Merge remote-tracking branch 'origin/simulation-agv-v2' into v2
This commit is contained in:
commit
3ed43ed16a
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@ -21,6 +21,7 @@ const SimulationPlayer: React.FC = () => {
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// Button functions
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const handleReset = () => {
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setReset(true);
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// setReset(!isReset);
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setSpeed(1);
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};
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const handlePlayStop = () => {
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|
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@ -1,10 +1,13 @@
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import React, { useEffect, useRef, useState } from 'react';
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import * as THREE from 'three';
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import { useEventsStore } from '../../../../../store/simulation/useEventsStore';
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import useModuleStore from '../../../../../store/useModuleStore';
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import { TransformControls } from '@react-three/drei';
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import { detectModifierKeys } from '../../../../../utils/shortcutkeys/detectModifierKeys';
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import { useSelectedEventSphere, useSelectedEventData } from '../../../../../store/simulation/useSimulationStore';
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import React, { useEffect, useRef, useState } from "react";
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import * as THREE from "three";
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import { useEventsStore } from "../../../../../store/simulation/useEventsStore";
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import useModuleStore from "../../../../../store/useModuleStore";
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import { TransformControls } from "@react-three/drei";
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import { detectModifierKeys } from "../../../../../utils/shortcutkeys/detectModifierKeys";
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import {
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useSelectedEventSphere,
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useSelectedEventData,
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} from "../../../../../store/simulation/useSimulationStore";
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function PointsCreator() {
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const { events, updatePoint, getPointByUuid, getEventByModelUuid } = useEventsStore();
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@ -12,8 +15,8 @@ function PointsCreator() {
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const transformRef = useRef<any>(null);
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const [transformMode, setTransformMode] = useState<"translate" | "rotate" | null>(null);
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const sphereRefs = useRef<{ [key: string]: THREE.Mesh }>({});
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const { selectedEventSphere, setSelectedEventSphere, clearSelectedEventSphere } = useSelectedEventSphere();
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const { setSelectedEventData, clearSelectedEventData } = useSelectedEventData();
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const { selectedEventSphere, setSelectedEventSphere, clearSelectedEventSphere, } = useSelectedEventSphere();
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const { selectedEventData, setSelectedEventData, clearSelectedEventData } = useSelectedEventData();
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useEffect(() => {
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if (selectedEventSphere) {
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@ -47,33 +50,52 @@ function PointsCreator() {
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}, [selectedEventSphere]);
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const updatePointToState = (selectedEventSphere: THREE.Mesh) => {
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let point = JSON.parse(JSON.stringify(getPointByUuid(selectedEventSphere.userData.modelUuid, selectedEventSphere.userData.pointUuid)));
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let point = JSON.parse(
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JSON.stringify(
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getPointByUuid(
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selectedEventSphere.userData.modelUuid,
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selectedEventSphere.userData.pointUuid
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)
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)
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);
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if (point) {
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point.position = [selectedEventSphere.position.x, selectedEventSphere.position.y, selectedEventSphere.position.z];
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updatePoint(selectedEventSphere.userData.modelUuid, selectedEventSphere.userData.pointUuid, point)
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point.position = [
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selectedEventSphere.position.x,
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selectedEventSphere.position.y,
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selectedEventSphere.position.z,
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];
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updatePoint(
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selectedEventSphere.userData.modelUuid,
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selectedEventSphere.userData.pointUuid,
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point
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);
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}
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}
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};
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return (
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<>
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{activeModule === 'simulation' &&
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{activeModule === "simulation" && (
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<>
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<group name='EventPointsGroup' >
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<group name="EventPointsGroup">
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{events.map((event, i) => {
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if (event.type === 'transfer') {
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if (event.type === "transfer") {
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return (
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<group key={i} position={[...event.position]} rotation={[...event.rotation]} >
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{event.points.map((point, j) => (
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<mesh
