refactor: Simplify eventData structure in controls and remove console logs from simulation
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@@ -205,7 +205,7 @@ function MoveControls({ movedObjects, setMovedObjects, itemsGroupRef, copiedObje
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// obj.userData.modelId,
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// false,
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// true,
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// backendEventData
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// { type: backendEventData.type, points: backendEventData.points, speed: backendEventData.speed }
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// );
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//SOCKET
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@@ -219,11 +219,11 @@ function MoveControls({ movedObjects, setMovedObjects, itemsGroupRef, copiedObje
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rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z },
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isLocked: false,
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isVisible: true,
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eventData: backendEventData,
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eventData: { type: backendEventData.type, points: backendEventData.points, speed: backendEventData.speed },
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socketId: socket.id,
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};
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const newEventData: any = backendEventData;
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const newEventData: any = { type: backendEventData.type, points: backendEventData.points, speed: backendEventData.speed };
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newEventData.modeluuid = newFloorItem.modeluuid;
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newEventData.modelName = newFloorItem.modelname;
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newEventData.position = newFloorItem.position;
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@@ -257,7 +257,7 @@ function MoveControls({ movedObjects, setMovedObjects, itemsGroupRef, copiedObje
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// { "x": obj.rotation.x, "y": obj.rotation.y, "z": obj.rotation.z },
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// false,
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// true,
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// backendEventData
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// { type: backendEventData.type, points: backendEventData.points }
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// );
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//SOCKET
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@@ -271,11 +271,11 @@ function MoveControls({ movedObjects, setMovedObjects, itemsGroupRef, copiedObje
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rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z },
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isLocked: false,
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isVisible: true,
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eventData: backendEventData,
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eventData: { type: backendEventData.type, points: backendEventData.points },
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socketId: socket.id,
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};
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const newEventData: any = backendEventData;
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const newEventData: any = { type: backendEventData.type, points: backendEventData.points };
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newEventData.modeluuid = newFloorItem.modeluuid;
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newEventData.modelName = newFloorItem.modelname;
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newEventData.position = newFloorItem.position;
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