folder structure change
This commit is contained in:
202
app/src/modules/builder/IntialLoad/loadInitialFloorItems.ts
Normal file
202
app/src/modules/builder/IntialLoad/loadInitialFloorItems.ts
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@@ -0,0 +1,202 @@
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
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import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
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import gsap from 'gsap';
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import * as THREE from 'three';
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import * as CONSTANTS from '../../../types/world/worldConstants';
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import { toast } from 'react-toastify';
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import * as Types from "../../../types/world/worldTypes";
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import { initializeDB, retrieveGLTF, storeGLTF } from '../../../utils/indexDB/idbUtils';
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import { getCamera } from '../../../services/factoryBuilder/camera/getCameraApi';
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import { getFloorAssets } from '../../../services/factoryBuilder/assest/floorAsset/getFloorItemsApi';
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async function loadInitialFloorItems(
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itemsGroup: Types.RefGroup,
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setFloorItems: Types.setFloorItemSetState,
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): Promise<void> {
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if (!itemsGroup.current) return;
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let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
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const email = localStorage.getItem('email');
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const organization = (email!.split("@")[1]).split(".")[0];
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const items = await getFloorAssets(organization);
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localStorage.setItem("FloorItems", JSON.stringify(items));
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await initializeDB();
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if (items.message === "floorItems not found") return;
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if (items) {
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const storedFloorItems: Types.FloorItems = items;
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const loader = new GLTFLoader();
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const dracoLoader = new DRACOLoader();
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dracoLoader.setDecoderPath('https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/');
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loader.setDRACOLoader(dracoLoader);
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let modelsLoaded = 0;
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const modelsToLoad = storedFloorItems.length;
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const camData = await getCamera(organization, localStorage.getItem('userId')!);
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let storedPosition;
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if (camData && camData.position) {
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storedPosition = camData?.position;
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} else {
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storedPosition = new THREE.Vector3(0, 40, 30);
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}
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if (!storedPosition) return;
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const cameraPosition = new THREE.Vector3(storedPosition.x, storedPosition.y, storedPosition.z);
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storedFloorItems.sort((a, b) => {
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const aPosition = new THREE.Vector3(a.position[0], a.position[1], a.position[2]);
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const bPosition = new THREE.Vector3(b.position[0], b.position[1], b.position[2]);
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return cameraPosition.distanceTo(aPosition) - cameraPosition.distanceTo(bPosition);
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});
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for (const item of storedFloorItems) {
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if (!item.modelfileID) return;
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const itemPosition = new THREE.Vector3(item.position[0], item.position[1], item.position[2]);
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let storedPosition;
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if (localStorage.getItem("cameraPosition")) {
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storedPosition = JSON.parse(localStorage.getItem("cameraPosition")!);
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} else {
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storedPosition = new THREE.Vector3(0, 40, 30);
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}
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const cameraPosition = new THREE.Vector3(storedPosition.x, storedPosition.y, storedPosition.z);
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if (cameraPosition.distanceTo(itemPosition) < 50) {
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await new Promise<void>(async (resolve) => {
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// Check Three.js Cache
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const cachedModel = THREE.Cache.get(item.modelfileID!);
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if (cachedModel) {
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// console.log(`[Cache] Fetching ${item.modelname}`);
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processLoadedModel(cachedModel.scene.clone(), item, itemsGroup, setFloorItems);
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modelsLoaded++;
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checkLoadingCompletion(modelsLoaded, modelsToLoad, dracoLoader, resolve);
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return;
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}
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// Check IndexedDB
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const indexedDBModel = await retrieveGLTF(item.modelfileID!);
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if (indexedDBModel) {
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// console.log(`[IndexedDB] Fetching ${item.modelname}`);
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const blobUrl = URL.createObjectURL(indexedDBModel);
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loader.load(blobUrl, (gltf) => {
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URL.revokeObjectURL(blobUrl);
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THREE.Cache.remove(blobUrl);
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THREE.Cache.add(item.modelfileID!, gltf);
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processLoadedModel(gltf.scene.clone(), item, itemsGroup, setFloorItems);
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modelsLoaded++;
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checkLoadingCompletion(modelsLoaded, modelsToLoad, dracoLoader, resolve);
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},
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undefined,
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(error) => {
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toast.error(`[IndexedDB] Error loading ${item.modelname}:`);
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URL.revokeObjectURL(blobUrl);
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resolve();
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}
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);
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return;
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}
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// Fetch from Backend
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// console.log(`[Backend] Fetching ${item.modelname}`);
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const modelUrl = `${url_Backend_dwinzo}/api/v2/AssetFile/${item.modelfileID!}`;
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loader.load(modelUrl, async (gltf) => {
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const modelBlob = await fetch(modelUrl).then((res) => res.blob());
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await storeGLTF(item.modelfileID!, modelBlob);
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THREE.Cache.add(item.modelfileID!, gltf);
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processLoadedModel(gltf.scene.clone(), item, itemsGroup, setFloorItems);
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modelsLoaded++;
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checkLoadingCompletion(modelsLoaded, modelsToLoad, dracoLoader, resolve);
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},
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undefined,
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(error) => {
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toast.error(`[Backend] Error loading ${item.modelname}:`);
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resolve();
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}
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);
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});
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} else {
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// console.log(`Item ${item.modelname} is not near`);
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setFloorItems((prevItems) => [
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...(prevItems || []),
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{
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modeluuid: item.modeluuid,
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modelname: item.modelname,
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position: item.position,
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rotation: item.rotation,
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modelfileID: item.modelfileID,
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isLocked: item.isLocked,
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isVisible: item.isVisible,
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},
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]);
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modelsLoaded++;
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checkLoadingCompletion(modelsLoaded, modelsToLoad, dracoLoader, () => { });
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}
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}
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// Dispose loader after all models
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dracoLoader.dispose();
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}
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}
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function processLoadedModel(
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gltf: any,
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item: Types.FloorItemType,
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itemsGroup: Types.RefGroup,
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setFloorItems: Types.setFloorItemSetState,
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) {
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const model = gltf;
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model.uuid = item.modeluuid;
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model.scale.set(...CONSTANTS.assetConfig.defaultScaleBeforeGsap);
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model.userData = { name: item.modelname, modelId: item.modelfileID, modeluuid: item.modeluuid };
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model.position.set(...item.position);
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model.rotation.set(item.rotation.x, item.rotation.y, item.rotation.z);
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model.traverse((child: any) => {
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if (child.isMesh) {
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// Clone the material to ensure changes are independent
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// child.material = child.material.clone();
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child.castShadow = true;
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child.receiveShadow = true;
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}
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});
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itemsGroup?.current?.add(model);
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setFloorItems((prevItems) => [
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...(prevItems || []),
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{
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modeluuid: item.modeluuid,
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modelname: item.modelname,
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position: item.position,
