Merge remote-tracking branch 'origin/simulation' into simulation-agv

This commit is contained in:
2025-03-29 14:33:12 +05:30
17 changed files with 284 additions and 624 deletions

View File

@@ -22,8 +22,10 @@ const Header: React.FC = () => {
<div
className={`toggle-sidebar-ui-button ${!toggleUI ? "active" : ""}`}
onClick={() => {
if (activeModule !== "market") setToggleUI(!toggleUI);
localStorage.setItem("navBarUi", JSON.stringify(!toggleUI));
if (activeModule !== "market") {
setToggleUI(!toggleUI);
localStorage.setItem("navBarUi", JSON.stringify(!toggleUI));
}
}}
>
<ToggleSidebarIcon />

View File

@@ -109,7 +109,7 @@ const SideBarRight: React.FC = () => {
{subModule === "mechanics" && selectedActionSphere && selectedActionSphere.path.type === "Vehicle" && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
{/* <VehicleMechanics /> */}
<VehicleMechanics />
</div>
</div>
)}

View File

@@ -8,9 +8,7 @@ import {
import RenameInput from "../../../ui/inputs/RenameInput";
import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
import LabledDropdown from "../../../ui/inputs/LabledDropdown";
import RegularDropDown from "../../../ui/inputs/RegularDropDown";
import { handleResize } from "../../../../functions/handleResizePannel";
import EyeDropInput from "../../../ui/inputs/EyeDropInput";
import { useSelectedActionSphere, useSelectedPath, useSimulationPaths } from "../../../../store/store";
import * as THREE from 'three';
import * as Types from '../../../../types/world/worldTypes';
@@ -218,7 +216,7 @@ const ConveyorMechanics: React.FC = () => {
setSimulationPaths(updatedPaths);
};
const handleSpeedChange = (speed: number) => {
const handleSpeedChange = (speed: number | string) => {
if (!selectedPath) return;
const updatedPaths = simulationPaths.map((path) =>
@@ -243,6 +241,7 @@ const ConveyorMechanics: React.FC = () => {
uuid: THREE.MathUtils.generateUUID(),
name: `Trigger ${triggerIndex + 1}`,
type: '',
bufferTime: 0,
isUsed: false
};
@@ -298,8 +297,19 @@ const ConveyorMechanics: React.FC = () => {
);
setSimulationPaths(updatedPaths);
// Ensure the selectedItem is updated immediately
const updatedTrigger = updatedPaths
.flatMap((path) => (path.type === "Conveyor" ? path.points : []))
.flatMap((point) => point.triggers)
.find((trigger) => trigger.uuid === uuid);
if (updatedTrigger) {
setSelectedItem({ type: "trigger", item: updatedTrigger });
}
};
// Update the toggle handlers to immediately update the selected item
const handleActionToggle = (uuid: string) => {
if (!selectedActionSphere) return;
@@ -373,17 +383,61 @@ const ConveyorMechanics: React.FC = () => {
}
};
const handleTriggerBufferTimeChange = (uuid: string, bufferTime: number) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
triggers: point.triggers.map((trigger) =>
trigger.uuid === uuid ? { ...trigger, bufferTime } : trigger
),
}
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
// Immediately update selectedItem if it's the currently selected trigger
if (selectedItem?.type === "trigger" && selectedItem.item.uuid === uuid) {
setSelectedItem({
...selectedItem,
item: {
...selectedItem.item,
bufferTime
}
});
}
};
const [selectedItem, setSelectedItem] = useState<{ type: "action" | "trigger"; item: any; } | null>(null);
useEffect(() => {
setSelectedItem(null); // Reset selectedItem when selectedActionSphere changes
setSelectedItem(null);
}, [selectedActionSphere]);
return (
<div className="machine-mechanics-container">
<div className="machine-mechanics-header">
{selectedActionSphere?.path?.modelName || "point name not found"}
</div>
{!selectedPath &&
<div className="machine-mechanics-header">
{selectedActionSphere?.path?.modelName || "point name not found"}
</div>
}
{selectedPath &&
<div className="machine-mechanics-header">
{selectedPath.path.modelName || "path name not found"}
</div>
}
<div className="machine-mechanics-content-container">
{!selectedPath &&
@@ -559,25 +613,45 @@ const ConveyorMechanics: React.FC = () => {
options={["On-Hit", "Buffer"]}
onSelect={(option) => handleTriggerSelect(selectedItem.item.uuid, option)}
/>
{selectedItem.item.type === "Buffer" && (
<InputWithDropDown
label="Buffer Time"
value={selectedItem.item.bufferTime.toString()}
onChange={(value) => {
handleTriggerBufferTimeChange(selectedItem.item.uuid, parseInt(value));
}}
/>
)}
</>
)}
</>
)}
{selectedPath && !selectedItem && (
<div className="speed-control">
<div key={selectedPath?.path.modeluuid || "none"} className="speed-control">
<InputWithDropDown
label="Conveyor Speed"
value={selectedPath.path.speed.toString()}
onChange={(value) => handleSpeedChange(parseFloat(value))}
min={0}
value={selectedPath.path.speed === "Inherit" ? "" : selectedPath.path.speed.toString()}
onChange={(value) => handleSpeedChange((value === "") ? "Inherit" : parseInt(value))}
/>
</div>
)}
</div>
<div className="footer">
<InfoIcon />
By selecting points, you can create events and triggers.
</div>
{!selectedPath && (
<div className="footer">
<InfoIcon />
Configure the point's action and trigger properties.
</div>
)}
{selectedPath && (
<div className="footer">
<InfoIcon />
Configure the path properties.
</div>
)}
</div>
</div>
);

