add initial components and utility functions for simulation and builder modules

This commit is contained in:
2025-03-25 14:00:03 +05:30
parent 61b3c4ee2c
commit 2303682a15
164 changed files with 13967 additions and 52 deletions

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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
import gsap from 'gsap';
import * as THREE from 'three';
import * as CONSTANTS from '../../../types/world/worldConstants';
import { toast } from 'react-toastify';
import * as Types from "../../../types/world/worldTypes";
import { getFloorItems } from '../../../services/factoryBuilder/assest/floorAsset/getFloorItemsApi';
import { initializeDB, retrieveGLTF, storeGLTF } from '../../../utils/indexDB/idbUtils';
import { getCamera } from '../../../services/factoryBuilder/camera/getCameraApi';
async function loadInitialFloorItems(
itemsGroup: Types.RefGroup,
setFloorItems: Types.setFloorItemSetState
): Promise<void> {
if (!itemsGroup.current) return;
let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
const email = localStorage.getItem('email');
const organization = (email!.split("@")[1]).split(".")[0];
const items = await getFloorItems(organization);
localStorage.setItem("FloorItems", JSON.stringify(items));
await initializeDB();
if (items) {
const storedFloorItems: Types.FloorItems = items;
const loader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath('https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/');
loader.setDRACOLoader(dracoLoader);
let modelsLoaded = 0;
const modelsToLoad = storedFloorItems.length;
const camData = await getCamera(organization, localStorage.getItem('userId')!);
let storedPosition;
if (camData && camData.position) {
storedPosition = camData?.position;
} else {
storedPosition = new THREE.Vector3(0, 40, 30);
}
if (!storedPosition) return;
const cameraPosition = new THREE.Vector3(storedPosition.x, storedPosition.y, storedPosition.z);
storedFloorItems.sort((a, b) => {
const aPosition = new THREE.Vector3(a.position[0], a.position[1], a.position[2]);
const bPosition = new THREE.Vector3(b.position[0], b.position[1], b.position[2]);
return cameraPosition.distanceTo(aPosition) - cameraPosition.distanceTo(bPosition);
});
for (const item of storedFloorItems) {
if (!item.modelfileID) return;
const itemPosition = new THREE.Vector3(item.position[0], item.position[1], item.position[2]);
let storedPosition;
if (localStorage.getItem("cameraPosition")) {
storedPosition = JSON.parse(localStorage.getItem("cameraPosition")!);
} else {
storedPosition = new THREE.Vector3(0, 40, 30);
}
const cameraPosition = new THREE.Vector3(storedPosition.x, storedPosition.y, storedPosition.z);
if (cameraPosition.distanceTo(itemPosition) < 50) {
await new Promise<void>(async (resolve) => {
// Check Three.js Cache
const cachedModel = THREE.Cache.get(item.modelfileID!);
if (cachedModel) {
// console.log(`[Cache] Fetching ${item.modelname}`);
processLoadedModel(cachedModel.scene.clone(), item, itemsGroup, setFloorItems);
modelsLoaded++;
checkLoadingCompletion(modelsLoaded, modelsToLoad, dracoLoader, resolve);
return;
}
