add initial components and utility functions for simulation and builder modules
This commit is contained in:
190
app/src/modules/scene/controls/selection/duplicationControls.tsx
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190
app/src/modules/scene/controls/selection/duplicationControls.tsx
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import * as THREE from "three";
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import { useEffect, useMemo } from "react";
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import { useFrame, useThree } from "@react-three/fiber";
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import { useFloorItems, useSelectedAssets, useSocketStore, useToggleView } from "../../../../store/store";
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import { toast } from "react-toastify";
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// import { setFloorItemApi } from '../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi';
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import * as Types from "../../../../types/world/worldTypes";
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const DuplicationControls = ({ itemsGroupRef, duplicatedObjects, setDuplicatedObjects, setpastedObjects, selectionGroup, movedObjects, setMovedObjects, rotatedObjects, setRotatedObjects, boundingBoxRef }: any) => {
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const { camera, controls, gl, scene, pointer, raycaster } = useThree();
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const { toggleView } = useToggleView();
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const { selectedAssets, setSelectedAssets } = useSelectedAssets();
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const plane = useMemo(() => new THREE.Plane(new THREE.Vector3(0, 1, 0), 0), []);
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const { floorItems, setFloorItems } = useFloorItems();
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const { socket } = useSocketStore();
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useEffect(() => {
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if (!camera || !scene || toggleView) return;
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const canvasElement = gl.domElement;
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canvasElement.tabIndex = 0;
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let isMoving = false;
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const onPointerDown = () => {
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isMoving = false;
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};
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const onPointerMove = () => {
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isMoving = true;
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};
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const onPointerUp = (event: PointerEvent) => {
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if (!isMoving && duplicatedObjects.length > 0 && event.button === 0 && movedObjects.length === 0 && rotatedObjects.length === 0) {
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event.preventDefault();
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addDuplicatedAssets();
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}
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};
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const onKeyDown = (event: KeyboardEvent) => {
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if (event.key.toLowerCase() === "d") {
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event.preventDefault();
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if (event.ctrlKey && event.key.toLowerCase() === "d" && selectedAssets.length > 0 && duplicatedObjects.length === 0 && movedObjects.length === 0 && rotatedObjects.length === 0) {
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duplicateSelection();
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}
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}
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};
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if (!toggleView) {
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canvasElement.addEventListener("pointerdown", onPointerDown);
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canvasElement.addEventListener("pointermove", onPointerMove);
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canvasElement.addEventListener("pointerup", onPointerUp);
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canvasElement.addEventListener("keydown", onKeyDown);
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}
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return () => {
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canvasElement.removeEventListener("pointerdown", onPointerDown);
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canvasElement.removeEventListener("pointermove", onPointerMove);
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canvasElement.removeEventListener("pointerup", onPointerUp);
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canvasElement.removeEventListener("keydown", onKeyDown);
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};
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}, [camera, controls, scene, toggleView, selectedAssets, duplicatedObjects, movedObjects, socket, floorItems, rotatedObjects]);
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useFrame(() => {
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if (duplicatedObjects.length > 0) {
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const intersectionPoint = new THREE.Vector3();
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raycaster.setFromCamera(pointer, camera);
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const point = raycaster.ray.intersectPlane(plane, intersectionPoint);
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if (point) {
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const position = new THREE.Vector3();
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if (boundingBoxRef.current) {
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boundingBoxRef.current?.getWorldPosition(position)
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selectionGroup.current.position.set(point.x - (position.x - selectionGroup.current.position.x), selectionGroup.current.position.y, point.z - (position.z - selectionGroup.current.position.z));
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} else {
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const box = new THREE.Box3();
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duplicatedObjects.forEach((obj: THREE.Object3D) => box.expandByObject(obj.clone()));
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const center = new THREE.Vector3();
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box.getCenter(center);
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selectionGroup.current.position.set(point.x - (center.x - selectionGroup.current.position.x), selectionGroup.current.position.y, point.z - (center.z - selectionGroup.current.position.z));
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}
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}
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}
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});
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const duplicateSelection = () => {
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if (selectedAssets.length > 0 && duplicatedObjects.length === 0) {
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const newClones = selectedAssets.map((asset: any) => {
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const clone = asset.clone();
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clone.position.copy(asset.position);
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return clone;
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});
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selectionGroup.current.add(...newClones);
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setDuplicatedObjects(newClones);
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const intersectionPoint = new THREE.Vector3();
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raycaster.setFromCamera(pointer, camera);
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const point = raycaster.ray.intersectPlane(plane, intersectionPoint);
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if (point) {
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const position = new THREE.Vector3();
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boundingBoxRef.current?.getWorldPosition(position)
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selectionGroup.current.position.set(point.x - (position.x - selectionGroup.current.position.x), selectionGroup.current.position.y, point.z - (position.z - selectionGroup.current.position.z));
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}
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}
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};
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const addDuplicatedAssets = () => {
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if (duplicatedObjects.length === 0) return;
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duplicatedObjects.forEach(async (obj: THREE.Object3D) => {
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const worldPosition = new THREE.Vector3();
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obj.getWorldPosition(worldPosition);
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obj.position.copy(worldPosition);
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if (itemsGroupRef.current) {
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const newFloorItem: Types.FloorItemType = {
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modeluuid: obj.uuid,
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modelname: obj.userData.name,
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modelfileID: obj.userData.modelId,
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position: [worldPosition.x, worldPosition.y, worldPosition.z],
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rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z, },
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isLocked: false,
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isVisible: true
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};
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setFloorItems((prevItems: Types.FloorItems) => {
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const updatedItems = [...(prevItems || []), newFloorItem];
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localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
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return updatedItems;
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});
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const email = localStorage.getItem("email");
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const organization = email ? email.split("@")[1].split(".")[0] : "default";
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//REST
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// await setFloorItemApi(
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// organization,
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// obj.uuid,
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// obj.userData.name,
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// [worldPosition.x, worldPosition.y, worldPosition.z],
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// { "x": obj.rotation.x, "y": obj.rotation.y, "z": obj.rotation.z },
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// obj.userData.modelId,
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// false,
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// true,
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// );
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//SOCKET
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const data = {
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organization,
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modeluuid: newFloorItem.modeluuid,
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modelname: newFloorItem.modelname,
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modelfileID: newFloorItem.modelfileID,
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position: newFloorItem.position,
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rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z },
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isLocked: false,
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isVisible: true,
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socketId: socket.id,
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};
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socket.emit("v1:FloorItems:set", data);
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itemsGroupRef.current.add(obj);
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}
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});
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toast.success("Object duplicated!");
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clearSelection();
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}
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const clearSelection = () => {
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selectionGroup.current.children = [];
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selectionGroup.current.position.set(0, 0, 0);
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selectionGroup.current.rotation.set(0, 0, 0);
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setMovedObjects([]);
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setpastedObjects([]);
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setDuplicatedObjects([]);
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setRotatedObjects([]);
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setSelectedAssets([]);
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}
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return (
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<></>
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);
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};
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export default DuplicationControls;
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