Merge remote-tracking branch 'origin/simulation-agv-v2' into v2
This commit is contained in:
@@ -1,9 +1,8 @@
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import { useEffect, useRef, useState } from 'react'
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import { useFrame, useThree } from '@react-three/fiber';
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import { useFloorItems } from '../../../../../store/store';
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import * as THREE from 'three';
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import { Line } from '@react-three/drei';
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import { useAnimationPlaySpeed, usePauseButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
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import { useAnimationPlaySpeed, usePauseButtonStore, usePlayButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
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import { useVehicleStore } from '../../../../../store/simulation/useVehicleStore';
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interface VehicleAnimatorProps {
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@@ -16,27 +15,35 @@ interface VehicleAnimatorProps {
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}
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function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetail, reset }: VehicleAnimatorProps) {
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const { decrementVehicleLoad, vehicles } = useVehicleStore();
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const { decrementVehicleLoad } = useVehicleStore();
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const { isPaused } = usePauseButtonStore();
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const { isPlaying } = usePlayButtonStore();
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const { speed } = useAnimationPlaySpeed();
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const { isReset } = useResetButtonStore();
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const [restRotation, setRestingRotation] = useState<boolean>(true);
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const [progress, setProgress] = useState<number>(0);
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const [currentPath, setCurrentPath] = useState<[number, number, number][]>([]);
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const { scene } = useThree();
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const { isReset, setReset } = useResetButtonStore();
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const progressRef = useRef<number>(0);
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const movingForward = useRef<boolean>(true);
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const completedRef = useRef<boolean>(false);
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const isPausedRef = useRef<boolean>(false);
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const pauseTimeRef = useRef<number | null>(null);
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const [restRotation, setRestingRotation] = useState<boolean>(true);
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const [currentPath, setCurrentPath] = useState<[number, number, number][]>([]);
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const [progress, setProgress] = useState<number>(0);
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const { scene } = useThree();
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let startTime: number;
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let pausedTime: number;
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let fixedInterval: number;
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let coveredDistance = progressRef.current;
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let objectRotation = (agvDetail.point?.action?.pickUpPoint?.rotation || { x: 0, y: 0, z: 0 }) as { x: number; y: number; z: number };
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useEffect(() => {
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if (currentPhase === 'stationed-pickup' && path.length > 0) {
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setCurrentPath(path);
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objectRotation = agvDetail.point.action?.pickUpPoint?.rotation
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} else if (currentPhase === 'pickup-drop' && path.length > 0) {
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objectRotation = agvDetail.point.action?.unLoadPoint?.rotation
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setCurrentPath(path);
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} else if (currentPhase === 'drop-pickup' && path.length > 0) {
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objectRotation = agvDetail.point.action?.pickUpPoint?.rotation
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setCurrentPath(path);
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}
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}, [currentPhase, path]);
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@@ -45,122 +52,42 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
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setProgress(0);
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completedRef.current = false;
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}, [currentPath]);
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// useEffect(() => {
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// console.log('isReset: ', isReset);
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// if (isReset) {