View File

@@ -1,561 +1,143 @@
import React, { useRef, useState, useMemo, useEffect } from "react";
import {
AddIcon,
InfoIcon,
RemoveIcon,
ResizeHeightIcon,
} from "../../../icons/ExportCommonIcons";
import RenameInput from "../../../ui/inputs/RenameInput";
import React, { useRef, useMemo } from "react";
import { InfoIcon } from "../../../icons/ExportCommonIcons";
import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
import LabledDropdown from "../../../ui/inputs/LabledDropdown";
import RegularDropDown from "../../../ui/inputs/RegularDropDown";
import { handleResize } from "../../../../functions/handleResizePannel";
import EyeDropInput from "../../../ui/inputs/EyeDropInput";
import { useSelectedActionSphere, useSelectedPath, useSimulationPaths } from "../../../../store/store";
import * as THREE from 'three';
import { useSelectedActionSphere, useSimulationPaths } from "../../../../store/store";
import * as Types from '../../../../types/world/worldTypes';
import InputToggle from "../../../ui/inputs/InputToggle";
const VehicleMechanics: React.FC = () => {
const { selectedActionSphere } = useSelectedActionSphere();
const { selectedPath, setSelectedPath } = useSelectedPath();
const { simulationPaths, setSimulationPaths } = useSimulationPaths();
const actionsContainerRef = useRef<HTMLDivElement>(null);
const triggersContainerRef = useRef<HTMLDivElement>(null);
const propertiesContainerRef = useRef<HTMLDivElement>(null);
const selectedPoint = useMemo(() => {
if (!selectedActionSphere) return null;
return simulationPaths
.filter((path): path is Types.ConveyorEventsSchema => path.type === "Conveyor")
.flatMap((path) => path.points)
.find((point) => point.uuid === selectedActionSphere.point.uuid);
}, [selectedActionSphere, simulationPaths]);
if (!selectedActionSphere?.point?.uuid) return null;
const handleAddAction = () => {
if (!selectedActionSphere) return;
const vehiclePaths = simulationPaths.filter(
(path): path is Types.VehicleEventsSchema => path.type === "Vehicle"
);
return vehiclePaths.find(
(path) => path.point.uuid === selectedActionSphere.point.uuid
)?.point;
}, [selectedActionSphere, simulationPaths, selectedActionSphere?.point?.uuid]);
const handleActionUpdate = React.useCallback((updatedAction: Partial<Types.VehicleEventsSchema['point']['actions']>) => {
if (!selectedActionSphere?.point?.uuid) return;
const updatedPaths = simulationPaths.map((path) => {
if (path.type === "Conveyor") {
if (path.type === "Vehicle" && path.point.uuid === selectedActionSphere.point.uuid) {
return {
...path,
points: path.points.map((point) => {
if (point.uuid === selectedActionSphere.point.uuid) {
const actionIndex = point.actions.length;
const newAction = {
uuid: THREE.MathUtils.generateUUID(),
name: `Action ${actionIndex + 1}`,
type: 'Inherit',
material: 'Inherit',
delay: 'Inherit',
spawnInterval: 'Inherit',
isUsed: false
};
return { ...point, actions: [...point.actions, newAction] };
point: {
...path.point,
actions: {
...path.point.actions,
...updatedAction
}
return point;
}),
}
};
}
return path;
});
setSimulationPaths(updatedPaths);
};
}, [selectedActionSphere?.point?.uuid, simulationPaths, setSimulationPaths]);
const handleDeleteAction = (uuid: string) => {
if (!selectedActionSphere) return;
const handleStartPointChange = React.useCallback((position: string) => {
handleActionUpdate({ start: position });
}, [handleActionUpdate]);
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
const handleEndPointChange = React.useCallback((position: string) => {
handleActionUpdate({ end: position });
}, [handleActionUpdate]);
