feat: Enhance simulation with StaticMachine integration and ArmBot updates
- Added StaticMachine component to manage static machine states and interactions. - Implemented StaticMachineInstances for handling individual machine behaviors. - Updated ArmBot and related components to support interactions with static machines. - Refactored process handling to include ArmBot actions and trigger management. - Improved type definitions for simulation types to accommodate new features.
This commit is contained in:
parent
5cef9bdb8a
commit
5b42bd9c40
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@ -225,7 +225,6 @@ async function handleModelLoad(
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eventData as SimulationTypes.ConveyorEventsSchema
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]);
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console.log('data: ', data);
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socket.emit("v2:model-asset:add", data);
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} else if (res.type === "Vehicle") {
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@ -365,7 +364,7 @@ async function handleModelLoad(
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uuid: pointUUID,
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position: res.points.position as [number, number, number],
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rotation: res.points.rotation as [number, number, number],
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actions: { uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', speed: 1, processes: [] },
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actions: { uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', speed: 0.2, processes: [] },
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triggers: { uuid: THREE.MathUtils.generateUUID(), name: 'Trigger 1', type: 'OnComplete' },
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connections: { source: { modelUUID: model.uuid, pointUUID: pointUUID }, targets: [] },
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}
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@ -332,8 +332,8 @@ const CopyPasteControls = ({ itemsGroupRef, copiedObjects, setCopiedObjects, pas
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} else if (eventData.type === 'StaticMachine' && eventData) {
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const createStaticMachinePoint = () => {
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const pointUUID = THREE.MathUtils.generateUUID();
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const vehiclePoint = (eventData as SimulationTypes.StaticMachineEventsSchema)?.points;
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const hasActions = vehiclePoint?.actions !== undefined;
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const staticMachinePoint = (eventData as SimulationTypes.StaticMachineEventsSchema)?.points;
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const hasActions = staticMachinePoint?.actions !== undefined;
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const defaultAction = {
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uuid: THREE.MathUtils.generateUUID(),
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@ -344,11 +344,11 @@ const CopyPasteControls = ({ itemsGroupRef, copiedObjects, setCopiedObjects, pas
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return {
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uuid: pointUUID,
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position: vehiclePoint?.position,
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// rotation: vehiclePoint?.rotation,
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position: staticMachinePoint?.position,
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rotation: staticMachinePoint?.rotation,
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actions: hasActions
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? {
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...vehiclePoint.actions,
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...staticMachinePoint.actions,
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uuid: THREE.MathUtils.generateUUID()
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}
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: defaultAction,
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@ -410,8 +410,8 @@ const CopyPasteControls = ({ itemsGroupRef, copiedObjects, setCopiedObjects, pas
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} else if (eventData.type === 'ArmBot' && eventData) {
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const createArmBotPoint = () => {
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const pointUUID = THREE.MathUtils.generateUUID();
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const vehiclePoint = (eventData as SimulationTypes.ArmBotEventsSchema)?.points;
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const hasActions = vehiclePoint?.actions !== undefined;
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const armBotPoint = (eventData as SimulationTypes.ArmBotEventsSchema)?.points;
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const hasActions = armBotPoint?.actions !== undefined;
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const defaultAction = {
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uuid: THREE.MathUtils.generateUUID(),
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@ -422,18 +422,19 @@ const CopyPasteControls = ({ itemsGroupRef, copiedObjects, setCopiedObjects, pas
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return {
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uuid: pointUUID,
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position: vehiclePoint?.position,
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// rotation: vehiclePoint?.rotation,
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position: armBotPoint?.position,
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rotation: armBotPoint?.rotation,
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actions: hasActions
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? {
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...vehiclePoint.actions,
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uuid: THREE.MathUtils.generateUUID()
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...armBotPoint.actions,
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uuid: THREE.MathUtils.generateUUID(),
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processes: []
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}
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: defaultAction,
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triggers: {
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uuid: THREE.MathUtils.generateUUID(),