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rotation: item.rotation,
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modelfileID: item.modelfileID,
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isLocked: item.isLocked,
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isVisible: item.isVisible,
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},
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]);
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gsap.to(model.position, { y: item.position[1], duration: 1.5, ease: 'power2.out' });
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gsap.to(model.scale, { x: 1, y: 1, z: 1, duration: 1.5, ease: 'power2.out' });
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}
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function checkLoadingCompletion(
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modelsLoaded: number,
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modelsToLoad: number,
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dracoLoader: DRACOLoader,
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resolve: () => void
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) {
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if (modelsLoaded === modelsToLoad) {
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toast.success("Models Loaded!");
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dracoLoader.dispose();
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}
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resolve();
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}
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export default loadInitialFloorItems;
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30
app/src/modules/builder/IntialLoad/loadInitialLine.ts
Normal file
30
app/src/modules/builder/IntialLoad/loadInitialLine.ts
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@@ -0,0 +1,30 @@
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import addLineToScene from '../../builder/geomentries/lines/addLineToScene';
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import * as CONSTANTS from '../../../types/world/worldConstants';
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import * as Types from "../../../types/world/worldTypes";
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function loadInitialLine(
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floorPlanGroupLine: Types.RefGroup,
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lines: Types.RefLines
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): void {
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if (!floorPlanGroupLine.current) return
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////////// Load the Lines initially if there are any //////////
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floorPlanGroupLine.current.children = [];
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lines.current.forEach((line) => {
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let colour;
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if (line[0][3] && line[1][3] === CONSTANTS.lineConfig.wallName) {
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colour = CONSTANTS.lineConfig.wallColor;
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} else if (line[0][3] && line[1][3] === CONSTANTS.lineConfig.floorName) {
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colour = CONSTANTS.lineConfig.floorColor;
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} else if (line[0][3] && line[1][3] === CONSTANTS.lineConfig.aisleName) {
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colour = CONSTANTS.lineConfig.aisleColor;
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}
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if (colour) {
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addLineToScene(line[0][0], line[1][0], colour, line, floorPlanGroupLine);
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}
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});
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}
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export default loadInitialLine;
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87
app/src/modules/builder/IntialLoad/loadInitialPoint.ts
Normal file
87
app/src/modules/builder/IntialLoad/loadInitialPoint.ts
Normal file
@@ -0,0 +1,87 @@
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import * as THREE from 'three';
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import * as CONSTANTS from '../../../types/world/worldConstants';
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import * as Types from "../../../types/world/worldTypes";
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////////// Load the Boxes initially if there are any //////////
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function loadInitialPoint(
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lines: Types.RefLines,
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floorPlanGroupPoint: Types.RefGroup,
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currentLayerPoint: Types.RefMeshArray,
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dragPointControls: Types.RefDragControl
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): void {
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if (!floorPlanGroupPoint.current) return
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floorPlanGroupPoint.current.children = [];
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currentLayerPoint.current = [];
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lines.current.forEach((line) => {
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const colour = getPointColor(line[0][3]);
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line.forEach((pointData) => {
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const [point, id] = pointData;
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/////////// Check if a box with this id already exists //////////
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const existingBox = floorPlanGroupPoint.current?.getObjectByProperty('uuid', id);
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if (existingBox) {
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return;
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}
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const geometry = new THREE.BoxGeometry(...CONSTANTS.pointConfig.boxScale);
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const material = new THREE.ShaderMaterial({
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uniforms: {
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uColor: { value: new THREE.Color(colour) }, // Blue color for the border
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uInnerColor: { value: new THREE.Color(CONSTANTS.pointConfig.defaultInnerColor) }, // White color for the inner square
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},
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vertexShader: `
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}
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`,
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fragmentShader: `
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varying vec2 vUv;
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uniform vec3 uColor;
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uniform vec3 uInnerColor;
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void main() {
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// Define the size of the white square as a proportion of the face
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float borderThickness = 0.2; // Adjust this value for border thickness
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if (vUv.x > borderThickness && vUv.x < 1.0 - borderThickness &&
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vUv.y > borderThickness && vUv.y < 1.0 - borderThickness) {
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gl_FragColor = vec4(uInnerColor, 1.0); // White inner square
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} else {
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gl_FragColor = vec4(uColor, 1.0); // Blue border
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}
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}
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`,
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});
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const box = new THREE.Mesh(geometry, material);
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box.name = "point";
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box.uuid = id;
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box.userData = { type: line[0][3], color: colour };
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box.position.set(point.x, point.y, point.z);
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currentLayerPoint.current.push(box);
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floorPlanGroupPoint.current?.add(box);
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});
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});
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function getPointColor(lineType: string | undefined): string {
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switch (lineType) {
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case CONSTANTS.lineConfig.wallName: return CONSTANTS.pointConfig.wallOuterColor;
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case CONSTANTS.lineConfig.floorName: return CONSTANTS.pointConfig.floorOuterColor;
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case CONSTANTS.lineConfig.aisleName: return CONSTANTS.pointConfig.aisleOuterColor;
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default: return CONSTANTS.pointConfig.defaultOuterColor;
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}
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}
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if (dragPointControls.current) {
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dragPointControls.current!.objects = currentLayerPoint.current;
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}
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}
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export default loadInitialPoint;
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54
app/src/modules/builder/IntialLoad/loadInitialWallItems.ts
Normal file
54
app/src/modules/builder/IntialLoad/loadInitialWallItems.ts
Normal file
@@ -0,0 +1,54 @@
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
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import * as Types from "../../../types/world/worldTypes";
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import { getWallItems } from '../../../services/factoryBuilder/assest/wallAsset/getWallItemsApi';
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////////// Load the Wall Items's intially of there is any //////////
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async function loadInitialWallItems(
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setWallItems: Types.setWallItemSetState,
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AssetConfigurations: Types.AssetConfigurations
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): Promise<void> {
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const email = localStorage.getItem('email')
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const organization = (email!.split("@")[1]).split(".")[0];
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const items = await getWallItems(organization);
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localStorage.setItem("WallItems", JSON.stringify(items));
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if (items.length > 0) {
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const storedWallItems: Types.wallItems = items;
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const loadedWallItems = await Promise.all(storedWallItems.map(async (item) => {
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const loader = new GLTFLoader();
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return new Promise<Types.WallItem>((resolve) => {
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loader.load(AssetConfigurations[item.modelname!].modelUrl, (gltf) => {
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const model = gltf.scene;
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model.uuid = item.modeluuid!;
|
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|
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model.children[0].children.forEach((child: any) => {
|
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if (child.name !== "CSG_REF") {
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child.castShadow = true;
|
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child.receiveShadow = true;
|
||||
}
|
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});
|
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resolve({
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type: item.type,
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model: model,
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modelname: item.modelname,
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scale: item.scale,
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csgscale: item.csgscale,
|
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csgposition: item.csgposition,
|
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position: item.position,
|
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quaternion: item.quaternion,
|
||||
});
|
||||