const handleHitCountChange = React.useCallback((hitCount: number) => {
handleActionUpdate({ hitCount });
}, [handleActionUpdate]);
const handleBufferChange = React.useCallback((buffer: number) => {
handleActionUpdate({ buffer });
}, [handleActionUpdate]);
const handleSpeedChange = React.useCallback((speed: number) => {
if (!selectedActionSphere?.point?.uuid) return;
const updatedPaths = simulationPaths.map((path) => {
if (path.type === "Vehicle" && path.point.uuid === selectedActionSphere.point.uuid) {
return {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? { ...point, actions: point.actions.filter(action => action.uuid !== uuid) }
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
};
const handleActionSelect = (uuid: string, actionType: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) =>
action.uuid === uuid
? {
...action,
type: actionType,
material: actionType === 'Spawn' || actionType === 'Swap' ? 'Inherit' : action.material,
delay: actionType === 'Delay' ? 'Inherit' : action.delay,
spawnInterval: actionType === 'Spawn' ? 'Inherit' : action.spawnInterval
}
: action
),
}
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
// Update the selected item to reflect changes
if (selectedItem?.type === "action" && selectedItem.item.uuid === uuid) {
const updatedAction = updatedPaths
.filter((path): path is Types.ConveyorEventsSchema => path.type === "Conveyor")
.flatMap(path => path.points)
.find(p => p.uuid === selectedActionSphere.point.uuid)
?.actions.find(a => a.uuid === uuid);
if (updatedAction) {
setSelectedItem({
type: "action",
item: updatedAction
});
point: {
...path.point,
speed: speed
}
};
}
}
};
// Modified handleMaterialSelect to ensure it only applies to relevant action types
const handleMaterialSelect = (uuid: string, material: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) =>
action.uuid === uuid &&
(action.type === 'Spawn' || action.type === 'Swap')
? { ...action, material }
: action
),
}
: point
),
}
: path
);
return path;
});
setSimulationPaths(updatedPaths);
// Update selected item if it's the current action
if (selectedItem?.type === "action" && selectedItem.item.uuid === uuid) {
setSelectedItem({
...selectedItem,
item: {
...selectedItem.item,
material
}
});
}
};
const handleDelayChange = (uuid: string, delay: number | string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) =>
action.uuid === uuid ? { ...action, delay } : action
),
}
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
};
const handleSpawnIntervalChange = (uuid: string, spawnInterval: number | string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) =>
action.uuid === uuid ? { ...action, spawnInterval } : action
),
}
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
};
const handleSpeedChange = (speed: number) => {
if (!selectedPath) return;
const updatedPaths = simulationPaths.map((path) =>
path.modeluuid === selectedPath.path.modeluuid ? { ...path, speed } : path
);
setSimulationPaths(updatedPaths);
setSelectedPath({ ...selectedPath, path: { ...selectedPath.path, speed } });
};
const handleAddTrigger = () => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) => {
if (point.uuid === selectedActionSphere.point.uuid) {
const triggerIndex = point.triggers.length;
const newTrigger = {
uuid: THREE.MathUtils.generateUUID(),
name: `Trigger ${triggerIndex + 1}`,
type: '',
isUsed: false
};
return { ...point, triggers: [...point.triggers, newTrigger] };
}
return point;
}),
}
: path
);
setSimulationPaths(updatedPaths);
};
const handleDeleteTrigger = (uuid: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? { ...point, triggers: point.triggers.filter(trigger => trigger.uuid !== uuid) }