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name: vehiclePoint.triggers.name,
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type: vehiclePoint.triggers.type,
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name: armBotPoint.triggers.name,
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type: armBotPoint.triggers.type,
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},
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connections: {
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source: { modelUUID: obj.uuid, pointUUID },
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@ -246,7 +246,7 @@ const DuplicationControls = ({ itemsGroupRef, duplicatedObjects, setDuplicatedOb
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return {
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uuid: pointUUID,
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position: vehiclePoint?.position,
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// rotation: vehiclePoint?.rotation,
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rotation: vehiclePoint?.rotation,
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actions: hasActions
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? {
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...vehiclePoint.actions,
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@ -311,8 +311,8 @@ const DuplicationControls = ({ itemsGroupRef, duplicatedObjects, setDuplicatedOb
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} else if (eventData.type === 'StaticMachine' && eventData) {
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const createStaticMachinePoint = () => {
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const pointUUID = THREE.MathUtils.generateUUID();
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const vehiclePoint = (eventData as SimulationTypes.StaticMachineEventsSchema)?.points;
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const hasActions = vehiclePoint?.actions !== undefined;
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const staticMachinePoint = (eventData as SimulationTypes.StaticMachineEventsSchema)?.points;
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const hasActions = staticMachinePoint?.actions !== undefined;
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const defaultAction = {
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uuid: THREE.MathUtils.generateUUID(),
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@ -323,11 +323,11 @@ const DuplicationControls = ({ itemsGroupRef, duplicatedObjects, setDuplicatedOb
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return {
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uuid: pointUUID,
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position: vehiclePoint?.position,
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// rotation: vehiclePoint?.rotation,
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position: staticMachinePoint?.position,
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rotation: staticMachinePoint?.rotation,
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actions: hasActions
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? {
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...vehiclePoint.actions,
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...staticMachinePoint.actions,
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uuid: THREE.MathUtils.generateUUID()
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}
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: defaultAction,
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@ -389,8 +389,8 @@ const DuplicationControls = ({ itemsGroupRef, duplicatedObjects, setDuplicatedOb
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} else if (eventData.type === 'ArmBot' && eventData) {
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const createArmBotPoint = () => {
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const pointUUID = THREE.MathUtils.generateUUID();
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const vehiclePoint = (eventData as SimulationTypes.ArmBotEventsSchema)?.points;
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const hasActions = vehiclePoint?.actions !== undefined;
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const armBotPoint = (eventData as SimulationTypes.ArmBotEventsSchema)?.points;
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const hasActions = armBotPoint?.actions !== undefined;
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const defaultAction = {
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uuid: THREE.MathUtils.generateUUID(),
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@ -401,18 +401,19 @@ const DuplicationControls = ({ itemsGroupRef, duplicatedObjects, setDuplicatedOb
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return {
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uuid: pointUUID,
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position: vehiclePoint?.position,
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// rotation: vehiclePoint?.rotation,
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position: armBotPoint?.position,
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rotation: armBotPoint?.rotation,
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actions: hasActions
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? {
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...vehiclePoint.actions,
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uuid: THREE.MathUtils.generateUUID()
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...armBotPoint.actions,
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uuid: THREE.MathUtils.generateUUID(),
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processes: []
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}
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: defaultAction,
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triggers: {
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uuid: THREE.MathUtils.generateUUID(),
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name: vehiclePoint.triggers.name,
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type: vehiclePoint.triggers.type,
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name: armBotPoint.triggers.name,
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type: armBotPoint.triggers.type,
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},
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connections: {
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source: { modelUUID: obj.uuid, pointUUID },
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@ -15,27 +15,38 @@ interface ArmBotState {
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actions: { uuid: string; name: string; speed: number; processes: { triggerId: string; startPoint: string; endPoint: string }[]; };