});
|
||||
});
|
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}));
|
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setWallItems(loadedWallItems);
|
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}
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}
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export default loadInitialWallItems;
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@@ -1,109 +0,0 @@
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import { useEffect, useRef, useState } from "react";
|
||||
import { Line } from "@react-three/drei";
|
||||
import {
|
||||
useNavMesh,
|
||||
usePlayAgv,
|
||||
useSimulationStates,
|
||||
} from "../../../store/store";
|
||||
import PathNavigator from "./pathNavigator";
|
||||
import { useAnimationPlaySpeed, usePlayButtonStore, useResetButtonStore } from "../../../store/usePlayButtonStore";
|
||||
|
||||
type PathPoints = {
|
||||
modelUuid: string;
|
||||
modelSpeed: number;
|
||||
bufferTime: number;
|
||||
points: { x: number; y: number; z: number }[];
|
||||
hitCount: number;
|
||||
};
|
||||
interface ProcessContainerProps {
|
||||
processes: any[];
|
||||
agvRef: any;
|
||||
MaterialRef: any;
|
||||
}
|
||||
|
||||
const Agv: React.FC<ProcessContainerProps> = ({
|
||||
processes,
|
||||
agvRef,
|
||||
MaterialRef,
|
||||
}) => {
|
||||
const [pathPoints, setPathPoints] = useState<PathPoints[]>([]);
|
||||
const { simulationStates } = useSimulationStates();
|
||||
const { navMesh } = useNavMesh();
|
||||
const { isPlaying } = usePlayButtonStore();
|
||||
const { isReset, setReset } = useResetButtonStore();
|
||||
const { speed } = useAnimationPlaySpeed();
|
||||
const globalSpeed = useRef(1);
|
||||
|
||||
useEffect(() => { globalSpeed.current = speed }, [speed])
|
||||
|
||||
useEffect(() => {
|
||||
if (!isPlaying || isReset) {
|
||||
agvRef.current = [];
|
||||
}
|
||||
}, [isPlaying, isReset])
|
||||
|
||||
useEffect(() => {
|
||||
if (simulationStates.length > 0) {
|
||||
const agvModels = simulationStates.filter(
|
||||
(val) => val.modelName === "agv" && val.type === "Vehicle"
|
||||
);
|
||||
|
||||
const newPathPoints = agvModels
|
||||
.filter(
|
||||
(model: any) =>
|
||||
model.points &&
|
||||
model.points.actions &&
|
||||
typeof model.points.actions.start === "object" &&
|
||||
typeof model.points.actions.end === "object" &&
|
||||
"x" in model.points.actions.start &&
|
||||
"y" in model.points.actions.start &&
|
||||
"x" in model.points.actions.end &&
|
||||
"y" in model.points.actions.end
|
||||
)
|
||||
.map((model: any) => ({
|
||||
modelUuid: model.modeluuid,
|
||||
modelSpeed: model.points.speed,
|
||||
bufferTime: model.points.actions.buffer,
|
||||
hitCount: model.points.actions.hitCount,
|
||||
points: [
|
||||
{ x: model.position[0], y: model.position[1], z: model.position[2], },
|
||||
{ x: model.points.actions.start.x, y: 0, z: model.points.actions.start.y, },
|
||||
{ x: model.points.actions.end.x, y: 0, z: model.points.actions.end.y, },
|
||||
],
|
||||
}));
|
||||
|
||||
setPathPoints(newPathPoints);
|
||||
}
|
||||
}, [simulationStates]);
|
||||
|
||||
return (
|
||||
<>
|
||||
{pathPoints.map((pair, i) => (
|
||||
<group key={i}>
|
||||
<PathNavigator
|
||||
key={i}
|
||||
navMesh={navMesh}
|
||||
pathPoints={pair.points}
|
||||
id={pair.modelUuid}
|
||||
speed={pair.modelSpeed}
|
||||
globalSpeed={globalSpeed.current}
|
||||
bufferTime={pair.bufferTime}
|
||||
hitCount={pair.hitCount}
|
||||
processes={processes}
|
||||
agvRef={agvRef}
|
||||
MaterialRef={MaterialRef}
|
||||
/>
|
||||
|
||||
{pair.points.slice(1).map((point, idx) => (
|
||||
<mesh position={[point.x, point.y, point.z]} key={idx} visible={!isPlaying}>
|
||||
<sphereGeometry args={[0.3, 15, 15]} />
|
||||
<meshStandardMaterial color="red" />
|
||||
</mesh>
|
||||
))}
|
||||
</group>
|
||||
))}
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
export default Agv;
|
||||
@@ -1,31 +0,0 @@
|
||||
import { useRef } from "react";
|
||||
import { useNavMesh } from "../../../store/store";
|
||||
import PolygonGenerator from "./polygonGenerator";
|
||||
import NavMeshDetails from "./navMeshDetails";
|
||||
import * as CONSTANTS from "../../../types/world/worldConstants";
|
||||
import * as Types from "../../../types/world/worldTypes";
|
||||
|
||||
type NavMeshCreatorProps = {
|
||||
lines: Types.RefLines
|
||||
};
|
||||
|
||||
function NavMeshCreator({ lines }: NavMeshCreatorProps) {
|
||||
let groupRef = useRef() as Types.RefGroup;
|
||||
const { setNavMesh } = useNavMesh();
|
||||
|
||||
return (
|
||||
<>
|
||||
<PolygonGenerator groupRef={groupRef} lines={lines} />
|
||||
<NavMeshDetails lines={lines} setNavMesh={setNavMesh} groupRef={groupRef} />
|
||||
|
||||
<group ref={groupRef} visible={false} name="Meshes">
|
||||
<mesh rotation-x={CONSTANTS.planeConfig.rotation} position={CONSTANTS.planeConfig.position3D} receiveShadow>
|
||||
<planeGeometry args={[300, 300]} />
|
||||
<meshBasicMaterial color={CONSTANTS.planeConfig.color} />
|
||||
</mesh>
|
||||
</group>
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
export default NavMeshCreator
|
||||
@@ -1,64 +0,0 @@
|
||||
import React, { useEffect, useState } from "react";
|
||||
import { init as initRecastNavigation } from "@recast-navigation/core";
|
||||
import { generateSoloNavMesh } from "@recast-navigation/generators";
|
||||
import { DebugDrawer, getPositionsAndIndices } from "@recast-navigation/three";
|
||||
import { useThree } from "@react-three/fiber";
|
||||
import * as THREE from "three";
|
||||
import * as Types from "../../../types/world/worldTypes";
|
||||
|
||||
interface NavMeshDetailsProps {
|
||||
setNavMesh: (navMesh: any) => void;
|
||||
groupRef: React.MutableRefObject<THREE.Group | null>;
|
||||
lines: Types.RefLines;
|
||||
}
|
||||
|
||||
export default function NavMeshDetails({
|
||||
lines,
|
||||
setNavMesh,
|
||||
groupRef,
|
||||
}: NavMeshDetailsProps) {
|
||||
const { scene } = useThree();
|
||||
|
||||
useEffect(() => {
|
||||
const initializeNavigation = async () => {
|
||||
try {
|
||||
await initRecastNavigation();
|
||||
|
||||
if (!groupRef.current || groupRef.current.children.length === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const meshes = groupRef?.current?.children as THREE.Mesh[];
|
||||
|
||||
const [positions, indices] = getPositionsAndIndices(meshes);
|
||||
|
||||
const cellSize = 0.2;
|
||||
const cellHeight = 0.7;
|
||||
const walkableRadius = 0.5;
|
||||
const { success, navMesh } = generateSoloNavMesh(positions, indices, {
|
||||
cs: cellSize,
|
||||
ch: cellHeight,
|
||||
walkableRadius: Math.round(walkableRadius / cellHeight),
|
||||
});
|
||||
|
||||
if (!success || !navMesh) {
|
||||
return;
|
||||
}
|
||||
|
||||
setNavMesh(navMesh);
|
||||
|
||||
scene.children
|
||||
.filter((child) => child instanceof DebugDrawer)
|
||||
.forEach((child) => scene.remove(child));
|
||||
|
||||
const debugDrawer = new DebugDrawer();
|
||||
debugDrawer.drawNavMesh(navMesh);
|
||||
// scene.add(debugDrawer);
|
||||
} catch (error) { }
|
||||
};
|
||||
|
||||
initializeNavigation();
|
||||
}, [scene, groupRef, lines.current]);
|
||||
|
||||
return null;
|
||||
}
|
||||
@@ -1,480 +0,0 @@
|
||||
import React, { useEffect, useState, useRef, useMemo } from "react";
|
||||
import * as THREE from "three";
|
||||
import { useFrame, useThree } from "@react-three/fiber";
|
||||
import { NavMeshQuery } from "@recast-navigation/core";
|
||||
import { Line } from "@react-three/drei";
|
||||
import {
|
||||
useAnimationPlaySpeed,
|
||||
usePlayButtonStore,
|
||||
} from "../../../store/usePlayButtonStore";
|
||||
import { usePlayAgv } from "../../../store/store";
|
||||
|
||||
interface PathNavigatorProps {
|
||||
navMesh: any;
|
||||
pathPoints: any;
|
||||
id: string;
|
||||
speed: number;
|
||||
globalSpeed: number;
|
||||
bufferTime: number;
|
||||
hitCount: number;
|
||||
processes: any[];
|
||||
agvRef: any;
|
||||
MaterialRef: any;
|
||||
}
|
||||
interface AGVData {
|
||||
processId: string;
|
||||
vehicleId: string;
|
||||
hitCount: number;
|
||||
totalHits: number;
|
||||
}
|
||||
type Phase = "initial" | "toDrop" | "toPickup";
|
||||
type MaterialType = "Box" | "Crate";
|
||||
export default function PathNavigator({
|
||||
navMesh,
|
||||
pathPoints,
|
||||
id,
|
||||
speed,
|
||||
globalSpeed,
|
||||
bufferTime,
|
||||
hitCount,
|
||||
processes,
|
||||
agvRef,
|
||||
MaterialRef,
|
||||
}: PathNavigatorProps) {
|
||||
const [currentPhase, setCurrentPhase] = useState<Phase>("initial");
|
||||
const [path, setPath] = useState<[number, number, number][]>([]);
|
||||
const [toPickupPath, setToPickupPath] = useState<[number, number, number][]>(
|
||||
[]
|
||||
);
|
||||
const [pickupDropPath, setPickupDropPath] = useState<
|
||||
[number, number, number][]
|
||||
>([]);
|
||||
const [dropPickupPath, setDropPickupPath] = useState<
|
||||
[number, number, number][]
|
||||
>([]);
|
||||
const [initialPosition, setInitialPosition] = useState<THREE.Vector3 | null>(
|
||||
null
|
||||
);
|
||||
const [initialRotation, setInitialRotation] = useState<THREE.Euler | null>(
|
||||
null
|
||||
);
|
||||
const [boxVisible, setBoxVisible] = useState(false);
|
||||
|
||||
const distancesRef = useRef<number[]>([]);
|
||||
const totalDistanceRef = useRef(0);
|
||||
const progressRef = useRef(0);
|
||||
const isWaiting = useRef(false);
|
||||
const timeoutRef = useRef<NodeJS.Timeout | null>(null);
|
||||
const hasStarted = useRef(false);
|
||||
const hasReachedPickup = useRef(false);
|
||||
|
||||
const { scene } = useThree();
|
||||
const { isPlaying } = usePlayButtonStore();
|
||||
const { PlayAgv, setPlayAgv } = usePlayAgv();
|
||||
|
||||
const boxRef = useRef<THREE.Mesh | null>(null);
|
||||
|
||||
const baseMaterials = useMemo(
|
||||
() => ({
|
||||
Box: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),
|
||||
Crate: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
|
||||
Default: new THREE.MeshStandardMaterial({ color: 0xcccccc }),
|
||||
}),
|
||||
[]
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
const object = scene.getObjectByProperty("uuid", id);
|
||||
if (object) {
|
||||
setInitialPosition(object.position.clone());
|
||||
setInitialRotation(object.rotation.clone());
|
||||
}
|
||||
}, [scene, id]);
|
||||
|
||||
const computePath = (start: any, end: any) => {
|
||||
try {
|
||||
const navMeshQuery = new NavMeshQuery(navMesh);
|
||||
const { path: segmentPath } = navMeshQuery.computePath(start, end);
|
||||
return (
|
||||
segmentPath?.map(
|
||||
({ x, y, z }) => [x, y + 0.1, z] as [number, number, number]
|
||||
) || []
|
||||
);
|
||||
} catch {
|
||||
return [];
|
||||
}
|
||||
};
|
||||
|
||||
const resetState = () => {
|
||||
if (timeoutRef.current) {
|
||||
clearTimeout(timeoutRef.current);
|
||||
timeoutRef.current = null;
|
||||
}
|
||||
|
||||
setPath([]);
|
||||
setCurrentPhase("initial");
|
||||
setToPickupPath([]);
|
||||
setPickupDropPath([]);
|
||||
setDropPickupPath([]);
|
||||
setBoxVisible(false);
|
||||
distancesRef.current = [];
|
||||
totalDistanceRef.current = 0;
|
||||
progressRef.current = 0;
|
||||
isWaiting.current = false;
|
||||
hasStarted.current = false;
|
||||
hasReachedPickup.current = false;
|
||||
|
||||
if (initialPosition && initialRotation) {
|
||||
const object = scene.getObjectByProperty("uuid", id);
|
||||
if (object) {
|
||||
object.position.copy(initialPosition);
|
||||
object.rotation.copy(initialRotation);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
if (!isPlaying) {
|
||||
resetState();
|
||||
}
|
||||
|
||||
if (!navMesh || pathPoints.length < 2) return;
|
||||
|
||||
const [pickup, drop] = pathPoints.slice(-2);
|
||||
|
||||
const object = scene.getObjectByProperty("uuid", id);
|
||||
if (!object) return;
|
||||
|
||||
const currentPosition = object.position;
|
||||
|
||||
const toPickupPath = computePath(currentPosition, pickup);
|
||||
const pickupToDropPath = computePath(pickup, drop);
|
||||
const dropToPickupPath = computePath(drop, pickup);
|
||||
|
||||
if (
|
||||
toPickupPath.length &&
|
||||
pickupToDropPath.length &&
|
||||
dropToPickupPath.length
|
||||
) {
|
||||
setPickupDropPath(pickupToDropPath);
|
||||
setDropPickupPath(dropToPickupPath);
|
||||
setToPickupPath(toPickupPath);
|
||||
setPath(toPickupPath);
|
||||
setCurrentPhase("initial");
|
||||
}
|
||||
}, [navMesh, pathPoints, hitCount, isPlaying, PlayAgv]);
|
||||
|
||||
useEffect(() => {
|
||||
if (path.length < 2) return;
|
||||
|
||||
let total = 0;
|
||||
const segmentDistances = path.slice(0, -1).map((point, i) => {
|
||||
const dist = new THREE.Vector3(...point).distanceTo(
|
||||
new THREE.Vector3(...path[i + 1])
|
||||
);
|
||||
total += dist;
|
||||
return dist;
|
||||
});
|
||||
|
||||
distancesRef.current = segmentDistances;
|
||||
totalDistanceRef.current = total;
|
||||
progressRef.current = 0;
|
||||
isWaiting.current = false;
|
||||
}, [path]);
|
||||
|
||||
function logAgvStatus(id: string, status: string) {
|
||||
// console.log(
|
||||
// `AGV ${id}: ${status}`
|
||||
|
||||
// );
|
||||
}
|
||||
|
||||
function findProcessByTargetModelUUID(processes: any, targetModelUUID: any) {
|
||||
for (const process of processes) {
|
||||
for (const path of process.paths) {
|
||||
for (const point of path.points) {
|
||||
if (
|
||||
point.connections?.targets?.some(
|
||||
(target: any) => target.modelUUID === targetModelUUID
|
||||
)
|
||||
) {
|
||||
return process.id;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
if (!scene || !boxRef || !processes || !MaterialRef.current) return;
|
||||
|
||||
const existingObject = scene.getObjectByProperty("uuid", id);
|
||||
if (!existingObject) return;
|
||||
|
||||
if (boxRef.current?.parent) {
|
||||
boxRef.current.parent.remove(boxRef.current);
|
||||
boxRef.current = null;
|
||||
}
|
||||
|
||||
if (boxVisible) {
|
||||
const matchedProcess = findProcessByTargetModelUUID(processes, id);
|
||||