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
};
const handleTriggerSelect = (uuid: string, triggerType: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
triggers: point.triggers.map((trigger) =>
trigger.uuid === uuid ? { ...trigger, type: triggerType } : trigger
),
}
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
};
// Update the toggle handlers to immediately update the selected item
const handleActionToggle = (uuid: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) => ({
...action,
isUsed: action.uuid === uuid ? !action.isUsed : false,
})),
}
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
// Immediately update the selected item if it's the one being toggled
if (selectedItem?.type === "action" && selectedItem.item.uuid === uuid) {
setSelectedItem({
...selectedItem,
item: {
...selectedItem.item,
isUsed: !selectedItem.item.isUsed
}
});
}
};
// Do the same for trigger toggle
const handleTriggerToggle = (uuid: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
triggers: point.triggers.map((trigger) => ({
...trigger,
isUsed: trigger.uuid === uuid ? !trigger.isUsed : false,
})),
}
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
// Immediately update the selected item if it's the one being toggled
if (selectedItem?.type === "trigger" && selectedItem.item.uuid === uuid) {
setSelectedItem({
...selectedItem,
item: {
...selectedItem.item,
isUsed: !selectedItem.item.isUsed
}
});
}
};
const [selectedItem, setSelectedItem] = useState<{ type: "action" | "trigger"; item: any; } | null>(null);
useEffect(() => {
setSelectedItem(null); // Reset selectedItem when selectedActionSphere changes
}, [selectedActionSphere]);
}, [selectedActionSphere?.point?.uuid, simulationPaths, setSimulationPaths]);
return (
<div className="machine-mechanics-container">
<div className="machine-mechanics-container" key={selectedPoint?.uuid}>
<div className="machine-mechanics-header">
{selectedActionSphere?.path?.modelName || "point name not found"}
{selectedActionSphere?.path?.modelName || "Vehicle point not found"}
</div>
<div className="machine-mechanics-content-container">
<div className="actions">
<div className="header">
<div className="header-value">Actions</div>
<div className="add-button" onClick={handleAddAction}>
<AddIcon /> Add
</div>
</div>
<div
className="lists-main-container"
ref={actionsContainerRef}
style={{ height: "120px" }}
>
<div className="list-container">
<>
{console.log(selectedPoint)}
</>
</div>
<div
className="resize-icon"
id="action-resize"
onMouseDown={(e) => handleResize(e, actionsContainerRef)}
>
<ResizeHeightIcon />
</div>
</div>
</div>
<div className="triggers">
<div className="header">
<div className="header-value">Triggers</div>
<div className="add-button" onClick={handleAddTrigger}>
<AddIcon /> Add
</div>
</div>
<div
className="lists-main-container"
ref={triggersContainerRef}
style={{ height: "120px" }}
>
<div className="list-container">
{selectedPoint?.triggers.map((trigger) => (
<div
key={trigger.uuid}
className={`list-item ${selectedItem?.type === "trigger" &&
selectedItem.item?.uuid === trigger.uuid
? "active"
: ""
}`}
>
<div
className="value"
onClick={() => setSelectedItem({ type: "trigger", item: trigger })}
>
<RenameInput value={trigger.name} />
</div>
<div
className="remove-button"
onClick={() => handleDeleteTrigger(trigger.uuid)}
>
<RemoveIcon />
</div>
</div>
))}
</div>
<div
className="resize-icon"
id="trigger-resize"
onMouseDown={(e) => handleResize(e, triggersContainerRef)}
>
<ResizeHeightIcon />
</div>
</div>
</div>
<div className="selected-properties-container">