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}
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interface StaticMachineState {
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uuid: string;
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status: string;
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actions: { uuid: string; name: string; buffer: number; material: string; };
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machineTriggerId: string;
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connectedArmBot: string;
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}
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interface ArmBotProps {
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armBots: ArmBotState[];
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setArmBots: React.Dispatch<React.SetStateAction<ArmBotState[]>>;
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setStaticMachines: React.Dispatch<React.SetStateAction<StaticMachineState[]>>;
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}
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const ArmBot = ({ armBots, setArmBots }: ArmBotProps) => {
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const ArmBot = ({ armBots, setArmBots, setStaticMachines }: ArmBotProps) => {
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const { activeModule } = useModuleStore();
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const { scene } = useThree();
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const { simulationStates } = useSimulationStates();
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useEffect(() => {
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const filtered = simulationStates.filter((s): s is SimulationTypes.ArmBotEventsSchema => s.type === "ArmBot");
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const initialStates: ArmBotState[] = filtered.map(bot => ({
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uuid: bot.modeluuid,
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position: bot.position,
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rotation: bot.rotation,
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status: "idle",
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material: "default",
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triggerId: '',
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actions: bot.points.actions
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}));
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const initialStates: ArmBotState[] = filtered
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.filter(bot => bot.points.connections.targets.length > 0)
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.map(bot => ({
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uuid: bot.modeluuid,
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position: bot.position,
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rotation: bot.rotation,
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status: "idle",
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material: "default",
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triggerId: '',
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actions: bot.points.actions
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}));
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setArmBots(initialStates);
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}, [simulationStates]);
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@ -57,6 +68,7 @@ const ArmBot = ({ armBots, setArmBots }: ArmBotProps) => {
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index={i}
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armBot={bot}
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setArmBots={setArmBots}
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setStaticMachines={setStaticMachines}
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/>
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))}
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</>
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@ -30,13 +30,22 @@ interface ArmBotState {
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};
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}
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interface StaticMachineState {
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uuid: string;
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status: string;
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actions: { uuid: string; name: string; buffer: number; material: string; };
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machineTriggerId: string;
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connectedArmBot: string;
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}
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interface ArmbotInstancesProps {
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index: number;
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armBot: ArmBotState;
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setArmBots: React.Dispatch<React.SetStateAction<ArmBotState[]>>;
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setStaticMachines: React.Dispatch<React.SetStateAction<StaticMachineState[]>>;
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}
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export const ArmbotInstances: React.FC<ArmbotInstancesProps> = ({ index, armBot, setArmBots }) => {
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export const ArmbotInstances: React.FC<ArmbotInstancesProps> = ({ index, armBot, setArmBots, setStaticMachines }) => {
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const { scene } = useThree();
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const [processes, setProcesses] = useState<Process[]>([]);
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setArmBots((prevArmBots) => {
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return prevArmBots.map(bot => {
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if (bot.uuid === armBot.uuid) {
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return { ...bot, status };
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return { ...bot, status, triggerId: status === 'idle' ? '' : armBot.triggerId };
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}
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return bot;
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});
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@ -72,10 +81,13 @@ export const ArmbotInstances: React.FC<ArmbotInstancesProps> = ({ index, armBot,
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<IkInstances
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key={index}
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uuid={armBot.uuid}
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selectedTrigger={armBot.triggerId}