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name='Event-Sphere'
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name="Event-Sphere"
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uuid={point.uuid}
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ref={(el) => (sphereRefs.current[point.uuid] = el!)}
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onClick={(e) => {
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e.stopPropagation();
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setSelectedEventSphere(sphereRefs.current[point.uuid]);
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setSelectedEventSphere(
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sphereRefs.current[point.uuid]
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);
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}}
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onPointerMissed={() => {
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clearSelectedEventSphere();
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if (selectedEventData?.data.type !== 'vehicle') {
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// clearSelectedEventSphere();
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}
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setTransformMode(null);
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}}
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key={`${i}-${j}`}
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@ -87,19 +109,21 @@ function PointsCreator() {
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))}
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</group>
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);
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} else if (event.type === 'vehicle') {
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} else if (event.type === "vehicle") {
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return (
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<group key={i} position={[...event.position]} rotation={[...event.rotation]} >
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<mesh
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name='Event-Sphere'
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name="Event-Sphere"
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uuid={event.point.uuid}
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ref={(el) => (sphereRefs.current[event.point.uuid] = el!)}
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onClick={(e) => {
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e.stopPropagation();
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setSelectedEventSphere(sphereRefs.current[event.point.uuid]);
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setSelectedEventSphere(
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sphereRefs.current[event.point.uuid]
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);
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}}
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onPointerMissed={() => {
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clearSelectedEventSphere();
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// clearSelectedEventSphere();
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setTransformMode(null);
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}}
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position={new THREE.Vector3(...event.point.position)}
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@ -111,19 +135,21 @@ function PointsCreator() {
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</mesh>
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</group>
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);
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} else if (event.type === 'roboticArm') {
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} else if (event.type === "roboticArm") {
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return (
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<group key={i} position={[...event.position]} rotation={[...event.rotation]} >
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<mesh
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name='Event-Sphere'
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name="Event-Sphere"
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uuid={event.point.uuid}
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ref={(el) => (sphereRefs.current[event.point.uuid] = el!)}
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onClick={(e) => {
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e.stopPropagation();
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setSelectedEventSphere(sphereRefs.current[event.point.uuid]);
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setSelectedEventSphere(
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sphereRefs.current[event.point.uuid]
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);
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}}
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onPointerMissed={() => {
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clearSelectedEventSphere();
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// clearSelectedEventSphere();
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setTransformMode(null);
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}}
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position={new THREE.Vector3(...event.point.position)}
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@ -135,19 +161,21 @@ function PointsCreator() {
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</mesh>
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</group>
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);
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} else if (event.type === 'machine') {
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} else if (event.type === "machine") {
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return (
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<group key={i} position={[...event.position]} rotation={[...event.rotation]} >
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<mesh
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name='Event-Sphere'
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name="Event-Sphere"
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uuid={event.point.uuid}
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ref={(el) => (sphereRefs.current[event.point.uuid] = el!)}
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onClick={(e) => {
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e.stopPropagation();
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setSelectedEventSphere(sphereRefs.current[event.point.uuid]);
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setSelectedEventSphere(
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sphereRefs.current[event.point.uuid]
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);
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}}
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onPointerMissed={() => {
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clearSelectedEventSphere();
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// clearSelectedEventSphere();
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setTransformMode(null);
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}}