// Check IndexedDB
const indexedDBModel = await retrieveGLTF(item.modelfileID!);
if (indexedDBModel) {
// console.log(`[IndexedDB] Fetching ${item.modelname}`);
const blobUrl = URL.createObjectURL(indexedDBModel);
loader.load(
blobUrl,
(gltf) => {
URL.revokeObjectURL(blobUrl);
THREE.Cache.remove(blobUrl);
THREE.Cache.add(item.modelfileID!, gltf);
processLoadedModel(gltf.scene.clone(), item, itemsGroup, setFloorItems);
modelsLoaded++;
checkLoadingCompletion(modelsLoaded, modelsToLoad, dracoLoader, resolve);
},
undefined,
(error) => {
toast.error(`[IndexedDB] Error loading ${item.modelname}:`);
URL.revokeObjectURL(blobUrl);
resolve();
}
);
return;
}
// Fetch from Backend
// console.log(`[Backend] Fetching ${item.modelname}`);
const modelUrl = `${url_Backend_dwinzo}/api/v1/AssetFile/${item.modelfileID!}`;
loader.load(
modelUrl,
async (gltf) => {
const modelBlob = await fetch(modelUrl).then((res) => res.blob());
await storeGLTF(item.modelfileID!, modelBlob);
THREE.Cache.add(item.modelfileID!, gltf);
processLoadedModel(gltf.scene.clone(), item, itemsGroup, setFloorItems);
modelsLoaded++;
checkLoadingCompletion(modelsLoaded, modelsToLoad, dracoLoader, resolve);
},
undefined,
(error) => {
toast.error(`[Backend] Error loading ${item.modelname}:`);
resolve();
}
);
});
} else {
// console.log(`Item ${item.modelname} is not near`);
setFloorItems((prevItems) => [
...(prevItems || []),
{
modeluuid: item.modeluuid,
modelname: item.modelname,
position: item.position,
rotation: item.rotation,
modelfileID: item.modelfileID,
isLocked: item.isLocked,
isVisible: item.isVisible,
},
]);
modelsLoaded++;
checkLoadingCompletion(modelsLoaded, modelsToLoad, dracoLoader, () => { });
}
}
// Dispose loader after all models
dracoLoader.dispose();
}
}
function processLoadedModel(
gltf: any,
item: Types.FloorItemType,
itemsGroup: Types.RefGroup,
setFloorItems: Types.setFloorItemSetState
) {
const model = gltf;
model.uuid = item.modeluuid;
model.scale.set(...CONSTANTS.assetConfig.defaultScaleBeforeGsap);
model.userData = { name: item.modelname, modelId: item.modelfileID };
model.position.set(...item.position);
model.rotation.set(item.rotation.x, item.rotation.y, item.rotation.z);
model.traverse((child: any) => {
if (child.isMesh) {
// Clone the material to ensure changes are independent
// child.material = child.material.clone();
child.castShadow = true;
child.receiveShadow = true;
}
});
itemsGroup?.current?.add(model);
setFloorItems((prevItems) => [
...(prevItems || []),
{
modeluuid: item.modeluuid,
modelname: item.modelname,
position: item.position,
rotation: item.rotation,
modelfileID: item.modelfileID,
isLocked: item.isLocked,
isVisible: item.isVisible,
},
]);
gsap.to(model.position, { y: item.position[1], duration: 1.5, ease: 'power2.out' });
gsap.to(model.scale, { x: 1, y: 1, z: 1, duration: 1.5, ease: 'power2.out' });
}
function checkLoadingCompletion(
modelsLoaded: number,
modelsToLoad: number,
dracoLoader: DRACOLoader,
resolve: () => void
) {
if (modelsLoaded === modelsToLoad) {
toast.success("Models Loaded!");
dracoLoader.dispose();
}
resolve();
}
export default loadInitialFloorItems;