{selectedItem && (
<div className="selected-properties-container" ref={propertiesContainerRef}>
<div className="properties-header">Vehicle Properties</div>
{selectedPoint && (
<>
<div className="properties-header">{selectedItem.item.name}</div>
<EyeDropInput
key={`start-${selectedPoint.uuid}`}
label="Start Point"
value={selectedPoint.actions.start}
onChange={handleStartPointChange}
/>
{selectedItem.type === "action" && (
<>
<InputToggle
inputKey="enableTrigger"
label="Enable Trigger"
value={selectedItem.item.isUsed}
onClick={() => handleActionToggle(selectedItem.item.uuid)}
/>
<LabledDropdown
defaultOption={selectedItem.item.type}
options={["Inherit", "Spawn", "Swap", "Despawn", "Delay"]}
onSelect={(option) => handleActionSelect(selectedItem.item.uuid, option)}
/>
<EyeDropInput
key={`end-${selectedPoint.uuid}`}
label="End Point"
value={selectedPoint.actions.end}
onChange={handleEndPointChange}
/>
{/* Only show material dropdown for Spawn/Swap actions */}
{(selectedItem.item.type === 'Spawn' || selectedItem.item.type === 'Swap') && (
<LabledDropdown
label={selectedItem.item.type === 'Spawn' ? 'Spawn Material' : 'Swap Material'}
defaultOption={selectedItem.item.material}
options={["Inherit", "Crate", "Box"]}
onSelect={(option) => handleMaterialSelect(selectedItem.item.uuid, option)}
/>
)}
<InputWithDropDown
key={`hitcount-${selectedPoint.uuid}`}
label="Hit Count"
value={selectedPoint.actions.hitCount.toString()}
onChange={(value) => handleHitCountChange(parseInt(value))}
/>
{/* Only show delay input for Delay actions */}
{selectedItem.item.type === 'Delay' && (
<InputWithDropDown
label="Delay Time"
value={selectedItem.item.delay === 'Inherit'
? undefined
: selectedItem.item.delay}
onChange={(value) => {
const numValue = parseInt(value);
handleDelayChange(
selectedItem.item.uuid,
!value ? 'Inherit' : numValue
);
}}
/>
)}
<InputWithDropDown
key={`buffer-${selectedPoint.uuid}`}
label="Buffer Time"
value={selectedPoint.actions.buffer.toString()}
onChange={(value) => handleBufferChange(parseInt(value))}
/>
{/* Only show spawn interval for Spawn actions */}
{selectedItem.item.type === 'Spawn' && (
<InputWithDropDown
label="Spawn Interval"
min={0}
defaultValue={selectedItem.item.spawnInterval === "Inherit" ? "" : selectedItem.item.spawnInterval.toString()}
value={selectedItem.item.spawnInterval === "Inherit" ? "" : selectedItem.item.spawnInterval.toString()}
onChange={(value) => {
handleSpawnIntervalChange(selectedItem.item.uuid, (value === "") ? "Inherit" : parseInt(value));
}}
/>
)}
</>
)}
{selectedItem.type === "trigger" && (
<>
<InputToggle
inputKey="enableTrigger"
label="Enable Trigger"
value={selectedItem.item.isUsed}
onClick={() => handleTriggerToggle(selectedItem.item.uuid)}
/>
<LabledDropdown
defaultOption={selectedItem.item.type || "Select Trigger Type"}
options={["On-Hit", "Buffer"]}
onSelect={(option) => handleTriggerSelect(selectedItem.item.uuid, option)}
/>
</>
)}
<InputWithDropDown
key={`speed-${selectedPoint.uuid}`}
label="Vehicle Speed"
value={selectedPoint.speed.toString()}
onChange={(value) => handleSpeedChange(parseFloat(value))}
/>
</>
)}
{selectedPath && !selectedItem && (
<div className="speed-control">
<InputWithDropDown
label="ConveyorEventsSchema Speed"
value={selectedPath.path.speed.toString()}
onChange={(value) => handleSpeedChange(parseFloat(value))}
/>
</div>
)}
</div>
<div className="footer">
<InfoIcon />
By selecting points, you can create events and triggers.
Configure vehicle's movement and interaction properties.
</div>
</div>
</div>
);
};
export default VehicleMechanics;
export default React.memo(VehicleMechanics);