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position={new THREE.Vector3(...event.point.position)}
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@ -164,11 +192,18 @@ function PointsCreator() {
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}
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})}
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</group>
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{(selectedEventSphere && transformMode) &&
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<TransformControls ref={transformRef} object={selectedEventSphere} mode={transformMode} onMouseUp={(e) => { updatePointToState(selectedEventSphere) }} />
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}
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{selectedEventSphere && transformMode && (
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<TransformControls
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ref={transformRef}
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object={selectedEventSphere}
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mode={transformMode}
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onMouseUp={(e) => {
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updatePointToState(selectedEventSphere);
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}}
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/>
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)}
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</>
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}
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)}
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</>
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);
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}
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@ -0,0 +1,131 @@
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import { useRef } from "react";
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import * as THREE from "three";
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import { ThreeEvent, useThree } from "@react-three/fiber";
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type OnUpdateCallback = (object: THREE.Object3D) => void;
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export default function useDraggableGLTF(onUpdate: OnUpdateCallback) {
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const { camera, gl, controls, scene } = useThree();
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const activeObjRef = useRef<THREE.Object3D | null>(null);
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const planeRef = useRef<THREE.Plane>(
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new THREE.Plane(new THREE.Vector3(0, 1, 0), 0)
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);
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const offsetRef = useRef<THREE.Vector3>(new THREE.Vector3());
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const initialPositionRef = useRef<THREE.Vector3>(new THREE.Vector3());
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const raycaster = new THREE.Raycaster();
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const pointer = new THREE.Vector2();
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const handlePointerDown = (e: ThreeEvent<PointerEvent>) => {
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e.stopPropagation();
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let obj: THREE.Object3D | null = e.object;
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// Traverse up until we find modelUuid in userData
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while (obj && !obj.userData?.modelUuid) {
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obj = obj.parent;
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}
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if (!obj) return;
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// Disable orbit controls while dragging
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if (controls) (controls as any).enabled = false;
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activeObjRef.current = obj;
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initialPositionRef.current.copy(obj.position);
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// Get world position
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const objectWorldPos = new THREE.Vector3();
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obj.getWorldPosition(objectWorldPos);
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// Set plane at the object's Y level
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planeRef.current.set(new THREE.Vector3(0, 1, 0), -objectWorldPos.y);
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// Convert pointer to NDC
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const rect = gl.domElement.getBoundingClientRect();
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pointer.x = ((e.clientX - rect.left) / rect.width) * 2 - 1;
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pointer.y = -((e.clientY - rect.top) / rect.height) * 2 + 1;
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// Raycast to intersection
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raycaster.setFromCamera(pointer, camera);
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const intersection = new THREE.Vector3();
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raycaster.ray.intersectPlane(planeRef.current, intersection);
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// Calculate offset
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offsetRef.current.copy(objectWorldPos).sub(intersection);
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// Start listening for drag
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gl.domElement.addEventListener("pointermove", handlePointerMove);
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gl.domElement.addEventListener("pointerup", handlePointerUp);
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};
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const handlePointerMove = (e: PointerEvent) => {
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if (!activeObjRef.current) return;
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// Check if Shift key is pressed
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const isShiftKeyPressed = e.shiftKey;
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// Get the mouse position relative to the canvas
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const rect = gl.domElement.getBoundingClientRect();
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pointer.x = ((e.clientX - rect.left) / rect.width) * 2 - 1;
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pointer.y = -((e.clientY - rect.top) / rect.height) * 2 + 1;
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// Update raycaster to point to the mouse position
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raycaster.setFromCamera(pointer, camera);
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// Create a vector to store intersection point
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const intersection = new THREE.Vector3();
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const intersects = raycaster.ray.intersectPlane(planeRef.current, intersection);
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if (!intersects) return;
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// Add offset for dragging
