Refactor AGV and PathNavigator components; add NavMeshCreator for improved navigation handling and added backend event storage for connections

This commit is contained in:
2025-04-05 12:25:29 +05:30
parent e92345d820
commit 34aea0ecf1
9 changed files with 305 additions and 202 deletions

View File

@@ -1,14 +1,8 @@
import { useEffect, useRef, useState } from "react";
import { useSimulationStates } from "../../../store/store";
import PolygonGenerator from "./polygonGenerator";
import { useEffect, useState } from "react";
import { Line } from "@react-three/drei";
import { useNavMesh, useSimulationStates } from "../../../store/store";
import PathNavigator from "./pathNavigator";
import NavMeshDetails from "./navMeshDetails";
import * as CONSTANTS from "../../../types/world/worldConstants";
import * as Types from "../../../types/world/worldTypes";
type AgvProps = {
lines: Types.RefLines
};
import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
type PathPoints = {
modelUuid: string;
@@ -18,12 +12,11 @@ type PathPoints = {
hitCount: number;
};
const Agv = ({ lines }: AgvProps) => {
let groupRef = useRef() as Types.RefGroup;
const Agv = () => {
const [pathPoints, setPathPoints] = useState<PathPoints[]>([]);
const { simulationStates } = useSimulationStates();
const [navMesh, setNavMesh] = useState();
const { navMesh } = useNavMesh();
const { isPlaying } = usePlayButtonStore();
useEffect(() => {
if (simulationStates.length > 0) {
@@ -37,9 +30,9 @@ const Agv = ({ lines }: AgvProps) => {
bufferTime: model.points.actions.buffer,
hitCount: model.points.actions.hitCount,
points: [
{ x: model.position[0], y: model.position[1], z: model.position[2], },
{ x: model.points.actions.start.x, y: 0, z: model.points.actions.start.y, },
{ x: model.points.actions.end.x, y: 0, z: model.points.actions.end.y, },
{ x: model.position[0], y: model.position[1], z: model.position[2] },
{ x: model.points.actions.start.x, y: 0, z: model.points.actions.start.y },
{ x: model.points.actions.end.x, y: 0, z: model.points.actions.end.y },
],
}));
@@ -49,41 +42,25 @@ const Agv = ({ lines }: AgvProps) => {
return (
<>
<PolygonGenerator groupRef={groupRef} lines={lines} />
<NavMeshDetails lines={lines} setNavMesh={setNavMesh} groupRef={groupRef} />
{pathPoints.map((pair, i) => (
<PathNavigator
navMesh={navMesh}
selectedPoints={pair.points}
id={pair.modelUuid}
key={i}
speed={pair.modelSpeed}
bufferTime={pair.bufferTime}
hitCount={pair.hitCount}
/>
))}
<group key={i} visible={!isPlaying}>
<PathNavigator
navMesh={navMesh}
pathPoints={pair.points}
id={pair.modelUuid}
speed={pair.modelSpeed}
bufferTime={pair.bufferTime}
hitCount={pair.hitCount}
/>
{pathPoints.map((pair, i) => (
<group key={i}>
<mesh position={[pair.points[1].x, pair.points[1].y, pair.points[1].z,]} >
<sphereGeometry args={[0.3, 15, 15]} />
<meshStandardMaterial color="red" />
</mesh>
<mesh position={[pair.points[2].x, pair.points[2].y, pair.points[2].z,]} >
<sphereGeometry args={[0.3, 15, 15]} />
<meshStandardMaterial color="red" />
</mesh>
{pair.points.slice(1).map((point, idx) => (
<mesh position={[point.x, point.y, point.z]} key={idx}>
<sphereGeometry args={[0.3, 15, 15]} />
<meshStandardMaterial color="red" />
</mesh>
))}
</group>
))}
<group ref={groupRef} visible={false} name="Meshes">
<mesh rotation-x={CONSTANTS.planeConfig.rotation} position={CONSTANTS.planeConfig.position3D} name="Plane" receiveShadow>
<planeGeometry args={[300, 300]} />
<meshBasicMaterial color={CONSTANTS.planeConfig.color} />
</mesh>
</group>
</>
);
};