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modelUrl={armModel}
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position={armBot.position}
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rotation={armBot.rotation}
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processes={processes}
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armBot={armBot}
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setStaticMachines={setStaticMachines}
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updateArmBotStatus={updateArmBotStatus}
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/>
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);
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@ -2,6 +2,35 @@ import { useEffect, useMemo, useState, useRef } from "react";
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import { useFrame } from "@react-three/fiber";
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import * as THREE from "three";
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import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
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import { useSimulationStates } from "../../../store/store";
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interface StaticMachineState {
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uuid: string;
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status: string;
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actions: { uuid: string; name: string; buffer: number; material: string; };
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machineTriggerId: string;
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connectedArmBot: string;
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}
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interface ArmBotState {
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uuid: string;
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position: [number, number, number];
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rotation: [number, number, number];
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status: string;
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material: string;
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triggerId: string;
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actions: {
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uuid: string;
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name: string;
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speed: number;
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processes: {
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triggerId: string;
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startPoint: string;
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endPoint: string;
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}[];
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};
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}
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type IKAnimationControllerProps = {
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ikSolver: any;
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uuid: string;
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logStatus: (status: string) => void;
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groupRef: React.RefObject<THREE.Group>;
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armBot: ArmBotState;
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setStaticMachines: React.Dispatch<React.SetStateAction<StaticMachineState[]>>;
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updateArmBotStatus: (status: string) => void;
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}
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@ -27,6 +58,8 @@ const IKAnimationController = ({
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uuid,
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logStatus,
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groupRef,
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armBot,
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setStaticMachines,
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updateArmBotStatus
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}: IKAnimationControllerProps) => {
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const [progress, setProgress] = useState(0);
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@ -36,6 +69,7 @@ const IKAnimationController = ({
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const restSpeed = 0.1;
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const restPosition = new THREE.Vector3(0, 2, 1.6);
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const { isPlaying } = usePlayButtonStore();
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const { simulationStates } = useSimulationStates();
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// Track previous states for comparison
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const prevStateRef = useRef({
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@ -120,54 +154,56 @@ const IKAnimationController = ({
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};
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const processedCurves = useMemo(() => {
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return process.map((p) => {
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const tempLift = 0.5;
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const localStart = groupRef.current?.worldToLocal(p.startPoint.clone().add(new THREE.Vector3(0, tempLift, 0)));
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const localEnd = groupRef.current?.worldToLocal(p.endPoint.clone().add(new THREE.Vector3(0, tempLift, 0)));
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if (isPlaying)
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return process.map((p) => {
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const tempLift = 0.5;
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const localStart = groupRef.current?.worldToLocal(p.startPoint.clone().add(new THREE.Vector3(0, tempLift, 0)));
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const localEnd = groupRef.current?.worldToLocal(p.endPoint.clone().add(new THREE.Vector3(0, tempLift, 0)));
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if (localStart && localEnd) {
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if (localStart && localEnd) {
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const mid = new THREE.Vector3(
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(localStart.x + localEnd.x) / 1,
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Math.max(localStart.y, localEnd.y) + 0.8,
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(localStart.z + localEnd.z) / 0.9
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);