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intersection.add(offsetRef.current);
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console.log('intersection: ', intersection);
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// Get the parent's world matrix if exists
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const parent = activeObjRef.current.parent;
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const targetPosition = new THREE.Vector3();
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if (isShiftKeyPressed) {
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console.log('isShiftKeyPressed: ', isShiftKeyPressed);
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// For Y-axis only movement, maintain original X and Z
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console.log('initialPositionRef: ', initialPositionRef);
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console.log('intersection.y: ', intersection);
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targetPosition.set(
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initialPositionRef.current.x,
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intersection.y,
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initialPositionRef.current.z
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);
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} else {
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// For free movement
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targetPosition.copy(intersection);
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}
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// Convert world position to local if object is nested inside a parent
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if (parent) {
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parent.worldToLocal(targetPosition);
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}
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// Update object position
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activeObjRef.current.position.copy(targetPosition);
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};
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const handlePointerUp = () => {
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if (controls) (controls as any).enabled = true;
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if (activeObjRef.current) {
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// Pass the updated position to the onUpdate callback to persist it
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onUpdate(activeObjRef.current);
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}
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gl.domElement.removeEventListener("pointermove", handlePointerMove);
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gl.domElement.removeEventListener("pointerup", handlePointerUp);
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activeObjRef.current = null;
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};
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return { handlePointerDown };
|
||||
}
|
||||
|
||||
|
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|
|
@ -0,0 +1,243 @@
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|||
import React, { useEffect, useRef, useState } from 'react';
|
||||
import startPoint from "../../../../assets/gltf-glb/arrow_green.glb";
|
||||
import startEnd from "../../../../assets/gltf-glb/arrow_red.glb";
|
||||
import * as THREE from "three";
|
||||
import { useGLTF } from '@react-three/drei';
|
||||
import { useFrame, useThree } from '@react-three/fiber';
|
||||
import { useSelectedEventSphere } from '../../../../store/simulation/useSimulationStore';
|
||||
import { useVehicleStore } from '../../../../store/simulation/useVehicleStore';
|
||||
import * as Types from "../../../../types/world/worldTypes";
|
||||
const VehicleUI = () => {
|
||||
const { scene: startScene } = useGLTF(startPoint) as any;
|
||||
const { scene: endScene } = useGLTF(startEnd) as any;
|
||||
const startMarker = useRef<THREE.Group>(null);
|
||||
const endMarker = useRef<THREE.Group>(null);
|
||||
const prevMousePos = useRef({ x: 0, y: 0 });
|
||||
const { selectedEventSphere } = useSelectedEventSphere();
|
||||
const { vehicles, updateVehicle } = useVehicleStore();
|
||||
const [startPosition, setStartPosition] = useState<[number, number, number]>([0, 0, 0]);
|
||||
const [endPosition, setEndPosition] = useState<[number, number, number]>([0, 0, 0]);
|
||||
const [startRotation, setStartRotation] = useState<[number, number, number]>([0, 0, 0]);
|
||||
const [endRotation, setEndRotation] = useState<[number, number, number]>([0, 0, 0]);
|
||||
const [isDragging, setIsDragging] = useState<"start" | "end" | null>(null);
|
||||
const [isRotating, setIsRotating] = useState<"start" | "end" | null>(null);
|
||||
const { raycaster } = useThree();
|
||||
const plane = useRef(new THREE.Plane(new THREE.Vector3(0, 1, 0), 0));
|
||||
const state: Types.ThreeState = useThree();
|
||||
const controls: any = state.controls;
|
||||
|
||||
useEffect(() => {
|
||||
if (!selectedEventSphere) return;
|
||||
const selectedVehicle = vehicles.find(
|
||||
(vehicle: any) => vehicle.modelUuid === selectedEventSphere.userData.modelUuid
|
||||
);
|
||||
|
||||
if (selectedVehicle?.point?.action) {
|
||||
const { pickUpPoint, unLoadPoint } = selectedVehicle.point.action;
|
||||
|
||||
if (pickUpPoint) {
|
||||
const pickupPosition = new THREE.Vector3(
|
||||
pickUpPoint.position.x,
|
||||
pickUpPoint.position.y,
|
||||
pickUpPoint.position.z
|
||||
);
|
||||
const pickupRotation = new THREE.Vector3(
|
||||
pickUpPoint.rotation.x,
|
||||
pickUpPoint.rotation.y,
|
||||
pickUpPoint.rotation.z
|
||||
);
|
||||
pickupPosition.y = 0;
|
||||
setStartPosition([pickupPosition.x, 0, pickupPosition.z]);
|
||||
setStartRotation([pickupRotation.x, pickupRotation.y, pickupRotation.z]);
|
||||
} else {
|
||||
const defaultLocal = new THREE.Vector3(0, 0, 1.5);
|
||||
const defaultWorld = selectedEventSphere.localToWorld(defaultLocal);
|
||||
defaultWorld.y = 0;
|
||||
setStartPosition([defaultWorld.x, 0, defaultWorld.z]);
|
||||
setStartRotation([0, 0, 0]);
|
||||
}
|
||||
|
||||
if (unLoadPoint) {
|
||||
const unLoadPosition = new THREE.Vector3(
|
||||
unLoadPoint.position.x,
|
||||
unLoadPoint.position.y,
|
||||
unLoadPoint.position.z
|
||||
);
|
||||
const unLoadRotation = new THREE.Vector3(
|
||||
unLoadPoint.rotation.x,
|
||||
unLoadPoint.rotation.y,
|
||||
unLoadPoint.position.z
|
||||
);
|
||||
unLoadPosition.y = 0; // Force y to 0
|
||||
setEndPosition([unLoadPosition.x, 0, unLoadPosition.z]);
|
||||
setEndRotation([unLoadRotation.x, unLoadRotation.y, unLoadRotation.z]);
|
||||
} else {
|
||||
const defaultLocal = new THREE.Vector3(0, 0, -1.5);
|
||||
const defaultWorld = selectedEventSphere.localToWorld(defaultLocal);
|
||||
defaultWorld.y = 0; // Force y to 0
|
||||
setEndPosition([defaultWorld.x, 0, defaultWorld.z]);
|
||||
setEndRotation([0, 0, 0]);
|
||||
}
|
||||
}
|
||||
}, [selectedEventSphere]);
|
||||
|
||||
useFrame(() => {
|
||||
if (!isDragging) return;
|
||||
const intersectPoint = new THREE.Vector3();
|
||||
const intersects = raycaster.ray.intersectPlane(plane.current, intersectPoint);
|
||||
|
||||
if (intersects) {
|
||||
intersectPoint.y = 0; // Force y to 0
|
||||
if (isDragging === "start") {
|
||||
setStartPosition([intersectPoint.x, 0, intersectPoint.z]);
|
||||
}
|
||||
if (isDragging === "end") {
|
||||