let materialType: "Box" | "Crate" | "Default" = "Default";
|
||||
|
||||
if (matchedProcess) {
|
||||
const materialEntry = MaterialRef.current.find((item: any) =>
|
||||
item.objects.some((obj: any) => obj.processId === matchedProcess)
|
||||
);
|
||||
if (materialEntry) {
|
||||
materialType = materialEntry.material;
|
||||
}
|
||||
}
|
||||
|
||||
const boxGeometry = new THREE.BoxGeometry(0.5, 0.5, 0.5);
|
||||
const boxMesh = new THREE.Mesh(boxGeometry, baseMaterials[materialType]);
|
||||
boxMesh.position.y = 1;
|
||||
boxMesh.name = `box-${id}`;
|
||||
existingObject.add(boxMesh);
|
||||
boxRef.current = boxMesh;
|
||||
}
|
||||
|
||||
return () => {
|
||||
if (boxRef.current?.parent) {
|
||||
boxRef.current.parent.remove(boxRef.current);
|
||||
}
|
||||
};
|
||||
}, [processes, MaterialRef, boxVisible, scene, id, baseMaterials]);
|
||||
|
||||
useFrame((_, delta) => {
|
||||
const currentAgv = (agvRef.current || []).find(
|
||||
(agv: AGVData) => agv.vehicleId === id
|
||||
);
|
||||
|
||||
if (!scene || !id || !isPlaying) return;
|
||||
|
||||
const object = scene.getObjectByProperty("uuid", id);
|
||||
if (!object) return;
|
||||
|
||||
if (isPlaying && !hasStarted.current) {
|
||||
hasStarted.current = false;
|
||||
progressRef.current = 0;
|
||||
isWaiting.current = false;
|
||||
if (timeoutRef.current) {
|
||||
clearTimeout(timeoutRef.current);
|
||||
timeoutRef.current = null;
|
||||
}
|
||||
}
|
||||
|
||||
const isAgvReady = () => {
|
||||
if (!agvRef.current || agvRef.current.length === 0) return false;
|
||||
if (!currentAgv) return false;
|
||||
|
||||
return currentAgv.isActive && hitCount >= currentAgv.maxHitCount;
|
||||
};
|
||||
|
||||
if (isPlaying && !hasStarted.current && toPickupPath.length > 0) {
|
||||
setBoxVisible(false);
|
||||
const startPoint = new THREE.Vector3(...toPickupPath[0]);
|
||||
object.position.copy(startPoint);
|
||||
|
||||
if (toPickupPath.length > 1) {
|
||||
const nextPoint = new THREE.Vector3(...toPickupPath[1]);
|
||||
const direction = nextPoint.clone().sub(startPoint).normalize();
|
||||
object.rotation.y = Math.atan2(direction.x, direction.z);
|
||||
}
|
||||
|
||||
hasStarted.current = true;
|
||||
progressRef.current = 0;
|
||||
hasReachedPickup.current = false;
|
||||
setToPickupPath(toPickupPath.slice(-1));
|
||||
logAgvStatus(id, "Started from station, heading to pickup");
|
||||
return;
|
||||
}
|
||||
|
||||
if (isPlaying && currentPhase === "initial" && !hasReachedPickup.current) {
|
||||
const reached = moveAlongPath(
|
||||
object,
|
||||
path,
|
||||
distancesRef.current,
|
||||
speed,
|
||||
delta,
|
||||
progressRef
|
||||
);
|
||||
|
||||
if (reached) {
|
||||
hasReachedPickup.current = true;
|
||||
if (currentAgv) {
|
||||
currentAgv.status = "picking";
|
||||
}
|
||||
logAgvStatus(id, "Reached pickup point, Waiting for material");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (isPlaying && currentAgv?.isActive && currentPhase === "initial") {
|
||||
if (!isAgvReady()) return;
|
||||
setTimeout(() => {
|
||||
setBoxVisible(true);
|
||||
setPath([...pickupDropPath]);
|
||||
setCurrentPhase("toDrop");
|
||||
progressRef.current = 0;
|
||||
logAgvStatus(id, "Started from pickup point, heading to drop point");
|
||||
if (currentAgv) {
|
||||
currentAgv.status = "toDrop";
|
||||
}
|
||||
}, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (isPlaying && currentPhase === "toDrop") {
|
||||
const reached = moveAlongPath(
|
||||
object,
|
||||
path,
|
||||
distancesRef.current,
|
||||
speed,
|
||||
delta,
|
||||
progressRef
|
||||
);
|
||||
|
||||
if (reached && !isWaiting.current) {
|
||||
isWaiting.current = true;
|
||||
logAgvStatus(id, "Reached drop point");
|
||||
if (currentAgv) {
|
||||
currentAgv.status = "droping";
|
||||
currentAgv.hitCount = currentAgv.hitCount--;
|
||||
}
|
||||
timeoutRef.current = setTimeout(() => {
|
||||
setPath([...dropPickupPath]);
|
||||
setCurrentPhase("toPickup");
|
||||
progressRef.current = 0;
|
||||
isWaiting.current = false;
|
||||
setBoxVisible(false);
|
||||
if (currentAgv) {
|
||||
currentAgv.status = "toPickup";
|
||||
}
|
||||
logAgvStatus(
|
||||
id,
|
||||
"Started from droping point, heading to pickup point"
|
||||
);
|
||||
}, bufferTime * 1000);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (isPlaying && currentPhase === "toPickup") {
|
||||
const reached = moveAlongPath(
|
||||
object,
|
||||
path,
|
||||
distancesRef.current,
|
||||
speed,
|
||||
delta,
|
||||
progressRef
|
||||
);
|
||||
|
||||
if (reached) {
|
||||
if (currentAgv) {
|
||||
currentAgv.isActive = false;
|
||||
}
|
||||
setCurrentPhase("initial");
|
||||
if (currentAgv) {
|
||||
currentAgv.status = "picking";
|
||||
}
|
||||
logAgvStatus(id, "Reached pickup point again, cycle complete");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
moveAlongPath(
|
||||
object,
|
||||
path,
|
||||
distancesRef.current,
|
||||
speed,
|
||||
delta,
|
||||
progressRef
|
||||
);
|
||||
});
|
||||
|
||||
function moveAlongPath(
|
||||
object: THREE.Object3D,
|
||||
path: [number, number, number][],
|
||||
distances: number[],
|
||||
speed: number,
|
||||
delta: number,
|
||||
progressRef: React.MutableRefObject<number>
|
||||
): boolean {
|
||||
if (path.length < 2) return false;
|
||||
|
||||
progressRef.current += delta * (speed * globalSpeed);
|
||||
let covered = progressRef.current;
|
||||
let accumulated = 0;
|
||||
let index = 0;
|
||||
|
||||
for (; index < distances.length; index++) {
|
||||
const dist = distances[index];
|
||||
if (accumulated + dist >= covered) break;
|
||||
accumulated += dist;
|
||||
}
|
||||
|
||||
if (index >= path.length - 1) {
|
||||
if (path.length > 1) {
|
||||
const lastDirection = new THREE.Vector3(...path[path.length - 1])
|
||||
.sub(new THREE.Vector3(...path[path.length - 2]))
|
||||
.normalize();
|
||||
object.rotation.y = Math.atan2(lastDirection.x, lastDirection.z);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
const start = new THREE.Vector3(...path[index]);
|
||||
const end = new THREE.Vector3(...path[index + 1]);
|
||||
const dist = distances[index];
|
||||
|
||||
const t = THREE.MathUtils.clamp((covered - accumulated) / dist, 0, 1);
|
||||
object.position.copy(start.clone().lerp(end, t));
|
||||
|
||||
if (dist > 0.1) {
|
||||
const targetDirection = end.clone().sub(start).normalize();
|
||||
const targetRotationY = Math.atan2(targetDirection.x, targetDirection.z);
|
||||
|
||||
const rotationSpeed = Math.min(5 * delta, 1);
|
||||
object.rotation.y = THREE.MathUtils.lerp(
|
||||
object.rotation.y,
|
||||
targetRotationY,
|
||||
rotationSpeed
|
||||
);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
return () => {
|
||||
if (timeoutRef.current) {
|
||||
clearTimeout(timeoutRef.current);
|
||||
}
|
||||
};
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<group name="path-navigator-lines" visible={!isPlaying} >
|
||||
{toPickupPath.length > 0 && (
|
||||
<Line
|
||||
points={toPickupPath}
|
||||
color="blue"
|
||||
lineWidth={3}
|
||||
dashed
|
||||
dashSize={0.75}
|
||||
dashScale={2}
|
||||
/>
|
||||
)}
|
||||
|
||||
{pickupDropPath.length > 0 && (
|
||||
<Line points={pickupDropPath} color="red" lineWidth={3} />
|
||||
)}
|
||||
|
||||
{dropPickupPath.length > 0 && (
|
||||
<Line points={dropPickupPath} color="red" lineWidth={3} />
|
||||
)}
|
||||
</group>
|
||||
);
|
||||
}
|
||||
@@ -1,118 +0,0 @@
|
||||
import * as THREE from "three";
|
||||
import { useEffect, useState } from "react";
|
||||
import * as turf from "@turf/turf";
|
||||
import * as Types from "../../../types/world/worldTypes";
|
||||
import arrayLinesToObject from "../geomentries/lines/lineConvertions/arrayLinesToObject";
|
||||
interface PolygonGeneratorProps {
|
||||
groupRef: React.MutableRefObject<THREE.Group | null>;
|
||||
lines: Types.RefLines;
|
||||
}
|
||||
|
||||
export default function PolygonGenerator({
|
||||
groupRef,
|
||||
lines,
|
||||
}: PolygonGeneratorProps) {
|
||||
|
||||
useEffect(() => {
|
||||
let allLines = arrayLinesToObject(lines.current);
|
||||
const wallLines = allLines?.filter((line) => line?.type === "WallLine");
|
||||
const aisleLines = allLines?.filter((line) => line?.type === "AisleLine");
|
||||
|
||||
const wallPoints = wallLines
|
||||
.map((pair) => pair?.line.map((vals) => vals.position))
|
||||
.filter((wall): wall is THREE.Vector3[] => !!wall);
|
||||
|
||||
const result = aisleLines.map((pair) =>
|
||||
pair?.line.map((point) => ({
|
||||
position: [point.position.x, point.position.z],
|
||||
uuid: point.uuid,
|
||||
}))
|
||||
);
|
||||
|
||||
if (!result || result.some((line) => !line)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const lineFeatures = result?.map((line: any) =>
|
||||
turf.lineString(line.map((p: any) => p?.position))
|
||||
);
|
||||
|
||||
const polygons = turf.polygonize(turf.featureCollection(lineFeatures));
|
||||
renderWallGeometry(wallPoints);
|
||||
|
||||
if (polygons.features.length > 1) {
|
||||
polygons.features.forEach((feature) => {
|
||||
if (feature.geometry.type === "Polygon") {
|
||||
|
||||
const shape = new THREE.Shape();
|
||||
const coords = feature.geometry.coordinates[0];
|
||||
|
||||
shape.moveTo(coords[0][0], coords[0][1]);
|
||||
|
||||
for (let i = 1; i < coords.length; i++) {
|
||||
shape.lineTo(coords[i][0], coords[i][1]);
|
||||
}
|
||||
shape.lineTo(coords[0][0], coords[0][1]);
|
||||
|
||||
const extrudeSettings = {
|
||||
depth: 5,
|
||||
bevelEnabled: false,
|
||||
};
|
||||
|
||||
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
|
||||
|
||||
const material = new THREE.MeshBasicMaterial({ color: "blue", transparent: true, opacity: 0.5 });
|
||||
const mesh = new THREE.Mesh(geometry, material);
|
||||
mesh.rotateX(Math.PI / 2);
|
||||
mesh.name = "agv-collider";
|
||||
mesh.position.y = 5;
|
||||
|
||||
mesh.receiveShadow = true;
|
||||
groupRef.current?.add(mesh);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
}, [lines.current]);
|
||||
|
||||
const renderWallGeometry = (walls: THREE.Vector3[][]) => {
|
||||
walls.forEach((wall) => {
|
||||
if (wall.length < 2) return;
|
||||
|
||||
for (let i = 0; i < wall.length - 1; i++) {
|
||||
const start = new THREE.Vector3(wall[i].x, wall[i].y, wall[i].z);
|
||||
const end = new THREE.Vector3(
|
||||
wall[i + 1].x,
|
||||
wall[i + 1].y,
|
||||
wall[i + 1].z
|
||||
);
|
||||
|
||||
const wallHeight = 10;
|
||||
const direction = new THREE.Vector3().subVectors(end, start);
|
||||
const length = direction.length();
|
||||
direction.normalize();
|
||||
|
||||
const wallGeometry = new THREE.BoxGeometry(length, wallHeight);
|
||||
const wallMaterial = new THREE.MeshBasicMaterial({
|
||||
color: "#aaa",
|
||||
transparent: true,
|
||||
opacity: 0.5,
|
||||
});
|
||||
|
||||
const wallMesh = new THREE.Mesh(wallGeometry, wallMaterial);
|
||||
const midPoint = new THREE.Vector3()
|
||||
.addVectors(start, end)
|
||||
.multiplyScalar(0.5);
|
||||
wallMesh.position.set(midPoint.x, wallHeight / 2, midPoint.z);
|
||||
|
||||
const quaternion = new THREE.Quaternion();
|
||||
quaternion.setFromUnitVectors(new THREE.Vector3(1, 0, 0), direction);
|
||||
wallMesh.quaternion.copy(quaternion);
|
||||
|
||||
groupRef.current?.add(wallMesh);
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
return null;
|
||||
}
|
||||
373
app/src/modules/builder/builder.tsx
Normal file
373
app/src/modules/builder/builder.tsx
Normal file
@@ -0,0 +1,373 @@
|
||||
////////// Three and React Three Fiber Imports //////////
|
||||
|
||||
import * as THREE from "three";
|
||||
import { useEffect, useRef, useState } from "react";
|
||||
import { useThree, useFrame } from "@react-three/fiber";
|
||||
|
||||
////////// Component Imports //////////
|
||||
|
||||
import DistanceText from "./geomentries/lines/distanceText/distanceText";
|
||||
import ReferenceDistanceText from "./geomentries/lines/distanceText/referenceDistanceText";
|
||||
|
||||
////////// Assests Imports //////////
|
||||
|
||||
import arch from "../../assets/gltf-glb/arch.glb";
|
||||
import door from "../../assets/gltf-glb/door.glb";
|
||||
import Window from "../../assets/gltf-glb/window.glb";
|
||||
|
||||
////////// Zustand State Imports //////////
|
||||
|
||||
import {
|
||||
useToggleView,
|
||||
useDeletePointOrLine,
|
||||
useMovePoint,
|
||||
useActiveLayer,
|
||||
useSocketStore,
|
||||
useWallVisibility,
|
||||
useRoofVisibility,
|
||||
useShadows,
|
||||
useUpdateScene,
|
||||
useWalls,
|
||||
useToolMode,
|
||||
useRefTextUpdate,
|
||||
useRenderDistance,
|
||||
useLimitDistance,
|
||||
} from "../../store/store";
|
||||
|
||||
////////// 3D Function Imports //////////
|
||||
|
||||
import loadWalls from "./geomentries/walls/loadWalls";
|
||||
|
||||
import * as Types from "../../types/world/worldTypes";
|
||||
|
||||
import SocketResponses from "../collaboration/socketResponses.dev";
|
||||
import FloorItemsGroup from "./groups/floorItemsGroup";
|
||||
import FloorPlanGroup from "./groups/floorPlanGroup";
|
||||
import FloorGroup from "./groups/floorGroup";
|
||||
import FloorGroupAilse from "./groups/floorGroupAisle";
|
||||
import Draw from "./functions/draw";
|
||||
import WallsAndWallItems from "./groups/wallsAndWallItems";
|
||||
import Ground from "../scene/environment/ground";
|
||||
// import ZoneGroup from "../groups/zoneGroup1";
|
||||
import { findEnvironment } from "../../services/factoryBuilder/environment/findEnvironment";
|
||||
import Layer2DVisibility from "./geomentries/layers/layer2DVisibility";
|
||||
import DrieHtmlTemp from "..//visualization/mqttTemp/drieHtmlTemp";
|
||||
import ZoneGroup from "./groups/zoneGroup";
|
||||
import useModuleStore from "../../store/useModuleStore";
|
||||
import MeasurementTool from "../scene/tools/measurementTool";
|
||||
|
||||
export default function Builder() {
|
||||
const state = useThree<Types.ThreeState>(); // Importing the state from the useThree hook, which contains the scene, camera, and other Three.js elements.
