add initial components and utility functions for simulation and builder modules
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163
app/src/modules/simulation/path/pathCreation.tsx
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163
app/src/modules/simulation/path/pathCreation.tsx
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import * as THREE from 'three';
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import { useRef, useState, useEffect } from 'react';
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import { Sphere, TransformControls } from '@react-three/drei';
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import { useIsConnecting, useRenderDistance, useSelectedEventSphere, useSelectedPath, useSimulationPaths } from '../../../store/store';
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import { useFrame, useThree } from '@react-three/fiber';
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interface Path {
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modeluuid: string;
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points: {
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uuid: string;
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position: [number, number, number];
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rotation: [number, number, number];
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events: { uuid: string; type: string; material: string; delay: number | string; spawnInterval: number | string; isUsed: boolean }[] | [];
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triggers: { uuid: string; type: string; isUsed: boolean }[] | [];
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}[];
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pathPosition: [number, number, number];
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pathRotation: [number, number, number];
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speed: number;
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}
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function PathCreation({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObject<THREE.Group> }) {
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const { renderDistance } = useRenderDistance();
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const { setSelectedEventSphere, selectedEventSphere } = useSelectedEventSphere();
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const { setSelectedPath } = useSelectedPath();
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const { simulationPaths, setSimulationPaths } = useSimulationPaths();
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const { isConnecting, setIsConnecting } = useIsConnecting();
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const { camera } = useThree();
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const groupRefs = useRef<{ [key: string]: THREE.Group }>({});
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const sphereRefs = useRef<{ [key: string]: THREE.Mesh }>({});
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const transformRef = useRef<any>(null);
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const [transformMode, setTransformMode] = useState<'translate' | 'rotate' | null>(null);
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useEffect(() => {
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setTransformMode(null);
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const handleKeyDown = (e: KeyboardEvent) => {
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if (!selectedEventSphere) return;
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if (e.key === 'g') {
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setTransformMode(prev => prev === 'translate' ? null : 'translate');
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}
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if (e.key === 'r') {
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setTransformMode(prev => prev === 'rotate' ? null : 'rotate');
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}
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};
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window.addEventListener('keydown', handleKeyDown);
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return () => window.removeEventListener('keydown', handleKeyDown);
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}, [selectedEventSphere]);
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useFrame(() => {
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Object.values(groupRefs.current).forEach(group => {
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if (group) {
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const distance = new THREE.Vector3(...group.position.toArray()).distanceTo(camera.position);
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group.visible = distance <= renderDistance;
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}
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});
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});
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const updateSimulationPaths = () => {
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if (!selectedEventSphere) return;
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const updatedPaths: Path[] = simulationPaths.map((path) => ({
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...path,
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points: path.points.map((point) =>
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point.uuid === selectedEventSphere.point.uuid
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? {
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...point,
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position: [
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selectedEventSphere.point.position.x,
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selectedEventSphere.point.position.y,
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selectedEventSphere.point.position.z,
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],
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rotation: [
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selectedEventSphere.point.rotation.x,
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selectedEventSphere.point.rotation.y,
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selectedEventSphere.point.rotation.z,
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]
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}
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: point
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),
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}));
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setSimulationPaths(updatedPaths);
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};
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return (
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<group name='simulation-simulationPaths-group' ref={pathsGroupRef} >
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{simulationPaths.map((path) => {
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const points = path.points.map(point => new THREE.Vector3(...point.position));
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return (
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<group
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name={`${path.modeluuid}-event-path`}
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key={path.modeluuid}
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ref={el => (groupRefs.current[path.modeluuid] = el!)}
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position={path.pathPosition}
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rotation={path.pathRotation}
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onClick={(e) => {
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if (isConnecting) return;
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e.stopPropagation();
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setSelectedPath({ path, group: groupRefs.current[path.modeluuid] });
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setSelectedEventSphere(null);
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setTransformMode(null);
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}}
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onPointerMissed={() => {
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setSelectedPath(null);
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}}
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>
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{path.points.map((point, index) => (
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<Sphere
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key={point.uuid}
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uuid={point.uuid}
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position={point.position}
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args={[0.15, 32, 32]}
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name='event-sphere'
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ref={el => (sphereRefs.current[point.uuid] = el!)}
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onClick={(e) => {
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if (isConnecting) return;
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e.stopPropagation();
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setSelectedEventSphere({
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path,
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point: sphereRefs.current[point.uuid]
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});
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setSelectedPath(null);
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}}
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userData={{ point, path }}
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onPointerMissed={() => setSelectedEventSphere(null)}
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>
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<meshStandardMaterial
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color={index === 0 ? 'orange' : index === path.points.length - 1 ? 'blue' : 'green'}
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/>
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</Sphere>
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))}
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{points.slice(0, -1).map((point, index) => {
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const nextPoint = points[index + 1];
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const segmentCurve = new THREE.CatmullRomCurve3([point, nextPoint]);
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const tubeGeometry = new THREE.TubeGeometry(segmentCurve, 20, 0.1, 16, false);
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return (
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<mesh name='event-connection-tube' key={`tube-${index}`} geometry={tubeGeometry}>
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<meshStandardMaterial transparent opacity={0.9} color="red" />
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</mesh>
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);
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})}
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</group>
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);
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})}
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{selectedEventSphere && transformMode && (
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<TransformControls
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ref={transformRef}
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object={selectedEventSphere.point}
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mode={transformMode}
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onObjectChange={updateSimulationPaths}
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/>
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)}
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</group>
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);
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}
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export default PathCreation;
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