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// reset();
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// setCurrentPath([]);
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// setProgress(0);
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// completedRef.current = false;
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// decrementVehicleLoad(agvDetail.modelUuid, 0)
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// }
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// }, [isReset])
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// useFrame((_, delta) => {
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// const object = scene.getObjectByProperty('uuid', agvUuid);
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// if (!object || currentPath.length < 2) return;
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// if (isPaused) return;
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// let totalDistance = 0;
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// const distances = [];
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// for (let i = 0; i < currentPath.length - 1; i++) {
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// const start = new THREE.Vector3(...currentPath[i]);
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// const end = new THREE.Vector3(...currentPath[i + 1]);
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// const segmentDistance = start.distanceTo(end);
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// distances.push(segmentDistance);
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// totalDistance += segmentDistance;
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// }
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// let coveredDistance = progressRef.current;
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// let accumulatedDistance = 0;
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// let index = 0;
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// while (
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// index < distances.length &&
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// coveredDistance > accumulatedDistance + distances[index]
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// ) {
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// accumulatedDistance += distances[index];
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// index++;
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// }
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// if (index < distances.length) {
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// const start = new THREE.Vector3(...currentPath[index]);
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// const end = new THREE.Vector3(...currentPath[index + 1]);
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// const segmentDistance = distances[index];
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// const currentDirection = new THREE.Vector3().subVectors(end, start).normalize();
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// const targetAngle = Math.atan2(currentDirection.x, currentDirection.z);
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// const rotationSpeed = 2.0;
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// const currentAngle = object.rotation.y;
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// let angleDifference = targetAngle - currentAngle;
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// if (angleDifference > Math.PI) angleDifference -= 2 * Math.PI;
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// if (angleDifference < -Math.PI) angleDifference += 2 * Math.PI;
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// const maxRotationStep = rotationSpeed * delta;
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// object.rotation.y += Math.sign(angleDifference) * Math.min(Math.abs(angleDifference), maxRotationStep);
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// const isAligned = Math.abs(angleDifference) < 0.01;
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// if (isAligned) {
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// progressRef.current += delta * (speed * agvDetail.speed);
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// coveredDistance = progressRef.current;
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// const t = (coveredDistance - accumulatedDistance) / segmentDistance;
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// const position = start.clone().lerp(end, t);
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// object.position.copy(position);
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// }
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// }
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// if (progressRef.current >= totalDistance) {
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// if (restRotation) {
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// const targetQuaternion = new THREE.Quaternion().setFromEuler(new THREE.Euler(0, 0, 0));
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// object.quaternion.slerp(targetQuaternion, delta * 2);
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// const angleDiff = object.quaternion.angleTo(targetQuaternion);
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// if (angleDiff < 0.01) {
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// let objectRotation = agvDetail.point.rotation
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// object.rotation.set(objectRotation[0], objectRotation[1], objectRotation[2]);
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// setRestingRotation(false);
