Merge remote-tracking branch 'origin/v2' into v2-ui

This commit is contained in:
2025-04-28 09:30:13 +05:30
60 changed files with 2893 additions and 710 deletions

View File

@@ -14,6 +14,7 @@ async function loadInitialFloorItems(
itemsGroup: Types.RefGroup,
setFloorItems: Types.setFloorItemSetState,
addEvent: (event: EventsSchema) => void,
renderDistance: number
): Promise<void> {
if (!itemsGroup.current) return;
let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
@@ -65,7 +66,7 @@ async function loadInitialFloorItems(
const cameraPosition = new THREE.Vector3(storedPosition.x, storedPosition.y, storedPosition.z);
if (cameraPosition.distanceTo(itemPosition) < 50) {
if (cameraPosition.distanceTo(itemPosition) < renderDistance) {
await new Promise<void>(async (resolve) => {
// Check Three.js Cache
@@ -210,7 +211,6 @@ function processLoadedModel(
actionUuid: THREE.MathUtils.generateUUID(),
actionName: "Vehicle Action",
actionType: "travel",
material: null,
unLoadDuration: 5,
loadCapacity: 10,
pickUpPoint: null,
@@ -243,9 +243,9 @@ function processLoadedModel(
rotation: [0, 0, 0],
action: {
actionUuid: THREE.MathUtils.generateUUID(),
actionName: `Action ${index}`,
actionName: `Action ${index + 1}`,
actionType: 'default',
material: 'inherit',
material: 'Default material',
delay: 0,
spawnInterval: 5,
spawnCount: 1,

View File

@@ -51,7 +51,7 @@ import Ground from "../scene/environment/ground";
// import ZoneGroup from "../groups/zoneGroup1";
import { findEnvironment } from "../../services/factoryBuilder/environment/findEnvironment";
import Layer2DVisibility from "./geomentries/layers/layer2DVisibility";
import DrieHtmlTemp from "..//visualization/mqttTemp/drieHtmlTemp";
import DrieHtmlTemp from "../visualization/mqttTemp/drieHtmlTemp";
import ZoneGroup from "./groups/zoneGroup";
import useModuleStore from "../../store/useModuleStore";
import MeasurementTool from "../scene/tools/measurementTool";

View File

@@ -202,7 +202,7 @@ async function handleModelLoad(
actionUuid: THREE.MathUtils.generateUUID(),
actionName: `Action ${index}`,
actionType: 'default',
material: 'inherit',
material: 'Default Material',
delay: 0,
spawnInterval: 5,
spawnCount: 1,
@@ -226,9 +226,8 @@ async function handleModelLoad(
rotation: [0, 0, 0],
action: {
actionUuid: THREE.MathUtils.generateUUID(),
actionName: "Vehicle Action",
actionName: "Action 1",
actionType: "travel",
material: null,
unLoadDuration: 5,
loadCapacity: 10,
pickUpPoint: null,
@@ -254,11 +253,11 @@ async function handleModelLoad(
actions: [
{
actionUuid: THREE.MathUtils.generateUUID(),
actionName: "Pick and Place",
actionName: "Action 1",
actionType: "pickAndPlace",
process: {
startPoint: [0, 0, 0],
endPoint: [0, 0, 0]
startPoint: null,
endPoint: null
},
triggers: []
}
@@ -280,10 +279,10 @@ async function handleModelLoad(
rotation: [0, 0, 0],
action: {
actionUuid: THREE.MathUtils.generateUUID(),
actionName: "Process Action",
actionName: "Action 1",
actionType: "process",
processTime: 10,
swapMaterial: "material-id",
swapMaterial: "Default Material",
triggers: []
}
}

View File

@@ -75,7 +75,7 @@ const FloorItemsGroup = ({ itemsGroup, hoveredDeletableFloorItem, AttachedObject
gltfLoaderWorker.postMessage({ floorItems: data });
} else {
gltfLoaderWorker.postMessage({ floorItems: [] });
loadInitialFloorItems(itemsGroup, setFloorItems, addEvent);
loadInitialFloorItems(itemsGroup, setFloorItems, addEvent, renderDistance);
updateLoadingProgress(100);
}
});
@@ -94,7 +94,7 @@ const FloorItemsGroup = ({ itemsGroup, hoveredDeletableFloorItem, AttachedObject
updateLoadingProgress(progress);
if (loadedAssets === totalAssets) {
loadInitialFloorItems(itemsGroup, setFloorItems, addEvent);
loadInitialFloorItems(itemsGroup, setFloorItems, addEvent, renderDistance);
updateLoadingProgress(100);
}
});

View File

@@ -4,15 +4,32 @@ import { useEventsStore } from '../../../../../store/simulation/useEventsStore';
import useModuleStore from '../../../../../store/useModuleStore';
import { TransformControls } from '@react-three/drei';
import { detectModifierKeys } from '../../../../../utils/shortcutkeys/detectModifierKeys';
import { useSelectedEventSphere } from '../../../../../store/simulation/useSimulationStore';
import { useSelectedEventSphere, useSelectedEventData } from '../../../../../store/simulation/useSimulationStore';
function PointsCreator() {
const { events, updatePoint, getPointByUuid } = useEventsStore();
const { events, updatePoint, getPointByUuid, getEventByModelUuid } = useEventsStore();
const { activeModule } = useModuleStore();
const transformRef = useRef<any>(null);
const [transformMode, setTransformMode] = useState<"translate" | "rotate" | null>(null);
const sphereRefs = useRef<{ [key: string]: THREE.Mesh }>({});
const { selectedEventSphere, setSelectedEventSphere, clearSelectedEventSphere } = useSelectedEventSphere();
const { setSelectedEventData, clearSelectedEventData } = useSelectedEventData();
useEffect(() => {
if (selectedEventSphere) {
const eventData = getEventByModelUuid(selectedEventSphere.userData.modelUuid);
if (eventData) {
setSelectedEventData(
eventData,
selectedEventSphere.userData.pointUuid
);
} else {
clearSelectedEventData();
}
} else {
clearSelectedEventData();
}
}, [selectedEventSphere]);
useEffect(() => {
const handleKeyDown = (e: KeyboardEvent) => {
@@ -49,6 +66,7 @@ function PointsCreator() {
<group key={i} position={new THREE.Vector3(...event.position)}>
{event.points.map((point, j) => (
<mesh
name='Event-Sphere'
uuid={point.uuid}
ref={(el) => (sphereRefs.current[point.uuid] = el!)}
onClick={(e) => {
@@ -73,6 +91,7 @@ function PointsCreator() {
return (
<group key={i} position={new THREE.Vector3(...event.position)}>
<mesh
name='Event-Sphere'
uuid={event.point.uuid}
ref={(el) => (sphereRefs.current[event.point.uuid] = el!)}
onClick={(e) => {
@@ -95,6 +114,7 @@ function PointsCreator() {
return (
<group key={i} position={new THREE.Vector3(...event.position)}>
<mesh
name='Event-Sphere'
uuid={event.point.uuid}
ref={(el) => (sphereRefs.current[event.point.uuid] = el!)}
onClick={(e) => {
@@ -117,6 +137,7 @@ function PointsCreator() {
return (
<group key={i} position={new THREE.Vector3(...event.position)}>
<mesh
name='Event-Sphere'
uuid={event.point.uuid}
ref={(el) => (sphereRefs.current[event.point.uuid] = el!)}
onClick={(e) => {