setEndPosition([intersectPoint.x, 0, intersectPoint.z]);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
useFrame((state) => {
|
||||
if (!isRotating) return;
|
||||
|
||||
const currentPointerX = state.pointer.x;
|
||||
const deltaX = currentPointerX - prevMousePos.current.x;
|
||||
prevMousePos.current.x = currentPointerX;
|
||||
|
||||
const marker = isRotating === "start" ? startMarker.current : endMarker.current;
|
||||
|
||||
if (marker) {
|
||||
const rotationSpeed = 10;
|
||||
marker.rotation.y += deltaX * rotationSpeed;
|
||||
if (isRotating === 'start') {
|
||||
setStartRotation([marker.rotation.x, marker.rotation.y, marker.rotation.z])
|
||||
} else {
|
||||
|
||||
setEndRotation([marker.rotation.x, marker.rotation.y, marker.rotation.z])
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
const handlePointerDown = (e: any, state: "start" | "end", rotation: "start" | "end") => {
|
||||
|
||||
if (e.object.name === "handle") {
|
||||
const normalizedX = (e.clientX / window.innerWidth) * 2 - 1;
|
||||
const normalizedY = -(e.clientY / window.innerHeight) * 2 + 1;
|
||||
prevMousePos.current = { x: normalizedX, y: normalizedY };
|
||||
setIsRotating(rotation);
|
||||
if (controls) controls.enabled = false;
|
||||
setIsDragging(null);
|
||||
|
||||
} else {
|
||||
setIsDragging(state);
|
||||
setIsRotating(null);
|
||||
if (controls) controls.enabled = false;
|
||||
}
|
||||
};
|
||||
|
||||
const handlePointerUp = () => {
|
||||
controls.enabled = true;
|
||||
setIsDragging(null);
|
||||
setIsRotating(null);
|
||||
|
||||
if (selectedEventSphere?.userData.modelUuid) {
|
||||
const updatedVehicle = vehicles.find(
|
||||
(vehicle) => vehicle.modelUuid === selectedEventSphere.userData.modelUuid
|
||||
);
|
||||
|
||||
if (updatedVehicle) {
|
||||
updateVehicle(selectedEventSphere.userData.modelUuid, {
|
||||
point: {
|
||||
...updatedVehicle.point,
|
||||
action: {
|
||||
...updatedVehicle.point?.action,
|
||||
pickUpPoint: {
|
||||
position: {
|
||||
x: startPosition[0],
|
||||
y: startPosition[1],
|
||||
z: startPosition[2],
|
||||
},
|
||||
rotation: {
|
||||
x: startRotation[0],
|
||||
y: startRotation[1],
|
||||
z: startRotation[2],
|
||||
},
|
||||
},
|
||||
unLoadPoint: {
|
||||
position: {
|
||||
x: endPosition[0],
|
||||
y: endPosition[1],
|
||||
z: endPosition[2],
|
||||
},
|
||||
rotation: {
|
||||
x: endRotation[0],
|
||||
y: endRotation[1],
|
||||
z: endRotation[2],
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
const handleGlobalPointerUp = () => {
|
||||
setIsDragging(null);
|
||||
setIsRotating(null);
|
||||
if (controls) controls.enabled = true;
|
||||
handlePointerUp();
|
||||
};
|
||||
|
||||
if (isDragging || isRotating) {
|
||||
window.addEventListener("pointerup", handleGlobalPointerUp);
|
||||
}
|
||||
|
||||
return () => {
|
||||
window.removeEventListener("pointerup", handleGlobalPointerUp);
|
||||
};
|
||||
}, [isDragging, isRotating, startPosition, startRotation, endPosition, endRotation]);
|
||||
|
||||
return (
|
||||
startPosition.length > 0 && endPosition.length > 0 ? (
|
||||
<mesh>
|
||||
<primitive
|
||||
name="start"
|
||||
object={startScene}
|
||||
ref={startMarker}
|
||||
position={startPosition}
|
||||
onPointerDown={(e: any) => {
|
||||
e.stopPropagation();
|
||||
handlePointerDown(e, "start", "start");
|
||||
}}
|
||||
onPointerMissed={() => {
|
||||
controls.enabled = true;
|
||||
setIsDragging(null);
|
||||
setIsRotating(null);
|
||||
}}
|
||||
/>
|
||||
|
||||
<primitive
|
||||
name="end"
|
||||
object={endScene}
|
||||
ref={endMarker}
|
||||
position={endPosition}
|
||||
onPointerDown={(e: any) => {
|
||||
e.stopPropagation();
|
||||
handlePointerDown(e, "end", "end");
|
||||
}}
|
||||
onPointerMissed={() => {
|
||||
controls.enabled = true;
|
||||
setIsDragging(null);
|
||||
setIsRotating(null);
|
||||
}}
|
||||
/>
|
||||
</mesh>
|
||||
) : null
|
||||
);
|
||||
}
|
||||
export default VehicleUI;
|
||||
|
||||
|
|
@ -1,9 +1,8 @@
|
|||
import { useEffect, useRef, useState } from 'react'
|
||||
import { useFrame, useThree } from '@react-three/fiber';
|
||||
import { useFloorItems } from '../../../../../store/store';
|
||||
import * as THREE from 'three';
|
||||
import { Line } from '@react-three/drei';
|
||||
import { useAnimationPlaySpeed, usePauseButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
|
||||
import { useAnimationPlaySpeed, usePauseButtonStore, usePlayButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
|
||||
import { useVehicleStore } from '../../../../../store/simulation/useVehicleStore';
|
||||
|
||||
interface VehicleAnimatorProps {
|
||||
|
@ -16,27 +15,35 @@ interface VehicleAnimatorProps {
|
|||
}
|
||||
|
||||
function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetail, reset }: VehicleAnimatorProps) {
|
||||
const { decrementVehicleLoad, vehicles } = useVehicleStore();
|
||||
const { decrementVehicleLoad } = useVehicleStore();
|
||||
const { isPaused } = usePauseButtonStore();
|
||||
const { isPlaying } = usePlayButtonStore();
|
||||
const { speed } = useAnimationPlaySpeed();
|
||||
const { isReset } = useResetButtonStore();
|
||||
const [restRotation, setRestingRotation] = useState<boolean>(true);
|
||||
const [progress, setProgress] = useState<number>(0);
|
||||
const [currentPath, setCurrentPath] = useState<[number, number, number][]>([]);
|
||||
const { scene } = useThree();
|
||||
const { isReset, setReset } = useResetButtonStore();
|
||||
const progressRef = useRef<number>(0);
|
||||
const movingForward = useRef<boolean>(true);
|
||||
const completedRef = useRef<boolean>(false);
|
||||
const isPausedRef = useRef<boolean>(false);
|
||||
const pauseTimeRef = useRef<number | null>(null);
|
||||
const [restRotation, setRestingRotation] = useState<boolean>(true);
|
||||
const [currentPath, setCurrentPath] = useState<[number, number, number][]>([]);
|
||||
const [progress, setProgress] = useState<number>(0);
|
||||
const { scene } = useThree();
|
||||
let startTime: number;
|
||||
let pausedTime: number;
|
||||
let fixedInterval: number;
|
||||
let coveredDistance = progressRef.current;
|
||||
let objectRotation = (agvDetail.point?.action?.pickUpPoint?.rotation || { x: 0, y: 0, z: 0 }) as { x: number; y: number; z: number };
|
||||
|
||||
|
||||
useEffect(() => {
|
||||
if (currentPhase === 'stationed-pickup' && path.length > 0) {
|
||||
setCurrentPath(path);
|
||||
objectRotation = agvDetail.point.action?.pickUpPoint?.rotation
|
||||
} else if (currentPhase === 'pickup-drop' && path.length > 0) {
|
||||
objectRotation = agvDetail.point.action?.unLoadPoint?.rotation
|
||||
setCurrentPath(path);
|
||||
} else if (currentPhase === 'drop-pickup' && path.length > 0) {
|
||||
objectRotation = agvDetail.point.action?.pickUpPoint?.rotation
|
||||
setCurrentPath(path);
|
||||
}
|
||||
}, [currentPhase, path]);
|
||||
|
@ -45,122 +52,42 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
|
|||
setProgress(0);
|
||||
completedRef.current = false;
|
||||
}, [currentPath]);
|
||||
// useEffect(() => {
|
||||
// console.log('isReset: ', isReset);
|
||||
// if (isReset) {
|
||||
// reset();
|
||||
// setCurrentPath([]);
|
||||
// setProgress(0);
|
||||
// completedRef.current = false;
|
||||
// decrementVehicleLoad(agvDetail.modelUuid, 0)
|
||||
// }
|
||||
// }, [isReset])
|
||||
|
||||
// useFrame((_, delta) => {
|
||||
// const object = scene.getObjectByProperty('uuid', agvUuid);
|
||||
// if (!object || currentPath.length < 2) return;
|
||||
// if (isPaused) return;
|
||||
|
||||
// let totalDistance = 0;
|
||||
// const distances = [];
|
||||
|
||||
// for (let i = 0; i < currentPath.length - 1; i++) {
|
||||
// const start = new THREE.Vector3(...currentPath[i]);