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// }
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// return;
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// }
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// }
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// if (progressRef.current >= totalDistance) {
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// setRestingRotation(true);
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// progressRef.current = 0;
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// movingForward.current = !movingForward.current;
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// setCurrentPath([]);
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// handleCallBack();
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// if (currentPhase === 'pickup-drop') {
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// requestAnimationFrame(firstFrame);
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// }
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// }
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// });
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useEffect(() => {
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if (isReset) {
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if (isReset || !isPlaying) {
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reset();
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setCurrentPath([]);
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setProgress(0);
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progressRef.current = 0;
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completedRef.current = false;
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movingForward.current = true;
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setRestingRotation(false);
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progressRef.current = 0;
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startTime = 0;
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coveredDistance = 0;
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setReset(false);
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setRestingRotation(true);
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decrementVehicleLoad(agvDetail.modelUuid, 0);
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const object = scene.getObjectByProperty('uuid', agvUuid);
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console.log('currentPhase: ', currentPhase);
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if (object) {
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object.position.set(agvDetail.position[0], agvDetail.position[1], agvDetail.position[2]);
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object.rotation.set(objectRotation.x, objectRotation.y, objectRotation.z);
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}
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}
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}, [isReset]);
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}, [isReset, isPlaying])
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useEffect(() => {
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isPausedRef.current = isPaused;
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}, [isPaused]);
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useFrame((_, delta) => {
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// If reset is active, don't run anything in frame
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if (isReset) return;
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const object = scene.getObjectByProperty('uuid', agvUuid);
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if (!object || currentPath.length < 2) return;
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if (isPaused) return;
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let totalDistance = 0;
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const distances = [];
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let accumulatedDistance = 0;
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let index = 0;
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for (let i = 0; i < currentPath.length - 1; i++) {
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const start = new THREE.Vector3(...currentPath[i]);
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@@ -170,10 +97,6 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
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totalDistance += segmentDistance;
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}
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let coveredDistance = progressRef.current;
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let accumulatedDistance = 0;
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let index = 0;
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while (index < distances.length && coveredDistance > accumulatedDistance + distances[index]) {
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accumulatedDistance += distances[index];
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index++;
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@@ -186,17 +109,16 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
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const currentDirection = new THREE.Vector3().subVectors(end, start).normalize();
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const targetAngle = Math.atan2(currentDirection.x, currentDirection.z);
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const rotationSpeed = speed;