|
||||
const csg = useRef(); // Reference for CSG object, used for 3D modeling.
|
||||
const CSGGroup = useRef() as Types.RefMesh; // Reference to a group of CSG objects.
|
||||
const scene = useRef() as Types.RefScene; // Reference to the scene.
|
||||
const camera = useRef() as Types.RefCamera; // Reference to the camera object.
|
||||
const controls = useRef<any>(); // Reference to the controls object.
|
||||
const raycaster = useRef() as Types.RefRaycaster; // Reference for raycaster used for detecting objects being pointed at in the scene.
|
||||
const dragPointControls = useRef() as Types.RefDragControl; // Reference for drag point controls, an array for drag control.
|
||||
|
||||
// Assigning the scene and camera from the Three.js state to the references.
|
||||
|
||||
scene.current = state.scene;
|
||||
camera.current = state.camera;
|
||||
controls.current = state.controls;
|
||||
raycaster.current = state.raycaster;
|
||||
|
||||
const plane = useRef<THREE.Mesh>(null); // Reference for a plane object for raycaster reference.
|
||||
const grid = useRef() as any; // Reference for a grid object for raycaster reference.
|
||||
const snappedPoint = useRef() as Types.RefVector3; // Reference for storing a snapped point at the (end = isSnapped) and (start = ispreSnapped) of the line.
|
||||
const isSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (end).
|
||||
const anglesnappedPoint = useRef() as Types.RefVector3; // Reference for storing an angle-snapped point when the line is in 90 degree etc...
|
||||
const isAngleSnapped = useRef(false) as Types.RefBoolean; // Boolean to indicate if angle snapping is active.
|
||||
const isSnappedUUID = useRef() as Types.RefString; // UUID reference to identify the snapped point.
|
||||
const ispreSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (start).
|
||||
const tempLoader = useRef() as Types.RefMesh; // Reference for a temporary loader for the floor items.
|
||||
const isTempLoader = useRef() as Types.RefBoolean; // Reference to check if a temporary loader is active.
|
||||
const Tube = useRef() as Types.RefTubeGeometry; // Reference for tubes used for reference line creation and updation.
|
||||
const line = useRef([]) as Types.RefLine; // Reference for line which stores the current line that is being drawn.
|
||||
const lines = useRef([]) as Types.RefLines; // Reference for lines which stores all the lines that are ever drawn.
|
||||
const onlyFloorline = useRef<Types.OnlyFloorLine>([]); // Reference for floor lines which does not have walls or roof and have only floor used to store the current line that is being drawn.
|
||||
const onlyFloorlines = useRef<Types.OnlyFloorLines>([]); // Reference for all the floor lines that are ever drawn.
|
||||
const ReferenceLineMesh = useRef() as Types.RefMesh; // Reference for storing the mesh of the reference line for moving it during draw.
|
||||
const LineCreated = useRef(false) as Types.RefBoolean; // Boolean to track whether the reference line is created or not.
|
||||
const referencePole = useRef() as Types.RefMesh; // Reference for a pole that is used as the reference for the user to show where it is placed.
|
||||
const itemsGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the floor items (Gltf).
|
||||
const floorGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the roofs and the floors.
|
||||
const AttachedObject = useRef() as Types.RefMesh; // Reference for an object that is attached using dbl click for transform controls rotation.
|
||||
const floorPlanGroup = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines group and the points group.
|
||||
const floorPlanGroupLine = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines that are drawn.
|
||||
const floorPlanGroupPoint = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the points that are created.
|
||||
const floorGroupAisle = useRef() as Types.RefGroup;
|
||||
const zoneGroup = useRef() as Types.RefGroup;
|
||||
const currentLayerPoint = useRef([]) as Types.RefMeshArray; // Reference for points that re in the current layer used to update the points in drag controls.
|
||||
const hoveredDeletablePoint = useRef() as Types.RefMesh; // Reference for the currently hovered point that can be deleted.
|
||||
const hoveredDeletableLine = useRef() as Types.RefMesh; // Reference for the currently hovered line that can be deleted.
|
||||
const hoveredDeletableFloorItem = useRef() as Types.RefMesh; // Reference for the currently hovered floor item that can be deleted.
|
||||
const hoveredDeletableWallItem = useRef() as Types.RefMesh; // Reference for the currently hovered wall item that can be deleted.
|
||||
const hoveredDeletablePillar = useRef() as Types.RefMesh; // Reference for the currently hovered pillar that can be deleted.
|
||||
const currentWallItem = useRef() as Types.RefMesh; // Reference for the currently selected wall item that can be scaled, dragged etc...
|
||||
|
||||
const cursorPosition = new THREE.Vector3(); // 3D vector for storing the cursor position.
|
||||
|
||||
const [selectedItemsIndex, setSelectedItemsIndex] = useState<Types.Number | null>(null); // State for tracking the index of the selected item.
|
||||
const { activeLayer, setActiveLayer } = useActiveLayer(); // State that changes based on which layer the user chooses in Layers.jsx.
|
||||
const { toggleView, setToggleView } = useToggleView(); // State for toggling between 2D and 3D.
|
||||
const { toolMode, setToolMode } = useToolMode();
|
||||
const { movePoint, setMovePoint } = useMovePoint(); // State that stores a boolean which represents whether the move mode is active or not.
|
||||
const { deletePointOrLine, setDeletePointOrLine } = useDeletePointOrLine();
|
||||
const { socket } = useSocketStore();
|
||||
const { roofVisibility, setRoofVisibility } = useRoofVisibility();
|
||||
const { wallVisibility, setWallVisibility } = useWallVisibility();
|
||||
const { shadows, setShadows } = useShadows();
|
||||
const { renderDistance, setRenderDistance } = useRenderDistance();
|
||||
const { limitDistance, setLimitDistance } = useLimitDistance();
|
||||
const { updateScene, setUpdateScene } = useUpdateScene();
|
||||
const { walls, setWalls } = useWalls();
|
||||
const { refTextupdate, setRefTextUpdate } = useRefTextUpdate();
|
||||
const { activeModule } = useModuleStore();
|
||||
|
||||
// const loader = new GLTFLoader();
|
||||
// const dracoLoader = new DRACOLoader();
|
||||
|
||||
// dracoLoader.setDecoderPath('https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/');
|
||||
// loader.setDRACOLoader(dracoLoader);
|
||||
|
||||
////////// Assest Configuration Values //////////
|
||||
|
||||
const AssetConfigurations: Types.AssetConfigurations = {
|
||||
arch: {
|
||||
modelUrl: arch,
|
||||
scale: [0.75, 0.75, 0.75],
|
||||
csgscale: [2, 4, 0.5],
|
||||
csgposition: [0, 2, 0],
|
||||
positionY: () => 0,
|
||||
type: "Fixed-Move",
|
||||
},
|
||||
door: {
|
||||
modelUrl: door,
|
||||
scale: [0.75, 0.75, 0.75],
|
||||
csgscale: [2, 4, 0.5],
|
||||
csgposition: [0, 2, 0],
|
||||
positionY: () => 0,
|
||||
type: "Fixed-Move",
|
||||
},
|
||||
window: {
|
||||
modelUrl: Window,
|
||||
scale: [0.75, 0.75, 0.75],
|
||||
csgscale: [5, 3, 0.5],
|
||||
csgposition: [0, 1.5, 0],
|
||||
positionY: (intersectionPoint) => intersectionPoint.point.y,
|
||||
type: "Free-Move",
|
||||
},
|
||||
};
|
||||
|
||||
////////// All Toggle's //////////
|
||||
|
||||
useEffect(() => {
|
||||
setRefTextUpdate((prevUpdate: number) => prevUpdate - 1);
|
||||
if (dragPointControls.current) {
|
||||
dragPointControls.current.enabled = false;
|
||||
}
|
||||
if (toggleView) {
|
||||
Layer2DVisibility(
|
||||
activeLayer,
|
||||
floorPlanGroup,
|
||||
floorPlanGroupLine,
|
||||
floorPlanGroupPoint,
|
||||
currentLayerPoint,
|
||||
dragPointControls
|
||||
);
|
||||
} else {
|
||||
setToolMode(null);
|
||||
setDeletePointOrLine(false);
|
||||
setMovePoint(false);
|
||||
loadWalls(lines, setWalls);
|
||||
setUpdateScene(true);
|
||||
line.current = [];
|
||||
}
|
||||
}, [toggleView]);
|
||||
|
||||
useEffect(() => {
|
||||
THREE.Cache.clear();
|
||||
THREE.Cache.enabled = true;
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
const email = localStorage.getItem("email");
|
||||
const organization = email!.split("@")[1].split(".")[0];
|
||||
|
||||
async function fetchVisibility() {
|
||||
const visibility = await findEnvironment(
|
||||
organization,
|
||||
localStorage.getItem("userId")!
