Refactor simulation types and update imports
- Renamed simulation type imports from `simulation` to `simulationTypes` across multiple files for consistency. - Consolidated simulation type definitions into a new `simulationTypes.d.ts` file. - Updated relevant components (e.g., `ArmBot`, `IkInstances`, `PathConnector`, etc.) to use the new type definitions. - Removed the old `simulation.d.ts` file to clean up the codebase. - Adjusted function signatures and state management in components to align with the new type structure.
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@@ -5,7 +5,7 @@ import { useFloorItems, useSelectedAssets, useSimulationStates, useSocketStore,
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// import { setFloorItemApi } from '../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi';
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import { toast } from "react-toastify";
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import * as Types from "../../../../types/world/worldTypes";
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import * as SimulationTypes from "../../../../types/simulation";
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import * as SimulationTypes from "../../../../types/simulationTypes";
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import { detectModifierKeys } from "../../../../utils/shortcutkeys/detectModifierKeys";
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function MoveControls({ movedObjects, setMovedObjects, itemsGroupRef, copiedObjects, setCopiedObjects, pastedObjects, setpastedObjects, duplicatedObjects, setDuplicatedObjects, selectionGroup, rotatedObjects, setRotatedObjects, boundingBoxRef }: any) {
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