View File

@@ -0,0 +1,124 @@
import { useThree } from '@react-three/fiber'
import { useEffect } from 'react'
import { Object3D } from 'three';
import { useSubModuleStore } from '../../../../store/useModuleStore';
import { useLeftData, useTopData } from '../../../../store/visualization/useZone3DWidgetStore';
import { useEventsStore } from '../../../../store/simulation/useEventsStore';
import { useProductStore } from '../../../../store/simulation/useProductStore';
import { useSelectedProduct } from '../../../../store/simulation/useSimulationStore';
import { useSelectedAsset } from '../../../../store/simulation/useSimulationStore';
function AddOrRemoveEventsInProducts() {
const { gl, raycaster, scene } = useThree();
const { subModule } = useSubModuleStore();
const { setTop } = useTopData();
const { setLeft } = useLeftData();
const { getIsEventInProduct } = useProductStore();
const { getEventByModelUuid } = useEventsStore();
const { selectedProduct } = useSelectedProduct();
const { selectedAsset, setSelectedAsset, clearSelectedAsset } = useSelectedAsset();
useEffect(() => {
const canvasElement = gl.domElement;
let drag = false;
let isRightMouseDown = false;
const onMouseDown = (evt: MouseEvent) => {
if (selectedAsset) {
clearSelectedAsset();
}
if (evt.button === 2) {
isRightMouseDown = true;
drag = false;
}
};
const onMouseUp = (evt: MouseEvent) => {
if (evt.button === 2) {
isRightMouseDown = false;
}
}
const onMouseMove = () => {
if (isRightMouseDown) {
drag = true;
}
};
const handleRightClick = (evt: MouseEvent) => {
if (drag) return;
evt.preventDefault();
const canvasElement = gl.domElement;
if (!canvasElement) return;
let intersects = raycaster.intersectObjects(scene.children, true);
if (intersects.length > 0 && intersects[0]?.object?.parent?.parent?.position && intersects[0]?.object?.parent?.parent?.scale && intersects[0]?.object?.parent?.parent?.rotation) {
let currentObject = intersects[0].object;
while (currentObject) {
if (currentObject.name === "Scene") {
break;
}
currentObject = currentObject.parent as Object3D;
}
if (currentObject) {
const isInProduct = getIsEventInProduct(selectedProduct.productId, currentObject.uuid);
if (isInProduct) {
const event = getEventByModelUuid(currentObject.uuid);
if (event) {
setSelectedAsset(event)
const canvasRect = canvasElement.getBoundingClientRect();
const relativeX = evt.clientX - canvasRect.left;
const relativeY = evt.clientY - canvasRect.top;
setTop(relativeY);
setLeft(relativeX);
} else {
clearSelectedAsset()
}
} else {
const event = getEventByModelUuid(currentObject.uuid);
if (event) {
setSelectedAsset(event)
const canvasRect = canvasElement.getBoundingClientRect();
const relativeX = evt.clientX - canvasRect.left;
const relativeY = evt.clientY - canvasRect.top;
setTop(relativeY);
setLeft(relativeX);
} else {
clearSelectedAsset()
}
}
}
} else {
clearSelectedAsset()
}
};
if (subModule === 'simulations') {
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
canvasElement.addEventListener('contextmenu', handleRightClick);
}
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
canvasElement.removeEventListener('contextmenu', handleRightClick);
};
}, [gl, subModule, selectedProduct, selectedAsset]);
return (
<></>
)
}
export default AddOrRemoveEventsInProducts

View File

@@ -1,18 +1,41 @@
import React, { useEffect } from 'react'
import { useProductStore } from '../../../store/simulation/useProductStore'
import * as THREE from 'three';
import { useEffect } from 'react';
import { useProductStore } from '../../../store/simulation/useProductStore';
import { useSelectedProduct } from '../../../store/simulation/useSimulationStore';
import AddOrRemoveEventsInProducts from './events/addOrRemoveEventsInProducts';
import { upsertProductOrEventApi } from '../../../services/simulation/UpsertProductOrEventApi';
import { getAllProductsApi } from '../../../services/simulation/getallProductsApi';
function Products() {
const { products, addProduct } = useProductStore();
const { setSelectedProduct } = useSelectedProduct();
useEffect(() => {
if (products.length === 0) {
addProduct('Product 1', THREE.MathUtils.generateUUID());
const id = THREE.MathUtils.generateUUID();
const name = 'Product 1';
addProduct(name, id);
// upsertProductOrEventApi({ productName: name, productId: id }).then((data) => {
// console.log('data: ', data);
// });
setSelectedProduct(id, name);
}
}, [products])
useEffect(() => {
// const email = localStorage.getItem('email')
// const organization = (email!.split("@")[1]).split(".")[0];
// console.log(organization);
// getAllProductsApi(organization).then((data) => {
// console.log('data: ', data);
// })
}, [])
return (
<>
<AddOrRemoveEventsInProducts />
</>
)
}