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const currentAngle = object.rotation.y;
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let angleDifference = targetAngle - currentAngle;
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if (angleDifference > Math.PI) angleDifference -= 2 * Math.PI;
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if (angleDifference < -Math.PI) angleDifference += 2 * Math.PI;
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const rotationSpeed = 2.0;
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const maxRotationStep = rotationSpeed * delta;
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const rotationStep = Math.sign(angleDifference) * Math.min(Math.abs(angleDifference), maxRotationStep);
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object.rotation.y += rotationStep;
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object.rotation.y += Math.sign(angleDifference) * Math.min(Math.abs(angleDifference), maxRotationStep);
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const isAligned = Math.abs(angleDifference) < 0.01;
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if (isAligned) {
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@@ -211,43 +133,63 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
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if (progressRef.current >= totalDistance) {
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if (restRotation) {
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const targetQuaternion = new THREE.Quaternion().setFromEuler(new THREE.Euler(0, 0, 0));
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const targetQuaternion = new THREE.Quaternion().setFromEuler(new THREE.Euler(objectRotation.x, objectRotation.y, objectRotation.z));
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object.quaternion.slerp(targetQuaternion, delta * 2);
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const angleDiff = object.quaternion.angleTo(targetQuaternion);
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if (angleDiff < 0.01) {
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const objectRotation = agvDetail.point.rotation;
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object.rotation.set(objectRotation[0], objectRotation[1], objectRotation[2]);
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object.rotation.set(objectRotation.x, objectRotation.y, objectRotation.z);
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setRestingRotation(false);
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}
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} else {
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setRestingRotation(true);
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progressRef.current = 0;
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movingForward.current = !movingForward.current;
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setCurrentPath([]);
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handleCallBack();
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if (currentPhase === 'pickup-drop') {
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requestAnimationFrame(firstFrame);
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}
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return;
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}
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}
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if (progressRef.current >= totalDistance) {
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setRestingRotation(true);
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progressRef.current = 0;
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movingForward.current = !movingForward.current;
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setCurrentPath([]);
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handleCallBack();
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if (currentPhase === 'pickup-drop') {
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requestAnimationFrame(firstFrame);
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}
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}
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});
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function firstFrame() {
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const unLoadDuration = agvDetail.point.action.unLoadDuration;
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const droppedMaterial = agvDetail.currentLoad;
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fixedInterval = (unLoadDuration / droppedMaterial) * 1000;
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startTime = performance.now();
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step(droppedMaterial);
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}
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function step(droppedMaterial: number) {
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const elapsedTime = (performance.now() - startTime) * speed;
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if (isPausedRef.current) {
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if (!pauseTimeRef.current) {
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pauseTimeRef.current = performance.now();
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}
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requestAnimationFrame(() => step(droppedMaterial));
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return;
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}
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if (pauseTimeRef.current) {
