Refactor RealTimeVisualization component and handle widget drop functionality

- Commented out the handleDrop function in RealTimeVisualization.tsx and moved its logic to a new utility function createHandleDrop for better separation of concerns.
- Updated Project.tsx to utilize the new createHandleDrop function, improving readability and maintainability.
- Enhanced styling for the scene container and real-time visualization components to improve layout and responsiveness.
- Removed unnecessary styles and consolidated button and input styles for consistency.
- Cleaned up unused imports and variables in various files to streamline the codebase.
This commit is contained in:
2025-05-02 17:39:11 +05:30
parent db162c9ffa
commit 44e3f5c207
15 changed files with 1031 additions and 898 deletions

View File

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import { generateUniqueId } from "../../../functions/generateUniqueId";
import { useDroppedObjectsStore } from "../../../store/visualization/useDroppedObjectsStore";
import { determinePosition } from "./determinePosition";
import { getActiveProperties } from "./getActiveProperties";
interface HandleDropProps {
widgetSubOption: any;
visualizationSocket: any;
selectedZone: any;
setFloatingWidget: (value: any) => void;
event: React.DragEvent<HTMLDivElement>
}
export const createHandleDrop = ({
widgetSubOption,
visualizationSocket,
selectedZone,
setFloatingWidget,
event,
}: HandleDropProps) => {
event.preventDefault();
try {
const email = localStorage.getItem("email") ?? "";
const organization = email?.split("@")[1]?.split(".")[0];
const data = event.dataTransfer.getData("text/plain");
if (widgetSubOption === "3D") return;
if (!data || selectedZone.zoneName === "") return;
const droppedData = JSON.parse(data);
const canvasElement = document.getElementById("real-time-vis-canvas");
if (!canvasElement) throw new Error("Canvas element not found");
const rect = canvasElement.getBoundingClientRect();
const relativeX = event.clientX - rect.left;
const relativeY = event.clientY - rect.top;
// Widget dimensions
const widgetWidth = droppedData.width ?? 125;
const widgetHeight = droppedData.height ?? 100;
// Center the widget at cursor
const centerOffsetX = widgetWidth / 2;
const centerOffsetY = widgetHeight / 2;
const adjustedX = relativeX - centerOffsetX;
const adjustedY = relativeY - centerOffsetY;
const finalPosition = determinePosition(rect, adjustedX, adjustedY);
const [activeProp1, activeProp2] = getActiveProperties(finalPosition);
let finalY = 0;
let finalX = 0;
if (activeProp1 === "top") {
finalY = adjustedY;
} else {
finalY = rect.height - (adjustedY + widgetHeight);
}
if (activeProp2 === "left") {
finalX = adjustedX;
} else {
finalX = rect.width - (adjustedX + widgetWidth);
}
// Clamp to boundaries
finalX = Math.max(0, Math.min(rect.width - widgetWidth, finalX));
finalY = Math.max(0, Math.min(rect.height - widgetHeight, finalY));
const boundedPosition = {
...finalPosition,
[activeProp1]: finalY,
[activeProp2]: finalX,
[activeProp1 === "top" ? "bottom" : "top"]: "auto",
[activeProp2 === "left" ? "right" : "left"]: "auto",
};
const newObject = {
...droppedData,
id: generateUniqueId(),
position: boundedPosition,
};
const existingZone =
useDroppedObjectsStore.getState().zones[selectedZone.zoneName];
if (!existingZone) {
useDroppedObjectsStore
.getState()
.setZone(selectedZone.zoneName, selectedZone.zoneId);
}
const addFloatingWidget = {
organization,
widget: newObject,
zoneId: selectedZone.zoneId,
};
if (visualizationSocket) {
visualizationSocket.emit("v2:viz-float:add", addFloatingWidget);
}
useDroppedObjectsStore
.getState()
.addObject(selectedZone.zoneName, newObject);
const droppedObjectsStore = useDroppedObjectsStore.getState();
const currentZone = droppedObjectsStore.zones[selectedZone.zoneName];
if (currentZone && currentZone.zoneId === selectedZone.zoneId) {
console.log(
`Objects for Zone ${selectedZone.zoneId}:`,
currentZone.objects
);
setFloatingWidget(currentZone.objects);
} else {
console.warn("Zone not found or zoneId mismatch");
}
} catch (error) {
console.error("Error in handleDrop:", error);
}
};