View File

@@ -1,6 +1,64 @@
import React from 'react'
import React, { useEffect, useMemo, useRef, useState } from 'react'
import { useArmBotStore } from '../../../../../store/simulation/useArmBotStore';
import { useFrame, useThree } from '@react-three/fiber';
import * as THREE from "three"
import { usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
function RoboticArmAnimator({ armUuid, HandleCallback, currentPhase, ikSolver, targetBone, robot, logStatus, groupRef, processes, armBotCurveRef, path }: any) {
const { armBots } = useArmBotStore();
const { scene } = useThree();
const restSpeed = 0.1;
const restPosition = new THREE.Vector3(0, 2, 1.6);
const initialCurveRef = useRef<THREE.CatmullRomCurve3 | null>(null);
const initialStartPositionRef = useRef<THREE.Vector3 | null>(null);
const [initialProgress, setInitialProgress] = useState(0);
const [progress, setProgress] = useState(0);
const [needsInitialMovement, setNeedsInitialMovement] = useState(true);
const [isInitializing, setIsInitializing] = useState(true);
const { isPlaying } = usePlayButtonStore();
const statusRef = useRef("idle");
// Create a ref for initialProgress
const initialProgressRef = useRef(0);
const [currentPath, setCurrentPath] = useState<[number, number, number][]>([]);
useEffect(() => {
setCurrentPath(path)
}, [path])
useEffect(() => {
}, [currentPath])
useFrame((_, delta) => {
if (!ikSolver || !currentPath || currentPath.length === 0) return;
const bone = ikSolver.mesh.skeleton.bones.find(
(b: any) => b.name === targetBone
);
if (!bone) return;
// Ensure currentPath is a valid array of 3D points, create a CatmullRomCurve3 from it
const curve = new THREE.CatmullRomCurve3(
currentPath.map(point => new THREE.Vector3(point[0], point[1], point[2]))
);
const next = initialProgressRef.current + delta * 0.5;
if (next >= 1) {
bone.position.copy(restPosition);
HandleCallback(); // Call the callback when the path is completed
initialProgressRef.current = 0; // Set ref to 1 when done
} else {
const point = curve.getPoint(next); // Get the interpolated point from the curve
bone.position.copy(point); // Update the bone position along the curve
initialProgressRef.current = next; // Update progress
}
ikSolver.update();
});
function RoboticArmAnimator() {
return (
<></>
)

View File

@@ -1,14 +1,179 @@
import React from 'react'
import React, { useEffect, useRef, useState } from 'react'
import IKInstance from '../ikInstance/ikInstance';
import RoboticArmAnimator from '../animator/roboticArmAnimator';
import { usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
import { useArmBotStore } from '../../../../../store/simulation/useArmBotStore';
import armModel from "../../../../../assets/gltf-glb/rigged/ik_arm_4.glb";
import { useThree } from "@react-three/fiber";
import { useFloorItems } from '../../../../../store/store';
import useModuleStore from '../../../../../store/useModuleStore';
import { Vector3 } from "three";
import * as THREE from "three";
interface Process {
triggerId: string;
startPoint?: Vector3;
endPoint?: Vector3;
speed: number;
}
function RoboticArmInstance({ robot }: { robot: ArmBotStatus }) {
const { isPlaying } = usePlayButtonStore();
const [currentPhase, setCurrentPhase] = useState<(string)>("init");
const { scene } = useThree();
const targetBone = "Target";
const { activeModule } = useModuleStore();
const [ikSolver, setIkSolver] = useState<any>(null);
const { addCurrentAction, setArmBotActive, setArmBotState, removeCurrentAction } = useArmBotStore();
const { floorItems } = useFloorItems();
const groupRef = useRef<any>(null);
const [processes, setProcesses] = useState<Process[]>([]);
const [armBotCurvePoints, setArmBotCurvePoints] = useState({ start: [], end: [] })
const restPosition = new THREE.Vector3(0, 2, 1.6);
let armBotCurveRef = useRef<THREE.CatmullRomCurve3 | null>(null)
const [path, setPath] = useState<[number, number, number][]>([]);
useEffect(() => {
let armItems = floorItems?.filter((val: any) =>
val.modeluuid === "3abf5d46-b59e-4e6b-9c02-a4634b64b82d"
);
// Get the first matching item
let armItem = armItems?.[0];
if (armItem) {
const targetMesh = scene?.getObjectByProperty("uuid", armItem.modeluuid);
if (targetMesh) {
targetMesh.visible = activeModule !== "simulation"
}
}
const targetBones = ikSolver?.mesh.skeleton.bones.find(
(b: any) => b.name === targetBone
);
if (isPlaying) {
//Moving armBot from initial point to rest position.
if (!robot?.isActive && robot?.state == "idle" && currentPhase == "init") {
setArmBotActive(robot.modelUuid, true)
setArmBotState(robot.modelUuid, "running")
setCurrentPhase("init-to-rest");
if (targetBones) {
let curve = createCurveBetweenTwoPoints(targetBones.position, restPosition)
if (curve) {
setPath(curve.points.map(point => [point.x, point.y, point.z]));
}
}
logStatus(robot.modelUuid, "Starting from init to rest")
}
//Waiting for trigger.
else if (robot && !robot.isActive && robot.state === "idle" && currentPhase === "rest" && !robot.currentAction) {
console.log("trigger");
setTimeout(() => {
addCurrentAction(robot.modelUuid, 'action-003');
}, 3000);
}
else if (robot && !robot.isActive && robot.state === "idle" && currentPhase === "rest" && robot.currentAction) {
if (robot.currentAction) {
setArmBotActive(robot.modelUuid, true);
setArmBotState(robot.modelUuid, "running");
setCurrentPhase("rest-to-start");
const startPoint = robot.point.actions[0].process.startPoint;
if (startPoint) {
let curve = createCurveBetweenTwoPoints(restPosition, new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]));
if (curve) {
setPath(curve.points.map(point => [point.x, point.y, point.z]));
}
}
}
logStatus(robot.modelUuid, "Starting from rest to start")
}
else if (robot && !robot.isActive && robot.state === "idle" && currentPhase === "picking" && robot.currentAction) {
setArmBotActive(robot.modelUuid, true);
setArmBotState(robot.modelUuid, "running");
setCurrentPhase("start-to-end");
const startPoint = robot.point.actions[0].process.startPoint;
const endPoint = robot.point.actions[0].process.endPoint;
if (startPoint && endPoint) {
let curve = createCurveBetweenTwoPoints(
new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]),
new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2])
);
if (curve) {
setPath(curve.points.map(point => [point.x, point.y, point.z]));
}
}
logStatus(robot.modelUuid, "Starting from start to end")
}
else if (robot && !robot.isActive && robot.state === "idle" && currentPhase === "dropping" && robot.currentAction) {
setArmBotActive(robot.modelUuid, true);
setArmBotState(robot.modelUuid, "running");
setCurrentPhase("end-to-rest");
const endPoint = robot.point.actions[0].process.endPoint;
if (endPoint) {
let curve = createCurveBetweenTwoPoints(new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]), restPosition
);
if (curve) {
setPath(curve.points.map(point => [point.x, point.y, point.z]));
}
}
logStatus(robot.modelUuid, "Starting from end to rest")
}
}
}, [currentPhase, robot, isPlaying, ikSolver])
function createCurveBetweenTwoPoints(p1: any, p2: any) {
const mid = new THREE.Vector3().addVectors(p1, p2).multiplyScalar(0.5);
mid.y += 0.5;
const points = [p1, mid, p2];
return new THREE.CatmullRomCurve3(points);
}
const HandleCallback = () => {
if (robot.isActive && robot.state == "running" && currentPhase == "init-to-rest") {
console.log("Callback triggered: rest");
setArmBotActive(robot.modelUuid, false)
setArmBotState(robot.modelUuid, "idle")
setCurrentPhase("rest");
setPath([])
}
else if (robot.isActive && robot.state == "running" && currentPhase == "rest-to-start") {
console.log("Callback triggered: pick.");
setArmBotActive(robot.modelUuid, false)
setArmBotState(robot.modelUuid, "idle")
setCurrentPhase("picking");
setPath([])
}
else if (robot.isActive && robot.state == "running" && currentPhase == "start-to-end") {
console.log("Callback triggered: drop.");
setArmBotActive(robot.modelUuid, false)
setArmBotState(robot.modelUuid, "idle")
setCurrentPhase("dropping");
setPath([])
}
else if (robot.isActive && robot.state == "running" && currentPhase == "end-to-rest") {
console.log("Callback triggered: rest, cycle completed.");
setArmBotActive(robot.modelUuid, false)
setArmBotState(robot.modelUuid, "idle")
setCurrentPhase("rest");
setPath([])
removeCurrentAction(robot.modelUuid)
}
}
const logStatus = (id: string, status: string) => {
console.log(id +","+ status);
}
function RoboticArmInstance() {
return (
<>
<IKInstance />
<RoboticArmAnimator />
<IKInstance modelUrl={armModel} setIkSolver={setIkSolver} ikSolver={ikSolver} robot={robot} groupRef={groupRef} processes={processes}
setArmBotCurvePoints={setArmBotCurvePoints} />
<RoboticArmAnimator armUuid={robot?.modelUuid} HandleCallback={HandleCallback}
currentPhase={currentPhase} targetBone={targetBone} ikSolver={ikSolver} robot={robot}
logStatus={logStatus} groupRef={groupRef} processes={processes} armBotCurveRef={armBotCurveRef} path={path} />
</>
)