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const pauseDuration = performance.now() - pauseTimeRef.current;
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startTime += pauseDuration;
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pauseTimeRef.current = null;
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}
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const elapsedTime = performance.now() - startTime;
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const unLoadDuration = agvDetail.point.action.unLoadDuration;
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fixedInterval = ((unLoadDuration / agvDetail.currentLoad) * (1000 / speed));
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if (elapsedTime >= fixedInterval) {
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let droppedMat = droppedMaterial - 1;
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decrementVehicleLoad(agvDetail.modelUuid, 1);
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if (droppedMat === 0) return;
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startTime = performance.now();
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requestAnimationFrame(() => step(droppedMat));
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if (droppedMat > 0) {
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startTime = performance.now();
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requestAnimationFrame(() => step(droppedMat));
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} else {
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return;
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}
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} else {
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requestAnimationFrame(() => step(droppedMaterial));
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}
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@@ -1,18 +1,18 @@
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import React, { useCallback, useEffect, useState } from 'react';
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import React, { useCallback, useEffect, useRef, useState } from 'react';
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import VehicleAnimator from '../animator/vehicleAnimator';
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import * as THREE from 'three';
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import { NavMeshQuery } from '@recast-navigation/core';
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import { useNavMesh } from '../../../../../store/store';
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import { usePlayButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
|
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import { usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
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import { useVehicleStore } from '../../../../../store/simulation/useVehicleStore';
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function VehicleInstance({ agvDetail }: any) {
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const { navMesh } = useNavMesh();
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const { isPlaying, setIsPlaying } = usePlayButtonStore();
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const { isReset } = useResetButtonStore();
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const { isPlaying } = usePlayButtonStore();
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const { vehicles, setVehicleActive, setVehicleState, incrementVehicleLoad } = useVehicleStore();
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const [currentPhase, setCurrentPhase] = useState<string>('stationed');
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const [path, setPath] = useState<[number, number, number][]>([]);
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let isIncrememtable = useRef<boolean>(true);
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const computePath = useCallback(
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(start: any, end: any) => {
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@@ -20,7 +20,7 @@ function VehicleInstance({ agvDetail }: any) {
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const navMeshQuery = new NavMeshQuery(navMesh);
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const { path: segmentPath } = navMeshQuery.computePath(start, end);
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return (
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segmentPath?.map(({ x, y, z }) => [x, y + 0.1, z] as [number, number, number]) || []
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segmentPath?.map(({ x, y, z }) => [x, 0, z] as [number, number, number]) || []
|
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);
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} catch {
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return [];
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@@ -29,77 +29,92 @@ function VehicleInstance({ agvDetail }: any) {
|
||||
[navMesh]
|
||||
);
|
||||
|
||||
function vehicleStatus(modelid: string, status: string) {
|
||||
// console.log(`AGV ${modelid}: ${status}`);
|
||||
function vehicleStatus(modelId: string, status: string) {
|
||||
// console.log(`${modelId} , ${status});
|
||||
}
|
||||
|
||||
// Function to reset everything
|
||||
function reset() {
|
||||
setCurrentPhase('stationed');
|
||||
setVehicleActive(agvDetail.modelUuid, false);
|
||||
setVehicleState(agvDetail.modelUuid, 'idle');
|
||||
setPath([]);
|
||||
setCurrentPhase('stationed')
|
||||
}
|
||||
|
||||
const increment = () => {
|
||||
if (isIncrememtable.current) {
|
||||
|
||||
