Merge remote-tracking branch 'origin/simulation-agv-v2' into v2

This commit is contained in:
2025-05-08 13:45:50 +05:30
5 changed files with 386 additions and 240 deletions

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@@ -1,232 +1,372 @@
import React, { useEffect, useRef, useState } from 'react';
import React, { useEffect, useRef, useState } from "react";
import * as Types from "../../../../types/world/worldTypes";
import startPoint from "../../../../assets/gltf-glb/arrow_green.glb";
import * as THREE from "three";
import startEnd from "../../../../assets/gltf-glb/arrow_red.glb";
import { useGLTF } from '@react-three/drei';
import { useFrame, useThree } from '@react-three/fiber';
import { useSelectedEventSphere, useIsDragging, useIsRotating } from '../../../../store/simulation/useSimulationStore';
import { useVehicleStore } from '../../../../store/simulation/useVehicleStore';
import { useProductStore } from '../../../../store/simulation/useProductStore';
import { useSelectedProduct } from '../../../../store/simulation/useSimulationStore';
import { upsertProductOrEventApi } from '../../../../services/simulation/UpsertProductOrEventApi';
import { useGLTF } from "@react-three/drei";
import { useFrame, useThree } from "@react-three/fiber";
import {
useSelectedEventSphere,
useIsDragging,
useIsRotating,
} from "../../../../store/simulation/useSimulationStore";
import { useVehicleStore } from "../../../../store/simulation/useVehicleStore";
import { useProductStore } from "../../../../store/simulation/useProductStore";
import { useSelectedProduct } from "../../../../store/simulation/useSimulationStore";
import { upsertProductOrEventApi } from "../../../../services/simulation/UpsertProductOrEventApi";
import { Box3, DoubleSide, Euler, Group, Mesh, Plane, Quaternion, Vector3 } from "three";
import { position } from "html2canvas/dist/types/css/property-descriptors/position";
const VehicleUI = () => {
const { scene: startScene } = useGLTF(startPoint) as any;
const { scene: endScene } = useGLTF(startEnd) as any;
const startMarker = useRef<THREE.Group>(null);
const endMarker = useRef<THREE.Group>(null);
const prevMousePos = useRef({ x: 0, y: 0 });
const { selectedEventSphere } = useSelectedEventSphere();
const { selectedProduct } = useSelectedProduct();
const { getVehicleById } = useVehicleStore();
const { updateEvent } = useProductStore();
const [startPosition, setStartPosition] = useState<[number, number, number]>([0, 0, 0]);
const [endPosition, setEndPosition] = useState<[number, number, number]>([0, 0, 0]);
const [startRotation, setStartRotation] = useState<[number, number, number]>([0, 0, 0]);
const [endRotation, setEndRotation] = useState<[number, number, number]>([0, 0, 0]);
const { isDragging, setIsDragging } = useIsDragging();
const { isRotating, setIsRotating } = useIsRotating();
const { raycaster } = useThree();
const plane = useRef(new THREE.Plane(new THREE.Vector3(0, 1, 0), 0));
const state: Types.ThreeState = useThree();
const controls: any = state.controls;
const { scene: startScene } = useGLTF(startPoint) as any;
const { scene: endScene } = useGLTF(startEnd) as any;
const startMarker = useRef<Group>(null);
const endMarker = useRef<Group>(null);
const prevMousePos = useRef({ x: 0, y: 0 });
const { selectedEventSphere } = useSelectedEventSphere();
const { selectedProduct } = useSelectedProduct();
const { getVehicleById } = useVehicleStore();
const { updateEvent } = useProductStore();
const [startPosition, setStartPosition] = useState<[number, number, number]>([
0, 1, 0,
]);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
const updateBackend = (
productName: string,
productId: string,
organization: string,
eventData: EventsSchema
) => {
upsertProductOrEventApi({
productName: productName,
productId: productId,
organization: organization,