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const mid = new THREE.Vector3(
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(localStart.x + localEnd.x) / 1,
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Math.max(localStart.y, localEnd.y) + 0.8,
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(localStart.z + localEnd.z) / 0.9
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);
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const points = [
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restPosition.clone(),
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localStart.clone(),
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mid.clone(),
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localEnd.clone(),
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restPosition.clone(),
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];
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const curve = new THREE.CatmullRomCurve3(points);
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const restToStartDist = points[0].distanceTo(points[1]);
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const startToEndDist = points[1].distanceTo(points[3]);
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const endToRestDist = points[3].distanceTo(points[4]);
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const points = [
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restPosition.clone(),
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localStart.clone(),
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mid.clone(),
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localEnd.clone(),
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restPosition.clone(),
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];
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const curve = new THREE.CatmullRomCurve3(points);
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const restToStartDist = points[0].distanceTo(points[1]);
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const startToEndDist = points[1].distanceTo(points[3]);
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const endToRestDist = points[3].distanceTo(points[4]);
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const totalDist = restToStartDist + startToEndDist + endToRestDist;
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const restToStartRange = [0, restToStartDist / totalDist];
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const startToEndRange = [
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restToStartRange[1],
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restToStartRange[1] + startToEndDist / totalDist,
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];
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const endToRestRange = [startToEndRange[1], 1];
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const totalDist = restToStartDist + startToEndDist + endToRestDist;
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const restToStartRange = [0, restToStartDist / totalDist];
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const startToEndRange = [
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restToStartRange[1],
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restToStartRange[1] + startToEndDist / totalDist,
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];
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const endToRestRange = [startToEndRange[1], 1];
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return {
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trigger: p.triggerId,
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curve,
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speed: p.speed,
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restToStartRange,
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startToEndRange,
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endToRestRange,
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};
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}
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});
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}, [process, groupRef]);
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return {
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trigger: p.triggerId,
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curve,
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speed: p.speed,
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restToStartRange,
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startToEndRange,
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endToRestRange,
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};
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}
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});
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}, [process, groupRef, isPlaying]);
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const activeCurve = useMemo(() => {
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return processedCurves.find((c) => c?.trigger === selectedTrigger);
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}, [processedCurves, selectedTrigger]);
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if (isPlaying && processedCurves)
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return processedCurves.find((c) => c?.trigger === selectedTrigger);
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}, [processedCurves, selectedTrigger, isPlaying]);
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// Initial movement to rest position
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useFrame((_, delta) => {
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@ -195,7 +231,7 @@ const IKAnimationController = ({
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// Main animation loop
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useFrame((_, delta) => {
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if (!ikSolver || !activeCurve || isInitializing) return;
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if (!ikSolver || !activeCurve || isInitializing || !isPlaying) return;
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const { curve, speed, restToStartRange, startToEndRange, endToRestRange } = activeCurve;
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const targetBone = ikSolver.mesh.skeleton.bones.find(
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@ -213,6 +249,35 @@ const IKAnimationController = ({
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} else if (progress >= startToEndRange[0] && progress < startToEndRange[1]) {
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currentSpeed = speed;
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currentStatus = "moving"; // Moving between points
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if (1 - progress < 0.05) {
