,
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setPreviewPosition: (position) => set({ previewPosition: position }),
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}));
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export const usezoneTarget = create<any>((set: any) => ({
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zoneTarget: [],
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setZoneTarget: (x: any) => set({ zoneTarget: x }),
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}));
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export const usezonePosition = create<any>((set: any) => ({
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zonePosition: [],
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setZonePosition: (x: any) => set({ zonePosition: x }),
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@@ -371,6 +391,7 @@ export const useAsset3dWidget = create<any>((set: any) => ({
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widgetSelect: "",
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setWidgetSelect: (x: any) => set({ widgetSelect: x }),
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}));
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export const useWidgetSubOption = create<any>((set: any) => ({
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widgetSubOption: "2D",
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setWidgetSubOption: (x: any) => set({ widgetSubOption: x }),
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