eventDatas: eventData
})
}
const [endPosition, setEndPosition] = useState<[number, number, number]>([
0, 1, 0,
]);
const [startRotation, setStartRotation] = useState<[number, number, number]>([
0, 0, 0,
]);
useEffect(() => {
if (!selectedEventSphere) return;
const selectedVehicle = getVehicleById(selectedEventSphere.userData.modelUuid);
const [endRotation, setEndRotation] = useState<[number, number, number]>([
0, 0, 0,
]);
const [steeringRotation, setSteeringRotation] = useState<
[number, number, number]
>([0, 0, 0]);
if (selectedVehicle?.point?.action) {
const { pickUpPoint, unLoadPoint } = selectedVehicle.point.action;
const { isDragging, setIsDragging } = useIsDragging();
const { isRotating, setIsRotating } = useIsRotating();
const { raycaster } = useThree();
const [point, setPoint] = useState<
[number, number, number]
>([0, 0, 0]);
const plane = useRef(new Plane(new Vector3(0, 1, 0), 0));
const [tubeRotation, setTubeRotation] = useState<boolean>(false);
const tubeRef = useRef<Group>(null);
const outerGroup = useRef<Group>(null);
const state: Types.ThreeState = useThree();
const controls: any = state.controls;
const [selectedVehicleData, setSelectedVechicleData] = useState<
{ position: [number, number, number], rotation: [number, number, number], }
>({ position: [0, 0, 0], rotation: [0, 0, 0], });
const CIRCLE_RADIUS = 0.8;
const email = localStorage.getItem("email");
const organization = email!.split("@")[1].split(".")[0];
if (pickUpPoint) {
setStartPosition([pickUpPoint.position.x, 0, pickUpPoint.position.z]);
setStartRotation([pickUpPoint.rotation.x, pickUpPoint.rotation.y, pickUpPoint.rotation.z]);
const updateBackend = (
productName: string,
productId: string,
organization: string,
eventData: EventsSchema
) => {
upsertProductOrEventApi({
productName: productName,
productId: productId,
organization: organization,
eventDatas: eventData,
});
};
useEffect(() => {
if (!selectedEventSphere) return;
const selectedVehicle = getVehicleById(
selectedEventSphere.userData.modelUuid
);
if (selectedVehicle) {
setSelectedVechicleData({ position: selectedVehicle.position, rotation: selectedVehicle.rotation });
setPoint(selectedVehicle.point.position)
}
setTimeout(() => {
if (selectedVehicle?.point?.action) {
const { pickUpPoint, unLoadPoint, steeringAngle } = selectedVehicle.point.action;
if (pickUpPoint && outerGroup.current) {
const worldPos = new Vector3(
pickUpPoint.position.x,
pickUpPoint.position.y,
pickUpPoint.position.z
);
const localPosition = outerGroup.current.worldToLocal(worldPos.clone());
setStartPosition([localPosition.x, selectedVehicle.point.position[1], localPosition.z,
]);
setStartRotation([pickUpPoint.rotation.x, pickUpPoint.rotation.y, pickUpPoint.rotation.z,])
} else {
const defaultLocal = new THREE.Vector3(0, 0, 1.5);
const defaultWorld = selectedEventSphere.localToWorld(defaultLocal);
setStartPosition([defaultWorld.x, 0, defaultWorld.z]);
setStartRotation([0, 0, 0]);
setStartPosition([0, selectedVehicle.point.position[1] + 0.1, 1.5]);
setStartRotation([0, 0, 0]);
}
// end point
if (unLoadPoint && outerGroup.current) {
const worldPos = new Vector3(unLoadPoint.position.x, unLoadPoint.position.y, unLoadPoint.position.z);
const localPosition = outerGroup.current.worldToLocal(worldPos);
if (unLoadPoint) {
setEndPosition([unLoadPoint.position.x, 0, unLoadPoint.position.z]);
setEndRotation([unLoadPoint.rotation.x, unLoadPoint.rotation.y, unLoadPoint.rotation.z]);
setEndPosition([localPosition.x, selectedVehicle.point.position[1], localPosition.z]);
setEndRotation([unLoadPoint.rotation.x, unLoadPoint.rotation.y, unLoadPoint.rotation.z,
]);
} else {
const defaultLocal = new THREE.Vector3(0, 0, -1.5);
const defaultWorld = selectedEventSphere.localToWorld(defaultLocal);
setEndPosition([defaultWorld.x, 0, defaultWorld.z]);
setEndRotation([0, 0, 0]);