|
||||
);
|
||||
if (visibility) {
|
||||
setRoofVisibility(visibility.roofVisibility);
|
||||
setWallVisibility(visibility.wallVisibility);
|
||||
setShadows(visibility.shadowVisibility);
|
||||
setRenderDistance(visibility.renderDistance);
|
||||
setLimitDistance(visibility.limitDistance);
|
||||
}
|
||||
}
|
||||
fetchVisibility();
|
||||
}, []);
|
||||
|
||||
////////// UseFrame is Here //////////
|
||||
|
||||
useFrame(() => {
|
||||
if (toolMode) {
|
||||
Draw(
|
||||
state,
|
||||
plane,
|
||||
cursorPosition,
|
||||
floorPlanGroupPoint,
|
||||
floorPlanGroupLine,
|
||||
snappedPoint,
|
||||
isSnapped,
|
||||
isSnappedUUID,
|
||||
line,
|
||||
lines,
|
||||
ispreSnapped,
|
||||
floorPlanGroup,
|
||||
ReferenceLineMesh,
|
||||
LineCreated,
|
||||
setRefTextUpdate,
|
||||
Tube,
|
||||
anglesnappedPoint,
|
||||
isAngleSnapped,
|
||||
toolMode
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
////////// Return //////////
|
||||
|
||||
return (
|
||||
<>
|
||||
<Ground grid={grid} plane={plane} />
|
||||
|
||||
<DistanceText key={toggleView} />
|
||||
|
||||
<ReferenceDistanceText
|
||||
key={refTextupdate}
|
||||
line={ReferenceLineMesh.current}
|
||||
/>
|
||||
|
||||
<SocketResponses
|
||||
floorPlanGroup={floorPlanGroup}
|
||||
lines={lines}
|
||||
floorGroup={floorGroup}
|
||||
floorGroupAisle={floorGroupAisle}
|
||||
scene={scene}
|
||||
onlyFloorlines={onlyFloorlines}
|
||||
AssetConfigurations={AssetConfigurations}
|
||||
itemsGroup={itemsGroup}
|
||||
isTempLoader={isTempLoader}
|
||||
tempLoader={tempLoader}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
zoneGroup={zoneGroup}
|
||||
dragPointControls={dragPointControls}
|
||||
/>
|
||||
|
||||
<WallsAndWallItems
|
||||
CSGGroup={CSGGroup}
|
||||
AssetConfigurations={AssetConfigurations}
|
||||
setSelectedItemsIndex={setSelectedItemsIndex}
|
||||
selectedItemsIndex={selectedItemsIndex}
|
||||
currentWallItem={currentWallItem}
|
||||
csg={csg}
|
||||
lines={lines}
|
||||
hoveredDeletableWallItem={hoveredDeletableWallItem}
|
||||
/>
|
||||
|
||||
<FloorItemsGroup
|
||||
itemsGroup={itemsGroup}
|
||||
hoveredDeletableFloorItem={hoveredDeletableFloorItem}
|
||||
AttachedObject={AttachedObject}
|
||||
floorGroup={floorGroup}
|
||||
tempLoader={tempLoader}
|
||||
isTempLoader={isTempLoader}
|
||||
plane={plane}
|
||||
/>
|
||||
|
||||
<FloorGroup
|
||||
floorGroup={floorGroup}
|
||||
lines={lines}
|
||||
referencePole={referencePole}
|
||||
hoveredDeletablePillar={hoveredDeletablePillar}
|
||||
/>
|
||||
|
||||
<FloorPlanGroup
|
||||
floorPlanGroup={floorPlanGroup}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
floorGroup={floorGroup}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
dragPointControls={dragPointControls}
|
||||
hoveredDeletablePoint={hoveredDeletablePoint}
|
||||
hoveredDeletableLine={hoveredDeletableLine}
|
||||
plane={plane}
|
||||
line={line}
|
||||
lines={lines}
|
||||
onlyFloorline={onlyFloorline}
|
||||
onlyFloorlines={onlyFloorlines}
|
||||
ReferenceLineMesh={ReferenceLineMesh}
|
||||
LineCreated={LineCreated}
|
||||
isSnapped={isSnapped}
|
||||
ispreSnapped={ispreSnapped}
|
||||
snappedPoint={snappedPoint}
|
||||
isSnappedUUID={isSnappedUUID}
|
||||
isAngleSnapped={isAngleSnapped}
|
||||
anglesnappedPoint={anglesnappedPoint}
|
||||
/>
|
||||
|
||||
{/* <ZoneGroup
|
||||
zoneGroup={zoneGroup}
|
||||
plane={plane}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
line={line}
|
||||
lines={lines}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
dragPointControls={dragPointControls}
|
||||
floorPlanGroup={floorPlanGroup}
|
||||
ReferenceLineMesh={ReferenceLineMesh}
|
||||
LineCreated={LineCreated}
|
||||
isSnapped={isSnapped}
|
||||
ispreSnapped={ispreSnapped}
|
||||
snappedPoint={snappedPoint}
|
||||
isSnappedUUID={isSnappedUUID}
|
||||
isAngleSnapped={isAngleSnapped}
|
||||
anglesnappedPoint={anglesnappedPoint}
|
||||
/> */}
|
||||
|
||||
<ZoneGroup />
|
||||
|
||||
<FloorGroupAilse
|
||||
floorGroupAisle={floorGroupAisle}
|
||||
plane={plane}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
line={line}
|
||||
lines={lines}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
dragPointControls={dragPointControls}
|
||||
floorPlanGroup={floorPlanGroup}
|
||||
ReferenceLineMesh={ReferenceLineMesh}
|
||||
LineCreated={LineCreated}
|
||||
isSnapped={isSnapped}
|
||||
ispreSnapped={ispreSnapped}
|
||||
snappedPoint={snappedPoint}
|
||||
isSnappedUUID={isSnappedUUID}
|
||||
isAngleSnapped={isAngleSnapped}
|
||||
anglesnappedPoint={anglesnappedPoint}
|
||||
/>
|
||||
|
||||
<MeasurementTool />
|
||||
|
||||
{/* <DrieHtmlTemp itemsGroup={itemsGroup} /> */}
|
||||
</>
|
||||
);
|
||||
}
|
||||
@@ -5,12 +5,10 @@ import { toast } from 'react-toastify';
|
||||
import TempLoader from './tempLoader';
|
||||
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
import * as SimulationTypes from "../../../../types/simulationTypes";
|
||||
import { retrieveGLTF, storeGLTF } from '../../../../utils/indexDB/idbUtils';
|
||||
// import { setFloorItemApi } from '../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi';
|
||||
import { Socket } from 'socket.io-client';
|
||||
import * as CONSTANTS from '../../../../types/world/worldConstants';
|
||||
import { getAssetEventType } from '../../../../services/simulation/getAssetEventType';
|
||||
import { setFloorItemApi } from '../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi';
|
||||
|
||||
async function addAssetModel(
|
||||
@@ -25,7 +23,6 @@ async function addAssetModel(
|
||||
socket: Socket<any>,
|
||||
selectedItem: any,
|
||||
setSelectedItem: any,
|
||||
setSimulationStates: any,
|
||||
plane: Types.RefMesh,
|
||||
): Promise<void> {
|
||||
|
||||
@@ -66,7 +63,7 @@ async function addAssetModel(
|
||||
const cachedModel = THREE.Cache.get(selectedItem.id);
|
||||
if (cachedModel) {
|
||||
// console.log(`[Cache] Fetching ${selectedItem.name}`);
|
||||
handleModelLoad(cachedModel, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, setSimulationStates, socket);
|
||||
handleModelLoad(cachedModel, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, socket);
|
||||
return;
|
||||
} else {
|
||||
const cachedModelBlob = await retrieveGLTF(selectedItem.id);
|
||||
@@ -79,7 +76,7 @@ async function addAssetModel(
|
||||
URL.revokeObjectURL(blobUrl);
|
||||
THREE.Cache.remove(blobUrl);
|
||||
THREE.Cache.add(selectedItem.id, gltf);
|
||||
handleModelLoad(gltf, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, setSimulationStates, socket);
|
||||
handleModelLoad(gltf, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, socket);
|
||||
},
|
||||
() => {
|
||||
TempLoader(intersectPoint!, isTempLoader, tempLoader, itemsGroup);
|
||||
@@ -91,7 +88,7 @@ async function addAssetModel(
|
||||
const modelBlob = await fetch(`${url_Backend_dwinzo}/api/v2/AssetFile/${selectedItem.id}`).then((res) => res.blob());
|
||||
await storeGLTF(selectedItem.id, modelBlob);
|
||||
THREE.Cache.add(selectedItem.id, gltf);
|
||||
await handleModelLoad(gltf, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, setSimulationStates, socket);
|
||||
await handleModelLoad(gltf, intersectPoint!, selectedItem, itemsGroup, tempLoader, isTempLoader, setFloorItems, socket);
|
||||
},
|
||||
() => {
|
||||
TempLoader(intersectPoint!, isTempLoader, tempLoader, itemsGroup);
|
||||
@@ -114,7 +111,6 @@ async function handleModelLoad(
|
||||
tempLoader: Types.RefMesh,
|
||||
isTempLoader: Types.RefBoolean,
|
||||
setFloorItems: Types.setFloorItemSetState,
|
||||
setSimulationStates: any,
|
||||
socket: Socket<any>
|
||||
) {
|
||||
const model = gltf.scene.clone();
|
||||
@@ -137,7 +133,7 @@ async function handleModelLoad(
|
||||
tempLoader.current = undefined;
|
||||
}
|
||||
|
||||
const newFloorItem: SimulationTypes.EventData = {
|
||||
const newFloorItem: Types.FloorItemType = {
|
||||
modeluuid: model.uuid,
|
||||
modelname: selectedItem.name,
|
||||
modelfileID: selectedItem.id,
|
||||
@@ -150,316 +146,44 @@ async function handleModelLoad(
|
||||
const email = localStorage.getItem("email");
|
||||
const organization = email ? email.split("@")[1].split(".")[0] : "";
|
||||
|
||||
getAssetEventType(selectedItem.id, organization).then(async (res) => {
|
||||
// API
|
||||
|
||||
if (res.type === "Conveyor") {
|
||||
const pointUUIDs = res.points.map(() => THREE.MathUtils.generateUUID());
|
||||
// await setFloorItemApi(
|
||||
// organization,
|
||||
// newFloorItem.modeluuid,
|
||||
// newFloorItem.modelname,
|
||||
// newFloorItem.modelfileID,
|
||||
// newFloorItem.position,
|
||||
// { x: model.rotation.x, y: model.rotation.y, z: model.rotation.z },
|
||||
// false,
|
||||
// true,
|
||||
// );
|
||||
|
||||
const backendEventData: Extract<SimulationTypes.EventData['eventData'], { type: 'Conveyor' }> = {
|
||||
type: 'Conveyor',
|
||||
points: res.points.map((point: any, index: number) => ({
|
||||
uuid: pointUUIDs[index],
|
||||
position: point.position as [number, number, number],
|
||||
rotation: point.rotation as [number, number, number],
|
||||
actions: [{
|
||||
uuid: THREE.MathUtils.generateUUID(),
|
||||
name: 'Action 1',
|
||||
type: 'Inherit',
|
||||
material: 'Inherit',
|
||||
delay: 'Inherit',
|
||||
spawnInterval: 'Inherit',
|
||||
isUsed: true
|
||||
}],
|
||||
triggers: [],
|
||||
connections: {
|
||||
source: { modelUUID: model.uuid, pointUUID: pointUUIDs[index] },
|
||||
targets: []
|
||||
}
|
||||
})),
|
||||
speed: 'Inherit'
|
||||
};
|
||||
// SOCKET
|
||||
|
||||
// API
|
||||
|
||||
// await setFloorItemApi(
|
||||
// organization,
|
||||
// newFloorItem.modeluuid,
|
||||
// newFloorItem.modelname,
|
||||
// newFloorItem.modelfileID,
|
||||
// newFloorItem.position,
|
||||
// { x: model.rotation.x, y: model.rotation.y, z: model.rotation.z },
|
||||
// false,
|
||||
// true,
|
||||
// { type: backendEventData.type, points: backendEventData.points, speed: backendEventData.speed }
|
||||
// );
|
||||
|
||||
// SOCKET
|
||||
|
||||
const data = {
|
||||
organization,
|
||||
modeluuid: newFloorItem.modeluuid,
|
||||
modelname: newFloorItem.modelname,
|
||||
modelfileID: newFloorItem.modelfileID,
|
||||
position: newFloorItem.position,