incrementVehicleLoad(agvDetail.modelUuid, 2);
|
||||
isIncrememtable.current = false;
|
||||
}
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
if (isPlaying) {
|
||||
|
||||
if (!agvDetail.isActive && agvDetail.state === 'idle' && currentPhase === 'stationed') {
|
||||
const toPickupPath = computePath(
|
||||
new THREE.Vector3(agvDetail.position[0], agvDetail.position[1], agvDetail.position[2]),
|
||||
agvDetail.point.action.pickUpPoint
|
||||
new THREE.Vector3(agvDetail?.position[0], agvDetail?.position[1], agvDetail?.position[2]),
|
||||
agvDetail?.point?.action?.pickUpPoint?.position
|
||||
);
|
||||
setPath(toPickupPath);
|
||||
setVehicleActive(agvDetail.modelUuid, true);
|
||||
setVehicleState(agvDetail.modelUuid, 'running');
|
||||
setCurrentPhase('stationed-pickup');
|
||||
setVehicleState(agvDetail.modelUuid, 'running');
|
||||
setVehicleActive(agvDetail.modelUuid, true);
|
||||
vehicleStatus(agvDetail.modelUuid, 'Started from station, heading to pickup');
|
||||
return;
|
||||
} else if (!agvDetail.isActive && agvDetail.state === 'idle' && currentPhase === 'picking') {
|
||||
|
||||
setTimeout(() => {
|
||||
incrementVehicleLoad(agvDetail.modelUuid, 2);
|
||||
increment();
|
||||
}, 5000);
|
||||
|
||||
if (agvDetail.currentLoad === agvDetail.point.action.loadCapacity) {
|
||||
const toDrop = computePath(
|
||||
agvDetail.point.action.pickUpPoint,
|
||||
agvDetail.point.action.unLoadPoint
|
||||
agvDetail.point.action.pickUpPoint.position,
|
||||
agvDetail.point.action.unLoadPoint.position
|
||||
);
|
||||
setPath(toDrop);
|
||||
setVehicleActive(agvDetail.modelUuid, true);
|
||||
setVehicleState(agvDetail.modelUuid, 'running');
|
||||
setCurrentPhase('pickup-drop');
|
||||
setVehicleState(agvDetail.modelUuid, 'running');
|
||||
setVehicleActive(agvDetail.modelUuid, true);
|
||||
vehicleStatus(agvDetail.modelUuid, 'Started from pickup point, heading to drop point');
|
||||
}
|
||||
} else if (!agvDetail.isActive && agvDetail.state === 'idle' && currentPhase === 'dropping' && agvDetail.currentLoad === 0) {
|
||||
const dropToPickup = computePath(
|
||||
agvDetail.point.action.unLoadPoint,
|
||||
agvDetail.point.action.pickUpPoint
|
||||
agvDetail.point.action.unLoadPoint.position,
|
||||
agvDetail.point.action.pickUpPoint.position
|
||||
);
|
||||
setPath(dropToPickup);
|
||||
setVehicleActive(agvDetail.modelUuid, true);
|
||||
setVehicleState(agvDetail.modelUuid, 'running');
|
||||
setCurrentPhase('drop-pickup');
|
||||
setVehicleState(agvDetail.modelUuid, 'running');
|
||||
setVehicleActive(agvDetail.modelUuid, true);
|
||||
vehicleStatus(agvDetail.modelUuid, 'Started from dropping point, heading to pickup point');
|
||||
|
||||
isIncrememtable.current = true;
|
||||
}
|
||||
} else {
|
||||
reset()
|
||||
}
|
||||
}, [vehicles, currentPhase, path, isPlaying, isReset]);
|
||||
}, [vehicles, currentPhase, path, isPlaying]);
|
||||
|
||||
function handleCallBack() {
|
||||
if (currentPhase === 'stationed-pickup') {
|
||||
setVehicleActive(agvDetail.modelUuid, false);
|
||||
setVehicleState(agvDetail.modelUuid, 'idle');
|
||||
setCurrentPhase('picking');
|
||||
setVehicleState(agvDetail.modelUuid, 'idle');
|
||||
setVehicleActive(agvDetail.modelUuid, false);
|
||||
vehicleStatus(agvDetail.modelUuid, 'Reached pickup point, waiting for material');
|
||||
setPath([]);
|
||||
} else if (currentPhase === 'pickup-drop') {
|
||||
setVehicleActive(agvDetail.modelUuid, false);
|
||||
setVehicleState(agvDetail.modelUuid, 'idle');
|
||||
setCurrentPhase('dropping');
|
||||
setVehicleState(agvDetail.modelUuid, 'idle');
|
||||
setVehicleActive(agvDetail.modelUuid, false);
|
||||
vehicleStatus(agvDetail.modelUuid, 'Reached drop point');
|
||||
setPath([]);
|
||||
} else if (currentPhase === 'drop-pickup') {
|
||||
setVehicleActive(agvDetail.modelUuid, false);
|
||||
setVehicleState(agvDetail.modelUuid, 'idle');
|
||||
setCurrentPhase('picking');
|
||||
setVehicleState(agvDetail.modelUuid, 'idle');
|
||||
setVehicleActive(agvDetail.modelUuid, false);
|
||||
setPath([]);
|
||||
vehicleStatus(agvDetail.modelUuid, 'Reached pickup point again, cycle complete');
|
||||
}
|
||||
|
||||
@@ -3,12 +3,16 @@ import VehicleInstance from './instance/vehicleInstance'
|
||||
import { useVehicleStore } from '../../../../store/simulation/useVehicleStore'
|
||||
|
||||
function VehicleInstances() {
|
||||
|
||||
const { vehicles } = useVehicleStore();
|
||||
|
||||
return (
|
||||
<>
|
||||
|
||||
{vehicles.map((val: any, i: any) =>
|
||||
|
||||
<VehicleInstance agvDetail={val} key={i} />
|
||||
|
||||
)}
|
||||
|
||||
</>
|
||||
|
||||
@@ -1,15 +1,21 @@
|
||||
import React, { useEffect } from 'react'
|
||||
import VehicleInstances from './instances/vehicleInstances';
|
||||
import { useVehicleStore } from '../../../store/simulation/useVehicleStore';
|
||||
import { useFloorItems } from '../../../store/store';
|
||||
|
||||
import React, { useEffect, useState } from "react";
|
||||
import VehicleInstances from "./instances/vehicleInstances";
|
||||
import { useVehicleStore } from "../../../store/simulation/useVehicleStore";
|
||||
import { useFloorItems } from "../../../store/store";
|
||||
import { useSelectedEventData, useSelectedEventSphere } from "../../../store/simulation/useSimulationStore";
|
||||
import VehicleUI from "../ui/vehicle/vehicleUI";
|
||||
import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
|
||||
function Vehicles() {
|
||||
|
||||
const { vehicles, addVehicle } = useVehicleStore();
|
||||
|
||||
const { selectedEventSphere } = useSelectedEventSphere();
|
||||
const { selectedEventData } = useSelectedEventData();
|
||||
const { floorItems } = useFloorItems();
|
||||
const { isPlaying } = usePlayButtonStore();
|
||||
|
||||
const vehicleStatusSample: VehicleEventSchema[] = [