View File

@@ -1,8 +1,87 @@
import React from 'react'
import React, { useEffect, useMemo, useRef, useState } from 'react'
import * as THREE from "three";
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import { clone } from "three/examples/jsm/utils/SkeletonUtils";
import { useFrame, useLoader, useThree } from "@react-three/fiber";
import { CCDIKSolver, CCDIKHelper, } from "three/examples/jsm/animation/CCDIKSolver";
type IKInstanceProps = {
modelUrl: string;
ikSolver: any;
setIkSolver: any
robot: any;
groupRef: React.RefObject<THREE.Group>;
processes: any;
setArmBotCurvePoints: any
};
function IKInstance({ modelUrl, setIkSolver, ikSolver, robot, groupRef, processes, setArmBotCurvePoints }: IKInstanceProps) {
const { scene } = useThree();
const gltf = useLoader(GLTFLoader, modelUrl, (loader) => {
const draco = new DRACOLoader();
draco.setDecoderPath("https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/");
loader.setDRACOLoader(draco);
});
const cloned = useMemo(() => clone(gltf?.scene), [gltf]);
const targetBoneName = "Target";
const skinnedMeshName = "link_0";
useEffect(() => {
if (!gltf) return;
const OOI: any = {};
cloned.traverse((n: any) => {
if (n.name === targetBoneName) OOI.Target_Bone = n;
if (n.name === skinnedMeshName) OOI.Skinned_Mesh = n;
});
if (!OOI.Target_Bone || !OOI.Skinned_Mesh) return;
const iks = [
{
target: 7,
effector: 6,
links: [
{
index: 5,
enabled: true,
rotationMin: new THREE.Vector3(-Math.PI / 2, 0, 0),
rotationMax: new THREE.Vector3(Math.PI / 2, 0, 0),
},
{
index: 4,
enabled: true,
rotationMin: new THREE.Vector3(-Math.PI / 2, 0, 0),
rotationMax: new THREE.Vector3(0, 0, 0),
},
{
index: 3,
enabled: true,
rotationMin: new THREE.Vector3(0, 0, 0),
rotationMax: new THREE.Vector3(2, 0, 0),
},
{ index: 1, enabled: true, limitation: new THREE.Vector3(0, 1, 0) },
{ index: 0, enabled: false, limitation: new THREE.Vector3(0, 0, 0) },
],
},
];
const solver = new CCDIKSolver(OOI.Skinned_Mesh, iks);
setIkSolver(solver);
const helper = new CCDIKHelper(OOI.Skinned_Mesh, iks, 0.05);
// scene.add(groupRef.current)
}, [gltf]);
function IKInstance() {
return (
<></>
<>
<group ref={groupRef} position={robot.position}>
<primitive
uuid={"ArmBot-X200"}
object={cloned}
scale={[1, 1, 1]}
name={`arm-bot11`}
/>
</group>
</>
)
}

View File

@@ -1,14 +0,0 @@
import React from 'react'
import IKInstance from './ikInstance/ikInstance';
function IkInstances() {
return (
<>
<IKInstance />
</>
)
}
export default IkInstances;

View File

@@ -1,11 +1,15 @@
import React from 'react'
import RoboticArmInstance from './armInstance/roboticArmInstance';
import { useArmBotStore } from '../../../../store/simulation/useArmBotStore';
function RoboticArmInstances() {
const { armBots } = useArmBotStore();
return (
<>
<RoboticArmInstance />
{armBots?.map((robot: ArmBotStatus) => (
<RoboticArmInstance key={robot.modelUuid} robot={robot} />
))}
</>
)