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// Find the process that matches the current trigger
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const currentProcess = process.find(p => p.triggerId === selectedTrigger);
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if (currentProcess) {
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const triggerId = currentProcess.triggerId;
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const endPoint = armBot.actions.processes.find((process) => process.triggerId === triggerId)?.endPoint;
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// Search simulationStates for a StaticMachine that has a point matching this endPointId
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const matchedStaticMachine = simulationStates.find(
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(state) =>
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state.type === "StaticMachine" &&
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state.points?.uuid === endPoint// check for static machine with matching point uuid
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) as any;
|
||||
|
||||
if (matchedStaticMachine) {
|
||||
setStaticMachines((machines) => {
|
||||
return machines.map((machine) => {
|
||||
if (machine.uuid === matchedStaticMachine.modeluuid) {
|
||||
return { ...machine, status: "running" };
|
||||
} else {
|
||||
return machine;
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
} else if (progress >= endToRestRange[0] && progress < 1) {
|
||||
currentSpeed = restSpeed;
|
||||
currentStatus = "moving"; // Returning to rest
|
||||
|
|
|
@ -8,23 +8,55 @@ import { CCDIKSolver, CCDIKHelper, } from "three/examples/jsm/animation/CCDIKSol
|
|||
import IKAnimationController from "./IKAnimationController";
|
||||
import { TransformControls } from "@react-three/drei";
|
||||
|
||||
interface StaticMachineState {
|
||||
uuid: string;
|
||||
status: string;
|
||||
actions: { uuid: string; name: string; buffer: number; material: string; };
|
||||
machineTriggerId: string;
|
||||
connectedArmBot: string;
|
||||
}
|
||||
|
||||
interface ArmBotState {
|
||||
uuid: string;
|
||||
position: [number, number, number];
|
||||
rotation: [number, number, number];
|
||||
status: string;
|
||||
material: string;
|
||||
triggerId: string;
|
||||
actions: {
|
||||
uuid: string;
|
||||
name: string;
|
||||
speed: number;
|
||||
processes: {
|
||||
triggerId: string;
|
||||
startPoint: string;
|
||||
endPoint: string;
|
||||
}[];
|
||||
};
|
||||
}
|
||||
|
||||
const IkInstances = ({
|
||||
uuid,
|
||||
selectedTrigger,
|
||||
modelUrl,
|
||||
processes,
|
||||
position,
|
||||
rotation,
|
||||
armBot,
|
||||
setStaticMachines,
|
||||
updateArmBotStatus
|
||||
}: {
|
||||
uuid: string;
|
||||
selectedTrigger: string;
|
||||
modelUrl: string;
|
||||
processes: any;
|
||||
position: [number, number, number];
|
||||
rotation: [number, number, number];
|
||||
armBot: ArmBotState;
|
||||
setStaticMachines: React.Dispatch<React.SetStateAction<StaticMachineState[]>>;
|
||||
updateArmBotStatus: (status: string) => void;
|
||||
}) => {
|
||||
const [ikSolver, setIkSolver] = useState<any>(null);
|
||||
const [selectedTrigger, setSelectedTrigger] = useState<string>("");
|
||||
const gltf = useLoader(GLTFLoader, modelUrl, (loader) => {
|
||||
const draco = new DRACOLoader();
|
||||
draco.setDecoderPath("https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/");
|
||||
|
@ -82,17 +114,6 @@ const IkInstances = ({
|
|||
|
||||
}, [gltf]);
|
||||
|
||||
useEffect(() => {
|
||||
const triggers = ["9f4a9b8b-e60d-4754-8c99-d71979da0e71", "b77b4f0a-ce55-4fe0-a181-a43ab3d01c83"];
|
||||
let index = 0;
|
||||
|
||||
const cycleTriggers = setInterval(() => {
|
||||
setSelectedTrigger(triggers[index]);
|
||||
index = (index + 1) % triggers.length;
|
||||
}, 10000);
|
||||
|
||||
return () => clearInterval(cycleTriggers);
|
||||
}, []);
|
||||
|
||||
const logStatus = (status: string) => {
|
||||
// console.log(status);
|
||||
|
@ -119,6 +140,8 @@ const IkInstances = ({
|
|||
uuid={uuid}
|
||||
logStatus={logStatus}
|
||||
groupRef={groupRef}
|
||||
armBot={armBot}
|
||||
setStaticMachines={setStaticMachines}
|
||||
updateArmBotStatus={updateArmBotStatus}
|
||||
/>
|
||||
</>
|
||||
|
|
|
@ -11,11 +11,23 @@ import { ProcessData } from "./types";
|
|||
import { useSimulationStates } from "../../../store/store";
|
||||
import { retrieveGLTF } from "../../../utils/indexDB/idbUtils";
|
||||
|
||||
interface ArmBotState {
|
||||
uuid: string;
|
||||
position: [number, number, number];
|
||||
rotation: [number, number, number];
|
||||
status: string;
|
||||
material: string;
|
||||
triggerId: string;
|
||||
actions: { uuid: string; name: string; speed: number; processes: { triggerId: string; startPoint: string; endPoint: string }[]; };
|
||||
}
|
||||
|
||||
interface ProcessContainerProps {
|
||||
processes: ProcessData[];
|
||||
setProcesses: React.Dispatch<React.SetStateAction<any[]>>;
|
||||
agvRef: any;
|
||||
MaterialRef: any;
|
||||
armBots: ArmBotState[];
|
||||
setArmBots: React.Dispatch<React.SetStateAction<ArmBotState[]>>;
|
||||
}
|
||||
|
||||
const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
||||
|
@ -23,6 +35,8 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
setProcesses,
|
||||
agvRef,
|
||||
MaterialRef,
|
||||
armBots,
|
||||
setArmBots
|
||||
}) => {
|
||||
const gltf = useLoader(GLTFLoader, crate) as GLTF;
|
||||
const groupRef = useRef<THREE.Group>(null);
|
||||
|
@ -42,7 +56,7 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
getPointDataForAnimationIndex,
|
||||
processes: processedProcesses,
|
||||
checkAndCountTriggers,
|
||||
} = useProcessAnimation(processes, setProcesses, agvRef);
|
||||
} = useProcessAnimation(processes, setProcesses, agvRef, armBots, setArmBots);
|
||||
|
||||
const baseMaterials = useMemo(() => ({
|
||||
Box: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),
|
||||
|
|
|
@ -2,11 +2,23 @@ import React, { useState } from "react";
|
|||
import ProcessCreator from "./processCreator";
|
||||
import ProcessAnimator from "./processAnimator";
|
||||
|
||||
interface ArmBotState {
|
||||
uuid: string;
|
||||
position: [number, number, number];
|
||||
rotation: [number, number, number];
|
||||
status: string;
|
||||
material: string;
|
||||
triggerId: string;
|
||||
actions: { uuid: string; name: string; speed: number; processes: { triggerId: string; startPoint: string; endPoint: string }[]; };
|
||||
}
|
||||
|
||||
interface ProcessContainerProps {
|
||||
processes: any[];
|
||||
setProcesses: React.Dispatch<React.SetStateAction<any[]>>;
|
||||
agvRef: any;
|
||||
MaterialRef: any;
|
||||
armBots: ArmBotState[];
|
||||
setArmBots: React.Dispatch<React.SetStateAction<ArmBotState[]>>;
|
||||
}
|
||||
|
||||
const ProcessContainer: React.FC<ProcessContainerProps> = ({
|
||||
|
@ -14,6 +26,8 @@ const ProcessContainer: React.FC<ProcessContainerProps> = ({