|
||||
rotation: { x: model.rotation.x, y: model.rotation.y, z: model.rotation.z },
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
eventData: backendEventData,
|
||||
socketId: socket.id
|
||||
};
|
||||
|
||||
setFloorItems((prevItems) => {
|
||||
const updatedItems = [...(prevItems || []), newFloorItem];
|
||||
localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
|
||||
return updatedItems;
|
||||
});
|
||||
|
||||
const eventData: any = backendEventData;
|
||||
eventData.modeluuid = newFloorItem.modeluuid;
|
||||
eventData.modelName = newFloorItem.modelname;
|
||||
eventData.position = newFloorItem.position;
|
||||
eventData.rotation = [model.rotation.x, model.rotation.y, model.rotation.z];
|
||||
|
||||
setSimulationStates((prevEvents: (SimulationTypes.ConveyorEventsSchema | SimulationTypes.VehicleEventsSchema | SimulationTypes.StaticMachineEventsSchema | SimulationTypes.ArmBotEventsSchema)[]) => [
|
||||
...(prevEvents || []),
|
||||
eventData as SimulationTypes.ConveyorEventsSchema
|
||||
]);
|
||||
|
||||
socket.emit("v2:model-asset:add", data);
|
||||
|
||||
} else if (res.type === "Vehicle") {
|
||||
|
||||
const pointUUID = THREE.MathUtils.generateUUID();
|
||||
|
||||
const backendEventData: Extract<SimulationTypes.EventData['eventData'], { type: 'Vehicle' }> = {
|
||||
type: "Vehicle",
|
||||
points: {
|
||||
uuid: pointUUID,
|
||||
position: res.points.position as [number, number, number],
|
||||
rotation: res.points.rotation as [number, number, number],
|
||||
actions: { uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: '', start: {}, hitCount: 1, end: {}, buffer: 0 },
|
||||
connections: { source: { modelUUID: model.uuid, pointUUID: pointUUID }, targets: [] },
|
||||
speed: 2,
|
||||
}
|
||||
}
|
||||
|
||||
// API
|
||||
|
||||
// await setFloorItemApi(
|
||||
// organization,
|
||||
// newFloorItem.modeluuid,
|
||||
// newFloorItem.modelname,
|
||||
// newFloorItem.modelfileID,
|
||||
// newFloorItem.position,
|
||||
// { x: model.rotation.x, y: model.rotation.y, z: model.rotation.z },
|
||||
// false,
|
||||
// true,
|
||||
// { type: backendEventData.type, points: backendEventData.points }
|
||||
// );
|
||||
|
||||
// SOCKET
|
||||
|
||||
const data = {
|
||||
organization,
|
||||
modeluuid: newFloorItem.modeluuid,
|
||||
modelname: newFloorItem.modelname,
|
||||
modelfileID: newFloorItem.modelfileID,
|
||||
position: newFloorItem.position,
|
||||
rotation: { x: model.rotation.x, y: model.rotation.y, z: model.rotation.z },
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
eventData: { type: backendEventData.type, points: backendEventData.points },
|
||||
socketId: socket.id
|
||||
};
|
||||
|
||||
const eventData: any = backendEventData;
|
||||
eventData.modeluuid = newFloorItem.modeluuid;
|
||||
eventData.modelName = newFloorItem.modelname;
|
||||
eventData.position = newFloorItem.position;
|
||||
|
||||
setFloorItems((prevItems) => {
|
||||
const updatedItems = [...(prevItems || []), newFloorItem];
|
||||
localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
|
||||
return updatedItems;
|
||||
});
|
||||
|
||||
setSimulationStates((prevEvents: (SimulationTypes.ConveyorEventsSchema | SimulationTypes.VehicleEventsSchema | SimulationTypes.StaticMachineEventsSchema | SimulationTypes.ArmBotEventsSchema)[]) => [
|
||||
...(prevEvents || []),
|
||||
eventData as SimulationTypes.VehicleEventsSchema
|
||||
]);
|
||||
|
||||
socket.emit("v2:model-asset:add", data);
|
||||
|
||||
} else if (res.type === "StaticMachine") {
|
||||
|
||||
const pointUUID = THREE.MathUtils.generateUUID();
|
||||
|
||||
const backendEventData: Extract<SimulationTypes.EventData['eventData'], { type: 'StaticMachine' }> = {
|
||||
type: "StaticMachine",
|
||||
points: {
|
||||
uuid: pointUUID,
|
||||
position: res.points.position as [number, number, number],
|
||||
rotation: res.points.rotation as [number, number, number],
|
||||
actions: { uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', buffer: 0, material: 'Inherit' },
|
||||
triggers: { uuid: THREE.MathUtils.generateUUID(), name: 'Trigger 1', type: 'OnComplete' },
|
||||
connections: { source: { modelUUID: model.uuid, pointUUID: pointUUID }, targets: [] },
|
||||
}
|
||||
}
|
||||
|
||||
// API
|
||||
|
||||
// await setFloorItemApi(
|
||||
// organization,
|
||||
// newFloorItem.modeluuid,
|
||||
// newFloorItem.modelname,
|
||||
// newFloorItem.modelfileID,
|
||||
// newFloorItem.position,
|
||||
// { x: model.rotation.x, y: model.rotation.y, z: model.rotation.z },
|
||||
// false,
|
||||
// true,
|
||||
// { type: backendEventData.type, points: backendEventData.points }
|
||||
// );
|
||||
|
||||
// SOCKET
|
||||
|
||||
const data = {
|
||||
organization,
|
||||
modeluuid: newFloorItem.modeluuid,
|
||||
modelname: newFloorItem.modelname,
|
||||
modelfileID: newFloorItem.modelfileID,
|
||||
position: newFloorItem.position,
|
||||
rotation: { x: model.rotation.x, y: model.rotation.y, z: model.rotation.z },
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
eventData: { type: backendEventData.type, points: backendEventData.points },
|
||||
socketId: socket.id
|
||||
};
|
||||
|
||||
const eventData: any = backendEventData;
|
||||
eventData.modeluuid = newFloorItem.modeluuid;
|
||||
eventData.modelName = newFloorItem.modelname;
|
||||
eventData.position = newFloorItem.position;
|
||||
eventData.rotation = [model.rotation.x, model.rotation.y, model.rotation.z];
|
||||
|
||||
setFloorItems((prevItems) => {
|
||||
const updatedItems = [...(prevItems || []), newFloorItem];
|
||||
localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
|
||||
return updatedItems;
|
||||
});
|
||||
|
||||
setSimulationStates((prevEvents: (SimulationTypes.ConveyorEventsSchema | SimulationTypes.VehicleEventsSchema | SimulationTypes.StaticMachineEventsSchema | SimulationTypes.ArmBotEventsSchema)[]) => [
|
||||
...(prevEvents || []),
|
||||
eventData as SimulationTypes.StaticMachineEventsSchema
|
||||
]);
|
||||
|
||||
socket.emit("v2:model-asset:add", data);
|
||||
|
||||
} else if (res.type === "ArmBot") {
|
||||
|
||||
const pointUUID = THREE.MathUtils.generateUUID();
|
||||
|
||||
const backendEventData: Extract<SimulationTypes.EventData['eventData'], { type: 'ArmBot' }> = {
|
||||
type: "ArmBot",
|
||||
points: {
|
||||
uuid: pointUUID,
|
||||
position: res.points.position as [number, number, number],
|
||||
rotation: res.points.rotation as [number, number, number],
|
||||
actions: { uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', speed: 0.2, processes: [] },
|
||||
triggers: { uuid: THREE.MathUtils.generateUUID(), name: 'Trigger 1', type: 'OnComplete' },
|
||||
connections: { source: { modelUUID: model.uuid, pointUUID: pointUUID }, targets: [] },
|
||||
}
|
||||
}
|
||||
|
||||
// API
|
||||
|
||||
// await setFloorItemApi(
|
||||
// organization,
|
||||
// newFloorItem.modeluuid,
|
||||
// newFloorItem.modelname,
|
||||
// newFloorItem.modelfileID,
|
||||
// newFloorItem.position,
|
||||
// { x: model.rotation.x, y: model.rotation.y, z: model.rotation.z },
|
||||
// false,
|
||||
// true,
|
||||
// { type: backendEventData.type, points: backendEventData.points }
|
||||
// );
|
||||
|
||||
// SOCKET
|
||||
|
||||
const data = {
|
||||
organization,
|
||||
modeluuid: newFloorItem.modeluuid,
|
||||
modelname: newFloorItem.modelname,
|
||||
modelfileID: newFloorItem.modelfileID,
|
||||
position: newFloorItem.position,
|
||||
rotation: { x: model.rotation.x, y: model.rotation.y, z: model.rotation.z },
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
eventData: { type: backendEventData.type, points: backendEventData.points },
|
||||
socketId: socket.id
|
||||
};
|
||||
|
||||
const eventData: any = backendEventData;
|
||||
eventData.modeluuid = newFloorItem.modeluuid;
|
||||
eventData.modelName = newFloorItem.modelname;
|
||||
eventData.position = newFloorItem.position;
|
||||
eventData.rotation = [model.rotation.x, model.rotation.y, model.rotation.z];
|
||||
|
||||
setFloorItems((prevItems) => {
|
||||
const updatedItems = [...(prevItems || []), newFloorItem];
|
||||
localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
|
||||
return updatedItems;
|
||||
});
|
||||
|
||||
setSimulationStates((prevEvents: (SimulationTypes.ConveyorEventsSchema | SimulationTypes.VehicleEventsSchema | SimulationTypes.StaticMachineEventsSchema | SimulationTypes.ArmBotEventsSchema)[]) => [
|
||||
...(prevEvents || []),
|
||||
eventData as SimulationTypes.ArmBotEventsSchema
|
||||
]);
|
||||
|
||||
socket.emit("v2:model-asset:add", data);
|
||||
|
||||
} else {
|
||||
|
||||
// API
|
||||
|
||||
// await setFloorItemApi(
|
||||
// organization,
|
||||
// newFloorItem.modeluuid,
|
||||
// newFloorItem.modelname,
|
||||
// newFloorItem.modelfileID,
|
||||
// newFloorItem.position,
|
||||
// { x: model.rotation.x, y: model.rotation.y, z: model.rotation.z },
|
||||
// false,
|
||||
// true,
|
||||
// );
|
||||
|
||||
// SOCKET
|
||||
|
||||
const data = {
|
||||
organization,
|
||||
modeluuid: newFloorItem.modeluuid,
|
||||
modelname: newFloorItem.modelname,
|
||||
modelfileID: newFloorItem.modelfileID,
|
||||
position: newFloorItem.position,
|
||||
rotation: { x: model.rotation.x, y: model.rotation.y, z: model.rotation.z },
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
socketId: socket.id
|
||||
};
|
||||
const data = {
|
||||
organization,
|
||||
modeluuid: newFloorItem.modeluuid,
|
||||
modelname: newFloorItem.modelname,
|
||||
modelfileID: newFloorItem.modelfileID,
|
||||
position: newFloorItem.position,
|
||||
rotation: { x: model.rotation.x, y: model.rotation.y, z: model.rotation.z },
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
socketId: socket.id
|
||||
};
|
||||
|
||||
|
||||
setFloorItems((prevItems) => {
|
||||
const updatedItems = [...(prevItems || []), newFloorItem];
|
||||
localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
|
||||
return updatedItems;
|
||||
});
|
||||
|
||||
socket.emit("v2:model-asset:add", data);
|
||||
}
|
||||
|
||||
gsap.to(model.position, { y: newFloorItem.position[1], duration: 1.5, ease: "power2.out" });
|
||||