View File

@@ -1,14 +1,166 @@
import React from 'react'
import RoboticArmInstances from './instances/roboticArmInstances';
import { useEffect } from "react";
import RoboticArmInstances from "./instances/roboticArmInstances";
import { useArmBotStore } from "../../../store/simulation/useArmBotStore";
import { useFloorItems } from "../../../store/store";
function RoboticArm() {
const { armBots, addArmBot, removeArmBot } = useArmBotStore();
const { floorItems } = useFloorItems();
const armBotStatusSample: RoboticArmEventSchema[] = [
{
state: "idle",
modelUuid: "armbot-xyz-001",
modelName: "ArmBot-X200",
position: [91.94347308985614, 0, 6.742905194869091],
rotation: [0, 0, 0],
type: "roboticArm",
speed: 1.5,
point: {
uuid: "point-123",
position: [0, 1.5, 0],
rotation: [0, 0, 0],
actions: [
{
actionUuid: "action-003",
actionName: "Pick Component",
actionType: "pickAndPlace",
process: {
startPoint: [5.52543010919071, 1, -8.433681161200905],
endPoint: [10.52543010919071, 1, -12.433681161200905],
},
triggers: [
{
triggerUuid: "trigger-001",
triggerName: "Start Trigger",
triggerType: "onStart",
delay: 0,
triggeredAsset: {
triggeredModel: {
modelName: "Conveyor A1",
modelUuid: "conveyor-01",
},
triggeredPoint: {
pointName: "Start Point",
pointUuid: "conveyor-01-point-001",
},
triggeredAction: {
actionName: "Move Forward",
actionUuid: "conveyor-action-01",
},
},
},
{
triggerUuid: "trigger-002",
triggerName: "Complete Trigger",
triggerType: "onComplete",
delay: 0,
triggeredAsset: {
triggeredModel: {
modelName: "StaticMachine B2",
modelUuid: "machine-02",
},
triggeredPoint: {
pointName: "Receive Point",
pointUuid: "machine-02-point-001",
},
triggeredAction: {
actionName: "Process Part",
actionUuid: "machine-action-01",
},
},
},
],
},
],
},
},
{
state: "idle",
modelUuid: "armbot-xyz-002",
modelName: "ArmBot-X200",
position: [95.94347308985614, 0, 6.742905194869091],
rotation: [0, 0, 0],
type: "roboticArm",
speed: 1.5,
point: {
uuid: "point-123",
position: [0, 1.5, 0],
rotation: [0, 0, 0],
actions: [
{
actionUuid: "action-001",
actionName: "Pick Component",
actionType: "pickAndPlace",
process: {
startPoint: [2.52543010919071, 0, 8.433681161200905],
endPoint: [95.3438373267953, 0, 9.0279187421610025],
},
triggers: [
{
triggerUuid: "trigger-001",
triggerName: "Start Trigger",
triggerType: "onStart",
delay: 0,
triggeredAsset: {
triggeredModel: {
modelName: "Conveyor A1",
modelUuid: "conveyor-01",
},
triggeredPoint: {
pointName: "Start Point",
pointUuid: "conveyor-01-point-001",
},
triggeredAction: {
actionName: "Move Forward",
actionUuid: "conveyor-action-01",
},
},
},
{
triggerUuid: "trigger-002",
triggerName: "Complete Trigger",
triggerType: "onComplete",
delay: 0,
triggeredAsset: {
triggeredModel: {
modelName: "StaticMachine B2",
modelUuid: "machine-02",
},
triggeredPoint: {
pointName: "Receive Point",
pointUuid: "machine-02-point-001",
},
triggeredAction: {
actionName: "Process Part",
actionUuid: "machine-action-01",
},
},
},
],
},
],
},
},
];
useEffect(() => {
removeArmBot(armBotStatusSample[0].modelUuid);
addArmBot('123', armBotStatusSample[0]);
// addArmBot('123', armBotStatusSample[1]);
// addCurrentAction('armbot-xyz-001', 'action-001');
}, []);
useEffect(() => {
//
}, [armBots]);
return (
<>
<RoboticArmInstances />
</>
)
);
}
export default RoboticArm;
export default RoboticArm;

View File

@@ -10,13 +10,16 @@ import Machine from './machine/machine';
import StorageUnit from './storageUnit/storageUnit';
import Simulator from './simulator/simulator';
import Products from './products/products';
import Trigger from './triggers/trigger';
import useModuleStore from '../../store/useModuleStore';
function Simulation() {
const { activeModule } = useModuleStore();
const { events } = useEventsStore();
const { products } = useProductStore();
useEffect(() => {
console.log('events: ', events);
// console.log('events: ', events);
}, [events])
useEffect(() => {
@@ -26,26 +29,36 @@ function Simulation() {
return (
<>
<Points />
{activeModule === 'simulation' &&
<Products />
<>
<Materials />
<Points />
<Conveyor />
<Products />
<Vehicles />
<Materials />
<RoboticArm />
<Trigger />
<Machine />
<Conveyor />
<StorageUnit />
<Vehicles />
<Simulator />
<RoboticArm />
<Machine />
<StorageUnit />
<Simulator />
</>
}
</>
)
);
}
export default Simulation
export default Simulation;

View File

@@ -1,9 +1,16 @@
import React from 'react'
import { useEffect } from 'react'
import { useProductStore } from '../../../store/simulation/useProductStore'
function Simulator() {
const { products } = useProductStore();
useEffect(() => {
// console.log('products: ', products);
}, [products])
return (
<>
</>
)
}

View File

@@ -0,0 +1,103 @@
import { useEffect } from "react";
import { useThree } from "@react-three/fiber";
import { useSubModuleStore } from "../../../../store/useModuleStore";
import { useSelectedAsset } from "../../../../store/simulation/useSimulationStore";
import { useProductStore } from "../../../../store/simulation/useProductStore";
import { useSelectedProduct } from "../../../../store/simulation/useSimulationStore";
function TriggerConnector() {
const { gl, raycaster, scene } = useThree();
const { subModule } = useSubModuleStore();
const { getPointByUuid, getIsEventInProduct } = useProductStore();
const { selectedAsset, clearSelectedAsset } = useSelectedAsset();
const { selectedProduct } = useSelectedProduct();
useEffect(() => {
const canvasElement = gl.domElement;
let drag = false;
let isRightMouseDown = false;
const onMouseDown = (evt: MouseEvent) => {
if (selectedAsset) {
clearSelectedAsset();
}
if (evt.button === 2) {
isRightMouseDown = true;
drag = false;
}
};
const onMouseUp = (evt: MouseEvent) => {
if (evt.button === 2) {
isRightMouseDown = false;
}
}
const onMouseMove = () => {
if (isRightMouseDown) {
drag = true;
}
};
const handleRightClick = (evt: MouseEvent) => {
if (drag) return;
evt.preventDefault();
const canvasElement = gl.domElement;
if (!canvasElement) return;
let intersects = raycaster.intersectObjects(scene.children, true);
if (intersects.length > 0 && intersects[0]?.object?.parent?.parent?.position && intersects[0]?.object?.parent?.parent?.scale && intersects[0]?.object?.parent?.parent?.rotation) {
let currentObject = intersects[0].object;
if (currentObject && currentObject.name === 'Event-Sphere') {
const isInProduct = getIsEventInProduct(
selectedProduct.productId,
currentObject.userData.modelUuid
);
// You left Here
if (isInProduct) {
const event = getPointByUuid(
selectedProduct.productId,
currentObject.userData.modelUuid,
currentObject.userData.pointUuid
);
console.log('event: ', event);
} else {
}
}
} else {
}
};
if (subModule === 'simulations') {
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
canvasElement.addEventListener('contextmenu', handleRightClick);
}
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
canvasElement.removeEventListener('contextmenu', handleRightClick);
};
}, [gl, subModule]);
return (
<>
</>
)
}
export default TriggerConnector

