add initial components and utility functions for simulation and builder modules
This commit is contained in:
242
app/src/modules/scene/controls/selection/rotateControls.tsx
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242
app/src/modules/scene/controls/selection/rotateControls.tsx
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import * as THREE from "three";
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import { useEffect, useMemo, useRef, useState } from "react";
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import { useFrame, useThree } from "@react-three/fiber";
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import { useFloorItems, useSelectedAssets, useSocketStore, useToggleView } from "../../../../store/store";
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// import { setFloorItemApi } from '../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi';
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import { toast } from "react-toastify";
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import * as Types from "../../../../types/world/worldTypes";
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function RotateControls({ rotatedObjects, setRotatedObjects, movedObjects, setMovedObjects, itemsGroupRef, copiedObjects, setCopiedObjects, pastedObjects, setpastedObjects, duplicatedObjects, setDuplicatedObjects, selectionGroup, boundingBoxRef }: any) {
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const { camera, controls, gl, scene, pointer, raycaster } = useThree();
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const plane = useMemo(() => new THREE.Plane(new THREE.Vector3(0, 1, 0), 0), []);
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const { toggleView } = useToggleView();
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const { selectedAssets, setSelectedAssets } = useSelectedAssets();
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const { floorItems, setFloorItems } = useFloorItems();
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const { socket } = useSocketStore();
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const itemsData = useRef<Types.FloorItems>([]);
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const prevPointerPosition = useRef<THREE.Vector2 | null>(null);
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useEffect(() => {
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if (!camera || !scene || toggleView || !itemsGroupRef.current) return;
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const canvasElement = gl.domElement;
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canvasElement.tabIndex = 0;
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let isMoving = false;
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const onPointerDown = () => {
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isMoving = false;
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};
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const onPointerMove = () => {
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isMoving = true;
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};
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const onPointerUp = (event: PointerEvent) => {
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if (!isMoving && rotatedObjects.length > 0 && event.button === 0) {
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event.preventDefault();
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placeRotatedAssets();
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}
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if (!isMoving && rotatedObjects.length > 0 && event.button === 2) {
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event.preventDefault();
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clearSelection();
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rotatedObjects.forEach((asset: any) => {
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if (itemsGroupRef.current) {
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itemsGroupRef.current.attach(asset);
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}
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});
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setFloorItems([...floorItems, ...itemsData.current]);
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setRotatedObjects([]);
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itemsData.current = [];
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}
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};
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const onKeyDown = (event: KeyboardEvent) => {
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if (pastedObjects.length > 0 || duplicatedObjects.length > 0 || movedObjects.length > 0) return;
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if (event.key.toLowerCase() === "r") {
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if (selectedAssets.length > 0) {
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rotateAssets();
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itemsData.current = floorItems.filter((item: { modeluuid: string }) => selectedAssets.some((asset: any) => asset.uuid === item.modeluuid));
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}
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}
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if (event.key.toLowerCase() === "escape") {
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event.preventDefault();
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clearSelection();
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rotatedObjects.forEach((asset: any) => {
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if (itemsGroupRef.current) {
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itemsGroupRef.current.attach(asset);
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}
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});
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setFloorItems([...floorItems, ...itemsData.current]);
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setRotatedObjects([]);
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itemsData.current = [];
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}
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};
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if (!toggleView) {
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canvasElement.addEventListener("pointerdown", onPointerDown);
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canvasElement.addEventListener("pointermove", onPointerMove);
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canvasElement.addEventListener("pointerup", onPointerUp);
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canvasElement.addEventListener("keydown", onKeyDown);
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}
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return () => {
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canvasElement.removeEventListener("pointerdown", onPointerDown);
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canvasElement.removeEventListener("pointermove", onPointerMove);
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canvasElement.removeEventListener("pointerup", onPointerUp);
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canvasElement.removeEventListener("keydown", onKeyDown);
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};
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}, [camera, controls, scene, toggleView, selectedAssets, socket, floorItems, pastedObjects, duplicatedObjects, rotatedObjects, movedObjects]);
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useFrame(() => {
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if (rotatedObjects.length > 0) {
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const intersectionPoint = new THREE.Vector3();
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raycaster.setFromCamera(pointer, camera);
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const point = raycaster.ray.intersectPlane(plane, intersectionPoint);
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if (point && prevPointerPosition.current) {
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const box = new THREE.Box3();
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rotatedObjects.forEach((obj: THREE.Object3D) => box.expandByObject(obj));
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const center = new THREE.Vector3();
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box.getCenter(center);
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const delta = new THREE.Vector3().subVectors(point, center);