View File

@@ -18,7 +18,7 @@ const ModuleToggle: React.FC = () => {
className={`module-list ${activeModule === "builder" && "active"}`}
onClick={() => {
setActiveModule("builder");
setToggleUI(true);
setToggleUI(localStorage.getItem('navBarUi') ? localStorage.getItem('navBarUi') === 'true' : true)
}}
>
<div className="icon">
@@ -30,7 +30,7 @@ const ModuleToggle: React.FC = () => {
className={`module-list ${activeModule === "simulation" && "active"}`}
onClick={() => {
setActiveModule("simulation");
setToggleUI(true);
setToggleUI(localStorage.getItem('navBarUi') ? localStorage.getItem('navBarUi') === 'true' : true)
}}
>
<div className="icon">
@@ -39,12 +39,11 @@ const ModuleToggle: React.FC = () => {
<div className="module">Simulation</div>
</div>
<div
className={`module-list ${
activeModule === "visualization" && "active"
}`}
className={`module-list ${activeModule === "visualization" && "active"
}`}
onClick={() => {
setActiveModule("visualization");
setToggleUI(true);
setToggleUI(localStorage.getItem('navBarUi') ? localStorage.getItem('navBarUi') === 'true' : true)
}}
>
<div className="icon">

View File

@@ -25,6 +25,7 @@ import {
useDeleteModels,
useDeletePointOrLine,
useMovePoint,
useRefTextUpdate,
useSelectedWallItem,
useToggleView,
useToolMode,
@@ -57,12 +58,11 @@ const Tools: React.FC = () => {
const { movePoint, setMovePoint } = useMovePoint();
const { toolMode, setToolMode } = useToolMode();
const { activeTool, setActiveTool } = useActiveTool();
const { refTextupdate, setRefTextUpdate } = useRefTextUpdate();
// Reset activeTool whenever activeModule changes
useEffect(() => {
const storedNavBar: any = localStorage.getItem("navBarUi");
if (storedNavBar) {
const parsedNavBar = JSON.parse(storedNavBar);
setToggleUI(parsedNavBar);
}
setToggleUI(localStorage.getItem('navBarUi') ? localStorage.getItem('navBarUi') === 'true' : true)
}, []);
useEffect(() => {
@@ -76,13 +76,14 @@ const Tools: React.FC = () => {
setDeleteModels(false);
setAddAction(null);
setToggleView(true);
localStorage.setItem("navBarUi", JSON.stringify(!toggleThreeD));
// localStorage.setItem("navBarUi", JSON.stringify(!toggleThreeD));
} else {
setToggleView(false);
}
setToggleUI(localStorage.getItem('navBarUi') ? localStorage.getItem('navBarUi') === 'true' : true)
setToggleThreeD(!toggleThreeD);
setActiveSubTool("cursor");
setActiveTool("cursor");
setToggleThreeD(!toggleThreeD);
};
useEffect(() => {
@@ -112,6 +113,7 @@ const Tools: React.FC = () => {
setToggleUI(false);
}
}, [toggleThreeD]);
useEffect(() => {
setToolMode(null);
setDeleteModels(false);
@@ -119,6 +121,7 @@ const Tools: React.FC = () => {
setTransformMode(null);
setMovePoint(false);
setDeletePointOrLine(false);
setRefTextUpdate((prevUpdate) => prevUpdate - 1);
switch (activeTool) {
case "Move":
@@ -189,6 +192,7 @@ const Tools: React.FC = () => {
setActiveTool(activeTool);
}, [activeTool]);
return (
<>
{!isPlaying ? (
@@ -198,9 +202,8 @@ const Tools: React.FC = () => {
<div className="activeDropicon">
{activeSubTool == "cursor" && (
<div
className={`tool-button ${
activeTool === "cursor" ? "active" : ""
}`}
className={`tool-button ${activeTool === "cursor" ? "active" : ""
}`}
onClick={() => {
setActiveTool("cursor");
}}
@@ -210,9 +213,8 @@ const Tools: React.FC = () => {
)}
{activeSubTool == "free-hand" && (
<div
className={`tool-button ${
activeTool === "free-hand" ? "active" : ""
}`}
className={`tool-button ${activeTool === "free-hand" ? "active" : ""
}`}
onClick={() => {
setActiveTool("free-hand");
}}
@@ -222,9 +224,8 @@ const Tools: React.FC = () => {
)}
{activeSubTool == "delete" && (
<div
className={`tool-button ${
activeTool === "delete" ? "active" : ""
}`}
className={`tool-button ${activeTool === "delete" ? "active" : ""
}`}
onClick={() => {
setActiveTool("delete");
}}
@@ -296,9 +297,8 @@ const Tools: React.FC = () => {
<div className="split"></div>