|
||||
const [vehicleStatusSample, setVehicleStatusSample] = useState<
|
||||
VehicleEventSchema[]
|
||||
>([
|
||||
{
|
||||
modelUuid: "9356f710-4727-4b50-bdb2-9c1e747ecc74",
|
||||
modelName: "AGV",
|
||||
@@ -73,8 +79,8 @@ function Vehicles() {
|
||||
unLoadDuration: 10,
|
||||
loadCapacity: 2,
|
||||
steeringAngle:0,
|
||||
pickUpPoint: { position: { x: 90, y: 0, z: 28 }, rotation: { x: 0, y: 0, z: 0 } },
|
||||
unLoadPoint: { position: { x: 20, y: 0, z: 10 }, rotation: { x: 0, y: 0, z: 0 } },
|
||||
pickUpPoint: null,
|
||||
unLoadPoint: null,
|
||||
triggers: [
|
||||
{
|
||||
triggerUuid: "trig-001",
|
||||
@@ -98,69 +104,118 @@ function Vehicles() {
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
modelUuid: "e729a4f1-11d2-4778-8d6a-468f1b4f6b79",
|
||||
modelName: "forklift",
|
||||
position: [98.85729337188162, 0, 38.36616546567653],
|
||||
rotation: [0, 0, 0],
|
||||
state: "idle",
|
||||
type: "vehicle",
|
||||
speed: 2.5,
|
||||
point: {
|
||||
uuid: "point-789",
|
||||
position: [0, 1, 0],
|
||||
rotation: [0, 0, 0],
|
||||
action: {
|
||||
actionUuid: "action-456",
|
||||
actionName: "Deliver to Zone A",
|
||||
actionType: "travel",
|
||||
unLoadDuration: 15,
|
||||
loadCapacity: 5,
|
||||
steeringAngle:0,
|
||||
pickUpPoint: { position: { x: 98.71483985219794, y: 0, z: 28.66321267938962 }, rotation: { x: 0, y: 0, z: 0 } },
|
||||
unLoadPoint: { position: { x: 20, y: 0, z: 10 }, rotation: { x: 0, y: 0, z: 0 } },
|
||||
triggers: [
|
||||
{
|
||||
triggerUuid: "trig-001",
|
||||
triggerName: "Start Travel",
|
||||
triggerType: "onStart",
|
||||
delay: 0,
|
||||
triggeredAsset: {
|
||||
triggeredModel: { modelName: "ArmBot-X", modelUuid: "arm-001" },
|
||||
triggeredPoint: { pointName: "Pickup Arm Point", pointUuid: "arm-point-01" },
|
||||
triggeredAction: { actionName: "Grab Widget", actionUuid: "grab-001" }
|
||||
}
|
||||
},
|
||||
{
|
||||
triggerUuid: "trig-002",
|
||||
triggerName: "Complete Travel",
|
||||
triggerType: "onComplete",
|
||||
delay: 2,
|
||||
triggeredAsset: null
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
];
|
||||
|
||||
|
||||
// {
|
||||
// modelUuid: "cd7d0584-0684-42b4-b051-9e882c1914aa",
|
||||
// modelName: "AGV",
|
||||
// position: [105.90938758014703, 0, 31.584209911095215],
|
||||
// rotation: [0, 0, 0],
|
||||
// state: "idle",
|
||||
// type: "vehicle",
|
||||
// speed: 2.5,
|
||||
// point: {
|
||||
// uuid: "point-789",
|
||||
// position: [0, 1, 0],
|
||||
// rotation: [0, 0, 0],
|
||||
// action: {
|
||||
// actionUuid: "action-456",
|
||||
// actionName: "Deliver to Zone A",
|
||||
// actionType: "travel",
|
||||
// unLoadDuration: 10,
|
||||
// loadCapacity: 2,
|
||||
// steeringAngle:0,
|
||||
// pickUpPoint: null,
|
||||
// unLoadPoint: null,
|
||||
// triggers: [
|
||||
// {
|
||||
// triggerUuid: "trig-001",
|
||||
// triggerName: "Start Travel",
|
||||
// triggerType: "onStart",
|
||||
// delay: 0,
|
||||
// triggeredAsset: {
|
||||
// triggeredModel: { modelName: "ArmBot-X", modelUuid: "arm-001" },
|
||||
// triggeredPoint: { pointName: "Pickup Arm Point", pointUuid: "arm-point-01" },
|
||||
// triggeredAction: { actionName: "Grab Widget", actionUuid: "grab-001" }
|
||||
// }
|
||||
// },
|
||||
// {
|
||||
// triggerUuid: "trig-002",
|
||||
// triggerName: "Complete Travel",
|
||||
// triggerType: "onComplete",
|
||||
// delay: 2,
|
||||
// triggeredAsset: null
|
||||
// }
|
||||
// ]
|
||||
// }
|
||||
// }
|
||||
// },
|
||||
// {
|
||||
// modelUuid: "e729a4f1-11d2-4778-8d6a-468f1b4f6b79",
|
||||
// modelName: "forklift",
|
||||
// position: [98.85729337188162, 0, 38.36616546567653],
|
||||
// rotation: [0, 0, 0],
|
||||
// state: "idle",
|
||||
// type: "vehicle",
|
||||
// speed: 2.5,
|
||||
// point: {
|
||||
// uuid: "point-789",
|
||||
// position: [0, 1, 0],
|
||||
// rotation: [0, 0, 0],
|
||||
// action: {
|
||||
// actionUuid: "action-456",
|
||||
// actionName: "Deliver to Zone A",
|
||||
// actionType: "travel",
|
||||
// unLoadDuration: 15,
|
||||
// loadCapacity: 5,
|
||||
// steeringAngle:0,
|
||||
// pickUpPoint: null,
|
||||
// unLoadPoint: null,
|
||||
// triggers: [
|
||||
// {
|
||||
// triggerUuid: "trig-001",
|
||||
// triggerName: "Start Travel",
|
||||
// triggerType: "onStart",
|
||||
// delay: 0,
|
||||
// triggeredAsset: {
|
||||
// triggeredModel: { modelName: "ArmBot-X", modelUuid: "arm-001" },
|
||||
// triggeredPoint: { pointName: "Pickup Arm Point", pointUuid: "arm-point-01" },
|
||||
// triggeredAction: { actionName: "Grab Widget", actionUuid: "grab-001" }
|
||||
// }
|
||||
// },
|
||||
// {
|
||||
// triggerUuid: "trig-002",
|
||||
// triggerName: "Complete Travel",
|
||||
// triggerType: "onComplete",
|
||||
// delay: 2,
|
||||
// triggeredAsset: null
|
||||
// }
|
||||
// ]
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
]);
|
||||
useEffect(() => {
|
||||
addVehicle('123', vehicleStatusSample[0]);
|
||||
// addVehicle('123', vehicleStatusSample[1]);
|
||||
// addVehicle('123', vehicleStatusSample[2]);
|
||||
}, [])
|
||||
console.log('vehicles: ', vehicles);
|
||||
|
||||
useEffect(() => {
|
||||
// console.log('vehicles: ', vehicles);
|
||||
}, [vehicles])
|
||||
|
||||
useEffect(() => {
|
||||
addVehicle("123", vehicleStatusSample[0]);
|
||||
addVehicle('123', vehicleStatusSample[1]);
|
||||
// addVehicle('123', vehicleStatusSample[2]);
|
||||
}, []);
|
||||
|
||||
|
||||
return (
|
||||
<>
|
||||
<VehicleInstances />
|
||||
{selectedEventSphere && selectedEventData?.data.type === "vehicle" && !isPlaying &&
|
||||
< VehicleUI />
|
||||
}
|
||||
</>
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
export default Vehicles;
|
||||
export default Vehicles;
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user