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import addLineToScene from '../../builder/geomentries/lines/addLineToScene';
import * as CONSTANTS from '../../../types/world/worldConstants';
import * as Types from "../../../types/world/worldTypes";
function loadInitialLine(
floorPlanGroupLine: Types.RefGroup,
lines: Types.RefLines
): void {
if (!floorPlanGroupLine.current) return
////////// Load the Lines initially if there are any //////////
floorPlanGroupLine.current.children = [];
lines.current.forEach((line) => {
let colour;
if (line[0][3] && line[1][3] === CONSTANTS.lineConfig.wallName) {
colour = CONSTANTS.lineConfig.wallColor;
} else if (line[0][3] && line[1][3] === CONSTANTS.lineConfig.floorName) {
colour = CONSTANTS.lineConfig.floorColor;
} else if (line[0][3] && line[1][3] === CONSTANTS.lineConfig.aisleName) {
colour = CONSTANTS.lineConfig.aisleColor;
}
if (colour) {
addLineToScene(line[0][0], line[1][0], colour, line, floorPlanGroupLine);
}
});
}
export default loadInitialLine;

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import * as THREE from 'three';
import * as CONSTANTS from '../../../types/world/worldConstants';
import * as Types from "../../../types/world/worldTypes";
////////// Load the Boxes initially if there are any //////////
function loadInitialPoint(
lines: Types.RefLines,
floorPlanGroupPoint: Types.RefGroup,
currentLayerPoint: Types.RefMeshArray,
dragPointControls: Types.RefDragControl
): void {
if (!floorPlanGroupPoint.current) return
floorPlanGroupPoint.current.children = [];
currentLayerPoint.current = [];
lines.current.forEach((line) => {
const colour = getPointColor(line[0][3]);
line.forEach((pointData) => {
const [point, id] = pointData;
/////////// Check if a box with this id already exists //////////
const existingBox = floorPlanGroupPoint.current?.getObjectByProperty('uuid', id);
if (existingBox) {
return;
}
const geometry = new THREE.BoxGeometry(...CONSTANTS.pointConfig.boxScale);
const material = new THREE.ShaderMaterial({
uniforms: {
uColor: { value: new THREE.Color(colour) }, // Blue color for the border
uInnerColor: { value: new THREE.Color(CONSTANTS.pointConfig.defaultInnerColor) }, // White color for the inner square
},
vertexShader: `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
varying vec2 vUv;
uniform vec3 uColor;
uniform vec3 uInnerColor;
void main() {
// Define the size of the white square as a proportion of the face
float borderThickness = 0.2; // Adjust this value for border thickness
if (vUv.x > borderThickness && vUv.x < 1.0 - borderThickness &&
vUv.y > borderThickness && vUv.y < 1.0 - borderThickness) {
gl_FragColor = vec4(uInnerColor, 1.0); // White inner square
} else {
gl_FragColor = vec4(uColor, 1.0); // Blue border
}
}
`,
});
const box = new THREE.Mesh(geometry, material);
box.name = "point";
box.uuid = id;
box.userData = { type: line[0][3], color: colour };
box.position.set(point.x, point.y, point.z);
currentLayerPoint.current.push(box);
floorPlanGroupPoint.current?.add(box);
});
});
function getPointColor(lineType: string | undefined): string {
switch (lineType) {
case CONSTANTS.lineConfig.wallName: return CONSTANTS.pointConfig.wallOuterColor;
case CONSTANTS.lineConfig.floorName: return CONSTANTS.pointConfig.floorOuterColor;
case CONSTANTS.lineConfig.aisleName: return CONSTANTS.pointConfig.aisleOuterColor;
default: return CONSTANTS.pointConfig.defaultOuterColor;
}
}
if (dragPointControls.current) {
dragPointControls.current!.objects = currentLayerPoint.current;
}
}
export default loadInitialPoint;

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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import * as Types from "../../../types/world/worldTypes";
import { getWallItems } from '../../../services/factoryBuilder/assest/wallAsset/getWallItemsApi';
////////// Load the Wall Items's intially of there is any //////////
async function loadInitialWallItems(
setWallItems: Types.setWallItemSetState,
AssetConfigurations: Types.AssetConfigurations
): Promise<void> {
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
const items = await getWallItems(organization);
localStorage.setItem("WallItems", JSON.stringify(items));
if (items.length > 0) {
const storedWallItems: Types.wallItems = items;
const loadedWallItems = await Promise.all(storedWallItems.map(async (item) => {
const loader = new GLTFLoader();
return new Promise<Types.WallItem>((resolve) => {
loader.load(AssetConfigurations[item.modelname!].modelUrl, (gltf) => {
const model = gltf.scene;
model.uuid = item.modeluuid!;
model.children[0].children.forEach((child: any) => {
if (child.name !== "CSG_REF") {
child.castShadow = true;
child.receiveShadow = true;
}
});
resolve({
type: item.type,
model: model,
modelname: item.modelname,
scale: item.scale,
csgscale: item.csgscale,
csgposition: item.csgposition,
position: item.position,
quaternion: item.quaternion,
});
});
});
}));
setWallItems(loadedWallItems);
}
}
export default loadInitialWallItems;