View File

@@ -0,0 +1,14 @@
import React from 'react'
import TriggerConnector from './connector/triggerConnector'
function Trigger() {
return (
<>
<TriggerConnector />
</>
)
}
export default Trigger

View File

@@ -1,62 +1,172 @@
import { useEffect, useState } from 'react'
import { useEffect, useRef, useState } from 'react'
import { useFrame, useThree } from '@react-three/fiber';
import { useFloorItems } from '../../../../../store/store';
import * as THREE from 'three';
import { Line } from '@react-three/drei';
import { useAnimationPlaySpeed, usePauseButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
import { useVehicleStore } from '../../../../../store/simulation/useVehicleStore';
interface VehicleAnimatorProps {
path: [number, number, number][];
handleCallBack: () => void;
currentPhase: string;
agvUuid: number
path: [number, number, number][];
handleCallBack: () => void;
currentPhase: string;
agvUuid: number;
agvDetail: any;
}
function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetail }: VehicleAnimatorProps) {
const { decrementVehicleLoad, vehicles } = useVehicleStore();
const { isPaused } = usePauseButtonStore();
const { speed } = useAnimationPlaySpeed();
const { isReset } = useResetButtonStore();
const [restRotation, setRestingRotation] = useState<boolean>(true);
const [progress, setProgress] = useState<number>(0);
const [currentPath, setCurrentPath] = useState<[number, number, number][]>([]);
const { scene } = useThree();
const progressRef = useRef<number>(0);
const movingForward = useRef<boolean>(true);
const completedRef = useRef<boolean>(false);
let startTime: number;
let pausedTime: number;
let fixedInterval: number;
function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid }: VehicleAnimatorProps) {
const [progress, setProgress] = useState<number>(0)
const [currentPath, setCurrentPath] = useState<[number, number, number][]>([]);
const { scene } = useThree();
useEffect(() => {
if (currentPhase === 'stationed-pickup' && path.length > 0) {
setCurrentPath(path);
} else if (currentPhase === 'pickup-drop' && path.length > 0) {
setCurrentPath(path);
} else if (currentPhase === 'drop-pickup' && path.length > 0) {
setCurrentPath(path);
}
}, [currentPhase, path]);
useEffect(() => {
useEffect(() => {
setProgress(0);
completedRef.current = false;
}, [currentPath]);
if (currentPhase === 'stationed-pickup' && path.length > 0) {
setCurrentPath(path);
useFrame((_, delta) => {
const object = scene.getObjectByProperty('uuid', agvUuid);
if (!object || currentPath.length < 2) return;
if (isPaused) return;
let totalDistance = 0;
const distances = [];
for (let i = 0; i < currentPath.length - 1; i++) {
const start = new THREE.Vector3(...currentPath[i]);
const end = new THREE.Vector3(...currentPath[i + 1]);
const segmentDistance = start.distanceTo(end);
distances.push(segmentDistance);
totalDistance += segmentDistance;
}
let coveredDistance = progressRef.current;
let accumulatedDistance = 0;
let index = 0;
while (
index < distances.length &&
coveredDistance > accumulatedDistance + distances[index]
) {
accumulatedDistance += distances[index];
index++;
}
if (index < distances.length) {
const start = new THREE.Vector3(...currentPath[index]);
const end = new THREE.Vector3(...currentPath[index + 1]);
const segmentDistance = distances[index];
const currentDirection = new THREE.Vector3().subVectors(end, start).normalize();
const targetAngle = Math.atan2(currentDirection.x, currentDirection.z);
const rotationSpeed = 2.0;
const currentAngle = object.rotation.y;
let angleDifference = targetAngle - currentAngle;
if (angleDifference > Math.PI) angleDifference -= 2 * Math.PI;
if (angleDifference < -Math.PI) angleDifference += 2 * Math.PI;
const maxRotationStep = rotationSpeed * delta;
object.rotation.y += Math.sign(angleDifference) * Math.min(Math.abs(angleDifference), maxRotationStep);
const isAligned = Math.abs(angleDifference) < 0.01;
if (isAligned) {
progressRef.current += delta * (speed * agvDetail.speed);
coveredDistance = progressRef.current;
const t = (coveredDistance - accumulatedDistance) / segmentDistance;
const position = start.clone().lerp(end, t);
object.position.copy(position);
}
}
if (progressRef.current >= totalDistance) {
if (restRotation) {
const targetQuaternion = new THREE.Quaternion().setFromEuler(new THREE.Euler(0, 0, 0));
object.quaternion.slerp(targetQuaternion, delta * 2);
const angleDiff = object.quaternion.angleTo(targetQuaternion);
if (angleDiff < 0.01) {
let objectRotation = agvDetail.point.rotation
object.rotation.set(objectRotation[0], objectRotation[1], objectRotation[2]);
setRestingRotation(false);
}
return;
}
}
}, [currentPhase, path])
if (progressRef.current >= totalDistance) {
setRestingRotation(true);
progressRef.current = 0;
movingForward.current = !movingForward.current;
setCurrentPath([]);
handleCallBack();
if (currentPhase === 'pickup-drop') {
requestAnimationFrame(firstFrame);
}
}
});
useFrame((_, delta) => {
if (!path || path.length < 2) return;
function firstFrame() {
const unLoadDuration = agvDetail.point.action.unLoadDuration;
const droppedMaterial = agvDetail.currentLoad;
fixedInterval = (unLoadDuration / droppedMaterial) * 1000;
startTime = performance.now();
step(droppedMaterial);
}
const object = scene.getObjectByProperty("uuid", agvUuid)
if (!object) return;
function step(droppedMaterial: number) {
const elapsedTime = performance.now() - startTime;
setProgress(prev => {
const next = prev + delta * 0.1; // speed
return next >= 1 ? 1 : next;
});
if (elapsedTime >= fixedInterval) {
console.log('fixedInterval: ', fixedInterval);
console.log('elapsedTime: ', elapsedTime);
let droppedMat = droppedMaterial - 1;
decrementVehicleLoad(agvDetail.modelUuid, 1);
if (droppedMat === 0) return;
startTime = performance.now();
requestAnimationFrame(() => step(droppedMat));
} else {
requestAnimationFrame(() => step(droppedMaterial));
}
}
const totalSegments = path.length - 1;
const segmentIndex = Math.floor(progress * totalSegments);
const t = progress * totalSegments - segmentIndex;
const start = path[segmentIndex];
const end = path[segmentIndex + 1] || start;
// Directly set position without creating a new Vector3
object.position.x = start[0] + (end[0] - start[0]) * t;
object.position.y = start[1] + (end[1] - start[1]) * t;
object.position.z = start[2] + (end[2] - start[2]) * t;
});
// useFrame(() => {
// if (currentPath.length === 0) return;
// const object = scene.getObjectByProperty("uuid", agvUuid);
// if (!object) return;
// })
return (
return (
<>
{currentPath.length > 0 && (
<>
<Line points={currentPath} color="blue" lineWidth={3} />
{currentPath.map((point, index) => (
<mesh key={index} position={point}>
<sphereGeometry args={[0.1, 16, 16]} />
<meshStandardMaterial color="red" />
</mesh>
))}
</>
)
)}
</>
);
}
export default VehicleAnimator
export default VehicleAnimator;