gsap.to(model.scale, { x: 1, y: 1, z: 1, duration: 1.5, ease: "power2.out", onComplete: () => { toast.success("Model Added!"); } });
|
||||
setFloorItems((prevItems) => {
|
||||
const updatedItems = [...(prevItems || []), newFloorItem];
|
||||
localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
|
||||
return updatedItems;
|
||||
});
|
||||
|
||||
socket.emit("v2:model-asset:add", data);
|
||||
|
||||
gsap.to(model.position, { y: newFloorItem.position[1], duration: 1.5, ease: "power2.out" });
|
||||
gsap.to(model.scale, { x: 1, y: 1, z: 1, duration: 1.5, ease: "power2.out", onComplete: () => { toast.success("Model Added!"); } });
|
||||
}
|
||||
|
||||
export default addAssetModel;
|
||||
|
||||
@@ -2,7 +2,6 @@ import { toast } from 'react-toastify';
|
||||
import * as THREE from 'three';
|
||||
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
import * as SimulationTypes from "../../../../types/simulationTypes";
|
||||
// import { deleteFloorItem } from '../../../../services/factoryBuilder/assest/floorAsset/deleteFloorItemApi';
|
||||
import { Socket } from 'socket.io-client';
|
||||
import { getFloorAssets } from '../../../../services/factoryBuilder/assest/floorAsset/getFloorItemsApi';
|
||||
@@ -11,7 +10,6 @@ async function DeleteFloorItems(
|
||||
itemsGroup: Types.RefGroup,
|
||||
hoveredDeletableFloorItem: Types.RefMesh,
|
||||
setFloorItems: Types.setFloorItemSetState,
|
||||
setSimulationStates: any,
|
||||
socket: Socket<any>
|
||||
): Promise<void> {
|
||||
|
||||
@@ -77,11 +75,6 @@ async function DeleteFloorItems(
|
||||
}
|
||||
setFloorItems(updatedItems);
|
||||
|
||||
setSimulationStates((prevEvents: (SimulationTypes.ConveyorEventsSchema | SimulationTypes.VehicleEventsSchema | SimulationTypes.StaticMachineEventsSchema | SimulationTypes.ArmBotEventsSchema)[]) => {
|
||||
const updatedEvents = (prevEvents || []).filter(event => event.modeluuid !== removedItem.modeluuid);
|
||||
return updatedEvents;
|
||||
});
|
||||
|
||||
toast.success("Model Removed!");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { useFrame, useThree } from "@react-three/fiber";
|
||||
import { useActiveTool, useAsset3dWidget, useCamMode, useDeletableFloorItem, useDeleteTool, useFloorItems, useLoadingProgress, useRenderDistance, useSelectedFloorItem, useSelectedItem, useSimulationStates, useSocketStore, useToggleView, useTransformMode, } from "../../../store/store";
|
||||
import { useActiveTool, useAsset3dWidget, useCamMode, useDeletableFloorItem, useDeleteTool, useFloorItems, useLoadingProgress, useRenderDistance, useSelectedFloorItem, useSelectedItem, useSocketStore, useToggleView, useTransformMode, } from "../../../store/store";
|
||||
import assetVisibility from "../geomentries/assets/assetVisibility";
|
||||
import { useEffect } from "react";
|
||||
import * as THREE from "three";
|
||||
@@ -11,7 +11,7 @@ import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
|
||||
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
|
||||
import DeletableHoveredFloorItems from "../geomentries/assets/deletableHoveredFloorItems";
|
||||
import DeleteFloorItems from "../geomentries/assets/deleteFloorItems";
|
||||
import loadInitialFloorItems from "../../scene/IntialLoad/loadInitialFloorItems";
|
||||
import loadInitialFloorItems from "../IntialLoad/loadInitialFloorItems";
|
||||
import addAssetModel from "../geomentries/assets/addAssetModel";
|
||||
import { getFloorAssets } from "../../../services/factoryBuilder/assest/floorAsset/getFloorItemsApi";
|
||||
import useModuleStore from "../../../store/useModuleStore";
|
||||
@@ -32,7 +32,6 @@ const FloorItemsGroup = ({ itemsGroup, hoveredDeletableFloorItem, AttachedObject
|
||||
const { setSelectedFloorItem } = useSelectedFloorItem();
|
||||
const { activeTool } = useActiveTool();
|
||||
const { selectedItem, setSelectedItem } = useSelectedItem();
|
||||
const { simulationStates, setSimulationStates } = useSimulationStates();
|
||||
const { setLoadingProgress } = useLoadingProgress();
|
||||
const { activeModule } = useModuleStore();
|
||||
const { socket } = useSocketStore();
|
||||
@@ -73,7 +72,7 @@ const FloorItemsGroup = ({ itemsGroup, hoveredDeletableFloorItem, AttachedObject
|
||||
gltfLoaderWorker.postMessage({ floorItems: data });
|
||||
} else {
|
||||
gltfLoaderWorker.postMessage({ floorItems: [] });
|
||||
loadInitialFloorItems(itemsGroup, setFloorItems, setSimulationStates);
|
||||
loadInitialFloorItems(itemsGroup, setFloorItems);
|
||||
updateLoadingProgress(100);
|
||||
}
|
||||
});
|
||||
@@ -92,7 +91,7 @@ const FloorItemsGroup = ({ itemsGroup, hoveredDeletableFloorItem, AttachedObject
|
||||
updateLoadingProgress(progress);
|
||||
|
||||
if (loadedAssets === totalAssets) {
|
||||
loadInitialFloorItems(itemsGroup, setFloorItems, setSimulationStates);
|
||||
loadInitialFloorItems(itemsGroup, setFloorItems);
|
||||
updateLoadingProgress(100);
|
||||
}
|
||||
});
|
||||
@@ -192,9 +191,7 @@ const FloorItemsGroup = ({ itemsGroup, hoveredDeletableFloorItem, AttachedObject
|
||||
if (drag) return;
|
||||
|
||||
if (deleteTool) {
|
||||
DeleteFloorItems(itemsGroup, hoveredDeletableFloorItem, setFloorItems, setSimulationStates, socket);
|
||||
|
||||
// Remove EventData if there are any in the asset.
|
||||
DeleteFloorItems(itemsGroup, hoveredDeletableFloorItem, setFloorItems, socket);
|
||||
}
|
||||
const Mode = transformMode;
|
||||
|
||||
@@ -278,7 +275,7 @@ const FloorItemsGroup = ({ itemsGroup, hoveredDeletableFloorItem, AttachedObject
|
||||
if (!event.dataTransfer?.files[0]) return;
|
||||
|
||||
if (selectedItem.id !== "" && event.dataTransfer?.files[0]) {
|
||||
addAssetModel(raycaster, state.camera, state.pointer, floorGroup, setFloorItems, itemsGroup, isTempLoader, tempLoader, socket, selectedItem, setSelectedItem, setSimulationStates, plane);
|
||||
addAssetModel(raycaster, state.camera, state.pointer, floorGroup, setFloorItems, itemsGroup, isTempLoader, tempLoader, socket, selectedItem, setSelectedItem, plane);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -9,15 +9,14 @@ import removeReferenceLine from "../geomentries/lines/removeReferenceLine";
|
||||
import DeleteLayer from "../geomentries/layers/deleteLayer";
|
||||
import { getLines } from "../../../services/factoryBuilder/lines/getLinesApi";
|
||||
import objectLinesToArray from "../geomentries/lines/lineConvertions/objectLinesToArray";
|
||||
import loadInitialPoint from "../../scene/IntialLoad/loadInitialPoint";
|
||||
import loadInitialLine from "../../scene/IntialLoad/loadInitialLine";
|
||||
import loadInitialPoint from "../IntialLoad/loadInitialPoint";
|
||||
import loadInitialLine from "../IntialLoad/loadInitialLine";
|
||||
import deletePoint from "../geomentries/points/deletePoint";
|
||||
import deleteLine from "../geomentries/lines/deleteLine";
|
||||
import drawWall from "../geomentries/lines/drawWall";
|
||||
import drawOnlyFloor from "../geomentries/floors/drawOnlyFloor";
|
||||
import addDragControl from "../eventDeclaration/dragControlDeclaration";
|
||||
|
||||
|
||||
const FloorPlanGroup = ({ floorPlanGroup, floorPlanGroupLine, floorPlanGroupPoint, floorGroup, currentLayerPoint, dragPointControls, hoveredDeletablePoint, hoveredDeletableLine, plane, line, lines, onlyFloorline, onlyFloorlines, ReferenceLineMesh, LineCreated, isSnapped, ispreSnapped, snappedPoint, isSnappedUUID, isAngleSnapped, anglesnappedPoint }: any) => {
|
||||
const state = useThree();
|
||||
const { scene, camera, gl, raycaster, controls } = state;
|
||||
|
||||
@@ -7,7 +7,7 @@ import * as THREE from "three";
|
||||
import { useThree } from "@react-three/fiber";
|
||||
import handleMeshMissed from "../eventFunctions/handleMeshMissed";
|
||||
import DeleteWallItems from "../geomentries/walls/deleteWallItems";
|
||||
import loadInitialWallItems from "../../scene/IntialLoad/loadInitialWallItems";
|
||||
import loadInitialWallItems from "../IntialLoad/loadInitialWallItems";
|
||||
import AddWallItems from "../geomentries/walls/addWallItems";
|
||||
import useModuleStore from "../../../store/useModuleStore";
|
||||
|
||||
@@ -37,51 +37,6 @@ const WallItemsGroup = ({ currentWallItem, AssetConfigurations, hoveredDeletable
|
||||
|
||||
////////// Update the Rotation value changes in the selected item //////////
|
||||
|
||||
useEffect(() => {
|
||||
if (objectScale.x && objectScale.y && objectScale.z) {
|
||||
let ScaledWallItems: Types.wallItems = [];
|
||||
wallItems.forEach((items: any) => {
|
||||
if (items.model?.uuid === currentWallItem.current?.parent?.uuid) {
|
||||
items.scale = [objectScale.x, objectScale.y, objectScale.z];
|
||||
}
|
||||
ScaledWallItems.push(items);
|
||||
});
|
||||
setWallItems(ScaledWallItems);
|
||||
}
|
||||
}, [objectScale]);
|
||||
|
||||
useEffect(() => {
|
||||
if (objectPosition.x && objectPosition.y && objectPosition.z) {
|
||||
let ScaledWallItems: Types.wallItems = [];
|
||||
wallItems.forEach((items: any) => {
|
||||
if (items.model?.uuid === currentWallItem.current?.parent?.uuid) {
|
||||
items.position = [objectPosition.x, objectPosition.y, objectPosition.z];
|
||||
}
|
||||
ScaledWallItems.push(items);
|
||||
});
|
||||
setWallItems(ScaledWallItems);
|
||||
}
|
||||
}, [objectPosition]);
|
||||
|
||||
useEffect(() => {
|
||||
if (objectRotation.x && objectRotation.y && objectRotation.z) {
|
||||
let ScaledWallItems: Types.wallItems = [];
|
||||
wallItems.forEach((items: any) => {
|
||||
if (items.model?.uuid === currentWallItem.current?.parent?.uuid) {
|
||||
const radiansX = objectRotation.x * (Math.PI / 180);
|
||||
const radiansY = objectRotation.y * (Math.PI / 180);
|
||||
const radiansZ = objectRotation.z * (Math.PI / 180);
|
||||
const quaternion = new THREE.Quaternion().setFromEuler(
|
||||
new THREE.Euler(radiansX, radiansY, radiansZ)
|
||||
);
|
||||
items.quaternion = [quaternion.x, quaternion.y, quaternion.z, quaternion.w];
|
||||
}
|
||||
ScaledWallItems.push(items);
|
||||
});
|
||||
setWallItems(ScaledWallItems);
|
||||
}
|
||||
}, [objectRotation]);
|
||||
|
||||
useEffect(() => {
|
||||
const canvasElement = state.gl.domElement;
|
||||
function handlePointerMove(e: any) {
|
||||
|
||||
Reference in New Issue
Block a user