setEndPosition([0, selectedVehicle.point.position[1] + 0.1, -1.5]);
setEndRotation([0, 0, 0]);
}
}
}, [selectedEventSphere]);
useFrame(() => {
if (!isDragging) return;
const intersectPoint = new THREE.Vector3();
const intersects = raycaster.ray.intersectPlane(plane.current, intersectPoint);
if (intersects) {
if (isDragging === "start") {
setStartPosition([intersectPoint.x, 0, intersectPoint.z]);
}
if (isDragging === "end") {
setEndPosition([intersectPoint.x, 0, intersectPoint.z]);
}
}
});
useFrame((state) => {
if (!isRotating) return;
const currentPointerX = state.pointer.x;
const deltaX = currentPointerX - prevMousePos.current.x;
prevMousePos.current.x = currentPointerX;
const marker = isRotating === "start" ? startMarker.current : endMarker.current;
if (marker) {
const rotationSpeed = 10;
if (isRotating === 'start') {
const y = startRotation[1] + deltaX * rotationSpeed;
setStartRotation([0, y, 0]);
} else {
const y = endRotation[1] + deltaX * rotationSpeed;
setEndRotation([0, y, 0]);
}
}
});
setSteeringRotation([0, steeringAngle, 0])
}
}, 10);
const handlePointerDown = (e: any, state: "start" | "end", rotation: "start" | "end") => {
}, [selectedEventSphere, outerGroup.current]);
if (e.object.name === "handle") {
const normalizedX = (e.clientX / window.innerWidth) * 2 - 1;
const normalizedY = -(e.clientY / window.innerHeight) * 2 + 1;
prevMousePos.current = { x: normalizedX, y: normalizedY };
setIsRotating(rotation);
if (controls) controls.enabled = false;
setIsDragging(null);
const handlePointerDown = (
e: any,
state: "start" | "end",
rotation: "start" | "end"
) => {
if (e.object.name === "handle") {
const normalizedX = (e.clientX / window.innerWidth) * 2 - 1;
const normalizedY = -(e.clientY / window.innerHeight) * 2 + 1;
prevMousePos.current = { x: normalizedX, y: normalizedY };
setIsRotating(rotation);
if (controls) controls.enabled = false;
setIsDragging(null);
} else {
setIsDragging(state);
setIsRotating(null);
if (controls) controls.enabled = false;
}
};
} else {
setIsDragging(state);
setIsRotating(null);
if (controls) controls.enabled = false;
}
};
const handlePointerUp = () => {
controls.enabled = true;
setIsDragging(null);
setIsRotating(null);
const handlePointerUp = () => {
controls.enabled = true;
setIsDragging(null);
setIsRotating(null);
if (selectedEventSphere?.userData.modelUuid) {
const updatedVehicle = getVehicleById(
selectedEventSphere.userData.modelUuid
);
if (selectedEventSphere?.userData.modelUuid) {
const updatedVehicle = getVehicleById(selectedEventSphere.userData.modelUuid);
let globalStartPosition = null;
let globalEndPosition = null;
if (updatedVehicle) {
const event = updateEvent(selectedProduct.productId, selectedEventSphere.userData.modelUuid, {
point: {
...updatedVehicle.point,
action: {
...updatedVehicle.point?.action,
pickUpPoint: {
position: { x: startPosition[0], y: startPosition[1], z: startPosition[2], },
rotation: { x: 0, y: startRotation[1], z: 0, },
},
unLoadPoint: {
position: { x: endPosition[0], y: endPosition[1], z: endPosition[2], },
rotation: { x: 0, y: endRotation[1], z: 0, },
},
if (outerGroup.current && startMarker.current && endMarker.current) {
const worldPosStart = new Vector3(...startPosition);
globalStartPosition = outerGroup.current.localToWorld(worldPosStart.clone());
const worldPosEnd = new Vector3(...endPosition);
globalEndPosition = outerGroup.current.localToWorld(worldPosEnd.clone());
}
if (updatedVehicle && globalEndPosition && globalStartPosition) {
const event = updateEvent(
selectedProduct.productId,
selectedEventSphere.userData.modelUuid,
{
point: {
...updatedVehicle.point,
action: {
...updatedVehicle.point?.action,
pickUpPoint: {
position: {
x: globalStartPosition.x,
y: 0,
z: globalStartPosition.z,
},
rotation: { x: 0, y: startRotation[1], z: 0 },
},
},
})
unLoadPoint: {