View File

@@ -1,66 +1,123 @@
import React, { useCallback, useEffect, useState } from 'react'
import VehicleAnimator from '../animator/vehicleAnimator'
import * as THREE from "three";
import React, { useCallback, useEffect, useState } from 'react';
import VehicleAnimator from '../animator/vehicleAnimator';
import * as THREE from 'three';
import { NavMeshQuery } from '@recast-navigation/core';
import { useNavMesh } from '../../../../../store/store';
import { usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
import { useVehicleStore } from '../../../../../store/simulation/useVehicleStore';
function VehicleInstance({ agvDetails }: any) {
const { navMesh } = useNavMesh();
const { isPlaying } = usePlayButtonStore();
const { setVehicleActive, setVehicleState } = useVehicleStore();
const [currentPhase, setCurrentPhase] = useState<(string)>("stationed");
const [path, setPath] = useState<[number, number, number][]>([]);
function VehicleInstance({ agvDetail }: any) {
const { navMesh } = useNavMesh();
const { isPlaying } = usePlayButtonStore();
const { vehicles, setVehicleActive, setVehicleState, incrementVehicleLoad } = useVehicleStore();
const [currentPhase, setCurrentPhase] = useState<string>('stationed');
const [path, setPath] = useState<[number, number, number][]>([]);
const computePath = useCallback((start: any, end: any) => {
const computePath = useCallback(
(start: any, end: any) => {
try {
const navMeshQuery = new NavMeshQuery(navMesh);
const { path: segmentPath } = navMeshQuery.computePath(start, end);
return (
segmentPath?.map(({ x, y, z }) => [x, y + 0.1, z] as [number, number, number]) || []
);
} catch {
return [];
}
},
[navMesh]
);
function vehicleStatus(modelid: string, status: string) {
// console.log(`AGV ${modelid}: ${status}`);
}
try {
const navMeshQuery = new NavMeshQuery(navMesh);
const { path: segmentPath } = navMeshQuery.computePath(start, end);
return (
segmentPath?.map(
({ x, y, z }) => [x, y + 0.1, z] as [number, number, number]
) || []
);
} catch {
return [];
}
}, [navMesh]);
useEffect(() => {
if (isPlaying) {
if (!agvDetails.isActive && agvDetails.state == "idle" && currentPhase == "stationed") {
const toPickupPath = computePath(new THREE.Vector3(agvDetails.position[0], agvDetails.position[1], agvDetails.position[2]), agvDetails.point.action.pickUpPoint);
setPath(toPickupPath)
setVehicleActive(agvDetails.modelUuid, true)
setVehicleState(agvDetails.modelUuid, "running")
setCurrentPhase("stationed-pickup")
//
}
}
}, [agvDetails, currentPhase, path, isPlaying])
function handleCallBack() {
if (currentPhase === "stationed-pickup") {
setVehicleActive(agvDetails.modelUuid, false)
setVehicleState(agvDetails.modelUuid, "idle")
setCurrentPhase("picking")
setPath([])
useEffect(() => {
if (isPlaying) {
if (!agvDetail.isActive && agvDetail.state === 'idle' && currentPhase === 'stationed') {
const toPickupPath = computePath(
new THREE.Vector3(agvDetail.position[0], agvDetail.position[1], agvDetail.position[2]),
agvDetail.point.action.pickUpPoint
);
setPath(toPickupPath);
setVehicleActive(agvDetail.modelUuid, true);
setVehicleState(agvDetail.modelUuid, 'running');
setCurrentPhase('stationed-pickup');
vehicleStatus(agvDetail.modelUuid, 'Started from station, heading to pickup');
return;
} else if (
!agvDetail.isActive &&
agvDetail.state === 'idle' &&
currentPhase === 'picking'
) {
setTimeout(() => {
incrementVehicleLoad(agvDetail.modelUuid, 2);
}, 5000);
if (agvDetail.currentLoad === agvDetail.point.action.loadCapacity) {
const toDrop = computePath(
agvDetail.point.action.pickUpPoint,
agvDetail.point.action.unLoadPoint
);
setPath(toDrop);
setVehicleActive(agvDetail.modelUuid, true);
setVehicleState(agvDetail.modelUuid, 'running');
setCurrentPhase('pickup-drop');
vehicleStatus(agvDetail.modelUuid, 'Started from pickup point, heading to drop point');
}
} else if (
!agvDetail.isActive &&
agvDetail.state === 'idle' &&
currentPhase === 'dropping' &&
agvDetail.currentLoad === 0
) {
const dropToPickup = computePath(
agvDetail.point.action.unLoadPoint,
agvDetail.point.action.pickUpPoint
);
setPath(dropToPickup);
setVehicleActive(agvDetail.modelUuid, true);
setVehicleState(agvDetail.modelUuid, 'running');
setCurrentPhase('drop-pickup');
vehicleStatus(agvDetail.modelUuid, 'Started from dropping point, heading to pickup point');
}
}
}, [vehicles, currentPhase, path, isPlaying]);
function handleCallBack() {
if (currentPhase === 'stationed-pickup') {
setVehicleActive(agvDetail.modelUuid, false);
setVehicleState(agvDetail.modelUuid, 'idle');
setCurrentPhase('picking');
vehicleStatus(agvDetail.modelUuid, 'Reached pickup point, waiting for material');
setPath([]);
} else if (currentPhase === 'pickup-drop') {
setVehicleActive(agvDetail.modelUuid, false);
setVehicleState(agvDetail.modelUuid, 'idle');
setCurrentPhase('dropping');
vehicleStatus(agvDetail.modelUuid, 'Reached drop point');
setPath([]);
} else if (currentPhase === 'drop-pickup') {
setVehicleActive(agvDetail.modelUuid, false);
setVehicleState(agvDetail.modelUuid, 'idle');
setCurrentPhase('picking');
setPath([]);
vehicleStatus(agvDetail.modelUuid, 'Reached pickup point again, cycle complete');
}
}
return (
<>
<VehicleAnimator path={path} handleCallBack={handleCallBack} currentPhase={currentPhase} agvUuid={agvDetails?.modelUuid} />
</>
)
return (
<>
<VehicleAnimator
path={path}
handleCallBack={handleCallBack}
currentPhase={currentPhase}
agvUuid={agvDetail?.modelUuid}
agvDetail={agvDetail}
/>
</>
);
}
export default VehicleInstance
export default VehicleInstance;