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const prevPointerPosition3D = new THREE.Vector3(prevPointerPosition.current.x, 0, prevPointerPosition.current.y);
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const angle = Math.atan2(delta.z, delta.x) - Math.atan2(prevPointerPosition3D.z - center.z, prevPointerPosition3D.x - center.x);
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selectionGroup.current.rotation.y += -angle;
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selectionGroup.current.position.sub(center);
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selectionGroup.current.position.applyAxisAngle(new THREE.Vector3(0, 1, 0), -angle);
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selectionGroup.current.position.add(center);
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prevPointerPosition.current = new THREE.Vector2(point.x, point.z);
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}
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}
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});
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const rotateAssets = () => {
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const updatedItems = floorItems.filter((item: { modeluuid: string }) => !selectedAssets.some((asset: any) => asset.uuid === item.modeluuid));
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setFloorItems(updatedItems);
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const box = new THREE.Box3();
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selectedAssets.forEach((asset: any) => box.expandByObject(asset));
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const center = new THREE.Vector3();
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box.getCenter(center);
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const intersectionPoint = new THREE.Vector3();
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raycaster.setFromCamera(pointer, camera);
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const point = raycaster.ray.intersectPlane(plane, intersectionPoint);
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if (point) {
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prevPointerPosition.current = new THREE.Vector2(point.x, point.z);
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}
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selectedAssets.forEach((asset: any) => {
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selectionGroup.current.attach(asset);
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});
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setRotatedObjects(selectedAssets);
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};
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const placeRotatedAssets = () => {
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if (rotatedObjects.length === 0) return;
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rotatedObjects.forEach(async (obj: THREE.Object3D) => {
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const worldPosition = new THREE.Vector3();
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const worldQuaternion = new THREE.Quaternion();
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obj.getWorldPosition(worldPosition);
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obj.getWorldQuaternion(worldQuaternion);
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selectionGroup.current.remove(obj);
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obj.position.copy(worldPosition);
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obj.quaternion.copy(worldQuaternion);
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if (itemsGroupRef.current) {
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const newFloorItem: Types.FloorItemType = {
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modeluuid: obj.uuid,
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modelname: obj.userData.name,
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modelfileID: obj.userData.modelId,
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position: [worldPosition.x, worldPosition.y, worldPosition.z],
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rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z, },
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isLocked: false,
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isVisible: true
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};
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setFloorItems((prevItems: Types.FloorItems) => {
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const updatedItems = [...(prevItems || []), newFloorItem];
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localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
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return updatedItems;
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});
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const email = localStorage.getItem("email");
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const organization = email ? email.split("@")[1].split(".")[0] : "default";
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//REST
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// await setFloorItemApi(
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// organization,
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// obj.uuid,
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// obj.userData.name,
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// [worldPosition.x, worldPosition.y, worldPosition.z],
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// { "x": obj.rotation.x, "y": obj.rotation.y, "z": obj.rotation.z },
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// obj.userData.modelId,
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// false,
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// true,
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// );
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//SOCKET
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const data = {
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organization,
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modeluuid: newFloorItem.modeluuid,
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modelname: newFloorItem.modelname,
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modelfileID: newFloorItem.modelfileID,
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position: newFloorItem.position,
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rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z },
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isLocked: false,
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isVisible: true,
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socketId: socket.id,
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};
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socket.emit("v1:FloorItems:set", data);
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itemsGroupRef.current.add(obj);
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}
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});
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toast.success("Object rotated!");
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itemsData.current = [];
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clearSelection();
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}
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const clearSelection = () => {
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selectionGroup.current.children = [];
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selectionGroup.current.position.set(0, 0, 0);
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selectionGroup.current.rotation.set(0, 0, 0);
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setpastedObjects([]);
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setDuplicatedObjects([]);
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setMovedObjects([]);
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setRotatedObjects([]);
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setSelectedAssets([]);
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}
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return (
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<></>
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)
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}
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export default RotateControls
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