|
|||
setProcesses,
|
||||
agvRef,
|
||||
MaterialRef,
|
||||
armBots,
|
||||
setArmBots
|
||||
}) => {
|
||||
return (
|
||||
<>
|
||||
|
@ -23,6 +37,8 @@ const ProcessContainer: React.FC<ProcessContainerProps> = ({
|
|||
setProcesses={setProcesses}
|
||||
agvRef={agvRef}
|
||||
MaterialRef={MaterialRef}
|
||||
armBots={armBots}
|
||||
setArmBots={setArmBots}
|
||||
/>
|
||||
</>
|
||||
);
|
||||
|
|
|
@ -21,15 +21,15 @@ export interface PointAction {
|
|||
}
|
||||
|
||||
export interface ProcessPoint {
|
||||
uuid: string;
|
||||
uuid: string;
|
||||
position: number[];
|
||||
rotation: number[];
|
||||
actions: PointAction[];
|
||||
rotation: number[];
|
||||
actions: PointAction[];
|
||||
connections: {
|
||||
source: { modelUUID: string; pointUUID: string };
|
||||
targets: { modelUUID: string; pointUUID: string }[];
|
||||
source: { modelUUID: string; pointUUID: string };
|
||||
targets: { modelUUID: string; pointUUID: string }[];
|
||||
};
|
||||
triggers?: Trigger[];
|
||||
triggers?: Trigger[];
|
||||
}
|
||||
export interface ProcessPath {
|
||||
modeluuid: string;
|
||||
|
@ -38,7 +38,7 @@ export interface ProcessPath {
|
|||
pathPosition: number[];
|
||||
pathRotation: number[];
|
||||
speed: number;
|
||||
type: "Conveyor" | "Vehicle";
|
||||
type: "Conveyor" | "Vehicle" | "ArmBot";
|
||||
isActive: boolean
|
||||
}
|
||||
|
||||
|
|
|
@ -39,10 +39,22 @@ interface PlayAgvState {
|
|||
setPlayAgv: (data: any) => void;
|
||||
}
|
||||
|
||||
interface ArmBotState {
|
||||
uuid: string;
|
||||
position: [number, number, number];
|
||||
rotation: [number, number, number];
|
||||
status: string;
|
||||
material: string;
|
||||
triggerId: string;
|
||||
actions: { uuid: string; name: string; speed: number; processes: { triggerId: string; startPoint: string; endPoint: string }[]; };
|
||||
}
|
||||
|
||||
export const useProcessAnimation = (
|
||||
processes: ProcessData[],
|
||||
setProcesses: React.Dispatch<React.SetStateAction<any[]>>,
|
||||
agvRef: any
|
||||
agvRef: any,
|
||||
armBots: ArmBotState[],
|
||||
setArmBots: React.Dispatch<React.SetStateAction<ArmBotState[]>>
|
||||
) => {
|
||||
// State and refs initialization
|
||||
const { isPlaying, setIsPlaying } = usePlayButtonStore();
|
||||
|
@ -438,6 +450,8 @@ export const useProcessAnimation = (
|
|||
[handleMaterialSwap]
|
||||
);
|
||||
|
||||
const deferredArmBotUpdates = useRef<{ uuid: string; triggerId: string }[]>([]);
|
||||
|
||||
// Trigger counting system
|
||||
const checkAndCountTriggers = useCallback(
|
||||
(
|
||||
|
@ -457,46 +471,54 @@ export const useProcessAnimation = (
|
|||
const point = getPointDataForAnimationIndex(process, currentPointIndex);
|
||||
if (!point?.triggers) return prev;
|
||||
|
||||
const onHitTriggers = point.triggers.filter(
|
||||
(t: Trigger) => t.type === "On-Hit" && t.isUsed
|
||||
);
|
||||
const onHitTriggers = point.triggers.filter((t: Trigger) => t.type === "On-Hit" && t.isUsed);
|
||||
|
||||
if (onHitTriggers.length === 0) return prev;
|
||||
|
||||
let newTriggerCounts = { ...processState.triggerCounts };
|
||||
const newTriggerLogs = [...processState.triggerLogs];
|
||||
let shouldLog = false;
|
||||
|
||||
// Find all vehicle paths for this process
|
||||
const vehiclePaths = process.paths.filter(
|
||||
(path) => path.type === "Vehicle"
|
||||
);
|
||||
const vehiclePaths = process.paths.filter((path) => path.type === "Vehicle");
|
||||
const armBotPaths = process.paths.filter((path) => path.type === "ArmBot");
|
||||
|
||||
// Check if any vehicle is active for this process
|
||||
const activeVehicles = vehiclePaths.filter(path => {
|
||||
const activeVehicles = vehiclePaths.filter((path) => {
|
||||
const vehicleId = path.modeluuid;
|
||||
const vehicleEntry = agvRef.current.find(
|
||||
(v: any) => v.vehicleId === vehicleId && v.processId === processId
|
||||
);
|
||||
const vehicleEntry = agvRef.current.find((v: any) => v.vehicleId === vehicleId && v.processId === processId);
|
||||
return vehicleEntry?.isActive;
|
||||
});
|
||||
|
||||
// Only count triggers if no vehicles are active for this process
|
||||
// Check if any ArmBot is active for this process
|
||||
// const activeArmBots = armBotPaths.filter((path) => {
|
||||
// const armBotId = path.modeluuid;
|
||||
// const armBotEntry = armBots.find((a: any) => a.uuid === armBotId);
|
||||
// return armBotEntry;
|
||||
// });
|
||||
|
||||
// Only count triggers if no vehicles and no ArmBots are active for this process
|
||||
|
||||
if (activeVehicles.length === 0) {
|
||||
onHitTriggers.forEach((trigger: Trigger) => {
|
||||
const triggerKey = `${point.uuid}-${trigger.uuid}`;
|
||||
newTriggerCounts[triggerKey] = (newTriggerCounts[triggerKey] || 0) + 1;
|
||||
shouldLog = true;
|
||||
newTriggerLogs.push({
|
||||
timestamp: currentTime,
|
||||
pointId: point.uuid,
|
||||
objectId,
|
||||
triggerId: trigger.uuid,
|
||||
const connections = point.connections?.targets || [];
|
||||
|
||||
connections.forEach((connection) => {
|
||||
const connectedModelUUID = connection.modelUUID;
|
||||
|
||||
const matchingArmPath = armBotPaths.find((path) => path.modeluuid === connectedModelUUID);
|
||||
|
||||
if (matchingArmPath) {
|
||||
deferredArmBotUpdates.current.push({
|
||||
uuid: connectedModelUUID,
|
||||
triggerId: trigger.uuid,
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
let processTotalHits = Object.values(newTriggerCounts).reduce((a, b) => a + b, 0);
|
||||
|
||||
// Handle logic for vehicles and ArmBots when a trigger is hit
|
||||
if (shouldLog) {
|
||||
vehiclePaths.forEach((vehiclePath) => {
|
||||
if (vehiclePath.points?.length > 0) {
|
||||
|
@ -506,7 +528,10 @@ export const useProcessAnimation = (
|
|||
|
||||
if (maxHitCount !== undefined) {
|
||||
const vehicleId = vehiclePath.modeluuid;
|
||||
let vehicleEntry = agvRef.current.find((v: any) => v.vehicleId === vehicleId && v.processId === processId);
|
||||
let vehicleEntry = agvRef.current.find(
|
||||
(v: any) =>
|
||||
v.vehicleId === vehicleId && v.processId === processId
|
||||
);
|
||||
|
||||
if (!vehicleEntry) {
|
||||
vehicleEntry = {
|
||||
|
@ -515,14 +540,13 @@ export const useProcessAnimation = (
|
|||
maxHitCount: maxHitCount,
|
||||
isActive: false,
|
||||
hitCount: 0,
|
||||
status: 'stationed'
|
||||
status: "stationed",
|
||||
};
|
||||
agvRef.current.push(vehicleEntry);
|
||||
}
|
||||
|
||||
// if (!vehicleEntry.isActive && vehicleEntry.status === 'picking') {
|
||||
if (!vehicleEntry.isActive) {
|
||||
vehicleEntry.hitCount = processTotalHits;
|
||||
vehicleEntry.hitCount++;
|
||||
vehicleEntry.lastUpdated = currentTime;
|
||||
|
||||
if (vehicleEntry.hitCount >= vehicleEntry.maxHitCount) {
|
||||
|
@ -546,9 +570,21 @@ export const useProcessAnimation = (
|
|||
},
|
||||
};
|
||||
});
|
||||
},
|
||||
[]
|
||||
);
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
if (deferredArmBotUpdates.current.length > 0) {
|
||||
const updates = [...deferredArmBotUpdates.current];
|
||||
deferredArmBotUpdates.current = [];