position: {
x: globalEndPosition.x,
y: 0,
z: globalEndPosition.z,
},
rotation: { x: 0, y: endRotation[1], z: 0 },
},
steeringAngle: steeringRotation[1]
},
},
}
);
if (event) {
updateBackend(
selectedProduct.productName,
selectedProduct.productId,
organization,
event
);
}
if (event) {
updateBackend(
selectedProduct.productName,
selectedProduct.productId,
organization,
event
);
}
}
};
}
}
};
useEffect(() => {
const handleGlobalPointerUp = () => {
setIsDragging(null);
setIsRotating(null);
if (controls) controls.enabled = true;
handlePointerUp();
};
useFrame(() => {
if (!isDragging || !plane.current || !raycaster || !outerGroup.current) return;
const intersectPoint = new Vector3();
const intersects = raycaster.ray.intersectPlane(plane.current, intersectPoint);
if (!intersects) return;
const localPoint = outerGroup?.current.worldToLocal(intersectPoint.clone());
if (isDragging === "start") {
if (startMarker.current) {
if (isDragging || isRotating) {
window.addEventListener("pointerup", handleGlobalPointerUp);
}
}
setStartPosition([localPoint.x, point[1], localPoint.z]);
} else if (isDragging === "end") {
setEndPosition([localPoint.x, point[1], localPoint.z]);
}
});
return () => {
window.removeEventListener("pointerup", handleGlobalPointerUp);
};
}, [isDragging, isRotating, startPosition, startRotation, endPosition, endRotation]);
useEffect(() => {
const handleGlobalPointerUp = () => {
setIsDragging(null);
setIsRotating(null);
setTubeRotation(false);
if (controls) controls.enabled = true;
handlePointerUp();
return (
startPosition.length > 0 && endPosition.length > 0 ? (
<mesh>
<primitive
name="start"
object={startScene}
ref={startMarker}
position={startPosition}
rotation={startRotation}
onPointerDown={(e: any) => {
e.stopPropagation();
handlePointerDown(e, "start", "start");
}}
onPointerMissed={() => {
controls.enabled = true;
setIsDragging(null);
setIsRotating(null);
}}
/>
};
if (isDragging || isRotating || tubeRotation) {
window.addEventListener("pointerup", handleGlobalPointerUp);
}
return () => {
window.removeEventListener("pointerup", handleGlobalPointerUp);
};
}, [
isDragging, isRotating, startPosition, startRotation, endPosition, endRotation, tubeRotation, steeringRotation, outerGroup.current, tubeRef.current
]);
const prevSteeringY = useRef(0);
useFrame((state) => {
if (tubeRotation) {
const currentPointerX = state.pointer.x;
const deltaX = currentPointerX - prevMousePos.current.x;
prevMousePos.current.x = currentPointerX;
const marker = tubeRef.current;
if (marker) {
const rotationSpeed = 2;
marker.rotation.y += deltaX * rotationSpeed;
setSteeringRotation([marker.rotation.x, marker.rotation.y, marker.rotation.z]);
}
} else {
prevSteeringY.current = 0;
}
});
useFrame((state) => {
if (!isRotating) return;
const currentPointerX = state.pointer.x;
const deltaX = currentPointerX - prevMousePos.current.x;
prevMousePos.current.x = currentPointerX;
const marker =
isRotating === "start" ? startMarker.current : endMarker.current;
if (marker) {
const rotationSpeed = 10;
marker.rotation.y += deltaX * rotationSpeed;
if (isRotating === "start") {
setStartRotation([
marker.rotation.x,
marker.rotation.y,
marker.rotation.z,
]);
} else {
setEndRotation([
marker.rotation.x,
marker.rotation.y,
marker.rotation.z,
]);
}
}
});
return selectedVehicleData ? (
<group position={selectedVehicleData.position} rotation={selectedVehicleData.rotation} ref={outerGroup}>
<group
position={[0, 0, 0]}
ref={tubeRef}
rotation={steeringRotation}
onPointerDown={(e) => {
e.stopPropagation();
setTubeRotation(true);
prevMousePos.current.x = e.pointer.x;
controls.enabled = false;
}}
onPointerMissed={() => {
controls.enabled = true;
setTubeRotation(false);
}}
onPointerUp={() => {
controls.enabled = true;
setTubeRotation(false);
}}
>
(
<mesh
position={[0, point[1], 0]}
rotation={[-Math.PI / 2, 0, 0]}