|
||||
// const end = new THREE.Vector3(...currentPath[i + 1]);
|
||||
// const segmentDistance = start.distanceTo(end);
|
||||
// distances.push(segmentDistance);
|
||||
// totalDistance += segmentDistance;
|
||||
// }
|
||||
|
||||
// let coveredDistance = progressRef.current;
|
||||
// let accumulatedDistance = 0;
|
||||
// let index = 0;
|
||||
|
||||
// while (
|
||||
// index < distances.length &&
|
||||
// coveredDistance > accumulatedDistance + distances[index]
|
||||
// ) {
|
||||
// accumulatedDistance += distances[index];
|
||||
// index++;
|
||||
// }
|
||||
|
||||
// if (index < distances.length) {
|
||||
// const start = new THREE.Vector3(...currentPath[index]);
|
||||
// const end = new THREE.Vector3(...currentPath[index + 1]);
|
||||
// const segmentDistance = distances[index];
|
||||
|
||||
// const currentDirection = new THREE.Vector3().subVectors(end, start).normalize();
|
||||
// const targetAngle = Math.atan2(currentDirection.x, currentDirection.z);
|
||||
// const rotationSpeed = 2.0;
|
||||
// const currentAngle = object.rotation.y;
|
||||
|
||||
// let angleDifference = targetAngle - currentAngle;
|
||||
// if (angleDifference > Math.PI) angleDifference -= 2 * Math.PI;
|
||||
// if (angleDifference < -Math.PI) angleDifference += 2 * Math.PI;
|
||||
|
||||
// const maxRotationStep = rotationSpeed * delta;
|
||||
// object.rotation.y += Math.sign(angleDifference) * Math.min(Math.abs(angleDifference), maxRotationStep);
|
||||
|
||||
// const isAligned = Math.abs(angleDifference) < 0.01;
|
||||
|
||||
// if (isAligned) {
|
||||
// progressRef.current += delta * (speed * agvDetail.speed);
|
||||
// coveredDistance = progressRef.current;
|
||||
|
||||
// const t = (coveredDistance - accumulatedDistance) / segmentDistance;
|
||||
// const position = start.clone().lerp(end, t);
|
||||
// object.position.copy(position);
|
||||
// }
|
||||
// }
|
||||
|
||||
// if (progressRef.current >= totalDistance) {
|
||||
// if (restRotation) {
|
||||
// const targetQuaternion = new THREE.Quaternion().setFromEuler(new THREE.Euler(0, 0, 0));
|
||||
// object.quaternion.slerp(targetQuaternion, delta * 2);
|
||||
// const angleDiff = object.quaternion.angleTo(targetQuaternion);
|
||||
// if (angleDiff < 0.01) {
|
||||
// let objectRotation = agvDetail.point.rotation
|
||||
// object.rotation.set(objectRotation[0], objectRotation[1], objectRotation[2]);
|
||||
// setRestingRotation(false);
|
||||
// }
|
||||
// return;
|
||||
// }
|
||||
// }
|
||||
|
||||
// if (progressRef.current >= totalDistance) {
|
||||
// setRestingRotation(true);
|
||||
// progressRef.current = 0;
|
||||
// movingForward.current = !movingForward.current;
|
||||
// setCurrentPath([]);
|
||||
// handleCallBack();
|
||||
// if (currentPhase === 'pickup-drop') {
|
||||
// requestAnimationFrame(firstFrame);
|
||||
// }
|
||||
// }
|
||||
// });
|
||||
useEffect(() => {
|
||||
if (isReset) {
|
||||
if (isReset || !isPlaying) {
|
||||
reset();
|
||||
setCurrentPath([]);
|
||||
setProgress(0);
|
||||
progressRef.current = 0;
|
||||
completedRef.current = false;
|
||||
movingForward.current = true;
|
||||
setRestingRotation(false);
|
||||
progressRef.current = 0;
|
||||
startTime = 0;
|
||||
coveredDistance = 0;
|
||||
setReset(false);
|
||||
setRestingRotation(true);
|
||||
decrementVehicleLoad(agvDetail.modelUuid, 0);
|
||||
const object = scene.getObjectByProperty('uuid', agvUuid);
|
||||
console.log('currentPhase: ', currentPhase);
|
||||
if (object) {
|
||||
object.position.set(agvDetail.position[0], agvDetail.position[1], agvDetail.position[2]);
|
||||
object.rotation.set(objectRotation.x, objectRotation.y, objectRotation.z);
|
||||
}
|
||||
}
|
||||
}, [isReset]);
|
||||
}, [isReset, isPlaying])
|
||||
|
||||
useEffect(() => {
|
||||
isPausedRef.current = isPaused;
|
||||
}, [isPaused]);
|
||||
|
||||
useFrame((_, delta) => {
|
||||
// If reset is active, don't run anything in frame
|
||||
if (isReset) return;
|
||||
|
||||
const object = scene.getObjectByProperty('uuid', agvUuid);
|
||||
if (!object || currentPath.length < 2) return;
|
||||
if (isPaused) return;
|
||||
|
||||
let totalDistance = 0;
|
||||
const distances = [];
|
||||
let accumulatedDistance = 0;
|
||||
let index = 0;
|
||||
|
||||
for (let i = 0; i < currentPath.length - 1; i++) {
|
||||
const start = new THREE.Vector3(...currentPath[i]);
|
||||
|
@ -170,10 +97,6 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
|
|||
totalDistance += segmentDistance;
|
||||
}
|
||||
|
||||
let coveredDistance = progressRef.current;
|
||||
let accumulatedDistance = 0;
|
||||
let index = 0;
|
||||
|
||||
while (index < distances.length && coveredDistance > accumulatedDistance + distances[index]) {
|
||||
accumulatedDistance += distances[index];
|
||||
index++;
|
||||
|
@ -186,17 +109,16 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
|
|||
|
||||
const currentDirection = new THREE.Vector3().subVectors(end, start).normalize();
|
||||
const targetAngle = Math.atan2(currentDirection.x, currentDirection.z);
|
||||
|
||||
const rotationSpeed = speed;
|
||||
const currentAngle = object.rotation.y;
|
||||
|
||||
let angleDifference = targetAngle - currentAngle;
|
||||
if (angleDifference > Math.PI) angleDifference -= 2 * Math.PI;
|
||||
if (angleDifference < -Math.PI) angleDifference += 2 * Math.PI;
|
||||
|
||||
const rotationSpeed = 2.0;
|
||||
const maxRotationStep = rotationSpeed * delta;
|
||||
const rotationStep = Math.sign(angleDifference) * Math.min(Math.abs(angleDifference), maxRotationStep);
|
||||
object.rotation.y += rotationStep;
|
||||
|
||||
object.rotation.y += Math.sign(angleDifference) * Math.min(Math.abs(angleDifference), maxRotationStep);
|
||||
const isAligned = Math.abs(angleDifference) < 0.01;
|
||||
|
||||
if (isAligned) {
|
||||
|
@ -211,43 +133,63 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
|
|||
|
||||
if (progressRef.current >= totalDistance) {
|
||||
if (restRotation) {
|
||||
const targetQuaternion = new THREE.Quaternion().setFromEuler(new THREE.Euler(0, 0, 0));
|
||||
const targetQuaternion = new THREE.Quaternion().setFromEuler(new THREE.Euler(objectRotation.x, objectRotation.y, objectRotation.z));
|
||||
object.quaternion.slerp(targetQuaternion, delta * 2);
|
||||
const angleDiff = object.quaternion.angleTo(targetQuaternion);
|
||||
if (angleDiff < 0.01) {
|
||||
const objectRotation = agvDetail.point.rotation;
|
||||
object.rotation.set(objectRotation[0], objectRotation[1], objectRotation[2]);
|
||||
object.rotation.set(objectRotation.x, objectRotation.y, objectRotation.z);
|
||||
setRestingRotation(false);
|
||||
}
|
||||
} else {
|
||||
setRestingRotation(true);
|
||||
progressRef.current = 0;
|
||||
movingForward.current = !movingForward.current;
|
||||
setCurrentPath([]);
|
||||
handleCallBack();
|
||||
if (currentPhase === 'pickup-drop') {
|
||||
requestAnimationFrame(firstFrame);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (progressRef.current >= totalDistance) {
|
||||
setRestingRotation(true);
|
||||
progressRef.current = 0;
|
||||
movingForward.current = !movingForward.current;
|
||||
setCurrentPath([]);
|
||||
handleCallBack();
|
||||
if (currentPhase === 'pickup-drop') {
|
||||
requestAnimationFrame(firstFrame);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
function firstFrame() {
|
||||
const unLoadDuration = agvDetail.point.action.unLoadDuration;
|
||||
const droppedMaterial = agvDetail.currentLoad;
|
||||
fixedInterval = (unLoadDuration / droppedMaterial) * 1000;
|
||||
startTime = performance.now();
|
||||
step(droppedMaterial);
|
||||
}
|
||||
|
||||
