feat: Implement ArmBot simulation with IK animation and event handling
- Added ArmBot component to manage ArmBot instances in the simulation. - Created ArmBotInstances component to render individual ArmBot models. - Developed IKAnimationController for handling inverse kinematics during animations. - Introduced IkInstances component to load and manage IK-enabled arm models. - Defined simulation types for ArmBot events and connections in TypeScript. - Enhanced type definitions for better clarity and maintainability.
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@@ -2,7 +2,7 @@ import React, { useRef, useMemo, useCallback } from "react";
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import { InfoIcon } from "../../../icons/ExportCommonIcons";
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import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
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import { useSelectedActionSphere, useSimulationStates, useSocketStore } from "../../../../store/store";
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import * as Types from '../../../../types/world/worldTypes';
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import * as SimulationTypes from '../../../../types/simulation';
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import LabledDropdown from "../../../ui/inputs/LabledDropdown";
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import { setEventApi } from "../../../../services/factoryBuilder/assest/floorAsset/setEventsApt";
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@@ -17,7 +17,7 @@ const StaticMachineMechanics: React.FC = () => {
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if (!selectedActionSphere?.points?.uuid) return { selectedPoint: null, connectedPointUuids: [] };
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const staticMachinePaths = simulationStates.filter(
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(path): path is Types.StaticMachineEventsSchema => path.type === "StaticMachine"
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(path): path is SimulationTypes.StaticMachineEventsSchema => path.type === "StaticMachine"
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);
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const points = staticMachinePaths.find(
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@@ -39,7 +39,7 @@ const StaticMachineMechanics: React.FC = () => {
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};
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}, [selectedActionSphere, simulationStates]);
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const updateBackend = async (updatedPath: Types.StaticMachineEventsSchema | undefined) => {
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const updateBackend = async (updatedPath: SimulationTypes.StaticMachineEventsSchema | undefined) => {
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if (!updatedPath) return;
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const email = localStorage.getItem("email");
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const organization = email ? email.split("@")[1].split(".")[0] : "";
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@@ -59,7 +59,7 @@ const StaticMachineMechanics: React.FC = () => {
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socket.emit('v2:model-asset:updateEventData', data);
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}
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const handleActionUpdate = useCallback((updatedAction: Partial<Types.StaticMachineEventsSchema['points']['actions']>) => {
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const handleActionUpdate = useCallback((updatedAction: Partial<SimulationTypes.StaticMachineEventsSchema['points']['actions']>) => {
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if (!selectedActionSphere?.points?.uuid) return;
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const updatedPaths = simulationStates.map((path) => {
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@@ -79,7 +79,7 @@ const StaticMachineMechanics: React.FC = () => {
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});
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const updatedPath = updatedPaths.find(
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(path): path is Types.StaticMachineEventsSchema =>
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(path): path is SimulationTypes.StaticMachineEventsSchema =>
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path.type === "StaticMachine" &&
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path.points.uuid === selectedActionSphere.points.uuid
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);
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@@ -96,7 +96,7 @@ const StaticMachineMechanics: React.FC = () => {
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handleActionUpdate({ material });
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}, [handleActionUpdate]);
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const handleTriggerChange = useCallback((updatedTrigger: Partial<Types.StaticMachineEventsSchema['points']['triggers']>) => {
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const handleTriggerChange = useCallback((updatedTrigger: Partial<SimulationTypes.StaticMachineEventsSchema['points']['triggers']>) => {
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if (!selectedActionSphere?.points?.uuid) return;
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const updatedPaths = simulationStates.map((path) => {
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@@ -116,7 +116,7 @@ const StaticMachineMechanics: React.FC = () => {
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});
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const updatedPath = updatedPaths.find(
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(path): path is Types.StaticMachineEventsSchema =>
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(path): path is SimulationTypes.StaticMachineEventsSchema =>
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path.type === "StaticMachine" &&
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path.points.uuid === selectedActionSphere.points.uuid
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);
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