name="steering"
>
<ringGeometry args={[CIRCLE_RADIUS, CIRCLE_RADIUS + 0.2, 36]} />
<meshBasicMaterial color="yellow" side={DoubleSide} />
<primitive
name="end"
object={endScene}
ref={endMarker}
position={endPosition}
rotation={endRotation}
onPointerDown={(e: any) => {
e.stopPropagation();
handlePointerDown(e, "end", "end");
}}
onPointerMissed={() => {
controls.enabled = true;
setIsDragging(null);
setIsRotating(null);
}}
/>
</mesh>
) : null
);
}
<mesh position={[0, point[1], CIRCLE_RADIUS + 0.24]} rotation={[Math.PI / 2, 0, 0]}>
<coneGeometry args={[0.1, 0.3, 12]} />
<meshBasicMaterial color="yellow" side={DoubleSide} />
</mesh>
)
</group>
{/* Start Marker */}
<primitive
name="startMarker"
object={startScene}
ref={startMarker}
position={startPosition}
rotation={startRotation}
onPointerDown={(e: any) => {
e.stopPropagation();
handlePointerDown(e, "start", "start");
}}
onPointerMissed={() => {
controls.enabled = true;
setIsDragging(null);
setIsRotating(null);
}}
/>
{/* End Marker */}
<primitive
name="endMarker"
object={endScene}
ref={endMarker}
position={endPosition}
rotation={endRotation}
onPointerDown={(e: any) => {
e.stopPropagation();
handlePointerDown(e, "end", "end");
}}
onPointerMissed={() => {
controls.enabled = true;
setIsDragging(null);
setIsRotating(null);
}}
/>
</group>
) : null;
};
export default VehicleUI;

View File

@@ -25,6 +25,7 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
const completedRef = useRef<boolean>(false);
const isPausedRef = useRef<boolean>(false);
const pauseTimeRef = useRef<number | null>(null);
const [objectRotation, setObjectRotation] = useState<{ x: number; y: number; z: number } | undefined>(agvDetail.point?.action?.pickUpPoint?.rotation || { x: 0, y: 0, z: 0 })
const [progress, setProgress] = useState<number>(0);
const [restRotation, setRestingRotation] = useState<boolean>(true);
const [currentPath, setCurrentPath] = useState<[number, number, number][]>([]);
@@ -32,20 +33,19 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
let startTime: number;
let fixedInterval: number;
let coveredDistance = progressRef.current;
let objectRotation = (agvDetail.point?.action?.pickUpPoint?.rotation || { x: 0, y: 0, z: 0 }) as { x: number; y: number; z: number } | undefined;
useEffect(() => {
if (currentPhase === 'stationed-pickup' && path.length > 0) {
setCurrentPath(path);
objectRotation = agvDetail.point.action?.pickUpPoint?.rotation
setObjectRotation(agvDetail.point.action?.pickUpPoint?.rotation)
} else if (currentPhase === 'pickup-drop' && path.length > 0) {
objectRotation = agvDetail.point.action?.unLoadPoint?.rotation
setObjectRotation(agvDetail.point.action?.unLoadPoint?.rotation)
setCurrentPath(path);
} else if (currentPhase === 'drop-pickup' && path.length > 0) {
objectRotation = agvDetail.point.action?.pickUpPoint?.rotation
setObjectRotation(agvDetail.point.action?.pickUpPoint?.rotation)
setCurrentPath(path);
}
}, [currentPhase, path]);
}, [currentPhase, path, objectRotation]);
useEffect(() => {
setProgress(0);
@@ -64,7 +64,6 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
coveredDistance = 0;
setReset(false);
setRestingRotation(true);
decrementVehicleLoad(agvDetail.modelUuid, 0);
isPausedRef.current = false;
pauseTimeRef.current = 0;
const object = scene.getObjectByProperty('uuid', agvUuid);
@@ -125,26 +124,30 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
if (isAligned) {
progressRef.current += delta * (speed * agvDetail.speed);
coveredDistance = progressRef.current;
const t = (coveredDistance - accumulatedDistance) / segmentDistance;
const position = start.clone().lerp(end, t);
object.position.copy(position);
}
}
if (progressRef.current >= totalDistance) {
if (restRotation && objectRotation) {
const targetQuaternion = new THREE.Quaternion().setFromEuler(new THREE.Euler(objectRotation.x, objectRotation.y, objectRotation.z));