|
||||
|
||||
setArmBots((prev) =>
|
||||
prev.map((bot) => {
|
||||
const update = updates.find((u) => u.uuid === bot.uuid);
|
||||
return update ? { ...bot, triggerId: update.triggerId } : bot;
|
||||
})
|
||||
);
|
||||
}
|
||||
}, [animationStates]);
|
||||
|
||||
// Utility functions
|
||||
const hasNonInheritActions = useCallback(
|
||||
|
|
|
@ -6,6 +6,7 @@ import useModuleStore from "../../store/useModuleStore";
|
|||
import ProcessContainer from "./process/processContainer";
|
||||
import Agv from "../builder/agv/agv";
|
||||
import ArmBot from "./armbot/ArmBot";
|
||||
import StaticMachine from "./staticMachine/staticMachine";
|
||||
|
||||
interface ArmBotState {
|
||||
uuid: string;
|
||||
|
@ -17,10 +18,19 @@ interface ArmBotState {
|
|||
actions: { uuid: string; name: string; speed: number; processes: { triggerId: string; startPoint: string; endPoint: string }[]; };
|
||||
}
|
||||
|
||||
interface StaticMachineState {
|
||||
uuid: string;
|
||||
status: string;
|
||||
actions: { uuid: string; name: string; buffer: number; material: string; };
|
||||
machineTriggerId: string;
|
||||
connectedArmBot: string;
|
||||
}
|
||||
|
||||
function Simulation() {
|
||||
const { activeModule } = useModuleStore();
|
||||
const pathsGroupRef = useRef() as React.MutableRefObject<THREE.Group>;
|
||||
const [armBots, setArmBots] = useState<ArmBotState[]>([]);
|
||||
const [staticMachines, setStaticMachines] = useState<StaticMachineState[]>([]);
|
||||
const [processes, setProcesses] = useState<any[]>([]);
|
||||
const agvRef = useRef([]);
|
||||
const MaterialRef = useRef([]);
|
||||
|
@ -38,6 +48,8 @@ function Simulation() {
|
|||
setProcesses={setProcesses}
|
||||
agvRef={agvRef}
|
||||
MaterialRef={MaterialRef}
|
||||
armBots={armBots}
|
||||
setArmBots={setArmBots}
|
||||
/>
|
||||
|
||||
<Agv
|
||||
|
@ -48,7 +60,8 @@ function Simulation() {
|
|||
|
||||
</>
|
||||
)}
|
||||
<ArmBot armBots={armBots} setArmBots={setArmBots} />
|
||||
<StaticMachine setArmBots={setArmBots} staticMachines={staticMachines} setStaticMachines={setStaticMachines} />
|
||||
<ArmBot armBots={armBots} setArmBots={setArmBots} setStaticMachines={setStaticMachines} />
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,77 @@
|
|||
import React, { useEffect } from 'react'
|
||||
import * as SimulationTypes from '../../../types/simulationTypes';
|
||||
import { useSimulationStates } from '../../../store/store';
|
||||
import StaticMachineInstances from './staticMachineInstances';
|
||||
|
||||
interface ArmBotState {
|
||||
uuid: string;
|
||||
position: [number, number, number];
|
||||
rotation: [number, number, number];
|
||||
status: string;
|
||||
material: string;
|
||||
triggerId: string;
|
||||
actions: { uuid: string; name: string; speed: number; processes: { triggerId: string; startPoint: string; endPoint: string }[]; };
|
||||
}
|
||||
|
||||
interface StaticMachineState {
|
||||
uuid: string;
|
||||
status: string;
|
||||
actions: { uuid: string; name: string; buffer: number; material: string; };
|
||||
machineTriggerId: string;
|
||||
connectedArmBot: string;
|
||||
}
|
||||
|
||||
type StaticMachineProps = {
|
||||
setArmBots: React.Dispatch<React.SetStateAction<ArmBotState[]>>;
|
||||
staticMachines: StaticMachineState[];
|
||||
setStaticMachines: React.Dispatch<React.SetStateAction<StaticMachineState[]>>;
|
||||
}
|
||||
|
||||
function StaticMachine({ setArmBots, staticMachines, setStaticMachines }: StaticMachineProps) {
|
||||
|
||||
const { simulationStates } = useSimulationStates();
|
||||
|
||||
useEffect(() => {
|
||||
const filtered = simulationStates.filter((s): s is SimulationTypes.StaticMachineEventsSchema => s.type === "StaticMachine");
|
||||
const initialStates: StaticMachineState[] = filtered
|
||||
.filter(machine => machine.points.connections.targets.length > 0)
|
||||
.map(machine => ({
|
||||
uuid: machine.modeluuid,
|
||||
status: "idle",
|
||||
actions: machine.points.actions,
|
||||
machineTriggerId: machine.points.triggers.uuid,
|
||||
connectedArmBot: machine.points.connections.targets[0].modelUUID
|
||||
}));
|
||||
setStaticMachines(initialStates);
|
||||
}, [simulationStates]);
|
||||
|
||||
const updateArmBotTriggerAndMachineStatus = (armBotUuid: string, triggerId: string, machineId: string) => {
|
||||
setArmBots((prevArmBots) => {
|
||||
return prevArmBots.map(bot => {
|
||||
if (bot.uuid === armBotUuid) {
|
||||
return { ...bot, triggerId: triggerId };
|
||||
}
|
||||
return bot;
|
||||
});
|
||||
});
|
||||
setStaticMachines((prevStaticMachines) => {
|
||||
return prevStaticMachines.map(machine => {
|
||||
if (machine.uuid === machineId) {
|
||||
return { ...machine, status: "idle" };
|
||||
} else {
|
||||
return machine;
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
{staticMachines.map((machine, index) => (
|
||||
<StaticMachineInstances key={index} machine={machine} updateArmBotTriggerAndMachineStatus={updateArmBotTriggerAndMachineStatus} />
|
||||
))}
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
export default StaticMachine;
|
|
@ -0,0 +1,33 @@
|
|||
import React, { useEffect } from 'react'
|
||||
import { useAnimationPlaySpeed } from '../../../store/usePlayButtonStore';
|
||||
|
||||
interface StaticMachineState {
|
||||
uuid: string;
|
||||
status: string;
|
||||
actions: { uuid: string; name: string; buffer: number; material: string; };
|
||||
machineTriggerId: string;
|
||||
connectedArmBot: string;
|
||||
}
|
||||
|
||||
type StaticMachineInstancesProps = {
|
||||
machine: StaticMachineState,
|
||||
updateArmBotTriggerAndMachineStatus: (armBotUuid: string, triggerId: string, machineId: string) => void;
|
||||
}
|
||||
|
||||
function StaticMachineInstances({ machine, updateArmBotTriggerAndMachineStatus }: StaticMachineInstancesProps) {
|
||||
const { speed } = useAnimationPlaySpeed();
|
||||
|
||||
useEffect(() => {
|
||||
if (machine.status === 'running') {
|
||||
setTimeout(() => {
|
||||
updateArmBotTriggerAndMachineStatus(machine.connectedArmBot, machine.machineTriggerId, machine.uuid);
|
||||
}, machine.actions.buffer * 1000 * speed);
|
||||
}
|
||||
}, [machine])
|
||||
|
||||
return (
|
||||
<></>
|
||||
)
|
||||
}
|
||||
|
||||
export default StaticMachineInstances
|
|
@ -64,7 +64,7 @@ interface StaticMachineEventsSchema {
|
|||
uuid: string;
|
||||
position: [number, number, number];
|
||||
rotation: [number, number, number];
|
||||
actions: { uuid: string; name: string; buffer: number | string; material: string; isUsed: boolean; };
|
||||
actions: { uuid: string; name: string; buffer: number; material: string; };
|
||||
triggers: { uuid: string; name: string; type: string };
|
||||
connections: {
|
||||
source: { modelUUID: string; pointUUID: string };
|
||||
|
@ -103,7 +103,7 @@ export type EventData = {
|
|||
isLocked: boolean;
|
||||
isVisible: boolean;
|
||||
eventData?:
|
||||
| {
|
||||
{
|
||||
type: "Conveyor";
|
||||
points: {
|
||||
uuid: string;
|
||||
|
|
Loading…
Reference in New Issue