<div className="draw-tools">
<div
className={`tool-button ${
activeTool === "draw-wall" ? "active" : ""
}`}
className={`tool-button ${activeTool === "draw-wall" ? "active" : ""
}`}
onClick={() => {
setActiveTool("draw-wall");
}}
@@ -307,9 +307,8 @@ const Tools: React.FC = () => {
<WallIcon isActive={activeTool === "draw-wall"} />
</div>
<div
className={`tool-button ${
activeTool === "draw-zone" ? "active" : ""
}`}
className={`tool-button ${activeTool === "draw-zone" ? "active" : ""
}`}
onClick={() => {
setActiveTool("draw-zone");
}}
@@ -318,9 +317,8 @@ const Tools: React.FC = () => {
<ZoneIcon isActive={activeTool === "draw-zone"} />
</div>
<div
className={`tool-button ${
activeTool === "draw-aisle" ? "active" : ""
}`}
className={`tool-button ${activeTool === "draw-aisle" ? "active" : ""
}`}
onClick={() => {
setActiveTool("draw-aisle");
}}
@@ -329,9 +327,8 @@ const Tools: React.FC = () => {
<AsileIcon isActive={activeTool === "draw-aisle"} />
</div>
<div
className={`tool-button ${
activeTool === "draw-floor" ? "active" : ""
}`}
className={`tool-button ${activeTool === "draw-floor" ? "active" : ""
}`}
onClick={() => {
setActiveTool("draw-floor");
}}
@@ -347,9 +344,8 @@ const Tools: React.FC = () => {
<div className="split"></div>
<div className="draw-tools">
<div
className={`tool-button ${
activeTool === "measure" ? "active" : ""
}`}
className={`tool-button ${activeTool === "measure" ? "active" : ""
}`}
onClick={() => {
setActiveTool("measure");
}}
@@ -365,9 +361,8 @@ const Tools: React.FC = () => {
<div className="split"></div>
<div className="draw-tools">
<div
className={`tool-button ${
activeTool === "pen" ? "active" : ""
}`}
className={`tool-button ${activeTool === "pen" ? "active" : ""
}`}
onClick={() => {
setActiveTool("pen");
}}
@@ -399,9 +394,8 @@ const Tools: React.FC = () => {
<div className="split"></div>
<div className="general-options">
<div
className={`tool-button ${
activeTool === "comment" ? "active" : ""
}`}
className={`tool-button ${activeTool === "comment" ? "active" : ""
}`}
onClick={() => {
setActiveTool("comment");
}}
@@ -410,9 +404,8 @@ const Tools: React.FC = () => {
</div>
{toggleThreeD && (
<div
className={`tool-button ${
activeTool === "play" ? "active" : ""
}`}
className={`tool-button ${activeTool === "play" ? "active" : ""
}`}
onClick={() => {
setIsPlaying(!isPlaying);
}}
@@ -423,9 +416,8 @@ const Tools: React.FC = () => {
</div>
<div className="split"></div>
<div
className={`toggle-threed-button${
toggleThreeD ? " toggled" : ""
}`}
className={`toggle-threed-button${toggleThreeD ? " toggled" : ""
}`}
onClick={toggleSwitch}
>
<div className={`toggle-option${!toggleThreeD ? " active" : ""}`}>

View File

@@ -1,18 +1,30 @@
import React from "react";
import RegularDropDown from "./RegularDropDown";
import { EyeDroperIcon } from "../../icons/ExportCommonIcons";
const EyeDropInput: React.FC = () => {
interface EyeDropInputProps {
label: string;
value: string;
onChange: (value: string) => void;
options?: string[];
}
const EyeDropInput: React.FC<EyeDropInputProps> = ({
label = "Object",
onChange,
}) => {
const handleEyeDropClick = () => {
// Here you would typically implement the eye dropper functionality
// For now, we'll just simulate selecting a value
const simulatedValue = "picked_value"; // Replace with actual eye dropper logic
onChange(simulatedValue);
};
return (
<div className="eye-dropper-input-container">
<div className="label">Object</div>
<div className="label">{label}</div>
<div className="input-container">
<RegularDropDown
header="select object"
options={[]}
onSelect={() => {}}
/>
<div className="eye-picker-button">
<input disabled type="text" />
<div className="eye-picker-button" onClick={handleEyeDropClick}>
<EyeDroperIcon isActive={false} />
</div>
</div>
@@ -20,4 +32,4 @@ const EyeDropInput: React.FC = () => {
);
};
export default EyeDropInput;
export default EyeDropInput;