const targetEuler = new THREE.Euler(
objectRotation.x,
objectRotation.y - (agvDetail.point.action.steeringAngle),
objectRotation.z
);
const targetQuaternion = new THREE.Quaternion().setFromEuler(targetEuler);
object.quaternion.slerp(targetQuaternion, delta * 2);
const angleDiff = object.quaternion.angleTo(targetQuaternion);
if (angleDiff < 0.01) {
object.rotation.set(objectRotation.x, objectRotation.y, objectRotation.z);
if (object.quaternion.angleTo(targetQuaternion) < 0.01) {
object.quaternion.copy(targetQuaternion);
object.rotation.copy(targetEuler);
setRestingRotation(false);
}
return;
}
}
if (progressRef.current >= totalDistance) {
setRestingRotation(true);
progressRef.current = 0;
@@ -199,7 +202,7 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
return (
<>
{currentPath.length > 0 && (
<group visible={false}>
<group >
<Line points={currentPath} color="blue" lineWidth={3} />
{currentPath.map((point, index) => (
<mesh key={index} position={point}>

View File

@@ -11,7 +11,7 @@ function VehicleInstance({ agvDetail }: { agvDetail: VehicleStatus }) {
const { navMesh } = useNavMesh();
const vehicleRef: any = useRef();
const { isPlaying } = usePlayButtonStore();
const { vehicles, setVehicleActive, setVehicleState, incrementVehicleLoad, setVehicleLoad, setMaterialType } = useVehicleStore();
const { vehicles, setVehicleActive, setVehicleState, incrementVehicleLoad, setMaterialType, setVehicleLoad } = useVehicleStore();
const [currentPhase, setCurrentPhase] = useState<string>('stationed');
const [path, setPath] = useState<[number, number, number][]>([]);
let isIncrememtable = useRef<boolean>(true);

View File

@@ -28,15 +28,12 @@ function Vehicles() {
return (
<>
<VehicleInstances />
{isVehicleSelected && !isPlaying &&
< VehicleUI />
{isVehicleSelected && selectedEventSphere && !isPlaying &&
<VehicleUI />
}
</>
);
}
export default Vehicles;
export default Vehicles;

View File

@@ -1,6 +1,5 @@
import { create } from 'zustand';
import { immer } from 'zustand/middleware/immer';
import { create } from "zustand";
import { immer } from "zustand/middleware/immer";
interface VehiclesStore {
vehicles: VehicleStatus[];
@@ -9,7 +8,7 @@ interface VehiclesStore {
removeVehicle: (modelUuid: string) => void;
updateVehicle: (
modelUuid: string,
updates: Partial<Omit<VehicleStatus, 'modelUuid' | 'productId'>>
updates: Partial<Omit<VehicleStatus, "modelUuid" | "productId">>
) => void;
clearvehicles: () => void;
@@ -18,7 +17,10 @@ interface VehiclesStore {
incrementVehicleLoad: (modelUuid: string, incrementBy: number) => void;
decrementVehicleLoad: (modelUuid: string, decrementBy: number) => void;
setVehicleLoad: (modelUuid: string, load: number) => void;
setVehicleState: (modelUuid: string, newState: VehicleStatus['state']) => void;
setVehicleState: (
modelUuid: string,
newState: VehicleStatus["state"]
) => void;
setMaterialType: (modelUuid: string, materialType: string | null) => void;
incrementActiveTime: (modelUuid: string, incrementBy: number) => void;
incrementIdleTime: (modelUuid: string, incrementBy: number) => void;
@@ -35,7 +37,9 @@ export const useVehicleStore = create<VehiclesStore>()(
addVehicle: (productId, event) => {
set((state) => {
const exists = state.vehicles.some(v => v.modelUuid === event.modelUuid);
const exists = state.vehicles.some(
(v) => v.modelUuid === event.modelUuid
);
if (!exists) {
state.vehicles.push({
...event,
@@ -53,13 +57,15 @@ export const useVehicleStore = create<VehiclesStore>()(
removeVehicle: (modelUuid) => {
set((state) => {
state.vehicles = state.vehicles.filter(v => v.modelUuid !== modelUuid);
state.vehicles = state.vehicles.filter(
(v) => v.modelUuid !== modelUuid
);
});
},
updateVehicle: (modelUuid, updates) => {
set((state) => {
const vehicle = state.vehicles.find(v => v.modelUuid === modelUuid);