function step(droppedMaterial: number) {
|
||||
const elapsedTime = (performance.now() - startTime) * speed;
|
||||
if (isPausedRef.current) {
|
||||
if (!pauseTimeRef.current) {
|
||||
pauseTimeRef.current = performance.now();
|
||||
}
|
||||
requestAnimationFrame(() => step(droppedMaterial));
|
||||
return;
|
||||
}
|
||||
|
||||
if (pauseTimeRef.current) {
|
||||
const pauseDuration = performance.now() - pauseTimeRef.current;
|
||||
startTime += pauseDuration;
|
||||
pauseTimeRef.current = null;
|
||||
}
|
||||
|
||||
const elapsedTime = performance.now() - startTime;
|
||||
const unLoadDuration = agvDetail.point.action.unLoadDuration;
|
||||
fixedInterval = ((unLoadDuration / agvDetail.currentLoad) * (1000 / speed));
|
||||
|
||||
if (elapsedTime >= fixedInterval) {
|
||||
let droppedMat = droppedMaterial - 1;
|
||||
decrementVehicleLoad(agvDetail.modelUuid, 1);
|
||||
if (droppedMat === 0) return;
|
||||
startTime = performance.now();
|
||||
requestAnimationFrame(() => step(droppedMat));
|
||||
if (droppedMat > 0) {
|
||||
startTime = performance.now();
|
||||
requestAnimationFrame(() => step(droppedMat));
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
requestAnimationFrame(() => step(droppedMaterial));
|
||||
}
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
import React, { useCallback, useEffect, useState } from 'react';
|
||||
import React, { useCallback, useEffect, useRef, useState } from 'react';
|
||||
import VehicleAnimator from '../animator/vehicleAnimator';
|
||||
import * as THREE from 'three';
|
||||
import { NavMeshQuery } from '@recast-navigation/core';
|
||||
import { useNavMesh } from '../../../../../store/store';
|
||||
import { usePlayButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
|
||||
import { usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
|
||||
import { useVehicleStore } from '../../../../../store/simulation/useVehicleStore';
|
||||
|
||||
function VehicleInstance({ agvDetail }: any) {
|
||||
const { navMesh } = useNavMesh();
|
||||
const { isPlaying, setIsPlaying } = usePlayButtonStore();
|
||||
const { isReset } = useResetButtonStore();
|
||||
const { isPlaying } = usePlayButtonStore();
|
||||
const { vehicles, setVehicleActive, setVehicleState, incrementVehicleLoad } = useVehicleStore();
|
||||
const [currentPhase, setCurrentPhase] = useState<string>('stationed');
|
||||
const [path, setPath] = useState<[number, number, number][]>([]);
|
||||
let isIncrememtable = useRef<boolean>(true);
|
||||
|
||||
const computePath = useCallback(
|
||||
(start: any, end: any) => {
|
||||
|
@ -20,7 +20,7 @@ function VehicleInstance({ agvDetail }: any) {
|
|||
const navMeshQuery = new NavMeshQuery(navMesh);
|
||||
const { path: segmentPath } = navMeshQuery.computePath(start, end);
|
||||
return (
|
||||
segmentPath?.map(({ x, y, z }) => [x, y + 0.1, z] as [number, number, number]) || []
|
||||
segmentPath?.map(({ x, y, z }) => [x, 0, z] as [number, number, number]) || []
|
||||
);
|
||||
} catch {
|
||||
return [];
|
||||
|
@ -29,77 +29,92 @@ function VehicleInstance({ agvDetail }: any) {
|
|||
[navMesh]
|
||||
);
|
||||
|
||||
function vehicleStatus(modelid: string, status: string) {
|
||||
// console.log(`AGV ${modelid}: ${status}`);
|
||||
function vehicleStatus(modelId: string, status: string) {
|
||||
// console.log(`${modelId} , ${status});
|
||||
}
|
||||
|
||||
// Function to reset everything
|
||||
function reset() {
|
||||
setCurrentPhase('stationed');
|
||||
setVehicleActive(agvDetail.modelUuid, false);
|
||||
setVehicleState(agvDetail.modelUuid, 'idle');
|
||||
setPath([]);
|
||||
setCurrentPhase('stationed')
|
||||
}
|
||||
|
||||
const increment = () => {
|
||||
if (isIncrememtable.current) {
|
||||
|
||||
incrementVehicleLoad(agvDetail.modelUuid, 2);
|
||||
isIncrememtable.current = false;
|
||||
}
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
if (isPlaying) {
|
||||
|
||||
if (!agvDetail.isActive && agvDetail.state === 'idle' && currentPhase === 'stationed') {
|
||||
const toPickupPath = computePath(
|
||||
new THREE.Vector3(agvDetail.position[0], agvDetail.position[1], agvDetail.position[2]),
|
||||
agvDetail.point.action.pickUpPoint
|
||||
new THREE.Vector3(agvDetail?.position[0], agvDetail?.position[1], agvDetail?.position[2]),
|
||||
agvDetail?.point?.action?.pickUpPoint?.position
|
||||
);
|
||||
setPath(toPickupPath);
|
||||
setVehicleActive(agvDetail.modelUuid, true);
|
||||
setVehicleState(agvDetail.modelUuid, 'running');
|
||||
setCurrentPhase('stationed-pickup');
|
||||
setVehicleState(agvDetail.modelUuid, 'running');
|
||||
setVehicleActive(agvDetail.modelUuid, true);
|
||||
vehicleStatus(agvDetail.modelUuid, 'Started from station, heading to pickup');
|
||||
return;
|
||||
} else if (!agvDetail.isActive && agvDetail.state === 'idle' && currentPhase === 'picking') {
|
||||
|
||||
setTimeout(() => {
|
||||
incrementVehicleLoad(agvDetail.modelUuid, 2);
|
||||
increment();
|
||||
}, 5000);
|
||||
|
||||
if (agvDetail.currentLoad === agvDetail.point.action.loadCapacity) {
|
||||
const toDrop = computePath(
|
||||
agvDetail.point.action.pickUpPoint,
|
||||
agvDetail.point.action.unLoadPoint
|
||||
agvDetail.point.action.pickUpPoint.position,
|
||||
agvDetail.point.action.unLoadPoint.position
|
||||
);
|
||||
setPath(toDrop);
|
||||
setVehicleActive(agvDetail.modelUuid, true);
|
||||
setVehicleState(agvDetail.modelUuid, 'running');
|
||||
setCurrentPhase('pickup-drop');
|
||||
setVehicleState(agvDetail.modelUuid, 'running');
|
||||
setVehicleActive(agvDetail.modelUuid, true);
|
||||
vehicleStatus(agvDetail.modelUuid, 'Started from pickup point, heading to drop point');
|
||||
}
|
||||
} else if (!agvDetail.isActive && agvDetail.state === 'idle' && currentPhase === 'dropping' && agvDetail.currentLoad === 0) {
|
||||
const dropToPickup = computePath(
|
||||
agvDetail.point.action.unLoadPoint,
|
||||
agvDetail.point.action.pickUpPoint
|
||||
agvDetail.point.action.unLoadPoint.position,
|
||||
agvDetail.point.action.pickUpPoint.position
|
||||
);
|
||||
setPath(dropToPickup);
|
||||
setVehicleActive(agvDetail.modelUuid, true);
|
||||
setVehicleState(agvDetail.modelUuid, 'running');
|
||||
setCurrentPhase('drop-pickup');
|
||||
setVehicleState(agvDetail.modelUuid, 'running');
|
||||
setVehicleActive(agvDetail.modelUuid, true);
|
||||
vehicleStatus(agvDetail.modelUuid, 'Started from dropping point, heading to pickup point');
|
||||
|
||||
isIncrememtable.current = true;
|
||||
}
|
||||
} else {
|
||||
reset()
|
||||
}
|
||||
}, [vehicles, currentPhase, path, isPlaying, isReset]);
|
||||
}, [vehicles, currentPhase, path, isPlaying]);
|
||||
|
||||
function handleCallBack() {
|
||||
if (currentPhase === 'stationed-pickup') {
|
||||
setVehicleActive(agvDetail.modelUuid, false);
|
||||
setVehicleState(agvDetail.modelUuid, 'idle');
|
||||
setCurrentPhase('picking');
|
||||
setVehicleState(agvDetail.modelUuid, 'idle');
|
||||
setVehicleActive(agvDetail.modelUuid, false);
|
||||
vehicleStatus(agvDetail.modelUuid, 'Reached pickup point, waiting for material');
|
||||
setPath([]);
|
||||
} else if (currentPhase === 'pickup-drop') {
|
||||
setVehicleActive(agvDetail.modelUuid, false);
|
||||
setVehicleState(agvDetail.modelUuid, 'idle');
|
||||
setCurrentPhase('dropping');
|
||||
setVehicleState(agvDetail.modelUuid, 'idle');
|
||||
setVehicleActive(agvDetail.modelUuid, false);
|
||||
vehicleStatus(agvDetail.modelUuid, 'Reached drop point');
|
||||
setPath([]);
|
||||
} else if (currentPhase === 'drop-pickup') {
|
||||
setVehicleActive(agvDetail.modelUuid, false);
|
||||
setVehicleState(agvDetail.modelUuid, 'idle');
|
||||
setCurrentPhase('picking');