View File

@@ -1,15 +1,14 @@
import React from 'react'
import VehicleInstance from './instance/vehicleInstance'
import { useVehicleStore } from '../../../../store/simulation/useVehicleStore';
import { useVehicleStore } from '../../../../store/simulation/useVehicleStore'
function VehicleInstances() {
const { vehicles } = useVehicleStore();
return (
<>
{vehicles.map((val: any, i: any) =>
<VehicleInstance agvDetails={val} key={i} />
<VehicleInstance agvDetail={val} key={i} />
)}
</>

View File

@@ -17,7 +17,7 @@ export default function PolygonGenerator({
useEffect(() => {
let allLines = arrayLinesToObject(lines.current);
const wallLines = allLines?.filter((line) => line?.type === "WallLine");
const aisleLines = allLines?.filter((line) => line?.type === "AisleLine");
const aisleLines = allLines?.filter((line) => line?.type === "AisleLine")
const wallPoints = wallLines
.map((pair) => pair?.line.map((vals) => vals.position))
@@ -39,9 +39,10 @@ export default function PolygonGenerator({
);
const polygons = turf.polygonize(turf.featureCollection(lineFeatures));
renderWallGeometry(wallPoints);
if (polygons.features.length > 1) {
if (polygons.features.length > 0) {
polygons.features.forEach((feature) => {
if (feature.geometry.type === "Polygon") {

View File

@@ -1,17 +1,19 @@
import React, { useEffect } from 'react'
import VehicleInstances from './instances/vehicleInstances';
import { useVehicleStore } from '../../../store/simulation/useVehicleStore';
import { useFloorItems } from '../../../store/store';
function Vehicles() {
const { vehicles, addVehicle } = useVehicleStore();
const { floorItems } = useFloorItems();
const vehicleStatusSample: VehicleEventSchema[] = [
{
modelUuid: "veh-123",
modelName: "Autonomous Truck A1",
position: [10, 0, 5],
modelUuid: "9356f710-4727-4b50-bdb2-9c1e747ecc74",
modelName: "AGV",
position: [97.9252965204558, 0, 37.96138815638661],
rotation: [0, 0, 0],
state: "idle",
type: "vehicle",
@@ -24,11 +26,10 @@ function Vehicles() {
actionUuid: "action-456",
actionName: "Deliver to Zone A",
actionType: "travel",
material: "crate",
unLoadDuration: 15,
loadCapacity: 5,
pickUpPoint: { x: 5, y: 0, z: 3 },
unLoadPoint: { x: 20, y: 0, z: 10 },
unLoadDuration: 10,
loadCapacity: 2,
pickUpPoint: { x: 98.71483985219794, y: 0, z: 28.66321267938962 },
unLoadPoint: { x: 105.71483985219794, y: 0, z: 28.66321267938962 },
triggers: [
{
triggerUuid: "trig-001",
@@ -53,9 +54,51 @@ function Vehicles() {
}
},
{
modelUuid: "veh-123",
modelName: "Autonomous Truck A1",
position: [10, 0, 5],
modelUuid: "b06960bb-3d2e-41f7-a646-335f389c68b4",
modelName: "AGV",
position: [89.61609306554463, 0, 33.634136622267356],
rotation: [0, 0, 0],
state: "idle",
type: "vehicle",
speed: 2.5,
point: {
uuid: "point-789",
position: [0, 1, 0],
rotation: [0, 0, 0],
action: {
actionUuid: "action-456",
actionName: "Deliver to Zone A",
actionType: "travel",
unLoadDuration: 10,
loadCapacity: 2,
pickUpPoint: { x: 90, y: 0, z: 28 },
unLoadPoint: { x: 20, y: 0, z: 10 },
triggers: [
{
triggerUuid: "trig-001",
triggerName: "Start Travel",
triggerType: "onStart",
delay: 0,
triggeredAsset: {
triggeredModel: { modelName: "ArmBot-X", modelUuid: "arm-001" },
triggeredPoint: { pointName: "Pickup Arm Point", pointUuid: "arm-point-01" },
triggeredAction: { actionName: "Grab Widget", actionUuid: "grab-001" }
}
},
{
triggerUuid: "trig-002",
triggerName: "Complete Travel",
triggerType: "onComplete",
delay: 2,
triggeredAsset: null
}
]
}
}
}, {
modelUuid: "e729a4f1-11d2-4778-8d6a-468f1b4f6b79",
modelName: "forklift",
position: [98.85729337188162, 0, 38.36616546567653],
rotation: [0, 0, 0],
state: "idle",
type: "vehicle",
@@ -68,10 +111,9 @@ function Vehicles() {
actionUuid: "action-456",
actionName: "Deliver to Zone A",
actionType: "travel",
material: "crate",
unLoadDuration: 15,
loadCapacity: 5,
pickUpPoint: { x: 5, y: 0, z: 3 },
pickUpPoint: { x: 98.71483985219794, y: 0, z: 28.66321267938962 },
unLoadPoint: { x: 20, y: 0, z: 10 },
triggers: [
{
@@ -101,19 +143,18 @@ function Vehicles() {
useEffect(() => {
addVehicle('123', vehicleStatusSample[0]);
addVehicle('123', vehicleStatusSample[1]);
// addVehicle('123', vehicleStatusSample[1]);
// addVehicle('123', vehicleStatusSample[2]);
}, [])
useEffect(() => {
// console.log('vehicles: ', vehicles);
console.log('vehicles: ', vehicles);
}, [vehicles])
return (
<>
<VehicleInstances />
</>
)
}

View File

@@ -69,7 +69,7 @@ const RealTimeVisulization: React.FC = () => {
const { selectedZone, setSelectedZone } = useSelectedZoneStore();
const { setRightSelect } = useRightSelected();
const { editWidgetOptions } = useEditWidgetOptionsStore();
const { editWidgetOptions, setEditWidgetOptions } = useEditWidgetOptionsStore();
const { rightClickSelected, setRightClickSelected } = useRightClickSelected();
const [openConfirmationPopup, setOpenConfirmationPopup] = useState(false);
const { setFloatingWidget } = useFloatingWidget();
@@ -354,6 +354,10 @@ const RealTimeVisulization: React.FC = () => {
"RotateY",
"Delete",
]}
onClick={(e) => {
setRightSelect(e);
setEditWidgetOptions(false);
}}
/>
)}