const vehicle = state.vehicles.find((v) => v.modelUuid === modelUuid);
if (vehicle) {
Object.assign(vehicle, updates);
}
@@ -74,7 +80,7 @@ export const useVehicleStore = create<VehiclesStore>()(
setVehicleActive: (modelUuid, isActive) => {
set((state) => {
const vehicle = state.vehicles.find(v => v.modelUuid === modelUuid);
const vehicle = state.vehicles.find((v) => v.modelUuid === modelUuid);
if (vehicle) {
vehicle.isActive = isActive;
}
@@ -83,7 +89,7 @@ export const useVehicleStore = create<VehiclesStore>()(
updateSteeringAngle: (modelUuid, steeringAngle) => {
set((state) => {
const vehicle = state.vehicles.find(v => v.modelUuid === modelUuid);
const vehicle = state.vehicles.find((v) => v.modelUuid === modelUuid);
if (vehicle) {
vehicle.point.action.steeringAngle = steeringAngle;
}
@@ -92,7 +98,7 @@ export const useVehicleStore = create<VehiclesStore>()(
incrementVehicleLoad: (modelUuid, incrementBy) => {
set((state) => {
const vehicle = state.vehicles.find(v => v.modelUuid === modelUuid);
const vehicle = state.vehicles.find((v) => v.modelUuid === modelUuid);
if (vehicle) {
vehicle.currentLoad += incrementBy;
}
@@ -101,7 +107,7 @@ export const useVehicleStore = create<VehiclesStore>()(
decrementVehicleLoad: (modelUuid, decrementBy) => {
set((state) => {
const vehicle = state.vehicles.find(v => v.modelUuid === modelUuid);
const vehicle = state.vehicles.find((v) => v.modelUuid === modelUuid);
if (vehicle) {
vehicle.currentLoad -= decrementBy;
}
@@ -110,7 +116,7 @@ export const useVehicleStore = create<VehiclesStore>()(
setVehicleLoad: (modelUuid, load) => {
set((state) => {
const vehicle = state.vehicles.find(v => v.modelUuid === modelUuid);
const vehicle = state.vehicles.find((v) => v.modelUuid === modelUuid);
if (vehicle) {
vehicle.currentLoad = load;
}
@@ -119,7 +125,7 @@ export const useVehicleStore = create<VehiclesStore>()(
setVehicleState: (modelUuid, newState) => {
set((state) => {
const vehicle = state.vehicles.find(v => v.modelUuid === modelUuid);
const vehicle = state.vehicles.find((v) => v.modelUuid === modelUuid);
if (vehicle) {
vehicle.state = newState;
}
@@ -128,7 +134,7 @@ export const useVehicleStore = create<VehiclesStore>()(
setMaterialType: (modelUuid, materialType) => {
set((state) => {
const vehicle = state.vehicles.find(v => v.modelUuid === modelUuid);
const vehicle = state.vehicles.find((v) => v.modelUuid === modelUuid);
if (vehicle) {
vehicle.materialType = materialType;
}
@@ -137,7 +143,7 @@ export const useVehicleStore = create<VehiclesStore>()(
incrementActiveTime: (modelUuid, incrementBy) => {
set((state) => {
const vehicle = state.vehicles.find(v => v.modelUuid === modelUuid);
const vehicle = state.vehicles.find((v) => v.modelUuid === modelUuid);
if (vehicle) {
vehicle.activeTime += incrementBy;
}
@@ -146,7 +152,7 @@ export const useVehicleStore = create<VehiclesStore>()(
incrementIdleTime: (modelUuid, incrementBy) => {
set((state) => {
const vehicle = state.vehicles.find(v => v.modelUuid === modelUuid);
const vehicle = state.vehicles.find((v) => v.modelUuid === modelUuid);
if (vehicle) {
vehicle.idleTime += incrementBy;
}
@@ -154,19 +160,19 @@ export const useVehicleStore = create<VehiclesStore>()(
},
getVehicleById: (modelUuid) => {
return get().vehicles.find(v => v.modelUuid === modelUuid);
return get().vehicles.find((v) => v.modelUuid === modelUuid);
},
getVehiclesByProduct: (productId) => {
return get().vehicles.filter(v => v.productId === productId);
return get().vehicles.filter((v) => v.productId === productId);
},
getVehiclesByState: (state) => {
return get().vehicles.filter(v => v.state === state);
return get().vehicles.filter((v) => v.state === state);
},
getActiveVehicles: () => {
return get().vehicles.filter(v => v.isActive);
}
return get().vehicles.filter((v) => v.isActive);
},
}))
);