|
||||
setVehicleState(agvDetail.modelUuid, 'idle');
|
||||
setVehicleActive(agvDetail.modelUuid, false);
|
||||
setPath([]);
|
||||
vehicleStatus(agvDetail.modelUuid, 'Reached pickup point again, cycle complete');
|
||||
}
|
||||
|
|
|
@ -3,12 +3,16 @@ import VehicleInstance from './instance/vehicleInstance'
|
|||
import { useVehicleStore } from '../../../../store/simulation/useVehicleStore'
|
||||
|
||||
function VehicleInstances() {
|
||||
|
||||
const { vehicles } = useVehicleStore();
|
||||
|
||||
return (
|
||||
<>
|
||||
|
||||
{vehicles.map((val: any, i: any) =>
|
||||
|
||||
<VehicleInstance agvDetail={val} key={i} />
|
||||
|
||||
)}
|
||||
|
||||
</>
|
||||
|
|
|
@ -1,15 +1,21 @@
|
|||
import React, { useEffect } from 'react'
|
||||
import VehicleInstances from './instances/vehicleInstances';
|
||||
import { useVehicleStore } from '../../../store/simulation/useVehicleStore';
|
||||
import { useFloorItems } from '../../../store/store';
|
||||
|
||||
import React, { useEffect, useState } from "react";
|
||||
import VehicleInstances from "./instances/vehicleInstances";
|
||||
import { useVehicleStore } from "../../../store/simulation/useVehicleStore";
|
||||
import { useFloorItems } from "../../../store/store";
|
||||
import { useSelectedEventData, useSelectedEventSphere } from "../../../store/simulation/useSimulationStore";
|
||||
import VehicleUI from "../ui/vehicle/vehicleUI";
|
||||
import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
|
||||
function Vehicles() {
|
||||
|
||||
const { vehicles, addVehicle } = useVehicleStore();
|
||||
|
||||
const { selectedEventSphere } = useSelectedEventSphere();
|
||||
const { selectedEventData } = useSelectedEventData();
|
||||
const { floorItems } = useFloorItems();
|
||||
const { isPlaying } = usePlayButtonStore();
|
||||
|
||||
const vehicleStatusSample: VehicleEventSchema[] = [
|
||||
const [vehicleStatusSample, setVehicleStatusSample] = useState<
|
||||
VehicleEventSchema[]
|
||||
>([
|
||||
{
|
||||
modelUuid: "9356f710-4727-4b50-bdb2-9c1e747ecc74",
|
||||
modelName: "AGV",
|
||||
|
@ -73,8 +79,8 @@ function Vehicles() {
|
|||
unLoadDuration: 10,
|
||||
loadCapacity: 2,
|
||||
steeringAngle:0,
|
||||
pickUpPoint: { position: { x: 90, y: 0, z: 28 }, rotation: { x: 0, y: 0, z: 0 } },
|
||||
unLoadPoint: { position: { x: 20, y: 0, z: 10 }, rotation: { x: 0, y: 0, z: 0 } },
|
||||
pickUpPoint: null,
|
||||
unLoadPoint: null,
|
||||
triggers: [
|
||||
{
|
||||
triggerUuid: "trig-001",
|
||||
|
@ -98,69 +104,118 @@ function Vehicles() {
|
|||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
modelUuid: "e729a4f1-11d2-4778-8d6a-468f1b4f6b79",
|
||||
modelName: "forklift",
|
||||
position: [98.85729337188162, 0, 38.36616546567653],
|
||||
rotation: [0, 0, 0],
|
||||
state: "idle",
|
||||
type: "vehicle",
|
||||
speed: 2.5,
|
||||
point: {
|
||||
uuid: "point-789",
|
||||
position: [0, 1, 0],
|
||||
rotation: [0, 0, 0],
|
||||
action: {
|
||||
actionUuid: "action-456",
|
||||
actionName: "Deliver to Zone A",
|
||||
actionType: "travel",
|
||||
unLoadDuration: 15,
|
||||
loadCapacity: 5,
|
||||
steeringAngle:0,
|
||||
pickUpPoint: { position: { x: 98.71483985219794, y: 0, z: 28.66321267938962 }, rotation: { x: 0, y: 0, z: 0 } },
|
||||
unLoadPoint: { position: { x: 20, y: 0, z: 10 }, rotation: { x: 0, y: 0, z: 0 } },
|
||||
triggers: [
|
||||
{
|
||||
triggerUuid: "trig-001",
|
||||
triggerName: "Start Travel",
|
||||
triggerType: "onStart",
|
||||
delay: 0,
|
||||
triggeredAsset: {
|
||||
triggeredModel: { modelName: "ArmBot-X", modelUuid: "arm-001" },
|
||||
triggeredPoint: { pointName: "Pickup Arm Point", pointUuid: "arm-point-01" },
|
||||
triggeredAction: { actionName: "Grab Widget", actionUuid: "grab-001" }
|
||||
}
|
||||
},
|
||||
{
|
||||
triggerUuid: "trig-002",
|
||||
triggerName: "Complete Travel",
|
||||
triggerType: "onComplete",
|
||||
delay: 2,
|
||||
triggeredAsset: null
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
];
|
||||
|
||||
|
||||
// {
|
||||
// modelUuid: "cd7d0584-0684-42b4-b051-9e882c1914aa",
|
||||
// modelName: "AGV",
|
||||
// position: [105.90938758014703, 0, 31.584209911095215],
|
||||
// rotation: [0, 0, 0],
|
||||
// state: "idle",
|
||||
// type: "vehicle",
|
||||
// speed: 2.5,
|
||||
// point: {
|
||||
// uuid: "point-789",
|
||||
// position: [0, 1, 0],
|
||||
// rotation: [0, 0, 0],
|
||||
// action: {
|
||||
// actionUuid: "action-456",
|
||||
// actionName: "Deliver to Zone A",
|
||||
// actionType: "travel",
|
||||
// unLoadDuration: 10,
|
||||
// loadCapacity: 2,
|
||||
// steeringAngle:0,
|
||||
// pickUpPoint: null,
|
||||
// unLoadPoint: null,
|
||||
// triggers: [
|
||||
// {
|
||||
// triggerUuid: "trig-001",
|
||||
// triggerName: "Start Travel",
|
||||
// triggerType: "onStart",
|
||||
// delay: 0,
|
||||
// triggeredAsset: {
|
||||
// triggeredModel: { modelName: "ArmBot-X", modelUuid: "arm-001" },
|
||||
// triggeredPoint: { pointName: "Pickup Arm Point", pointUuid: "arm-point-01" },
|
||||
// triggeredAction: { actionName: "Grab Widget", actionUuid: "grab-001" }
|
||||
// }
|
||||
// },
|
||||
// {
|
||||
// triggerUuid: "trig-002",
|
||||
// triggerName: "Complete Travel",
|
||||
// triggerType: "onComplete",
|
||||
// delay: 2,
|
||||
// triggeredAsset: null
|
||||
// }
|
||||
// ]
|
||||
// }
|
||||
// }
|
||||
// },
|
||||
// {
|
||||
// modelUuid: "e729a4f1-11d2-4778-8d6a-468f1b4f6b79",
|
||||
// modelName: "forklift",
|
||||
// position: [98.85729337188162, 0, 38.36616546567653],
|
||||
// rotation: [0, 0, 0],
|
||||
// state: "idle",
|
||||
// type: "vehicle",
|
||||
// speed: 2.5,
|
||||
// point: {
|
||||
// uuid: "point-789",
|
||||
// position: [0, 1, 0],
|
||||
// rotation: [0, 0, 0],
|
||||
// action: {
|
||||
// actionUuid: "action-456",
|
||||
// actionName: "Deliver to Zone A",
|
||||
// actionType: "travel",
|
||||
// unLoadDuration: 15,
|
||||
// loadCapacity: 5,
|
||||
// steeringAngle:0,
|
||||
// pickUpPoint: null,
|
||||
// unLoadPoint: null,
|
||||
// triggers: [
|
||||
// {
|
||||
// triggerUuid: "trig-001",
|
||||
// triggerName: "Start Travel",
|
||||
// triggerType: "onStart",
|
||||
// delay: 0,
|
||||
// triggeredAsset: {
|
||||
// triggeredModel: { modelName: "ArmBot-X", modelUuid: "arm-001" },
|
||||
// triggeredPoint: { pointName: "Pickup Arm Point", pointUuid: "arm-point-01" },
|
||||
// triggeredAction: { actionName: "Grab Widget", actionUuid: "grab-001" }
|
||||
// }
|
||||
// },
|
||||
// {
|
||||
// triggerUuid: "trig-002",
|
||||
// triggerName: "Complete Travel",
|
||||
// triggerType: "onComplete",
|
||||
// delay: 2,
|
||||
// triggeredAsset: null
|
||||
// }
|
||||
// ]
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
]);
|
||||
useEffect(() => {
|
||||
addVehicle('123', vehicleStatusSample[0]);
|
||||
// addVehicle('123', vehicleStatusSample[1]);
|
||||
// addVehicle('123', vehicleStatusSample[2]);
|
||||
}, [])
|
||||
console.log('vehicles: ', vehicles);
|
||||
|
||||
useEffect(() => {
|
||||
// console.log('vehicles: ', vehicles);
|
||||
}, [vehicles])
|
||||
|
||||
useEffect(() => {
|
||||
addVehicle("123", vehicleStatusSample[0]);
|
||||
addVehicle('123', vehicleStatusSample[1]);
|
||||
// addVehicle('123', vehicleStatusSample[2]);
|
||||
}, []);
|
||||
|
||||
|
||||
return (
|
||||
<>
|
||||
<VehicleInstances />
|
||||
{selectedEventSphere && selectedEventData?.data.type === "vehicle" && !isPlaying &&
|
||||
< VehicleUI />
|
||||
}
|
||||
</>
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
export default Vehicles;
|
||||
export default Vehicles;
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue